Re: rumor, Soft dead within the next year

2014-01-02 Thread Steven Caron
really?

install pyqt
set softimage to use system python, uncheck...
file>preferences>scripting>use python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 'import
PyQt4'

s


On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson
wrote:

>  A non nonsense guide to installing pYQT would be great. So many great
> tools are never used because people cant get past trying to get the install
> to work.
>
>


Re: rumor, Soft dead within the next year

2014-01-02 Thread Eric Mootz
Guys, seriously, you should not believe all those rumours. Chances are pretty 
good it's all just bullshit.

Being on the Softimage beta list I am under NDA and therefore cannot really say 
anything, but what I can say is this:
I have been on the Softimage beta for years now. After the takeover things 
obviously changed, but honestly, that is not really a surprise. Different 
company, different goals, different philosophies and so on. Fact is that new 
Softimage versions got released every year => developers are constantly working 
on Softimage => these developers get paid => no company would pay developers to 
work on something that will be killed in the near future. 

Note that I am neither saying everything is great nor everything is bad. All I 
am saying is that I believe it is *not* doomed. 

Cheers,
Eric

RE: rumor, Soft dead within the next year

2014-01-02 Thread Szabolcs Matefy
My little story with 3d apps..
I, as many of my colleagues, started with 3D Studio R4 (the DOS version, with 
VESA drivers, etc). Then came Max 1.0. I was a hardcore Max user for 4 years, 
then I met Lightwave, and I fell in love with its simple and efficient modeling 
tools, and the quality of render. I switched to Lightwave when they introduced 
UV, in version 6. Then I was hardcore LW user for another 4 years. Meanwhile I 
had to work with Maya too, and the chaos of the interface and the chaos of the 
information it poured onto me in the shape of Hypergraph, Hypershade, DAG 
nodes, etc. frightened me. Then, in 2003 came Softimage to me, when I have seen 
Valve's video on making of Half Life2, and I knew, this is the program I was 
looking for. And since then, I am a hardcore SI user, I became instructor, I'm 
writing scripts, etc., I turned many maxians and mayans to faithful 
softimagers, but seeing almost 0 development in Softimage since Autodesk bought 
it, made me consider few things. Like what is the possibility that I'll find a 
job as a Softimage user in the future (close to zero, everybody seem to use 
Maya and max)? And it's really funny to read that someone would use Softimage 
even if its dead, but in reality, it works not like this. If I want to get a 
job, I have to have a confident, and solid knowledge of other packages. I have 
a fair experience with all major programs, even modo, but if I want to get a 
job, I have to have a working, up-to-date knowledge in Maya and max (max is 
written intentionally with small letters :) ). I think that kind of patriotism 
doesn't help you but hurt. I don't like Maya too much, and I hate max (stinky 
pile of crap IMO), but if I want to survive, I'll embrace at least maya...You 
know what? When I was talking to a studio, and they asked me about how 
experienced I am in Maya or Max, I told them, that I am fine with them, but I 
could work double or triple faster with Softimage. And I was shocked when they 
told me, they are using only Autodesk products...I told them, that Softimage is 
AD for a couple of years now, and they told me that they never heard about it. 
Our interview was ended, and I got a polite mail, that they need a character 
artist with decent Maya or Max experience, since they are committed Autodesk 
users...oh man...

So anyway, I love Softimage, it's way better than the other programs in certain 
way, but I must admit, that the development seems to be close to zero. Look, 
game pipeline in XSI sucks, no artist friendly hair solution, viewport sucks, 
etc. I know that "I had no fancy viewport in the last 20 years, so I can live 
without it for another 20" guys will come, but face the truth. Development is 
NEEDED. Without development there is no survival. Maya will catch up Softimage 
in couple of years, having the old Softimage team moved to Maya. And it will 
survive...

So, I'll dedicate my free time to be an expert in Maya, and then if I'm in 
somewhere, I can spread the Word:)
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Friday, January 03, 2014 7:52 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Hey Ben,
It is really a bit hard to pinpoint.. I was using Maya since version 2.0 then 
moved to SI when v6 arrived. After that used Maya from time to time but always 
run back to SI.
Workflow just feels more logical for me.
While in Maya everything seemed to be on glass legs and pull one bad cord 
everything just falls apart while in SI it is much more non linear and in most 
of the cases you can ogo back and fix or change things without fear of breaking 
everything apart.

Scene explorer in SI is fantastic, perfect overview and control over everything 
inside whole scene and down to the level of each object...

As said really hard to pin point, best description is as always:
With Maya you workaround, with Softimage you work.
Feels like a glove to me. Sorry that probably doesn't help too much but...

In short I was working as freelance in Maya for years and struggling with bunch 
of parts of production, once I moved into SI those problems an d bottlenecks 
were solved completely. So after half yer of work with SI I was faster and did 
more then after 7 years with Maya. And back then as single guy freelancer you 
know how much that means.

But again would really have to open up both Maya and SI side by side, go 
through same project and write down differences that are really pain.
Hmm actually that is good idea only if I had time.. Once I had idea of 
comparative tutorials.. do same thing in both software, showing strengths and 
weakness of both and also would give option to someone used in one software to 
see how to do same thing in another.. like transferring weights from 1 
character to another... etc.. Never actually moved much with that idea.. never 
enough time I'm afraid :(

On Fri, Jan 3, 2014 at 7:27

RE: ultimapper issues - tangent space normal maps

2014-01-02 Thread Szabolcs Matefy
Hey Matt,

Your result might be different because of the tangent space calculation. I 
suppose that the normal map calculation might be done in object space, then 
Ultimapper converts it into tangent space. Ultimapper could be quite good, but 
lacks a very important feature, the cage. So finally we dropped in favor of 
xNormal.

You might check few things (I'm not a programmer, so I may be wrong). Check the 
transforms. In my experience transforms has effect how vertex normals are 
calculated. Certain distance from the origin might result imprecision (is this 
the right word?), and the farther the object is from the origin, the bigger 
this imprecision is.

There are discrepancies, for sure, because these tools have different approach 
to derive tangent space. For example, Softimage uses the vertex color to store 
the tangents, and binormal is calculated from this. But, if your smoothing on 
the geo and on the tangent space property differs, you won't get any usable 
normal map. For example the smoothing on tangents made Ultimapper quite useless 
for us, so I wrote an exporter for xNormal, and since then we have no issue at 
all. As our technical chief explained, a normal is correct only if the normal 
baking and displayer use the same tangent calculation. He wrote a tangent space 
calculator for xNormal, that uses the same algorithm CryEngine uses. So, unless 
your game engine approached tangent space differently than Softimage, you won't 
get good result.

I think the whole game pipeline should be redesigned in Softimage...
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, January 03, 2014 5:17 AM
To: softimage@listproc.autodesk.com
Subject: ultimapper issues - tangent space normal maps

I am writing a modified ultimapper to convert tangent space normal maps from 
one mesh to another.  The tool is needed because our tangent space normal maps 
are not encoded in the standard way and softimage's tools cannot be modified to 
support our proprietary tangent space.  For prototyping I'm using the softimage 
tangent space and tangents property to do the transfer so I can check my math 
against ultimapper.  Once I get a 1:1 match, I'll modify the logistics to 
support our proprietary stuff.

So far when the hi and low res meshes are untransformed I get a 1:1 match with 
ultimapper, but when I transform one or both meshes a wide discrepancy appears 
between my result and the softimage ultimapper result.  The softimage result 
tends to be significantly brighter on the red and green channels, mostly on the 
green.  In some cases, the colors are not even close to the same.  The odd part 
is when I trace through the process step by step to debug, my numbers look 
correct both visually and mathematically.  I'm in a weird situation in that I 
do not know who's result is more correct, mine or Softimage.

Some of our artists have mentioned there have been some discrepancies compared 
to other commercial normal mapping tools (beyond flipping the Y axis).  Has 
anybody had issues getting correct results from ultimapper when transferring 
tangent space normal maps between meshes?


Matt




Re: rumor, Soft dead within the next year

2014-01-02 Thread Mirko Jankovic
Hey Ben,
It is really a bit hard to pinpoint.. I was using Maya since version 2.0
then moved to SI when v6 arrived. After that used Maya from time to time
but always run back to SI.
Workflow just feels more logical for me.
While in Maya everything seemed to be on glass legs and pull one bad cord
everything just falls apart while in SI it is much more non linear and in
most of the cases you can ogo back and fix or change things without fear of
breaking everything apart.

Scene explorer in SI is fantastic, perfect overview and control over
everything inside whole scene and down to the level of each object...

As said really hard to pin point, best description is as always:
With Maya you workaround, with Softimage you work.
Feels like a glove to me. Sorry that probably doesn't help too much but...

In short I was working as freelance in Maya for years and struggling with
bunch of parts of production, once I moved into SI those problems an d
bottlenecks were solved completely. So after half yer of work with SI I was
faster and did more then after 7 years with Maya. And back then as single
guy freelancer you know how much that means.

But again would really have to open up both Maya and SI side by side, go
through same project and write down differences that are really pain.
Hmm actually that is good idea only if I had time.. Once I had idea of
comparative tutorials.. do same thing in both software, showing strengths
and weakness of both and also would give option to someone used in one
software to see how to do same thing in another.. like transferring weights
from 1 character to another... etc.. Never actually moved much with that
idea.. never enough time I'm afraid :(


On Fri, Jan 3, 2014 at 7:27 AM, Angus Davidson wrote:

>  A non nonsense guide to installing pYQT would be great. So many great
> tools are never used because people cant get past trying to get the install
> to work.
>  --
> *From:* Alan Fregtman [alan.fregt...@gmail.com]
> *Sent:* 03 January 2014 07:33 AM
> *To:* XSI Mailing List
>
> *Subject:* Re: rumor, Soft dead within the next year
>
>   Rest assured your words are being heard, at the very least by me.
>
>  Miquel Campos and I at TD Survival had 
> a quiet period over the holidays but we're looking forward to get back
> to producing new useful and entertaining educational material in this shiny
> new year. :)
>
>  We want to make a difference and expose more people to the wonders in
> Soft, Python and the like. We also welcome suggestions, ideas or any other
> feedback at our Facebook page by the same name.
>
>  Cheers,
>
> -- Alan
>
>
>
> On Thu, Jan 2, 2014 at 7:46 PM, Jon Hunt wrote:
>
>>A serious but silly question perhaps, how do you long term soft users
>> cope when jumping into maya with the mouse button combinations being wrong!
>> I know I have tweaked my wacom settings to ease the pain but..and then
>> just as you get used to it you go back to soft and its all wrong again!
>>
>>  On a different note, whilst tutorials on the net have significantly
>> improved and I have seen a lot of great work being done (by many people on
>> here infact). Have any of you talented folk considered bringing the fight
>> and attract new users in the form of subscription tutorials.
>>  Digital Tutors is good but is lacking when you see what is available on
>> the Maya training, Soft just aint as appealing if you want to self learn or
>> as a student subscribe to progress outside the classroom.  One would choose
>> Maya over soft if they were browsing the training kits...
>>  Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max,
>> Mudbox, Zbrush and Modo all get regular new courses. Some of this training
>> kits provide pretty weak assets an examples.
>>  With training I mean using more updated techniques and not just solely
>> ICE training. Good solid rounded FUN training including characters,
>> texturing - showing all these frkin amazing workflows that Soft has!
>>
>>  I know Autodesk don't make much money out of education licensing but I
>> think there is value in attracting new users (not necessarily new to 3D).
>> Not forgetting completely new users. I think its easy to forget sometimes
>> how long we have been doing this for and how little new users know.
>>
>>  Just some thoughts
>>
>>  Jon
>>
>>
>>
>>
>>
>> On Fri, Jan 3, 2014 at 12:10 AM,  wrote:
>>
>>>   > Maybe we should just setup a crowdfunding project and buy SI back
>>> from AD ourselves ;-)
>>>
>>>  but buy what exactly? and to do what with it?
>>>
>>> we want this software to live on and thrive – just getting it out of the
>>> hands of ADSK is not going to make that happen.
>>> In the hands of ADSK it’s on life support – enough not to die but not
>>> enough to regain it’s vitality.
>>> Money (lots of it) will still need to be pumped into it’s development.
>>>
>>> So how much years of life does it have left really?
>>> If we take SI3D

RE: rumor, Soft dead within the next year

2014-01-02 Thread Angus Davidson
A non nonsense guide to installing pYQT would be great. So many great tools are 
never used because people cant get past trying to get the install to work.

From: Alan Fregtman [alan.fregt...@gmail.com]
Sent: 03 January 2014 07:33 AM
To: XSI Mailing List
Subject: Re: rumor, Soft dead within the next year

Rest assured your words are being heard, at the very least by me.

Miquel Campos and I at TD Survival had a 
quiet period over the holidays but we're looking forward to get back to 
producing new useful and entertaining educational material in this shiny new 
year. :)

We want to make a difference and expose more people to the wonders in Soft, 
Python and the like. We also welcome suggestions, ideas or any other feedback 
at our Facebook page by the same name.

Cheers,

   -- Alan



On Thu, Jan 2, 2014 at 7:46 PM, Jon Hunt 
mailto:jonathan.m.h...@gmail.com>> wrote:
A serious but silly question perhaps, how do you long term soft users cope when 
jumping into maya with the mouse button combinations being wrong! I know I have 
tweaked my wacom settings to ease the pain but..and then just as you get 
used to it you go back to soft and its all wrong again!

On a different note, whilst tutorials on the net have significantly improved 
and I have seen a lot of great work being done (by many people on here infact). 
Have any of you talented folk considered bringing the fight and attract new 
users in the form of subscription tutorials.
Digital Tutors is good but is lacking when you see what is available on the 
Maya training, Soft just aint as appealing if you want to self learn or as a 
student subscribe to progress outside the classroom.  One would choose Maya 
over soft if they were browsing the training kits...
Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max, Mudbox, 
Zbrush and Modo all get regular new courses. Some of this training kits provide 
pretty weak assets an examples.
With training I mean using more updated techniques and not just solely ICE 
training. Good solid rounded FUN training including characters, texturing - 
showing all these frkin amazing workflows that Soft has!

I know Autodesk don't make much money out of education licensing but I think 
there is value in attracting new users (not necessarily new to 3D). Not 
forgetting completely new users. I think its easy to forget sometimes how long 
we have been doing this for and how little new users know.

Just some thoughts

Jon





On Fri, Jan 3, 2014 at 12:10 AM, mailto:pete...@skynet.be>> 
wrote:
> Maybe we should just setup a crowdfunding project and buy SI back from AD 
> ourselves ;-)

but buy what exactly? and to do what with it?

we want this software to live on and thrive – just getting it out of the hands 
of ADSK is not going to make that happen.
In the hands of ADSK it’s on life support – enough not to die but not enough to 
regain it’s vitality.
Money (lots of it) will still need to be pumped into it’s development.

So how much years of life does it have left really?
If we take SI3D as a reference – wiki says it was first released in 1988, and 
last release in 2002 – so that’s 14 years.
XSI was released in 2000 – and we are now beginning of 2014. (happy 2014 y’all)
Can we really hope for anyone to heavily invest in it’s future at this point in 
its lifecycle?

Imagine 1000 entities -companies, individuals- could be found to each couch up 
10.000$ – that’s 10M$.
This sounds like wishful thinking to me, yet Softimage was sold to AD for 35M$
I don’t think crowd-funding will make enough money to buy “it” – less so 
provide a stream of funds for an extended period.
For that it needs to get back in shape and be properly commercialized.
A new owner would have to be willing and able to really push the software – 
which would be against ADSKs interests.

And where Avid and Adsk didn’t succeed commercially, why would that change with 
a new owner?
Granted, I can hardly imagine anyone doing a worse job than they have – perhaps 
Adobe or Apple could do worse yet?

Perhaps the way out would be a joint venture – where ADSK remains owner for 49 
or 51% and another, interested party tries to give it a kickstart?










From: Toonafish
Sent: Friday, January 03, 2014 12:03 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Maybe we should just setup a crowdfunding project and buy SI back from AD 
ourselves ;-)

-Ronald


On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
"I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."

mm...I don't think autodesk wants to sell a product just for someone else to 
revamp it and sell it as a concurrent to 3ds and maya...
if they were ever to abandon soft, they might just keep it to themselves...






Date: Fri, 3 Jan 2014 11:42:58 +1300
Subject: Re: 

Re: rumor, Soft dead within the next year

2014-01-02 Thread Alan Fregtman
Rest assured your words are being heard, at the very least by me.

Miquel Campos and I at TD Survival
had a quiet period over the
holidays but we're looking forward to get back
to producing new useful and entertaining educational material in this shiny
new year. :)

We want to make a difference and expose more people to the wonders in Soft,
Python and the like. We also welcome suggestions, ideas or any other
feedback at our Facebook page by the same name.

Cheers,

   -- Alan



On Thu, Jan 2, 2014 at 7:46 PM, Jon Hunt  wrote:

> A serious but silly question perhaps, how do you long term soft users cope
> when jumping into maya with the mouse button combinations being wrong! I
> know I have tweaked my wacom settings to ease the pain but..and then
> just as you get used to it you go back to soft and its all wrong again!
>
> On a different note, whilst tutorials on the net have significantly
> improved and I have seen a lot of great work being done (by many people on
> here infact). Have any of you talented folk considered bringing the fight
> and attract new users in the form of subscription tutorials.
> Digital Tutors is good but is lacking when you see what is available on
> the Maya training, Soft just aint as appealing if you want to self learn or
> as a student subscribe to progress outside the classroom.  One would choose
> Maya over soft if they were browsing the training kits...
> Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max,
> Mudbox, Zbrush and Modo all get regular new courses. Some of this training
> kits provide pretty weak assets an examples.
> With training I mean using more updated techniques and not just solely ICE
> training. Good solid rounded FUN training including characters, texturing -
> showing all these frkin amazing workflows that Soft has!
>
> I know Autodesk don't make much money out of education licensing but I
> think there is value in attracting new users (not necessarily new to 3D).
> Not forgetting completely new users. I think its easy to forget sometimes
> how long we have been doing this for and how little new users know.
>
> Just some thoughts
>
> Jon
>
>
>
>
>
> On Fri, Jan 3, 2014 at 12:10 AM,  wrote:
>
>>  > Maybe we should just setup a crowdfunding project and buy SI back
>> from AD ourselves ;-)
>>
>> but buy what exactly? and to do what with it?
>>
>> we want this software to live on and thrive – just getting it out of the
>> hands of ADSK is not going to make that happen.
>> In the hands of ADSK it’s on life support – enough not to die but not
>> enough to regain it’s vitality.
>> Money (lots of it) will still need to be pumped into it’s development.
>>
>> So how much years of life does it have left really?
>> If we take SI3D as a reference – wiki says it was first released in 1988,
>> and last release in 2002 – so that’s 14 years.
>> XSI was released in 2000 – and we are now beginning of 2014. (happy 2014
>> y’all)
>> Can we really hope for anyone to heavily invest in it’s future at this
>> point in its lifecycle?
>>
>> Imagine 1000 entities -companies, individuals- could be found to each
>> couch up 10.000$ – that’s 10M$.
>> This sounds like wishful thinking to me, yet Softimage was sold to AD for
>> 35M$
>> I don’t think crowd-funding will make enough money to buy “it” – less so
>> provide a stream of funds for an extended period.
>> For that it needs to get back in shape and be properly commercialized.
>> A new owner would have to be willing and able to really push the software
>> – which would be against ADSKs interests.
>>
>> And where Avid and Adsk didn’t succeed commercially, why would that
>> change with a new owner?
>> Granted, I can hardly imagine anyone doing a worse job than they have –
>> perhaps Adobe or Apple could do worse yet?
>>
>> Perhaps the way out would be a joint venture – where ADSK remains owner
>> for 49 or 51% and another, interested party tries to give it a kickstart?
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>  *From:* Toonafish 
>> *Sent:* Friday, January 03, 2014 12:03 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: rumor, Soft dead within the next year
>>
>>  Maybe we should just setup a crowdfunding project and buy SI back from
>> AD ourselves ;-)
>>
>> -Ronald
>>
>>
>> On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
>>
>> "I'm just thinking what if Avid or MS buy back SI if AD really abandon
>> SI."
>>
>> mm...I don't think autodesk wants to sell a product just for someone else
>> to revamp it and sell it as a concurrent to 3ds and maya...
>> if they were ever to abandon soft, they might just keep it to
>> themselves...
>>
>>
>>
>>
>>
>>  --
>> Date: Fri, 3 Jan 2014 11:42:58 +1300
>> Subject: Re: rumor, Soft dead within the next year
>> From: danielki...@gmail.com
>> To: w...@fiftyeight.com; softimage@listproc.autodesk.com
>>
>> I'm just thinking what if Avid or MS buy back SI if AD really abandon
>> SI.
>> I like SI when Avid a

RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena
"I use almost the same customized key layout in both so I can switch between 
them without almost any brain delay.The down side is that nobody will be able 
to use your PC." 

...haha I can recall this as well for me, as I said on a previous post I came 
originally from 3ds max, so when I learned xsi I tried remapping the whole app
to be consistent with my 3ds shortcuts... but somewhere in the middle I also 
started liking some of the xsi's native ones (is just that in 3ds there were no 
"real" equivalents that I knew... like the +/- for subdivision gotta really 
like that btw.. the edge slide tool, proportional move... etc etc, so now adays 
my keyboard setup is very mixed up but at least I find my way very well 
regardless... but yeah when a coworker comes to my desk there's always the.. 
ahh yeah forgot you have the weird hotkey setup after they click on something 
and does whatever else... ha  even worst as I learned maya as third package 
and in xsi I am used to do almost 95% of stuff with hotkeys.. I just couldn't 
get used to maya's hotbox...   so nowadays if I have to use maya I do it the 
xsi way with hotkeys all the way.. so far so good, but it took hell more time 
to remap hotkeys in maya...  ..yeah with maya you dont get the "keyboard" image 
like in soft that makes it very fast to find hotkeys... in maya is all around 
nested in different categories... 





IMDB | Portfolio | Vimeo
| Linkedin


Subject: Re: rumor, Soft dead within the next year
From: furik...@gmail.com
Date: Fri, 3 Jan 2014 13:58:15 +0900
To: softimage@listproc.autodesk.com

I use almost the same customized key layout in both so I can switch between 
them without almost any brain delay.The down side is that nobody will be able 
to use your PC.
AFAIK you can't remap alt or rclick mclick in Maya so if you want to use the 
same keyboard layout you should use Maya in SI.
If you do that you'll have to customize it a little because SI doesn't have the 
Maya space bar menu or other menu shortcuts so you'll have to relay on the 
stupid F10, F11 etc to change your selection modes which is a really pita or 
should I say pain in your wrist and fingers.Also if you switch to Maya mode, 
what was an Alt combination will most probably be now a D key or ctrl+alt 
combination.You may be using some keys in SI that aren't in the Maya layout, so 
it may take a while to find those commands and remap them.
I also change Maya shortcuts so I can open Outliner with 8 and things like 
that. A little of both worlds that make me work faster.
So I'll suggest to customize your keys to whatever suits you.
MartinSent from my iPhone
On 2014/01/03, at 9:46, Jon Hunt  wrote:

A serious but silly question perhaps, how do you long term soft users cope when 
jumping into maya with the mouse button combinations being wrong! I know I have 
tweaked my wacom settings to ease the pain but..and then just as you get 
used to it you go back to soft and its all wrong again!


On a different note, whilst tutorials on the net have significantly improved 
and I have seen a lot of great work being done (by many people on here infact). 
Have any of you talented folk considered bringing the fight and attract new 
users in the form of subscription tutorials. 

Digital Tutors is good but is lacking when you see what is available on the 
Maya training, Soft just aint as appealing if you want to self learn or as a 
student subscribe to progress outside the classroom.  One would choose Maya 
over soft if they were browsing the training kits...

Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max, Mudbox, 
Zbrush and Modo all get regular new courses. Some of this training kits provide 
pretty weak assets an examples.
With training I mean using more updated techniques and not just solely ICE 
training. Good solid rounded FUN training including characters, texturing - 
showing all these frkin amazing workflows that Soft has!


I know Autodesk don't make much money out of education licensing but I think 
there is value in attracting new users (not necessarily new to 3D). Not 
forgetting completely new users. I think its easy to forget sometimes how long 
we have been doing this for and how little new users know.


Just some thoughts

Jon





On Fri, Jan 3, 2014 at 12:10 AM,   wrote:





> Maybe 
we should just setup a crowdfunding project and buy SI back from AD ourselves 
;-)

 
but buy what exactly? and to do what with it?
 
we want this software to live on and thrive – just getting it out of the 
hands of ADSK is not going to make that happen.
In the hands of ADSK it’s on life support – enough not to die but not 
enough to regain it’s vitality.
Money (lots of it) will still need to be pumped into it’s 
development.
 
So how much years of life does it have left really? 
If we take SI3D as a reference – wiki says it was first released in 1988, 
and last release in 2002 – so that’s 14 years.
XSI was released in 2000 – and we are now beginning of 2014

Re: rumor, Soft dead within the next year

2014-01-02 Thread Martin
I use almost the same customized key layout in both so I can switch between 
them without almost any brain delay.
The down side is that nobody will be able to use your PC.

AFAIK you can't remap alt or rclick mclick in Maya so if you want to use the 
same keyboard layout you should use Maya in SI.

If you do that you'll have to customize it a little because SI doesn't have the 
Maya space bar menu or other menu shortcuts so you'll have to relay on the 
stupid F10, F11 etc to change your selection modes which is a really pita or 
should I say pain in your wrist and fingers.
Also if you switch to Maya mode, what was an Alt combination will most probably 
be now a D key or ctrl+alt combination.
You may be using some keys in SI that aren't in the Maya layout, so it may take 
a while to find those commands and remap them.

I also change Maya shortcuts so I can open Outliner with 8 and things like 
that. A little of both worlds that make me work faster.

So I'll suggest to customize your keys to whatever suits you.

Martin
Sent from my iPhone

> On 2014/01/03, at 9:46, Jon Hunt  wrote:
> 
> A serious but silly question perhaps, how do you long term soft users cope 
> when jumping into maya with the mouse button combinations being wrong! I know 
> I have tweaked my wacom settings to ease the pain but..and then just as 
> you get used to it you go back to soft and its all wrong again!
> 
> On a different note, whilst tutorials on the net have significantly improved 
> and I have seen a lot of great work being done (by many people on here 
> infact). Have any of you talented folk considered bringing the fight and 
> attract new users in the form of subscription tutorials. 
> Digital Tutors is good but is lacking when you see what is available on the 
> Maya training, Soft just aint as appealing if you want to self learn or as a 
> student subscribe to progress outside the classroom.  One would choose Maya 
> over soft if they were browsing the training kits...
> Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max, 
> Mudbox, Zbrush and Modo all get regular new courses. Some of this training 
> kits provide pretty weak assets an examples.
> With training I mean using more updated techniques and not just solely ICE 
> training. Good solid rounded FUN training including characters, texturing - 
> showing all these frkin amazing workflows that Soft has!
> 
> I know Autodesk don't make much money out of education licensing but I think 
> there is value in attracting new users (not necessarily new to 3D). Not 
> forgetting completely new users. I think its easy to forget sometimes how 
> long we have been doing this for and how little new users know.
> 
> Just some thoughts
> 
> Jon
> 
> 
> 
> 
> 
>> On Fri, Jan 3, 2014 at 12:10 AM,  wrote:
>> > Maybe we should just setup a crowdfunding project and buy SI back from AD 
>> > ourselves ;-)
>>  
>> but buy what exactly? and to do what with it?
>>  
>> we want this software to live on and thrive – just getting it out of the 
>> hands of ADSK is not going to make that happen.
>> In the hands of ADSK it’s on life support – enough not to die but not enough 
>> to regain it’s vitality.
>> Money (lots of it) will still need to be pumped into it’s development.
>>  
>> So how much years of life does it have left really?
>> If we take SI3D as a reference – wiki says it was first released in 1988, 
>> and last release in 2002 – so that’s 14 years.
>> XSI was released in 2000 – and we are now beginning of 2014. (happy 2014 
>> y’all)
>> Can we really hope for anyone to heavily invest in it’s future at this point 
>> in its lifecycle?
>>  
>> Imagine 1000 entities -companies, individuals- could be found to each couch 
>> up 10.000$ – that’s 10M$.
>> This sounds like wishful thinking to me, yet Softimage was sold to AD for 
>> 35M$
>> I don’t think crowd-funding will make enough money to buy “it” – less so 
>> provide a stream of funds for an extended period.
>> For that it needs to get back in shape and be properly commercialized.
>> A new owner would have to be willing and able to really push the software – 
>> which would be against ADSKs interests.
>>  
>> And where Avid and Adsk didn’t succeed commercially, why would that change 
>> with a new owner?
>> Granted, I can hardly imagine anyone doing a worse job than they have – 
>> perhaps Adobe or Apple could do worse yet?
>>  
>> Perhaps the way out would be a joint venture – where ADSK remains owner for 
>> 49 or 51% and another, interested party tries to give it a kickstart?
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>>  
>> From: Toonafish
>> Sent: Friday, January 03, 2014 12:03 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: rumor, Soft dead within the next year
>>  
>> Maybe we should just setup a crowdfunding project and buy SI back from AD 
>> ourselves ;-)
>> 
>> -Ronald
>> 
>> 
>>> On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
>>> "I'm just thinking what if Avid or MS buy back SI if

ultimapper issues - tangent space normal maps

2014-01-02 Thread Matt Lind
I am writing a modified ultimapper to convert tangent space normal maps from 
one mesh to another.  The tool is needed because our tangent space normal maps 
are not encoded in the standard way and softimage's tools cannot be modified to 
support our proprietary tangent space.  For prototyping I'm using the softimage 
tangent space and tangents property to do the transfer so I can check my math 
against ultimapper.  Once I get a 1:1 match, I'll modify the logistics to 
support our proprietary stuff.

So far when the hi and low res meshes are untransformed I get a 1:1 match with 
ultimapper, but when I transform one or both meshes a wide discrepancy appears 
between my result and the softimage ultimapper result.  The softimage result 
tends to be significantly brighter on the red and green channels, mostly on the 
green.  In some cases, the colors are not even close to the same.  The odd part 
is when I trace through the process step by step to debug, my numbers look 
correct both visually and mathematically.  I'm in a weird situation in that I 
do not know who's result is more correct, mine or Softimage.

Some of our artists have mentioned there have been some discrepancies compared 
to other commercial normal mapping tools (beyond flipping the Y axis).  Has 
anybody had issues getting correct results from ultimapper when transferring 
tangent space normal maps between meshes?


Matt




Re: rumor, Soft dead within the next year

2014-01-02 Thread Jon Hunt
Hi Emilio,

"Maybe instead of making doom threads, we can start pulling some tutorials
ourselves" - I couldn't agree more, I hoped that my own mail was more
constructive than adding to the gloom!!

As well as spreading the word to my students on the resources you mentioned
(as well as the forums, TD survival, Softimage.tv etc) I do record some
tutorials for Softimage for my students which are hosted on our local site.
These however are not complete training kits that I would say could be sold
or marketed to say Lynda.com yet. Some I have recorded arent wildly
different to some of what DT provide.
We don't offer a subscription to DT but do have the quite dated DT DVD
sets. We do offer students a subscription to Lynda.com which I know is
common among other Universities.

It would be great to see a few Softimage courses on Lynda.com, perhaps
another revenue stream for any freelancers between contracts or have any
certified Softimage trainers considered this option?

J





On Fri, Jan 3, 2014 at 1:12 AM, Emilio Hernandez  wrote:

> Hey Jon, yes you are right.   At first DT had almost the same amount of
> tutorials for Softimage and Maya.  But a couple of years after AD bought
> Softimage, DT started to double the tutorials on Maya...
>
> Maybe instead of making doom threads, we can start pulling some tutorials
> ourselves.  I believe that there are the channels already to assemble such
> a task.
>
> rray.de has already the best compilation of tools, compounds, and plugins
> commercial and non commercial.  Maybe we can start joining forces into this
> and start putting out a solid tutorial base.
>
>
>
>
>
>
> 2014/1/2 Jon Hunt 
>
>> A serious but silly question perhaps, how do you long term soft users
>> cope when jumping into maya with the mouse button combinations being wrong!
>> I know I have tweaked my wacom settings to ease the pain but..and then
>> just as you get used to it you go back to soft and its all wrong again!
>>
>> On a different note, whilst tutorials on the net have significantly
>> improved and I have seen a lot of great work being done (by many people on
>> here infact). Have any of you talented folk considered bringing the fight
>> and attract new users in the form of subscription tutorials.
>> Digital Tutors is good but is lacking when you see what is available on
>> the Maya training, Soft just aint as appealing if you want to self learn or
>> as a student subscribe to progress outside the classroom.  One would choose
>> Maya over soft if they were browsing the training kits...
>> Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max,
>> Mudbox, Zbrush and Modo all get regular new courses. Some of this training
>> kits provide pretty weak assets an examples.
>> With training I mean using more updated techniques and not just solely
>> ICE training. Good solid rounded FUN training including characters,
>> texturing - showing all these frkin amazing workflows that Soft has!
>>
>> I know Autodesk don't make much money out of education licensing but I
>> think there is value in attracting new users (not necessarily new to 3D).
>> Not forgetting completely new users. I think its easy to forget sometimes
>> how long we have been doing this for and how little new users know.
>>
>> Just some thoughts
>>
>> Jon
>>
>>
>>
>>
>>
>> On Fri, Jan 3, 2014 at 12:10 AM,  wrote:
>>
>>>  > Maybe we should just setup a crowdfunding project and buy SI back
>>> from AD ourselves ;-)
>>>
>>> but buy what exactly? and to do what with it?
>>>
>>> we want this software to live on and thrive – just getting it out of the
>>> hands of ADSK is not going to make that happen.
>>> In the hands of ADSK it’s on life support – enough not to die but not
>>> enough to regain it’s vitality.
>>> Money (lots of it) will still need to be pumped into it’s development.
>>>
>>> So how much years of life does it have left really?
>>> If we take SI3D as a reference – wiki says it was first released in
>>> 1988, and last release in 2002 – so that’s 14 years.
>>> XSI was released in 2000 – and we are now beginning of 2014. (happy 2014
>>> y’all)
>>> Can we really hope for anyone to heavily invest in it’s future at this
>>> point in its lifecycle?
>>>
>>> Imagine 1000 entities -companies, individuals- could be found to each
>>> couch up 10.000$ – that’s 10M$.
>>> This sounds like wishful thinking to me, yet Softimage was sold to AD
>>> for 35M$
>>> I don’t think crowd-funding will make enough money to buy “it” – less so
>>> provide a stream of funds for an extended period.
>>> For that it needs to get back in shape and be properly commercialized.
>>> A new owner would have to be willing and able to really push the
>>> software – which would be against ADSKs interests.
>>>
>>> And where Avid and Adsk didn’t succeed commercially, why would that
>>> change with a new owner?
>>> Granted, I can hardly imagine anyone doing a worse job than they have –
>>> perhaps Adobe or Apple could do worse yet?
>>>
>>> Perhaps the wa

Re: rumor, Soft dead within the next year

2014-01-02 Thread Emilio Hernandez
Hey Jon, yes you are right.   At first DT had almost the same amount of
tutorials for Softimage and Maya.  But a couple of years after AD bought
Softimage, DT started to double the tutorials on Maya...

Maybe instead of making doom threads, we can start pulling some tutorials
ourselves.  I believe that there are the channels already to assemble such
a task.

rray.de has already the best compilation of tools, compounds, and plugins
commercial and non commercial.  Maybe we can start joining forces into this
and start putting out a solid tutorial base.






2014/1/2 Jon Hunt 

> A serious but silly question perhaps, how do you long term soft users cope
> when jumping into maya with the mouse button combinations being wrong! I
> know I have tweaked my wacom settings to ease the pain but..and then
> just as you get used to it you go back to soft and its all wrong again!
>
> On a different note, whilst tutorials on the net have significantly
> improved and I have seen a lot of great work being done (by many people on
> here infact). Have any of you talented folk considered bringing the fight
> and attract new users in the form of subscription tutorials.
> Digital Tutors is good but is lacking when you see what is available on
> the Maya training, Soft just aint as appealing if you want to self learn or
> as a student subscribe to progress outside the classroom.  One would choose
> Maya over soft if they were browsing the training kits...
> Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max,
> Mudbox, Zbrush and Modo all get regular new courses. Some of this training
> kits provide pretty weak assets an examples.
> With training I mean using more updated techniques and not just solely ICE
> training. Good solid rounded FUN training including characters, texturing -
> showing all these frkin amazing workflows that Soft has!
>
> I know Autodesk don't make much money out of education licensing but I
> think there is value in attracting new users (not necessarily new to 3D).
> Not forgetting completely new users. I think its easy to forget sometimes
> how long we have been doing this for and how little new users know.
>
> Just some thoughts
>
> Jon
>
>
>
>
>
> On Fri, Jan 3, 2014 at 12:10 AM,  wrote:
>
>>  > Maybe we should just setup a crowdfunding project and buy SI back
>> from AD ourselves ;-)
>>
>> but buy what exactly? and to do what with it?
>>
>> we want this software to live on and thrive – just getting it out of the
>> hands of ADSK is not going to make that happen.
>> In the hands of ADSK it’s on life support – enough not to die but not
>> enough to regain it’s vitality.
>> Money (lots of it) will still need to be pumped into it’s development.
>>
>> So how much years of life does it have left really?
>> If we take SI3D as a reference – wiki says it was first released in 1988,
>> and last release in 2002 – so that’s 14 years.
>> XSI was released in 2000 – and we are now beginning of 2014. (happy 2014
>> y’all)
>> Can we really hope for anyone to heavily invest in it’s future at this
>> point in its lifecycle?
>>
>> Imagine 1000 entities -companies, individuals- could be found to each
>> couch up 10.000$ – that’s 10M$.
>> This sounds like wishful thinking to me, yet Softimage was sold to AD for
>> 35M$
>> I don’t think crowd-funding will make enough money to buy “it” – less so
>> provide a stream of funds for an extended period.
>> For that it needs to get back in shape and be properly commercialized.
>> A new owner would have to be willing and able to really push the software
>> – which would be against ADSKs interests.
>>
>> And where Avid and Adsk didn’t succeed commercially, why would that
>> change with a new owner?
>> Granted, I can hardly imagine anyone doing a worse job than they have –
>> perhaps Adobe or Apple could do worse yet?
>>
>> Perhaps the way out would be a joint venture – where ADSK remains owner
>> for 49 or 51% and another, interested party tries to give it a kickstart?
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>  *From:* Toonafish 
>> *Sent:* Friday, January 03, 2014 12:03 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: rumor, Soft dead within the next year
>>
>>  Maybe we should just setup a crowdfunding project and buy SI back from
>> AD ourselves ;-)
>>
>> -Ronald
>>
>>
>> On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
>>
>> "I'm just thinking what if Avid or MS buy back SI if AD really abandon
>> SI."
>>
>> mm...I don't think autodesk wants to sell a product just for someone else
>> to revamp it and sell it as a concurrent to 3ds and maya...
>> if they were ever to abandon soft, they might just keep it to
>> themselves...
>>
>>
>>
>>
>>
>>  --
>> Date: Fri, 3 Jan 2014 11:42:58 +1300
>> Subject: Re: rumor, Soft dead within the next year
>> From: danielki...@gmail.com
>> To: w...@fiftyeight.com; softimage@listproc.autodesk.com
>>
>> I'm just thinking what if Avid or MS buy back SI if AD really abandon
>> SI.
>> I like SI 

Re: Mailing list year in review

2014-01-02 Thread Miquel Campos
Woah! this is a real competition!




Miquel Campos
www.miquelTD.com



On Thu, Jan 2, 2014 at 6:16 PM, Eric Turman  wrote:

> I was just entertained by how it kept on going and going...and going. And
> when Spiderman got involved in the discussion...lol. Hence the popcorn
> aspect. ;)
>
>
> On Thu, Jan 2, 2014 at 4:53 PM, Meng-Yang Lu  wrote:
>
>> WOW!  I guess I must've read 3 posts and said case closed.  I think I
>> learned more about what a baseball does at .9c than force vs. velocity
>> though.  :D
>>
>> -Lu
>>
>>
>>
>>
>> On Thu, Jan 2, 2014 at 12:01 PM, Eric Turman wrote:
>>
>>> I just got out a bag of popcorn and went over that force velocity thread
>>> again ;)
>>>
>>>
>>> On Thu, Jan 2, 2014 at 1:50 PM, Eric Thivierge 
>>> wrote:
>>>
 Matt's as well no? Forget it if they are both debating something in the
 same thread. :P


 On Thursday, January 02, 2014 2:48:27 PM, Gustavo Eggert Boehs wrote:

> As we dwell on counting methods Raff's post should have a multiplier
> of 2 for length.
>
> Em 02/01/2014 16:53, "Ed Harriss"  > escreveu:
>
> It’s all about quality not quantity.
>
> __ __
>
> Ed
>
> __ __
>
> *From:*softimage-boun...@listproc.autodesk.com
> 
> [mailto:softimage-boun...@listproc.autodesk.com
> ] *On Behalf Of
> *Matt Lind
> *Sent:* Thursday, January 02, 2014 1:49 PM
> *To:* softimage@listproc.autodesk.com
> 
> *Subject:* RE: Mailing list year in review
>
> __ __
>
> 382 posts and I’m #2?This list is definitely slowing down.
>
> __ __
>
> __ __
>
> Matt
>
> __ __
>
> __ __
>
> __ __
>
> *From:*softimage-boun...@listproc.autodesk.com
> 
> [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
> *Stephen Blair
> *Sent:* Thursday, January 02, 2014 8:03 AM
> *To:* softimage@listproc.autodesk.com
> 
> *Subject:* Mailing list year in review
>
> __ __
>
> http://wp.me/powV4-2WA
>
> __ __
>
> A few top-10-type lists for the year that just ended.
>
>

>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
>>
>
>
> --
>
>
>
>
> -=T=-
>


Re: rumor, Soft dead within the next year

2014-01-02 Thread Jon Hunt
A serious but silly question perhaps, how do you long term soft users cope
when jumping into maya with the mouse button combinations being wrong! I
know I have tweaked my wacom settings to ease the pain but..and then
just as you get used to it you go back to soft and its all wrong again!

On a different note, whilst tutorials on the net have significantly
improved and I have seen a lot of great work being done (by many people on
here infact). Have any of you talented folk considered bringing the fight
and attract new users in the form of subscription tutorials.
Digital Tutors is good but is lacking when you see what is available on the
Maya training, Soft just aint as appealing if you want to self learn or as
a student subscribe to progress outside the classroom.  One would choose
Maya over soft if they were browsing the training kits...
Lynda.com no presence of Softimage at all where as - Maya, Cinema, Max,
Mudbox, Zbrush and Modo all get regular new courses. Some of this training
kits provide pretty weak assets an examples.
With training I mean using more updated techniques and not just solely ICE
training. Good solid rounded FUN training including characters, texturing -
showing all these frkin amazing workflows that Soft has!

I know Autodesk don't make much money out of education licensing but I
think there is value in attracting new users (not necessarily new to 3D).
Not forgetting completely new users. I think its easy to forget sometimes
how long we have been doing this for and how little new users know.

Just some thoughts

Jon





On Fri, Jan 3, 2014 at 12:10 AM,  wrote:

>  > Maybe we should just setup a crowdfunding project and buy SI back from
> AD ourselves ;-)
>
> but buy what exactly? and to do what with it?
>
> we want this software to live on and thrive – just getting it out of the
> hands of ADSK is not going to make that happen.
> In the hands of ADSK it’s on life support – enough not to die but not
> enough to regain it’s vitality.
> Money (lots of it) will still need to be pumped into it’s development.
>
> So how much years of life does it have left really?
> If we take SI3D as a reference – wiki says it was first released in 1988,
> and last release in 2002 – so that’s 14 years.
> XSI was released in 2000 – and we are now beginning of 2014. (happy 2014
> y’all)
> Can we really hope for anyone to heavily invest in it’s future at this
> point in its lifecycle?
>
> Imagine 1000 entities -companies, individuals- could be found to each
> couch up 10.000$ – that’s 10M$.
> This sounds like wishful thinking to me, yet Softimage was sold to AD for
> 35M$
> I don’t think crowd-funding will make enough money to buy “it” – less so
> provide a stream of funds for an extended period.
> For that it needs to get back in shape and be properly commercialized.
> A new owner would have to be willing and able to really push the software
> – which would be against ADSKs interests.
>
> And where Avid and Adsk didn’t succeed commercially, why would that change
> with a new owner?
> Granted, I can hardly imagine anyone doing a worse job than they have –
> perhaps Adobe or Apple could do worse yet?
>
> Perhaps the way out would be a joint venture – where ADSK remains owner
> for 49 or 51% and another, interested party tries to give it a kickstart?
>
>
>
>
>
>
>
>
>
>
>  *From:* Toonafish 
> *Sent:* Friday, January 03, 2014 12:03 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: rumor, Soft dead within the next year
>
>  Maybe we should just setup a crowdfunding project and buy SI back from
> AD ourselves ;-)
>
> -Ronald
>
>
> On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
>
> "I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."
>
> mm...I don't think autodesk wants to sell a product just for someone else
> to revamp it and sell it as a concurrent to 3ds and maya...
> if they were ever to abandon soft, they might just keep it to
> themselves...
>
>
>
>
>
>  --
> Date: Fri, 3 Jan 2014 11:42:58 +1300
> Subject: Re: rumor, Soft dead within the next year
> From: danielki...@gmail.com
> To: w...@fiftyeight.com; softimage@listproc.autodesk.com
>
> I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
> I like SI when Avid and MS had it... Old good memory.
>
> Daniel
>
>
> ---
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> ---
>
>
>
>
> On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com 
> wrote:
>
>  So when softimage is "dead"(I hate this thread) what do you think?All
> softimage-user/Companys will switch then to another Software immediately?
> I think the will stay for 2-4years and then switch to another Applikation.
> And AD will get no money
> Hahh haha, i think AD has no change to bury SI,maybe they will Sell it,
> and this means :rebirth !!!
>  

Re: rumor, Soft dead within the next year

2014-01-02 Thread Sylvain Lebeau
yeah let's do this!! ;-) i put the first 10k !!hehehehe, unfortunatly, Autodesk owns patents from what's inside of softimage that it need's to soup up Maya.Would be very surprised they sell Soft.meeeh...
Sylvain Lebeau // SHEDV-P/Visual effects supervisor1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM VFX Curriculum 03: Compositing Basicsmail to: s...@shedmtl.com

On Jan 2, 2014, at 7:10 PM,   wrote:> Maybe we should just setup a crowdfunding project and buy SI back from AD ourselves ;-) but buy what exactly? and to do what with it? we want this software to live on and thrive – just getting it out of the hands of ADSK is not going to make that happen.In the hands of ADSK it’s on life support – enough not to die but not enough to regain it’s vitality.Money (lots of it) will still need to be pumped into it’s development. So how much years of life does it have left really?If we take SI3D as a reference – wiki says it was first released in 1988, and last release in 2002 – so that’s 14 years.XSI was released in 2000 – and we are now beginning of 2014. (happy 2014 y’all)Can we really hope for anyone to heavily invest in it’s future at this point in its lifecycle? Imagine 1000 entities -companies, individuals- could be found to each couch up 10.000$ – that’s 10M$.This sounds like wishful thinking to me, yet Softimage was sold to AD for 35M$I don’t think crowd-funding will make enough money to buy “it” – less so provide a stream of funds for an extended period.For that it needs to get back in shape and be properly commercialized.A new owner would have to be willing and able to really push the software – which would be against ADSKs interests. And where Avid and Adsk didn’t succeed commercially, why would that change with a new owner?Granted, I can hardly imagine anyone doing a worse job than they have – perhaps Adobe or Apple could do worse yet? Perhaps the way out would be a joint venture – where ADSK remains owner for 49 or 51% and another, interested party tries to give it a kickstart?  From: ToonafishSent: Friday, January 03, 2014 12:03 AMTo: softimage@listproc.autodesk.comSubject: Re: rumor, Soft dead within the next year Maybe we should just setup a crowdfunding project and buy SI back from AD ourselves ;-)-RonaldOn 1/2/2014 23:49, Manuel Huertas Marchena wrote:"I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."mm...I don't think autodesk wants to sell a product just for someone else to revamp it and sell it as a concurrent to 3ds and maya... if they were ever to abandon soft, they might just keep it to themselves... Date: Fri, 3 Jan 2014 11:42:58 +1300Subject: Re: rumor, Soft dead within the next yearFrom: danielki...@gmail.comTo: w...@fiftyeight.com; softimage@listproc.autodesk.comI'm just thinking what if Avid or MS buy back SI if AD really abandon SI. I like SI when Avid and MS had it... Old good memory. Daniel  ---Daniel KimAnimation Director & Professional 3D Generalisthttp://www.danielkim3d.com---On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com  wrote:So when softimage is "dead"(I hate this thread) what do you think?All softimage-user/Companys will switch then to another Software immediately?I think the will stay for 2-4years and then switch to another Applikation.And AD will get no money Hahh haha, i think AD has no change to bury SI,maybe they will Sell it, and this means :rebirth !!!happy New year!And please cloth this thread .Sorry fort my englischWalt -- 
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl 

Re: rumor, Soft dead within the next year

2014-01-02 Thread peter_b
> Maybe we should just setup a crowdfunding project and buy SI back from AD 
> ourselves ;-)


but buy what exactly? and to do what with it?

we want this software to live on and thrive – just getting it out of the hands 
of ADSK is not going to make that happen.
In the hands of ADSK it’s on life support – enough not to die but not enough to 
regain it’s vitality.
Money (lots of it) will still need to be pumped into it’s development.

So how much years of life does it have left really? 
If we take SI3D as a reference – wiki says it was first released in 1988, and 
last release in 2002 – so that’s 14 years.
XSI was released in 2000 – and we are now beginning of 2014. (happy 2014 y’all)
Can we really hope for anyone to heavily invest in it’s future at this point in 
its lifecycle?

Imagine 1000 entities -companies, individuals- could be found to each couch up 
10.000$ – that’s 10M$.
This sounds like wishful thinking to me, yet Softimage was sold to AD for 35M$
I don’t think crowd-funding will make enough money to buy “it” – less so 
provide a stream of funds for an extended period.
For that it needs to get back in shape and be properly commercialized.
A new owner would have to be willing and able to really push the software – 
which would be against ADSKs interests.

And where Avid and Adsk didn’t succeed commercially, why would that change with 
a new owner?
Granted, I can hardly imagine anyone doing a worse job than they have – perhaps 
Adobe or Apple could do worse yet?

Perhaps the way out would be a joint venture – where ADSK remains owner for 49 
or 51% and another, interested party tries to give it a kickstart?










From: Toonafish 
Sent: Friday, January 03, 2014 12:03 AM
To: softimage@listproc.autodesk.com 
Subject: Re: rumor, Soft dead within the next year

Maybe we should just setup a crowdfunding project and buy SI back from AD 
ourselves ;-)

-Ronald


On 1/2/2014 23:49, Manuel Huertas Marchena wrote:

  "I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."

  mm...I don't think autodesk wants to sell a product just for someone else to 
revamp it and sell it as a concurrent to 3ds and maya... 
  if they were ever to abandon soft, they might just keep it to themselves... 







--
  Date: Fri, 3 Jan 2014 11:42:58 +1300
  Subject: Re: rumor, Soft dead within the next year
  From: danielki...@gmail.com
  To: w...@fiftyeight.com; softimage@listproc.autodesk.com


  I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.  
  I like SI when Avid and MS had it... Old good memory.

  Daniel


  ---
  Daniel Kim
  Animation Director & Professional 3D Generalist
  http://www.danielkim3d.com
  ---






  On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com  
wrote:

So when softimage is "dead"(I hate this thread) what do you think?All 
softimage-user/Companys will switch then to another Software immediately? 
I think the will stay for 2-4years and then switch to another Applikation. 
And AD will get no money  
Hahh haha, i think AD has no change to bury SI,maybe they will Sell it, and 
this means :rebirth !!! 
happy New year! 
And please cloth this thread . 
Sorry fort my englisch 
Walt 




-- 
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl 

Re: Mailing list year in review

2014-01-02 Thread Eric Turman
I was just entertained by how it kept on going and going...and going. And
when Spiderman got involved in the discussion...lol. Hence the popcorn
aspect. ;)


On Thu, Jan 2, 2014 at 4:53 PM, Meng-Yang Lu  wrote:

> WOW!  I guess I must've read 3 posts and said case closed.  I think I
> learned more about what a baseball does at .9c than force vs. velocity
> though.  :D
>
> -Lu
>
>
>
>
> On Thu, Jan 2, 2014 at 12:01 PM, Eric Turman  wrote:
>
>> I just got out a bag of popcorn and went over that force velocity thread
>> again ;)
>>
>>
>> On Thu, Jan 2, 2014 at 1:50 PM, Eric Thivierge wrote:
>>
>>> Matt's as well no? Forget it if they are both debating something in the
>>> same thread. :P
>>>
>>>
>>> On Thursday, January 02, 2014 2:48:27 PM, Gustavo Eggert Boehs wrote:
>>>
 As we dwell on counting methods Raff's post should have a multiplier
 of 2 for length.

 Em 02/01/2014 16:53, "Ed Harriss" >>> > escreveu:

 It’s all about quality not quantity.

 __ __

 Ed

 __ __

 *From:*softimage-boun...@listproc.autodesk.com
 
 [mailto:softimage-boun...@listproc.autodesk.com
 ] *On Behalf Of
 *Matt Lind
 *Sent:* Thursday, January 02, 2014 1:49 PM
 *To:* softimage@listproc.autodesk.com
 
 *Subject:* RE: Mailing list year in review

 __ __

 382 posts and I’m #2?This list is definitely slowing down.

 __ __

 __ __

 Matt

 __ __

 __ __

 __ __

 *From:*softimage-boun...@listproc.autodesk.com
 
 [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
 *Stephen Blair
 *Sent:* Thursday, January 02, 2014 8:03 AM
 *To:* softimage@listproc.autodesk.com
 
 *Subject:* Mailing list year in review

 __ __

 http://wp.me/powV4-2WA

 __ __

 A few top-10-type lists for the year that just ended.


>>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>
>


-- 




-=T=-


Re: rumor, Soft dead within the next year

2014-01-02 Thread Toonafish
Maybe we should just setup a crowdfunding project and buy SI back from 
AD ourselves ;-)


-Ronald


On 1/2/2014 23:49, Manuel Huertas Marchena wrote:
"I'm just thinking what if Avid or MS buy back SI if AD really abandon 
SI."


mm...I don't think autodesk wants to sell a product just for someone 
else to revamp it and sell it as a concurrent to 3ds and maya...
 if they were ever to abandon soft, they might just keep it to 
themselves...







Date: Fri, 3 Jan 2014 11:42:58 +1300
Subject: Re: rumor, Soft dead within the next year
From: danielki...@gmail.com
To: w...@fiftyeight.com; softimage@listproc.autodesk.com

I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
I like SI when Avid and MS had it... Old good memory.

Daniel


---
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
---




On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com 
 > wrote:


So when softimage is "dead"(I hate this thread) what do you
think?All softimage-user/Companys will switch then to another
Software immediately?
I think the will stay for 2-4years and then switch to another
Applikation.
And AD will get no money
Hahh haha, i think AD has no change to bury SI,maybe they will
Sell it, and this means :rebirth !!!
happy New year!
And please cloth this thread .
Sorry fort my englisch
Walt





--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl



Re: rumor, Soft dead within the next year

2014-01-02 Thread Simon Pickard
It's funny looking at these sorts of thread, I've seen them on and off for
years now.

Way I see it, as long as AD can make money from a product they don't spend
much on, don't really have to care about, and doesn't really threaten their
big sellers, why not keep it going?

Is Softimage ever going to get developed hugely from here on in? Nope. But
it's doing a pretty good job as is so I can see the next few years being
the same as the last. Minor improvements, bugs getting fixed, etc.

Once it stops making money for AD, they'll shut it down.




On 3 January 2014 09:49, Manuel Huertas Marchena wrote:

> "I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."
>
> mm...I don't think autodesk wants to sell a product just for someone else
> to revamp it and sell it as a concurrent to 3ds and maya...
>  if they were ever to abandon soft, they might just keep it to
> themselves...
>
>
>
>
>
> --
> Date: Fri, 3 Jan 2014 11:42:58 +1300
>
> Subject: Re: rumor, Soft dead within the next year
> From: danielki...@gmail.com
> To: w...@fiftyeight.com; softimage@listproc.autodesk.com
>
>
> I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
> I like SI when Avid and MS had it... Old good memory.
>
> Daniel
>
>
> ---
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> ---
>
>
>
>
> On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com 
> wrote:
>
>   So when softimage is "dead"(I hate this thread) what do you think?All
> softimage-user/Companys will switch then to another Software immediately?
>  I think the will stay for 2-4years and then switch to another
> Applikation.
>  And AD will get no money
>  Hahh haha, i think AD has no change to bury SI,maybe they will Sell it,
> and this means :rebirth !!!
>
>  happy New year!
>  And please cloth this thread .
>
>  Sorry fort my englisch
>
>  Walt
>
>
>
>


Re: rumor, Soft dead within the next year

2014-01-02 Thread Daniel Kim
That sounds greedy, but I think so too. Just can't forget that moment when
SI belongs to Avid and MS...

On Friday, January 3, 2014, Manuel Huertas Marchena wrote:

> "I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."
>
> mm...I don't think autodesk wants to sell a product just for someone else
> to revamp it and sell it as a concurrent to 3ds and maya...
>  if they were ever to abandon soft, they might just keep it to
> themselves...
>
>
>
>
>
> --
> Date: Fri, 3 Jan 2014 11:42:58 +1300
> Subject: Re: rumor, Soft dead within the next year
> From: danielki...@gmail.com  'danielki...@gmail.com');>
> To: w...@fiftyeight.com  'w...@fiftyeight.com');>; softimage@listproc.autodesk.com 'cvml', 'softimage@listproc.autodesk.com');>
>
> I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
> I like SI when Avid and MS had it... Old good memory.
>
> Daniel
>
>
> ---
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> ---
>
>
>
>
> On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com  'cvml', 'w...@fiftyeight.com');>  'cvml', 'w...@fiftyeight.com');>> wrote:
>
>   So when softimage is "dead"(I hate this thread) what do you think?All
> softimage-user/Companys will switch then to another Software immediately?
>  I think the will stay for 2-4years and then switch to another
> Applikation.
>  And AD will get no money
>  Hahh haha, i think AD has no change to bury SI,maybe they will Sell it,
> and this means :rebirth !!!
>
>  happy New year!
>  And please cloth this thread .
>
>  Sorry fort my englisch
>
>  Walt
>
>
>
>

-- 

---
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
---


Re: Mailing list year in review

2014-01-02 Thread Meng-Yang Lu
WOW!  I guess I must've read 3 posts and said case closed.  I think I
learned more about what a baseball does at .9c than force vs. velocity
though.  :D

-Lu




On Thu, Jan 2, 2014 at 12:01 PM, Eric Turman  wrote:

> I just got out a bag of popcorn and went over that force velocity thread
> again ;)
>
>
> On Thu, Jan 2, 2014 at 1:50 PM, Eric Thivierge wrote:
>
>> Matt's as well no? Forget it if they are both debating something in the
>> same thread. :P
>>
>>
>> On Thursday, January 02, 2014 2:48:27 PM, Gustavo Eggert Boehs wrote:
>>
>>> As we dwell on counting methods Raff's post should have a multiplier
>>> of 2 for length.
>>>
>>> Em 02/01/2014 16:53, "Ed Harriss" >> > escreveu:
>>>
>>> It’s all about quality not quantity.
>>>
>>> __ __
>>>
>>> Ed
>>>
>>> __ __
>>>
>>> *From:*softimage-boun...@listproc.autodesk.com
>>> 
>>> [mailto:softimage-boun...@listproc.autodesk.com
>>> ] *On Behalf Of
>>> *Matt Lind
>>> *Sent:* Thursday, January 02, 2014 1:49 PM
>>> *To:* softimage@listproc.autodesk.com
>>> 
>>> *Subject:* RE: Mailing list year in review
>>>
>>> __ __
>>>
>>> 382 posts and I’m #2?This list is definitely slowing down.
>>>
>>> __ __
>>>
>>> __ __
>>>
>>> Matt
>>>
>>> __ __
>>>
>>> __ __
>>>
>>> __ __
>>>
>>> *From:*softimage-boun...@listproc.autodesk.com
>>> 
>>> [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
>>> *Stephen Blair
>>> *Sent:* Thursday, January 02, 2014 8:03 AM
>>> *To:* softimage@listproc.autodesk.com
>>> 
>>> *Subject:* Mailing list year in review
>>>
>>> __ __
>>>
>>> http://wp.me/powV4-2WA
>>>
>>> __ __
>>>
>>> A few top-10-type lists for the year that just ended.
>>>
>>>
>>
>
>
> --
>
>
>
>
> -=T=-
>


RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena
"I'm just thinking what if Avid or MS buy back SI if AD really abandon SI."

mm...I don't think autodesk wants to sell a product just for someone else to 
revamp it and sell it as a concurrent to 3ds and maya... 
 if they were ever to abandon soft, they might just keep it to themselves... 





Date: Fri, 3 Jan 2014 11:42:58 +1300
Subject: Re: rumor, Soft dead within the next year
From: danielki...@gmail.com
To: w...@fiftyeight.com; softimage@listproc.autodesk.com

I'm just thinking what if Avid or MS buy back SI if AD really abandon SI. I 
like SI when Avid and MS had it... Old good memory.
Daniel

---
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com

---





On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com  
wrote:



 
 
 
  
   So when softimage is "dead"(I hate this thread) what do you think?All 
softimage-user/Companys will switch then to another Software 
   immediately?
   
  
   I think the will stay for 2-4years and then switch to another Applikation.
   
  
   And AD will get no money 
   
  
   Hahh haha, i think AD has no change to bury SI,maybe they will Sell it, and 
this means :rebirth !!!
   
  

   
  
   happy New year!
   
  
   And please cloth this thread .
   
  

   
  
   Sorry fort my englisch
   
  

   
  
   Walt
   
  

  
 

  

Re: rumor, Soft dead within the next year

2014-01-02 Thread Daniel Kim
I'm just thinking what if Avid or MS buy back SI if AD really abandon SI.
I like SI when Avid and MS had it... Old good memory.

Daniel


---
Daniel Kim
Animation Director & Professional 3D Generalist
http://www.danielkim3d.com
---




On Fri, Jan 3, 2014 at 11:34 AM, w...@fiftyeight.com wrote:

>   So when softimage is "dead"(I hate this thread) what do you think?All
> softimage-user/Companys will switch then to another Software immediately?
>  I think the will stay for 2-4years and then switch to another
> Applikation.
>  And AD will get no money
>  Hahh haha, i think AD has no change to bury SI,maybe they will Sell it,
> and this means :rebirth !!!
>
>  happy New year!
>  And please cloth this thread .
>
>  Sorry fort my englisch
>
>  Walt
>
>


Re: rumor, Soft dead within the next year

2014-01-02 Thread w...@fiftyeight.com
So when softimage is "dead"(I hate this thread) what do you think?All
softimage-user/Companys will switch then to another Software immediately?
I think the will stay for 2-4years and then switch to another Applikation.
And AD will get no money
Hahh haha, i think AD has no change to bury SI,maybe they will Sell it, and this
means :rebirth !!!

happy New year!
And please cloth this thread .

Sorry fort my englisch

Walt


Re: A new cage deformer

2014-01-02 Thread Jeremie Passerin
Seems to work nicely !
Thanks again for sharing.


On 2 January 2014 12:10, Jeremie Passerin  wrote:

> he he , I got the feeling you still have your head down under !
> testing right now. ;-)
>
>
> On 2 January 2014 11:27, Ahmidou Lyazidi  wrote:
>
>> Damn it!!
>> I just re-updated with the good file. Can you please try again?
>>
>> Cheers!
>>
>> ---
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>>
>> 2014/1/2 Jeremie Passerin 
>>
>>> Thanks for the update Ahmidou !
>>> Are you sure you attached the right addon to your post ?
>>> I only see one command in this addon, no menu and not really some
>>> working code
>>>
>>> This won't work anywhere else but on your machine :D
>>>
>>> # python
>>> sel = xsi.Selection
>>> sel.AddProperty("E:\\XSI_DEV\\DEV_WORKGROUP\\Application\\Plugins\\PMVC.preset",
>>> 0, "PMVC")
>>>  Happy new year though ! Hope you'll have a great 2014 !
>>>
>>>
>>> On 2 January 2014 09:17, Ahmidou Lyazidi  wrote:
>>>
 Hey,
 I've updated the plugin, so now a script is generating the coordinates
 as static ice attributes.
 same link:
 http://www.si-community.com/community/viewtopic.php?p=39308#p39308
 You'll fin the command in the deformation menu.
 Tell me if it's working for you.

 Cheers, and Happy New Year!

  ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/12/28 Ahmidou.xsi 

 So you are right Vincent :)
>
> Le 28 déc. 2013 à 18:06, Vincent Ullmann <
> vincent.ullm...@googlemail.com> a écrit :
>
> Some News:
> Same Error here on 2014 SP2
>
> Error could be there:
>
>
> Am 12/18/2013 10:25, schrieb Matt Morris:
>
> Using 2014sp2 and have the same error when trying to connect the
> initPMVC.
>
>  Thanks for being so generous with your compounds ahmidou!
>
>
>  On 18 December 2013 08:09, Andreas Böinghoff wrote:
>
>>  I got the same error here with SI 2013 SP1.
>>
>> Andreas
>>
>>
>> On 12/18/2013 5:34 AM, Alok Gandhi wrote:
>>
>>  Hi Ahmidou,
>>
>>  I am getting the same error as Jeremie. From what I concur, the phi
>> distribution on sphere node furnishes an array of position which is 
>> plugged
>> into the direction of the a raycast node. The direction can be either a
>> single vector or vector per point of the deformee while you are are
>> supplying an array of vector, thereby causing incompatible types error.
>>
>>  I did not have time to compare your implementation with the paper
>> to further debug this, but this can give you an direction to further 
>> solve
>> this issue.
>>
>>  Either that or we are not setting up in the tree in the correct way.
>>
>>
>> On Tue, Dec 17, 2013 at 9:09 PM, Jeremie Passerin <
>> gerem@gmail.com> wrote:
>>
>>> Not sure, I'll try again tomorrow morning..
>>>
>>>  if anyone else on the list is testing it, let me know if it works
>>> for you.
>>>
>>>  thanks again for sharing, that might be a nice addition to my tool
>>> set !
>>>
>>>
>>> On 17 December 2013 17:32, Ahmidou.xsi wrote:
>>>
  I'm not in front on my computer, but what kind of error did you
 got?

 Le 18 déc. 2013 à 11:52, Jeremie Passerin  a
 écrit :

Nice job Ahmidou !
 Looks pretty straight forward but I wasn't able to make it work
 yet. :D
 I got an error on the phi distribution on Sphere... I might be
 doing something wrong.
 I'm using XSI 2013, could that be it ?

  Here is what I've done


  # python
  xsi = Application

  # Your path here !
 compoundPath =
 "source\\source\\dev\\passerin\\blurdev\\workgroups\\xsi_blurdev\\data\\Compounds"

  xsi.CreatePrim("Sphere", "MeshSurface", "", "")
 xsi.SetValue("sphere.polymsh.geom.subdivu", 24, "")
 xsi.SetValue("sphere.polymsh.geom.subdivv", 24, "")
 xsi.FreezeObj("", "", "")
 xsi.CreatePrim("Cube", "MeshSurface", "", "")
 xsi.SetValue("cube.cube.length", 9, "")
 xsi.ApplyTopoOp("TriangulatePolygons", "cube", "siUnspecified",
 "siPersistentOperation", "")
 xsi.FreezeObj("", "", "")

  xsi.SelectObj("sphere", "", True)
 xsi.ApplyOp("ICETree", "sphere", "siNode", "", "", 0)
 xsi.AddICECompoundNode(compoundPath+"\\initPMVC.xsicompound",
 "sphere.polymsh.ICETree")
 xsi.ConnectICENodes("sphere.polymsh.ICETree.port1",
 "sphere.polymsh.ICETree.initPMVC.Execute")
 xsi.SelectObj("c

RE: path constrain Q (duh moment)

2014-01-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Paul,

Research the differences between the concept of Keyframe and concept of 
Constraint. That should give you the basics to help you understand it better.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Thursday, January 02, 2014 3:56 PM
To: softimage@listproc.autodesk.com
Subject: Re: path constrain Q (duh moment)

That's what I thought, but giving it a keyframe at frame zero gave me unwanted 
roll along the path.  I probably could fix it by keyframing the roll.  I just 
am trying to understand it better.
[https://mailfoogae.appspot.com/t?sender=pgriswold%40fusiondigitalproductions.com&type=zerocontent&guid=1c99bfe5-551f-47b9-b7ec-58d00adedee0]ᐧ

On Thu, Jan 2, 2014 at 3:51 PM, Eric Thivierge 
mailto:ethivie...@hybride.com>> wrote:
Objects evaluate keyframes, then constraints so the keyframe should reset the 
orientation then the constraint will kick in and reevaluate the orientation for 
you.


On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote:
Because you didn't keyframe it?

Kinematics evaluate per frame and if you jump around too violently in
your timeline you're gonna get inaccuracies unless you lock things
down a bit by using keys or strict upvectoring. Keys give it a
starting point from onto which to evaluate the constraints on.



On Thu, Jan 2, 2014 at 3:33 PM, Paul Griswold
mailto:pgrisw...@fusiondigitalproductions.com>
>>
 wrote:

Yes and no.  I guess more than anything I don't understand why, if
an object has a 0,0,0 rotation on frame 0, but path constrained.
 Why when you jump from a frame back to frame 0 does it inherit
whatever rotation it had rather than return to 0,0,0?
ᐧ


On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] mailto:j.ponthi...@nasa.gov>
>> wrote:

Create a path(curve).

__ __

Create a null.

__ __


Path animate the null to the path, set it to tangent and set
the up vector.

__ __


Duplicate the null making it null1. Turn tangent off, reset
the orientation to zero.

__ __


Create a third null, position constrain it to follow the first
null. Second is identical in position so ignore it.

__ __

Constrain the third nulls orientation to the first null.

__ __


Constrain the third nulls orientation to the second null. Open
the top orientation constraint of the third null and adjust
the blend weight. You may need to use a rotation
offset(probably 180 in Y) to get the appropriate blend.

__ __


Use the blend weight to blend from the first null to the
second null orientation, keying it to adhere to the tangent
null as needed.

__ __

Constrain the object you want animated to the third null. 

__ __

Is that what you want?

__ __

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

__


Opinions stated here-in are strictly those of the author and
do not 

represent the opinions of NASA or any other party.

__ __


*From:*softimage-boun...@listproc.autodesk.com

>

[mailto:softimage-boun...@listproc.autodesk.com

>]
 *On Behalf
Of *Paul Griswold
*Sent:* Thursday, January 02, 2014 2:02 PM
*To:* 
softimage@listproc.autodesk.com

>
*Subject:* path constrain Q (duh moment)

__ __


When you path constrain an object & have it point along the
path as well as maintain tangency, how do you get it to reset
it's rotations back to 0,0,0 when you scrub back to frame 1?

__ __


Setting a key causes unwanted rotations & setting a neutral
pose doesn't seem to work.

__ _

Re: path constrain Q (duh moment)

2014-01-02 Thread Alan Fregtman
It might be easier to just have an upvector null that you animate or place
in a convenient position.



On Thu, Jan 2, 2014 at 3:55 PM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> That's what I thought, but giving it a keyframe at frame zero gave me
> unwanted roll along the path.  I probably could fix it by keyframing the
> roll.  I just am trying to understand it better.
> ᐧ
>
>
> On Thu, Jan 2, 2014 at 3:51 PM, Eric Thivierge wrote:
>
>> Objects evaluate keyframes, then constraints so the keyframe should reset
>> the orientation then the constraint will kick in and reevaluate the
>> orientation for you.
>>
>>
>> On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote:
>>
>>> Because you didn't keyframe it?
>>>
>>> Kinematics evaluate per frame and if you jump around too violently in
>>> your timeline you're gonna get inaccuracies unless you lock things
>>> down a bit by using keys or strict upvectoring. Keys give it a
>>> starting point from onto which to evaluate the constraints on.
>>>
>>>
>>>
>>> On Thu, Jan 2, 2014 at 3:33 PM, Paul Griswold
>>> >> > wrote:
>>>
>>> Yes and no.  I guess more than anything I don't understand why, if
>>> an object has a 0,0,0 rotation on frame 0, but path constrained.
>>>  Why when you jump from a frame back to frame 0 does it inherit
>>> whatever rotation it had rather than return to 0,0,0?
>>> ᐧ
>>>
>>>
>>> On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux, Joseph G.
>>> (LARC-E1A)[LITES] >> > wrote:
>>>
>>> Create a path(curve).
>>>
>>> __ __
>>>
>>> Create a null.
>>>
>>> __ __
>>>
>>>
>>> Path animate the null to the path, set it to tangent and set
>>> the up vector.
>>>
>>> __ __
>>>
>>>
>>> Duplicate the null making it null1. Turn tangent off, reset
>>> the orientation to zero.
>>>
>>> __ __
>>>
>>>
>>> Create a third null, position constrain it to follow the first
>>> null. Second is identical in position so ignore it.
>>>
>>> __ __
>>>
>>> Constrain the third nulls orientation to the first null.
>>>
>>> __ __
>>>
>>>
>>> Constrain the third nulls orientation to the second null. Open
>>> the top orientation constraint of the third null and adjust
>>> the blend weight. You may need to use a rotation
>>> offset(probably 180 in Y) to get the appropriate blend.
>>>
>>> __ __
>>>
>>>
>>> Use the blend weight to blend from the first null to the
>>> second null orientation, keying it to adhere to the tangent
>>> null as needed.
>>>
>>> __ __
>>>
>>> Constrain the object you want animated to the third null. 
>>>
>>> __ __
>>>
>>> Is that what you want?
>>>
>>> __ __
>>>
>>> --
>>>
>>> Joey Ponthieux
>>>
>>> LaRC Information Technology Enhanced Services (LITES)
>>>
>>> Mymic Technical Services
>>>
>>> NASA Langley Research Center
>>>
>>> __
>>>
>>>
>>> Opinions stated here-in are strictly those of the author and
>>> do not 
>>>
>>> represent the opinions of NASA or any other party.
>>>
>>> __ __
>>>
>>> *From:*softimage-boun...@listproc.autodesk.com
>>> 
>>> [mailto:softimage-boun...@listproc.autodesk.com
>>> ] *On Behalf
>>> Of *Paul Griswold
>>> *Sent:* Thursday, January 02, 2014 2:02 PM
>>> *To:* softimage@listproc.autodesk.com
>>> 
>>> *Subject:* path constrain Q (duh moment)
>>>
>>> __ __
>>>
>>>
>>> When you path constrain an object & have it point along the
>>> path as well as maintain tangency, how do you get it to reset
>>> it's rotations back to 0,0,0 when you scrub back to frame 1?
>>>
>>> __ __
>>>
>>>
>>> Setting a key causes unwanted rotations & setting a neutral
>>> pose doesn't seem to work.
>>>
>>> __ __
>>>
>>> I know this is a face-palm moment
>>>
>>> __ __
>>>
>>> -Paul
>>>
>>> __ __
>>>
>>> ᐧ
>>>
>>>
>>>
>>>
>>
>


Re: path constrain Q (duh moment)

2014-01-02 Thread Eric Thivierge
If you constrain an object to a path and need to maintain a 
controllable orientation you usually need to set an up vector object 
that you can manipulate to maintain a consistent alignment.


If you want to control the roll manually, turn off the up vector check 
box and keyframe by hand with the tangent axis still turned on.


On Thursday, January 02, 2014 3:55:46 PM, Paul Griswold wrote:

That's what I thought, but giving it a keyframe at frame zero gave me
unwanted roll along the path.  I probably could fix it by keyframing
the roll.  I just am trying to understand it better.
ᐧ


On Thu, Jan 2, 2014 at 3:51 PM, Eric Thivierge mailto:ethivie...@hybride.com>> wrote:

Objects evaluate keyframes, then constraints so the keyframe
should reset the orientation then the constraint will kick in and
reevaluate the orientation for you.


On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote:

Because you didn't keyframe it?

Kinematics evaluate per frame and if you jump around too
violently in
your timeline you're gonna get inaccuracies unless you lock things
down a bit by using keys or strict upvectoring. Keys give it a
starting point from onto which to evaluate the constraints on.



On Thu, Jan 2, 2014 at 3:33 PM, Paul Griswold
mailto:pgrisw...@fusiondigitalproductions.com>
>> wrote:

Yes and no.  I guess more than anything I don't understand
why, if
an object has a 0,0,0 rotation on frame 0, but path
constrained.
 Why when you jump from a frame back to frame 0 does it
inherit
whatever rotation it had rather than return to 0,0,0?
ᐧ


On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] mailto:j.ponthi...@nasa.gov>
>> wrote:

Create a path(curve).

__ __

Create a null.

__ __


Path animate the null to the path, set it to tangent
and set
the up vector.

__ __


Duplicate the null making it null1. Turn tangent off,
reset
the orientation to zero.

__ __


Create a third null, position constrain it to follow
the first
null. Second is identical in position so ignore it.

__ __

Constrain the third nulls orientation to the first
null.

__ __


Constrain the third nulls orientation to the second
null. Open
the top orientation constraint of the third null and
adjust
the blend weight. You may need to use a rotation
offset(probably 180 in Y) to get the appropriate
blend.

__ __


Use the blend weight to blend from the first null to the
second null orientation, keying it to adhere to the
tangent
null as needed.

__ __

Constrain the object you want animated to the third
null. 

__ __

Is that what you want?

__ __

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center




Opinions stated here-in are strictly those of the
author and
do not 

represent the opinions of NASA or any other party.

__ __

*From:*softimage-bounces@__listproc.autodesk.com

>
[mailto:softimage-bounces@__listproc.autodesk.com

>] *On Behalf
Of *Paul Griswold
*Sent:* Thursday, January 02, 2014 2:02 PM
*To:* softimage@listproc.autodesk.__com

>
*Subject:* path constrain Q (duh moment)

__ __


When you path constrain an object & have it point
al

Re: path constrain Q (duh moment)

2014-01-02 Thread Paul Griswold
That's what I thought, but giving it a keyframe at frame zero gave me
unwanted roll along the path.  I probably could fix it by keyframing the
roll.  I just am trying to understand it better.
ᐧ


On Thu, Jan 2, 2014 at 3:51 PM, Eric Thivierge wrote:

> Objects evaluate keyframes, then constraints so the keyframe should reset
> the orientation then the constraint will kick in and reevaluate the
> orientation for you.
>
>
> On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote:
>
>> Because you didn't keyframe it?
>>
>> Kinematics evaluate per frame and if you jump around too violently in
>> your timeline you're gonna get inaccuracies unless you lock things
>> down a bit by using keys or strict upvectoring. Keys give it a
>> starting point from onto which to evaluate the constraints on.
>>
>>
>>
>> On Thu, Jan 2, 2014 at 3:33 PM, Paul Griswold
>> > > wrote:
>>
>> Yes and no.  I guess more than anything I don't understand why, if
>> an object has a 0,0,0 rotation on frame 0, but path constrained.
>>  Why when you jump from a frame back to frame 0 does it inherit
>> whatever rotation it had rather than return to 0,0,0?
>> ᐧ
>>
>>
>> On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux, Joseph G.
>> (LARC-E1A)[LITES] > > wrote:
>>
>> Create a path(curve).
>>
>> __ __
>>
>> Create a null.
>>
>> __ __
>>
>>
>> Path animate the null to the path, set it to tangent and set
>> the up vector.
>>
>> __ __
>>
>>
>> Duplicate the null making it null1. Turn tangent off, reset
>> the orientation to zero.
>>
>> __ __
>>
>>
>> Create a third null, position constrain it to follow the first
>> null. Second is identical in position so ignore it.
>>
>> __ __
>>
>> Constrain the third nulls orientation to the first null.
>>
>> __ __
>>
>>
>> Constrain the third nulls orientation to the second null. Open
>> the top orientation constraint of the third null and adjust
>> the blend weight. You may need to use a rotation
>> offset(probably 180 in Y) to get the appropriate blend.
>>
>> __ __
>>
>>
>> Use the blend weight to blend from the first null to the
>> second null orientation, keying it to adhere to the tangent
>> null as needed.
>>
>> __ __
>>
>> Constrain the object you want animated to the third null. 
>>
>> __ __
>>
>> Is that what you want?
>>
>> __ __
>>
>> --
>>
>> Joey Ponthieux
>>
>> LaRC Information Technology Enhanced Services (LITES)
>>
>> Mymic Technical Services
>>
>> NASA Langley Research Center
>>
>> __
>>
>>
>> Opinions stated here-in are strictly those of the author and
>> do not 
>>
>> represent the opinions of NASA or any other party.
>>
>> __ __
>>
>> *From:*softimage-boun...@listproc.autodesk.com
>> 
>> [mailto:softimage-boun...@listproc.autodesk.com
>> ] *On Behalf
>> Of *Paul Griswold
>> *Sent:* Thursday, January 02, 2014 2:02 PM
>> *To:* softimage@listproc.autodesk.com
>> 
>> *Subject:* path constrain Q (duh moment)
>>
>> __ __
>>
>>
>> When you path constrain an object & have it point along the
>> path as well as maintain tangency, how do you get it to reset
>> it's rotations back to 0,0,0 when you scrub back to frame 1?
>>
>> __ __
>>
>>
>> Setting a key causes unwanted rotations & setting a neutral
>> pose doesn't seem to work.
>>
>> __ __
>>
>> I know this is a face-palm moment
>>
>> __ __
>>
>> -Paul
>>
>> __ __
>>
>> ᐧ
>>
>>
>>
>>
>


RE: path constrain Q (duh moment)

2014-01-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I assume you are not applying an up vector and the object is demonstrating a 
“roll” when setting back to frame 0? In other words its obeying the tangency 
expected at Frame 0 but not the roll, is that correct?

If that’s the case its because it is acting like a “position” constraint at a 
point along the curve which is also inheriting curve tangency as a constraint 
also. If no up vector is applied it will attempt to inherit as much of the 
orientation as possible because it’s a constraint and not a keyframe.

If it was an explicit  keyframe it would do what you expect, else you need an 
up vector to control the rotation.

When the object was at 0,0,0 at Frame 0 it is assumed that there was no 
orientation keyframe, at least that is the assumption with available 
information. If it just happens to be 0,0,0 because that was its creation state 
or whatever, it does not know what to return to if it was not keyframed or some 
other constraint is set to control the roll.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Thursday, January 02, 2014 3:33 PM
To: softimage@listproc.autodesk.com
Subject: Re: path constrain Q (duh moment)

Yes and no.  I guess more than anything I don't understand why, if an object 
has a 0,0,0 rotation on frame 0, but path constrained.  Why when you jump from 
a frame back to frame 0 does it inherit whatever rotation it had rather than 
return to 0,0,0?
[https://mailfoogae.appspot.com/t?sender=pgriswold%40fusiondigitalproductions.com&type=zerocontent&guid=32127dcd-8809-4e8a-802b-b5226d0875ae]ᐧ

On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
mailto:j.ponthi...@nasa.gov>> wrote:
Create a path(curve).

Create a null.

Path animate the null to the path, set it to tangent and set the up vector.

Duplicate the null making it null1. Turn tangent off, reset the orientation to 
zero.

Create a third null, position constrain it to follow the first null. Second is 
identical in position so ignore it.

Constrain the third nulls orientation to the first null.

Constrain the third nulls orientation to the second null. Open the top 
orientation constraint of the third null and adjust the blend weight. You may 
need to use a rotation offset(probably 180 in Y) to get the appropriate blend.

Use the blend weight to blend from the first null to the second null 
orientation, keying it to adhere to the tangent null as needed.

Constrain the object you want animated to the third null.

Is that what you want?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Paul Griswold
Sent: Thursday, January 02, 2014 2:02 PM
To: softimage@listproc.autodesk.com
Subject: path constrain Q (duh moment)

When you path constrain an object & have it point along the path as well as 
maintain tangency, how do you get it to reset it's rotations back to 0,0,0 when 
you scrub back to frame 1?

Setting a key causes unwanted rotations & setting a neutral pose doesn't seem 
to work.

I know this is a face-palm moment

-Paul

[https://mailfoogae.appspot.com/t?sender=pgrisw...@fusiondigitalproductions.com&type=zerocontent&guid=be00b853-9de5-4b01-accd-845f578f950d]ᐧ



Re: path constrain Q (duh moment)

2014-01-02 Thread Eric Thivierge
Objects evaluate keyframes, then constraints so the keyframe should 
reset the orientation then the constraint will kick in and reevaluate 
the orientation for you.


On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote:

Because you didn't keyframe it?

Kinematics evaluate per frame and if you jump around too violently in
your timeline you're gonna get inaccuracies unless you lock things
down a bit by using keys or strict upvectoring. Keys give it a
starting point from onto which to evaluate the constraints on.



On Thu, Jan 2, 2014 at 3:33 PM, Paul Griswold
mailto:pgrisw...@fusiondigitalproductions.com>> wrote:

Yes and no.  I guess more than anything I don't understand why, if
an object has a 0,0,0 rotation on frame 0, but path constrained.
 Why when you jump from a frame back to frame 0 does it inherit
whatever rotation it had rather than return to 0,0,0?
ᐧ


On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] mailto:j.ponthi...@nasa.gov>> wrote:

Create a path(curve).

__ __

Create a null.

__ __

Path animate the null to the path, set it to tangent and set
the up vector.

__ __

Duplicate the null making it null1. Turn tangent off, reset
the orientation to zero.

__ __

Create a third null, position constrain it to follow the first
null. Second is identical in position so ignore it.

__ __

Constrain the third nulls orientation to the first null.

__ __

Constrain the third nulls orientation to the second null. Open
the top orientation constraint of the third null and adjust
the blend weight. You may need to use a rotation
offset(probably 180 in Y) to get the appropriate blend.

__ __

Use the blend weight to blend from the first null to the
second null orientation, keying it to adhere to the tangent
null as needed.

__ __

Constrain the object you want animated to the third null. 

__ __

Is that what you want?

__ __

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

Mymic Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and
do not 

represent the opinions of NASA or any other party.

__ __

*From:*softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com
] *On Behalf
Of *Paul Griswold
*Sent:* Thursday, January 02, 2014 2:02 PM
*To:* softimage@listproc.autodesk.com

*Subject:* path constrain Q (duh moment)

__ __

When you path constrain an object & have it point along the
path as well as maintain tangency, how do you get it to reset
it's rotations back to 0,0,0 when you scrub back to frame 1?

__ __

Setting a key causes unwanted rotations & setting a neutral
pose doesn't seem to work.

__ __

I know this is a face-palm moment

__ __

-Paul

__ __

ᐧ







Re: path constrain Q (duh moment)

2014-01-02 Thread Alan Fregtman
Because you didn't keyframe it?

Kinematics evaluate per frame and if you jump around too violently in your
timeline you're gonna get inaccuracies unless you lock things down a bit by
using keys or strict upvectoring. Keys give it a starting point from onto
which to evaluate the constraints on.



On Thu, Jan 2, 2014 at 3:33 PM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> Yes and no.  I guess more than anything I don't understand why, if an
> object has a 0,0,0 rotation on frame 0, but path constrained.  Why when you
> jump from a frame back to frame 0 does it inherit whatever rotation it had
> rather than return to 0,0,0?
> ᐧ
>
>
> On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> j.ponthi...@nasa.gov> wrote:
>
>>  Create a path(curve).
>>
>>
>>
>> Create a null.
>>
>>
>>
>> Path animate the null to the path, set it to tangent and set the up
>> vector.
>>
>>
>>
>> Duplicate the null making it null1. Turn tangent off, reset the
>> orientation to zero.
>>
>>
>>
>> Create a third null, position constrain it to follow the first null.
>> Second is identical in position so ignore it.
>>
>>
>>
>> Constrain the third nulls orientation to the first null.
>>
>>
>>
>> Constrain the third nulls orientation to the second null. Open the top
>> orientation constraint of the third null and adjust the blend weight. You
>> may need to use a rotation offset(probably 180 in Y) to get the appropriate
>> blend.
>>
>>
>>
>> Use the blend weight to blend from the first null to the second null
>> orientation, keying it to adhere to the tangent null as needed.
>>
>>
>>
>> Constrain the object you want animated to the third null.
>>
>>
>>
>> Is that what you want?
>>
>>
>>
>> --
>>
>> Joey Ponthieux
>>
>> LaRC Information Technology Enhanced Services (LITES)
>>
>> Mymic Technical Services
>>
>> NASA Langley Research Center
>>
>> __
>>
>> Opinions stated here-in are strictly those of the author and do not
>>
>> represent the opinions of NASA or any other party.
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Griswold
>> *Sent:* Thursday, January 02, 2014 2:02 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* path constrain Q (duh moment)
>>
>>
>>
>> When you path constrain an object & have it point along the path as well
>> as maintain tangency, how do you get it to reset it's rotations back to
>> 0,0,0 when you scrub back to frame 1?
>>
>>
>>
>> Setting a key causes unwanted rotations & setting a neutral pose doesn't
>> seem to work.
>>
>>
>>
>> I know this is a face-palm moment
>>
>>
>>
>> -Paul
>>
>>
>>
>> ᐧ
>>
>
>


Re: path constrain Q (duh moment)

2014-01-02 Thread Paul Griswold
Yes and no.  I guess more than anything I don't understand why, if an
object has a 0,0,0 rotation on frame 0, but path constrained.  Why when you
jump from a frame back to frame 0 does it inherit whatever rotation it had
rather than return to 0,0,0?
ᐧ


On Thu, Jan 2, 2014 at 2:28 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:

>  Create a path(curve).
>
>
>
> Create a null.
>
>
>
> Path animate the null to the path, set it to tangent and set the up vector.
>
>
>
> Duplicate the null making it null1. Turn tangent off, reset the
> orientation to zero.
>
>
>
> Create a third null, position constrain it to follow the first null.
> Second is identical in position so ignore it.
>
>
>
> Constrain the third nulls orientation to the first null.
>
>
>
> Constrain the third nulls orientation to the second null. Open the top
> orientation constraint of the third null and adjust the blend weight. You
> may need to use a rotation offset(probably 180 in Y) to get the appropriate
> blend.
>
>
>
> Use the blend weight to blend from the first null to the second null
> orientation, keying it to adhere to the tangent null as needed.
>
>
>
> Constrain the object you want animated to the third null.
>
>
>
> Is that what you want?
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> Mymic Technical Services
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Griswold
> *Sent:* Thursday, January 02, 2014 2:02 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* path constrain Q (duh moment)
>
>
>
> When you path constrain an object & have it point along the path as well
> as maintain tangency, how do you get it to reset it's rotations back to
> 0,0,0 when you scrub back to frame 1?
>
>
>
> Setting a key causes unwanted rotations & setting a neutral pose doesn't
> seem to work.
>
>
>
> I know this is a face-palm moment
>
>
>
> -Paul
>
>
>
> ᐧ
>


Re: A new cage deformer

2014-01-02 Thread Jeremie Passerin
he he , I got the feeling you still have your head down under !
testing right now. ;-)


On 2 January 2014 11:27, Ahmidou Lyazidi  wrote:

> Damn it!!
> I just re-updated with the good file. Can you please try again?
>
> Cheers!
>
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
> 2014/1/2 Jeremie Passerin 
>
>> Thanks for the update Ahmidou !
>> Are you sure you attached the right addon to your post ?
>> I only see one command in this addon, no menu and not really some working
>> code
>>
>> This won't work anywhere else but on your machine :D
>>
>> # python
>> sel = xsi.Selection
>> sel.AddProperty("E:\\XSI_DEV\\DEV_WORKGROUP\\Application\\Plugins\\PMVC.preset",
>> 0, "PMVC")
>>  Happy new year though ! Hope you'll have a great 2014 !
>>
>>
>> On 2 January 2014 09:17, Ahmidou Lyazidi  wrote:
>>
>>> Hey,
>>> I've updated the plugin, so now a script is generating the coordinates
>>> as static ice attributes.
>>> same link:
>>> http://www.si-community.com/community/viewtopic.php?p=39308#p39308
>>> You'll fin the command in the deformation menu.
>>> Tell me if it's working for you.
>>>
>>> Cheers, and Happy New Year!
>>>
>>>  ---
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>> http://www.cappuccino-films.com
>>>
>>>
>>> 2013/12/28 Ahmidou.xsi 
>>>
>>> So you are right Vincent :)

 Le 28 déc. 2013 à 18:06, Vincent Ullmann <
 vincent.ullm...@googlemail.com> a écrit :

 Some News:
 Same Error here on 2014 SP2

 Error could be there:


 Am 12/18/2013 10:25, schrieb Matt Morris:

 Using 2014sp2 and have the same error when trying to connect the
 initPMVC.

  Thanks for being so generous with your compounds ahmidou!


  On 18 December 2013 08:09, Andreas Böinghoff wrote:

>  I got the same error here with SI 2013 SP1.
>
> Andreas
>
>
> On 12/18/2013 5:34 AM, Alok Gandhi wrote:
>
>  Hi Ahmidou,
>
>  I am getting the same error as Jeremie. From what I concur, the phi
> distribution on sphere node furnishes an array of position which is 
> plugged
> into the direction of the a raycast node. The direction can be either a
> single vector or vector per point of the deformee while you are are
> supplying an array of vector, thereby causing incompatible types error.
>
>  I did not have time to compare your implementation with the paper to
> further debug this, but this can give you an direction to further solve
> this issue.
>
>  Either that or we are not setting up in the tree in the correct way.
>
>
> On Tue, Dec 17, 2013 at 9:09 PM, Jeremie Passerin  > wrote:
>
>> Not sure, I'll try again tomorrow morning..
>>
>>  if anyone else on the list is testing it, let me know if it works
>> for you.
>>
>>  thanks again for sharing, that might be a nice addition to my tool
>> set !
>>
>>
>> On 17 December 2013 17:32, Ahmidou.xsi  wrote:
>>
>>>  I'm not in front on my computer, but what kind of error did you
>>> got?
>>>
>>> Le 18 déc. 2013 à 11:52, Jeremie Passerin  a
>>> écrit :
>>>
>>>Nice job Ahmidou !
>>> Looks pretty straight forward but I wasn't able to make it work yet.
>>> :D
>>> I got an error on the phi distribution on Sphere... I might be doing
>>> something wrong.
>>> I'm using XSI 2013, could that be it ?
>>>
>>>  Here is what I've done
>>>
>>>
>>>  # python
>>>  xsi = Application
>>>
>>>  # Your path here !
>>> compoundPath =
>>> "source\\source\\dev\\passerin\\blurdev\\workgroups\\xsi_blurdev\\data\\Compounds"
>>>
>>>  xsi.CreatePrim("Sphere", "MeshSurface", "", "")
>>> xsi.SetValue("sphere.polymsh.geom.subdivu", 24, "")
>>> xsi.SetValue("sphere.polymsh.geom.subdivv", 24, "")
>>> xsi.FreezeObj("", "", "")
>>> xsi.CreatePrim("Cube", "MeshSurface", "", "")
>>> xsi.SetValue("cube.cube.length", 9, "")
>>> xsi.ApplyTopoOp("TriangulatePolygons", "cube", "siUnspecified",
>>> "siPersistentOperation", "")
>>> xsi.FreezeObj("", "", "")
>>>
>>>  xsi.SelectObj("sphere", "", True)
>>> xsi.ApplyOp("ICETree", "sphere", "siNode", "", "", 0)
>>> xsi.AddICECompoundNode(compoundPath+"\\initPMVC.xsicompound",
>>> "sphere.polymsh.ICETree")
>>> xsi.ConnectICENodes("sphere.polymsh.ICETree.port1",
>>> "sphere.polymsh.ICETree.initPMVC.Execute")
>>> xsi.SelectObj("cube", "", "")
>>> xsi.AddICENode("GetDataNode", "sphere.polymsh.ICETree")
>>> xsi.SetValue("sphere.polymsh.ICETree.SceneReferenceNode.reference",
>>> "cube", "")
>>> xsi.ConnectICENodes("sphere.polymsh.ICETree.initPMVC.cage",
>>> "sphere.polymsh.ICETree.SceneReferenc

Re: Mailing list year in review

2014-01-02 Thread Eric Turman
I just got out a bag of popcorn and went over that force velocity thread
again ;)


On Thu, Jan 2, 2014 at 1:50 PM, Eric Thivierge wrote:

> Matt's as well no? Forget it if they are both debating something in the
> same thread. :P
>
>
> On Thursday, January 02, 2014 2:48:27 PM, Gustavo Eggert Boehs wrote:
>
>> As we dwell on counting methods Raff's post should have a multiplier
>> of 2 for length.
>>
>> Em 02/01/2014 16:53, "Ed Harriss" > > escreveu:
>>
>> It’s all about quality not quantity.
>>
>> __ __
>>
>> Ed
>>
>> __ __
>>
>> *From:*softimage-boun...@listproc.autodesk.com
>> 
>> [mailto:softimage-boun...@listproc.autodesk.com
>> ] *On Behalf Of
>> *Matt Lind
>> *Sent:* Thursday, January 02, 2014 1:49 PM
>> *To:* softimage@listproc.autodesk.com
>> 
>> *Subject:* RE: Mailing list year in review
>>
>> __ __
>>
>> 382 posts and I’m #2?This list is definitely slowing down.
>>
>> __ __
>>
>> __ __
>>
>> Matt
>>
>> __ __
>>
>> __ __
>>
>> __ __
>>
>> *From:*softimage-boun...@listproc.autodesk.com
>> 
>> [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
>> *Stephen Blair
>> *Sent:* Thursday, January 02, 2014 8:03 AM
>> *To:* softimage@listproc.autodesk.com
>> 
>> *Subject:* Mailing list year in review
>>
>> __ __
>>
>> http://wp.me/powV4-2WA
>>
>> __ __
>>
>> A few top-10-type lists for the year that just ended.
>>
>>
>


-- 




-=T=-


Re: Mailing list year in review

2014-01-02 Thread Eric Thivierge
Matt's as well no? Forget it if they are both debating something in the 
same thread. :P


On Thursday, January 02, 2014 2:48:27 PM, Gustavo Eggert Boehs wrote:

As we dwell on counting methods Raff's post should have a multiplier
of 2 for length.

Em 02/01/2014 16:53, "Ed Harriss" mailto:ed.harr...@sas.com>> escreveu:

It’s all about quality not quantity.

__ __

Ed

__ __

*From:*softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com
] *On Behalf Of
*Matt Lind
*Sent:* Thursday, January 02, 2014 1:49 PM
*To:* softimage@listproc.autodesk.com

*Subject:* RE: Mailing list year in review

__ __

382 posts and I’m #2?This list is definitely slowing down.

__ __

__ __

Matt

__ __

__ __

__ __

*From:*softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Stephen Blair
*Sent:* Thursday, January 02, 2014 8:03 AM
*To:* softimage@listproc.autodesk.com

*Subject:* Mailing list year in review

__ __

http://wp.me/powV4-2WA

__ __

A few top-10-type lists for the year that just ended.





RE: Mailing list year in review

2014-01-02 Thread Gustavo Eggert Boehs
As we dwell on counting methods Raff's post should have a multiplier of 2
for length.
Em 02/01/2014 16:53, "Ed Harriss"  escreveu:

>  It’s all about quality not quantity.
>
>
>
> Ed
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Lind
> *Sent:* Thursday, January 02, 2014 1:49 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: Mailing list year in review
>
>
>
> 382 posts and I’m #2?This list is definitely slowing down.
>
>
>
>
>
> Matt
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com]
> *On Behalf Of *Stephen Blair
> *Sent:* Thursday, January 02, 2014 8:03 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Mailing list year in review
>
>
>
> http://wp.me/powV4-2WA
>
>
>
> A few top-10-type lists for the year that just ended.
>


Re: Mailing list year in review

2014-01-02 Thread Gustavo Eggert Boehs
Nice to see "difference between force and velocity" up there. :)

Miss that thread, maybe we could resurrect it!
Em 02/01/2014 14:42, "Alan Fregtman"  escreveu:

> I do other things than reply here, I swear! :p Nice stats.
>
> Happy new year everyone! :)
>
>
>
> On Thu, Jan 2, 2014 at 11:08 AM, Eric Thivierge wrote:
>
>> I always like to see these stats.
>>
>> Super happy to see that Raf beat me this year on post count. :) Not
>> surprised Mr. Fregtman still sits atop his throne as well.
>>
>> Good luck in the New Year everyone!
>>
>> Eric T.
>>
>>
>> On Thursday, January 02, 2014 11:02:46 AM, Stephen Blair wrote:
>>
>>> http://wp.me/powV4-2WA
>>>
>>> A few top-10-type lists for the year that just ended.
>>>
>>
>>
>


RE: path constrain Q (duh moment)

2014-01-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Create a path(curve).

Create a null.

Path animate the null to the path, set it to tangent and set the up vector.

Duplicate the null making it null1. Turn tangent off, reset the orientation to 
zero.

Create a third null, position constrain it to follow the first null. Second is 
identical in position so ignore it.

Constrain the third nulls orientation to the first null.

Constrain the third nulls orientation to the second null. Open the top 
orientation constraint of the third null and adjust the blend weight. You may 
need to use a rotation offset(probably 180 in Y) to get the appropriate blend.

Use the blend weight to blend from the first null to the second null 
orientation, keying it to adhere to the tangent null as needed.

Constrain the object you want animated to the third null.

Is that what you want?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Thursday, January 02, 2014 2:02 PM
To: softimage@listproc.autodesk.com
Subject: path constrain Q (duh moment)

When you path constrain an object & have it point along the path as well as 
maintain tangency, how do you get it to reset it's rotations back to 0,0,0 when 
you scrub back to frame 1?

Setting a key causes unwanted rotations & setting a neutral pose doesn't seem 
to work.

I know this is a face-palm moment

-Paul

[https://mailfoogae.appspot.com/t?sender=pgriswold%40fusiondigitalproductions.com&type=zerocontent&guid=be00b853-9de5-4b01-accd-845f578f950d]ᐧ


Re: A new cage deformer

2014-01-02 Thread Ahmidou Lyazidi
Damn it!!
I just re-updated with the good file. Can you please try again?

Cheers!

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2014/1/2 Jeremie Passerin 

> Thanks for the update Ahmidou !
> Are you sure you attached the right addon to your post ?
> I only see one command in this addon, no menu and not really some working
> code
>
> This won't work anywhere else but on your machine :D
>
> # python
> sel = xsi.Selection
> sel.AddProperty("E:\\XSI_DEV\\DEV_WORKGROUP\\Application\\Plugins\\PMVC.preset",
> 0, "PMVC")
>  Happy new year though ! Hope you'll have a great 2014 !
>
>
> On 2 January 2014 09:17, Ahmidou Lyazidi  wrote:
>
>> Hey,
>> I've updated the plugin, so now a script is generating the coordinates as
>> static ice attributes.
>> same link:
>> http://www.si-community.com/community/viewtopic.php?p=39308#p39308
>> You'll fin the command in the deformation menu.
>> Tell me if it's working for you.
>>
>> Cheers, and Happy New Year!
>>
>>  ---
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>>
>> 2013/12/28 Ahmidou.xsi 
>>
>> So you are right Vincent :)
>>>
>>> Le 28 déc. 2013 à 18:06, Vincent Ullmann 
>>> a écrit :
>>>
>>> Some News:
>>> Same Error here on 2014 SP2
>>>
>>> Error could be there:
>>>
>>>
>>> Am 12/18/2013 10:25, schrieb Matt Morris:
>>>
>>> Using 2014sp2 and have the same error when trying to connect the
>>> initPMVC.
>>>
>>>  Thanks for being so generous with your compounds ahmidou!
>>>
>>>
>>>  On 18 December 2013 08:09, Andreas Böinghoff wrote:
>>>
  I got the same error here with SI 2013 SP1.

 Andreas


 On 12/18/2013 5:34 AM, Alok Gandhi wrote:

  Hi Ahmidou,

  I am getting the same error as Jeremie. From what I concur, the phi
 distribution on sphere node furnishes an array of position which is plugged
 into the direction of the a raycast node. The direction can be either a
 single vector or vector per point of the deformee while you are are
 supplying an array of vector, thereby causing incompatible types error.

  I did not have time to compare your implementation with the paper to
 further debug this, but this can give you an direction to further solve
 this issue.

  Either that or we are not setting up in the tree in the correct way.


 On Tue, Dec 17, 2013 at 9:09 PM, Jeremie Passerin 
 wrote:

> Not sure, I'll try again tomorrow morning..
>
>  if anyone else on the list is testing it, let me know if it works
> for you.
>
>  thanks again for sharing, that might be a nice addition to my tool
> set !
>
>
> On 17 December 2013 17:32, Ahmidou.xsi  wrote:
>
>>  I'm not in front on my computer, but what kind of error did you got?
>>
>> Le 18 déc. 2013 à 11:52, Jeremie Passerin  a
>> écrit :
>>
>>Nice job Ahmidou !
>> Looks pretty straight forward but I wasn't able to make it work yet.
>> :D
>> I got an error on the phi distribution on Sphere... I might be doing
>> something wrong.
>> I'm using XSI 2013, could that be it ?
>>
>>  Here is what I've done
>>
>>
>>  # python
>>  xsi = Application
>>
>>  # Your path here !
>> compoundPath =
>> "source\\source\\dev\\passerin\\blurdev\\workgroups\\xsi_blurdev\\data\\Compounds"
>>
>>  xsi.CreatePrim("Sphere", "MeshSurface", "", "")
>> xsi.SetValue("sphere.polymsh.geom.subdivu", 24, "")
>> xsi.SetValue("sphere.polymsh.geom.subdivv", 24, "")
>> xsi.FreezeObj("", "", "")
>> xsi.CreatePrim("Cube", "MeshSurface", "", "")
>> xsi.SetValue("cube.cube.length", 9, "")
>> xsi.ApplyTopoOp("TriangulatePolygons", "cube", "siUnspecified",
>> "siPersistentOperation", "")
>> xsi.FreezeObj("", "", "")
>>
>>  xsi.SelectObj("sphere", "", True)
>> xsi.ApplyOp("ICETree", "sphere", "siNode", "", "", 0)
>> xsi.AddICECompoundNode(compoundPath+"\\initPMVC.xsicompound",
>> "sphere.polymsh.ICETree")
>> xsi.ConnectICENodes("sphere.polymsh.ICETree.port1",
>> "sphere.polymsh.ICETree.initPMVC.Execute")
>> xsi.SelectObj("cube", "", "")
>> xsi.AddICENode("GetDataNode", "sphere.polymsh.ICETree")
>> xsi.SetValue("sphere.polymsh.ICETree.SceneReferenceNode.reference",
>> "cube", "")
>> xsi.ConnectICENodes("sphere.polymsh.ICETree.initPMVC.cage",
>> "sphere.polymsh.ICETree.SceneReferenceNode.outname")
>> xsi.SelectObj("sphere", "", True)
>> xsi.ApplyOp("ICETree", "sphere", "siNode", "", "", 0)
>> xsi.MoveOperatorAfter("sphere.polymsh", "sphere.polymsh.ICETree1",
>> "sphere.polymsh.shapemarker")
>> xsi.AddICECompoundNode(compoundPath+"\\PMVC.xsicompound",
>> "sphere.polymsh.ICETree1")
>> xsi.Connect

Re: rumor, Soft dead within the next year

2014-01-02 Thread Gustavo Eggert Boehs
As somebody said before on this list we are all grown ups, if SI dies we
will adapt.
I have to teach kids to do 3d animation using Max on a daily basis, so when
questions of workflow come up you can imagine I feel like the devil. "Do we
really need to do this?" "There has got to be an easier way for this by
now". It is freaking 2014 and we have to tell them about editmesh,
editpoly, gpoly, it is a mess... but we get through it!
For now it is great to use SI as a personal secret weapon and be able to
cook custom deformers, simulators, rig components and have other people's
jaw drop. Will use it for as long as I can. After that things like FE or HE
may come to substitute it.
May everyone have a great 2015!
Em 02/01/2014 15:57, "Francisco Criado"  escreveu:

> Hi guys, happy new year!
>
> Would like to add that as an example the Argentinian market, not an
> industry reference but last year with Metegol film (
> http://www.youtube.com/watch?v=6o8_iHpXZyw) has changed. in the last 10
> years from having the majority of 3d houses (the ones that opened up the
> market here) from Softimage to Maya, leaving a few companies, less than 3
> working with Softimage. And i´m talking that nowadays there are more than
> 200 studios in Buenos Aires. I´ve been lucky to get the chance of being an
> influence on other latin american countries, like Mexico, for an animated
> feature film, and decided to go with Softimage all the way, and since i was
> out of the project, the person that took my job decided to go through maya
> and all kind of problems appeared.
> What i´m trying to say here is that softimage users we know the big
> advantages it has compared to 3dsmax and maya, in my case as freelance
> working on studios for short term, when i see the rest of the project team
> running against issues in maya, that in softimage doesn´t even exist, or
> taking maybe three times longer  for doing a simple thing, just try to show
> them soft as a simple life saver.Despite this is getting harder and harder
> foe me to get a job in the market, and (in my case) forget about getting a
> work in London, Vancouver, or somewhere in the US, getting a work visa is
> almost impossible.
> So yes, time to time learning maya, waiting for feeling comfortable enough
> to move definitely, and suffering it a lot!
> Just my 2 cents.
>
> F.
>
>
>
>
> 2014/1/2 Andy Jones 
>
>> It doesn't change anything about the job market, but one thing to keep in
>> mind about rumors from Autodesk:
>>
>> I may have it wrong, as I'm by no means a lawyer but I believe if there
>> were an actual rumor about Autodesk's plans that wasn't issued publicly in
>> a press release, it would be illegal, since people "in the know" could sell
>> Autodesk stock on any rumors that Softimage would be getting shelved (the
>> assumption being that the surge of new Houdini & Modo users would have some
>> negative impact on AD stock prices).
>>
>> It's certainly possible for a legitimate leak of information to occur,
>> but it most likely wouldn't be coming from anyone who _really_ knows what
>> the plan is.  If it were, that person would be taking a very big risk.
>>
>> Point being, I would take anything labeled as a "rumor" with a grain of
>> salt.  I'm not naive -- most things like this do originate somewhere.  My
>> guess would be that most such rumors are coming from AD employees trying to
>> fend off ongoing questions about the future from industry people like us.
>>  So they might have some grain of truth behind them, but anything with a
>> timestamp like "within the year" is likely to be somebody's own speculation.
>>
>>
>>
>> On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson 
>> wrote:
>>
>>> I am extremely lucky to work freelance, so that I am not directed to use
>>> any
>>> particular software for any particular project. As long as it looks good,
>>> my customers are oblivious to what software I am using.
>>>
>>> Whenever I did work for a production facility, on site, I have always
>>> managed
>>> to justify their license purchase. It has a lot to do with the length of
>>> experience
>>> that I have on Softimage.
>>>
>>> So... I use what works best for me ... Softimage ... has since version
>>> 1.0
>>> At least, with all my 3D work. I have tried 3D Max and Maya, just to see
>>> if
>>> they could improve my workflow. I guess I am too entrenched in Softimage
>>> to be able to wrap my head around other 3D app's interface. The others
>>> just seem so clumsy. I realize it is because I am used to a certain
>>> ingrained
>>> workflow that I have developed over the years. The recent addition of
>>> RedShift3D
>>> render software has improved the render speeds, and quality, immensely.
>>> I doubt RedShift would put that much effort into supporting Softimage,
>>> as well as
>>> Maya, if they thought Softimage was going away any time soon.
>>>
>>> If Softimage goes away, which I doubt it will, I will probably learn to
>>> work
>>> Blender, as open source seems to live on forever. It pr

Re: path constrain Q (duh moment)

2014-01-02 Thread Eric Thivierge
You have to make sure you're using a consistent object / position for 
the up vector. When you have the object at 0 in the path slider and 
have set the tangency axis and the up vector reference you'll see it's 
default pose at that position.


If you need a specific orientation at a certain point along the path 
you'll have to animate your up vector object to do so...


On Thursday, January 02, 2014 2:02:26 PM, Paul Griswold wrote:

When you path constrain an object & have it point along the path as
well as maintain tangency, how do you get it to reset it's rotations
back to 0,0,0 when you scrub back to frame 1?

Setting a key causes unwanted rotations & setting a neutral pose
doesn't seem to work.

I know this is a face-palm moment

-Paul

ᐧ




Re: Mailing list year in review

2014-01-02 Thread peter_b
mental ray isn’t even in the keywords anymore!


From: Stephen Blair 
Sent: Thursday, January 02, 2014 5:02 PM
To: softimage@listproc.autodesk.com 
Subject: Mailing list year in review

http://wp.me/powV4-2WA


A few top-10-type lists for the year that just ended.

path constrain Q (duh moment)

2014-01-02 Thread Paul Griswold
When you path constrain an object & have it point along the path as well as
maintain tangency, how do you get it to reset it's rotations back to 0,0,0
when you scrub back to frame 1?

Setting a key causes unwanted rotations & setting a neutral pose doesn't
seem to work.

I know this is a face-palm moment

-Paul

ᐧ


Re: rumor, Soft dead within the next year

2014-01-02 Thread Francisco Criado
Hi Emilio! just wanted to point out that i have no interest to sound
negative, just to show how is softimage market in some parts of the world.
I'll be glad to use soft until i die, but if i do't get any job position
because of using a software that is no longer used on the  local market i
don't have any other chances. In fact i realize you are from Mexico, as an
experience i was very glad to find good softimage users there when i was
hiring for Huevocartoon movie, but not enough to cover all positions. Have
a great year and hope that all mayan zombies realize that are better
chances in this world than dealing with that crap.
F.


On Thursday, January 2, 2014, Emilio Hernandez wrote:

> Well as the postivism changed from the very second day of the year...
>
> I just will add.   Use whatever you want, Maya, Miya, Moya or Muya...
> Because of the studios, bla, bla, bla
>
> Will Soft be dead?  I believe that neither AD knows with certainty.
>
> If it was that easy, they already have killed it.  Like Nayad or
> Combustion and ripping their guts to try to implement it Maya...  The
> biggest Frankenstein of all 3D software.  A monster full of patches and
> pieces of dead software...  But the thing is that it can't drink
> Softimage's blood.
>
> So I really don't care if it is dead.  On my own, I wll never use Maya.  I
> rather prefer to work with a living dead as Softimage.
>
>
>
>
> 2014/1/2 Francisco Criado 
>
> Hi guys, happy new year!
>
> Would like to add that as an example the Argentinian market, not an
> industry reference but last year with Metegol film (NUEVO TRAILER 
> METEGOL)
> has changed. in the last 10 years from having the majority of 3d houses
> (the ones that opened up the market here) from Softimage to Maya, leaving a
> few companies, less than 3 working with Softimage. And i´m talking that
> nowadays there are more than 200 studios in Buenos Aires. I´ve been lucky
> to get the chance of being an influence on other latin american countries,
> like Mexico, for an animated feature film, and decided to go with Softimage
> all the way, and since i was out of the project, the person that took my
> job decided to go through maya and all kind of problems appeared.
> What i´m trying to say here is that softimage users we know the big
> advantages it has compared to 3dsmax and maya, in my case as freelance
> working on studios for short term, when i see the rest of the project team
> running against issues in maya, that in softimage doesn´t even exist, or
> taking maybe three times longer  for doing a simple thing, just try to show
> them soft as a simple life saver.Despite this is getting harder and harder
> foe me to get a job in the market, and (in my case) forget about getting a
> work in London, Vancouver, or somewhere in the US, getting a work visa is
> almost impossible.
> So yes, time to time learning maya, waiting for feeling comfortable enough
> to move definitely, and suffering it a lot!
> Just my 2 cents.
>
> F.
>
>
>
>
> 2014/1/2 Andy Jones 
>
> It doesn't change anything about the job market, but one thing to keep in
> mind about rumors from Autodesk:
>
> I may have it wrong, as I'm by no means a lawyer but I believe if there
> were an actual rumor about Autodesk's plans that wasn't issued publicly in
> a press release, it would be illegal, since people "in the know" could sell
> Autodesk stock on any rumors that Softimage would be getting shelved (the
> assumption being that the surge of new Houdini & Modo users would have some
> negative impact on AD stock prices).
>
> It's certainly possible for a legitimate leak of information to occur, but
> it most likely wouldn't be coming from anyone who _really_ knows what the
> plan is.  If it were, that person would be taking a very big risk.
>
> Point being, I would take anything labeled as a "rumor" with a grain of
> salt.  I'm not naive -- most things like this do originate somewhere.  My
> guess would be that most such rumors are coming from AD employees trying to
> fend off ongoing questions about the future from industry people like us.
>  So they might have some grain of truth behind them, but anything with a
> timestamp like "within the year" is likely to be somebody's own speculation.
>
>
>
> On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson 
> wrote:
>
> I am extremely lucky to work freelance, so that I am not directed to use
> any
> particular software for any particular project. As long as it looks good,
> my customers are oblivious to what software I am using.
>
> Whenever I did work for a production facility, on site, I have always
> managed
> to justify their license purchase. It has a lot to do with the length of
> experience
> that I have on Softimage.
>
> So... I use what works best for me ... Softimage ... has since version 1.0
> At least, with all my 3D work. I have tried 3D Max and Maya, just to see if
> they could improve my workflow. I guess I am too entrenched in Softimage
>

Re: Mailing list year in review

2014-01-02 Thread peter_b
I seriously tried not to be in this list this year – and almost succeeded... 



From: Meng-Yang Lu 
Sent: Thursday, January 02, 2014 7:40 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Mailing list year in review

And now you're back in!  :D   

-Lu



On Thu, Jan 2, 2014 at 10:07 AM, Steven Caron  wrote:

  thanks stephen! 

  i am out of the top 5... wooohoo!



  On Thu, Jan 2, 2014 at 8:02 AM, Stephen Blair  wrote:

http://wp.me/powV4-2WA


A few top-10-type lists for the year that just ended.



Re: Mailing list year in review

2014-01-02 Thread Steven Caron
doh, new year, the counter starts over! haha.


On Thu, Jan 2, 2014 at 10:40 AM, Meng-Yang Lu  wrote:

> And now you're back in!  :D
>
> -Lu
>
>


RE: Mailing list year in review

2014-01-02 Thread Ed Harriss
It's all about quality not quantity.

Ed

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, January 02, 2014 1:49 PM
To: softimage@listproc.autodesk.com
Subject: RE: Mailing list year in review

382 posts and I'm #2?This list is definitely slowing down.


Matt



From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Thursday, January 02, 2014 8:03 AM
To: softimage@listproc.autodesk.com
Subject: Mailing list year in review

http://wp.me/powV4-2WA

A few top-10-type lists for the year that just ended.


RE: Mailing list year in review

2014-01-02 Thread Matt Lind
382 posts and I'm #2?This list is definitely slowing down.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Thursday, January 02, 2014 8:03 AM
To: softimage@listproc.autodesk.com
Subject: Mailing list year in review

http://wp.me/powV4-2WA

A few top-10-type lists for the year that just ended.


Re: A new cage deformer

2014-01-02 Thread Jeremie Passerin
Thanks for the update Ahmidou !
Are you sure you attached the right addon to your post ?
I only see one command in this addon, no menu and not really some working
code

This won't work anywhere else but on your machine :D

# python
sel = xsi.Selection
sel.AddProperty("E:\\XSI_DEV\\DEV_WORKGROUP\\Application\\Plugins\\PMVC.preset",
0, "PMVC")
 Happy new year though ! Hope you'll have a great 2014 !


On 2 January 2014 09:17, Ahmidou Lyazidi  wrote:

> Hey,
> I've updated the plugin, so now a script is generating the coordinates as
> static ice attributes.
> same link:
> http://www.si-community.com/community/viewtopic.php?p=39308#p39308
> You'll fin the command in the deformation menu.
> Tell me if it's working for you.
>
> Cheers, and Happy New Year!
>
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
> 2013/12/28 Ahmidou.xsi 
>
> So you are right Vincent :)
>>
>> Le 28 déc. 2013 à 18:06, Vincent Ullmann 
>> a écrit :
>>
>> Some News:
>> Same Error here on 2014 SP2
>>
>> Error could be there:
>>
>>
>> Am 12/18/2013 10:25, schrieb Matt Morris:
>>
>> Using 2014sp2 and have the same error when trying to connect the
>> initPMVC.
>>
>>  Thanks for being so generous with your compounds ahmidou!
>>
>>
>>  On 18 December 2013 08:09, Andreas Böinghoff wrote:
>>
>>>  I got the same error here with SI 2013 SP1.
>>>
>>> Andreas
>>>
>>>
>>> On 12/18/2013 5:34 AM, Alok Gandhi wrote:
>>>
>>>  Hi Ahmidou,
>>>
>>>  I am getting the same error as Jeremie. From what I concur, the phi
>>> distribution on sphere node furnishes an array of position which is plugged
>>> into the direction of the a raycast node. The direction can be either a
>>> single vector or vector per point of the deformee while you are are
>>> supplying an array of vector, thereby causing incompatible types error.
>>>
>>>  I did not have time to compare your implementation with the paper to
>>> further debug this, but this can give you an direction to further solve
>>> this issue.
>>>
>>>  Either that or we are not setting up in the tree in the correct way.
>>>
>>>
>>> On Tue, Dec 17, 2013 at 9:09 PM, Jeremie Passerin 
>>> wrote:
>>>
 Not sure, I'll try again tomorrow morning..

  if anyone else on the list is testing it, let me know if it works for
 you.

  thanks again for sharing, that might be a nice addition to my tool
 set !


 On 17 December 2013 17:32, Ahmidou.xsi  wrote:

>  I'm not in front on my computer, but what kind of error did you got?
>
> Le 18 déc. 2013 à 11:52, Jeremie Passerin  a
> écrit :
>
>Nice job Ahmidou !
> Looks pretty straight forward but I wasn't able to make it work yet. :D
> I got an error on the phi distribution on Sphere... I might be doing
> something wrong.
> I'm using XSI 2013, could that be it ?
>
>  Here is what I've done
>
>
>  # python
>  xsi = Application
>
>  # Your path here !
> compoundPath =
> "source\\source\\dev\\passerin\\blurdev\\workgroups\\xsi_blurdev\\data\\Compounds"
>
>  xsi.CreatePrim("Sphere", "MeshSurface", "", "")
> xsi.SetValue("sphere.polymsh.geom.subdivu", 24, "")
> xsi.SetValue("sphere.polymsh.geom.subdivv", 24, "")
> xsi.FreezeObj("", "", "")
> xsi.CreatePrim("Cube", "MeshSurface", "", "")
> xsi.SetValue("cube.cube.length", 9, "")
> xsi.ApplyTopoOp("TriangulatePolygons", "cube", "siUnspecified",
> "siPersistentOperation", "")
> xsi.FreezeObj("", "", "")
>
>  xsi.SelectObj("sphere", "", True)
> xsi.ApplyOp("ICETree", "sphere", "siNode", "", "", 0)
> xsi.AddICECompoundNode(compoundPath+"\\initPMVC.xsicompound",
> "sphere.polymsh.ICETree")
> xsi.ConnectICENodes("sphere.polymsh.ICETree.port1",
> "sphere.polymsh.ICETree.initPMVC.Execute")
> xsi.SelectObj("cube", "", "")
> xsi.AddICENode("GetDataNode", "sphere.polymsh.ICETree")
> xsi.SetValue("sphere.polymsh.ICETree.SceneReferenceNode.reference",
> "cube", "")
> xsi.ConnectICENodes("sphere.polymsh.ICETree.initPMVC.cage",
> "sphere.polymsh.ICETree.SceneReferenceNode.outname")
> xsi.SelectObj("sphere", "", True)
> xsi.ApplyOp("ICETree", "sphere", "siNode", "", "", 0)
> xsi.MoveOperatorAfter("sphere.polymsh", "sphere.polymsh.ICETree1",
> "sphere.polymsh.shapemarker")
> xsi.AddICECompoundNode(compoundPath+"\\PMVC.xsicompound",
> "sphere.polymsh.ICETree1")
> xsi.ConnectICENodes("sphere.polymsh.ICETree1.port1",
> "sphere.polymsh.ICETree1.PMVC.Execute")
> xsi.SelectObj("cube", "", "")
> xsi.AddICENode("GetDataNode", "sphere.polymsh.ICETree1")
> xsi.SetValue("sphere.polymsh.ICETree1.SceneReferenceNode.reference",
> "cube", "")
> xsi.ConnectICENodes("sphere.polymsh.ICETree1.PMVC.cage",
> "sphere.polymsh.ICETree1.SceneReferenceNode.outname")
>
>
>
>  O

Re: rumor, Soft dead within the next year

2014-01-02 Thread Tim Leydecker

I´m still thinking about my own embracing Maya willingly with a high threshold 
of pain.

That should be set in context.

Learning a new software is always difficult and 10-15 years ago (when I started 
things with Maya)
both the learning materials and workflows weren´t as eveloved as we come to 
take for granted nowadays.

I basically equalled the pains of becoming an expert Lighter/Shader/Modeler 
with the software.

It´s true, the (coming off as arrogant) mental images way of throwing you a 
black box instead of a bone with mR´s
incorporation of mental ray in Maya, the whole linear workflow/what is display 
gamma anyway polution of output,
the slow progress of finding a common sense in using polygon subdivision 
modeling across plattforms,
the times prior to pelt-mapping where the best in terms of organic was a 
spherical mapping type to start with
and so on.

I went through this mostly with Maya.

But those are not Maya specific flaws, those where babysteps in a personal 
evolution poking in the dark.

I should be fair to admit those are not just Maya specific experiences.

Personally, I like working with Softimage because I use 3-7 tools 90% of the 
time and find thosefit well enough
but there´s a good chance Modo or Maya or 3DsMax would allow me to do the same 
thing but in different ways.

Especially now, that there are so many good rendering options.

Redshift, VRay, Arnold to name just three worth looking into.

Cheers,


tim



On 02.01.2014 18:56, Francisco Criado wrote:

Hi guys, happy new year!

Would like to add that as an example the Argentinian market, not an industry 
reference but last year with Metegol film 
(http://www.youtube.com/watch?v=6o8_iHpXZyw) has changed. in
the last 10 years from having the majority of 3d houses (the ones that opened 
up the market here) from Softimage to Maya, leaving a few companies, less than 
3 working with
Softimage. And i´m talking that nowadays there are more than 200 studios in 
Buenos Aires. I´ve been lucky to get the chance of being an influence on other 
latin american countries,
like Mexico, for an animated feature film, and decided to go with Softimage all 
the way, and since i was out of the project, the person that took my job 
decided to go through maya
and all kind of problems appeared.
What i´m trying to say here is that softimage users we know the big advantages 
it has compared to 3dsmax and maya, in my case as freelance working on studios 
for short term, when i
see the rest of the project team running against issues in maya, that in 
softimage doesn´t even exist, or taking maybe three times longer  for doing a 
simple thing, just try to
show them soft as a simple life saver.Despite this is getting harder and harder 
foe me to get a job in the market, and (in my case) forget about getting a work 
in London,
Vancouver, or somewhere in the US, getting a work visa is almost impossible.
So yes, time to time learning maya, waiting for feeling comfortable enough to 
move definitely, and suffering it a lot!
Just my 2 cents.

F.




2014/1/2 Andy Jones mailto:andy.jo...@gmail.com>>

It doesn't change anything about the job market, but one thing to keep in 
mind about rumors from Autodesk:

I may have it wrong, as I'm by no means a lawyer but I believe if there 
were an actual rumor about Autodesk's plans that wasn't issued publicly in a 
press release, it would be
illegal, since people "in the know" could sell Autodesk stock on any rumors 
that Softimage would be getting shelved (the assumption being that the surge of new Houdini 
& Modo
users would have some negative impact on AD stock prices).

It's certainly possible for a legitimate leak of information to occur, but 
it most likely wouldn't be coming from anyone who _really_ knows what the plan 
is.  If it were, that
person would be taking a very big risk.

Point being, I would take anything labeled as a "rumor" with a grain of 
salt.  I'm not naive -- most things like this do originate somewhere.  My guess would be 
that most such
rumors are coming from AD employees trying to fend off ongoing questions 
about the future from industry people like us.  So they might have some grain 
of truth behind them, but
anything with a timestamp like "within the year" is likely to be somebody's 
own speculation.



On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson mailto:magic...@bellsouth.net>> wrote:

I am extremely lucky to work freelance, so that I am not directed to 
use any
particular software for any particular project. As long as it looks 
good,
my customers are oblivious to what software I am using.

Whenever I did work for a production facility, on site, I have always 
managed
to justify their license purchase. It has a lot to do with the length 
of experience
that I have on Softimage.

So... I use what works best for me ... Softimage ... has since version 
1.0
At least, with all my 3D work. I 

Re: rumor, Soft dead within the next year

2014-01-02 Thread Emilio Hernandez
Well as the postivism changed from the very second day of the year...

I just will add.   Use whatever you want, Maya, Miya, Moya or Muya...
Because of the studios, bla, bla, bla

Will Soft be dead?  I believe that neither AD knows with certainty.

If it was that easy, they already have killed it.  Like Nayad or Combustion
and ripping their guts to try to implement it Maya...  The biggest
Frankenstein of all 3D software.  A monster full of patches and pieces of
dead software...  But the thing is that it can't drink Softimage's blood.

So I really don't care if it is dead.  On my own, I wll never use Maya.  I
rather prefer to work with a living dead as Softimage.




2014/1/2 Francisco Criado 

> Hi guys, happy new year!
>
> Would like to add that as an example the Argentinian market, not an
> industry reference but last year with Metegol film (
> http://www.youtube.com/watch?v=6o8_iHpXZyw) has changed. in the last 10
> years from having the majority of 3d houses (the ones that opened up the
> market here) from Softimage to Maya, leaving a few companies, less than 3
> working with Softimage. And i´m talking that nowadays there are more than
> 200 studios in Buenos Aires. I´ve been lucky to get the chance of being an
> influence on other latin american countries, like Mexico, for an animated
> feature film, and decided to go with Softimage all the way, and since i was
> out of the project, the person that took my job decided to go through maya
> and all kind of problems appeared.
> What i´m trying to say here is that softimage users we know the big
> advantages it has compared to 3dsmax and maya, in my case as freelance
> working on studios for short term, when i see the rest of the project team
> running against issues in maya, that in softimage doesn´t even exist, or
> taking maybe three times longer  for doing a simple thing, just try to show
> them soft as a simple life saver.Despite this is getting harder and harder
> foe me to get a job in the market, and (in my case) forget about getting a
> work in London, Vancouver, or somewhere in the US, getting a work visa is
> almost impossible.
> So yes, time to time learning maya, waiting for feeling comfortable enough
> to move definitely, and suffering it a lot!
> Just my 2 cents.
>
> F.
>
>
>
>
> 2014/1/2 Andy Jones 
>
>> It doesn't change anything about the job market, but one thing to keep in
>> mind about rumors from Autodesk:
>>
>> I may have it wrong, as I'm by no means a lawyer but I believe if there
>> were an actual rumor about Autodesk's plans that wasn't issued publicly in
>> a press release, it would be illegal, since people "in the know" could sell
>> Autodesk stock on any rumors that Softimage would be getting shelved (the
>> assumption being that the surge of new Houdini & Modo users would have some
>> negative impact on AD stock prices).
>>
>> It's certainly possible for a legitimate leak of information to occur,
>> but it most likely wouldn't be coming from anyone who _really_ knows what
>> the plan is.  If it were, that person would be taking a very big risk.
>>
>> Point being, I would take anything labeled as a "rumor" with a grain of
>> salt.  I'm not naive -- most things like this do originate somewhere.  My
>> guess would be that most such rumors are coming from AD employees trying to
>> fend off ongoing questions about the future from industry people like us.
>>  So they might have some grain of truth behind them, but anything with a
>> timestamp like "within the year" is likely to be somebody's own speculation.
>>
>>
>>
>> On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson 
>> wrote:
>>
>>> I am extremely lucky to work freelance, so that I am not directed to use
>>> any
>>> particular software for any particular project. As long as it looks good,
>>> my customers are oblivious to what software I am using.
>>>
>>> Whenever I did work for a production facility, on site, I have always
>>> managed
>>> to justify their license purchase. It has a lot to do with the length of
>>> experience
>>> that I have on Softimage.
>>>
>>> So... I use what works best for me ... Softimage ... has since version
>>> 1.0
>>> At least, with all my 3D work. I have tried 3D Max and Maya, just to see
>>> if
>>> they could improve my workflow. I guess I am too entrenched in Softimage
>>> to be able to wrap my head around other 3D app's interface. The others
>>> just seem so clumsy. I realize it is because I am used to a certain
>>> ingrained
>>> workflow that I have developed over the years. The recent addition of
>>> RedShift3D
>>> render software has improved the render speeds, and quality, immensely.
>>> I doubt RedShift would put that much effort into supporting Softimage,
>>> as well as
>>> Maya, if they thought Softimage was going away any time soon.
>>>
>>> If Softimage goes away, which I doubt it will, I will probably learn to
>>> work
>>> Blender, as open source seems to live on forever. It probably has
>>> something
>>> to do with the cost. :)
>>>
>>

Re: Mailing list year in review

2014-01-02 Thread Meng-Yang Lu
And now you're back in!  :D

-Lu


On Thu, Jan 2, 2014 at 10:07 AM, Steven Caron  wrote:

> thanks stephen!
>
> i am out of the top 5... wooohoo!
>
>
> On Thu, Jan 2, 2014 at 8:02 AM, Stephen Blair wrote:
>
>> http://wp.me/powV4-2WA
>>
>> A few top-10-type lists for the year that just ended.
>>
>
>


Re: Mailing list year in review

2014-01-02 Thread Steven Caron
thanks stephen!

i am out of the top 5... wooohoo!


On Thu, Jan 2, 2014 at 8:02 AM, Stephen Blair wrote:

> http://wp.me/powV4-2WA
>
> A few top-10-type lists for the year that just ended.
>


Re: rumor, Soft dead within the next year

2014-01-02 Thread Francisco Criado
Hi guys, happy new year!

Would like to add that as an example the Argentinian market, not an
industry reference but last year with Metegol film (
http://www.youtube.com/watch?v=6o8_iHpXZyw) has changed. in the last 10
years from having the majority of 3d houses (the ones that opened up the
market here) from Softimage to Maya, leaving a few companies, less than 3
working with Softimage. And i´m talking that nowadays there are more than
200 studios in Buenos Aires. I´ve been lucky to get the chance of being an
influence on other latin american countries, like Mexico, for an animated
feature film, and decided to go with Softimage all the way, and since i was
out of the project, the person that took my job decided to go through maya
and all kind of problems appeared.
What i´m trying to say here is that softimage users we know the big
advantages it has compared to 3dsmax and maya, in my case as freelance
working on studios for short term, when i see the rest of the project team
running against issues in maya, that in softimage doesn´t even exist, or
taking maybe three times longer  for doing a simple thing, just try to show
them soft as a simple life saver.Despite this is getting harder and harder
foe me to get a job in the market, and (in my case) forget about getting a
work in London, Vancouver, or somewhere in the US, getting a work visa is
almost impossible.
So yes, time to time learning maya, waiting for feeling comfortable enough
to move definitely, and suffering it a lot!
Just my 2 cents.

F.




2014/1/2 Andy Jones 

> It doesn't change anything about the job market, but one thing to keep in
> mind about rumors from Autodesk:
>
> I may have it wrong, as I'm by no means a lawyer but I believe if there
> were an actual rumor about Autodesk's plans that wasn't issued publicly in
> a press release, it would be illegal, since people "in the know" could sell
> Autodesk stock on any rumors that Softimage would be getting shelved (the
> assumption being that the surge of new Houdini & Modo users would have some
> negative impact on AD stock prices).
>
> It's certainly possible for a legitimate leak of information to occur, but
> it most likely wouldn't be coming from anyone who _really_ knows what the
> plan is.  If it were, that person would be taking a very big risk.
>
> Point being, I would take anything labeled as a "rumor" with a grain of
> salt.  I'm not naive -- most things like this do originate somewhere.  My
> guess would be that most such rumors are coming from AD employees trying to
> fend off ongoing questions about the future from industry people like us.
>  So they might have some grain of truth behind them, but anything with a
> timestamp like "within the year" is likely to be somebody's own speculation.
>
>
>
> On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson 
> wrote:
>
>> I am extremely lucky to work freelance, so that I am not directed to use
>> any
>> particular software for any particular project. As long as it looks good,
>> my customers are oblivious to what software I am using.
>>
>> Whenever I did work for a production facility, on site, I have always
>> managed
>> to justify their license purchase. It has a lot to do with the length of
>> experience
>> that I have on Softimage.
>>
>> So... I use what works best for me ... Softimage ... has since version 1.0
>> At least, with all my 3D work. I have tried 3D Max and Maya, just to see
>> if
>> they could improve my workflow. I guess I am too entrenched in Softimage
>> to be able to wrap my head around other 3D app's interface. The others
>> just seem so clumsy. I realize it is because I am used to a certain
>> ingrained
>> workflow that I have developed over the years. The recent addition of
>> RedShift3D
>> render software has improved the render speeds, and quality, immensely.
>> I doubt RedShift would put that much effort into supporting Softimage, as
>> well as
>> Maya, if they thought Softimage was going away any time soon.
>>
>> If Softimage goes away, which I doubt it will, I will probably learn to
>> work
>> Blender, as open source seems to live on forever. It probably has
>> something
>> to do with the cost. :)
>>
>> BTW... didn't Maya used to be called Wavefront ?
>>
>> Happy New Year, all!
>>
>>
>> On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> taking refuge in Maya??
>>> No thank you! better slow but painless death in never improved SI, like
>>> falling asleep slowly.. then looong torture and painful life in Maya!
>>> No thank you!
>>> SI.. I'm going down with you.. in the next 10-20 years...
>>>
>>>
>>> On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates wrote:
>>>
 I'd think whomever makes the suite of scripts and plugins for Maya for
 the Softimage refugees soon to be converting over would certainly have a
 built-in base of users.

 I also think there is an opportunity for a Fabric Engine Developer to
 capture some of the refugees with the same thinking...
>

RE: rumor, Soft dead within the next year

2014-01-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
I wouldn't say necessarily that Maya was once called Wavefront.

Wavefront TAV( The Advanced Visualizer) was a product that preceded Maya and 
was developed by Wavefront Technologies.

The name "Wavefront" was technically the corporate name but was anecdotally 
used as a reference to the product by users and industry.

Maya should be viewed as a next generation hybrid of Advanced Visualizer, Alias 
PowerAnimator, their relative subcomponents, and other products. Advanced 
Visualizer for example was broken up into standalone modules such as TAV, 
Dynamation, Kinemation, 3Design, IPR, etc, some of these modules which were 
originally part of Thomson Digital Images(TDI) Explore which became part of the 
TAV suite at some point.  PowerAnimator was a product developed by Alias. Maya 
was a new application created from relevant code extracted from these apps and 
ultimately brought to market by Silicon Graphics, Inc. in the late 90s.

Having used TAV, I wouldn't go as far as to say that Maya and "Wavefront" were 
ever one and the same. There was very little between them at the interface 
level which is even remotely similar except maybe some aspects of 3Design and 
PowerAnimator.

An interesting read if you're curious about this era:

http://design.osu.edu/carlson/history/lesson8.html

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Davidson
Sent: Thursday, January 02, 2014 12:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

BTW... didn't Maya used to be called Wavefront ?

Happy New Year, all!

On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic 
mailto:mirkoj.anima...@gmail.com>> wrote:
taking refuge in Maya??
No thank you! better slow but painless death in never improved SI, like falling 
asleep slowly.. then looong torture and painful life in Maya!
No thank you!
SI.. I'm going down with you.. in the next 10-20 years...

On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates 
mailto:jda...@kungfukoi.com>> wrote:
I'd think whomever makes the suite of scripts and plugins for Maya for the 
Softimage refugees soon to be converting over would certainly have a built-in 
base of users.

I also think there is an opportunity for a Fabric Engine Developer to capture 
some of the refugees with the same thinking...










On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy 
mailto:szabol...@crytek.com>> wrote:
Actually, I am fairly experienced with Maya, yet I feel that it's a wheelchair 
with square wheels compared to Softimage. However, I see development in Maya a 
lot more than in Softimage. Houdini is quite out of my scope, being a character 
artist :).

The fact is, if I want to get hired by a game development company, I have to 
learn Maya and Max, and I have to promote it. So my current project of Vinnie 
Jones went into Maya, and yes, it's quite painful, because some things are 
rather clumsy in Maya...:( But I want to get hired, and the companies who I 
want to work for are mostly Maya based companies. Max is  pain in the ass, 
really, clumsy, mediocre, etc.

UK is on my list to get a job there, but last year I was too lazy...This year I 
want to change a lot, and take my family to a better place :)


Cheers


PS.

I hope that new Softimage will have a lot more for us, and will kick some Max 
and Maya ass. Chris Chia, will it?

-Original Message-
From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Tim Leydecker
Sent: Thursday, January 02, 2014 11:37 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Hey Szabolcs,

even with your credentials? Fauna, a Tutor, etc.

Judging on your email address, I would have thought you´d be 3DsMax centric at 
work, due to the Z-up preferences of the Cryengine and the tools/plugins 
available for a solid 3DSMax>Cryengine workflow.

Here´s a few Maya secrets I´d like to share:

Embrace Maya accepting that you will need a high treshold for pain to do so.

Invert your favourite Normalmap´s green channel for use in Maya. Will make you 
feel home.

There´s a huge community of hungarian 2D/3D artists in London, a friend of mine 
just went there and is now happy bitching about the insane costs of anything 
involving living a modest life but also straight out glad he did it, there was 
not enough work in either Budapest or Berlin.
Both would have been the better cities to be at but I can really understand 
that a man wants to work :-)

Cheers,

tim




On 02.0

RE: rumor, Soft dead within the next year

2014-01-02 Thread Manuel Huertas Marchena

although I haven't use soft for that long (..coming from 3ds max) it has become 
my favorite 3d application for a bunch of reasons (at least for what I use it 
shading & lighting works really well...
..everytime I open maya's hypergraph I am reminded at what point I like xsi!   
..that being said I am not so sure how things will turn in the Montréal 
though... with the arrival of MPC, Framestore and Cinesite...  3 big maya 
houses...
I believe that some local studios might start to think to switch either to 
houdini,maya or both.. it'll probably be easier to share assets, etc... in case 
some work is outsourced locally.. 

This is just a though, not positive I know, but I am hearing that more and more 
from peers around. Hope I am wrong and there's some actual good soft 
development news this year, we'll see
Happy new years btw


-Manuel




IMDB | Portfolio | Vimeo
| Linkedin


From: andy.jo...@gmail.com
Date: Thu, 2 Jan 2014 09:20:12 -0800
Subject: Re: rumor, Soft dead within the next year
To: softimage@listproc.autodesk.com

It doesn't change anything about the job market, but one thing to keep in mind 
about rumors from Autodesk:
I may have it wrong, as I'm by no means a lawyer but I believe if there were an 
actual rumor about Autodesk's plans that wasn't issued publicly in a press 
release, it would be illegal, since people "in the know" could sell Autodesk 
stock on any rumors that Softimage would be getting shelved (the assumption 
being that the surge of new Houdini & Modo users would have some negative 
impact on AD stock prices).


It's certainly possible for a legitimate leak of information to occur, but it 
most likely wouldn't be coming from anyone who _really_ knows what the plan is. 
 If it were, that person would be taking a very big risk.


Point being, I would take anything labeled as a "rumor" with a grain of salt.  
I'm not naive -- most things like this do originate somewhere.  My guess would 
be that most such rumors are coming from AD employees trying to fend off 
ongoing questions about the future from industry people like us.  So they might 
have some grain of truth behind them, but anything with a timestamp like 
"within the year" is likely to be somebody's own speculation.




On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson  wrote:


I am extremely lucky to work freelance, so that I am not directed to use 
anyparticular software for any particular project. As long as it looks good,

my customers are oblivious to what software I am using.

Whenever I did work for a production facility, on site, I have always managedto 
justify their license purchase. It has a lot to do with the length of 
experiencethat I have on Softimage.



So... I use what works best for me ... Softimage ... has since version 1.0At 
least, with all my 3D work. I have tried 3D Max and Maya, just to see ifthey 
could improve my workflow. I guess I am too entrenched in Softimage


to be able to wrap my head around other 3D app's interface. The othersjust seem 
so clumsy. I realize it is because I am used to a certain ingrainedworkflow 
that I have developed over the years. The recent addition of RedShift3D


render software has improved the render speeds, and quality, immensely.I doubt 
RedShift would put that much effort into supporting Softimage, as well asMaya, 
if they thought Softimage was going away any time soon.



If Softimage goes away, which I doubt it will, I will probably learn to 
workBlender, as open source seems to live on forever. It probably has 
somethingto do with the cost. :)



BTW... didn't Maya used to be called Wavefront ?
Happy New Year, all! 

On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic  
wrote:



taking refuge in Maya??No thank you! better slow but painless death in never 
improved SI, like falling asleep slowly.. then looong torture and painful life 
in Maya!


No thank you!SI.. I'm going down with you.. in the next 10-20 years...


On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates  wrote:




I'd think whomever makes the suite of scripts and plugins for Maya for the 
Softimage refugees soon to be converting over would certainly have a built-in 
base of users. 




I also think there is an opportunity for a Fabric Engine Developer to capture 
some of the refugees with the same thinking...













On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy  wrote:


Actually, I am fairly experienced with Maya, yet I feel that it's a wheelchair 
with square wheels compared to Softimage. However, I see development in Maya a 
lot more than in Softimage. Houdini is quite out of my scope, being a character 
artist :).









The fact is, if I want to get hired by a game development company, I have to 
learn Maya and Max, and I have to promote it. So my current project of Vinnie 
Jones went into Maya, and yes, it's quite painful, because some things are 
rather clumsy in Maya...:( But I want to get hired, and the companies who I 
want to work for are mostly Maya based companies. Max is  pain 

Re: rumor, Soft dead within the next year

2014-01-02 Thread Eric Turman
Alias made Maya as their next gen app...like Softimage made XSI before that
it was Alias (power modeler/power animator packages available for
additional cost) Wavefront was its own company that was bought out by Alias
prior (i believe) to Silicon graphics buying Alias in response to Microsoft
buying Softimage. As I understand, prior to the acquisition of Wavefront,
Wavefront had in turn purchased another company had purchased TDI (Thompson
Digital Image)...and I think Evans and Sutherland was in there someplace
too...maybe purchased by TDI...it all starts to get foggy.

I have used Maya in the past for years on end, and it never gets any less
painful and convoluted to use...I am very competent at using it, but it
doesn't lessen the pain :) Blender is very intriguing, weird interface, but
then again Houdini has a wonky interface too ;) I'll stick with Soft as
long as I can as life is too short to be miserable.

I really don't think that Autodesk cares much which app comes on top as
long as they keep raking in the money and control enough of the market to
create and effective monopoly while skirting close enough in the gray area
to not invoke the wrath of antitrust litigation.

Cheers,

-=Eric



On Thu, Jan 2, 2014 at 11:03 AM, Stephen Davidson wrote:

> I am extremely lucky to work freelance, so that I am not directed to use
> any
> particular software for any particular project. As long as it looks good,
> my customers are oblivious to what software I am using.
>
> Whenever I did work for a production facility, on site, I have always
> managed
> to justify their license purchase. It has a lot to do with the length of
> experience
> that I have on Softimage.
>
> So... I use what works best for me ... Softimage ... has since version 1.0
> At least, with all my 3D work. I have tried 3D Max and Maya, just to see if
> they could improve my workflow. I guess I am too entrenched in Softimage
> to be able to wrap my head around other 3D app's interface. The others
> just seem so clumsy. I realize it is because I am used to a certain
> ingrained
> workflow that I have developed over the years. The recent addition of
> RedShift3D
> render software has improved the render speeds, and quality, immensely.
> I doubt RedShift would put that much effort into supporting Softimage, as
> well as
> Maya, if they thought Softimage was going away any time soon.
>
> If Softimage goes away, which I doubt it will, I will probably learn to
> work
> Blender, as open source seems to live on forever. It probably has something
> to do with the cost. :)
>
> BTW... didn't Maya used to be called Wavefront ?
>
> Happy New Year, all!
>
>
> On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic  > wrote:
>
>> taking refuge in Maya??
>> No thank you! better slow but painless death in never improved SI, like
>> falling asleep slowly.. then looong torture and painful life in Maya!
>> No thank you!
>> SI.. I'm going down with you.. in the next 10-20 years...
>>
>>
>> On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates wrote:
>>
>>> I'd think whomever makes the suite of scripts and plugins for Maya for
>>> the Softimage refugees soon to be converting over would certainly have a
>>> built-in base of users.
>>>
>>> I also think there is an opportunity for a Fabric Engine Developer to
>>> capture some of the refugees with the same thinking...
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy wrote:
>>>
 Actually, I am fairly experienced with Maya, yet I feel that it's a
 wheelchair with square wheels compared to Softimage. However, I see
 development in Maya a lot more than in Softimage. Houdini is quite out of
 my scope, being a character artist :).

 The fact is, if I want to get hired by a game development company, I
 have to learn Maya and Max, and I have to promote it. So my current project
 of Vinnie Jones went into Maya, and yes, it's quite painful, because some
 things are rather clumsy in Maya...:( But I want to get hired, and the
 companies who I want to work for are mostly Maya based companies. Max is
  pain in the ass, really, clumsy, mediocre, etc.

 UK is on my list to get a job there, but last year I was too
 lazy...This year I want to change a lot, and take my family to a better
 place :)


 Cheers


 PS.

 I hope that new Softimage will have a lot more for us, and will kick
 some Max and Maya ass. Chris Chia, will it?

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
 Sent: Thursday, January 02, 2014 11:37 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: rumor, Soft dead within the next year

 Hey Szabolcs,

 even with your credentials? Fauna, a Tutor, etc.

 Judging on your email address, I would have thought you´d be 3DsMax
 centric at work,

Re: rumor, Soft dead within the next year

2014-01-02 Thread Andy Jones
It doesn't change anything about the job market, but one thing to keep in
mind about rumors from Autodesk:

I may have it wrong, as I'm by no means a lawyer but I believe if there
were an actual rumor about Autodesk's plans that wasn't issued publicly in
a press release, it would be illegal, since people "in the know" could sell
Autodesk stock on any rumors that Softimage would be getting shelved (the
assumption being that the surge of new Houdini & Modo users would have some
negative impact on AD stock prices).

It's certainly possible for a legitimate leak of information to occur, but
it most likely wouldn't be coming from anyone who _really_ knows what the
plan is.  If it were, that person would be taking a very big risk.

Point being, I would take anything labeled as a "rumor" with a grain of
salt.  I'm not naive -- most things like this do originate somewhere.  My
guess would be that most such rumors are coming from AD employees trying to
fend off ongoing questions about the future from industry people like us.
 So they might have some grain of truth behind them, but anything with a
timestamp like "within the year" is likely to be somebody's own speculation.



On Thu, Jan 2, 2014 at 9:03 AM, Stephen Davidson wrote:

> I am extremely lucky to work freelance, so that I am not directed to use
> any
> particular software for any particular project. As long as it looks good,
> my customers are oblivious to what software I am using.
>
> Whenever I did work for a production facility, on site, I have always
> managed
> to justify their license purchase. It has a lot to do with the length of
> experience
> that I have on Softimage.
>
> So... I use what works best for me ... Softimage ... has since version 1.0
> At least, with all my 3D work. I have tried 3D Max and Maya, just to see if
> they could improve my workflow. I guess I am too entrenched in Softimage
> to be able to wrap my head around other 3D app's interface. The others
> just seem so clumsy. I realize it is because I am used to a certain
> ingrained
> workflow that I have developed over the years. The recent addition of
> RedShift3D
> render software has improved the render speeds, and quality, immensely.
> I doubt RedShift would put that much effort into supporting Softimage, as
> well as
> Maya, if they thought Softimage was going away any time soon.
>
> If Softimage goes away, which I doubt it will, I will probably learn to
> work
> Blender, as open source seems to live on forever. It probably has something
> to do with the cost. :)
>
> BTW... didn't Maya used to be called Wavefront ?
>
> Happy New Year, all!
>
>
> On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic  > wrote:
>
>> taking refuge in Maya??
>> No thank you! better slow but painless death in never improved SI, like
>> falling asleep slowly.. then looong torture and painful life in Maya!
>> No thank you!
>> SI.. I'm going down with you.. in the next 10-20 years...
>>
>>
>> On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates wrote:
>>
>>> I'd think whomever makes the suite of scripts and plugins for Maya for
>>> the Softimage refugees soon to be converting over would certainly have a
>>> built-in base of users.
>>>
>>> I also think there is an opportunity for a Fabric Engine Developer to
>>> capture some of the refugees with the same thinking...
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy wrote:
>>>
 Actually, I am fairly experienced with Maya, yet I feel that it's a
 wheelchair with square wheels compared to Softimage. However, I see
 development in Maya a lot more than in Softimage. Houdini is quite out of
 my scope, being a character artist :).

 The fact is, if I want to get hired by a game development company, I
 have to learn Maya and Max, and I have to promote it. So my current project
 of Vinnie Jones went into Maya, and yes, it's quite painful, because some
 things are rather clumsy in Maya...:( But I want to get hired, and the
 companies who I want to work for are mostly Maya based companies. Max is
  pain in the ass, really, clumsy, mediocre, etc.

 UK is on my list to get a job there, but last year I was too
 lazy...This year I want to change a lot, and take my family to a better
 place :)


 Cheers


 PS.

 I hope that new Softimage will have a lot more for us, and will kick
 some Max and Maya ass. Chris Chia, will it?

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
 Sent: Thursday, January 02, 2014 11:37 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: rumor, Soft dead within the next year

 Hey Szabolcs,

 even with your credentials? Fauna, a Tutor, etc.

 Judging on your email address, I would have thought you´d be 3DsMax
 centric at work, due to the Z-up preferences o

Re: A new cage deformer

2014-01-02 Thread Ahmidou Lyazidi
Hey,
I've updated the plugin, so now a script is generating the coordinates as
static ice attributes.
same link:
http://www.si-community.com/community/viewtopic.php?p=39308#p39308
You'll fin the command in the deformation menu.
Tell me if it's working for you.

Cheers, and Happy New Year!

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/12/28 Ahmidou.xsi 

> So you are right Vincent :)
>
> Le 28 déc. 2013 à 18:06, Vincent Ullmann 
> a écrit :
>
> Some News:
> Same Error here on 2014 SP2
>
> Error could be there:
>
>
> Am 12/18/2013 10:25, schrieb Matt Morris:
>
> Using 2014sp2 and have the same error when trying to connect the
> initPMVC.
>
>  Thanks for being so generous with your compounds ahmidou!
>
>
>  On 18 December 2013 08:09, Andreas Böinghoff wrote:
>
>>  I got the same error here with SI 2013 SP1.
>>
>> Andreas
>>
>>
>> On 12/18/2013 5:34 AM, Alok Gandhi wrote:
>>
>>  Hi Ahmidou,
>>
>>  I am getting the same error as Jeremie. From what I concur, the phi
>> distribution on sphere node furnishes an array of position which is plugged
>> into the direction of the a raycast node. The direction can be either a
>> single vector or vector per point of the deformee while you are are
>> supplying an array of vector, thereby causing incompatible types error.
>>
>>  I did not have time to compare your implementation with the paper to
>> further debug this, but this can give you an direction to further solve
>> this issue.
>>
>>  Either that or we are not setting up in the tree in the correct way.
>>
>>
>> On Tue, Dec 17, 2013 at 9:09 PM, Jeremie Passerin wrote:
>>
>>> Not sure, I'll try again tomorrow morning..
>>>
>>>  if anyone else on the list is testing it, let me know if it works for
>>> you.
>>>
>>>  thanks again for sharing, that might be a nice addition to my tool set
>>> !
>>>
>>>
>>> On 17 December 2013 17:32, Ahmidou.xsi  wrote:
>>>
  I'm not in front on my computer, but what kind of error did you got?

 Le 18 déc. 2013 à 11:52, Jeremie Passerin  a
 écrit :

Nice job Ahmidou !
 Looks pretty straight forward but I wasn't able to make it work yet. :D
 I got an error on the phi distribution on Sphere... I might be doing
 something wrong.
 I'm using XSI 2013, could that be it ?

  Here is what I've done


  # python
  xsi = Application

  # Your path here !
 compoundPath =
 "source\\source\\dev\\passerin\\blurdev\\workgroups\\xsi_blurdev\\data\\Compounds"

  xsi.CreatePrim("Sphere", "MeshSurface", "", "")
 xsi.SetValue("sphere.polymsh.geom.subdivu", 24, "")
 xsi.SetValue("sphere.polymsh.geom.subdivv", 24, "")
 xsi.FreezeObj("", "", "")
 xsi.CreatePrim("Cube", "MeshSurface", "", "")
 xsi.SetValue("cube.cube.length", 9, "")
 xsi.ApplyTopoOp("TriangulatePolygons", "cube", "siUnspecified",
 "siPersistentOperation", "")
 xsi.FreezeObj("", "", "")

  xsi.SelectObj("sphere", "", True)
 xsi.ApplyOp("ICETree", "sphere", "siNode", "", "", 0)
 xsi.AddICECompoundNode(compoundPath+"\\initPMVC.xsicompound",
 "sphere.polymsh.ICETree")
 xsi.ConnectICENodes("sphere.polymsh.ICETree.port1",
 "sphere.polymsh.ICETree.initPMVC.Execute")
 xsi.SelectObj("cube", "", "")
 xsi.AddICENode("GetDataNode", "sphere.polymsh.ICETree")
 xsi.SetValue("sphere.polymsh.ICETree.SceneReferenceNode.reference",
 "cube", "")
 xsi.ConnectICENodes("sphere.polymsh.ICETree.initPMVC.cage",
 "sphere.polymsh.ICETree.SceneReferenceNode.outname")
 xsi.SelectObj("sphere", "", True)
 xsi.ApplyOp("ICETree", "sphere", "siNode", "", "", 0)
 xsi.MoveOperatorAfter("sphere.polymsh", "sphere.polymsh.ICETree1",
 "sphere.polymsh.shapemarker")
 xsi.AddICECompoundNode(compoundPath+"\\PMVC.xsicompound",
 "sphere.polymsh.ICETree1")
 xsi.ConnectICENodes("sphere.polymsh.ICETree1.port1",
 "sphere.polymsh.ICETree1.PMVC.Execute")
 xsi.SelectObj("cube", "", "")
 xsi.AddICENode("GetDataNode", "sphere.polymsh.ICETree1")
 xsi.SetValue("sphere.polymsh.ICETree1.SceneReferenceNode.reference",
 "cube", "")
 xsi.ConnectICENodes("sphere.polymsh.ICETree1.PMVC.cage",
 "sphere.polymsh.ICETree1.SceneReferenceNode.outname")



  On 17 December 2013 15:37, Alok Gandhi wrote:

> Will check that out, thanks Ahmidou!
>
>
> On Tue, Dec 17, 2013 at 6:28 PM, Ahmidou Lyazidi <
> ahmidou@gmail.com> wrote:
>
>>  Here is a new cage defomer based on this paper:
>> http://www.wisdom.weizmann.ac.il/~ylipman/pmvc/pmvc.htm
>>
>> The result is very close the Harmonic coordinates deformation done by
>> Pixar, but faster to compute, it's also better deformation than the
>> Softimage factory one.
>> To use it, just connect the initPMVC compound in the modeling region,
>> and the PMV

Re: rumor, Soft dead within the next year

2014-01-02 Thread Stephen Davidson
I am extremely lucky to work freelance, so that I am not directed to use any
particular software for any particular project. As long as it looks good,
my customers are oblivious to what software I am using.

Whenever I did work for a production facility, on site, I have always
managed
to justify their license purchase. It has a lot to do with the length of
experience
that I have on Softimage.

So... I use what works best for me ... Softimage ... has since version 1.0
At least, with all my 3D work. I have tried 3D Max and Maya, just to see if
they could improve my workflow. I guess I am too entrenched in Softimage
to be able to wrap my head around other 3D app's interface. The others
just seem so clumsy. I realize it is because I am used to a certain
ingrained
workflow that I have developed over the years. The recent addition of
RedShift3D
render software has improved the render speeds, and quality, immensely.
I doubt RedShift would put that much effort into supporting Softimage, as
well as
Maya, if they thought Softimage was going away any time soon.

If Softimage goes away, which I doubt it will, I will probably learn to work
Blender, as open source seems to live on forever. It probably has something
to do with the cost. :)

BTW... didn't Maya used to be called Wavefront ?

Happy New Year, all!


On Thu, Jan 2, 2014 at 10:46 AM, Mirko Jankovic
wrote:

> taking refuge in Maya??
> No thank you! better slow but painless death in never improved SI, like
> falling asleep slowly.. then looong torture and painful life in Maya!
> No thank you!
> SI.. I'm going down with you.. in the next 10-20 years...
>
>
> On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates wrote:
>
>> I'd think whomever makes the suite of scripts and plugins for Maya for
>> the Softimage refugees soon to be converting over would certainly have a
>> built-in base of users.
>>
>> I also think there is an opportunity for a Fabric Engine Developer to
>> capture some of the refugees with the same thinking...
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy wrote:
>>
>>> Actually, I am fairly experienced with Maya, yet I feel that it's a
>>> wheelchair with square wheels compared to Softimage. However, I see
>>> development in Maya a lot more than in Softimage. Houdini is quite out of
>>> my scope, being a character artist :).
>>>
>>> The fact is, if I want to get hired by a game development company, I
>>> have to learn Maya and Max, and I have to promote it. So my current project
>>> of Vinnie Jones went into Maya, and yes, it's quite painful, because some
>>> things are rather clumsy in Maya...:( But I want to get hired, and the
>>> companies who I want to work for are mostly Maya based companies. Max is
>>>  pain in the ass, really, clumsy, mediocre, etc.
>>>
>>> UK is on my list to get a job there, but last year I was too lazy...This
>>> year I want to change a lot, and take my family to a better place :)
>>>
>>>
>>> Cheers
>>>
>>>
>>> PS.
>>>
>>> I hope that new Softimage will have a lot more for us, and will kick
>>> some Max and Maya ass. Chris Chia, will it?
>>>
>>> -Original Message-
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>>> Sent: Thursday, January 02, 2014 11:37 AM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: rumor, Soft dead within the next year
>>>
>>> Hey Szabolcs,
>>>
>>> even with your credentials? Fauna, a Tutor, etc.
>>>
>>> Judging on your email address, I would have thought you´d be 3DsMax
>>> centric at work, due to the Z-up preferences of the Cryengine and the
>>> tools/plugins available for a solid 3DSMax>Cryengine workflow.
>>>
>>> Here´s a few Maya secrets I´d like to share:
>>>
>>> Embrace Maya accepting that you will need a high treshold for pain to do
>>> so.
>>>
>>> Invert your favourite Normalmap´s green channel for use in Maya. Will
>>> make you feel home.
>>>
>>> There´s a huge community of hungarian 2D/3D artists in London, a friend
>>> of mine just went there and is now happy bitching about the insane costs of
>>> anything involving living a modest life but also straight out glad he did
>>> it, there was not enough work in either Budapest or Berlin.
>>> Both would have been the better cities to be at but I can really
>>> understand that a man wants to work :-)
>>>
>>> Cheers,
>>>
>>> tim
>>>
>>>
>>>
>>>
>>> On 02.01.2014 10:11, Szabolcs Matefy wrote:
>>> > I’ve lsot my positive thinking in the last year, so from now on, I’ll
>>> > move to maya. Why? Because as a Softimage artist I couldn’t find ANY
>>> > job. I am skilled in maya too, but having Softimage as my primary
>>> tool, I was always rejected saying that they want somebody who knows maya
>>> on an expert level. So, from today I’ll learn maya secrets. At work I’ll
>>> use Softimage. Seeing no development really, makes me sad.
>>> >
>>> > *From:*softimage-boun...@listproc.autodesk.com
>>> > [mailto:softimage-boun...@listp

Re: Mailing list year in review

2014-01-02 Thread Alan Fregtman
I do other things than reply here, I swear! :p Nice stats.

Happy new year everyone! :)



On Thu, Jan 2, 2014 at 11:08 AM, Eric Thivierge wrote:

> I always like to see these stats.
>
> Super happy to see that Raf beat me this year on post count. :) Not
> surprised Mr. Fregtman still sits atop his throne as well.
>
> Good luck in the New Year everyone!
>
> Eric T.
>
>
> On Thursday, January 02, 2014 11:02:46 AM, Stephen Blair wrote:
>
>> http://wp.me/powV4-2WA
>>
>> A few top-10-type lists for the year that just ended.
>>
>
>


Re: Mailing list year in review

2014-01-02 Thread Artur Woźniak
I love what you're doing for the community, but man, you need a 
girlfriend, like right now.


Just kidding.

Amazing.  Thanks.

Artur

-- Wiadomość oryginalna --
Od: "Stephen Blair" 
Do: softimage@listproc.autodesk.com
Wysłano: 2014-01-02 17:02:46
Temat: Mailing list year in review

http://wp.me/powV4-2WA

A few top-10-type lists for the year that just ended.

RE: Mailing list year in review

2014-01-02 Thread Szabolcs Matefy
Nice list :D

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Thursday, January 02, 2014 5:08 PM
To: softimage@listproc.autodesk.com
Subject: Re: Mailing list year in review

I always like to see these stats.

Super happy to see that Raf beat me this year on post count. :) Not surprised 
Mr. Fregtman still sits atop his throne as well.

Good luck in the New Year everyone!

Eric T.

On Thursday, January 02, 2014 11:02:46 AM, Stephen Blair wrote:
> http://wp.me/powV4-2WA
>
> A few top-10-type lists for the year that just ended.




Re: Mailing list year in review

2014-01-02 Thread Eric Thivierge

I always like to see these stats.

Super happy to see that Raf beat me this year on post count. :) Not 
surprised Mr. Fregtman still sits atop his throne as well.


Good luck in the New Year everyone!

Eric T.

On Thursday, January 02, 2014 11:02:46 AM, Stephen Blair wrote:

http://wp.me/powV4-2WA

A few top-10-type lists for the year that just ended.




Mailing list year in review

2014-01-02 Thread Stephen Blair
http://wp.me/powV4-2WA

A few top-10-type lists for the year that just ended.


Re: rumor, Soft dead within the next year

2014-01-02 Thread Mirko Jankovic
taking refuge in Maya??
No thank you! better slow but painless death in never improved SI, like
falling asleep slowly.. then looong torture and painful life in Maya!
No thank you!
SI.. I'm going down with you.. in the next 10-20 years...


On Thu, Jan 2, 2014 at 4:42 PM, Jeffrey Dates  wrote:

> I'd think whomever makes the suite of scripts and plugins for Maya for the
> Softimage refugees soon to be converting over would certainly have a
> built-in base of users.
>
> I also think there is an opportunity for a Fabric Engine Developer to
> capture some of the refugees with the same thinking...
>
>
>
>
>
>
>
>
>
>
>
> On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy wrote:
>
>> Actually, I am fairly experienced with Maya, yet I feel that it's a
>> wheelchair with square wheels compared to Softimage. However, I see
>> development in Maya a lot more than in Softimage. Houdini is quite out of
>> my scope, being a character artist :).
>>
>> The fact is, if I want to get hired by a game development company, I have
>> to learn Maya and Max, and I have to promote it. So my current project of
>> Vinnie Jones went into Maya, and yes, it's quite painful, because some
>> things are rather clumsy in Maya...:( But I want to get hired, and the
>> companies who I want to work for are mostly Maya based companies. Max is
>>  pain in the ass, really, clumsy, mediocre, etc.
>>
>> UK is on my list to get a job there, but last year I was too lazy...This
>> year I want to change a lot, and take my family to a better place :)
>>
>>
>> Cheers
>>
>>
>> PS.
>>
>> I hope that new Softimage will have a lot more for us, and will kick some
>> Max and Maya ass. Chris Chia, will it?
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
>> Sent: Thursday, January 02, 2014 11:37 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: rumor, Soft dead within the next year
>>
>> Hey Szabolcs,
>>
>> even with your credentials? Fauna, a Tutor, etc.
>>
>> Judging on your email address, I would have thought you´d be 3DsMax
>> centric at work, due to the Z-up preferences of the Cryengine and the
>> tools/plugins available for a solid 3DSMax>Cryengine workflow.
>>
>> Here´s a few Maya secrets I´d like to share:
>>
>> Embrace Maya accepting that you will need a high treshold for pain to do
>> so.
>>
>> Invert your favourite Normalmap´s green channel for use in Maya. Will
>> make you feel home.
>>
>> There´s a huge community of hungarian 2D/3D artists in London, a friend
>> of mine just went there and is now happy bitching about the insane costs of
>> anything involving living a modest life but also straight out glad he did
>> it, there was not enough work in either Budapest or Berlin.
>> Both would have been the better cities to be at but I can really
>> understand that a man wants to work :-)
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>>
>> On 02.01.2014 10:11, Szabolcs Matefy wrote:
>> > I’ve lsot my positive thinking in the last year, so from now on, I’ll
>> > move to maya. Why? Because as a Softimage artist I couldn’t find ANY
>> > job. I am skilled in maya too, but having Softimage as my primary tool,
>> I was always rejected saying that they want somebody who knows maya on an
>> expert level. So, from today I’ll learn maya secrets. At work I’ll use
>> Softimage. Seeing no development really, makes me sad.
>> >
>> > *From:*softimage-boun...@listproc.autodesk.com
>> > [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Aloys
>> > Baillet
>> > *Sent:* Tuesday, December 24, 2013 5:25 AM
>> > *To:* softimage@listproc.autodesk.com
>> > *Subject:* Re: rumor, Soft dead within the next year
>> >
>> > C'mon! You have to trust that "Everything is Awesome", with the LEGO
>> > movie entirely animated with Softimage!
>> > http://www.youtube.com/watch?v=fZ_JOBCLF-I
>> >
>> > Merry XMas everyone!
>> >
>> > On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz > arma...@gmail.com>> wrote:
>> >
>> > Such a Great Work Walter ! It was a pleasure watching this :)
>> >
>> > 2013/12/20 wavo mailto:w...@fiftyeight.com>>
>> >
>> > Merry Xmas and a happy new Year:
>> >
>> > done with one of the last version of softimage:
>> >
>> > http://www.bang-awards.com/en/movie/362-mite
>> >
>> >
>> >
>> > --
>> >
>> >
>> > *Walter Volbers*
>> > Senior Animator
>> >
>> > *FIFTYEIGHT*3D
>> > Animation & Digital Effects GmbH
>> >
>> > Kontorhaus Osthafen
>> > Lindleystraße 12
>> > 60314 Frankfurt am Main
>> > Germany
>> >
>> > Telefon +49 (0) 69.48 000 55.50
>> > 
>> > Telefax +49 (0) 69.48 000 55.15
>> > 
>> >
>> > _mailto:w...@fiftyeight.com
>> > http://www.fiftyeight.com
>> > _
>> >
>> > 
>> > ESC*58*
>> > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>> >
>> > _http://www.ESC58.de _
>> >
>> >
>> >
>> > --
>> > www.lhvfx.com 
>> >
>> >
>> >
>> > --
>> >
>> > Aloys Baill

Re: rumor, Soft dead within the next year

2014-01-02 Thread Jeffrey Dates
I'd think whomever makes the suite of scripts and plugins for Maya for the
Softimage refugees soon to be converting over would certainly have a
built-in base of users.

I also think there is an opportunity for a Fabric Engine Developer to
capture some of the refugees with the same thinking...











On Thu, Jan 2, 2014 at 6:22 AM, Szabolcs Matefy wrote:

> Actually, I am fairly experienced with Maya, yet I feel that it's a
> wheelchair with square wheels compared to Softimage. However, I see
> development in Maya a lot more than in Softimage. Houdini is quite out of
> my scope, being a character artist :).
>
> The fact is, if I want to get hired by a game development company, I have
> to learn Maya and Max, and I have to promote it. So my current project of
> Vinnie Jones went into Maya, and yes, it's quite painful, because some
> things are rather clumsy in Maya...:( But I want to get hired, and the
> companies who I want to work for are mostly Maya based companies. Max is
>  pain in the ass, really, clumsy, mediocre, etc.
>
> UK is on my list to get a job there, but last year I was too lazy...This
> year I want to change a lot, and take my family to a better place :)
>
>
> Cheers
>
>
> PS.
>
> I hope that new Softimage will have a lot more for us, and will kick some
> Max and Maya ass. Chris Chia, will it?
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
> Sent: Thursday, January 02, 2014 11:37 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: rumor, Soft dead within the next year
>
> Hey Szabolcs,
>
> even with your credentials? Fauna, a Tutor, etc.
>
> Judging on your email address, I would have thought you´d be 3DsMax
> centric at work, due to the Z-up preferences of the Cryengine and the
> tools/plugins available for a solid 3DSMax>Cryengine workflow.
>
> Here´s a few Maya secrets I´d like to share:
>
> Embrace Maya accepting that you will need a high treshold for pain to do
> so.
>
> Invert your favourite Normalmap´s green channel for use in Maya. Will make
> you feel home.
>
> There´s a huge community of hungarian 2D/3D artists in London, a friend of
> mine just went there and is now happy bitching about the insane costs of
> anything involving living a modest life but also straight out glad he did
> it, there was not enough work in either Budapest or Berlin.
> Both would have been the better cities to be at but I can really
> understand that a man wants to work :-)
>
> Cheers,
>
> tim
>
>
>
>
> On 02.01.2014 10:11, Szabolcs Matefy wrote:
> > I’ve lsot my positive thinking in the last year, so from now on, I’ll
> > move to maya. Why? Because as a Softimage artist I couldn’t find ANY
> > job. I am skilled in maya too, but having Softimage as my primary tool,
> I was always rejected saying that they want somebody who knows maya on an
> expert level. So, from today I’ll learn maya secrets. At work I’ll use
> Softimage. Seeing no development really, makes me sad.
> >
> > *From:*softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Aloys
> > Baillet
> > *Sent:* Tuesday, December 24, 2013 5:25 AM
> > *To:* softimage@listproc.autodesk.com
> > *Subject:* Re: rumor, Soft dead within the next year
> >
> > C'mon! You have to trust that "Everything is Awesome", with the LEGO
> > movie entirely animated with Softimage!
> > http://www.youtube.com/watch?v=fZ_JOBCLF-I
> >
> > Merry XMas everyone!
> >
> > On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz  arma...@gmail.com>> wrote:
> >
> > Such a Great Work Walter ! It was a pleasure watching this :)
> >
> > 2013/12/20 wavo mailto:w...@fiftyeight.com>>
> >
> > Merry Xmas and a happy new Year:
> >
> > done with one of the last version of softimage:
> >
> > http://www.bang-awards.com/en/movie/362-mite
> >
> >
> >
> > --
> >
> >
> > *Walter Volbers*
> > Senior Animator
> >
> > *FIFTYEIGHT*3D
> > Animation & Digital Effects GmbH
> >
> > Kontorhaus Osthafen
> > Lindleystraße 12
> > 60314 Frankfurt am Main
> > Germany
> >
> > Telefon +49 (0) 69.48 000 55.50
> > 
> > Telefax +49 (0) 69.48 000 55.15
> > 
> >
> > _mailto:w...@fiftyeight.com
> > http://www.fiftyeight.com
> > _
> >
> > 
> > ESC*58*
> > Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
> >
> > _http://www.ESC58.de _
> >
> >
> >
> > --
> > www.lhvfx.com 
> >
> >
> >
> > --
> >
> > Aloys Baillet
> > Lead Software Developer
> >
> > Research & Development - Animal Logic
> > --
> >
> > /Eat Real Food! I buy my sustainable produce from local farmers
> > through Food Connect Sydney. http://sydney.foodconnect.com.au/
> >
> > --
> >
>
>
>


Re: Hypotrochoid?

2014-01-02 Thread Chris Marshall
Oh yes, I did! That was a while ago. Not sure if I still have that compound
but will have a dig around.



On 31 December 2013 21:08, Eric Turman  wrote:

> Chris Marshall has:
> http://vimeo.com/4998882
>
>
> On Tue, Dec 31, 2013 at 2:50 PM, Paul Griswold <
> pgrisw...@fusiondigitalproductions.com> wrote:
>
>> Out of curiosity, has anyone built any sort of hyptrochoid or other
>> spirograph-like tools in ICE?
>>
>> -Paul
>>
>> ᐧ
>>
>
>
>
> --
>
>
>
>
> -=T=-
>



-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Lagoa material mass question?

2014-01-02 Thread Morten Bartholdy
I haven't used Lagoa a lot, but am trying to create a liquid sim with
bubbles falling into the liquid then floating to the surface and layering
on top. I see in the docs I need to use phases for this, but I can't find
the mass/density parameter for the material. Where do I find this?

Thanks.

Morten



RE: rumor, Soft dead within the next year

2014-01-02 Thread Szabolcs Matefy
Actually, I am fairly experienced with Maya, yet I feel that it's a wheelchair 
with square wheels compared to Softimage. However, I see development in Maya a 
lot more than in Softimage. Houdini is quite out of my scope, being a character 
artist :).

The fact is, if I want to get hired by a game development company, I have to 
learn Maya and Max, and I have to promote it. So my current project of Vinnie 
Jones went into Maya, and yes, it's quite painful, because some things are 
rather clumsy in Maya...:( But I want to get hired, and the companies who I 
want to work for are mostly Maya based companies. Max is  pain in the ass, 
really, clumsy, mediocre, etc.

UK is on my list to get a job there, but last year I was too lazy...This year I 
want to change a lot, and take my family to a better place :)


Cheers


PS.

I hope that new Softimage will have a lot more for us, and will kick some Max 
and Maya ass. Chris Chia, will it?

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
Sent: Thursday, January 02, 2014 11:37 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Hey Szabolcs,

even with your credentials? Fauna, a Tutor, etc.

Judging on your email address, I would have thought you´d be 3DsMax centric at 
work, due to the Z-up preferences of the Cryengine and the tools/plugins 
available for a solid 3DSMax>Cryengine workflow.

Here´s a few Maya secrets I´d like to share:

Embrace Maya accepting that you will need a high treshold for pain to do so.

Invert your favourite Normalmap´s green channel for use in Maya. Will make you 
feel home.

There´s a huge community of hungarian 2D/3D artists in London, a friend of mine 
just went there and is now happy bitching about the insane costs of anything 
involving living a modest life but also straight out glad he did it, there was 
not enough work in either Budapest or Berlin.
Both would have been the better cities to be at but I can really understand 
that a man wants to work :-)

Cheers,

tim




On 02.01.2014 10:11, Szabolcs Matefy wrote:
> I’ve lsot my positive thinking in the last year, so from now on, I’ll 
> move to maya. Why? Because as a Softimage artist I couldn’t find ANY 
> job. I am skilled in maya too, but having Softimage as my primary tool, I was 
> always rejected saying that they want somebody who knows maya on an expert 
> level. So, from today I’ll learn maya secrets. At work I’ll use Softimage. 
> Seeing no development really, makes me sad.
>
> *From:*softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Aloys 
> Baillet
> *Sent:* Tuesday, December 24, 2013 5:25 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: rumor, Soft dead within the next year
>
> C'mon! You have to trust that "Everything is Awesome", with the LEGO 
> movie entirely animated with Softimage! 
> http://www.youtube.com/watch?v=fZ_JOBCLF-I
>
> Merry XMas everyone!
>
> On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz  > wrote:
>
> Such a Great Work Walter ! It was a pleasure watching this :)
>
> 2013/12/20 wavo mailto:w...@fiftyeight.com>>
>
> Merry Xmas and a happy new Year:
>
> done with one of the last version of softimage:
>
> http://www.bang-awards.com/en/movie/362-mite
>
>
>
> --
>
>
> *Walter Volbers*
> Senior Animator
>
> *FIFTYEIGHT*3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50 
> 
> Telefax +49 (0) 69.48 000 55.15 
> 
>
> _mailto:w...@fiftyeight.com
> http://www.fiftyeight.com
> _
>
> 
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>
> _http://www.ESC58.de _
>
>
>
> --
> www.lhvfx.com 
>
>
>
> --
>
> Aloys Baillet
> Lead Software Developer
>
> Research & Development - Animal Logic
> --
>
> /Eat Real Food! I buy my sustainable produce from local farmers 
> through Food Connect Sydney. http://sydney.foodconnect.com.au/
>
> --
>




Re: rumor, Soft dead within the next year

2014-01-02 Thread Jordi Bares
Learn Houdini, with ice experience is fairly easy and the body of work you will 
get will be much better than yet another maya guy.

And you will get more money too

Sent from my iPhone

> On 2 Jan 2014, at 11:36, Tim Leydecker  wrote:
> 
> Hey Szabolcs,
> 
> even with your credentials? Fauna, a Tutor, etc.
> 
> Judging on your email address, I would have thought you´d be 3DsMax centric
> at work, due to the Z-up preferences of the Cryengine and the tools/plugins
> available for a solid 3DSMax>Cryengine workflow.
> 
> Here´s a few Maya secrets I´d like to share:
> 
> Embrace Maya accepting that you will need a high treshold for pain to do so.
> 
> Invert your favourite Normalmap´s green channel for use in Maya. Will make 
> you feel home.
> 
> There´s a huge community of hungarian 2D/3D artists in London, a friend of 
> mine just went there
> and is now happy bitching about the insane costs of anything involving living 
> a modest life
> but also straight out glad he did it, there was not enough work in either 
> Budapest or Berlin.
> Both would have been the better cities to be at but I can really understand 
> that a man wants to work :-)
> 
> Cheers,
> 
> tim
> 
> 
> 
> 
>> On 02.01.2014 10:11, Szabolcs Matefy wrote:
>> I’ve lsot my positive thinking in the last year, so from now on, I’ll move 
>> to maya. Why? Because as a Softimage artist I couldn’t find ANY job. I am 
>> skilled in maya too, but having
>> Softimage as my primary tool, I was always rejected saying that they want 
>> somebody who knows maya on an expert level. So, from today I’ll learn maya 
>> secrets. At work I’ll use
>> Softimage. Seeing no development really, makes me sad.
>> 
>> *From:*softimage-boun...@listproc.autodesk.com 
>> [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Aloys Baillet
>> *Sent:* Tuesday, December 24, 2013 5:25 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: rumor, Soft dead within the next year
>> 
>> C'mon! You have to trust that "Everything is Awesome", with the LEGO movie 
>> entirely animated with Softimage! http://www.youtube.com/watch?v=fZ_JOBCLF-I
>> 
>> Merry XMas everyone!
>> 
>> On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz > > wrote:
>> 
>> Such a Great Work Walter ! It was a pleasure watching this :)
>> 
>> 2013/12/20 wavo mailto:w...@fiftyeight.com>>
>> 
>> Merry Xmas and a happy new Year:
>> 
>> done with one of the last version of softimage:
>> 
>> http://www.bang-awards.com/en/movie/362-mite
>> 
>> 
>> 
>> --
>> 
>> 
>> *Walter Volbers*
>> Senior Animator
>> 
>> *FIFTYEIGHT*3D
>> Animation & Digital Effects GmbH
>> 
>> Kontorhaus Osthafen
>> Lindleystraße 12
>> 60314 Frankfurt am Main
>> Germany
>> 
>> Telefon +49 (0) 69.48 000 55.50 
>> Telefax +49 (0) 69.48 000 55.15 
>> 
>> _mailto:w...@fiftyeight.com
>> http://www.fiftyeight.com
>> _
>> 
>> 
>> ESC*58*
>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>> 
>> _http://www.ESC58.de _
>> 
>> 
>> 
>> --
>> www.lhvfx.com 
>> 
>> 
>> 
>> --
>> 
>> Aloys Baillet
>> Lead Software Developer
>> 
>> Research & Development - Animal Logic
>> --
>> 
>> /Eat Real Food! I buy my sustainable produce from local farmers through Food 
>> Connect Sydney. http://sydney.foodconnect.com.au/
>> 
>> --
>> 



Re: rumor, Soft dead within the next year

2014-01-02 Thread Tim Leydecker

Hey Szabolcs,

even with your credentials? Fauna, a Tutor, etc.

Judging on your email address, I would have thought you´d be 3DsMax centric
at work, due to the Z-up preferences of the Cryengine and the tools/plugins
available for a solid 3DSMax>Cryengine workflow.

Here´s a few Maya secrets I´d like to share:

Embrace Maya accepting that you will need a high treshold for pain to do so.

Invert your favourite Normalmap´s green channel for use in Maya. Will make you 
feel home.

There´s a huge community of hungarian 2D/3D artists in London, a friend of mine 
just went there
and is now happy bitching about the insane costs of anything involving living a 
modest life
but also straight out glad he did it, there was not enough work in either 
Budapest or Berlin.
Both would have been the better cities to be at but I can really understand 
that a man wants to work :-)

Cheers,

tim




On 02.01.2014 10:11, Szabolcs Matefy wrote:

I’ve lsot my positive thinking in the last year, so from now on, I’ll move to 
maya. Why? Because as a Softimage artist I couldn’t find ANY job. I am skilled 
in maya too, but having
Softimage as my primary tool, I was always rejected saying that they want 
somebody who knows maya on an expert level. So, from today I’ll learn maya 
secrets. At work I’ll use
Softimage. Seeing no development really, makes me sad.

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Aloys Baillet
*Sent:* Tuesday, December 24, 2013 5:25 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: rumor, Soft dead within the next year

C'mon! You have to trust that "Everything is Awesome", with the LEGO movie 
entirely animated with Softimage! http://www.youtube.com/watch?v=fZ_JOBCLF-I

Merry XMas everyone!

On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz mailto:arma...@gmail.com>> wrote:

Such a Great Work Walter ! It was a pleasure watching this :)

2013/12/20 wavo mailto:w...@fiftyeight.com>>

Merry Xmas and a happy new Year:

done with one of the last version of softimage:

http://www.bang-awards.com/en/movie/362-mite



--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50 
Telefax +49 (0) 69.48 000 55.15 

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de _



--
www.lhvfx.com 



--

Aloys Baillet
Lead Software Developer

Research & Development - Animal Logic
--

/Eat Real Food! I buy my sustainable produce from local farmers through Food 
Connect Sydney. http://sydney.foodconnect.com.au/

--



RE: rumor, Soft dead within the next year

2014-01-02 Thread Angus Davidson
Sadly while we will continue to teach Softimage (for as long as possible)  I am 
now also in a position where the last two folks that I would normally call if I 
was stuck in Softimage have now also moved on. One to Maya and the other to 
Modo/Houdini. Which Kinda sucks.

Until ADsk realizes what damage they are doing by remaining silent this trend 
will continue. At least the Max guys have some reassurance and have some idea 
of what the future holds given to them. Lets hope we can get something similar 
this year.



From: Szabolcs Matefy [szabol...@crytek.com]
Sent: 02 January 2014 11:11 AM
To: softimage@listproc.autodesk.com
Subject: RE: rumor, Soft dead within the next year

I’ve lsot my positive thinking in the last year, so from now on, I’ll move to 
maya. Why? Because as a Softimage artist I couldn’t find ANY job. I am skilled 
in maya too, but having Softimage as my primary tool, I was always rejected 
saying that they want somebody who knows maya on an expert level. So, from 
today I’ll learn maya secrets. At work I’ll use Softimage. Seeing no 
development really, makes me sad.



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Aloys Baillet
Sent: Tuesday, December 24, 2013 5:25 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

C'mon! You have to trust that "Everything is Awesome", with the LEGO movie 
entirely animated with Softimage! http://www.youtube.com/watch?v=fZ_JOBCLF-I
Merry XMas everyone!

On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz 
mailto:arma...@gmail.com>> wrote:
Such a Great Work Walter ! It was a pleasure watching this :)

2013/12/20 wavo mailto:w...@fiftyeight.com>>
Merry Xmas and a happy new Year:

done with one of the last version of softimage:

http://www.bang-awards.com/en/movie/362-mite



--


Walter Volbers
Senior Animator

FIFTYEIGHT 3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

mailto:w...@fiftyeight.com
http://www.fiftyeight.com



ESC58
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

http://www.ESC58.de



--
www.lhvfx.com



--
Aloys Baillet
Lead Software Developer
Research & Development - Animal Logic
--
Eat Real Food! I buy my sustainable produce from local farmers through Food 
Connect Sydney. http://sydney.foodconnect.com.au
--



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RE: rumor, Soft dead within the next year

2014-01-02 Thread Szabolcs Matefy
I’ve lsot my positive thinking in the last year, so from now on, I’ll move to 
maya. Why? Because as a Softimage artist I couldn’t find ANY job. I am skilled 
in maya too, but having Softimage as my primary tool, I was always rejected 
saying that they want somebody who knows maya on an expert level. So, from 
today I’ll learn maya secrets. At work I’ll use Softimage. Seeing no 
development really, makes me sad.



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Aloys Baillet
Sent: Tuesday, December 24, 2013 5:25 AM
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

C'mon! You have to trust that "Everything is Awesome", with the LEGO movie 
entirely animated with Softimage! http://www.youtube.com/watch?v=fZ_JOBCLF-I
Merry XMas everyone!

On Tue, Dec 24, 2013 at 9:37 AM, Arman Sernaz 
mailto:arma...@gmail.com>> wrote:
Such a Great Work Walter ! It was a pleasure watching this :)

2013/12/20 wavo mailto:w...@fiftyeight.com>>
Merry Xmas and a happy new Year:

done with one of the last version of softimage:

http://www.bang-awards.com/en/movie/362-mite



--


Walter Volbers
Senior Animator

FIFTYEIGHT 3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

mailto:w...@fiftyeight.com
http://www.fiftyeight.com



ESC58
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

http://www.ESC58.de



--
www.lhvfx.com



--
Aloys Baillet
Lead Software Developer
Research & Development - Animal Logic
--
Eat Real Food! I buy my sustainable produce from local farmers through Food 
Connect Sydney. http://sydney.foodconnect.com.au
--