Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread Pierre Schiller
Develop? you mean: assets? or .addons? :D


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On Tue, Jun 12, 2018 at 3:49 PM, coto radu  wrote:

> Hey guys,
>
> I agree. We don't even have to go as far as animation/weight mapping etc.
> Look at something as basic as modeling, I can't be quick and  efficient
> with that petty toolset Maya has to offer, no matter what. Uv is a
> nightmare, everything is deprecated, badly implemented, unstable and badly
> designed.
> In the mean while I continue to develop for SI.
> Cheers
>
> Sent from Yahoo Mail on Android
> 
>
> On Tue, 12 Jun 2018 at 20:43, Pierre Schiller
>  wrote:
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Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread coto radu
Hey guys,
I agree. We don't even have to go as far as animation/weight mapping etc. Look 
at something as basic as modeling, I can't be quick and  efficient with that 
petty toolset Maya has to offer, no matter what. Uv is a nightmare, everything 
is deprecated, badly implemented, unstable and badly designed.In the mean while 
I continue to develop for SI. Cheers

Sent from Yahoo Mail on Android 
 
  On Tue, 12 Jun 2018 at 20:43, Pierre Schiller 
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Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread Pierre Schiller
@Pedro Santos, most of us stand with that choice: not taking Maya / being
reject by studio.
The day EOL was announced for SI, I decided that -if I was to work for
Maya- it would only be as an animator.
Guess what? Even the timeline has this clumsy workflow to make it
scrub/play and, to do it often: crashes the software.
Every area in Maya is designed so the challenges are not only critical
(because of time constraints) but rather puts these
extra "worry/pressure/stress" layers on top of what´s supposed to be a
"workflow". That software is DESIGNED to be that way.

It was said on this list, and I agree with it to this day: "In Maya you
work-around, in Softimage you WORK".

Regards.


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On Tue, Jun 12, 2018 at 1:01 PM, Anto Matkovic  wrote:

> With your interests and knowledge (as far as I know from forums), I'd say
> you *should* go in. However it's a bit complex story, while core (that is,
> transform nodes and such) evaluates great,  perhaps everything on top of
> that is an unseen, inconsistent madness, which forces solutions you don't
> want and don't want to display what you really need, for example, what
> Morthen reported in another thread, 'real global' position which could be
> screwed up in somewhat typical Maya fashion, of around five or so
> conditions together, but it could be screwed up.
> As far as I know, criticism is traditional in huge communities of Maya and
> Max, also is great for learning, it makes easy to figure out what is a crap
> that don't deserve (too much) of learning. For comparison, with Houdini is
> harder to go 'in', because users still have tendency to defend everything
> in that software.
>
>
> --
> *From:* pedro santos 
>

Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread Anto Matkovic
With your interests and knowledge (as far as I know from forums), I'd say you 
*should* go in. However it's a bit complex story, while core (that is, 
transform nodes and such) evaluates great,  perhaps everything on top of that 
is an unseen, inconsistent madness, which forces solutions you don't want and 
don't want to display what you really need, for example, what Morthen reported 
in another thread, 'real global' position which could be screwed up in somewhat 
typical Maya fashion, of around five or so conditions together, but it could be 
screwed up.As far as I know, criticism is traditional in huge communities of 
Maya and Max, also is great for learning, it makes easy to figure out what is a 
crap that don't deserve (too much) of learning. For comparison, with Houdini is 
harder to go 'in', because users still have tendency to defend everything in 
that software.

  From: pedro santos 
 To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=6wYXBvj_uxj4CxgLkJCPO_Bug49BJ0gupoLc7Fhe0rk&s=PA71L2Pi6cie20M6kXZdDiRqISuu3WK_XxoNbDLUSo8&e=
  
 Sent: Tuesday, June 12, 2018 4:58 PM
 Subject: Re: The Maya Chronicles - or how retarded that software is...
   
While I have many Animation jobs closed to me, since I never got into Maya to 
be "my new home", you guys sure don't convince me of my wrong ways and give in 
:)

Cheers
P
On 11 June 2018 at 22:58, Jordi Bares  wrote:

When you don’t know any better...
jb


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Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread Anto Matkovic
Well, by looking at Maya default hotkeys, these typical MMB+ctrl+ hold+ 
something,  I'd say this must be done for someone with eight or more tentacles 
:)Generally, I think this analogy has sense - certain extraterrestrial solution 
must be great for crew of Borg cube, but... not really for humans, where 
'humans' in this case are 3d generalists, as almost not existent category in 
these big space ships.There so so many examples of poor maneuverability of Maya 
when it comes to frequent switching between modeler - animator - lighter 
whatever role, from practically non existing modifier stack, long and horrible 
list of inconsistencies in way how it deals with deformers, so on and so on.  
All that is probably not a problem for strong infrastructures of big ships, 
able to build the alternatives, but, once this software is out of the 
regenerating chamber, it simply can not compete to any other 3d as generalist's 
app, except in rigging and direct animation, that's it.And all that won't be 
problem by self, humans should be free to use it or not, just like with other 
extraterrestrial software, Houdini or else. But in last years, it was owner 
of Borg cube who disabled Softimage, forcing people toward Maya, in same time 
they did little or irrelevant to humanize it.Extraterrestrials do not force 
humans to pay subscription :) - at least not for now.
  From: Tenshi 
 To: Official Softimage Users Mailing List. 
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 Sent: Monday, June 11, 2018 7:53 PM
 Subject: Re: The Maya Chronicles - or how retarded that software is...
   
I just don't understand. This is like the Ufo thing, we know they're out there 
but most people can't recognized or willing to understand there's a 
possibility.So why we all know Maya sucks and the so called "industry" keep 
accepting this weird deform creature?
Why Softimage.. why..
On Mon, Jun 11, 2018, 05:53 mirkoj.animator  wrote:

Thank you!!


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Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread pedro santos
While I have many Animation jobs closed to me, since I never got into Maya
to be "my new home", you guys sure don't convince me of my wrong ways and
give in :)

Cheers
P

On 11 June 2018 at 22:58, Jordi Bares  wrote:

> When you don’t know any better...
>
> jb
>
> On 11 Jun 2018, at 18:53, Tenshi  wrote:
>
> I just don't understand. This is like the Ufo thing, we know they're out
> there but most people can't recognized or willing to understand there's a
> possibility.
> So why we all know Maya sucks and the so called "industry" keep accepting
> this weird deform creature?
>
> Why Softimage.. why..
>
> On Mon, Jun 11, 2018, 05:53 mirkoj.animator 
> wrote:
>
>> Thank you!!
>>
>>
>>
>> Sent from my Samsung Galaxy smartphone.
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>> with "unsubscribe" in the subject, and reply to confirm.
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Pedro Alpiarça dos Santos


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Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread Jordi Bares
When you don’t know any better...

jb

> On 11 Jun 2018, at 18:53, Tenshi  wrote:
> 
> I just don't understand. This is like the Ufo thing, we know they're out 
> there but most people can't recognized or willing to understand there's a 
> possibility.
> So why we all know Maya sucks and the so called "industry" keep accepting 
> this weird deform creature?
> 
> Why Softimage.. why..
> 
> On Mon, Jun 11, 2018, 05:53 mirkoj.animator  > wrote:
> Thank you!!
> 
> 
> 
> Sent from my Samsung Galaxy smartphone.
>  --
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>  with "unsubscribe" in the 
> subject, and reply to confirm.
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Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread Tenshi
I just don't understand. This is like the Ufo thing, we know they're out
there but most people can't recognized or willing to understand there's a
possibility.
So why we all know Maya sucks and the so called "industry" keep accepting
this weird deform creature?

Why Softimage.. why..

On Mon, Jun 11, 2018, 05:53 mirkoj.animator 
wrote:

> Thank you!!
>
>
>
> Sent from my Samsung Galaxy smartphone.
> --
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread mirkoj.animator
Thank you!!


Sent from my Samsung Galaxy smartphone.
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Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread Tim Leydecker

http://help.autodesk.com/view/MAYAUL/2018/ENU/?caas=caas/sfdcarticles/sfdcarticles/Restore-the-Legacy-Viewport-in-Maya-2018.html



Issue:
By default, the Legacy Viewport is not available in Maya 2018.

Solution:
Activate the Legacy Viewport in the Maya.env for Maya 2018:

1. Documents > Maya > 2018
2. Open the Maya.env file in Notepad (it will be empty)
3. Paste the following Environment Variable into the document:
 *


   MAYA_ENABLE_LEGACY_VIEWPORT=1



Cheers,


tim




Am 11.06.2018 um 10:47 schrieb Mirko Jankovic:
What idiot figured that it is great idea to have only VP2.0 and then 
loading scenes takes minutes longer stuck at retarded VP2.0 processing 
and processing and processing... I hate maya.. so deeply, so much


On Wed, Apr 18, 2018 at 3:40 PM Ponthieux, Joseph G. (LARC-E1A)[LITES 
II] mailto:j.ponthi...@nasa.gov>> wrote:


Normally I'd say try deleting history on the object, or to try
freezing/resetting the transforms. But if it is occurring to a new
poly grid in the scene with your FBX import it would seem there is
something else much more complex going on.

Joey



-Original Message-
From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of
David Saber
Sent: Wednesday, April 18, 2018 5:11 AM
To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
    Subject: Re: The Maya Chronicles - or how retarded that software is...

Okay I re did it again on a new blank scene. New polygon plane,
then I translated half of the points in the Y axis again like last
time. The smooth was working well, the wavy shape was very nice
and CTRL+Z gave me back the geo I had before the smooth. So I must
partly apologize to Mr Maya!

On the other scene I had a FBX import that perhaps change the
properties of the whole scene? Anyway I believe what I'm trying to
do should work also on a scene with an FBX import.

David


On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
> Replicating this as described I got the results I think you were
expecting. I've been unable to repeat the anomoly.
>
> And did the "wave" occur on the Z & X axis or just Z or X? I'd
also be curious if you had any kind of parenting relationship that
might have affected the smooth direction. But I can't imagine what.
>
> Did you perform this in a clean scene? What version of maya?
>
> Joey
>
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
> [mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of David
> Saber
> Sent: Tuesday, April 17, 2018 9:55 AM
    > To: softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
> Subject: Re: The Maya Chronicles - or how retarded that software
is...
>
> Maya is full of surprises. Here's my story today:
> I wanted to create a wavy surface so I got a polygon grid and
selected every second points and translated in Y.
> Then I applied a smooth. The result was bizarre: only the edges
were wavy shaped, the rest was flat. I was not happy so I undid
the smooth with CTRL+Z.
> I should have recovered my grid with half of its points
translated in Y... But no. Some border vertices were translated in
Y, all the rest of the grid was flat... And of course my selection
was lost.
> I tried this a second time to be sure I didn't lose my mind and
I got the same result.
> Great job Maya.
> So I did in in XSI and exported an obj.
> David
>
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Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread Mirko Jankovic
What idiot figured that it is great idea to have only VP2.0 and then
loading scenes takes minutes longer stuck at retarded VP2.0 processing and
processing and processing... I hate maya.. so deeply, so much

On Wed, Apr 18, 2018 at 3:40 PM Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> Normally I'd say try deleting history on the object, or to try
> freezing/resetting the transforms. But if it is occurring to a new poly
> grid in the scene with your FBX import it would seem there is something
> else much more complex going on.
>
> Joey
>
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
> Sent: Wednesday, April 18, 2018 5:11 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: The Maya Chronicles - or how retarded that software is...
>
> Okay I re did it again on a new blank scene. New polygon plane, then I
> translated half of the points in the Y axis again like last time. The
> smooth was working well, the wavy shape was very nice and CTRL+Z gave me
> back the geo I had before the smooth. So I must partly apologize to Mr Maya!
>
> On the other scene I had a FBX import that perhaps change the properties
> of the whole scene? Anyway I believe what I'm trying to do should work also
> on a scene with an FBX import.
>
> David
>
>
> On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
> > Replicating this as described I got the results I think you were
> expecting. I've been unable to repeat the anomoly.
> >
> > And did the "wave" occur on the Z & X axis or just Z or X? I'd also be
> curious if you had any kind of parenting relationship that might have
> affected the smooth direction. But I can't imagine what.
> >
> > Did you perform this in a clean scene? What version of maya?
> >
> > Joey
> >
> >
> >
> > -Original Message-
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David
> > Saber
> > Sent: Tuesday, April 17, 2018 9:55 AM
> > To: softimage@listproc.autodesk.com
> > Subject: Re: The Maya Chronicles - or how retarded that software is...
> >
> > Maya is full of surprises. Here's my story today:
> > I wanted to create a wavy surface so I got a polygon grid and selected
> every second points and translated in Y.
> > Then I applied a smooth. The result was bizarre: only the edges were
> wavy shaped, the rest was flat. I was not happy so I undid the smooth with
> CTRL+Z.
> > I should have recovered my grid with half of its points translated in
> Y... But no. Some border vertices were translated in Y, all the rest of the
> grid was flat... And of course my selection was lost.
> > I tried this a second time to be sure I didn't lose my mind and I got
> the same result.
> > Great job Maya.
> > So I did in in XSI and exported an obj.
> > David
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> >
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RE: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Normally I'd say try deleting history on the object, or to try 
freezing/resetting the transforms. But if it is occurring to a new poly grid in 
the scene with your FBX import it would seem there is something else much more 
complex going on.

Joey



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
Sent: Wednesday, April 18, 2018 5:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: The Maya Chronicles - or how retarded that software is...

Okay I re did it again on a new blank scene. New polygon plane, then I 
translated half of the points in the Y axis again like last time. The smooth 
was working well, the wavy shape was very nice and CTRL+Z gave me back the geo 
I had before the smooth. So I must partly apologize to Mr Maya!

On the other scene I had a FBX import that perhaps change the properties of the 
whole scene? Anyway I believe what I'm trying to do should work also on a scene 
with an FBX import.

David


On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
> Replicating this as described I got the results I think you were expecting. 
> I've been unable to repeat the anomoly.
>
> And did the "wave" occur on the Z & X axis or just Z or X? I'd also be 
> curious if you had any kind of parenting relationship that might have 
> affected the smooth direction. But I can't imagine what.
>
> Did you perform this in a clean scene? What version of maya?
>
> Joey
>
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David 
> Saber
> Sent: Tuesday, April 17, 2018 9:55 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: The Maya Chronicles - or how retarded that software is...
>
> Maya is full of surprises. Here's my story today:
> I wanted to create a wavy surface so I got a polygon grid and selected every 
> second points and translated in Y.
> Then I applied a smooth. The result was bizarre: only the edges were wavy 
> shaped, the rest was flat. I was not happy so I undid the smooth with CTRL+Z.
> I should have recovered my grid with half of its points translated in Y... 
> But no. Some border vertices were translated in Y, all the rest of the grid 
> was flat... And of course my selection was lost.
> I tried this a second time to be sure I didn't lose my mind and I got the 
> same result.
> Great job Maya.
> So I did in in XSI and exported an obj.
> David
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
> --
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Re: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Stefan Kubicek
To be fair, that was the case in Softimage too occasionally.
E.g. changing a color swatch resulted in 3 "Set Value" commands issued, 
one for each color component, which had to be undone separately.


On 18.04.2018 11:24, Artur W wrote:
> Ctrl+Z doesn't work as you might expect in Maya.
> It seems that 1 click or 1 option change may produce series of commands 
> and Ctrl+Z reverts only the last one, so in consequence you may have to 
> do it several times to go back where you need.
> 
> Artur
> 
> 
> 2018-04-18 11:10 GMT+02:00 David Saber  <mailto:davidsa...@sfr.fr>>:
> 
> Okay I re did it again on a new blank scene. New polygon plane, then I
> translated half of the points in the Y axis again like last time. The
> smooth was working well, the wavy shape was very nice and CTRL+Z
> gave me
> back the geo I had before the smooth. So I must partly apologize to
> Mr Maya!
> 
> On the other scene I had a FBX import that perhaps change the
> properties
> of the whole scene? Anyway I believe what I'm trying to do should work
> also on a scene with an FBX import.
> 
> David
> 
> 
> On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
>  > Replicating this as described I got the results I think you were
> expecting. I've been unable to repeat the anomoly.
>  >
>  > And did the "wave" occur on the Z & X axis or just Z or X? I'd
> also be curious if you had any kind of parenting relationship that
> might have affected the smooth direction. But I can't imagine what.
>  >
>  > Did you perform this in a clean scene? What version of maya?
>  >
>  > Joey
>  >
>  >
>  >
>  > -Original Message-
>  > From: softimage-boun...@listproc.autodesk.com
> <mailto:softimage-boun...@listproc.autodesk.com>
> [mailto:softimage-boun...@listproc.autodesk.com
> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of David
> Saber
>  > Sent: Tuesday, April 17, 2018 9:55 AM
>  > To: softimage@listproc.autodesk.com
> <mailto:softimage@listproc.autodesk.com>
>  > Subject: Re: The Maya Chronicles - or how retarded that software
> is...
>  >
>  > Maya is full of surprises. Here's my story today:
>  > I wanted to create a wavy surface so I got a polygon grid and
> selected every second points and translated in Y.
>  > Then I applied a smooth. The result was bizarre: only the edges
> were wavy shaped, the rest was flat. I was not happy so I undid the
> smooth with CTRL+Z.
>  > I should have recovered my grid with half of its points
> translated in Y... But no. Some border vertices were translated in
> Y, all the rest of the grid was flat... And of course my selection
> was lost.
>  > I tried this a second time to be sure I didn't lose my mind and I
> got the same result.
>  > Great job Maya.
>  > So I did in in XSI and exported an obj.
>  > David
>  >
>  > --
>  > Softimage Mailing List.
>  > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe"
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> 
> 
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Re: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Artur W
Ctrl+Z doesn't work as you might expect in Maya.
It seems that 1 click or 1 option change may produce series of commands and
Ctrl+Z reverts only the last one, so in consequence you may have to do it
several times to go back where you need.

Artur


2018-04-18 11:10 GMT+02:00 David Saber :

> Okay I re did it again on a new blank scene. New polygon plane, then I
> translated half of the points in the Y axis again like last time. The
> smooth was working well, the wavy shape was very nice and CTRL+Z gave me
> back the geo I had before the smooth. So I must partly apologize to Mr
> Maya!
>
> On the other scene I had a FBX import that perhaps change the properties
> of the whole scene? Anyway I believe what I'm trying to do should work
> also on a scene with an FBX import.
>
> David
>
>
> On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
> > Replicating this as described I got the results I think you were
> expecting. I've been unable to repeat the anomoly.
> >
> > And did the "wave" occur on the Z & X axis or just Z or X? I'd also be
> curious if you had any kind of parenting relationship that might have
> affected the smooth direction. But I can't imagine what.
> >
> > Did you perform this in a clean scene? What version of maya?
> >
> > Joey
> >
> >
> >
> > -Original Message-
> > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] On Behalf Of David Saber
> > Sent: Tuesday, April 17, 2018 9:55 AM
> > To: softimage@listproc.autodesk.com
> > Subject: Re: The Maya Chronicles - or how retarded that software is...
> >
> > Maya is full of surprises. Here's my story today:
> > I wanted to create a wavy surface so I got a polygon grid and selected
> every second points and translated in Y.
> > Then I applied a smooth. The result was bizarre: only the edges were
> wavy shaped, the rest was flat. I was not happy so I undid the smooth with
> CTRL+Z.
> > I should have recovered my grid with half of its points translated in
> Y... But no. Some border vertices were translated in Y, all the rest of the
> grid was flat... And of course my selection was lost.
> > I tried this a second time to be sure I didn't lose my mind and I got
> the same result.
> > Great job Maya.
> > So I did in in XSI and exported an obj.
> > David
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> >
> > --
> > Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread David Saber
Okay I re did it again on a new blank scene. New polygon plane, then I 
translated half of the points in the Y axis again like last time. The 
smooth was working well, the wavy shape was very nice and CTRL+Z gave me 
back the geo I had before the smooth. So I must partly apologize to Mr Maya!

On the other scene I had a FBX import that perhaps change the properties 
of the whole scene? Anyway I believe what I'm trying to do should work 
also on a scene with an FBX import.

David


On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
> Replicating this as described I got the results I think you were expecting. 
> I've been unable to repeat the anomoly.
>
> And did the "wave" occur on the Z & X axis or just Z or X? I'd also be 
> curious if you had any kind of parenting relationship that might have 
> affected the smooth direction. But I can't imagine what.
>
> Did you perform this in a clean scene? What version of maya?
>
> Joey
>
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
> Sent: Tuesday, April 17, 2018 9:55 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: The Maya Chronicles - or how retarded that software is...
>
> Maya is full of surprises. Here's my story today:
> I wanted to create a wavy surface so I got a polygon grid and selected every 
> second points and translated in Y.
> Then I applied a smooth. The result was bizarre: only the edges were wavy 
> shaped, the rest was flat. I was not happy so I undid the smooth with CTRL+Z.
> I should have recovered my grid with half of its points translated in Y... 
> But no. Some border vertices were translated in Y, all the rest of the grid 
> was flat... And of course my selection was lost.
> I tried this a second time to be sure I didn't lose my mind and I got the 
> same result.
> Great job Maya.
> So I did in in XSI and exported an obj.
> David
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
> --
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RE: The Maya Chronicles - or how retarded that software is...

2018-04-17 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Replicating this as described I got the results I think you were expecting. 
I've been unable to repeat the anomoly.

And did the "wave" occur on the Z & X axis or just Z or X? I'd also be curious 
if you had any kind of parenting relationship that might have affected the 
smooth direction. But I can't imagine what.

Did you perform this in a clean scene? What version of maya?

Joey



-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
Sent: Tuesday, April 17, 2018 9:55 AM
To: softimage@listproc.autodesk.com
Subject: Re: The Maya Chronicles - or how retarded that software is...

Maya is full of surprises. Here's my story today:
I wanted to create a wavy surface so I got a polygon grid and selected every 
second points and translated in Y.
Then I applied a smooth. The result was bizarre: only the edges were wavy 
shaped, the rest was flat. I was not happy so I undid the smooth with CTRL+Z.
I should have recovered my grid with half of its points translated in Y... But 
no. Some border vertices were translated in Y, all the rest of the grid was 
flat... And of course my selection was lost.
I tried this a second time to be sure I didn't lose my mind and I got the same 
result.
Great job Maya.
So I did in in XSI and exported an obj.
David

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Re: The Maya Chronicles - or how retarded that software is...

2018-04-17 Thread David Saber
Maya is full of surprises. Here's my story today:
I wanted to create a wavy surface so I got a polygon grid and selected 
every second points and translated in Y.
Then I applied a smooth. The result was bizarre: only the edges were 
wavy shaped, the rest was flat. I was not happy so I undid the smooth 
with CTRL+Z.
I should have recovered my grid with half of its points translated in 
Y... But no. Some border vertices were translated in Y, all the rest of 
the grid was flat... And of course my selection was lost.
I tried this a second time to be sure I didn't lose my mind and I got 
the same result.
Great job Maya.
So I did in in XSI and exported an obj.
David

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Re: The Maya Chronicles - or how retarded that software is...

2018-04-10 Thread Jordi Bares
gt; Wraps init on scene load and they can be terrible on dense meshes. It was so 
> bad on one scene at Blizzard that Cameron Chrisman completely rewrote a wrap 
> deformer that stored the bind information in an attribute instead. Our scenes 
> were 1GB but they loaded fast. We still had to eat the long bind time but 
> only once. 
> 
> You can try decreasing wrap distance to as small as possible as a workaround 
> or even go low res->bones riding on surface -> skin deformer or some other 
> such hackery. Maya.
> 
> On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic  <mailto:mirkoj.anima...@gmail.com>> wrote:
> - select, obj in the scene, move it, crash maya. repeat
> 
> - try to got o time in timeline, wait a bit... crash.. repeat
> 
> - press F, view port goes completely black. try on couple scenes and even 
> blank scene with cube.. same thing. see online that there are others with 
> same issue and you need ot reset all preferences.. do that and hope same crap 
> won;t happen again for who knows what reason. 
> 
> - waste half day waiting for relatively simple scene to even load... move 
> project to SSD... loading time identical as from NAS over network.. go back 
> to waiting and wasting time...
> 
> - waste a week on stupid retarded errors in rendering, props disappearing and 
> appearing randomly in frames, render done but frames not written out.,.. at 
> the end reinstall maya from 2018.2 back to 2018. sort out some of those 
> things.. get back others ... 
> 
> I will never understand how people manage to complete anything in normal time 
> frame with this piece of crap. 
> Actually I do understand.. they never complete in time...
> 
> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable  <mailto:sixsi_l...@imagefront.de>> wrote:
> Ok, no teeths but decent knowledge of marketing. That guy is so spot on, it's 
> kinda terrifiyng. lol
> 
>   <>
> From: softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com> 
> [mailto:softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Anto Matkovic
> Sent: Thursday, March 29, 2018 10:47 AM
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=YCi_yvBK1PMLXPDkzdylDKO3ZTA2cdhFfjQ4azDkcJM&s=NveneoB5gsqYLKoGf-fOenxj1g4Pc3ZLC-7y2GpOX7M&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
> Subject: Re: The Maya Chronicles - or how retarded that software is...
> 
>  
> 
> It always been like that. I think my first responsibility in 3d world could 
> be described as ''hypershade boy'' :), it was a Maya class where I had to 
> start earlier, to launch Mayas and Hypershade windows, so other students 
> would be able to use them before end of class (or something like that). More 
> or less, that 'position' is possible today.
> 
>  
> 
> Anyway I heard great news, there is a new principal developer in Maya team, 
> who already have experiences all over industry. While we don't know for 
> details of his actual engagement, here's what he did for Microsoft and Valve:
> 
>  
> 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=YCi_yvBK1PMLXPDkzdylDKO3ZTA2cdhFfjQ4azDkcJM&s=XwbLEuuhPvFZmUbhXlmuKTbfpbVtkcpFLrM1BSUnD4Y&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=YCi_yvBK1PMLXPDkzdylDKO3ZTA2cdhFfjQ4azDkcJM&s=hDnL-SBHkkKHMehDaGYrKDd84Cc_zmvtPbqdWHP_Cx4&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9

Re: The Maya Chronicles - or how retarded that software is...

2018-04-10 Thread Christoph Zippel
It works best if you leave it closed!

> Am 06.04.2018 um 22:11 schrieb Pierre Schiller 
> :
> 
> Oh I guess I have something to thank Maya for I relate to that "ctrl+s" 
> every 2 or 3 minutes symptom. Yes, specially with buggy Blender 
> (pre-alpha-dev-highly-experimental-nightly) builds I get on the repository, 
> and still deliver a full work saved session because of the "maya symptom" 
> (saving constantly due to a nervous breakdown of crash session-loss of work).
> Never thought of this, but "THANKS maya". 
> 
>  www.3dcinetv.com - 3D.VFX.Post - Click on socials:
> 
> 
> 
>> On Fri, Apr 6, 2018 at 2:36 PM, Enter Reality <3dv...@gmail.com> wrote:
>> I'm still completely amazed about how many crashes there will be in a single 
>> session...I mean...especially during weight paint...its to a point that is 
>> almost funny to me.
>> Now I'm using a technique I used while playing Tomb Raider on PC long time 
>> ago, meaning that instead of the F5 quicksave, I just Ctrl+s every 5-10 
>> minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes 
>> of work, because the crashes happen that often.
>> 
>> I still rely on Maya for rigging and now also modeling, but its a real 
>> nightmare every time I open Maya
>> 
>> 2018-03-31 14:48 GMT+02:00 Ben Barker :
>>> This thread is hilarious. 
>>> I just wanted to say that if you are having really bad scene load times in 
>>> Maya and it's not file I/O (perhaps from references) then it's often long 
>>> init times for certain nodes. Thinking of the wrap deformer specifically. 
>>> Wraps init on scene load and they can be terrible on dense meshes. It was 
>>> so bad on one scene at Blizzard that Cameron Chrisman completely rewrote a 
>>> wrap deformer that stored the bind information in an attribute instead. Our 
>>> scenes were 1GB but they loaded fast. We still had to eat the long bind 
>>> time but only once. 
>>> 
>>> You can try decreasing wrap distance to as small as possible as a 
>>> workaround or even go low res->bones riding on surface -> skin deformer or 
>>> some other such hackery. Maya.
>>> 
>>>> On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic 
>>>>  wrote:
>>>> - select, obj in the scene, move it, crash maya. repeat
>>>> 
>>>> - try to got o time in timeline, wait a bit... crash.. repeat
>>>> 
>>>> - press F, view port goes completely black. try on couple scenes and even 
>>>> blank scene with cube.. same thing. see online that there are others with 
>>>> same issue and you need ot reset all preferences.. do that and hope same 
>>>> crap won;t happen again for who knows what reason. 
>>>> 
>>>> - waste half day waiting for relatively simple scene to even load... move 
>>>> project to SSD... loading time identical as from NAS over network.. go 
>>>> back to waiting and wasting time...
>>>> 
>>>> - waste a week on stupid retarded errors in rendering, props disappearing 
>>>> and appearing randomly in frames, render done but frames not written 
>>>> out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some 
>>>> of those things.. get back others ... 
>>>> 
>>>> I will never understand how people manage to complete anything in normal 
>>>> time frame with this piece of crap. 
>>>> Actually I do understand.. they never complete in time...
>>>> 
>>>>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable 
>>>>>  wrote:
>>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot on, 
>>>>> it's kinda terrifiyng. lol
>>>>> 
>>>>>  
>>>>> 
>>>>> From: softimage-boun...@listproc.autodesk.com 
>>>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anto 
>>>>> Matkovic
>>>>> Sent: Thursday, March 29, 2018 10:47 AM
>>>>> To: Official Softimage Users Mailing List. 
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=s6T3imFl6RWz6TFHEvNphEch3b9UvuPSW21z-ljAgHs&s=XGXs-N5eO_Dyqvysds9pkq754_WeBxAn9i9M-oYcE-g&e=
>>>>> Subject: Re: The Maya Chronicles - or how retarded that software is...
>>>>&

Re: The Maya Chronicles - or how retarded that software is...

2018-04-06 Thread Pierre Schiller
once.
>>
>> You can try decreasing wrap distance to as small as possible as a
>> workaround or even go low res->bones riding on surface -> skin deformer or
>> some other such hackery. Maya.
>>
>> On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> - select, obj in the scene, move it, crash maya. repeat
>>>
>>> - try to got o time in timeline, wait a bit... crash.. repeat
>>>
>>> - press F, view port goes completely black. try on couple scenes and
>>> even blank scene with cube.. same thing. see online that there are others
>>> with same issue and you need ot reset all preferences.. do that and hope
>>> same crap won;t happen again for who knows what reason.
>>>
>>> - waste half day waiting for relatively simple scene to even load...
>>> move project to SSD... loading time identical as from NAS over network.. go
>>> back to waiting and wasting time...
>>>
>>> - waste a week on stupid retarded errors in rendering, props
>>> disappearing and appearing randomly in frames, render done but frames not
>>> written out.,.. at the end reinstall maya from 2018.2 back to 2018. sort
>>> out some of those things.. get back others ...
>>>
>>> I will never understand how people manage to complete anything in normal
>>> time frame with this piece of crap.
>>> Actually I do understand.. they never complete in time...
>>>
>>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable <
>>> sixsi_l...@imagefront.de> wrote:
>>>
>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot
>>>> on, it's kinda terrifiyng. lol
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>>>> *Sent:* Thursday, March 29, 2018 10:47 AM
>>>> *To:* Official Softimage Users Mailing List.
>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=1dpkWJyUAD9P5tGOkg37c4jOXkEu5ZKVf6-95pu6klE&e=
>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>>>> *Subject:* Re: The Maya Chronicles - or how retarded that software
>>>> is...
>>>>
>>>>
>>>>
>>>> It always been like that. I think my first responsibility in 3d world
>>>> could be described as ''hypershade boy'' :), it was a Maya class where I
>>>> had to start earlier, to launch Mayas and Hypershade windows, so other
>>>> students would be able to use them before end of class (or something like
>>>> that). More or less, that 'position' is possible today.
>>>>
>>>>
>>>>
>>>> Anyway I heard great news, there is a new principal developer in Maya
>>>> team, who already have experiences all over industry. While we don't know
>>>> for details of his actual engagement, here's what he did for Microsoft and
>>>> Valve:
>>>>
>>>>
>>>>
>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=X5WtB9XWki2OKv2WucjahCD1px54p4pkbHN7naeSiKc&e=
>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=>
>>>>
>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=4DWNf3A5MXExz6Mbmx_HAkoEomE_G2PuYLiIrA6UNHM&e=
>>>> <https://urldefense.proofpoint.com/v2

Re: The Maya Chronicles - or how retarded that software is...

2018-04-06 Thread Enter Reality
I'm still completely amazed about how many crashes there will be in a
single session...I mean...especially during weight paint...its to a point
that is almost funny to me.
Now I'm using a technique I used while playing Tomb Raider on PC long time
ago, meaning that instead of the F5 quicksave, I just Ctrl+s every 5-10
minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes
of work, because the crashes happen that often.

I still rely on Maya for rigging and now also modeling, but its a real
nightmare every time I open Maya

2018-03-31 14:48 GMT+02:00 Ben Barker :

> This thread is hilarious.
> I just wanted to say that if you are having really bad scene load times in
> Maya and it's not file I/O (perhaps from references) then it's often long
> init times for certain nodes. Thinking of the wrap deformer specifically.
> Wraps init on scene load and they can be terrible on dense meshes. It was
> so bad on one scene at Blizzard that Cameron Chrisman completely rewrote a
> wrap deformer that stored the bind information in an attribute instead. Our
> scenes were 1GB but they loaded fast. We still had to eat the long bind
> time but only once.
>
> You can try decreasing wrap distance to as small as possible as a
> workaround or even go low res->bones riding on surface -> skin deformer or
> some other such hackery. Maya.
>
> On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic  > wrote:
>
>> - select, obj in the scene, move it, crash maya. repeat
>>
>> - try to got o time in timeline, wait a bit... crash.. repeat
>>
>> - press F, view port goes completely black. try on couple scenes and even
>> blank scene with cube.. same thing. see online that there are others with
>> same issue and you need ot reset all preferences.. do that and hope same
>> crap won;t happen again for who knows what reason.
>>
>> - waste half day waiting for relatively simple scene to even load... move
>> project to SSD... loading time identical as from NAS over network.. go back
>> to waiting and wasting time...
>>
>> - waste a week on stupid retarded errors in rendering, props disappearing
>> and appearing randomly in frames, render done but frames not written
>> out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some
>> of those things.. get back others ...
>>
>> I will never understand how people manage to complete anything in normal
>> time frame with this piece of crap.
>> Actually I do understand.. they never complete in time...
>>
>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable > > wrote:
>>
>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot on,
>>> it's kinda terrifiyng. lol
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>>> *Sent:* Thursday, March 29, 2018 10:47 AM
>>> *To:* Official Softimage Users Mailing List.
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08&s=U4R5YSDC1kezop1RsXbPk4Kgvg_poRJvv1CNFH4klUE&e=
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>>> *Subject:* Re: The Maya Chronicles - or how retarded that software is...
>>>
>>>
>>>
>>> It always been like that. I think my first responsibility in 3d world
>>> could be described as ''hypershade boy'' :), it was a Maya class where I
>>> had to start earlier, to launch Mayas and Hypershade windows, so other
>>> students would be able to use them before end of class (or something like
>>> that). More or less, that 'position' is possible today.
>>>
>>>
>>>
>>> Anyway I heard great news, there is a new principal developer in Maya
>>> team, who already have experiences all over industry. While we don't know
>>> for details of his actual engagement, here's what he did for Microsoft and
>>> Valve:
>>>
>>>
>>>
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiq

Re: The Maya Chronicles - or how retarded that software is...

2018-03-31 Thread Ben Barker
This thread is hilarious.
I just wanted to say that if you are having really bad scene load times in
Maya and it's not file I/O (perhaps from references) then it's often long
init times for certain nodes. Thinking of the wrap deformer specifically.
Wraps init on scene load and they can be terrible on dense meshes. It was
so bad on one scene at Blizzard that Cameron Chrisman completely rewrote a
wrap deformer that stored the bind information in an attribute instead. Our
scenes were 1GB but they loaded fast. We still had to eat the long bind
time but only once.

You can try decreasing wrap distance to as small as possible as a
workaround or even go low res->bones riding on surface -> skin deformer or
some other such hackery. Maya.

On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic 
wrote:

> - select, obj in the scene, move it, crash maya. repeat
>
> - try to got o time in timeline, wait a bit... crash.. repeat
>
> - press F, view port goes completely black. try on couple scenes and even
> blank scene with cube.. same thing. see online that there are others with
> same issue and you need ot reset all preferences.. do that and hope same
> crap won;t happen again for who knows what reason.
>
> - waste half day waiting for relatively simple scene to even load... move
> project to SSD... loading time identical as from NAS over network.. go back
> to waiting and wasting time...
>
> - waste a week on stupid retarded errors in rendering, props disappearing
> and appearing randomly in frames, render done but frames not written
> out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some
> of those things.. get back others ...
>
> I will never understand how people manage to complete anything in normal
> time frame with this piece of crap.
> Actually I do understand.. they never complete in time...
>
> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable 
> wrote:
>
>> Ok, no teeths but decent knowledge of marketing. That guy is so spot on,
>> it's kinda terrifiyng. lol
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>> *Sent:* Thursday, March 29, 2018 10:47 AM
>> *To:* Official Softimage Users Mailing List.
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W1sLCfWbdbHWIQj8KmiIIwPtOvubjNMs0FPZPNd1Wec&s=5AcIgUmY9KPpUaiRtlvQd5MkBgbXbPKHEgi-hGGEaac&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>> *Subject:* Re: The Maya Chronicles - or how retarded that software is...
>>
>>
>>
>> It always been like that. I think my first responsibility in 3d world
>> could be described as ''hypershade boy'' :), it was a Maya class where I
>> had to start earlier, to launch Mayas and Hypershade windows, so other
>> students would be able to use them before end of class (or something like
>> that). More or less, that 'position' is possible today.
>>
>>
>>
>> Anyway I heard great news, there is a new principal developer in Maya
>> team, who already have experiences all over industry. While we don't know
>> for details of his actual engagement, here's what he did for Microsoft and
>> Valve:
>>
>>
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W1sLCfWbdbHWIQj8KmiIIwPtOvubjNMs0FPZPNd1Wec&s=2v7FV9t6PTKAuMNfG9Y5jKE5YTlFZe1Oqwgk4HfTXX4&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=>
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W1sLCfWbdbHWIQj8KmiIIwPtOvubjNMs0FPZPNd1Wec&s=0lmg4RflJBGe_5KvS5a1m9gV1FMH9Oz4jYo5a3pGPJg&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Fabricio Chamon
odesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>>>>> *Sent:* Thursday, March 29, 2018 10:47 AM
>>>>> *To:* Official Softimage Users Mailing List.
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=yY77-K6a4lds9hMl_JeC7FTDv8y6VNcTPdTKLM8uQq0&s=lhVj2Ec0m7SLl3Bbn5NQgMb6aHfmwbv4q-pvdBKfXn8&e=
>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>>>>> *Subject:* Re: The Maya Chronicles - or how retarded that software
>>>>> is...
>>>>>
>>>>>
>>>>>
>>>>> It always been like that. I think my first responsibility in 3d world
>>>>> could be described as ''hypershade boy'' :), it was a Maya class where I
>>>>> had to start earlier, to launch Mayas and Hypershade windows, so other
>>>>> students would be able to use them before end of class (or something like
>>>>> that). More or less, that 'position' is possible today.
>>>>>
>>>>>
>>>>>
>>>>> Anyway I heard great news, there is a new principal developer in Maya
>>>>> team, who already have experiences all over industry. While we don't know
>>>>> for details of his actual engagement, here's what he did for Microsoft and
>>>>> Valve:
>>>>>
>>>>>
>>>>>
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=yY77-K6a4lds9hMl_JeC7FTDv8y6VNcTPdTKLM8uQq0&s=BUWvoCSoqaFu98PnBzdJuwr1IVjil3SydMw0WCRwgl0&e=
>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=>
>>>>>
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=yY77-K6a4lds9hMl_JeC7FTDv8y6VNcTPdTKLM8uQq0&s=4Dt49zZY44iw_IDUOakqTfm7dE_djVn6MqoDsh6VIXI&e=
>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=aKWX1W0rAHWMYlCdDsUfZPmeWV27Sh_vQT6jchJZJUY&e=>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> *From:* Morten Bartholdy 
>>>>> *To:* "Userlist, Softimage" 
>>>>> *Sent:* Monday, March 26, 2018 1:25 PM
>>>>> *Subject:* The Maya Chronicles - or how retarded that software is...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> The Hypershade is slow to update A: when there are many materials (I
>>>>> guess updating shaderballs) and even slower when the selected object has
>>>>> many polygons. Horrible waste of the users time. WWTT??? (which is short
>>>>> for "What Were They Thinking")
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> -
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Softimage Mailing List.
>>>>>
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> 

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Andy Chlupka (Goehler)
To be totally honest, that’s how I had to deal with Softimage/Arnold. I would 
sometimes only open a scene and have it crash for no reason. I could never say 
Softimage had been a robust experience. After moving to Houdini, it took almost 
two years to get rid of my fear to click the wrong thing to provoke a crash. 
That’s how unstable Soft was for me. Luckily I have found peace in Houdini.

Dont bash to hard on crashes, I’ve felt them and they left deep scars.

Andy



> On Mar 30, 2018, at 3:19 PM, Fabricio Chamon  wrote:
> 
> Protip: have 2 maya sessions opened -> Begin working on one of them -> wait 
> for the crash -> kill on task manager -> fire up another session -> continue 
> work on already opened session while new one loads -> no wait 3 minutes for 
> maya to start -> happyness (?)
> 
> This is how I work in maya EVERYTIME.
> 
> I’m lucky enough to be almost 100% houdini these days. =)
> 
> Em sex, 30 de mar de 2018 às 09:15, Mirko Jankovic  <mailto:mirkoj.anima...@gmail.com>> escreveu:
> How do you know when someone is working with maya?
> 
> He have his task manager opened non stop for killing the process when it 
> becomes non responsive...again.. and again..
> 
> 
> 
> 
> On Fri, Mar 30, 2018 at 1:09 PM, Laurence Dodd  <mailto:laure...@porkpie.tv>> wrote:
> Ive spent the last month or so lighting and rendering in Maya; I was thinking 
> there would be something in there that made me go "oh yeah!, thats really 
> good", but no not once.
> It felt I was fighting the software the whole time, fighting and waiting. 
> It's just so slow to do anything, why click once when you can click five 
> times seems to be the thinking. 
> I think the thing I was most surprised about was the lack of feedback from 
> the program, with Soft and Houdini you get a clue what they expect you to 
> click on to complete a task, but you get nothing, it's do it then undo and 
> try the other way around.
> 
> Pushing on with my learning of Houdini it is then, just sometimes need to 
> take work to pay bills.
> 
> On 30 March 2018 at 11:59, Mirko Jankovic  <mailto:mirkoj.anima...@gmail.com>> wrote:
> - select, obj in the scene, move it, crash maya. repeat
> 
> - try to got o time in timeline, wait a bit... crash.. repeat
> 
> - press F, view port goes completely black. try on couple scenes and even 
> blank scene with cube.. same thing. see online that there are others with 
> same issue and you need ot reset all preferences.. do that and hope same crap 
> won;t happen again for who knows what reason. 
> 
> - waste half day waiting for relatively simple scene to even load... move 
> project to SSD... loading time identical as from NAS over network.. go back 
> to waiting and wasting time...
> 
> - waste a week on stupid retarded errors in rendering, props disappearing and 
> appearing randomly in frames, render done but frames not written out.,.. at 
> the end reinstall maya from 2018.2 back to 2018. sort out some of those 
> things.. get back others ... 
> 
> I will never understand how people manage to complete anything in normal time 
> frame with this piece of crap. 
> Actually I do understand.. they never complete in time...
> 
> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable  <mailto:sixsi_l...@imagefront.de>> wrote:
> Ok, no teeths but decent knowledge of marketing. That guy is so spot on, it's 
> kinda terrifiyng. lol
> 
>   <>
> From: softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com> 
> [mailto:softimage-boun...@listproc.autodesk.com 
> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Anto Matkovic
> Sent: Thursday, March 29, 2018 10:47 AM
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=m0vCGveF9apo6EFIS1tFVbTP2f17PuDLiJRiz-1NbyI&s=LuQK919KKwbWXl7jyMrzkivLE9h85lgcXYO0F_v3DRE&e=
>  
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
> Subject: Re: The Maya Chronicles - or how retarded that software is...
> 
>  
> 
> It always been like that. I think my first responsibility in 3d world could 
> be described as ''hypershade boy'' :), it was a Maya class where I had to 
> start earlier, to launch Mayas 

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Pierre Schiller
Mirko and Fabricio are nailing it with Maya. Can't wait to get access to
the blog and start posting.
I still can't believe how on all of these years speedy service packs do
nothing but unstabilize other libraries for render.

This happened way back when SI2014 came out and a year later they eol. Then
Maya mentioned MR will be no more, and I didn't read the *warning sign:
install at your own risk* Well it happened that I installed maya 2016
version with no Mental Ray and the little brat went on so far as to corrupt
SI mental ray library. I was in shock because I had to cross product
renders at the time and now I had a 30 day trial that messed my MR
libraries and SI will not respond to render anymore. Had to delete
everything AD related even from the regedit entrances. Then reinstall SI
only. I had to run MA on a virtual machine. That was the only way to cage
that beast...

On Fri, Mar 30, 2018, 09:46 Artur W  wrote:

> Please, that's the first thing you do with maya. DOH!.
>
> Artur
>
> ;)
>
> 2018-03-30 15:19 GMT+02:00 Fabricio Chamon :
>
>> Protip: have 2 maya sessions opened -> Begin working on one of them ->
>> wait for the crash -> kill on task manager -> fire up another session ->
>> continue work on already opened session while new one loads -> no wait 3
>> minutes for maya to start -> happyness (?)
>>
>> This is how I work in maya EVERYTIME.
>>
>> I’m lucky enough to be almost 100% houdini these days. =)
>>
>> Em sex, 30 de mar de 2018 às 09:15, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> escreveu:
>>
>>> How do you know when someone is working with maya?
>>>
>>> He have his task manager opened non stop for killing the process when it
>>> becomes non responsive...again.. and again..
>>>
>>>
>>>
>>>
>>> On Fri, Mar 30, 2018 at 1:09 PM, Laurence Dodd 
>>> wrote:
>>>
>>>> Ive spent the last month or so lighting and rendering in Maya; I was
>>>> thinking there would be something in there that made me go "oh yeah!, thats
>>>> really good", but no not once.
>>>> It felt I was fighting the software the whole time, fighting and
>>>> waiting. It's just so slow to do anything, why click once when you can
>>>> click five times seems to be the thinking.
>>>> I think the thing I was most surprised about was the lack of feedback
>>>> from the program, with Soft and Houdini you get a clue what they expect you
>>>> to click on to complete a task, but you get nothing, it's do it then undo
>>>> and try the other way around.
>>>>
>>>> Pushing on with my learning of Houdini it is then, just sometimes need
>>>> to take work to pay bills.
>>>>
>>>> On 30 March 2018 at 11:59, Mirko Jankovic 
>>>> wrote:
>>>>
>>>>> - select, obj in the scene, move it, crash maya. repeat
>>>>>
>>>>> - try to got o time in timeline, wait a bit... crash.. repeat
>>>>>
>>>>> - press F, view port goes completely black. try on couple scenes and
>>>>> even blank scene with cube.. same thing. see online that there are others
>>>>> with same issue and you need ot reset all preferences.. do that and hope
>>>>> same crap won;t happen again for who knows what reason.
>>>>>
>>>>> - waste half day waiting for relatively simple scene to even load...
>>>>> move project to SSD... loading time identical as from NAS over network.. 
>>>>> go
>>>>> back to waiting and wasting time...
>>>>>
>>>>> - waste a week on stupid retarded errors in rendering, props
>>>>> disappearing and appearing randomly in frames, render done but frames not
>>>>> written out.,.. at the end reinstall maya from 2018.2 back to 2018. sort
>>>>> out some of those things.. get back others ...
>>>>>
>>>>> I will never understand how people manage to complete anything in
>>>>> normal time frame with this piece of crap.
>>>>> Actually I do understand.. they never complete in time...
>>>>>
>>>>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable <
>>>>> sixsi_l...@imagefront.de> wrote:
>>>>>
>>>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot
>>>>>> on, it's kinda terrifiyng. lol
>>>>>>
>>>>>>
>>>>>>
>>>>>> *F

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Artur W
Please, that's the first thing you do with maya. DOH!.

Artur

;)

2018-03-30 15:19 GMT+02:00 Fabricio Chamon :

> Protip: have 2 maya sessions opened -> Begin working on one of them ->
> wait for the crash -> kill on task manager -> fire up another session ->
> continue work on already opened session while new one loads -> no wait 3
> minutes for maya to start -> happyness (?)
>
> This is how I work in maya EVERYTIME.
>
> I’m lucky enough to be almost 100% houdini these days. =)
>
> Em sex, 30 de mar de 2018 às 09:15, Mirko Jankovic <
> mirkoj.anima...@gmail.com> escreveu:
>
>> How do you know when someone is working with maya?
>>
>> He have his task manager opened non stop for killing the process when it
>> becomes non responsive...again.. and again..
>>
>>
>>
>>
>> On Fri, Mar 30, 2018 at 1:09 PM, Laurence Dodd 
>> wrote:
>>
>>> Ive spent the last month or so lighting and rendering in Maya; I was
>>> thinking there would be something in there that made me go "oh yeah!, thats
>>> really good", but no not once.
>>> It felt I was fighting the software the whole time, fighting and
>>> waiting. It's just so slow to do anything, why click once when you can
>>> click five times seems to be the thinking.
>>> I think the thing I was most surprised about was the lack of feedback
>>> from the program, with Soft and Houdini you get a clue what they expect you
>>> to click on to complete a task, but you get nothing, it's do it then undo
>>> and try the other way around.
>>>
>>> Pushing on with my learning of Houdini it is then, just sometimes need
>>> to take work to pay bills.
>>>
>>> On 30 March 2018 at 11:59, Mirko Jankovic 
>>> wrote:
>>>
>>>> - select, obj in the scene, move it, crash maya. repeat
>>>>
>>>> - try to got o time in timeline, wait a bit... crash.. repeat
>>>>
>>>> - press F, view port goes completely black. try on couple scenes and
>>>> even blank scene with cube.. same thing. see online that there are others
>>>> with same issue and you need ot reset all preferences.. do that and hope
>>>> same crap won;t happen again for who knows what reason.
>>>>
>>>> - waste half day waiting for relatively simple scene to even load...
>>>> move project to SSD... loading time identical as from NAS over network.. go
>>>> back to waiting and wasting time...
>>>>
>>>> - waste a week on stupid retarded errors in rendering, props
>>>> disappearing and appearing randomly in frames, render done but frames not
>>>> written out.,.. at the end reinstall maya from 2018.2 back to 2018. sort
>>>> out some of those things.. get back others ...
>>>>
>>>> I will never understand how people manage to complete anything in
>>>> normal time frame with this piece of crap.
>>>> Actually I do understand.. they never complete in time...
>>>>
>>>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable <
>>>> sixsi_l...@imagefront.de> wrote:
>>>>
>>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot
>>>>> on, it's kinda terrifiyng. lol
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>>>>> *Sent:* Thursday, March 29, 2018 10:47 AM
>>>>> *To:* Official Softimage Users Mailing List.
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=xZZ3CiDVWROndKL3dABdwPFTMofXyDJFukc2lhHglhM&s=1fLkBWT8KIKzypEFHPDIrMYVlNlJvS2cgMlW_o1tfhw&e=
>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>>>>> *Subject:* Re: The Maya Chronicles - or how retarded that software
>>>>> is...
>>>>>
>>>>>
>>>>>
>>>>> It always been like that. I think my first responsibility in 3d world
>>>>> could be described as '

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Artur W
What I gathered about Maya so far is that every function in one way or
another leads to a hotkey Alt+F4 (the fast option).
Also, when it crashes, I noticed it is faster to kill the process then wait
for all the notifiers to appear (your maya crashed window x 9000). A tip
for you'all.

Artur

2018-03-30 15:26 GMT+02:00 Mirko Jankovic :

> hahah that is exactly what I did!! having two maya running :))
> damn...
>
>
> On Fri, Mar 30, 2018 at 3:19 PM, Fabricio Chamon 
> wrote:
>
>> Protip: have 2 maya sessions opened -> Begin working on one of them ->
>> wait for the crash -> kill on task manager -> fire up another session ->
>> continue work on already opened session while new one loads -> no wait 3
>> minutes for maya to start -> happyness (?)
>>
>> This is how I work in maya EVERYTIME.
>>
>> I’m lucky enough to be almost 100% houdini these days. =)
>>
>> Em sex, 30 de mar de 2018 às 09:15, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> escreveu:
>>
>>> How do you know when someone is working with maya?
>>>
>>> He have his task manager opened non stop for killing the process when it
>>> becomes non responsive...again.. and again..
>>>
>>>
>>>
>>>
>>> On Fri, Mar 30, 2018 at 1:09 PM, Laurence Dodd 
>>> wrote:
>>>
>>>> Ive spent the last month or so lighting and rendering in Maya; I was
>>>> thinking there would be something in there that made me go "oh yeah!, thats
>>>> really good", but no not once.
>>>> It felt I was fighting the software the whole time, fighting and
>>>> waiting. It's just so slow to do anything, why click once when you can
>>>> click five times seems to be the thinking.
>>>> I think the thing I was most surprised about was the lack of feedback
>>>> from the program, with Soft and Houdini you get a clue what they expect you
>>>> to click on to complete a task, but you get nothing, it's do it then undo
>>>> and try the other way around.
>>>>
>>>> Pushing on with my learning of Houdini it is then, just sometimes need
>>>> to take work to pay bills.
>>>>
>>>> On 30 March 2018 at 11:59, Mirko Jankovic 
>>>> wrote:
>>>>
>>>>> - select, obj in the scene, move it, crash maya. repeat
>>>>>
>>>>> - try to got o time in timeline, wait a bit... crash.. repeat
>>>>>
>>>>> - press F, view port goes completely black. try on couple scenes and
>>>>> even blank scene with cube.. same thing. see online that there are others
>>>>> with same issue and you need ot reset all preferences.. do that and hope
>>>>> same crap won;t happen again for who knows what reason.
>>>>>
>>>>> - waste half day waiting for relatively simple scene to even load...
>>>>> move project to SSD... loading time identical as from NAS over network.. 
>>>>> go
>>>>> back to waiting and wasting time...
>>>>>
>>>>> - waste a week on stupid retarded errors in rendering, props
>>>>> disappearing and appearing randomly in frames, render done but frames not
>>>>> written out.,.. at the end reinstall maya from 2018.2 back to 2018. sort
>>>>> out some of those things.. get back others ...
>>>>>
>>>>> I will never understand how people manage to complete anything in
>>>>> normal time frame with this piece of crap.
>>>>> Actually I do understand.. they never complete in time...
>>>>>
>>>>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable <
>>>>> sixsi_l...@imagefront.de> wrote:
>>>>>
>>>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot
>>>>>> on, it's kinda terrifiyng. lol
>>>>>>
>>>>>>
>>>>>>
>>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>>>>>> *Sent:* Thursday, March 29, 2018 10:47 AM
>>>>>> *To:* Official Softimage Users Mailing List.
>>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=3ceovWN6_Xf19ClECMSkFuEPbTapfvyOa7weYNXiqkM&s=aXrs12Fn3Tu4

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Mirko Jankovic
hahah that is exactly what I did!! having two maya running :))
damn...


On Fri, Mar 30, 2018 at 3:19 PM, Fabricio Chamon  wrote:

> Protip: have 2 maya sessions opened -> Begin working on one of them ->
> wait for the crash -> kill on task manager -> fire up another session ->
> continue work on already opened session while new one loads -> no wait 3
> minutes for maya to start -> happyness (?)
>
> This is how I work in maya EVERYTIME.
>
> I’m lucky enough to be almost 100% houdini these days. =)
>
> Em sex, 30 de mar de 2018 às 09:15, Mirko Jankovic <
> mirkoj.anima...@gmail.com> escreveu:
>
>> How do you know when someone is working with maya?
>>
>> He have his task manager opened non stop for killing the process when it
>> becomes non responsive...again.. and again..
>>
>>
>>
>>
>> On Fri, Mar 30, 2018 at 1:09 PM, Laurence Dodd 
>> wrote:
>>
>>> Ive spent the last month or so lighting and rendering in Maya; I was
>>> thinking there would be something in there that made me go "oh yeah!, thats
>>> really good", but no not once.
>>> It felt I was fighting the software the whole time, fighting and
>>> waiting. It's just so slow to do anything, why click once when you can
>>> click five times seems to be the thinking.
>>> I think the thing I was most surprised about was the lack of feedback
>>> from the program, with Soft and Houdini you get a clue what they expect you
>>> to click on to complete a task, but you get nothing, it's do it then undo
>>> and try the other way around.
>>>
>>> Pushing on with my learning of Houdini it is then, just sometimes need
>>> to take work to pay bills.
>>>
>>> On 30 March 2018 at 11:59, Mirko Jankovic 
>>> wrote:
>>>
>>>> - select, obj in the scene, move it, crash maya. repeat
>>>>
>>>> - try to got o time in timeline, wait a bit... crash.. repeat
>>>>
>>>> - press F, view port goes completely black. try on couple scenes and
>>>> even blank scene with cube.. same thing. see online that there are others
>>>> with same issue and you need ot reset all preferences.. do that and hope
>>>> same crap won;t happen again for who knows what reason.
>>>>
>>>> - waste half day waiting for relatively simple scene to even load...
>>>> move project to SSD... loading time identical as from NAS over network.. go
>>>> back to waiting and wasting time...
>>>>
>>>> - waste a week on stupid retarded errors in rendering, props
>>>> disappearing and appearing randomly in frames, render done but frames not
>>>> written out.,.. at the end reinstall maya from 2018.2 back to 2018. sort
>>>> out some of those things.. get back others ...
>>>>
>>>> I will never understand how people manage to complete anything in
>>>> normal time frame with this piece of crap.
>>>> Actually I do understand.. they never complete in time...
>>>>
>>>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable <
>>>> sixsi_l...@imagefront.de> wrote:
>>>>
>>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot
>>>>> on, it's kinda terrifiyng. lol
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>>>>> *Sent:* Thursday, March 29, 2018 10:47 AM
>>>>> *To:* Official Softimage Users Mailing List.
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=T8Enyx68h8k0Vb7jY6YjSO7aOu-Kk0Q_GX5uIjK3bKM&s=u9sB5DZu_7yJ94AeWW25adzYVT0OqpO9k1PtxXZF4rg&e=
>>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>>>>> *Subject:* Re: The Maya Chronicles - or how retarded that software
>>>>> is...
>>>>>
>>>>>
>>>>>
>>>>> It always been like that. I think my first responsibility in 3d world
>>>>> could be described as

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Fabricio Chamon
Protip: have 2 maya sessions opened -> Begin working on one of them -> wait
for the crash -> kill on task manager -> fire up another session ->
continue work on already opened session while new one loads -> no wait 3
minutes for maya to start -> happyness (?)

This is how I work in maya EVERYTIME.

I’m lucky enough to be almost 100% houdini these days. =)

Em sex, 30 de mar de 2018 às 09:15, Mirko Jankovic <
mirkoj.anima...@gmail.com> escreveu:

> How do you know when someone is working with maya?
>
> He have his task manager opened non stop for killing the process when it
> becomes non responsive...again.. and again..
>
>
>
>
> On Fri, Mar 30, 2018 at 1:09 PM, Laurence Dodd 
> wrote:
>
>> Ive spent the last month or so lighting and rendering in Maya; I was
>> thinking there would be something in there that made me go "oh yeah!, thats
>> really good", but no not once.
>> It felt I was fighting the software the whole time, fighting and waiting.
>> It's just so slow to do anything, why click once when you can click five
>> times seems to be the thinking.
>> I think the thing I was most surprised about was the lack of feedback
>> from the program, with Soft and Houdini you get a clue what they expect you
>> to click on to complete a task, but you get nothing, it's do it then undo
>> and try the other way around.
>>
>> Pushing on with my learning of Houdini it is then, just sometimes need to
>> take work to pay bills.
>>
>> On 30 March 2018 at 11:59, Mirko Jankovic 
>> wrote:
>>
>>> - select, obj in the scene, move it, crash maya. repeat
>>>
>>> - try to got o time in timeline, wait a bit... crash.. repeat
>>>
>>> - press F, view port goes completely black. try on couple scenes and
>>> even blank scene with cube.. same thing. see online that there are others
>>> with same issue and you need ot reset all preferences.. do that and hope
>>> same crap won;t happen again for who knows what reason.
>>>
>>> - waste half day waiting for relatively simple scene to even load...
>>> move project to SSD... loading time identical as from NAS over network.. go
>>> back to waiting and wasting time...
>>>
>>> - waste a week on stupid retarded errors in rendering, props
>>> disappearing and appearing randomly in frames, render done but frames not
>>> written out.,.. at the end reinstall maya from 2018.2 back to 2018. sort
>>> out some of those things.. get back others ...
>>>
>>> I will never understand how people manage to complete anything in normal
>>> time frame with this piece of crap.
>>> Actually I do understand.. they never complete in time...
>>>
>>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable <
>>> sixsi_l...@imagefront.de> wrote:
>>>
>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot
>>>> on, it's kinda terrifiyng. lol
>>>>
>>>>
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>>>> *Sent:* Thursday, March 29, 2018 10:47 AM
>>>> *To:* Official Softimage Users Mailing List.
>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JTr-cpBV47I3AaD-lW9zUGdeZye_oG6lfzc4EQZE2ZI&s=8mWuOGH-e_6ydZZN2BYQ3uk2A-L-2uIszvPHZR-Wsvk&e=
>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>>>> *Subject:* Re: The Maya Chronicles - or how retarded that software
>>>> is...
>>>>
>>>>
>>>>
>>>> It always been like that. I think my first responsibility in 3d world
>>>> could be described as ''hypershade boy'' :), it was a Maya class where I
>>>> had to start earlier, to launch Mayas and Hypershade windows, so other
>>>> students would be able to use them before end of class (or something like
>>>> that). More or less, that 'position' is possible today.
>>>>
>>>>
>>>>
>>>> Anyway I heard great news, there is a new principal develop

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Mirko Jankovic
How do you know when someone is working with maya?

He have his task manager opened non stop for killing the process when it
becomes non responsive...again.. and again..




On Fri, Mar 30, 2018 at 1:09 PM, Laurence Dodd  wrote:

> Ive spent the last month or so lighting and rendering in Maya; I was
> thinking there would be something in there that made me go "oh yeah!, thats
> really good", but no not once.
> It felt I was fighting the software the whole time, fighting and waiting.
> It's just so slow to do anything, why click once when you can click five
> times seems to be the thinking.
> I think the thing I was most surprised about was the lack of feedback from
> the program, with Soft and Houdini you get a clue what they expect you to
> click on to complete a task, but you get nothing, it's do it then undo and
> try the other way around.
>
> Pushing on with my learning of Houdini it is then, just sometimes need to
> take work to pay bills.
>
> On 30 March 2018 at 11:59, Mirko Jankovic 
> wrote:
>
>> - select, obj in the scene, move it, crash maya. repeat
>>
>> - try to got o time in timeline, wait a bit... crash.. repeat
>>
>> - press F, view port goes completely black. try on couple scenes and even
>> blank scene with cube.. same thing. see online that there are others with
>> same issue and you need ot reset all preferences.. do that and hope same
>> crap won;t happen again for who knows what reason.
>>
>> - waste half day waiting for relatively simple scene to even load... move
>> project to SSD... loading time identical as from NAS over network.. go back
>> to waiting and wasting time...
>>
>> - waste a week on stupid retarded errors in rendering, props disappearing
>> and appearing randomly in frames, render done but frames not written
>> out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some
>> of those things.. get back others ...
>>
>> I will never understand how people manage to complete anything in normal
>> time frame with this piece of crap.
>> Actually I do understand.. they never complete in time...
>>
>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable > > wrote:
>>
>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot on,
>>> it's kinda terrifiyng. lol
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>>> *Sent:* Thursday, March 29, 2018 10:47 AM
>>> *To:* Official Softimage Users Mailing List.
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OLjUGh43mYUkx7IZL6iScu-77V8_7NT0DKFozL9UKIg&s=reUjhdl_cGCGInf34cy2Q7ZseYfazf-OyRc3yVB5hmE&e=
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>>> *Subject:* Re: The Maya Chronicles - or how retarded that software is...
>>>
>>>
>>>
>>> It always been like that. I think my first responsibility in 3d world
>>> could be described as ''hypershade boy'' :), it was a Maya class where I
>>> had to start earlier, to launch Mayas and Hypershade windows, so other
>>> students would be able to use them before end of class (or something like
>>> that). More or less, that 'position' is possible today.
>>>
>>>
>>>
>>> Anyway I heard great news, there is a new principal developer in Maya
>>> team, who already have experiences all over industry. While we don't know
>>> for details of his actual engagement, here's what he did for Microsoft and
>>> Valve:
>>>
>>>
>>>
>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=OLjUGh43mYUkx7IZL6iScu-77V8_7NT0DKFozL9UKIg&s=y4xIjSskO8iSnpBksyoQy2w79m3E3PFZ43tHEpPM-TI&e=
>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Laurence Dodd
Ive spent the last month or so lighting and rendering in Maya; I was
thinking there would be something in there that made me go "oh yeah!, thats
really good", but no not once.
It felt I was fighting the software the whole time, fighting and waiting.
It's just so slow to do anything, why click once when you can click five
times seems to be the thinking.
I think the thing I was most surprised about was the lack of feedback from
the program, with Soft and Houdini you get a clue what they expect you to
click on to complete a task, but you get nothing, it's do it then undo and
try the other way around.

Pushing on with my learning of Houdini it is then, just sometimes need to
take work to pay bills.

On 30 March 2018 at 11:59, Mirko Jankovic  wrote:

> - select, obj in the scene, move it, crash maya. repeat
>
> - try to got o time in timeline, wait a bit... crash.. repeat
>
> - press F, view port goes completely black. try on couple scenes and even
> blank scene with cube.. same thing. see online that there are others with
> same issue and you need ot reset all preferences.. do that and hope same
> crap won;t happen again for who knows what reason.
>
> - waste half day waiting for relatively simple scene to even load... move
> project to SSD... loading time identical as from NAS over network.. go back
> to waiting and wasting time...
>
> - waste a week on stupid retarded errors in rendering, props disappearing
> and appearing randomly in frames, render done but frames not written
> out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some
> of those things.. get back others ...
>
> I will never understand how people manage to complete anything in normal
> time frame with this piece of crap.
> Actually I do understand.. they never complete in time...
>
> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable 
> wrote:
>
>> Ok, no teeths but decent knowledge of marketing. That guy is so spot on,
>> it's kinda terrifiyng. lol
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>> *Sent:* Thursday, March 29, 2018 10:47 AM
>> *To:* Official Softimage Users Mailing List.
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eaWwfdbeJobyRx51JOa_yHf75DBGmEhWp_FBwvbQbsE&s=_PprZN4IQODqc564I8BophUPl3-UGnT6wvcCiQF7VbY&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>> *Subject:* Re: The Maya Chronicles - or how retarded that software is...
>>
>>
>>
>> It always been like that. I think my first responsibility in 3d world
>> could be described as ''hypershade boy'' :), it was a Maya class where I
>> had to start earlier, to launch Mayas and Hypershade windows, so other
>> students would be able to use them before end of class (or something like
>> that). More or less, that 'position' is possible today.
>>
>>
>>
>> Anyway I heard great news, there is a new principal developer in Maya
>> team, who already have experiences all over industry. While we don't know
>> for details of his actual engagement, here's what he did for Microsoft and
>> Valve:
>>
>>
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eaWwfdbeJobyRx51JOa_yHf75DBGmEhWp_FBwvbQbsE&s=Ix_0CIwXRIe3wWKup7kTjJLazU5FP33v7iMShQRVeZQ&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=>
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eaWwfdbeJobyRx51JOa_yHf75DBGmEhWp_FBwvbQbsE&s=X7x99dozUvRLj6ukSr9j_MSYjGtbIPB_BYn5AppzIdw&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7

Re: The Maya Chronicles - or how retarded that software is...

2018-03-30 Thread Mirko Jankovic
- select, obj in the scene, move it, crash maya. repeat

- try to got o time in timeline, wait a bit... crash.. repeat

- press F, view port goes completely black. try on couple scenes and even
blank scene with cube.. same thing. see online that there are others with
same issue and you need ot reset all preferences.. do that and hope same
crap won;t happen again for who knows what reason.

- waste half day waiting for relatively simple scene to even load... move
project to SSD... loading time identical as from NAS over network.. go back
to waiting and wasting time...

- waste a week on stupid retarded errors in rendering, props disappearing
and appearing randomly in frames, render done but frames not written
out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some
of those things.. get back others ...

I will never understand how people manage to complete anything in normal
time frame with this piece of crap.
Actually I do understand.. they never complete in time...

On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable 
wrote:

> Ok, no teeths but decent knowledge of marketing. That guy is so spot on,
> it's kinda terrifiyng. lol
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Anto Matkovic
> *Sent:* Thursday, March 29, 2018 10:47 AM
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=zjeu-vf0EKyZalp_1J1sTST6XOfLoeBsV4pYHwIs_Rk&e=
> forum/#!forum/xsi_list
> *Subject:* Re: The Maya Chronicles - or how retarded that software is...
>
>
>
> It always been like that. I think my first responsibility in 3d world
> could be described as ''hypershade boy'' :), it was a Maya class where I
> had to start earlier, to launch Mayas and Hypershade windows, so other
> students would be able to use them before end of class (or something like
> that). More or less, that 'position' is possible today.
>
>
>
> Anyway I heard great news, there is a new principal developer in Maya
> team, who already have experiences all over industry. While we don't know
> for details of his actual engagement, here's what he did for Microsoft and
> Valve:
>
>
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=SBxgSJsPjUD033ND7DqUnCCN9k5mxbdi-_R178U4nCk&e=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=>
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=X96cSG1e223-Z8K7uZ3LT31XK_sGISZ7mLXmXH1suoI&e=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=aKWX1W0rAHWMYlCdDsUfZPmeWV27Sh_vQT6jchJZJUY&e=>
>
>
>
>
>
>
> --
>
> *From:* Morten Bartholdy 
> *To:* "Userlist, Softimage" 
> *Sent:* Monday, March 26, 2018 1:25 PM
> *Subject:* The Maya Chronicles - or how retarded that software is...
>
>
>
>
>
> The Hypershade is slow to update A: when there are many materials (I guess
> updating shaderballs) and even slower when the selected object has many
> polygons. Horrible waste of the users time. WWTT??? (which is short for
> "What Were They Thinking")
>
>
>
> 
> -
>
>
>
>
>
> Softimage Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*https://urldefense.proofpoint.c

RE: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Sven Constable
Ok, no teeths but decent knowledge of marketing. That guy is so spot on, it's 
kinda terrifiyng. lol

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anto Matkovic
Sent: Thursday, March 29, 2018 10:47 AM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=duDfeA8YmJn2mk26_RbvOIHVPzcjlJL3MCpjO-2gmF8&e=
Subject: Re: The Maya Chronicles - or how retarded that software is...

 

It always been like that. I think my first responsibility in 3d world could be 
described as ''hypershade boy'' :), it was a Maya class where I had to start 
earlier, to launch Mayas and Hypershade windows, so other students would be 
able to use them before end of class (or something like that). More or less, 
that 'position' is possible today.

 

Anyway I heard great news, there is a new principal developer in Maya team, who 
already have experiences all over industry. While we don't know for details of 
his actual engagement, here's what he did for Microsoft and Valve:

 

https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=

https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=0hQU0DPV85zWbgIAa1zlgLezbfLg7X0_WNcKT6i7fNI&e=
 
<https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=aKWX1W0rAHWMYlCdDsUfZPmeWV27Sh_vQT6jchJZJUY&e=>
 

 

 

 

  _  

From: Morten Bartholdy 
To: "Userlist, Softimage"  
Sent: Monday, March 26, 2018 1:25 PM
Subject: The Maya Chronicles - or how retarded that software is...

 

 

The Hypershade is slow to update A: when there are many materials (I guess 
updating shaderballs) and even slower when the selected object has many 
polygons. Horrible waste of the users time. WWTT??? (which is short for "What 
Were They Thinking")

 

-

 

 

Softimage Mailing List.

To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

 

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Anto Matkovic
It always been like that. I think my first responsibility in 3d world could be 
described as ''hypershade boy'' :), it was a Maya class where I had to start 
earlier, to launch Mayas and Hypershade windows, so other students would be 
able to use them before end of class (or something like that). More or less, 
that 'position' is possible today.
Anyway I heard great news, there is a new principal developer in Maya team, who 
already have experiences all over industry. While we don't know for details of 
his actual engagement, here's what he did for Microsoft and Valve:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0Ahttps-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwICaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=lZEo3ynsSB7O6lxjzxNilaB44qDbMLeE_hHfvad4Row&e=


  From: Morten Bartholdy 
 To: "Userlist, Softimage"  
 Sent: Monday, March 26, 2018 1:25 PM
 Subject: The Maya Chronicles - or how retarded that software is...
   

The Hypershade is slow to update A: when there are many materials (I guess 
updating shaderballs) and even slower when the selected object has many 
polygons. Horrible waste of the users time. WWTT??? (which is short for "What 
Were They Thinking")

-


Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


   --
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Rob Wuijster

AD at GDC: 
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DBvO8TvezsAk&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=HZPIcNfNiTm6JnRe5uEtLwVu6Vo2_TOIoovg0-jif_k&s=eZDyleQldHB6JNpNuK2SSFCV6BtBmlFpWDcx8epu1Zg&e=

So... Uhmm... Not a lot of positive comments. ;)


Rob
\/-\/\/

On 29-3-2018 9:20, Jordi Bares wrote:
Ha ha ha ha ha ha ha…. Ok, let’s give it a go… I will setup a simple 
blog and give you the URL in a few weeks...



On 29 Mar 2018, at 00:41, Pierre Schiller 
> wrote:


Yes please. set up some admins and let the ball roll. specially since 
everthing clickable is monetized. Has it been giving results to 
monetize a faulty software over the years? yes. so lets port it for 
real reviewed horror storiea for everyone to submit.

I can already feel some TDs exhaling and ventilating.

On Wed, Mar 28, 2018, 14:46 Jordi Bares > wrote:


I bought a domain long ago precisely to do that… may be I should
and let everyone chip in.  X-DDD

jb


On 28 Mar 2018, at 19:50, Pierre Schiller
mailto:activemotionpictu...@gmail.com>> wrote:

Why not make it an official blog and monetize on it. Let´s
capitalize on that Maya viree...


/

 www.3dcinetv.com

**-
3D.VFX.Post - Click on socials:*
*

/

/













/



On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy
mailto:x...@colorshopvfx.dk>> wrote:

Spot on! That is exactly how it is working in Maya :-D




> Den 28. marts 2018 klokken 15:53 skrev balazs kiss
mailto:fospu...@gmail.com>>:
>
>
> I hear ya! I want to punch through my screen every 5
minutes when I have to
> do shading work in it. It's like a remote desktop to the Moon.
>
> This video sums up my experience so far :
>

https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFs

Re: The Maya Chronicles - or how retarded that software is...

2018-03-29 Thread Jordi Bares
Ha ha ha ha ha ha ha…. Ok, let’s give it a go… I will setup a simple blog and 
give you the URL in a few weeks...


> On 29 Mar 2018, at 00:41, Pierre Schiller  
> wrote:
> 
> Yes please. set up some admins and let the ball roll. specially since 
> everthing clickable is monetized. Has it been giving results to monetize a 
> faulty software over the years? yes. so lets port it for real reviewed horror 
> storiea for everyone to submit.
> I can already feel some TDs exhaling and ventilating.
> 
> On Wed, Mar 28, 2018, 14:46 Jordi Bares  > wrote:
> I bought a domain long ago precisely to do that… may be I should and let 
> everyone chip in.  X-DDD
> 
> jb
> 
>> On 28 Mar 2018, at 19:50, Pierre Schiller > > wrote:
>> 
>> Why not make it an official blog and monetize on it. Let´s capitalize on 
>> that Maya viree...
>> 
>> 
>>  www.3dcinetv.com 
>> 
>>  - 3D.VFX.Post - Click on socials:
>> 
>>  
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>>   
>> 
>> On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy > > wrote:
>> Spot on! That is exactly how it is working in Maya :-D
>> 
>> 
>> 
>> 
>> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss > > >:
>> >
>> >
>> > I hear ya! I want to punch through my screen every 5 minutes when I have to
>> > do shading work in it. It's like a remote desktop to the Moon.
>> >
>> > This video sums up my experience so far :
>> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
>> >  
>> > 
>> >
>> >
>> >
>> > -balazs
>> >
>> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy > > 

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Ognjen Vukovic
Why not just use something else instead instead ?

On Thu, Mar 29, 2018 at 12:41 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Yes please. set up some admins and let the ball roll. specially since
> everthing clickable is monetized. Has it been giving results to monetize a
> faulty software over the years? yes. so lets port it for real reviewed
> horror storiea for everyone to submit.
> I can already feel some TDs exhaling and ventilating.
>
> On Wed, Mar 28, 2018, 14:46 Jordi Bares  wrote:
>
>> I bought a domain long ago precisely to do that… may be I should and let
>> everyone chip in.  X-DDD
>>
>> jb
>>
>> On 28 Mar 2018, at 19:50, Pierre Schiller 
>> wrote:
>>
>> Why not make it an official blog and monetize on it. Let´s capitalize on
>> that Maya viree...
>>
>>
>>
>> * www.3dcinetv.com
>> 
>> - 3D.VFX.Post - Click on socials:*
>> *
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> *
>> 
>>
>> On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy 
>> wrote:
>>
>>> Spot on! That is exactly how it is working in Maya :-D
>>>
>>>
>>>
>>>
>>> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss >> >:
>>> >
>>> >
>>> > I hear ya! I want to punch through my screen every 5 minutes when I
>>> have to
>>> > do shading work in it. It's like a remote desktop to the Moon.
>>> >
>>> > This video sums up my experience so far :
>>> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.
>>> youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-
>>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>>> srMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=
>>> 4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
>>> >
>>> >
>>> >
>>> > -balazs
>>> >
>>> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy >> >
>>> > wrote:
>>> >
>>> > > I am keeping a text document updated with all the annoying,
>>> timeconsuming
>>> > > and showstopping stuff in Maya in order to A: hopefully find out I
>>> was
>>> > > wrong and Maya can do something I didn't think it could, B: There is
>>> a
>>> > > workaround that is not too silly and arduous, or C: confirm I am
>>> right and
>>> > > document why I need to leave my workstation to breathe deeply
>>> several times
>>> > > a day (this is for my 

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Pierre Schiller
Yes please. set up some admins and let the ball roll. specially since
everthing clickable is monetized. Has it been giving results to monetize a
faulty software over the years? yes. so lets port it for real reviewed
horror storiea for everyone to submit.
I can already feel some TDs exhaling and ventilating.

On Wed, Mar 28, 2018, 14:46 Jordi Bares  wrote:

> I bought a domain long ago precisely to do that… may be I should and let
> everyone chip in.  X-DDD
>
> jb
>
> On 28 Mar 2018, at 19:50, Pierre Schiller 
> wrote:
>
> Why not make it an official blog and monetize on it. Let´s capitalize on
> that Maya viree...
>
>
>
> * www.3dcinetv.com
> 
> - 3D.VFX.Post - Click on socials:*
> *
> 
> 
> 
> 
> 
> 
> 
> *
> 
>
> On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy 
> wrote:
>
>> Spot on! That is exactly how it is working in Maya :-D
>>
>>
>>
>>
>> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss > >:
>> >
>> >
>> > I hear ya! I want to punch through my screen every 5 minutes when I
>> have to
>> > do shading work in it. It's like a remote desktop to the Moon.
>> >
>> > This video sums up my experience so far :
>> >
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
>> >
>> >
>> >
>> > -balazs
>> >
>> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy 
>> > wrote:
>> >
>> > > I am keeping a text document updated with all the annoying,
>> timeconsuming
>> > > and showstopping stuff in Maya in order to A: hopefully find out I was
>> > > wrong and Maya can do something I didn't think it could, B: There is a
>> > > workaround that is not too silly and arduous, or C: confirm I am
>> right and
>> > > document why I need to leave my workstation to breathe deeply several
>> times
>> > > a day (this is for my sanity).
>> > >
>> > > The name of this document is Maya Crap - which is very to the point. I
>> > > will share some stuff in the hope someone perhaps can offer insight
>> so we
>> > > may have an A or B situation so I learn something.
>> > >
>> > 

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Jordi Bares
I bought a domain long ago precisely to do that… may be I should and let 
everyone chip in.  X-DDD

jb

> On 28 Mar 2018, at 19:50, Pierre Schiller  
> wrote:
> 
> Why not make it an official blog and monetize on it. Let´s capitalize on that 
> Maya viree...
> 
> 
>  www.3dcinetv.com 
> 
>  - 3D.VFX.Post - Click on socials:
> 
>  
> 
>   
> 
>   
> 
>   
> 
>   
> 
>   
> 
>   
> 
>   
> 
>   
> 
> On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy  > wrote:
> Spot on! That is exactly how it is working in Maya :-D
> 
> 
> 
> 
> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss  > >:
> >
> >
> > I hear ya! I want to punch through my screen every 5 minutes when I have to
> > do shading work in it. It's like a remote desktop to the Moon.
> >
> > This video sums up my experience so far :
> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
> >  
> > 
> >
> >
> >
> > -balazs
> >
> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy  > >
> > wrote:
> >
> > > I am keeping a text document updated with all the annoying, timeconsuming
> > > and showstopping stuff in Maya in order to A: hopefully find out I was
> > > wrong and Maya can do something I didn't think it could, B: There is a
> > > workaround that is not too silly and arduous, or C: confirm I am right and
> > > document why I need to leave my workstation to breathe deeply several 
> > > times
> > > a day (this is for my sanity).
> > >
> > > The name of this document is Maya Crap - which is very to the point. I
> > > will share some stuff in the hope someone perhaps can offer insight so we
> > > may have an A or B situation so I l

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Pierre Schiller
Why not make it an official blog and monetize on it. Let´s capitalize on
that Maya viree...



* www.3dcinetv.com 

 - 3D.VFX.Post - Click on
socials:*
* 

 


 




 
*


On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy 
wrote:

> Spot on! That is exactly how it is working in Maya :-D
>
>
>
>
> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss :
> >
> >
> > I hear ya! I want to punch through my screen every 5 minutes when I have
> to
> > do shading work in it. It's like a remote desktop to the Moon.
> >
> > This video sums up my experience so far :
> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.
> youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-
> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
> srMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=
> 4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
> >
> >
> >
> > -balazs
> >
> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy 
> > wrote:
> >
> > > I am keeping a text document updated with all the annoying,
> timeconsuming
> > > and showstopping stuff in Maya in order to A: hopefully find out I was
> > > wrong and Maya can do something I didn't think it could, B: There is a
> > > workaround that is not too silly and arduous, or C: confirm I am right
> and
> > > document why I need to leave my workstation to breathe deeply several
> times
> > > a day (this is for my sanity).
> > >
> > > The name of this document is Maya Crap - which is very to the point. I
> > > will share some stuff in the hope someone perhaps can offer insight so
> we
> > > may have an A or B situation so I learn something.
> > >
> > >
> > > Todays sliver of insanity in Maya:
> > >
> > > 
> > > -
> > >
> > > The infinitely pathetic relationship editor
> > >
> > > Light linking in the Relationship Editor - Objects can not be
> deselected
> > > by clicking their parent groups, requiring to expand all(!)
> > >
> > > hierarchies to unlink geometry in a scene, in order to only link one
> > > object. Dooo
> > >
> > > No way to unlink all objects!!! Dooohh
> > >
> > > 

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Morten Bartholdy
Spot on! That is exactly how it is working in Maya :-D




> Den 28. marts 2018 klokken 15:53 skrev balazs kiss :
> 
> 
> I hear ya! I want to punch through my screen every 5 minutes when I have to
> do shading work in it. It's like a remote desktop to the Moon.
> 
> This video sums up my experience so far :
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
> 
> 
> 
> -balazs
> 
> On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy 
> wrote:
> 
> > I am keeping a text document updated with all the annoying, timeconsuming
> > and showstopping stuff in Maya in order to A: hopefully find out I was
> > wrong and Maya can do something I didn't think it could, B: There is a
> > workaround that is not too silly and arduous, or C: confirm I am right and
> > document why I need to leave my workstation to breathe deeply several times
> > a day (this is for my sanity).
> >
> > The name of this document is Maya Crap - which is very to the point. I
> > will share some stuff in the hope someone perhaps can offer insight so we
> > may have an A or B situation so I learn something.
> >
> >
> > Todays sliver of insanity in Maya:
> >
> > 
> > -
> >
> > The infinitely pathetic relationship editor
> >
> > Light linking in the Relationship Editor - Objects can not be deselected
> > by clicking their parent groups, requiring to expand all(!)
> >
> > hierarchies to unlink geometry in a scene, in order to only link one
> > object. Dooo
> >
> > No way to unlink all objects!!! Dooohh
> >
> > 
> > -
> >
> > Relationship Editors - UV/Texture linking + Hypershade - slow to update
> >
> > For some reason the Relationship Editor (RE) is horribly slow to update if
> > the object selected has a high polycount, even for something as simple as
> > linking UV sets and textures, which is really just list items and simple
> > data. It is also really slow to update when selecting a list item, UV set
> > or texture. It seems the RE for some reason is associated with all the data
> > associated with the geometry in question! WWTT???
> >
> >
> > - on a related note:
> >
> > The Hypershade is slow to update A: when there are many materials (I guess
> > updating shaderballs) and even slower when the selected object has many
> > polygons. Horrible waste of the users time. WWTT??? (which is short for
> > "What Were They Thinking")
> >
> > 
> > -
> >
> > Sorry for the noise, but the goal is actually to learn here ;)
> >
> > Morten
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Zoltan Ócsai

:)))


On 3/28/2018 3:53 PM, balazs kiss wrote:
I hear ya! I want to punch through my screen every 5 minutes when I 
have to do shading work in it. It's like a remote desktop to the Moon.


This video sums up my experience so far : 
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eqTsz5LlnnD8CNe3FilBYpKib4yd8gw-57P2V4jtiQw&s=-SgaVzIaFVwrOGa9ecZStY3tjSx2eaFtaBKAD9nuSMM&e= 
 





-balazs

On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy > wrote:


I am keeping a text document updated with all the annoying,
timeconsuming and showstopping stuff in Maya in order to A:
hopefully find out I was wrong and Maya can do something I didn't
think it could, B: There is a workaround that is not too silly and
arduous, or C: confirm I am right and document why I need to leave
my workstation to breathe deeply several times a day (this is for
my sanity).

The name of this document is Maya Crap - which is very to the
point. I will share some stuff in the hope someone perhaps can
offer insight so we may have an A or B situation so I learn something.


Todays sliver of insanity in Maya:


-

The infinitely pathetic relationship editor

Light linking in the Relationship Editor - Objects can not be
deselected by clicking their parent groups, requiring to expand all(!)

hierarchies to unlink geometry in a scene, in order to only link
one object. Dooo

No way to unlink all objects!!! Dooohh


-

Relationship Editors - UV/Texture linking + Hypershade - slow to
update

For some reason the Relationship Editor (RE) is horribly slow to
update if the object selected has a high polycount, even for
something as simple as linking UV sets and textures, which is
really just list items and simple data. It is also really slow to
update when selecting a list item, UV set or texture. It seems the
RE for some reason is associated with all the data associated with
the geometry in question! WWTT???


- on a related note:

The Hypershade is slow to update A: when there are many materials
(I guess updating shaderballs) and even slower when the selected
object has many polygons. Horrible waste of the users time.
WWTT??? (which is short for "What Were They Thinking")


-

Sorry for the noise, but the goal is actually to learn here ;)

Morten
--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.




--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Sven Constable
Hahaha! :)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of balazs kiss
Sent: Wednesday, March 28, 2018 3:53 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=38UFJ4UEzATBLqTNLMJI_1WzcXLgbu9-7Z_f9kLdpYk&s=US3pcsZxNTQ2vr5-3Xhj10aVRWAubHuyqdcUsxguV6o&e=
Subject: Re: The Maya Chronicles - or how retarded that software is...

 

I hear ya! I want to punch through my screen every 5 minutes when I have to do 
shading work in it. It's like a remote desktop to the Moon.

 

This video sums up my experience so far : 
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=38UFJ4UEzATBLqTNLMJI_1WzcXLgbu9-7Z_f9kLdpYk&s=yVVxCpUc93aaw0CjHvn-GTN1xdFie-qOARDpLvzKJ_U&e=
 
<https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=>
 

 

 

 

-balazs

 

On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy  wrote:

I am keeping a text document updated with all the annoying, timeconsuming and 
showstopping stuff in Maya in order to A: hopefully find out I was wrong and 
Maya can do something I didn't think it could, B: There is a workaround that is 
not too silly and arduous, or C: confirm I am right and document why I need to 
leave my workstation to breathe deeply several times a day (this is for my 
sanity).

The name of this document is Maya Crap - which is very to the point. I will 
share some stuff in the hope someone perhaps can offer insight so we may have 
an A or B situation so I learn something.


Todays sliver of insanity in Maya:

-

The infinitely pathetic relationship editor

Light linking in the Relationship Editor - Objects can not be deselected by 
clicking their parent groups, requiring to expand all(!)

hierarchies to unlink geometry in a scene, in order to only link one object. 
Dooo

No way to unlink all objects!!! Dooohh

-

Relationship Editors - UV/Texture linking + Hypershade - slow to update

For some reason the Relationship Editor (RE) is horribly slow to update if the 
object selected has a high polycount, even for something as simple as linking 
UV sets and textures, which is really just list items and simple data. It is 
also really slow to update when selecting a list item, UV set or texture. It 
seems the RE for some reason is associated with all the data associated with 
the geometry in question! WWTT???


- on a related note:

The Hypershade is slow to update A: when there are many materials (I guess 
updating shaderballs) and even slower when the selected object has many 
polygons. Horrible waste of the users time. WWTT??? (which is short for "What 
Were They Thinking")

-

Sorry for the noise, but the goal is actually to learn here ;)

Morten
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Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread balazs kiss
I hear ya! I want to punch through my screen every 5 minutes when I have to
do shading work in it. It's like a remote desktop to the Moon.

This video sums up my experience so far :
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=



-balazs

On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy 
wrote:

> I am keeping a text document updated with all the annoying, timeconsuming
> and showstopping stuff in Maya in order to A: hopefully find out I was
> wrong and Maya can do something I didn't think it could, B: There is a
> workaround that is not too silly and arduous, or C: confirm I am right and
> document why I need to leave my workstation to breathe deeply several times
> a day (this is for my sanity).
>
> The name of this document is Maya Crap - which is very to the point. I
> will share some stuff in the hope someone perhaps can offer insight so we
> may have an A or B situation so I learn something.
>
>
> Todays sliver of insanity in Maya:
>
> 
> -
>
> The infinitely pathetic relationship editor
>
> Light linking in the Relationship Editor - Objects can not be deselected
> by clicking their parent groups, requiring to expand all(!)
>
> hierarchies to unlink geometry in a scene, in order to only link one
> object. Dooo
>
> No way to unlink all objects!!! Dooohh
>
> 
> -
>
> Relationship Editors - UV/Texture linking + Hypershade - slow to update
>
> For some reason the Relationship Editor (RE) is horribly slow to update if
> the object selected has a high polycount, even for something as simple as
> linking UV sets and textures, which is really just list items and simple
> data. It is also really slow to update when selecting a list item, UV set
> or texture. It seems the RE for some reason is associated with all the data
> associated with the geometry in question! WWTT???
>
>
> - on a related note:
>
> The Hypershade is slow to update A: when there are many materials (I guess
> updating shaderballs) and even slower when the selected object has many
> polygons. Horrible waste of the users time. WWTT??? (which is short for
> "What Were They Thinking")
>
> 
> -
>
> Sorry for the noise, but the goal is actually to learn here ;)
>
> Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.