Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-08-09 Thread Shizzle Nizzle
Just an update:
Mike's method of manually putting 2 gameservers for every 2 cores has worked
wonders these past couple days.. It has stopped the cpu lagspikes, and
playerdrop outs, and my cpu usage has dropped significantly. Thanks again
mike for the tip :)

On Thu, Jul 29, 2010 at 2:49 PM, Shizzle Nizzle infl...@gmail.com wrote:

 any word on a fix valve? the threads command does somewhat stabilize the
 server however, there are still cpu spikes that lagout clients fairly
 consistently.. just less often now.  it got to a point where every 15
 minutes clients would lagout due to a lagspike, now its about every 1-2
 hours


 On Sat, Jul 24, 2010 at 9:02 PM, 1nsane 1nsane...@gmail.com wrote:

 Didn't seem to help me with either threading commands here on windows.
 Changing affinity does not help either :(.

 On Fri, Jul 23, 2010 at 11:58 AM, Steven Hartland
 kill...@multiplay.co.ukwrote:

  We're running a combination, across servers. Will post full results when
  we have enough stats to make a well informed opinion.
 
 
Regards
Steve
  - Original Message - From: Shizzle Nizzle infl...@gmail.com
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Friday, July 23, 2010 4:43 PM
 
  Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20
 update
 
 
   which one for you? threads 1 or 3 or both? oO
 
 
 
  
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-08-09 Thread Mike Stiehm
No problem at all :)

Just as a recap of what I did for everyone. 

I'm assigning each instance of srcds to 2 core (0 and 1 or 2 and 3 ) I
assign 2 server instances to - 2 cores

core 
0 and 1

2 x SRCDS

My CPU usage per server is down and lag(cpu) spikes are all gone now.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shizzle Nizzle
Sent: Monday, August 09, 2010 5:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

Just an update:
Mike's method of manually putting 2 gameservers for every 2 cores has worked
wonders these past couple days.. It has stopped the cpu lagspikes, and
playerdrop outs, and my cpu usage has dropped significantly. Thanks again
mike for the tip :)

On Thu, Jul 29, 2010 at 2:49 PM, Shizzle Nizzle infl...@gmail.com wrote:

 any word on a fix valve? the threads command does somewhat stabilize the
 server however, there are still cpu spikes that lagout clients fairly
 consistently.. just less often now.  it got to a point where every 15
 minutes clients would lagout due to a lagspike, now its about every 1-2
 hours


 On Sat, Jul 24, 2010 at 9:02 PM, 1nsane 1nsane...@gmail.com wrote:

 Didn't seem to help me with either threading commands here on windows.
 Changing affinity does not help either :(.

 On Fri, Jul 23, 2010 at 11:58 AM, Steven Hartland
 kill...@multiplay.co.ukwrote:

  We're running a combination, across servers. Will post full results
when
  we have enough stats to make a well informed opinion.
 
 
Regards
Steve
  - Original Message - From: Shizzle Nizzle infl...@gmail.com
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Friday, July 23, 2010 4:43 PM
 
  Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20
 update
 
 
   which one for you? threads 1 or 3 or both? oO
 
 
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the
  person or entity to whom it is addressed. In the event of misdirection,
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  recipient is prohibited from using, copying, printing or otherwise
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 please
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1

2010-08-05 Thread Shizzle Nizzle
what results do you have for threads 2? to compare the difference between
original and the changes

On Mon, Aug 2, 2010 at 9:53 AM, Steven Hartland kill...@multiplay.co.ukwrote:

 Our results show threads 1 produces slightly lower load than threads 3
 but that may be a sudo effect. The figures for those interested show:-

 threads 3 cpu usage is 52% with an stdev or 15% resulting in 95th pctl of
 67%
 threads 1 cpu usage is 48% with an stdev of 15% resulting in 95th pctl of
 62%

 Both measured using over 1,700 samples at 24 players on 2fort of a L5520

   Regards
   Steve

 - Original Message - From: M33CROB ad...@phoenixrisingtf2.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, July 29, 2010 9:17 PM

 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20
 update/ -threads results part 1


  Have you been able to complete your analysis with this Steven? I have had
 my
 GSP add -threads 1 to the command start up line and things seem to be
 weird. Since adding this I have noticed that my server fps (according to
 net
 graph 4) is always at 30. Previous to this command my server fps would
 fluctuate wildly between 64 and 512. Before this TF2 update my fps would
 fluctuate between 400  512 but never ever drop below 400.

 Since I dont host my own server (due to lack of upload bandwidth) I cant
 be
 certain if this is an issue with my GSP or with the game itself. It seemed
 to coincide with everyone else having issues.

 On Mon, Jul 26, 2010 at 7:23 AM, Steven Hartland kill...@multiplay.co.uk
 wrote:

  The results for Windows are in and using both -threads 1 and -threads 3
 has produced a definite improvement see the following graphs:-
 http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png
 http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png

 I've now switched one of our popular 2fort servers to -threads 3 from
 -threads 2 so we can verify which is better threads 1 or threads 3 as
 comparing two different maps cant confirm that.

 Our Linux results unfortunately have been invalidated by a change in
 measurement method, so can't comment there :(

  Regards
  Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1

2010-08-02 Thread Steven Hartland

Our results show threads 1 produces slightly lower load than threads 3
but that may be a sudo effect. The figures for those interested show:-

threads 3 cpu usage is 52% with an stdev or 15% resulting in 95th pctl of 67%
threads 1 cpu usage is 48% with an stdev of 15% resulting in 95th pctl of 62%

Both measured using over 1,700 samples at 24 players on 2fort of a L5520

   Regards
   Steve

- Original Message - 
From: M33CROB ad...@phoenixrisingtf2.com

To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, July 29, 2010 9:17 PM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ 
-threads results part 1



Have you been able to complete your analysis with this Steven? I have had my
GSP add -threads 1 to the command start up line and things seem to be
weird. Since adding this I have noticed that my server fps (according to net
graph 4) is always at 30. Previous to this command my server fps would
fluctuate wildly between 64 and 512. Before this TF2 update my fps would
fluctuate between 400  512 but never ever drop below 400.

Since I dont host my own server (due to lack of upload bandwidth) I cant be
certain if this is an issue with my GSP or with the game itself. It seemed
to coincide with everyone else having issues.

On Mon, Jul 26, 2010 at 7:23 AM, Steven Hartland kill...@multiplay.co.ukwrote:


The results for Windows are in and using both -threads 1 and -threads 3
has produced a definite improvement see the following graphs:-
http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png
http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png

I've now switched one of our popular 2fort servers to -threads 3 from
-threads 2 so we can verify which is better threads 1 or threads 3 as
comparing two different maps cant confirm that.

Our Linux results unfortunately have been invalidated by a change in
measurement method, so can't comment there :(

  Regards
  Steve


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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-29 Thread Shizzle Nizzle
any word on a fix valve? the threads command does somewhat stabilize the
server however, there are still cpu spikes that lagout clients fairly
consistently.. just less often now.  it got to a point where every 15
minutes clients would lagout due to a lagspike, now its about every 1-2
hours

On Sat, Jul 24, 2010 at 9:02 PM, 1nsane 1nsane...@gmail.com wrote:

 Didn't seem to help me with either threading commands here on windows.
 Changing affinity does not help either :(.

 On Fri, Jul 23, 2010 at 11:58 AM, Steven Hartland
 kill...@multiplay.co.ukwrote:

  We're running a combination, across servers. Will post full results when
  we have enough stats to make a well informed opinion.
 
 
Regards
Steve
  - Original Message - From: Shizzle Nizzle infl...@gmail.com
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Friday, July 23, 2010 4:43 PM
 
  Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20
 update
 
 
   which one for you? threads 1 or 3 or both? oO
 
 
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the
  person or entity to whom it is addressed. In the event of misdirection,
 the
  recipient is prohibited from using, copying, printing or otherwise
  disseminating it or any information contained in it.
  In the event of misdirection, illegible or incomplete transmission please
  telephone +44 845 868 1337
  or return the E.mail to postmas...@multiplay.co.uk.
 
 
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1

2010-07-29 Thread M33CROB
Have you been able to complete your analysis with this Steven? I have had my
GSP add -threads 1 to the command start up line and things seem to be
weird. Since adding this I have noticed that my server fps (according to net
graph 4) is always at 30. Previous to this command my server fps would
fluctuate wildly between 64 and 512. Before this TF2 update my fps would
fluctuate between 400  512 but never ever drop below 400.

Since I dont host my own server (due to lack of upload bandwidth) I cant be
certain if this is an issue with my GSP or with the game itself. It seemed
to coincide with everyone else having issues.

On Mon, Jul 26, 2010 at 7:23 AM, Steven Hartland kill...@multiplay.co.ukwrote:

 The results for Windows are in and using both -threads 1 and -threads 3
 has produced a definite improvement see the following graphs:-
 http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png
 http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png

 I've now switched one of our popular 2fort servers to -threads 3 from
 -threads 2 so we can verify which is better threads 1 or threads 3 as
 comparing two different maps cant confirm that.

 Our Linux results unfortunately have been invalidated by a change in
 measurement method, so can't comment there :(

   Regards
   Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.
 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1

2010-07-26 Thread Steven Hartland

The results for Windows are in and using both -threads 1 and -threads 3
has produced a definite improvement see the following graphs:-
http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png
http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png

I've now switched one of our popular 2fort servers to -threads 3 from
-threads 2 so we can verify which is better threads 1 or threads 3 as
comparing two different maps cant confirm that.

Our Linux results unfortunately have been invalidated by a change in
measurement method, so can't comment there :(

   Regards
   Steve


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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1

2010-07-26 Thread Mike Stiehm
I think your links are broken. (Maybe it's just me)

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Monday, July 26, 2010 9:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
/ -threads results part 1

The results for Windows are in and using both -threads 1 and -threads 3
has produced a definite improvement see the following graphs:-
http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png
http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png

I've now switched one of our popular 2fort servers to -threads 3 from
-threads 2 so we can verify which is better threads 1 or threads 3 as
comparing two different maps cant confirm that.

Our Linux results unfortunately have been invalidated by a change in
measurement method, so can't comment there :(

Regards
Steve


This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it. 

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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1

2010-07-26 Thread Michael Krasnow
work fine for me

On Mon, Jul 26, 2010 at 11:13 AM, Mike Stiehm mikesti...@gmail.com wrote:

 I think your links are broken. (Maybe it's just me)

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
 Sent: Monday, July 26, 2010 9:23 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
 / -threads results part 1

 The results for Windows are in and using both -threads 1 and -threads 3
 has produced a definite improvement see the following graphs:-
 http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png
 http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png

 I've now switched one of our popular 2fort servers to -threads 3 from
 -threads 2 so we can verify which is better threads 1 or threads 3 as
 comparing two different maps cant confirm that.

 Our Linux results unfortunately have been invalidated by a change in
 measurement method, so can't comment there :(

Regards
Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

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 telephone +44 845 868 1337
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-- 
Michael Krasnow
http://mnkras.com
mnk...@gmail.com
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1

2010-07-26 Thread Steven Hartland

Working here, what are you seeing? 404, 500?

   Regards
   Steve

- Original Message - 
From: Mike Stiehm mikesti...@gmail.com

To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: Monday, July 26, 2010 4:13 PM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ 
-threads results part 1



I think your links are broken. (Maybe it's just me)

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Monday, July 26, 2010 9:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
/ -threads results part 1

The results for Windows are in and using both -threads 1 and -threads 3
has produced a definite improvement see the following graphs:-
http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png
http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png

I've now switched one of our popular 2fort servers to -threads 3 from
-threads 2 so we can verify which is better threads 1 or threads 3 as
comparing two different maps cant confirm that.

Our Linux results unfortunately have been invalidated by a change in
measurement method, so can't comment there :(

   Regards
   Steve


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person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1

2010-07-26 Thread Mike Stiehm
Looks like its something with my DNS server. Its working on another
connection.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Monday, July 26, 2010 10:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/
-threads results part 1

Working here, what are you seeing? 404, 500?

Regards
Steve

- Original Message - 
From: Mike Stiehm mikesti...@gmail.com
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Monday, July 26, 2010 4:13 PM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/
-threads results part 1


I think your links are broken. (Maybe it's just me)
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
 Sent: Monday, July 26, 2010 9:23 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20
update
 / -threads results part 1
 
 The results for Windows are in and using both -threads 1 and -threads 3
 has produced a definite improvement see the following graphs:-
 http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png
 http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png
 
 I've now switched one of our popular 2fort servers to -threads 3 from
 -threads 2 so we can verify which is better threads 1 or threads 3 as
 comparing two different maps cant confirm that.
 
 Our Linux results unfortunately have been invalidated by a change in
 measurement method, so can't comment there :(
 
Regards
Steve
 
 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and
the
 person or entity to whom it is addressed. In the event of misdirection,
the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it. 
 
 In the event of misdirection, illegible or incomplete transmission please
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/-threads results part 1

2010-07-26 Thread Steven Hartland

I would be careful there you may have a virus or something else
hijacking your dns.

I would definitely run a scan to be sure.

   Regards
   Steve

- Original Message - 
From: Mike Stiehm mikesti...@gmail.com




Looks like its something with my DNS server. Its working on another
connection.




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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/ -threads results part 1

2010-07-26 Thread G. Hutchinson
great Mike you fuxored the internet... Now how are the rest of us 
going to use it?



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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/-threads results part 1

2010-07-26 Thread Saint K .
8.8.8.8 for all your DNS loving.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Monday, July 26, 2010 7:23 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 
update/-threads results part 1

I would be careful there you may have a virus or something else
hijacking your dns.

I would definitely run a scan to be sure.

Regards
Steve

- Original Message - 
From: Mike Stiehm mikesti...@gmail.com


 Looks like its something with my DNS server. Its working on another
 connection.



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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update/-threads results part 1

2010-07-26 Thread Kyle Sanderson
It's all about 4.2.2.1-6 (IIRC)

Kyle.

On Mon, Jul 26, 2010 at 1:23 PM, Saint K. sai...@specialattack.net wrote:
 8.8.8.8 for all your DNS loving.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
 Sent: Monday, July 26, 2010 7:23 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 
 update/-threads results part 1

 I would be careful there you may have a virus or something else
 hijacking your dns.

 I would definitely run a scan to be sure.

    Regards
    Steve

 - Original Message -
 From: Mike Stiehm mikesti...@gmail.com


 Looks like its something with my DNS server. Its working on another
 connection.


 
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Shizzle Nizzle
since i tried valve's method of adding thread 3 and 1 that didn't seem to
work, i think it actually made it worst lol.

mike, since i run 8 core servers as well, I figure I would try your method
out, since you said you had some success with it. how do you set permanent
CPU affinity by commandline.. do you just add something like /CPU1 or /CPU2
to the end of the commandline? thanks

On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm mikesti...@gmail.com wrote:

 You would be right but for me it did fix the high CPU spike I was seeing. I
 have an 8 core system and did let windows assign the affinity. everything
 was nice and level as for CPU usage prior the the update. After the update
 just one single instance or srcds would spike to as much as 85% (of all 8
 cores) after assigning srcds just 2 cores (with 2 servers per core) I never
 noticed the cpu usage go above 10%, 15% or 18% with no more network time
 out's. It possible the windows version of srcds has some type of issue with
 multithreading maybe it's something that only shows up with you have 8 or
 more cores idk

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
 Sent: Thursday, July 22, 2010 3:12 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

 Yes Windows here, assigning cores wont solve high cpu load it will just
 limit it :(

 - Original Message -
 From: Mike Stiehm mikesti...@gmail.com
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: Thursday, July 22, 2010 1:11 AM
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update


  any of  you guys on windows? I seemed to have completely fixed this on my
  system.
 
  I was letting windows assign the SRCDS treads to CPU cores (Generally it
  windows does a great job at this) hover when I manually assigned the
 SRCDS
  treads to cpu cores all lag/cpu spikes stopped completely.. I also
 believe
  the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with
 the
  multi treading and didn't valve update that code a few updates ago also?


 
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 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Steffen Schmolinske

You can use /affinity hexvalue (at least on windows os)

example: only on CPU0 would be  0001 = 1 (/affinity 1)
only on CPU3 would be  0100 = 4 (/affinity 4)
0 and 3 would be 5 ... etc pp

I use those settings using batch files and they work just fine.

- Original Message - 
From: Shizzle Nizzle infl...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com

Sent: Friday, July 23, 2010 4:55 PM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update



since i tried valve's method of adding thread 3 and 1 that didn't seem to
work, i think it actually made it worst lol.

mike, since i run 8 core servers as well, I figure I would try your method
out, since you said you had some success with it. how do you set permanent
CPU affinity by commandline.. do you just add something like /CPU1 or 
/CPU2

to the end of the commandline? thanks

On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm mikesti...@gmail.com 
wrote:


You would be right but for me it did fix the high CPU spike I was seeing. 
I

have an 8 core system and did let windows assign the affinity. everything
was nice and level as for CPU usage prior the the update. After the 
update

just one single instance or srcds would spike to as much as 85% (of all 8
cores) after assigning srcds just 2 cores (with 2 servers per core) I 
never

noticed the cpu usage go above 10%, 15% or 18% with no more network time
out's. It possible the windows version of srcds has some type of issue 
with

multithreading maybe it's something that only shows up with you have 8 or
more cores idk

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Thursday, July 22, 2010 3:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 
update


Yes Windows here, assigning cores wont solve high cpu load it will just
limit it :(

- Original Message -
From: Mike Stiehm mikesti...@gmail.com
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Thursday, July 22, 2010 1:11 AM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 
update



 any of  you guys on windows? I seemed to have completely fixed this on 
 my

 system.

 I was letting windows assign the SRCDS treads to CPU cores (Generally 
 it

 windows does a great job at this) hover when I manually assigned the
SRCDS
 treads to cpu cores all lag/cpu spikes stopped completely.. I also
believe
 the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with
the
 multi treading and didn't valve update that code a few updates ago 
 also?




This e.mail is private and confidential between Multiplay (UK) Ltd. and 
the
person or entity to whom it is addressed. In the event of misdirection, 
the

recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it.

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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Steven Hartland

Its a little early to tell just yet but initial results seem to indicate
this MAY have helped on windows but not on Linux.

   Regards
   Steve

- Original Message - 
From: Shizzle Nizzle infl...@gmail.com

To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, July 23, 2010 3:55 PM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update



since i tried valve's method of adding thread 3 and 1 that didn't seem to
work, i think it actually made it worst lol.

mike, since i run 8 core servers as well, I figure I would try your method
out, since you said you had some success with it. how do you set permanent
CPU affinity by commandline.. do you just add something like /CPU1 or /CPU2
to the end of the commandline? thanks




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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Shizzle Nizzle
which one for you? threads 1 or 3 or both? oO

On Fri, Jul 23, 2010 at 10:32 AM, Steven Hartland
kill...@multiplay.co.ukwrote:

 Its a little early to tell just yet but initial results seem to indicate
 this MAY have helped on windows but not on Linux.

   Regards
   Steve

 - Original Message - From: Shizzle Nizzle infl...@gmail.com

 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Friday, July 23, 2010 3:55 PM

 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update


  since i tried valve's method of adding thread 3 and 1 that didn't seem to
 work, i think it actually made it worst lol.

 mike, since i run 8 core servers as well, I figure I would try your method
 out, since you said you had some success with it. how do you set permanent
 CPU affinity by commandline.. do you just add something like /CPU1 or
 /CPU2
 to the end of the commandline? thanks



 
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 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-23 Thread Steven Hartland

We're running a combination, across servers. Will post full results when
we have enough stats to make a well informed opinion.

   Regards
   Steve
- Original Message - 
From: Shizzle Nizzle infl...@gmail.com

To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, July 23, 2010 4:43 PM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update



which one for you? threads 1 or 3 or both? oO




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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Steven Hartland

Yes Windows here, assigning cores wont solve high cpu load it will just limit 
it :(

- Original Message - 
From: Mike Stiehm mikesti...@gmail.com

To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com
Sent: Thursday, July 22, 2010 1:11 AM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update



any of  you guys on windows? I seemed to have completely fixed this on my
system.

I was letting windows assign the SRCDS treads to CPU cores (Generally it
windows does a great job at this) hover when I manually assigned the SRCDS
treads to cpu cores all lag/cpu spikes stopped completely.. I also believe
the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the
multi treading and didn't valve update that code a few updates ago also?




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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Mike Stiehm
You would be right but for me it did fix the high CPU spike I was seeing. I
have an 8 core system and did let windows assign the affinity. everything
was nice and level as for CPU usage prior the the update. After the update
just one single instance or srcds would spike to as much as 85% (of all 8
cores) after assigning srcds just 2 cores (with 2 servers per core) I never
noticed the cpu usage go above 10%, 15% or 18% with no more network time
out's. It possible the windows version of srcds has some type of issue with
multithreading maybe it's something that only shows up with you have 8 or
more cores idk

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Thursday, July 22, 2010 3:12 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

Yes Windows here, assigning cores wont solve high cpu load it will just
limit it :(

- Original Message - 
From: Mike Stiehm mikesti...@gmail.com
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
Sent: Thursday, July 22, 2010 1:11 AM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update


 any of  you guys on windows? I seemed to have completely fixed this on my
 system.
 
 I was letting windows assign the SRCDS treads to CPU cores (Generally it
 windows does a great job at this) hover when I manually assigned the SRCDS
 treads to cpu cores all lag/cpu spikes stopped completely.. I also believe
 the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with
the
 multi treading and didn't valve update that code a few updates ago also?



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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Shizzle Nizzle
ya we run about16 tf2 servers running on 3 different dedicated servers, we
have issues of dropouts as well, that stems back from the engineer update.
doesn't happen to everyone but there are timeouts that just occur when the
cpu spikes up.

On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm mikesti...@gmail.com wrote:

 You would be right but for me it did fix the high CPU spike I was seeing. I
 have an 8 core system and did let windows assign the affinity. everything
 was nice and level as for CPU usage prior the the update. After the update
 just one single instance or srcds would spike to as much as 85% (of all 8
 cores) after assigning srcds just 2 cores (with 2 servers per core) I never
 noticed the cpu usage go above 10%, 15% or 18% with no more network time
 out's. It possible the windows version of srcds has some type of issue with
 multithreading maybe it's something that only shows up with you have 8 or
 more cores idk

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
 Sent: Thursday, July 22, 2010 3:12 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

 Yes Windows here, assigning cores wont solve high cpu load it will just
 limit it :(

 - Original Message -
 From: Mike Stiehm mikesti...@gmail.com
 To: 'Half-Life dedicated Win32 server mailing list'
 hlds@list.valvesoftware.com
 Sent: Thursday, July 22, 2010 1:11 AM
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update


  any of  you guys on windows? I seemed to have completely fixed this on my
  system.
 
  I was letting windows assign the SRCDS treads to CPU cores (Generally it
  windows does a great job at this) hover when I manually assigned the
 SRCDS
  treads to cpu cores all lag/cpu spikes stopped completely.. I also
 believe
  the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with
 the
  multi treading and didn't valve update that code a few updates ago also?


 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread M33CROB
I use a GSP and do not have my own dedicated server, but I too seem to be
affected by this. My servers are running really bad and I have noticed my
server fps fluctuating wildly between 512 and 64. After opening a ticket
with my GSP they have included information indicating that my server is
using 100% of the core and their suggestion has been to lower the tickrate.

I have not tried disabling my plugins, but I purposely use a few as possible
to avoid any kind of performance issues.

01 Admin File Reader (1.3.3) by AlliedModders LLC
02 Admin Help (1.3.3) by AlliedModders LLC
03 Admin Menu (1.3.3) by AlliedModders LLC
04 Anti-Flood (1.3.3) by AlliedModders LLC
05 Basic Chat (1.3.3) by AlliedModders LLC
06 Basic Comm Control (1.3.3) by AlliedModders LLC
07 Basic Commands (1.3.3) by AlliedModders LLC
08 Basic Info Triggers (1.3.3) by AlliedModders LLC
09 Basic Votes (1.3.3) by AlliedModders LLC
10 Client Preferences (1.3.3) by AlliedModders LLC
11 FistPie (0.4) by Darkimmortal
12 High Ping Kicker - Lite Edition (1.0.0.1) by Liam
13 Nextmap (1.3.3) by AlliedModders LLC
14 Kill Streak Orgasms (3.2.1) by Goerge
15 Players Votes (1.5.0) by The Resident, pZv!
16 SourceMod Radio (1.0.0.12) by dubbeh
17 RCON Lock (0.6.6) by devicenull
18 Server Hop (0.8.1) by [GRAVE] rig0r
19 Sound Commands (1.3.3) by AlliedModders LLC
20 SourceBans (1.4.6) by InterWave Studios Development Team
21 Spray Tracer (5.8) by Nican132, CptMoore, Lebson506th
22 [TF2] Player Stats (6.4) by DarthNinja, R-Hehl

On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland
kill...@multiplay.co.ukwrote:

 We've been seeing a large number of complaints about lag over the last few
 days for our TF2 servers and upon investigation it seems that the update
 released yesterday morning has caused a MASSIVE CPU hike for servers.

 Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
 the update this has jumped to 108%, maps seem to be affected to a different
 degree to all are seeing an very large increase.

 These figures are normalised for a single core on an Intel L5520 so not a
 slow machine by any means.

 Here's a few stats graphs which make it very clear:
 http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
 http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png

 This is not a sustainable change, so I hope we can get a fix for this ASAP.

   Regards
   Steve

 
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread DontWannaName!
That's a typical response lol. Fps fluctuation is pretty normal. But if you are 
hitting 100 percent the whole server will feel it and lag.

Sent from my iPhone 4

On Jul 22, 2010, at 11:16 AM, M33CROB ad...@phoenixrisingtf2.com wrote:

 I use a GSP and do not have my own dedicated server, but I too seem to be
 affected by this. My servers are running really bad and I have noticed my
 server fps fluctuating wildly between 512 and 64. After opening a ticket
 with my GSP they have included information indicating that my server is
 using 100% of the core and their suggestion has been to lower the tickrate.
 
 I have not tried disabling my plugins, but I purposely use a few as possible
 to avoid any kind of performance issues.
 
 01 Admin File Reader (1.3.3) by AlliedModders LLC
 02 Admin Help (1.3.3) by AlliedModders LLC
 03 Admin Menu (1.3.3) by AlliedModders LLC
 04 Anti-Flood (1.3.3) by AlliedModders LLC
 05 Basic Chat (1.3.3) by AlliedModders LLC
 06 Basic Comm Control (1.3.3) by AlliedModders LLC
 07 Basic Commands (1.3.3) by AlliedModders LLC
 08 Basic Info Triggers (1.3.3) by AlliedModders LLC
 09 Basic Votes (1.3.3) by AlliedModders LLC
 10 Client Preferences (1.3.3) by AlliedModders LLC
 11 FistPie (0.4) by Darkimmortal
 12 High Ping Kicker - Lite Edition (1.0.0.1) by Liam
 13 Nextmap (1.3.3) by AlliedModders LLC
 14 Kill Streak Orgasms (3.2.1) by Goerge
 15 Players Votes (1.5.0) by The Resident, pZv!
 16 SourceMod Radio (1.0.0.12) by dubbeh
 17 RCON Lock (0.6.6) by devicenull
 18 Server Hop (0.8.1) by [GRAVE] rig0r
 19 Sound Commands (1.3.3) by AlliedModders LLC
 20 SourceBans (1.4.6) by InterWave Studios Development Team
 21 Spray Tracer (5.8) by Nican132, CptMoore, Lebson506th
 22 [TF2] Player Stats (6.4) by DarthNinja, R-Hehl
 
 On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland
 kill...@multiplay.co.ukwrote:
 
 We've been seeing a large number of complaints about lag over the last few
 days for our TF2 servers and upon investigation it seems that the update
 released yesterday morning has caused a MASSIVE CPU hike for servers.
 
 Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
 the update this has jumped to 108%, maps seem to be affected to a different
 degree to all are seeing an very large increase.
 
 These figures are normalised for a single core on an Intel L5520 so not a
 slow machine by any means.
 
 Here's a few stats graphs which make it very clear:
 http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
 http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
 
 This is not a sustainable change, so I hope we can get a fix for this ASAP.
 
  Regards
  Steve
 
 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.
 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.
 
 
 
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Steven Hartland

Thanks for the suggestion Eric, I've restarted a selection of our
most popular publics with a mixture of -threads 1 and -threads 3
and will monitor the results.

It will take ~24 hours to get enough stats to be able to formulate a
meaningful conclusion from, so will report back some time tomorrow.

   Regards
   Steve

- Original Message - 
From: Eric Smith er...@valvesoftware.com

To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, July 22, 2010 7:29 PM
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update


Can you try starting your server(s) with -threads 3 or -threads 1 in the command line to see if that fixes the CPU spikes you're 
seeing?




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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread 1nsane
I started a server with this command line:
-console -game tf +maxplayers 32 -threads 1 +map pl_goldrush

However according to Task Manager it still has 10 or 11 threads just like
the servers started without it. Is that normal?

On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com wrote:

 Can you try starting your server(s) with -threads 3 or -threads 1 in the
 command line to see if that fixes the CPU spikes you're seeing?

 Thanks.

 Eric Smith
 Valve


 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of M33CROB
 Sent: Thursday, July 22, 2010 11:17 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

 I use a GSP and do not have my own dedicated server, but I too seem to be
 affected by this. My servers are running really bad and I have noticed my
 server fps fluctuating wildly between 512 and 64. After opening a ticket
 with my GSP they have included information indicating that my server is
 using 100% of the core and their suggestion has been to lower the tickrate.

 I have not tried disabling my plugins, but I purposely use a few as
 possible
 to avoid any kind of performance issues.

 01 Admin File Reader (1.3.3) by AlliedModders LLC
 02 Admin Help (1.3.3) by AlliedModders LLC
 03 Admin Menu (1.3.3) by AlliedModders LLC
 04 Anti-Flood (1.3.3) by AlliedModders LLC
 05 Basic Chat (1.3.3) by AlliedModders LLC
 06 Basic Comm Control (1.3.3) by AlliedModders LLC
 07 Basic Commands (1.3.3) by AlliedModders LLC
 08 Basic Info Triggers (1.3.3) by AlliedModders LLC
 09 Basic Votes (1.3.3) by AlliedModders LLC
 10 Client Preferences (1.3.3) by AlliedModders LLC
 11 FistPie (0.4) by Darkimmortal
 12 High Ping Kicker - Lite Edition (1.0.0.1) by Liam
 13 Nextmap (1.3.3) by AlliedModders LLC
 14 Kill Streak Orgasms (3.2.1) by Goerge
 15 Players Votes (1.5.0) by The Resident, pZv!
 16 SourceMod Radio (1.0.0.12) by dubbeh
 17 RCON Lock (0.6.6) by devicenull
 18 Server Hop (0.8.1) by [GRAVE] rig0r
 19 Sound Commands (1.3.3) by AlliedModders LLC
 20 SourceBans (1.4.6) by InterWave Studios Development Team
 21 Spray Tracer (5.8) by Nican132, CptMoore, Lebson506th
 22 [TF2] Player Stats (6.4) by DarthNinja, R-Hehl

 On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland
 kill...@multiplay.co.ukwrote:

  We've been seeing a large number of complaints about lag over the last
 few
  days for our TF2 servers and upon investigation it seems that the update
  released yesterday morning has caused a MASSIVE CPU hike for servers.
 
  Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t,
 since
  the update this has jumped to 108%, maps seem to be affected to a
 different
  degree to all are seeing an very large increase.
 
  These figures are normalised for a single core on an Intel L5520 so not a
  slow machine by any means.
 
  Here's a few stats graphs which make it very clear:
  http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
  http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
 
  This is not a sustainable change, so I hope we can get a fix for this
 ASAP.
 
Regards
Steve
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the
  person or entity to whom it is addressed. In the event of misdirection,
 the
  recipient is prohibited from using, copying, printing or otherwise
  disseminating it or any information contained in it.
  In the event of misdirection, illegible or incomplete transmission please
  telephone +44 845 868 1337
  or return the E.mail to postmas...@multiplay.co.uk.
 
 
 
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread HL-SDK Synths
Check % CPU / thread. To run an entire application in one thread is
ludicrous. Most likely those extraneous threads are necessary, but bell... I
didn't program it

On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote:

I started a server with this command line:
-console -game tf +maxplayers 32 -threads 1 +map pl_goldrush

However according to Task Manager it still has 10 or 11 threads just like
the servers started without it. Is that normal?


On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com wrote:

 Can you try startin...
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread Shizzle Nizzle
still get timeouts/cpu lagspikes with both threads 3 and threads 1.

On Thu, Jul 22, 2010 at 3:51 PM, HL-SDK Synths syntron...@gmail.com wrote:

 Check % CPU / thread. To run an entire application in one thread is
 ludicrous. Most likely those extraneous threads are necessary, but bell...
 I
 didn't program it

 On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote:

 I started a server with this command line:
 -console -game tf +maxplayers 32 -threads 1 +map pl_goldrush

 However according to Task Manager it still has 10 or 11 threads just like
 the servers started without it. Is that normal?


 On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com
 wrote:

  Can you try startin...
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread 1nsane
I am aware of this and I would never want to run the server in a single
thread. Running a mysql query and pausing the game, that's no so awesome.

On Thu, Jul 22, 2010 at 4:51 PM, HL-SDK Synths syntron...@gmail.com wrote:

 Check % CPU / thread. To run an entire application in one thread is
 ludicrous. Most likely those extraneous threads are necessary, but bell...
 I
 didn't program it

 On Jul 22, 2010 2:56 PM, 1nsane 1nsane...@gmail.com wrote:

 I started a server with this command line:
 -console -game tf +maxplayers 32 -threads 1 +map pl_goldrush

 However according to Task Manager it still has 10 or 11 threads just like
 the servers started without it. Is that normal?


 On Thu, Jul 22, 2010 at 2:29 PM, Eric Smith er...@valvesoftware.com
 wrote:

  Can you try startin...
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[hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Steven Hartland
We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it 
seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers.


Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be 
affected to a different degree to all are seeing an very large increase.


These figures are normalised for a single core on an Intel L5520 so not a slow 
machine by any means.

Here's a few stats graphs which make it very clear:
http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png

This is not a sustainable change, so I hope we can get a fix for this ASAP.

   Regards
   Steve 




This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. 


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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
Great I'm not the only one who is seeing this. Huge lag spikes also big
jumps in CPU usage I see the exact same things... Had no issues prior to the
last update

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Wednesday, July 21, 2010 2:37 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Importance: High

We've been seeing a large number of complaints about lag over the last few
days for our TF2 servers and upon investigation it 
seems that the update released yesterday morning has caused a MASSIVE CPU
hike for servers.

Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
the update this has jumped to 108%, maps seem to be 
affected to a different degree to all are seeing an very large increase.

These figures are normalised for a single core on an Intel L5520 so not a
slow machine by any means.

Here's a few stats graphs which make it very clear:
http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png

This is not a sustainable change, so I hope we can get a fix for this ASAP.

Regards
Steve 



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337
or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Dominic Marciano

these lag spikes have been causing players to leave our server too.

 From: mikesti...@gmail.com
 To: hlds@list.valvesoftware.com
 Date: Wed, 21 Jul 2010 15:00:06 -0500
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
 
 Great I'm not the only one who is seeing this. Huge lag spikes also big
 jumps in CPU usage I see the exact same things... Had no issues prior to the
 last update
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
 Sent: Wednesday, July 21, 2010 2:37 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
 Importance: High
 
 We've been seeing a large number of complaints about lag over the last few
 days for our TF2 servers and upon investigation it 
 seems that the update released yesterday morning has caused a MASSIVE CPU
 hike for servers.
 
 Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
 the update this has jumped to 108%, maps seem to be 
 affected to a different degree to all are seeing an very large increase.
 
 These figures are normalised for a single core on an Intel L5520 so not a
 slow machine by any means.
 
 Here's a few stats graphs which make it very clear:
 http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
 http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
 
 This is not a sustainable change, so I hope we can get a fix for this ASAP.
 
 Regards
 Steve 
 
 
 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it. 
 
 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.
 
 
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
The spike in CPU causes dropouts in the network traffic (lag) for me
anyway..

http://clanao.com/files/traffic.png


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Wednesday, July 21, 2010 2:37 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
Importance: High

We've been seeing a large number of complaints about lag over the last few
days for our TF2 servers and upon investigation it 
seems that the update released yesterday morning has caused a MASSIVE CPU
hike for servers.

Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
the update this has jumped to 108%, maps seem to be 
affected to a different degree to all are seeing an very large increase.

These figures are normalised for a single core on an Intel L5520 so not a
slow machine by any means.

Here's a few stats graphs which make it very clear:
http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png

This is not a sustainable change, so I hope we can get a fix for this ASAP.

Regards
Steve 



This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person or entity to whom it is addressed. In the event of misdirection, the
recipient is prohibited from using, copying, printing or otherwise
disseminating it or any information contained in it. 

In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337
or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread 1nsane
I have this issue here too:

Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps
even with low player counts:

16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14646.88 15499.23109423   14.48  16
16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14676.50 15499.23109423   14.99  16
16:10:36 stats
16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14780.07 15499.23109423   14.88  16
16:10:36 stats
16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 96.83 14699.92 15450.31109423   15.06  16
16:10:38 stats
16:10:38 CPU   InOut   Uptime  Users   FPSPlayers
 97.43 14109.00 15807.64109423   15.29  16

I am not experiencing this on my Linux servers however.

On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote:

 Great I'm not the only one who is seeing this. Huge lag spikes also big
 jumps in CPU usage I see the exact same things... Had no issues prior to
 the
 last update

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
 Sent: Wednesday, July 21, 2010 2:37 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
 Importance: High

 We've been seeing a large number of complaints about lag over the last few
 days for our TF2 servers and upon investigation it
 seems that the update released yesterday morning has caused a MASSIVE CPU
 hike for servers.

 Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
 the update this has jumped to 108%, maps seem to be
 affected to a different degree to all are seeing an very large increase.

 These figures are normalised for a single core on an Intel L5520 so not a
 slow machine by any means.

 Here's a few stats graphs which make it very clear:
 http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
 http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png

 This is not a sustainable change, so I hope we can get a fix for this ASAP.

Regards
Steve


 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Niels Meijer

Do you have kac installed? If so, is the antiwallhack enabled?

Niels Meijer

Op 21 jul 2010 om 21:37 heeft Steven Hartland  
kill...@multiplay.co.uk het volgende geschreven:\


We've been seeing a large number of complaints about lag over the  
last few days for our TF2 servers and upon investigation it seems  
that the update released yesterday morning has caused a MASSIVE CPU  
hike for servers.


Prior to this update our 95th CPU usage on was 39% on  
cp_orange_x3_t, since the update this has jumped to 108%, maps seem  
to be affected to a different degree to all are seeing an very large  
increase.


These figures are normalised for a single core on an Intel L5520 so  
not a slow machine by any means.


Here's a few stats graphs which make it very clear:
http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png

This is not a sustainable change, so I hope we can get a fix for  
this ASAP.


  Regards
  Steve


This e.mail is private and confidential between Multiplay (UK) Ltd.  
and the person or entity to whom it is addressed. In the event of  
misdirection, the recipient is prohibited from using, copying,  
printing or otherwise disseminating it or any information contained  
in it.
In the event of misdirection, illegible or incomplete transmission  
please telephone +44 845 868 1337

or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread 1nsane
I, for one, do not have KAC installed.

On Wed, Jul 21, 2010 at 4:17 PM, Niels Meijer nielsmei...@hotmail.comwrote:

 Do you have kac installed? If so, is the antiwallhack enabled?

 Niels Meijer

 Op 21 jul 2010 om 21:37 heeft Steven Hartland kill...@multiplay.co.uk
 het volgende geschreven:\


  We've been seeing a large number of complaints about lag over the last few
 days for our TF2 servers and upon investigation it seems that the update
 released yesterday morning has caused a MASSIVE CPU hike for servers.

 Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t,
 since the update this has jumped to 108%, maps seem to be affected to a
 different degree to all are seeing an very large increase.

 These figures are normalised for a single core on an Intel L5520 so not a
 slow machine by any means.

 Here's a few stats graphs which make it very clear:
 http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
 http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png

 This is not a sustainable change, so I hope we can get a fix for this
 ASAP.

  Regards
  Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the person or entity to whom it is addressed. In the event of misdirection,
 the recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.
 In the event of misdirection, illegible or incomplete transmission please
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
Nope nothing like that installed. Also I have not installed anything before
or after the update. No issues before and the only thing that changed was
the last update..

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer
Sent: Wednesday, July 21, 2010 3:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

Do you have kac installed? If so, is the antiwallhack enabled?

Niels Meijer

Op 21 jul 2010 om 21:37 heeft Steven Hartland  
kill...@multiplay.co.uk het volgende geschreven:\

 We've been seeing a large number of complaints about lag over the  
 last few days for our TF2 servers and upon investigation it seems  
 that the update released yesterday morning has caused a MASSIVE CPU  
 hike for servers.

 Prior to this update our 95th CPU usage on was 39% on  
 cp_orange_x3_t, since the update this has jumped to 108%, maps seem  
 to be affected to a different degree to all are seeing an very large  
 increase.

 These figures are normalised for a single core on an Intel L5520 so  
 not a slow machine by any means.

 Here's a few stats graphs which make it very clear:
 http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
 http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png

 This is not a sustainable change, so I hope we can get a fix for  
 this ASAP.

   Regards
   Steve

 
 This e.mail is private and confidential between Multiplay (UK) Ltd.  
 and the person or entity to whom it is addressed. In the event of  
 misdirection, the recipient is prohibited from using, copying,  
 printing or otherwise disseminating it or any information contained  
 in it.
 In the event of misdirection, illegible or incomplete transmission  
 please telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread DontWannaName!
 I had huge 100 percent lag spikes yesterday that caused the network to time 
out. But I blamed it on the add time plugin which worked fine before the 
update. I turned that server off and was fine after that. Anything that causes 
the CPU to go from 50 to 100 is messed up.

Sent from my iPhone 4

On Jul 21, 2010, at 1:29 PM, Mike Stiehm mikesti...@gmail.com wrote:

 Nope nothing like that installed. Also I have not installed anything before
 or after the update. No issues before and the only thing that changed was
 the last update..
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer
 Sent: Wednesday, July 21, 2010 3:17 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
 
 Do you have kac installed? If so, is the antiwallhack enabled?
 
 Niels Meijer
 
 Op 21 jul 2010 om 21:37 heeft Steven Hartland  
 kill...@multiplay.co.uk het volgende geschreven:\
 
 We've been seeing a large number of complaints about lag over the  
 last few days for our TF2 servers and upon investigation it seems  
 that the update released yesterday morning has caused a MASSIVE CPU  
 hike for servers.
 
 Prior to this update our 95th CPU usage on was 39% on  
 cp_orange_x3_t, since the update this has jumped to 108%, maps seem  
 to be affected to a different degree to all are seeing an very large  
 increase.
 
 These figures are normalised for a single core on an Intel L5520 so  
 not a slow machine by any means.
 
 Here's a few stats graphs which make it very clear:
 http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
 http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
 
 This is not a sustainable change, so I hope we can get a fix for  
 this ASAP.
 
  Regards
  Steve
 
 
 This e.mail is private and confidential between Multiplay (UK) Ltd.  
 and the person or entity to whom it is addressed. In the event of  
 misdirection, the recipient is prohibited from using, copying,  
 printing or otherwise disseminating it or any information contained  
 in it.
 In the event of misdirection, illegible or incomplete transmission  
 please telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.
 
 
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mark Gunnett
KAC I think by default disables itself on TF2 servers


-- 
All programmers are playwrights and all computers are lousy actors.
  - Unknown

When I do good, I feel good; when I do bad, I feel bad, and that is my
religion.
  - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
It seems like for me that every server is spiking at some point in time. The
spikes are really random

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Wednesday, July 21, 2010 3:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

 I had huge 100 percent lag spikes yesterday that caused the network to time
out. But I blamed it on the add time plugin which worked fine before the
update. I turned that server off and was fine after that. Anything that
causes the CPU to go from 50 to 100 is messed up.

Sent from my iPhone 4

On Jul 21, 2010, at 1:29 PM, Mike Stiehm mikesti...@gmail.com wrote:

 Nope nothing like that installed. Also I have not installed anything
before
 or after the update. No issues before and the only thing that changed was
 the last update..
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Niels Meijer
 Sent: Wednesday, July 21, 2010 3:17 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20
update
 
 Do you have kac installed? If so, is the antiwallhack enabled?
 
 Niels Meijer
 
 Op 21 jul 2010 om 21:37 heeft Steven Hartland  
 kill...@multiplay.co.uk het volgende geschreven:\
 
 We've been seeing a large number of complaints about lag over the  
 last few days for our TF2 servers and upon investigation it seems  
 that the update released yesterday morning has caused a MASSIVE CPU  
 hike for servers.
 
 Prior to this update our 95th CPU usage on was 39% on  
 cp_orange_x3_t, since the update this has jumped to 108%, maps seem  
 to be affected to a different degree to all are seeing an very large  
 increase.
 
 These figures are normalised for a single core on an Intel L5520 so  
 not a slow machine by any means.
 
 Here's a few stats graphs which make it very clear:
 http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
 http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
 
 This is not a sustainable change, so I hope we can get a fix for  
 this ASAP.
 
  Regards
  Steve
 
 
 This e.mail is private and confidential between Multiplay (UK) Ltd.  
 and the person or entity to whom it is addressed. In the event of  
 misdirection, the recipient is prohibited from using, copying,  
 printing or otherwise disseminating it or any information contained  
 in it.
 In the event of misdirection, illegible or incomplete transmission  
 please telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.
 
 
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 To unsubscribe, edit your list preferences, or view the list  
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mark Gunnett
Correction: Disables Anti-Wall's on TF2 Servers*

On Wed, Jul 21, 2010 at 3:02 PM, Mark Gunnett mgunnett4...@gmail.comwrote:

 KAC I think by default disables itself on TF2 servers


 --
 All programmers are playwrights and all computers are lousy actors.
   - Unknown

 When I do good, I feel good; when I do bad, I feel bad, and that is my
 religion.
   - Abraham Lincoln

 Mark J. Gunnett
 [EoE]SniperFodder{AL}




-- 
All programmers are playwrights and all computers are lousy actors.
  - Unknown

When I do good, I feel good; when I do bad, I feel bad, and that is my
religion.
  - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
any of  you guys on windows? I seemed to have completely fixed this on my
system.

I was letting windows assign the SRCDS treads to CPU cores (Generally it
windows does a great job at this) hover when I manually assigned the SRCDS
treads to cpu cores all lag/cpu spikes stopped completely.. I also believe
the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the
multi treading and didn't valve update that code a few updates ago also?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, July 21, 2010 3:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

I have this issue here too:

Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps
even with low player counts:

16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14646.88 15499.23109423   14.48  16
16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14676.50 15499.23109423   14.99  16
16:10:36 stats
16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14780.07 15499.23109423   14.88  16
16:10:36 stats
16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 96.83 14699.92 15450.31109423   15.06  16
16:10:38 stats
16:10:38 CPU   InOut   Uptime  Users   FPSPlayers
 97.43 14109.00 15807.64109423   15.29  16

I am not experiencing this on my Linux servers however.

On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote:

 Great I'm not the only one who is seeing this. Huge lag spikes also big
 jumps in CPU usage I see the exact same things... Had no issues prior to
 the
 last update

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
 Sent: Wednesday, July 21, 2010 2:37 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
 Importance: High

 We've been seeing a large number of complaints about lag over the last few
 days for our TF2 servers and upon investigation it
 seems that the update released yesterday morning has caused a MASSIVE CPU
 hike for servers.

 Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t,
since
 the update this has jumped to 108%, maps seem to be
 affected to a different degree to all are seeing an very large increase.

 These figures are normalised for a single core on an Intel L5520 so not a
 slow machine by any means.

 Here's a few stats graphs which make it very clear:
 http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
 http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png

 This is not a sustainable change, so I hope we can get a fix for this
ASAP.

Regards
Steve


 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and
the
 person or entity to whom it is addressed. In the event of misdirection,
the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.


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 please visit:
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread 1nsane
I've been setting cores manually for ages. Are you setting 1 server per core
or 2 or something else?

On Wed, Jul 21, 2010 at 8:11 PM, Mike Stiehm mikesti...@gmail.com wrote:

 any of  you guys on windows? I seemed to have completely fixed this on my
 system.

 I was letting windows assign the SRCDS treads to CPU cores (Generally it
 windows does a great job at this) hover when I manually assigned the SRCDS
 treads to cpu cores all lag/cpu spikes stopped completely.. I also believe
 the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the
 multi treading and didn't valve update that code a few updates ago also?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: Wednesday, July 21, 2010 3:11 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

 I have this issue here too:

 Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps
 even with low player counts:

 16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14646.88 15499.23109423   14.48  16
 16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14676.50 15499.23109423   14.99  16
 16:10:36 stats
 16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14780.07 15499.23109423   14.88  16
 16:10:36 stats
 16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 96.83 14699.92 15450.31109423   15.06  16
 16:10:38 stats
 16:10:38 CPU   InOut   Uptime  Users   FPSPlayers
 97.43 14109.00 15807.64109423   15.29  16

 I am not experiencing this on my Linux servers however.

 On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote:

  Great I'm not the only one who is seeing this. Huge lag spikes also big
  jumps in CPU usage I see the exact same things... Had no issues prior to
  the
  last update
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven
 Hartland
  Sent: Wednesday, July 21, 2010 2:37 PM
  To: hlds@list.valvesoftware.com
  Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
  Importance: High
 
  We've been seeing a large number of complaints about lag over the last
 few
  days for our TF2 servers and upon investigation it
  seems that the update released yesterday morning has caused a MASSIVE CPU
  hike for servers.
 
  Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t,
 since
  the update this has jumped to 108%, maps seem to be
  affected to a different degree to all are seeing an very large increase.
 
  These figures are normalised for a single core on an Intel L5520 so not a
  slow machine by any means.
 
  Here's a few stats graphs which make it very clear:
  http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
  http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
 
  This is not a sustainable change, so I hope we can get a fix for this
 ASAP.
 
 Regards
 Steve
 
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the
  person or entity to whom it is addressed. In the event of misdirection,
 the
  recipient is prohibited from using, copying, printing or otherwise
  disseminating it or any information contained in it.
 
  In the event of misdirection, illegible or incomplete transmission please
  telephone +44 845 868 1337
  or return the E.mail to postmas...@multiplay.co.uk.
 
 
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-21 Thread Mike Stiehm
One server -= 2 cores (cores that would be on the same die 0, 1 or 2, 3) I
assign 2 server to 2 cores. When I did one server to a single core the cpu
usage went way up. Back to 2 server 2 cores and it everything seems to be
back to pre update condition maybe even a drop in the cpu utilization per
server.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, July 21, 2010 7:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

I've been setting cores manually for ages. Are you setting 1 server per core
or 2 or something else?

On Wed, Jul 21, 2010 at 8:11 PM, Mike Stiehm mikesti...@gmail.com wrote:

 any of  you guys on windows? I seemed to have completely fixed this on my
 system.

 I was letting windows assign the SRCDS treads to CPU cores (Generally it
 windows does a great job at this) hover when I manually assigned the SRCDS
 treads to cpu cores all lag/cpu spikes stopped completely.. I also believe
 the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with
the
 multi treading and didn't valve update that code a few updates ago also?

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: Wednesday, July 21, 2010 3:11 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20
update

 I have this issue here too:

 Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty
fps
 even with low player counts:

 16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14646.88 15499.23109423   14.48  16
 16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14676.50 15499.23109423   14.99  16
 16:10:36 stats
 16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 95.32 14780.07 15499.23109423   14.88  16
 16:10:36 stats
 16:10:36 CPU   InOut   Uptime  Users   FPSPlayers
 96.83 14699.92 15450.31109423   15.06  16
 16:10:38 stats
 16:10:38 CPU   InOut   Uptime  Users   FPSPlayers
 97.43 14109.00 15807.64109423   15.29  16

 I am not experiencing this on my Linux servers however.

 On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm mikesti...@gmail.com wrote:

  Great I'm not the only one who is seeing this. Huge lag spikes also big
  jumps in CPU usage I see the exact same things... Had no issues prior to
  the
  last update
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven
 Hartland
  Sent: Wednesday, July 21, 2010 2:37 PM
  To: hlds@list.valvesoftware.com
  Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
  Importance: High
 
  We've been seeing a large number of complaints about lag over the last
 few
  days for our TF2 servers and upon investigation it
  seems that the update released yesterday morning has caused a MASSIVE
CPU
  hike for servers.
 
  Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t,
 since
  the update this has jumped to 108%, maps seem to be
  affected to a different degree to all are seeing an very large increase.
 
  These figures are normalised for a single core on an Intel L5520 so not
a
  slow machine by any means.
 
  Here's a few stats graphs which make it very clear:
  http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
  http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
 
  This is not a sustainable change, so I hope we can get a fix for this
 ASAP.
 
 Regards
 Steve
 
 
  
  This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the
  person or entity to whom it is addressed. In the event of misdirection,
 the
  recipient is prohibited from using, copying, printing or otherwise
  disseminating it or any information contained in it.
 
  In the event of misdirection, illegible or incomplete transmission
please
  telephone +44 845 868 1337
  or return the E.mail to postmas...@multiplay.co.uk.
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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