Maybe a static analysis tool for Java can help you:
-
http://stackoverflow.com/questions/8942658/static-analysis-tool-to-detect-multithreading-problems-deadlocks-race-conditio
- https://github.com/flurry/checkthread-android-example
On Friday, November 13, 2015 at 3:12:29 AM UTC-8,
Maybe this question on Stackoverflow helps:
http://stackoverflow.com/questions/7112392/keystore-eclipse-adt-file-location
On Friday, October 9, 2015 at 12:28:01 PM UTC-7, Tobiah wrote:
>
> I've published under Eclipse (quite some time ago) but now I've
> switched to Studio and need to update
Yes, this is how the system works for drawables. Here a quote from the
Android documentation:
The system handles most of the work to render your application properly on
each screen configuration by scaling layouts to fit the screen size/density
and *scaling bitmap drawables for the screen
I guess key in 3) is without informed user action. In your scenario
tapping a banner ad is a user action. What appears to me as legal grey area
is the informed user bit. How can we possibly know that the user is
informed and does in fact know that they are clicking a banner ad for an
app, that
There rings a bell with your problem description. It's a while ago, but I
remember now that I'm having similar problems with one of my apps and
non-ASCII characters.
Since you are using the MATCH operator I assume you are also using the FTS3
extension. I just found this piece of information on
In your original post you said that you lost your keystore and that you had
to create a new one. Did you find your old keystore again or are you
talking about a new keystore now?
On Wednesday, February 11, 2015 at 9:50:48 PM UTC-8, rahul kaushik wrote:
I am using the same version in both and
I had a similar problem with wrapping my head around this libraries issue
when I started using Android Studio and Gradle just a few weeks ago (see
discussion here
https://groups.google.com/forum/?fromgroupshl=en#!topic/android-developers/O1hSIbQK0SU,
also for an overview of the available
Yesterday I tried to set up a web project in IntelliJ IDEA 14 CE and
Android Studio. It did not work because all the necessary plugins are
reserved for the commercial version of IntelliJ IDEA. Which is fine with
me. They are running a business after all.
But I guess that may prove your point.
Did you copy that file manually? Have you checked the ownership? I assume
that the file owner must be the same that is running the app process.
On Tuesday, February 3, 2015 at 5:50:58 AM UTC-8, SKore wrote:
Hi,
I am checking on permissive and Enforcing mechanism of selinux(SE Linux)
in
On Saturday, January 24, 2015 at 1:29:10 PM UTC-8, Doug wrote:
Also, learn the semantics of what having -SNAPSHOT in a maven version
string means for referencing build artifacts from a repo.
Thanks for the pointer. That looks like the feature I was looking for.
--
You received this message
Thanks for your input!
On Friday, January 23, 2015 at 7:39:51 PM UTC-8, Grunthos wrote:
- I keep app projects in separate repositories and *I import my
custom library modules*
-
*Importing a module creates a copy of the original *
- This means *redundancy* and *code
I've been pulling out my hair over this in the past two days and searched
the Internet for best practices when it comes to organizing reusable code
in an Android Studio project. Coming from an Eclipse development background
it's not really all that intuitive to understand. This post is a bit
Well, it is possible to file takedown requests
https://support.google.com/legal/troubleshooter/1114905?hl=enas a
copyright holder. But since Michael did not publish his work before the
stolen version was published this would probably stand no chance.
On Thursday, January 1, 2015 9:33:12 AM
OpenGL ES 2.x and higher are the way to go, so you probably won't get
around coding your own shaders. That comes with a lot of advantages and a
few problems. Yes there are some compatibility issues but they are
universal and also affect desktop GPUs due to subtle inconsistencies in
driver
Never tried that myself but from OpenGL ES 2.x you could assign two
textures to a fragment shader that gradually achieves that blending effect
over time. The simplest blending effect would be linear, which has the
basic formula:
P_mix = P_a * (1 - t) + P_b * t
where...
- P_a would be the
You could in fact (try) to get around Google's payment processor if you
change your donate button into an in-app purchase of a media file that can
also be processed by other apps (images, videos, songs, eBook...), see Google
Play Developer Policies
I'm not sure if that's just a copy paste error, but you close the
LinearLayout tag prematurely. So all its attributes including layout_width
just count as unexpected text:
LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;
*
As far as I know, the physical address has to be specified in your Google
Wallet Merchant https://wallet.google.com/merchant/ account, that you use
for receiving payments from Google Play.
On Wednesday, September 24, 2014 2:38:24 PM UTC-5, Jose_GD wrote:
I thinks this is another sign of the
profile - Address?
I'll need to use different addresses there, for personal safety.
-- K
2014-09-24 23:45 GMT+04:00 Nobu Games dev.nob...@gmail.com javascript:
:
As far as I know, the physical address has to be specified in your Google
Wallet Merchant https://wallet.google.com/merchant
The current Google Play Developer Program Policies
https://play.google.com/about/developer-content-policy.html state the
following about payment processing and monetization:
*Paid and Free Apps*
- *App purchases:* Developers charging for apps and downloads from
Google Play must do
Or the simpler alternative: use the HTML5 persistent local storage feature,
so everything can be handled from within the same HTML page.
http://stackoverflow.com/questions/5899087/android-webview-localstorage
https://developer.mozilla.org/en-US/docs/Web/Guide/API/DOM/Storage
--
You received
I can recommend this book:
http://www.amazon.com/Mathematics-Programming-Computer-Graphics-Edition/dp/1435458869/
It covers various important topics in 3D game development and also explains
the basics about matrices and vectors.
Another great source is this website here:
Here is a follow-up since I am still getting emails from people around the
world: the *titlebar-webview hack does not work* anymore and* it cannot be
fixed.* That's why I deleted the project from Google Code. It was a nasty
hack that exposed a hidden interface and was actually doomed to fail
This is expected behavior, and Doug's assumption is right. JPEG images may
contain EXIF http://en.wikipedia.org/wiki/Exchangeable_image_file_formatdata
blocks that also specify the orientation of the image. On your server
you need to read the orientation data and use it to rotate the image into
Could you tell a bit more about the game:
- What Android version are you testing on?
- Do you draw graphics using OpenGL ES or Canvas?
- How many bitmaps or textures do you use at a time?
- What's the average resolution and bit depth of your bitmaps / textures?
- Do you scale or process bitmaps
I guess the solution is trying to debug the heck out of it, that's also
what the OP was basically asking for. The causes in her/his case will most
likely be too different to be useful for you, since I think it's related to
multithreading deadlocks due to bad locking / synchronization. I had
By default the activity gets recreated on certain events such as
orientation change. This is, as far as I know, the preferred behavior. You
can handle these so-called runtime changes (such as orientation change,
but there are more events that trigger activity re-creation such as changed
system
Educated guess: the UID may be the app's user id (UID). As far as I know,
Android creates a unique user for each installed app for enforcing
app-specific file system permissions. The licensing service probably checks
that the requesting app process' user id matches the user id for the
It could be just about any app that uses some ad(ware) SDK. As far as I
know doing that kind of thing also requires a specific permission (
com.android.launcher.permission.INSTALL_SHORTCUT). So you could look through
your list of installed apps and look for one with that permission.
Maybe there
Actually Google isn't doing their developers any favor with the LVL. The
documentation reads like it is meant to serve as a drop-in solution that
adds reliable DRM to your paid app. Just configure it a little bit with
some policy and your app is safe. On the other hand there is that lengthy
I'm not sure if this is the cause but I noticed that your sample HTML page
is missing a view port meta tag, which is commonly used in mobile web
pages. The rendering logic is a bit different in mobile browsers due to the
smaller screen size of mobile devices. Here is an explanation of mobile
your thoughts into consideration as we work to improve Google Play.
Thanks for your understanding and continued support!
Fingers crossed that this issue will get sorted out soon :-)
On Tuesday, January 21, 2014 1:33:59 PM UTC-6, Nobu Games wrote:
I'm still far from being top or even mid-tier
I'm still far from being top or even mid-tier in terms of app downloads but
this morning I also got my first 2-star mystery rating for a paid app of
mine - no comment and no Google+ name I could respond to. That didn't
happen to me so far since most users tried the free version first and then
I could imagine that forcing the OS into a low memory situation might
trigger what you want. By temporarily allocating large blocks of memory
from native code (using the NDK) the OS may try to stop background apps and
services which in turn will free their claimed resources and RAM. Don't
Why don't you check your progress bar if it's null before modifying it? If
the progress bar got garbage collected it's safe to say that it is not
there anymore (not visible) and any modification wouldn't make any sense at
that stage.
On Wednesday, December 11, 2013 8:43:56 AM UTC-6,
You should file a feature request ticket here (if not already there):
http://code.google.com/p/android/
On Saturday, November 30, 2013 8:39:11 PM UTC-6, Phil Gibbs wrote:
Double clicking on a class (and everything else) brings the class into the
edit area but does not bring it into the
Try to debug by retrieving the GL error code:
Log.d(GL Error, gl.getErrorCode());
When the value is non-0 then there is an error. You need to identify the GL
function call causing that error state. You could for example add a logging
output line after each GL function call like this:
The SQLite documentation http://www.sqlite.org/limits.htmlsays that the
maximum database file size is 2,147,483,646 pages
A single page can range from 512 to 65,536 bytes. So the minimum page size
configuration would yield a maximum database file size of 1 TB. So
something else is going wrong
I quickly peeked into the source code and well, this is the way how it is
programmed. When an exception occurs while the preferences data file gets
read, SharedPreferences sets internally an empty map so you start from
scratch. I even dug a bit deeper. The XML serializer just ignores NULL keys
Are you sure your Australian customer had the app still installed on his
phone? Maybe he tried to reinstall it during his stay in the US and the
error message was actually from Google Play. What 3rd party libraries are
part of your app?
On Wednesday, October 23, 2013 6:52:02 PM UTC-5, Julian
If it just happens with the release version this may be a ProGuard
misconfiguration issue. Class not found and Method not found exceptions
are symptomatic for that. Check the exact exception message for the class
name that couldn't be found. Make sure that your release build really
contains
As you already pointed out, floats can be a bottleneck. In many cases it is
possible to rewrite graphics algorithms in a way to make exclusive use of
integers. You need to get rid of the fractional part and that can be done
by scaling up all values depending on your needs for the precision.
Hm... you could get the top level container view from the Window component
and transform that view. The transformation probably needs to be done with
a translation animation. However, you'll also need to catch and change
touch events since their coordinates will be off.
On Thursday, October
Google Fonts http://www.google.com/fonts is a great library of Open
Source Fonts.
On Thursday, October 10, 2013 1:13:46 PM UTC-5, Nathan wrote:
I admit, I am a bit stumped about fonts. It seems to be a legal minefield.
In this case, it is not a TextView, it is a game engine that can render
Take a look at the
DateUtilshttp://developer.android.com/reference/android/text/format/DateUtils.htmlclass.
It provides various elapsed time and time range methods
On Thursday, October 10, 2013 12:21:02 PM UTC-5, abhay_401 wrote:
Hi,
I am having two dates with times for example:
I don't think that Android's typeface component or TextView allows
switching to different variants. If your font does not have a mapping from
that glyph to a Unicode code point then you probably won't be able to
render it.
If you have a font editing application you could extract that glyph and
There is no fix and no workaround. Even if Google Play would allow you to
upload your APK signed with a different key, Android devices would refuse
to install your update because of that mismatch. If you are really sure
that you cannot find your old keystore then you have to publish your update
That crash message says that there is further information in some
additional log output. What does it say?
On Thursday, October 3, 2013 5:21:44 AM UTC-5, Davide Moriello wrote:
Hi, some testers are reporting me this error on some smartphone and I
really don't know what it is and how to fix
As a temporary fix you could just copy-paste the original source code from
the Android SDK as a drop-in replacement:
public static void getRotationMatrixFromVector(float[] R, float[]
rotationVector) {
float q0;
float q1 = rotationVector[0];
float q2 =
Could you post an example of such a corrupted version of your XML files?
Maybe as a hex dump?
On Thursday, September 26, 2013 4:01:31 AM UTC-5, Gaurav Sharma wrote:
I am having a very strange issue in my android app. I receive xml file
from server and perform operation based on xml content.
I'm not sure if I understand you correctly, but the following homepage
contains documentation about the Google+ API including their HTTP-based API
which allows you to roll your own client implementation in any language you
want:
https://developers.google.com/+/api
On Friday, September 20,
I just did some digging around and your error code translates into the
following define constant:
*SQLITE_IOERR_FSTAT*http://sqlite.org/c3ref/c_abort_rollback.html
So basically it's an fstat error which according to this
I could not find any reference to String.substring in the original Android
source code of VideoView. It looks like a broken device-specific
customization to me.
On Wednesday, September 18, 2013 4:34:02 AM UTC-5, Matt wrote:
I am getting this crash when I play video on videoView in Android
From the documentation of
AudioTrackhttp://developer.android.com/reference/android/media/AudioTrack.html
:
It allows streaming *PCM audio buffers* to the audio hardware for playback.
PCM is basically uncompressed audio data. MP3 is compressed audio that's
why you hear noise. You have two
This error can happen when you try to open the same database (file)
multiple times. Which in turn can happen when you are using multiple
instances of SQLiteOpenHelper. So where do you create the instance of
database?
On Saturday, September 7, 2013 8:52:44 AM UTC-5, Eurig Jones wrote:
Quite
This Stackoverflow
questionhttp://stackoverflow.com/questions/12891840/time-stamp-at-which-phone-turned-offgives
you a solution.
On Friday, September 6, 2013 3:39:03 PM UTC-5, ashish wrote:
Hi,
can get the time for which android device remain shutdown?
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Android provides the
SystemClockhttp://developer.android.com/reference/android/os/SystemClockcomponent
that gives you the elapsed milliseconds since boot. I guess
that's pretty much what you want.
On Thursday, September 5, 2013 3:57:34 AM UTC-5, ashish wrote:
Hi,
i want to perform some
Legalese is sometimes even for native speakers hard to understand. Here is
what the Apache Software Foundation has to say about the meaning of the
license in layman's terms:
http://www.apache.org/foundation/license-faq.html#WhatDoesItMEAN
On Tuesday, August 27, 2013 12:19:49 PM UTC-5, Shubham
.
The problem now is that in *gestureOverlayView.setOnTouchListener,*instead
of ACTION_UP, I get ACTION_CANCEL :S
I don't know if it should be like that
On Friday, August 23, 2013 6:17:23 PM UTC+3, Nobu Games wrote:
Is it just gestures or are you trying to implement drag and
drophttp
Is it just gestures or are you trying to implement drag and
drophttp://developer.android.com/guide/topics/ui/drag-drop.html(because it
sounds like that). Either way you could just intercept motion
events in the parent view group that contains your images and let it handle
your gesture
I'm not sure if I understand you correctly when exactly you set the format.
It sounds too me as if you're setting it too late, after the OpenGL ES
context has been created.
What I do is setting the format in the Activity's onCreate method on the UI
thread before the OpenGL context is
Personally I always go for option 2, a full screen webview in an extra
activity for displaying help for the current page. I store localized HTML
files in the assets directory. It's just a matter of adding some language
code to the file names and loading the correct page for the current locale
Is it an OpenGL ES live wallpaper? Does your code check OpenGL for error
codeshttp://developer.android.com/reference/android/opengl/GLES20.html#glGetError%28%29?
As far as I know these errors do not get logged by default. It may be just
about anything like OpenGL running out of memory while
I'm not completely sure but I think you need to create separate inserts for
the name and the phone number. So make a separate insert for the phone
number and don't forget to set the correct mime type for that.
On Tuesday, August 20, 2013 9:01:48 AM UTC-5, Greenhand wrote:
I have tried to add
You screenshot shows that your Java library project is built using
JavaSE-1.7. Unfortunately that does not work. You have to set the Java
compiler version to 1.6 for that project.
On Monday, August 19, 2013 8:33:44 AM UTC-5, Skip wrote:
I am trying referencing a *libs* folder in my project.
Does your phone show some popup message when you try to debug it from your
PC? Beginning with 4.2.2 there is a secure USB debugging feature. You
have to explicitly authorize a host computer:
http://android-developers.blogspot.com/2013/02/security-enhancements-in-jelly-bean.html
If you set up
Keep in mind that the origin of a bitmap draw operation is the upper left
corner of the bitmap. So is the origin of canvas (unless you change it with
a transformation matrix).
When you tell canvas to render everything flipped horizontally and draw the
bitmap on the canvas at (0;0) the bitmap
Following AppBrain statistics show that the top ranking categories are
personalization and entertainment:
http://www.appbrain.com/stats/android-market-app-categories
I'm not sure if there is any noteworthy niche in these categories. There
are always trends and copy-cats of successful products.
Hi Daniel,
can you post the layout in which these bars are embedded? You may be able
to solve it with some bottom gravity setting in the parent container
layout
On Thursday, August 15, 2013 9:53:29 AM UTC-5, Daniel Rindt wrote:
Hello,
i try to let grow a bar which actually is a simple View
to bite the bullet and create a custom
view that just renders your bars the way you need it. But maybe someone
else has a better idea.
On Thursday, August 15, 2013 11:23:29 AM UTC-5, Daniel Rindt wrote:
2013/8/15 Nobu Games dev.nob...@gmail.com javascript:
Hi Daniel,
can you post the layout
Shoot! I just saw that you're using alignParentBottom... so that may answer
my doubts about Animations and re-layouts. It probably doesn't work. At
least not with that attribute :-/
On Thursday, August 15, 2013 1:24:48 PM UTC-5, Nobu Games wrote:
I'm not sure if that really works properly
Shoot! I just saw that you're using alignParentBottom...
Maybe you can just tweak the ScaleAnimation and feed it with negative
values or flip the from / to values
On Thursday, August 15, 2013 9:53:29 AM UTC-5, Daniel Rindt wrote:
Hello,
i try to let grow a bar which actually is a simple
I guess you are talking about interstitial ads. They are also sometimes
called full screen ads:
https://developers.google.com/mobile-ads-sdk/docs/admob/advanced
On Monday, August 12, 2013 3:08:16 PM UTC-5, shiva pendem wrote:
Hi,
I am working on a game with a view, i would like to display
I have a problem with setting up OpenGL ES 1.1 with alpha channel support.
First of all: I need an alpha channel within OpenGL ES for performing alpha
masking and blending effects. My game uses a texture with alpha channel for
masking another texture. This only happens to work when I initialize
I played around with the Google Play Games Services SDK a bit and it looks
like they also have such a kind of dialog that is able to be on top of
everything else (and even survives activity transitions). It's the
welcome log in message that pops up on top of the screen.
I'm not sure where the
I agree with you. And that also may be of concern for Eric Lafortune, the
ProGuard developer. It could be that there is a glitch in his code
obfuscation routines.
On Friday, August 9, 2013 2:49:42 AM UTC-5, Daniele Segato wrote:
I would write at
Could you post your Activity code?
On Tuesday, August 6, 2013 11:01:17 AM UTC-5, Jay Howard wrote:
I'm seeing the following behavior (on a Samsung S4, but potentially also
on other Samsung devices) in an app that uses a legacy options menu:
1. User taps hardware menu button to bring up
update it.
It's pretty convenient, because I can still roll out updates for an
unpublished app. People are apparently not notified through the Google Play
app about it, but my app has its own update notification feature, so that's
no big deal.
On Monday, August 5, 2013 12:31:11 PM UTC-5, Nobu Games
I was in the same shoes a while ago. There is no easy way to get a
convincing animation. And you cannot get it at all using Android animation
objects.
There are a few page curl, page flip tutorials out there. It will boil
down to creating your own view that renders it. And that's not really
Sorry, I did not realize, there was a ZIP file. I was thinking the download
button is just some big graphic and my visual parser in my head discarded
it :-D
Your activity is as simple as it can get and I cannot spot any mistake. It
really may be just some rare firmware glitch and nothing much
the Play Book does,
thought there would be some native method of doing this...
On Wed, Aug 7, 2013 at 9:16 PM, Nobu Games dev.nob...@gmail.comjavascript:
wrote:
I was in the same shoes a while ago. There is no easy way to get a
convincing animation. And you cannot get it at all using Android
If it is floating point related you could try adding the strictfp
modifier to your methods or classes that rely on platform-independent
floating point arithmetics.
On Wednesday, August 7, 2013 12:02:04 PM UTC-5, Digipom wrote:
I figured it out -- I seem to have run into some sort of an
Fragments won't work anyway. :(
Thank you.
On Sun, Aug 4, 2013 at 3:13 PM, Nobu Games dev.nob...@gmail.comjavascript:
wrote:
Hi James,
as far as I know it's not (reliably) possible to have more than one
SurfaceViewhttps://groups.google.com/forum/#!msg/android-developers/fQihJKLki7M
I wonder if this is still true, since Google Play changes the rules every
now and again. Unfortunately I cannot find any official statement on that
matter.
My problem right now is that I participated in an AppGratis campaign and I
had to unpublish my app. However, people are still reporting
Make yourself familiar with regular expressions and try to evaluate the
input string for matching known URL address patterns. The problem here is,
that your pattern matching must not be strict. So you also need to allow
input like
www.domain.com
domain.com
without http(s) protocol prefix
On Sunday, August 4, 2013 10:47:44 AM UTC-5, Polaris431 wrote:
I'm not sure what you meant when you posted this, but I can't imagine
Google will reject apps where the app uses in-app billing with Paypal or
any other payment system. In fact, you can have an app that takes the user
to the
Hi!
I remember the pain with fragments and the back stack while working on an
app last year. My solution was the following. In the activity's onCreate
method I would do the following:
FragmentManager fm = getSupportFragmentManager();
fm.addOnBackStackChangedListener(new
Hi James,
as far as I know it's not (reliably) possible to have more than one
SurfaceViewhttps://groups.google.com/forum/#!msg/android-developers/fQihJKLki7M/nz4QWV8eyxQJ(or
GLSurfaceView) in one Activity at the same time. Since it sounds like
you just want to draw graphs, it would be probably
There is an old entry on Stackoverflow about SQLiteDiskIOException:
http://stackoverflow.com/questions/3220482/sqlitediskioexception-in-android
It also mentions the getCount method
On Friday, August 2, 2013 6:55:53 PM UTC-5, Nathan wrote:
I have got back two nonfatal exception reports. I
Just a guess, maybe Google Maps is trying to (incorrectly) redirect to the
mobile version of the page and cannot find the correct link. Did you also
enable JavaScript in your WebView?
On Saturday, August 3, 2013 4:40:52 PM UTC-5, Gary Blakely wrote:
Consider the following code...
Oh my... when I think about that, I have a pretty old first generation
Samsung Galaxy S (I9000). Its internal storage memory seems to be dying and
quite a few apps behave erratically, including crashes and data loss.
Sometimes it's stuck in an infinite reboot loop. So I'm pretty sure it
won't
I have another rather rare problem with OpenGL ES which has to do with the
dreaded EGL_BAD_MATCH problem.
I do know that there is a correlation between the following factors that
yield that problem and make the game crash:
1. The Android device is most of the time rather old with a dated
I just had a quick peek at the API level 14 source code and it looks like
there are two possible reasons for that problem:
1. The actual ContentProvider the ContentResolver connected to returns null
on insert (for whatever reason, that is a mystery)
2. A RemoteException was thrown during the
Hi Edvinas,
I need to ask again, because I think that may be the cause of the delay:
how do you communicate the touch events to your rendering thread? Because
Android can bombard your UI thread with lots of touch events in no time.
But your rendering thread needs to peek before updating the
path is the problem there?
On Friday, August 2, 2013 2:20:50 PM UTC-5, eli wrote:
It always return null on 4.3, and works perfectly on all other versions.
On Aug 2, 2013 10:13 PM, Nobu Games dev.nob...@gmail.com javascript:
wrote:
I just had a quick peek at the API level 14 source code
Is there anything in log cat related to MediaStore?
On Friday, August 2, 2013 2:43:17 PM UTC-5, eli wrote:
Thanks for your answer, I just entered hard coded values there to make the
code more clear, this is not the issue.
Eli
On Aug 2, 2013 10:29 PM, Nobu Games dev.nob...@gmail.com
I got a big problem with a game of mine and the latest version of Android.
Semi-transparent pixels rendered on the OpenGL ES surface let the
underlying activity shine through as following screen shot shows.
This problem only appears in a new AppGratis promoted version of the game
I just
I think a central website for collecting known issues and workarounds would
be a great idea. There are free wiki hosting services that could be used
for that: https://en.wikipedia.org/wiki/Comparison_of_wiki_hosting_services
On Wednesday, July 31, 2013 10:14:40 AM UTC-5, Omer Gilad wrote:
I
Tiny update: The SHA1 digest as displayed on the Google Play developer
console is identical with the one from my uploaded APK on my computer. So I
just guess that the Google Play app installs things differently or it is a
really bizarre device quirk. And I do hope it's a rare one because I
How are you handling transactions in your queries? In later versions of
Android SQLite writes by default temporary journaling data files that are
not immediately merged with the actual database file (see here:
http://www.sqlite.org/tempfiles.html). This might be an explanation for the
reported
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