Re: Castaways contest, with cash prizes!

2014-08-07 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Castaways contest, with cash prizes!

HiHmm, very very intresting. Wouldnt that be just hilarious to extend a kaldobsky account with one of the prices... Hehehehehe  Ill defenatly give it a try, though Im rather rusty for the moment, and Im sure Ill screw up some times, si ill defenatly pick the best save file I can get and send it ... heheheheCheerioand thanks a lot Aprone, for such an awsom return ...smile

URL: http://forum.audiogames.net/viewtopic.php?pid=184112#p184112




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Re: The redspot drama with lord london (andreas)

2017-02-10 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: The redspot drama with lord london (andreas)

Well, i personally don't see any harm with this topic being here, unless it's better suited for the off topic room. This sort of looks like something I would do when I feel I did something I'm not completely sure of, or where I might have overlooked something etc. To my mind, this was only a gathering of opinions, nothing more, no drama starting, no personal problems nothing. To my mind, if spamming is breaking a rule, then sure, ban time. Other than that, i have nothing more to add 

URL: http://forum.audiogames.net/viewtopic.php?pid=296939#p296939





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Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: be aware of redspot admins!

being an admin myself, also partially responsible for the disasters stuff and so on, i'd like to drop in a few lines.1. the disasters "rules" were made up to avoid people acting cheap go offline during a disaster, either wait or log on with another character, until the thing was over. That way, they would never receive the health reduction, spend the effort of running away or putting a shelter to hide, using a teleporter to escape ... no, they would just keep their health, as it was, and if they ate mints, they would even keep their higher health etc. this is simply unfair towards those who at least try their best to escape things, and fail, didn't notice on time etc etc.2. new rules: well, if there's one thing i've learned over these allmost six months, that is that you should, at all times, be ready to explain something, why, where... it's simply a "miserable fail" to tell people there are new rules, and thus new condition
 s upon wich you can be banned, without people knowing what they shouldn't do to break them. there can be new rules, for sure, but then at least, take your admin responsability to explain everything propperly, and that probably more than twnety times in the few days that folow the new rules

URL: https://forum.audiogames.net/viewtopic.php?pid=294043#p294043





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Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: be aware of redspot admins!

Well, an intresting tid bit to read. A few things I'd like to add in: admin matters, to my mind, should go through pm. results in the least interfearance from other players. if you want the entire server to know why someone is banned, i'm sure there are ways to do that. but even then, expect protest, yelling, and lots more ... Admins sure have the right to use the public chat, but asking everyone to be quiet on a public area sort of doesn't make sence, unless they're spamming, unsulting, or anything that is breaking the rules and needs a gentle reminder to be stopped. To the current rs admins i'd say: get used to people bitching about why you banned someone, get used to people "telling you what, where, and when to do it" or trying to, but above all, put yourselves in player shoes at all times. reverse the roals and wonder what you'd do if the same happened but with others being the admin, or one of your friends at the sharp end of the stick.
  Also, keep the public chat for public things, and resolve to solve admin related discussions through pm if you don't want people to jump in.

URL: https://forum.audiogames.net/viewtopic.php?pid=294047#p294047





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Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: be aware of redspot admins!

Would be sort of funny to see aprone hunting bears and stuff . An on the moment thing might be inpractical, but it already payed off a lot. true it has disadvantages, but that, or so i believe, is with most things. There's never a perfect sollution, no matter how you role the dice.

URL: https://forum.audiogames.net/viewtopic.php?pid=294073#p294073





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Re: be aware of redspot admins!

2017-01-18 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: be aware of redspot admins!

Yes, logging would be very very helpful in cases like this, and not exclusively. But then you'd have to organize access to logs, and so on, and that's a large step further than being admin to ban peeps and stuff. Since logs might contain pm's and stuff, well, you know what i mean.

URL: https://forum.audiogames.net/viewtopic.php?pid=294075#p294075





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Re: Survive The Wild.

2016-09-17 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Survive The Wild.

HiIf you want to get unbanned, that's all fine. But first, there's no need for three topics on the matter. And 2nd, it will depend on sam to unban you or not. You did insult several people, so i'm not sure what will happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=279263#p279263





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Re: Survive the wild, speed-hack alerts

2017-03-28 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

I didn't read all the posts yet, but are you using sapi as the default output voice? More often then not, that's the cause of false positives. For the "say option" try to locate a non microsoft voice, and see if that fixes things.

URL: http://forum.audiogames.net/viewtopic.php?pid=304342#p304342





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Re: Survive the wild, speed-hack alerts

2017-03-28 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

All right, me is finally through the threat.Speedhack prevention: use a lightweight sapi voice [remember that sapi came along around the time xp came out, and i'm not sure on how well it got maintained over the years]. There's a reason why screenreaders tryed to find sollutions for direct drivers instead of falling back on sapi technology. Character deletion: first, as Sam said, make sure you have more than what you start with as soon as possible. 2nd: be active, / online regularly, or 3rd: once you've played enough and decide you like the game enough, consider buying a premium account. Those will keep you in the character database.

URL: http://forum.audiogames.net/viewtopic.php?pid=304344#p304344





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Re: operation redspot. The final debriefing.

2017-03-16 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Well, since I forgot to do this in my previous post ... it's time for me to try and throw "only sam's friends become admins" out of the window. I'm first of all ceperating friends and friends. Physical friends, those you can go to by bus, train, taxi or even plain, and digital friends, those you talk to on skype teamtalk or any other conferenceing thing. Am I a physical friend of sam: i'm pritty sure not since there's a flight of oh ten hours or maybe more in between us, making it damn expensive to go for a beer. Am I a digital "friend" of Sam: not entirely sure, since we actually don't talk often. I'm pritty sure if i'd dig up my entire skype history, i'd be writing 20 messages while sam writes 4 or so...  But, what then, makes people to be admins, and what does it cost a developer to entrust someone with such a title.I'm going to take my example, since that's the easiest for me at least
 . First, you have to play a game often enough to know the mechanics, to spot irregularities, and when things don't look good, find someone you can notify. Regularly playing doesn't mean open it once a month, but at least a few hours a week or so, because only that way you can get aquainted enough with the ins and outs. Then, you have to be willing to spend a good deal of your time, plotting, thinking and putting up ideas to improve things. I've done all that, but that still doesn't mean I would be an admin instantly. If I'm not mistaken, my skype call with Sam was actually the first time I hurd him, go figure... What sets admins apart from other players is their attitude, and their knowledge on their shaulders that by their actions, a game could go soure instantly, even if it's as rock solid a game as there ever was. This means, that the developer takes a immensely huge risc every time he changes a player into an admin. So, would it be too hard to
  understand, that Sam would want to at least sort of basically know a person a little, before he gives them the ability to stear the game in his name. Is it really hard to understand that, even with so called friends, things can go rong? I'm guessing not. What I would, above all, ask of each and everyone of you reading this poast, is to consider for one minute and a half (the half minute you can use to drink some tea or what ever you want) to think about both sides of being an admin, and promoting an admin, and compare it with giving someone the keys of your house or your room and what you'd want that person you are giving your keys to to be like etc. Things aren't always as "slap bam, promote and done" as you all might think.

URL: http://forum.audiogames.net/viewtopic.php?pid=302338#p302338





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Re: operation redspot. The final debriefing.

2017-03-16 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Hi steveThere's only one reason i'm disagreeing with you. I don't think Sam fails to realize character is important, if anything he's damn hesitant to appoint people. What is the hugest problem is that, digital people can be 90 percent different from physical people. If you'd know akilor inside stw, do you think he'd go running around the streets, camera in hand, writing out emails warning car drivers they drove too fast and parcking their vehicles on the sidewalk. ahahahahaha, nope. no intrest in that what so ever. What i'm trying to say is that people can have a nice physical personality, but act a dick once their internet is connected, as well as the reverse. So, imagineing for a split second, the amount of school work, one slightly out of hand admin, bug fixing, forum poasts to read and write . you'd need three heads and six hands for that sort of [maybe fluffy can help?]

URL: http://forum.audiogames.net/viewtopic.php?pid=302416#p302416





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Re: operation redspot. The final debriefing.

2017-03-16 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

No, i'm not a redspot player, no i won't even try, because yes, i suck at it, and have other things that need dedication. But, here are my two pennys worth on this entire thing, both inbalance and banning alike...First, the inbalance thing. Well well, being a new player, checking out this topic due to its original title, i'd be instantly demotivated to even start to download the game. Reason: some things sound uber powerful, will require to be online six hours on end, and if you use afk at the rong time, you might even not return to play. I do agree that games require tactics, and map knoledge, but, and this is the comunity and not the dev: it also requires less being a "hunt the nubie dick" and more of a "let's challenge the new person, and maybe, discover what can happen if he gets used to everything". Fix it, how, you ask? Written out sollution is one thing, coding this probably a different one, but:- Make bases, players, and 
 everything that can get to rediculous amount, have a limit. Say you have 1 health, after you pick up a health boost, it would just stay in your inventory for when you need a boost because someone shoved a few rockets up your. 500 shielded shots, fine, more shields, go to inventory and can only be used once that number goes down. etc etc.- afk [messy business i've witnessed...]: once afk timer starts there's no turning back, get shot, the timer restarts. During the timer, the people who are tracking you can still see you, and with the timer restarting, might even be able to kill you, but once afk is active, the afk'er should be spawned randomly on the map so their trail is lost.To expand a little on bases: it's a team effort, that's for sure, and even with an item / health cap that wouldn't change. Let a few people run around and collect things, give those woods to the other so they can sneak back and reinforce etc. etc. But since th
 ere's a limit, you wouldn't get one monstrocity, and a few mice, you'd get a well maintained building and a team that's not capable of keeping things well oiled and organized. You could even get two awsom well kept buildings etc etc.Cheerio

URL: http://forum.audiogames.net/viewtopic.php?pid=302333#p302333





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Re: problem with castaways missing dependancies

2017-03-16 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: problem with castaways missing dependancies

There's a small magic tool in the castaways folder and if not there, certainly in swamp, that's called "checkup.exe". try running that tool and see if it fixes things.

URL: http://forum.audiogames.net/viewtopic.php?pid=302326#p302326





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Re: Survive the wild, speed-hack alerts

2017-04-01 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Survive the wild, speed-hack alerts

@post 80: Change the default sapi voice in windows itself. If you're running a 64-bit vm, look in: windows\syswow64\speech\speechux\ , and there locate sapi.cpl . this will allow you to set a 32-bit voice as system default, so you could use "espeak" for instance. Once that's done, things should hopefully improve a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=304938#p304938





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Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

And guess what will come up next when disasters happen automatically? Keep guessing... keep guessing.New topic: disasters in stw. This is really frustrating, whenever i come online, it seems like disasters are folowing me or something...blahblahblahblahblahblahblahblahblahI'll simply refuse to repeat myself on the why disasters remain under admin control, and also forget the fact that all those disasters are logged for all others so everyone is at the same page, every time.No matter what happens, sooner or later, someone is going to find something that bothers them.

URL: http://forum.audiogames.net/viewtopic.php?pid=305760#p305760





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Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Nowadays the admingun has been demoted from cheater killer to an (illegal shelter) destroyer, and more or less a decoration item. Earlyer, when stw was non stop pk, (or so understand) it was used to kill off cheating people, but since pk came into play, and since there's jail and bans etc, there's really no need for it to kill people. It's kept though, for when there's a shelter illegally placed, or for when there are admins wanting to fight for fun etc... You'd have to look on anyaudio to find something stw and admin gun related, but that short little fragment was actually as close to the truth as things can get: we can't use it under any sircumstance in pk (unless it's for fun, and with another admin) try that once on a player, and the trumpets will sound shortly along with the message "had a rank change and has been moved to player..." and maybe even, the admin in question, having to deal with "asking for a reverse ban"...<
 /p>

URL: http://forum.audiogames.net/viewtopic.php?pid=305938#p305938





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Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

, Hire collaboration, as a teenager with probably not that much budget, that's being reduced by monthly server, sounds etc, just how? Also, we have seen several examples of what happens when two or more people work on one project... some times that works out, but others, without official employments / contracts etc..And, if those unknown areas were fixable by adding one line of code, it would have been done by now. Also, the main drawback with automatic things is that it is automatic and lacks human judgment.And as for "in other games they destroyed an entire player group." let's not compare apples and eggs shall we. That's the same as saying that on other websites they have used php, so they should do it everywhere. Or, that youtube has a crappy video player, so all websites displaying videos probably have crappy players. Or, once i went to McDonald's and my burger was cold, so all McDonald's serve cold burgers.sinc
 erely

URL: http://forum.audiogames.net/viewtopic.php?pid=305804#p305804





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Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

severestormsteve1 wrote:In other words:1. Sam is not suitable for creating games because he has no budget for collaborations, and cannot work well with others. Well, he has a budget, but does not know how to properly balance it to meet all of his game's required needs, and is unwilling or unable to seek out better ways to deal with it.So if you don't want to risk source code getting jacked, or give out things you have worked hard for to acomplish, you're uncapable of developing? To build such a large game, and taking the tools with wich it was done to hights they might not even be ment for, is what i'd call being darn smart and intelligent, thus more than capable enough to do things, just limited in time by school and other important activities. From the moment homework can do itself automatically, and tests put themselves in your head... there would be more time for developping...2. Sam is not suited for game development because unless it's just a couple lines of BGT, he can't fix it, at least not now.Same school argument as above. Also, the more complex the server gets, the more lines of code can be found, and the harder debugging gets. Since stw is two years or older, that means two years or more of code, and that also means that finding things going rong harder by the line.3. Sam is not suited for creating a nature game because automatic natural disasters are bad because they are automatic and lack human judgement? Okay since when did natural disasters rely upon that? If they did, I guess Hitler is on the lower scale of bad, because many natural disasters happen on earth each year, killing millions upon millions of innocent people and shredding lives and families, so the dudes in control of that must be heartless monsters.B
 asically what I'm saying is this. Natural disasters being controlled by members of staff or whomever is about as realistic as grass tiles in the ocean.Sure, disasters automatically going off at random amounts of time, on random maps where no one would be playing at that moment, certainly is going to serve their purpose. Or, people will never try to claim they died due to a disaster because of the high health it took away, while there wasn't even a disaster. Oh and lets not forget that people won't go offline to escape disasters, certainly when there's no admin around to watch them. (but that can be done by the system: the system will know when someone went offline during a disaster or not) Sure, but would it know the difference if it was due to lag, due to cheap escaping etc? And certainly other players won't complain then that joe33 went offline while a disaster went, and they don't see anything happen etc...I absolutel
 y have nothing more to add, besides that calling someone incapable of developing a game just because he has school obligations, and because he doesn't want his hard worked on code to get elsewhere then own hands is just trying to throw a stone but missing by 20 miles. Also, to my mind, it reveals "i want the game to have updates, i want bugs to get fixed I I I I I I I and the rest can go bye"...

URL: http://forum.audiogames.net/viewtopic.php?pid=305838#p305838





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Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

Note to fellow admins: next time Muhammad Hajjar or severestormsteve1 die due to something that went rong, let's not use our so hated admin commands.Next time the server crashes for an unknown reason and several people have problems with their inventory because of that, let's not fix them. It seems there's still a serious missconception and lack of mindly ceperation between what "could" and what "does" happen. It's senceless to repeat what has been said in that regard, so no more in depth analyse / post on what happens if any admin crosses the line etc. And one more thing before I go ahead and do something else: if you have the opinion that someone isn't suited for developing an online multiplayer game, you know what? Open notepad and start coding, and we'll all be waiting what you can come up with, and how frequent updates happen, and how long it will take to fix bugs etc etc.I wish you the best o
 f luck with it...In exciting anticipation for a new title.

URL: http://forum.audiogames.net/viewtopic.php?pid=305867#p305867





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Re: lack of the development in Survive the Wild and other issues

2017-04-10 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

powerful wrote:the truth about this kid, he developed his games to make people happy from him. how ever, he developed his games for him, not for people. this kid is very arrogant, and he's Not worth respect.and those admins like him.so, i advice anyone here don't trust sam.Well well, talk about generalization and the bad consequences it has. problem 1: you clearly have a problem with sam, and you absolutely have the right to "not like anyone" for any reason. But just think about it: if you scream, don't eat meat because i hate it, won't convince people to not eat meat anymore. So, either post something with proof why not to like some one, or just hit that delete button so we don't have to read this kind of (word to be self added)problem 2: admins, are just like everyone else, humans. So, unless humans are exactly and equally the same, in character, ed
 ucation, way of thinking... your statement is actually insultiv beyond acceptation.

URL: http://forum.audiogames.net/viewtopic.php?pid=306507#p306507





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Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

shotgunshell wrote:Oh boy, I have a few posts right now that I need to talk about. Before I start, keep in mind that I'm just going based on what I've seen from these posts and posts from other topics similar to this 1. Here we go, lets get started on post 10."Life is not all about opinions. If you have your own opinion then it is yours, not mine nor Sam's opinion. Sam and admins have always been trying to prevent cheaters from doing and getting shit which they didn't work for, God knows what were they cheating in the tree houses, or come on you say, do you accept being under a tree house and I throw stuff over your head until you're dead? Or you'd later cry whine about how you died without PK flag on."Let me kick off by saying a very popular phrase. If you don't cheat, you don't try. That rule applies to being in the wild, a lot. While I think dropping things from the tr
 ee house shouldn't be possible, because there is ground under your feet and the branches should be able to slow the descent of the object, I don't think that tree houses should be disposed of all together."So, how can you have a shelter inside a watery ocean that is to say, in a paddle point where walking is disallowed? Or come on telling me that grass only accepts shelters, so what about if I drop something in an ocean and draw out my firestarter and burn it to make a fire inside an ocean, does that sound realistic for you?"No, not at all, and you're right about that. You should not be able to build shelters in the ocean.Post 12:"@shellman building tree houses was banned, yes, but let's think why. you fall from the mountain, so open your inventory and drop a plank, you are floating in air and don't lose much health or anything like that. then continue on your way. every time you fall just drop a plank, you're 
 safe. it is not taken out of the game forever, i've had discussions with sam on how he will bring it back so it works in a different way. just about everyone misses the ability to build tree houses with planks and blocks. and if i remember right you weren't too hapy when you got stuck in a block trap turned on pk and got grenaded nearly to death before you could log out, so it's a double edged sword i suppose."I agree with you so far, people drop planks in the air to prevent from falling and getting seriously hurt, and that was stopped because of it being a cheat. For a tree house to work, you need nails, and something for said nails to go into, for example, oh I don't know, maybe a tree? So yes, I get what you're saying. But wait, lets go back a little bit."and if i remember right you weren't too hapy when you got stuck in a block trap turned on pk and got grenaded nearly to death before you could log out, so it's a double 
 edged sword i suppose."Did you say grenaded? So, you can't drop planks in the air, but somehow, you can obtain grenades? That makes total sense, I mean who hasn't found a random grenade lying about in a birds nest before, right?Being grenaded to death because you turn on pk, when caught in a block trap doesn't mean you find grenades there, but that others trapped you inside a huge block of blocks, without any way to escape. The grenading to death was either caused by the trapped person due to nerves, or by those standing around when he finally got freed.shotgunshell wrote:"@shellman dropping grass in the ocean to put a shelter, aside from it being so completely unrealistic to be laughable, think of how people used that to chat? drop planks grass mud whatever in the ocean and it's a walkable and a bikable tile. so people would do that and just bike across the ocean. or
  drop them and a new player would be paddeling and get stuck on a random mud tile in the middle of the ocean, and have no clue why they can no longer paddle anymore or anything."Yet another point I agree with you on, you shouldn't be able to drop grass in the water and expect it to stay afloat, it should sink and you should never be able to grab it again. However, this is the last thing I'll be fully agreeing with you on for the rest of the post because of the following."@shellman you want to talk about the admins, and the old admins, this is just beautiful. let's i assume you mean people like naday, walter, rowan, bill, blaze, mariah. well with walter, yes everyone loved walter, but tell me 1 thing, just 1 single thing, what did he do for the game? he loved to give stuff away for free, you're new, hey have 100 bikes and 200 pop cans. well that shit don't fly anymore. it's survive the wild, the admins aren't allowed to copy 
 sam's inventory and start giving that stuff away. we have our own inventories, and we play with normal inventories like every other player in the game."Hold on just a second now. So you're trying to tell me that nobody's allowed to be generous in the game and you have to put up with the stuff that you can pick up off the ground. No, I don't think 

Re: lack of the development in Survive the Wild and other issues

2017-04-08 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

shotgunshell wrote:Oh boy, I have a few posts right now that I need to talk about. Before I start, keep in mind that I'm just going based on what I've seen from these posts and posts from other topics similar to this 1. Here we go, lets get started on post 10."Life is not all about opinions. If you have your own opinion then it is yours, not mine nor Sam's opinion. Sam and admins have always been trying to prevent cheaters from doing and getting shit which they didn't work for, God knows what were they cheating in the tree houses, or come on you say, do you accept being under a tree house and I throw stuff over your head until you're dead? Or you'd later cry whine about how you died without PK flag on."Let me kick off by saying a very popular phrase. If you don't cheat, you don't try. That rule applies to being in the wild, a lot. While I think dropping things from the tr
 ee house shouldn't be possible, because there is ground under your feet and the branches should be able to slow the descent of the object, I don't think that tree houses should be disposed of all together."So, how can you have a shelter inside a watery ocean that is to say, in a paddle point where walking is disallowed? Or come on telling me that grass only accepts shelters, so what about if I drop something in an ocean and draw out my firestarter and burn it to make a fire inside an ocean, does that sound realistic for you?"No, not at all, and you're right about that. You should not be able to build shelters in the ocean.Post 12:"@shellman building tree houses was banned, yes, but let's think why. you fall from the mountain, so open your inventory and drop a plank, you are floating in air and don't lose much health or anything like that. then continue on your way. every time you fall just drop a plank, you're 
 safe. it is not taken out of the game forever, i've had discussions with sam on how he will bring it back so it works in a different way. just about everyone misses the ability to build tree houses with planks and blocks. and if i remember right you weren't too hapy when you got stuck in a block trap turned on pk and got grenaded nearly to death before you could log out, so it's a double edged sword i suppose."I agree with you so far, people drop planks in the air to prevent from falling and getting seriously hurt, and that was stopped because of it being a cheat. For a tree house to work, you need nails, and something for said nails to go into, for example, oh I don't know, maybe a tree? So yes, I get what you're saying. But wait, lets go back a little bit."and if i remember right you weren't too hapy when you got stuck in a block trap turned on pk and got grenaded nearly to death before you could log out, so it's a double 
 edged sword i suppose."Did you say grenaded? So, you can't drop planks in the air, but somehow, you can obtain grenades? That makes total sense, I mean who hasn't found a random grenade lying about in a birds nest before, right?Being grenaded to death because you turn on pk, when caught in a block trap doesn't mean you find grenades there, but that others trapped you inside a huge block of blocks, without any way to escape. The grenading to death was either caused by the trapped person due to nerves, or by those standing around when he finally got freed.shotgunshell wrote:"@shellman dropping grass in the ocean to put a shelter, aside from it being so completely unrealistic to be laughable, think of how people used that to chat? drop planks grass mud whatever in the ocean and it's a walkable and a bikable tile. so people would do that and just bike across the ocean. or
  drop them and a new player would be paddeling and get stuck on a random mud tile in the middle of the ocean, and have no clue why they can no longer paddle anymore or anything."Yet another point I agree with you on, you shouldn't be able to drop grass in the water and expect it to stay afloat, it should sink and you should never be able to grab it again. However, this is the last thing I'll be fully agreeing with you on for the rest of the post because of the following."@shellman you want to talk about the admins, and the old admins, this is just beautiful. let's i assume you mean people like naday, walter, rowan, bill, blaze, mariah. well with walter, yes everyone loved walter, but tell me 1 thing, just 1 single thing, what did he do for the game? he loved to give stuff away for free, you're new, hey have 100 bikes and 200 pop cans. well that shit don't fly anymore. it's survive the wild, the admins aren't allowed to copy 
 sam's inventory and start giving that stuff away. we have our own inventories, and we play with normal inventories like every other player in the game."Hold on just a second now. So you're trying to tell me that nobody's allowed to be generous in the game and you have to put up with the stuff that you can pick up off the ground. No, I don't think 

Re: lack of the development in Survive the Wild and other issues

2017-04-05 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: lack of the development in Survive the Wild and other issues

And who do you think would have to apply those backups in case of something not entirely going as planned? You guessed it, admins.To break down the wall of hope that admins are so different from players, i'm sitting here in smoke's shelter, with 40 percent drunk and just doing what everyone else does: throwing around crap on the radio and having a messed up direction. All the items in my possession are either found on corpses, traided, or bought in the stw store just like everyone else. Besides, if you wouldn't check the rank, you wouldn't even know there was a difference between me and joe33, except if joe33 was a newbie. As soon as something comes up, i automatically revert to admin mode to help / fix it, then, once that done, i revert back to being a player just like everyone else. As was explained earlyer, having two accounts for that purpose is too difficult, and causes too much delay in things. It's not impossible, but if you need to watch some
 one on a "now" notice, by the time you enter the credentials, it might already be too late. Every time, i need to hide for a longer observation, or something admin related, I always pm myself with my last location, and that always means i come back where i came from, accurate up to the tile. In case of building maps, all statistics get sent by pm, and once map building is done, they get put back at the exact state they were in before the building started. It's as simple as that, there's no high power or what not involved, just plain logic.

URL: http://forum.audiogames.net/viewtopic.php?pid=305877#p305877





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-04-27 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

The only reason why I would be

URL: http://forum.audiogames.net/viewtopic.php?pid=308881#p308881





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Re: Survive the Wild Spoilers and Walkthroughs!

2017-04-27 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Survive the Wild Spoilers and Walkthroughs!

The main reason why i personally would be against quests being entirely written out on how to solve, is that lots of effort in both the quest itself, and the map containing the quest, has been put forth. The reward is based on the difficulty of the quest, so logically the entire thomas mystery is worth a lot. I can't force no one to spill the beans, I can only hope it won't happen. 

URL: http://forum.audiogames.net/viewtopic.php?pid=308881#p308881





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Re: Survive The Wild again!

2017-12-29 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Survive The Wild again!

Are you playing on a laptop? If so, it may be the "tap to click" feature, that causes the issue. Try either plugging in an external mouse, or disable the trackpad hardware wise, only i'm not sure what key combo to use since that might be laptop specific. If it's not a laptop, then i honestly have no idea what could cause it, since it shouldn't do auto cirkle walking in the first place.

URL: http://forum.audiogames.net/viewtopic.php?pid=344309#p344309





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Re: survive the wild, fancy blocked shelter guide.

2018-02-12 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: survive the wild, fancy blocked shelter guide.

at 9:A guide was bound to eventually pop up, it was only a matter of time before it did. That aside, having guides spredding is not a reason to stop adding items or changes to the game. The only thing you as admin can hope for is that it takes a long while before it does. And the same holds true for quests.

URL: http://forum.audiogames.net/viewtopic.php?pid=351850#p351850





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Re: survive the wild, fancy blocked shelter guide.

2018-02-11 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: survive the wild, fancy blocked shelter guide.

well, let's see here...If you're so desperate to get your hands on a shelter recepy, then it's your own judgment weather or not it's worth 6 dfc's. If you didn't specify it had to be in english or anything, people could assume, and help you as much as they could. I recognise this recepy so I know it has been translated, but it was either this [for you] or nothing...

URL: http://forum.audiogames.net/viewtopic.php?pid=351774#p351774





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Re: a hidden racist message in Super Egg Hunt Plus?

2019-04-08 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: a hidden racist message in Super Egg Hunt Plus?

Just what the ... Are we really going down the road of find something behind anything. When is the next person going to state that kenshi in mk was a bad representation of being blind. Or think too deeply on shang sungs flesh pits where melina was born. ...No it's not fair to put any religion under bad daylight, i'm not saying that. I'm just saying we should stop trying to find hidden messages everywhere and anywhere. Yesterday I read a news article that watching walt disney movies might be admitting to racism because the bad guys are always darker than the good guys and so on... My reaction to all this: stop disecting everything...

URL: https://forum.audiogames.net/post/425610/#p425610




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Re: If survive the wild can see my location, how can I turn it off?

2019-06-03 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: If survive the wild can see my location, how can I turn it off?

an idiot wrote:The location is taken and put on the stw player map. I don't really want my location shown. How can I turn it off?/privatein the radio, is the way to go. I can confirm that as soon as /private is entered, your location data simply stop existing, it gets whiped entirely, even if the data might have been off the mark, it no longer exists after entering the command.

URL: https://forum.audiogames.net/post/438366/#p438366




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Re: If survive the wild can see my location, how can I turn it off?

2019-06-03 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: If survive the wild can see my location, how can I turn it off?

@26: that's flat out insulting, just all i'm saying... Besides being utterly off the mark. No one should get the doubtful honor to be addressed as products of food processing.@33 if you're convinced I do nothing, than you have all rights to think that... But as with the case of so called being unfairly banned, prove it... just simply, prove it...

URL: https://forum.audiogames.net/post/438365/#p438365




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Re: shooter concept demo gone from the forum?

2019-06-05 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: shooter concept demo gone from the forum?

defender wrote:IMO that's not even an unreasonable model, because people still get 80% of the game (with no time limitations like a normal demo) and 5 bucks isn't allot to ask when his customer base is so small.  I doubt he had any sound costs, and the idea isn't that original or anything, but unlike Sam's runner it's actually out, and beyond that you can't ignore the time it took to code it.It's all within the timing... In other words: if you'd put the price tag on those features, before you release the game, then you give customers already black on white what they'll be paying for etc. This would be the same as suddanly wb games would ask 2 usd to unlock the storry mode, or 3 usd to access towers of time.

URL: https://forum.audiogames.net/post/438722/#p438722




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Re: shooter concept demo gone from the forum?

2019-06-05 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: shooter concept demo gone from the forum?

defender wrote:IMO that's not even an unreasonable model, because people still get 80% of the game (with no time limitations like a normal demo) and 5 bucks isn't allot to ask when his customer base is so small.  I doubt he had any sound costs, and the idea isn't that original or anything, but unlike Sam's runner it's actually out, and beyond that you can't ignore the time it took to code it.It's all within the timing... In other words: if you'd put the price tag on those features, before you release the game, then you give customers already black on white what they'll be paying for etc. This would be the same as suddanly wb games would ask 2 usd to unlock the storry mode, or 3 usd to access towers of time, after the game is being played for say a month. This still, however, to my humble opinion, doesn't at all, excuse deleting the topics, after all, it's not because the dev gives up, that those games stop existing, is it?

URL: https://forum.audiogames.net/post/438722/#p438722




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Re: shooter concept demo gone from the forum?

2019-06-07 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: shooter concept demo gone from the forum?

Technically Mason, no topics mean no games. For the plain, and simple fact, that a new forum user would see topics like this one, wonder what "shooter concept demo" is, and then hits a wall because there's no info, no opinions, no nothing. Yes, people can go to the website, but that still doesn't give them a constructive way of leaving their thaughts behind.

URL: https://forum.audiogames.net/post/439334/#p439334




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Re: If survive the wild can see my location, how can I turn it off?

2019-06-03 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: If survive the wild can see my location, how can I turn it off?

AlirezaNosrati wrote:@criticview when did i say i was banned unfairly? i only said i get around the ban, i didn't say that i was banned unfairly.I didn't refer to your ban, I refered to your claim that I'm only playing, and not doing anything else.

URL: https://forum.audiogames.net/post/438416/#p438416




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Re: Mortal Kombat 11

2019-04-22 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Mortal Kombat 11

Well, I'm guessing, people who got a copy pre release might be pros, but as well as regular players. So, if they planned this sort of well, they might get feedback from both tears and adjust where needed. As for towers of time, if that's all server side, at least the fighting / advantage and so on, but i'm guessing the assists and the likes would be game part. Also, they might have gotten a patch because the disc game wasn't up for the challenge yet, or was found inbalanced or what not... who knows... And yup, they're gonna send out a patch, as was to be expected, so we'll see where that goes. Anyone knows, if obtaining the code in the app is something managable?

URL: https://forum.audiogames.net/post/428657/#p428657




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Re: Mortal Kombat 11

2019-04-23 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Mortal Kombat 11

for those who have the game on disc preordered. To get your bonus, you'll need to enter the 25 digit code in your console's store page where it says "redeam code". this seems to work on both xbox one and the xbox app. Obtaining the code on your own might be a bit tricky, but i'd suggest giving seeing ai a wurl, or if you are the lucky owner of a scanner, you could always try it that way. Once you have the code, redeam it in your consoles store and you're good to go.

URL: https://forum.audiogames.net/post/428790/#p428790




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Re: Mortal Kombat 11

2019-04-23 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Mortal Kombat 11

for those who have the game on disc preordered. To get your bonus, you'll need to enter the 25 digit code in your console's store page where it says "redeam code". this seems to work on both xbox one and the xbox app. You will find the code on a sheet of paper inside the game box, so you can be sure that you won't damage anything while unwrapping it, it's in the box where the booklet is.Obtaining the code on your own might be a bit tricky, but i'd suggest giving seeing ai a wurl, or if you are the lucky owner of a scanner, you could always try it that way. Once you have the code, redeam it in your consoles store and you're good to go.

URL: https://forum.audiogames.net/post/428790/#p428790




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Re: Mortal Kombat 11

2019-04-24 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Mortal Kombat 11

and what's more, crypt wise then, forget tutorials, that's a no go, since everything is randomized for everyone, so there's no fixed structure. If my sources are correct though, an update should hit not too far away to at least fix some crypties and who knows what else.

URL: https://forum.audiogames.net/post/428965/#p428965




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Re: Mortal Kombat 11

2019-04-22 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Mortal Kombat 11

I stopped at post 68, because I felt the need to answer... First, remember, and the reviewer should sort of too, it's the game PRE launch. Let's all assume discs were made what, at least a month ago, to give time enough to get them everywhere? In one month time, they really could do a lot in terms of balanceing things, so let's start ranting from the moment we get the day 1 patch? Trying to locate the mkX vid where they described what it looked like pre day1 patch. watch this to see how the mkx game grewAgain, some of the criticism might be correct, but it's also wurth noting that it's only from a few people who got their games early, either from neatherelm themselves, or by other means, but it still means they have a version that is probs several weeks old.Having ordered an on disc copy myself, I truely don't care you digital folks get it first. I'll get my copy whenever the time arrives...Actually, come to think of it, retrying fights over and over, sounds fun. I remember the first time playing the mk9 storry we spent 6 hours on end to beat shoo cahn... Boy. 

URL: https://forum.audiogames.net/post/428627/#p428627




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Re: Mortal Kombat 11

2019-04-22 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Mortal Kombat 11

at simba, since you're near my timezone, i'm guessing around 6 or maybe 7 on consoles... if it's a digital thingy, on disc, depends on the postal / store.

URL: https://forum.audiogames.net/post/428636/#p428636




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Re: Manamon 2: Impressions Thread

2019-12-02 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

hi everyoneAfter trying really hard to get things figured out, I sort of seem to not be able to. Here's the issue at hand: spoiler warning, just in case.I've gone through the studio, smeared some angel blood all over the floor, so its protection sort of failed, then had a chit chat with the princess and so on, and even got her to convince the gards to move out of my way and so on. I'm now tasked with killing the world and so on, wich is all fine by me... However, I'd really really like to get lower level fairals to train a few party members... So, i'd kind of apriciate getting back somewhere, but can't seem to be able to...

URL: https://forum.audiogames.net/post/482175/#p482175




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Re: An STW question

2020-03-05 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: An STW question

Well, well... This kind of admitions make our lives a lot easyer. You know, there's a reason why things happened the way they did, but as always this kind of info remains confidential... However, you can rest assured, that this does not happen a second time.Cheerio

URL: https://forum.audiogames.net/post/506507/#p506507




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Re: STW questions

2020-03-06 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: STW questions

1. Yes pressing alt t will pull off your cooked food from the spit, this was changed because it's a different action than sticking your meet on the spit. In other words: stick it on with t, pull it off with alt t. 2. though we generally don't change genders, we can always make exceptions. In such cases it is suggested to pm or admintell any admin so we can deal with the situation3. At the tripple poster, if that was intentional, than that was pritty lame and under the belt. Seriously, why is this even needed in a topic that so far remained humane and enjoyable...

URL: https://forum.audiogames.net/post/506660/#p506660




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Re: The Three Percent Challenge and The Vortex

2020-01-29 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: The Three Percent Challenge and The Vortex

Arkandias wrote:Hi,I'm affraid none of your games are available in Belgium, atleast not with google home. Is it something temporary? If so I'm going to check it regularly, if not, well... I guess I can't give much fidback Best regard,SimonThey are, i've been playing the vortex on both google and lady A, so...One thing I have to say though is that the lady A version seems to be a lot more fluent than the google one, wich might also be due to speech recognision or what not. I truely like the vortex, and do agree with the pestering of batteries being annoying. However, there's more: (spoilers might follow)- i wish there was more content, i've been saving over 200 multijel just for that occasion ...- something doesn't really add up here: you can only play with your pet once every 24 hour, and all other hours it sleeps, that's a freaking lazy pet then... besides the sleeping and waiting 60 minutes to get 1 multijel, it might be cool to allow a bit more pet play time.- it would be nice if the game would prevent you from printing stuff that you already have. On my google game, I ended up with 2 laser tool upgrades from the printer, while i found a third one can't we sell them or convert them into jel again?- for higher multijell demands, why not allow robots to be linked up. say beta and alfa are sent out to get jel from space, since they're linked, they have more power at their disposal to both go further and or perform heavy lifting...- come to think of it, shouldn't harvesting supplies also take equipped tools into account. I mean, a laser might be able to get a bit more because it cuts through stuff, a repair tool might actually open a few more containers or ships, and a hacking tool, might find more places where jell is located so that it can all be saved in the database...lol, this is all for now, but certainlly keep up the awsome work...

URL: https://forum.audiogames.net/post/497085/#p497085




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Re: Selling my STW inventory

2020-01-06 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Selling my STW inventory

Deathstar wrote:The thing is that Sam also gets money from players who purchase something, but those are waaay less dollars. And who knows if he is honest when you ask for what's inside? We can't check if it's true what he says, and we can't even ask for return because let's take that he says, in my inventory there are 40 dfcs. When you get the thing, there are only 10, and if you tell him like hey, it's not what you said, he'll say you might have used them so of course only 10 remained, so he can laugh out loud at you. I wouldn't trust this, honestly. I can't even believe someone does...To be fair, this looks way more legit than "click here to perform a free computer scan and fix any issues..." "after the scan complete, you'll gain up to 30 percent speed boost"Besides, the same goes for other things as well. Go on amazon, or any other website that uses 3rd parties to get goods soled, and you'll know that several will be fine, while others will rip you off where you stand, all comes down to judgment, and being trust worthy.

URL: https://forum.audiogames.net/post/490885/#p490885




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Re: Selling my STW inventory

2020-01-06 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Selling my STW inventory

Jimmy, you will have to, and there's no way around that, rethink your entire strategy. You can't sell your inventory, but will have to sell the whole entire account, due to the fact you've completed quests. From an administration point of view, we can not allow only the inventory to be soled.

URL: https://forum.audiogames.net/post/490882/#p490882




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Re: Selling my STW inventory

2020-01-07 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: Selling my STW inventory

Given the context for wich it was made, it darn as hell was funny. However if someone starts passing these things around, then obviously not everyone would get the context and thus there goes the fun... lol

URL: https://forum.audiogames.net/post/491108/#p491108




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Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

simba wrote:Morning all.So after playing this abit, here are my thoughts.Story: Well, it's a western, so you can't expect a fleshed out deap story. for what it is it's ok. Action, cheap talk and what not.Gameplay: A pritty huge disapointment and what I would call quite a fail. You walk through a linear world without any side tracking, exploration or any form of creativity. The only thing you do is walk behind your guide and enjoy the soundscape, which is seriously lacking any form of detail, apart from the ocasional cat or dog.During fights with weapon or fist, it's the same hear and react type of gameplay we have seen dozen of times by now and which got repetitive years ago. on the plus side, they tried something new with multiple enemys approaching, but this doesn't help the fact that the system is boring as ass.Sound: Well,it's ok I guess. They removed that strange car drive by during the horse riding scenes, so that's a point in their favor.The revolvers don't sound that great. I'm sure if one would have searched the sound librarys abit longer, you would find more realistic sounding guns or revolvers/shotguns.The horses also don't really sound like horses I would expect.Yes, the sounds of trotting and galloping are ok, but this is not how horses on grass, stone or other surfaces sound.The fact that they sound like draft horses and not slimmer and faster horses that you would expect with bounty hunters is possibly something that goes to much into detail, but I'll leave it here anyways.The biggest Plus possibly is the translations into different languages. The English one is pritty good, the German one though seams quite lackluster. Characters often don't seam to have any emotion, they use strangely build sentences and generally lack any form of engagement.So, what's there to say. If you enjoy simple entertainment for some hours, yeah, go for it. But if you expect something new and awesome, I would refrain from buying the game.Greetings Moritz.Repeated mechanics aren't always a bad thing, otherwise no one would play side scrollers and so on. I feel that this game, due to its lower learning curve, is perfect for people new to the whole concept, or who don't feel like reading a whole manual before they get to play, or get annoyed by the amount of keys they have to remember... On the other side, it's a good start for the developer to get a foot in the door financially, feedback wise to see what was good and not, and find out if and how they can improve or in what direction they can take new ideas. As for the soundscape, I'm personally glad there wasn't too much detail in it, after all the world was less crammed than it is now, and an airy scape some times is better to relax, since you have to move on anyway.Just my two sents on the matter.

URL: https://forum.audiogames.net/post/579453/#p579453




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Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

defender wrote:So is their any particular reason that no topic for this was created in the new releases room?I would rather not start it my self, but it's odd that the people from audiogamestore.it didn't.Plenty of people only check new releases and that's it, so they might miss this, especially since the news posts here often take a long time if they happen at all...I just made on a while back. I know i'm not the dev, but this deserves spotlight as much as anything else, so there.https://forum.audiogames.net/topic/3720 … ern-drama/

URL: https://forum.audiogames.net/post/579400/#p579400




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Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

2020-10-11 Thread AudioGames . net ForumGeneral Game Discussion : criticview via Audiogames-reflector


  


Re: A WESTERN DRAMA WILL BE RELEASE 9th OCTOBER 2020

defender wrote:So is their any particular reason that no topic for this was created in the new releases room?I would rather not start it my self, but it's odd that the people from audiogamestore.it didn't.Plenty of people only check new releases and that's it, so they might miss this, especially since the news posts here often take a long time if they happen at all...I just made one a while back. I know i'm not the dev, but this deserves spotlight as much as anything else, so there.https://forum.audiogames.net/topic/3720 … ern-drama/

URL: https://forum.audiogames.net/post/579400/#p579400




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