Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Just an update: Mike's method of manually putting 2 gameservers for every 2 cores has worked wonders these past couple days.. It has stopped the cpu lagspikes, and playerdrop outs, and my cpu usage has dropped significantly. Thanks again mike for the tip :) On Thu, Jul 29, 2010 at 2:49 PM, Shizzle Nizzle infl...@gmail.com wrote: any word on a fix valve? the threads command does somewhat stabilize the server however, there are still cpu spikes that lagout clients fairly consistently.. just less often now. it got to a point where every 15 minutes clients would lagout due to a lagspike, now its about every 1-2 hours On Sat, Jul 24, 2010 at 9:02 PM, 1nsane 1nsane...@gmail.com wrote: Didn't seem to help me with either threading commands here on windows. Changing affinity does not help either :(. On Fri, Jul 23, 2010 at 11:58 AM, Steven Hartland kill...@multiplay.co.ukwrote: We're running a combination, across servers. Will post full results when we have enough stats to make a well informed opinion. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 23, 2010 4:43 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update which one for you? threads 1 or 3 or both? oO This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
No problem at all :) Just as a recap of what I did for everyone. I'm assigning each instance of srcds to 2 core (0 and 1 or 2 and 3 ) I assign 2 server instances to - 2 cores core 0 and 1 2 x SRCDS My CPU usage per server is down and lag(cpu) spikes are all gone now. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle Sent: Monday, August 09, 2010 5:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Just an update: Mike's method of manually putting 2 gameservers for every 2 cores has worked wonders these past couple days.. It has stopped the cpu lagspikes, and playerdrop outs, and my cpu usage has dropped significantly. Thanks again mike for the tip :) On Thu, Jul 29, 2010 at 2:49 PM, Shizzle Nizzle infl...@gmail.com wrote: any word on a fix valve? the threads command does somewhat stabilize the server however, there are still cpu spikes that lagout clients fairly consistently.. just less often now. it got to a point where every 15 minutes clients would lagout due to a lagspike, now its about every 1-2 hours On Sat, Jul 24, 2010 at 9:02 PM, 1nsane 1nsane...@gmail.com wrote: Didn't seem to help me with either threading commands here on windows. Changing affinity does not help either :(. On Fri, Jul 23, 2010 at 11:58 AM, Steven Hartland kill...@multiplay.co.ukwrote: We're running a combination, across servers. Will post full results when we have enough stats to make a well informed opinion. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 23, 2010 4:43 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update which one for you? threads 1 or 3 or both? oO This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1
what results do you have for threads 2? to compare the difference between original and the changes On Mon, Aug 2, 2010 at 9:53 AM, Steven Hartland kill...@multiplay.co.ukwrote: Our results show threads 1 produces slightly lower load than threads 3 but that may be a sudo effect. The figures for those interested show:- threads 3 cpu usage is 52% with an stdev or 15% resulting in 95th pctl of 67% threads 1 cpu usage is 48% with an stdev of 15% resulting in 95th pctl of 62% Both measured using over 1,700 samples at 24 players on 2fort of a L5520 Regards Steve - Original Message - From: M33CROB ad...@phoenixrisingtf2.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 29, 2010 9:17 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1 Have you been able to complete your analysis with this Steven? I have had my GSP add -threads 1 to the command start up line and things seem to be weird. Since adding this I have noticed that my server fps (according to net graph 4) is always at 30. Previous to this command my server fps would fluctuate wildly between 64 and 512. Before this TF2 update my fps would fluctuate between 400 512 but never ever drop below 400. Since I dont host my own server (due to lack of upload bandwidth) I cant be certain if this is an issue with my GSP or with the game itself. It seemed to coincide with everyone else having issues. On Mon, Jul 26, 2010 at 7:23 AM, Steven Hartland kill...@multiplay.co.uk wrote: The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of our popular 2fort servers to -threads 3 from -threads 2 so we can verify which is better threads 1 or threads 3 as comparing two different maps cant confirm that. Our Linux results unfortunately have been invalidated by a change in measurement method, so can't comment there :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1
Our results show threads 1 produces slightly lower load than threads 3 but that may be a sudo effect. The figures for those interested show:- threads 3 cpu usage is 52% with an stdev or 15% resulting in 95th pctl of 67% threads 1 cpu usage is 48% with an stdev of 15% resulting in 95th pctl of 62% Both measured using over 1,700 samples at 24 players on 2fort of a L5520 Regards Steve - Original Message - From: M33CROB ad...@phoenixrisingtf2.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 29, 2010 9:17 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1 Have you been able to complete your analysis with this Steven? I have had my GSP add -threads 1 to the command start up line and things seem to be weird. Since adding this I have noticed that my server fps (according to net graph 4) is always at 30. Previous to this command my server fps would fluctuate wildly between 64 and 512. Before this TF2 update my fps would fluctuate between 400 512 but never ever drop below 400. Since I dont host my own server (due to lack of upload bandwidth) I cant be certain if this is an issue with my GSP or with the game itself. It seemed to coincide with everyone else having issues. On Mon, Jul 26, 2010 at 7:23 AM, Steven Hartland kill...@multiplay.co.ukwrote: The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of our popular 2fort servers to -threads 3 from -threads 2 so we can verify which is better threads 1 or threads 3 as comparing two different maps cant confirm that. Our Linux results unfortunately have been invalidated by a change in measurement method, so can't comment there :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
any word on a fix valve? the threads command does somewhat stabilize the server however, there are still cpu spikes that lagout clients fairly consistently.. just less often now. it got to a point where every 15 minutes clients would lagout due to a lagspike, now its about every 1-2 hours On Sat, Jul 24, 2010 at 9:02 PM, 1nsane 1nsane...@gmail.com wrote: Didn't seem to help me with either threading commands here on windows. Changing affinity does not help either :(. On Fri, Jul 23, 2010 at 11:58 AM, Steven Hartland kill...@multiplay.co.ukwrote: We're running a combination, across servers. Will post full results when we have enough stats to make a well informed opinion. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 23, 2010 4:43 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update which one for you? threads 1 or 3 or both? oO This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1
Have you been able to complete your analysis with this Steven? I have had my GSP add -threads 1 to the command start up line and things seem to be weird. Since adding this I have noticed that my server fps (according to net graph 4) is always at 30. Previous to this command my server fps would fluctuate wildly between 64 and 512. Before this TF2 update my fps would fluctuate between 400 512 but never ever drop below 400. Since I dont host my own server (due to lack of upload bandwidth) I cant be certain if this is an issue with my GSP or with the game itself. It seemed to coincide with everyone else having issues. On Mon, Jul 26, 2010 at 7:23 AM, Steven Hartland kill...@multiplay.co.ukwrote: The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of our popular 2fort servers to -threads 3 from -threads 2 so we can verify which is better threads 1 or threads 3 as comparing two different maps cant confirm that. Our Linux results unfortunately have been invalidated by a change in measurement method, so can't comment there :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1
The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of our popular 2fort servers to -threads 3 from -threads 2 so we can verify which is better threads 1 or threads 3 as comparing two different maps cant confirm that. Our Linux results unfortunately have been invalidated by a change in measurement method, so can't comment there :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1
I think your links are broken. (Maybe it's just me) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, July 26, 2010 9:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1 The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of our popular 2fort servers to -threads 3 from -threads 2 so we can verify which is better threads 1 or threads 3 as comparing two different maps cant confirm that. Our Linux results unfortunately have been invalidated by a change in measurement method, so can't comment there :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1
work fine for me On Mon, Jul 26, 2010 at 11:13 AM, Mike Stiehm mikesti...@gmail.com wrote: I think your links are broken. (Maybe it's just me) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, July 26, 2010 9:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1 The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of our popular 2fort servers to -threads 3 from -threads 2 so we can verify which is better threads 1 or threads 3 as comparing two different maps cant confirm that. Our Linux results unfortunately have been invalidated by a change in measurement method, so can't comment there :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Michael Krasnow http://mnkras.com mnk...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1
Working here, what are you seeing? 404, 500? Regards Steve - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Monday, July 26, 2010 4:13 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1 I think your links are broken. (Maybe it's just me) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, July 26, 2010 9:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1 The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of our popular 2fort servers to -threads 3 from -threads 2 so we can verify which is better threads 1 or threads 3 as comparing two different maps cant confirm that. Our Linux results unfortunately have been invalidated by a change in measurement method, so can't comment there :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1
Looks like its something with my DNS server. Its working on another connection. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, July 26, 2010 10:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1 Working here, what are you seeing? 404, 500? Regards Steve - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Monday, July 26, 2010 4:13 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1 I think your links are broken. (Maybe it's just me) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, July 26, 2010 9:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1 The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of our popular 2fort servers to -threads 3 from -threads 2 so we can verify which is better threads 1 or threads 3 as comparing two different maps cant confirm that. Our Linux results unfortunately have been invalidated by a change in measurement method, so can't comment there :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/-threads results part 1
I would be careful there you may have a virus or something else hijacking your dns. I would definitely run a scan to be sure. Regards Steve - Original Message - From: Mike Stiehm mikesti...@gmail.com Looks like its something with my DNS server. Its working on another connection. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1
great Mike you fuxored the internet... Now how are the rest of us going to use it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/-threads results part 1
8.8.8.8 for all your DNS loving. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, July 26, 2010 7:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/-threads results part 1 I would be careful there you may have a virus or something else hijacking your dns. I would definitely run a scan to be sure. Regards Steve - Original Message - From: Mike Stiehm mikesti...@gmail.com Looks like its something with my DNS server. Its working on another connection. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/-threads results part 1
It's all about 4.2.2.1-6 (IIRC) Kyle. On Mon, Jul 26, 2010 at 1:23 PM, Saint K. sai...@specialattack.net wrote: 8.8.8.8 for all your DNS loving. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, July 26, 2010 7:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/-threads results part 1 I would be careful there you may have a virus or something else hijacking your dns. I would definitely run a scan to be sure. Regards Steve - Original Message - From: Mike Stiehm mikesti...@gmail.com Looks like its something with my DNS server. Its working on another connection. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
since i tried valve's method of adding thread 3 and 1 that didn't seem to work, i think it actually made it worst lol. mike, since i run 8 core servers as well, I figure I would try your method out, since you said you had some success with it. how do you set permanent CPU affinity by commandline.. do you just add something like /CPU1 or /CPU2 to the end of the commandline? thanks On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm mikesti...@gmail.com wrote: You would be right but for me it did fix the high CPU spike I was seeing. I have an 8 core system and did let windows assign the affinity. everything was nice and level as for CPU usage prior the the update. After the update just one single instance or srcds would spike to as much as 85% (of all 8 cores) after assigning srcds just 2 cores (with 2 servers per core) I never noticed the cpu usage go above 10%, 15% or 18% with no more network time out's. It possible the windows version of srcds has some type of issue with multithreading maybe it's something that only shows up with you have 8 or more cores idk -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Thursday, July 22, 2010 3:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Yes Windows here, assigning cores wont solve high cpu load it will just limit it :( - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 1:11 AM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
You can use /affinity hexvalue (at least on windows os) example: only on CPU0 would be 0001 = 1 (/affinity 1) only on CPU3 would be 0100 = 4 (/affinity 4) 0 and 3 would be 5 ... etc pp I use those settings using batch files and they work just fine. - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 23, 2010 4:55 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update since i tried valve's method of adding thread 3 and 1 that didn't seem to work, i think it actually made it worst lol. mike, since i run 8 core servers as well, I figure I would try your method out, since you said you had some success with it. how do you set permanent CPU affinity by commandline.. do you just add something like /CPU1 or /CPU2 to the end of the commandline? thanks On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm mikesti...@gmail.com wrote: You would be right but for me it did fix the high CPU spike I was seeing. I have an 8 core system and did let windows assign the affinity. everything was nice and level as for CPU usage prior the the update. After the update just one single instance or srcds would spike to as much as 85% (of all 8 cores) after assigning srcds just 2 cores (with 2 servers per core) I never noticed the cpu usage go above 10%, 15% or 18% with no more network time out's. It possible the windows version of srcds has some type of issue with multithreading maybe it's something that only shows up with you have 8 or more cores idk -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Thursday, July 22, 2010 3:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Yes Windows here, assigning cores wont solve high cpu load it will just limit it :( - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 1:11 AM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Its a little early to tell just yet but initial results seem to indicate this MAY have helped on windows but not on Linux. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 23, 2010 3:55 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update since i tried valve's method of adding thread 3 and 1 that didn't seem to work, i think it actually made it worst lol. mike, since i run 8 core servers as well, I figure I would try your method out, since you said you had some success with it. how do you set permanent CPU affinity by commandline.. do you just add something like /CPU1 or /CPU2 to the end of the commandline? thanks This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
which one for you? threads 1 or 3 or both? oO On Fri, Jul 23, 2010 at 10:32 AM, Steven Hartland kill...@multiplay.co.ukwrote: Its a little early to tell just yet but initial results seem to indicate this MAY have helped on windows but not on Linux. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 23, 2010 3:55 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update since i tried valve's method of adding thread 3 and 1 that didn't seem to work, i think it actually made it worst lol. mike, since i run 8 core servers as well, I figure I would try your method out, since you said you had some success with it. how do you set permanent CPU affinity by commandline.. do you just add something like /CPU1 or /CPU2 to the end of the commandline? thanks This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
We're running a combination, across servers. Will post full results when we have enough stats to make a well informed opinion. Regards Steve - Original Message - From: Shizzle Nizzle infl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, July 23, 2010 4:43 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update which one for you? threads 1 or 3 or both? oO This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Yes Windows here, assigning cores wont solve high cpu load it will just limit it :( - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 1:11 AM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
You would be right but for me it did fix the high CPU spike I was seeing. I have an 8 core system and did let windows assign the affinity. everything was nice and level as for CPU usage prior the the update. After the update just one single instance or srcds would spike to as much as 85% (of all 8 cores) after assigning srcds just 2 cores (with 2 servers per core) I never noticed the cpu usage go above 10%, 15% or 18% with no more network time out's. It possible the windows version of srcds has some type of issue with multithreading maybe it's something that only shows up with you have 8 or more cores idk -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Thursday, July 22, 2010 3:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Yes Windows here, assigning cores wont solve high cpu load it will just limit it :( - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 1:11 AM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
ya we run about16 tf2 servers running on 3 different dedicated servers, we have issues of dropouts as well, that stems back from the engineer update. doesn't happen to everyone but there are timeouts that just occur when the cpu spikes up. On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm mikesti...@gmail.com wrote: You would be right but for me it did fix the high CPU spike I was seeing. I have an 8 core system and did let windows assign the affinity. everything was nice and level as for CPU usage prior the the update. After the update just one single instance or srcds would spike to as much as 85% (of all 8 cores) after assigning srcds just 2 cores (with 2 servers per core) I never noticed the cpu usage go above 10%, 15% or 18% with no more network time out's. It possible the windows version of srcds has some type of issue with multithreading maybe it's something that only shows up with you have 8 or more cores idk -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Thursday, July 22, 2010 3:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Yes Windows here, assigning cores wont solve high cpu load it will just limit it :( - Original Message - From: Mike Stiehm mikesti...@gmail.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 1:11 AM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I use a GSP and do not have my own dedicated server, but I too seem to be affected by this. My servers are running really bad and I have noticed my server fps fluctuating wildly between 512 and 64. After opening a ticket with my GSP they have included information indicating that my server is using 100% of the core and their suggestion has been to lower the tickrate. I have not tried disabling my plugins, but I purposely use a few as possible to avoid any kind of performance issues. 01 Admin File Reader (1.3.3) by AlliedModders LLC 02 Admin Help (1.3.3) by AlliedModders LLC 03 Admin Menu (1.3.3) by AlliedModders LLC 04 Anti-Flood (1.3.3) by AlliedModders LLC 05 Basic Chat (1.3.3) by AlliedModders LLC 06 Basic Comm Control (1.3.3) by AlliedModders LLC 07 Basic Commands (1.3.3) by AlliedModders LLC 08 Basic Info Triggers (1.3.3) by AlliedModders LLC 09 Basic Votes (1.3.3) by AlliedModders LLC 10 Client Preferences (1.3.3) by AlliedModders LLC 11 FistPie (0.4) by Darkimmortal 12 High Ping Kicker - Lite Edition (1.0.0.1) by Liam 13 Nextmap (1.3.3) by AlliedModders LLC 14 Kill Streak Orgasms (3.2.1) by Goerge 15 Players Votes (1.5.0) by The Resident, pZv! 16 SourceMod Radio (1.0.0.12) by dubbeh 17 RCON Lock (0.6.6) by devicenull 18 Server Hop (0.8.1) by [GRAVE] rig0r 19 Sound Commands (1.3.3) by AlliedModders LLC 20 SourceBans (1.4.6) by InterWave Studios Development Team 21 Spray Tracer (5.8) by Nican132, CptMoore, Lebson506th 22 [TF2] Player Stats (6.4) by DarthNinja, R-Hehl On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland kill...@multiplay.co.ukwrote: We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
That's a typical response lol. Fps fluctuation is pretty normal. But if you are hitting 100 percent the whole server will feel it and lag. Sent from my iPhone 4 On Jul 22, 2010, at 11:16 AM, M33CROB ad...@phoenixrisingtf2.com wrote: I use a GSP and do not have my own dedicated server, but I too seem to be affected by this. My servers are running really bad and I have noticed my server fps fluctuating wildly between 512 and 64. After opening a ticket with my GSP they have included information indicating that my server is using 100% of the core and their suggestion has been to lower the tickrate. I have not tried disabling my plugins, but I purposely use a few as possible to avoid any kind of performance issues. 01 Admin File Reader (1.3.3) by AlliedModders LLC 02 Admin Help (1.3.3) by AlliedModders LLC 03 Admin Menu (1.3.3) by AlliedModders LLC 04 Anti-Flood (1.3.3) by AlliedModders LLC 05 Basic Chat (1.3.3) by AlliedModders LLC 06 Basic Comm Control (1.3.3) by AlliedModders LLC 07 Basic Commands (1.3.3) by AlliedModders LLC 08 Basic Info Triggers (1.3.3) by AlliedModders LLC 09 Basic Votes (1.3.3) by AlliedModders LLC 10 Client Preferences (1.3.3) by AlliedModders LLC 11 FistPie (0.4) by Darkimmortal 12 High Ping Kicker - Lite Edition (1.0.0.1) by Liam 13 Nextmap (1.3.3) by AlliedModders LLC 14 Kill Streak Orgasms (3.2.1) by Goerge 15 Players Votes (1.5.0) by The Resident, pZv! 16 SourceMod Radio (1.0.0.12) by dubbeh 17 RCON Lock (0.6.6) by devicenull 18 Server Hop (0.8.1) by [GRAVE] rig0r 19 Sound Commands (1.3.3) by AlliedModders LLC 20 SourceBans (1.4.6) by InterWave Studios Development Team 21 Spray Tracer (5.8) by Nican132, CptMoore, Lebson506th 22 [TF2] Player Stats (6.4) by DarthNinja, R-Hehl On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland kill...@multiplay.co.ukwrote: We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Thanks for the suggestion Eric, I've restarted a selection of our most popular publics with a mixture of -threads 1 and -threads 3 and will monitor the results. It will take ~24 hours to get enough stats to be able to formulate a meaningful conclusion from, so will report back some time tomorrow. Regards Steve - Original Message - From: Eric Smith er...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 22, 2010 7:29 PM Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Can you try starting your server(s) with -threads 3 or -threads 1 in the command line to see if that fixes the CPU spikes you're seeing? This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I started a server with this command line: -console -game tf +maxplayers 32 -threads 1 +map pl_goldrush However according to Task Manager it still has 10 or 11 threads just like the servers started without it. Is that normal? On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com wrote: Can you try starting your server(s) with -threads 3 or -threads 1 in the command line to see if that fixes the CPU spikes you're seeing? Thanks. Eric Smith Valve -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of M33CROB Sent: Thursday, July 22, 2010 11:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I use a GSP and do not have my own dedicated server, but I too seem to be affected by this. My servers are running really bad and I have noticed my server fps fluctuating wildly between 512 and 64. After opening a ticket with my GSP they have included information indicating that my server is using 100% of the core and their suggestion has been to lower the tickrate. I have not tried disabling my plugins, but I purposely use a few as possible to avoid any kind of performance issues. 01 Admin File Reader (1.3.3) by AlliedModders LLC 02 Admin Help (1.3.3) by AlliedModders LLC 03 Admin Menu (1.3.3) by AlliedModders LLC 04 Anti-Flood (1.3.3) by AlliedModders LLC 05 Basic Chat (1.3.3) by AlliedModders LLC 06 Basic Comm Control (1.3.3) by AlliedModders LLC 07 Basic Commands (1.3.3) by AlliedModders LLC 08 Basic Info Triggers (1.3.3) by AlliedModders LLC 09 Basic Votes (1.3.3) by AlliedModders LLC 10 Client Preferences (1.3.3) by AlliedModders LLC 11 FistPie (0.4) by Darkimmortal 12 High Ping Kicker - Lite Edition (1.0.0.1) by Liam 13 Nextmap (1.3.3) by AlliedModders LLC 14 Kill Streak Orgasms (3.2.1) by Goerge 15 Players Votes (1.5.0) by The Resident, pZv! 16 SourceMod Radio (1.0.0.12) by dubbeh 17 RCON Lock (0.6.6) by devicenull 18 Server Hop (0.8.1) by [GRAVE] rig0r 19 Sound Commands (1.3.3) by AlliedModders LLC 20 SourceBans (1.4.6) by InterWave Studios Development Team 21 Spray Tracer (5.8) by Nican132, CptMoore, Lebson506th 22 [TF2] Player Stats (6.4) by DarthNinja, R-Hehl On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland kill...@multiplay.co.ukwrote: We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Check % CPU / thread. To run an entire application in one thread is ludicrous. Most likely those extraneous threads are necessary, but bell... I didn't program it On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote: I started a server with this command line: -console -game tf +maxplayers 32 -threads 1 +map pl_goldrush However according to Task Manager it still has 10 or 11 threads just like the servers started without it. Is that normal? On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com wrote: Can you try startin... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
still get timeouts/cpu lagspikes with both threads 3 and threads 1. On Thu, Jul 22, 2010 at 3:51 PM, HL-SDK Synths syntron...@gmail.com wrote: Check % CPU / thread. To run an entire application in one thread is ludicrous. Most likely those extraneous threads are necessary, but bell... I didn't program it On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote: I started a server with this command line: -console -game tf +maxplayers 32 -threads 1 +map pl_goldrush However according to Task Manager it still has 10 or 11 threads just like the servers started without it. Is that normal? On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com wrote: Can you try startin... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I am aware of this and I would never want to run the server in a single thread. Running a mysql query and pausing the game, that's no so awesome. On Thu, Jul 22, 2010 at 4:51 PM, HL-SDK Synths syntron...@gmail.com wrote: Check % CPU / thread. To run an entire application in one thread is ludicrous. Most likely those extraneous threads are necessary, but bell... I didn't program it On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote: I started a server with this command line: -console -game tf +maxplayers 32 -threads 1 +map pl_goldrush However according to Task Manager it still has 10 or 11 threads just like the servers started without it. Is that normal? On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com wrote: Can you try startin... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
these lag spikes have been causing players to leave our server too. From: mikesti...@gmail.com To: hlds@list.valvesoftware.com Date: Wed, 21 Jul 2010 15:00:06 -0500 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ View photos of singles in your area! Looking for a hot date? http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
The spike in CPU causes dropouts in the network traffic (lag) for me anyway.. http://clanao.com/files/traffic.png -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I have this issue here too: Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps even with low player counts: 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14646.88 15499.23109423 14.48 16 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14676.50 15499.23109423 14.99 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14780.07 15499.23109423 14.88 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 96.83 14699.92 15450.31109423 15.06 16 16:10:38 stats 16:10:38 CPU InOut Uptime Users FPSPlayers 97.43 14109.00 15807.64109423 15.29 16 I am not experiencing this on my Linux servers however. On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote: Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\ We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I, for one, do not have KAC installed. On Wed, Jul 21, 2010 at 4:17 PM, Niels Meijer nielsmei...@hotmail.comwrote: Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\ We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Nope nothing like that installed. Also I have not installed anything before or after the update. No issues before and the only thing that changed was the last update.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Wednesday, July 21, 2010 3:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\ We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I had huge 100 percent lag spikes yesterday that caused the network to time out. But I blamed it on the add time plugin which worked fine before the update. I turned that server off and was fine after that. Anything that causes the CPU to go from 50 to 100 is messed up. Sent from my iPhone 4 On Jul 21, 2010, at 1:29 PM, Mike Stiehm mikesti...@gmail.com wrote: Nope nothing like that installed. Also I have not installed anything before or after the update. No issues before and the only thing that changed was the last update.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Wednesday, July 21, 2010 3:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\ We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
KAC I think by default disables itself on TF2 servers -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
It seems like for me that every server is spiking at some point in time. The spikes are really random -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, July 21, 2010 3:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I had huge 100 percent lag spikes yesterday that caused the network to time out. But I blamed it on the add time plugin which worked fine before the update. I turned that server off and was fine after that. Anything that causes the CPU to go from 50 to 100 is messed up. Sent from my iPhone 4 On Jul 21, 2010, at 1:29 PM, Mike Stiehm mikesti...@gmail.com wrote: Nope nothing like that installed. Also I have not installed anything before or after the update. No issues before and the only thing that changed was the last update.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer Sent: Wednesday, July 21, 2010 3:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Do you have kac installed? If so, is the antiwallhack enabled? Niels Meijer Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk het volgende geschreven:\ We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Correction: Disables Anti-Wall's on TF2 Servers* On Wed, Jul 21, 2010 at 3:02 PM, Mark Gunnett mgunnett4...@gmail.comwrote: KAC I think by default disables itself on TF2 servers -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, July 21, 2010 3:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I have this issue here too: Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps even with low player counts: 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14646.88 15499.23109423 14.48 16 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14676.50 15499.23109423 14.99 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14780.07 15499.23109423 14.88 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 96.83 14699.92 15450.31109423 15.06 16 16:10:38 stats 16:10:38 CPU InOut Uptime Users FPSPlayers 97.43 14109.00 15807.64109423 15.29 16 I am not experiencing this on my Linux servers however. On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote: Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I've been setting cores manually for ages. Are you setting 1 server per core or 2 or something else? On Wed, Jul 21, 2010 at 8:11 PM, Mike Stiehm mikesti...@gmail.com wrote: any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, July 21, 2010 3:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I have this issue here too: Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps even with low player counts: 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14646.88 15499.23109423 14.48 16 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14676.50 15499.23109423 14.99 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14780.07 15499.23109423 14.88 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 96.83 14699.92 15450.31109423 15.06 16 16:10:38 stats 16:10:38 CPU InOut Uptime Users FPSPlayers 97.43 14109.00 15807.64109423 15.29 16 I am not experiencing this on my Linux servers however. On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote: Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
One server -= 2 cores (cores that would be on the same die 0, 1 or 2, 3) I assign 2 server to 2 cores. When I did one server to a single core the cpu usage went way up. Back to 2 server 2 cores and it everything seems to be back to pre update condition maybe even a drop in the cpu utilization per server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, July 21, 2010 7:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I've been setting cores manually for ages. Are you setting 1 server per core or 2 or something else? On Wed, Jul 21, 2010 at 8:11 PM, Mike Stiehm mikesti...@gmail.com wrote: any of you guys on windows? I seemed to have completely fixed this on my system. I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, July 21, 2010 3:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I have this issue here too: Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps even with low player counts: 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14646.88 15499.23109423 14.48 16 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14676.50 15499.23109423 14.99 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 95.32 14780.07 15499.23109423 14.88 16 16:10:36 stats 16:10:36 CPU InOut Uptime Users FPSPlayers 96.83 14699.92 15450.31109423 15.06 16 16:10:38 stats 16:10:38 CPU InOut Uptime Users FPSPlayers 97.43 14109.00 15807.64109423 15.29 16 I am not experiencing this on my Linux servers however. On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote: Great I'm not the only one who is seeing this. Huge lag spikes also big jumps in CPU usage I see the exact same things... Had no issues prior to the last update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Wednesday, July 21, 2010 2:37 PM To: hlds@list.valvesoftware.com Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update Importance: High We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list