Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-08 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Again, Im in favor of collapsing armor skills, not armor types. A couple of new armor skills have occurred to me though: in addition to armor guard that is your levels of protection, perhaps a wear it well skill that decreases the penalty on speed, and an armorer

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-07 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone To clarify, Im not talking about getting rid of different armor types. I like the balancing of protection vs. speed. What I want to do is meld the five armor skills into one that applies to every piece of armor you wear. I think the current system is needlessly

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I think those who are asking for an alternate method of getting titles need to consider that this is the first time there has been a mechanically driven reason to play hard core, which looks like its gotten quite a bit cooler with this update. That being the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I can confirm that from about the middle of the bridge west to the entrance on sub 2, the game was just crawling for me. Fortunately, the zombies were all on the other side of the river while I was trying to make a run for the west gate, but it must have taken me

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I love what you have done with this update. It feels like youre finally getting closer to the balance people should want, with the maps getting more difficult with level requirements, and zombies scaling in difficulty and experience by map as well. And

Re: [Audiogames-reflector] Two new releases from choiceofgames

2014-05-03 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Two new releases from choiceofgames There is a buy it button on the front page of the games that you can play in the browser, which takes you through using a credit card to purchase the game. I played three games of Nola is Burning, all 12 chapters and was less impressed than I wanted to

Re: [Audiogames-reflector] Two new releases from choiceofgames

2014-05-02 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Two new releases from choiceofgames I just played through Nola is Burning in Firefox with no accessibility problems in Win 7. Sadly, this is a less well constructed game. Decision points change small details and text, but its difficult to get a very different story. This ones too linear,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-30 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Holy shit, thats a very cool development. How are rewards going to work for these missions?URL: http://forum.audiogames.net/viewtopic.php?pid=173670#p173670 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-22 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I believe walking speed does increase with running speed. I know that with 30 points in speed and no armor, my character walks as fast as a starting character runs. Still not sure about the effectiveness of sneak/elusive though.URL:

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-16 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Kerkerkruip 9 released Now a game play comment. Have you considered giving a damage bonus for beating the defense rating by a sufficient margin, say +1 damage for beating by 6 +1 per additional full three. Example: I roll a 20 and with other bonuses, I beat the defense rating by 15, Id

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-15 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I think zombie damage scales by 0.5%/level, not 0.25 as does zombie health.Rather than increase the base for armor skills, Id change the multiple from 0.45 to at least 0.75, which would render armor points 67% more effective, or put another way reduce the cost by

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-15 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Kerkerkruip 9 released Informational: using Wingit with the following: https://www.dropbox.com/s/tg3r9dld5z23h … nvda-addon and NVDA makes game play very smooth. Im not getting any hyperlinks, but Ive not tried them yet. Text is read, and its only read once.One oddity, NVDAs virtual object

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-14 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Kerkerkruip 9 released Ok, got it running. I seem to remember that there was a command to add everything into the game rather than wait to add new creatures for victorious play.URL: http://forum.audiogames.net/viewtopic.php?pid=172063#p172063 ___

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-14 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Kerkerkruip 9 released Ok, got it running. I seem to remember that there was a way to unlock all the creatures and items in the game. What was this?And by the way, holy crap that angel Israfell is a tough SOB.URL: http://forum.audiogames.net/viewtopic.php?pid=172063#p172063

Re: [Audiogames-reflector] Kerkerkruip 9 released

2014-04-13 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Kerkerkruip 9 released I am confused. Im running Win 7/64 with NVDA 2014.1. I downloaded the windows installer and ran it apparently successfully. However, if I run kerkerkruip Im getting a blank screen with your name as the title but I am unable to interact at all with it. Did I

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-12 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Would it be possible to allow normal and HC players to cooperate on missions? You would gain the reward in rep or food as also the cost as appropriate. I cant think of a good reason not to do this unless it would be difficult to code.Aprone, could you give us

Re: [Audiogames-reflector] Time of conflict 2.0 major upgrade!

2014-04-12 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Time of conflict 2.0 major upgrade! I participated in the early beta testing for this upgrade. I can say without hesitation that for the gamer interested in strategic simulation, this game is a must. The capabilities of the map and unit creation tools allow for scenarios as different as a

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-09 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone One problem for HC is that it is designed around clan membership, which puts those of us who havent been invited to be in a clan in a space where I havent had the interest in playing TheMadViolinist my HC character. I think titles are going to have to have

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Thoughts on trading: I think maybe 80 is too high a level. I dont know what the distribution of characters vs. levels is, but we do want to promote more low level characters rather than a clump of higher level ones. Maybe drop the minimum level to 40, which is,

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Has anything happened to change the way weapon switching works? Ive noticed more occasions where it feels like theres more lag when switching weapons, something that has resulted in several deaths for players by reports I hear.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-04 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone re: Welshweyrs suggestions: are you currently vulnerable when in the armor menu outside the safe zone? Having to go to the safe zone for resets is how it is now, isnt it? Its on the sz menu. How would this be a check on unlimited resets. Now, if you had to go

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-03 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone So, if we made innocence twice as powerful, then essentially youre back to the problem of high level players outgrowing the difficulty of the game, only at half the former rate. And since zombies dont start scaling up until level 10, youd actually end up spending

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-02 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I wonder if it would be possible to completely replace the skill system with one solely based on usage? Advantage, this would permit customization by usage. Disadvantage: it would be difficult to change your character quickly, which I might like but others might

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Lots to respond to.The trading ideas are way too complicated for my taste, not that I wont use them if Aprone implements them. I prefer Quasars very elegant and simple suggestion of donating items to safe zones where you cant usually buy them and having the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-31 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I actually really love the idea of a large concentration of zombies morphing into a super-zombie that requires teamwork to take down. Thats friggin fantastic that is. Is synching good enough between clients to support something like that?URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-30 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Id be against unlimited resets, only because it takes some consequences away from choices. Id be in favor of a once per 24 hours or level (whichever comes first) with subsequent resets costing an increasing amount of reputation. The current armor system works

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone One thing to consider about armor, is that in one way, the numbers as presented are deceptive. The armor total gives you what is absorbed, so that the difference between 50% absorption and 60% absorption looks smaller than it actually is. Turn this around and say

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-28 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Talking of bloody clothes, what is the relationship between points in sneak vs. number of bloody clothes? Is it a 1 for 1 deal, so 5 bloody clothes would cancel out 5 in sneak? What about elusive, and is elusive working correctly?URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Confused. I created my account and downloaded the 3.2 version from the first post. I ran it, set my user name and went to multi-player. It asked me for my gamer password, which I entered. I appeared to log in successfully, but got a message about not running the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone It feels like things have gotten decidedly deadlier. Im taking a lot more damage per hit with the same armor than before the update. Has armor been reduced in effectiveness, or damage increased, or have the level-based increases for zombies become effective when

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone There appears to be an intermittent bug where missions are not actually created when you hit enter on the mission choice.URL: http://forum.audiogames.net/viewtopic.php?pid=170284#p170284 ___ Audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-26 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone So can you splain something to me? I participated in a 35 camping with four other people. The mission reward as stated in the lead mission is 14,000 exp and 42,000 reputation. Yet somehow at the end, I got 10K experience and 13,500 rep. I cannot make this math

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-25 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone There are a number of new commands in the keyconfig coming. I have customized my own keyconfig file quite extensively. Will the new version tack the new commands on the end of an existing file, or am I going to have to redo my customizations?URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-25 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone re: 11562, well played sir, got a thumb from me for that description, which would also serve to distinguish public from private functions when teaching object oriented programming.URL: http://forum.audiogames.net/viewtopic.php?pid=170120#p170120

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-25 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Themadviolinist did Long Tom voice 21 and Sergeant Ice voice 50.URL: http://forum.audiogames.net/viewtopic.php?pid=170134#p170134 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Aw, I read Aprones name on post 11500 and got all excited.URL: http://forum.audiogames.net/viewtopic.php?pid=169984#p169984 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I also think that sponsorship messages should stay. After all, those who donated did so with no expectation that you would be moving to a pay system. They did so out of the conviction that it was a good thing to do.I have been wondering about the usefulness of

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-24 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I also think that sponsorship messages should stay. After all, those who donated did so with no expectation that you would be moving to a pay system. They did so out of the conviction that it was a good thing to do.Clarification about mission rep rewards: If I

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone How about a change log so we can see what were waiting for? I think the collective sanity level is dropping quickly as anticipation eats the higher reasoning centers of Swamp players everywhere.URL: http://forum.audiogames.net/viewtopic.php?pid=169855#p169855

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Holy shit Aprone and no apologies for the profanity. Youve been a busy little beaver, so busy that I think youve missed a math-o in the armor. Your locations list total 103%. Is that intentional? And, will you explain a little more about how the armor percentage

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Are the effects of multiple special armors, i.e. overalls, reflective vests, etc cumulative? In other words, how much is it possible to speed up loading for the Browning and sport rifles? By the way, nice touch on making those weapons more relevant.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-23 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Ah Alex, well done. I was puzzling about the over 100% protection, and you solved my mystery with the special non-protective items. Good catch my friend.URL: http://forum.audiogames.net/viewtopic.php?pid=169937#p169937

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-22 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone The reality is that most people buying accounts from that page will have been here or elsewhere on the forum and will know you are actually annoyingly humble and will think I wrote it if they didnt see Alexs original. And yeah, that was friggin awesome, very

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-14 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Step back for a moment. The phenomenon of resistance to paying for something that has been free is most definitely not limited to Swamp players or even blind/VI folk. The internets are filled with people who, when confronted with paying for something that has

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-12 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Dateline New York, October 29 2016The United Nations Security Council met again in a tense closed session concerning the groundswell of unrest among the worlds blind gamers concerning issues surrounding an audio game called Swamp, released by famous game

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-12 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Thank you for the kind words. No, I am not a journalist, though Ive considered it as a future career. I do read and listen to a lot of news, which is the style I was going for.URL: http://forum.audiogames.net/viewtopic.php?pid=168542#p168542

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Small bug I just noticed. I cannot set the Marlin as one of my favorite weapons. I dont know whether this depends on having any other sport rifles as Ive not tried it with only the Marlin.URL: http://forum.audiogames.net/viewtopic.php?pid=168153#p168153

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone This is excellent news and I will be purchasing a gamer account the moment they are live.Im sorry that it has required the unwinnable war against the cheater scum to get you to take a little something for yourself. I know that this is not intended to be an income

Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-03-05 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Rail Racer 2 cometh Hmmm, didnt seem all that hard after the first few moments. Without variable radius turns, there is a lot less interest than would be created between that grand, sweeping 180 and that ridiculously tight hairpin that wants you to slow down even before the curve starts to

Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-03-01 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Rail Racer 2 cometh Ok, just purchased the game and have played a lot of it in the last eighteen hours. My wife is grumbling at me, which is of course your fault Chee. I have some questions.Will it be possible to race more than one AI opponent? A match race is only so interesting.Related:

Re: [Audiogames-reflector] Tin Star an Old West adventure released for ios/android

2014-02-27 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Tin Star an Old West adventure released for ios/android re: chapter 4, being a good rifle shot might help.URL: http://forum.audiogames.net/viewtopic.php?pid=166808#p166808 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-27 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I am the proud recipient of a black Swamp shirt as of today. My wife, bless her, took one look at it, kissed me fondly and called me a loon. I can live with this outcome.URL: http://forum.audiogames.net/viewtopic.php?pid=166809#p166809

Re: [Audiogames-reflector] Tin Star an Old West adventure released for ios/android

2014-02-22 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Tin Star an Old West adventure released for ios/android I got eaten by a bloody grizzly bear! Beware, this game is a little more lethal than some of the choiceofgames fare.URL: http://forum.audiogames.net/viewtopic.php?pid=166318#p166318 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-13 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Hey Aprone, not sure if youre working on this, but the dynamic maps in missions seem to be broken. No broken windows and the fire in the processing warehouse isnt expanding as it did, making missions far too easy.URL:

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-11 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Oh Aprone, what have you done. All this talk of new stuff in a forthcoming update has everyone, even me included salivating for new features. You just extended Swamps life another two years. If youre ever near Pentwater in west Michigan, come over and Ill give

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-08 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Hey, does anyone have the guide to what weapons and armor are found on which map? I seem to have lost my copy.URL: http://forum.audiogames.net/viewtopic.php?pid=164830#p164830 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-06 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Community feud, by Aprone Actually, giving the computer resources to spend would be a nice way to do difficulty levels for the endless games.URL: http://forum.audiogames.net/viewtopic.php?pid=157616#p157616 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-05 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Community feud, by Aprone Re: my previous post, remember how Swamp started?Re: this game, it would be cool if the list of available units to hire could be changed to reflect your current resources, so that units you cant afford to hire would not show up on it. its a bit tedious to go

Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-04 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Community feud, by Aprone Circa December 2015: post 9642 on the Community Feud topic:From a whining player:Aprone: why is it that when we invoke the four-dimensional matrix inverter to alter the battlefield that the 32-bit .wav sounds stop working? I was really looking forward to being able

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-23 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Butter cream! Yuck!I want to take issue with the idea that Swamp began dying when Aprone started taking player suggestions. His engagement with the community is one of the strongest reasons why Aprones games have been some of the best in our community. I saw the

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-09 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone So, Im looking for a clan to join in HC. If your clan has space and you see that themadviolinist is on line, please consider allowing me to join. Its very lonely out there.URL: http://forum.audiogames.net/viewtopic.php?pid=154865#p154865

Re: [Audiogames-reflector] Vendetta: Rise of a Gangster (This is not a browser Mafia clone)

2013-10-20 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Vendetta: Rise of a Gangster (This is not a browser Mafia clone) I got a demo message just after beginning Chapter 2 and it didnt seem like I could go on from there, though perhaps I just missed it. I had successfully bought another business, home and gotten more respectfully dressed up.The

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-25 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Where to begin?Ok, it never does harm to tell someone you appreciate them. Aprone/Jeremy, youve taken all of us on a wild ride, one that even you didnt plan two years back. There have been passionate disagreements, annoying glitches, design decisions I didnt

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-09-14 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Still getting runtime error 35761 when I try to log on.URL: http://forum.audiogames.net/viewtopic.php?pid=148621#p148621 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] Sengoku Jidai version 2.4

2013-09-10 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Sengoku Jidai version 2.4 Yes, if you used the compile to release version, you wont get line numbers.URL: http://forum.audiogames.net/viewtopic.php?pid=147989#p147989 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-19 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone Some thoughts about paying to play:Aprone, please be careful about deciding whether or not to do this. Chow and others have talked around the end of one very important issue. If I am playing a free game, i have no right to bitch if your schedule gets hairy and

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-12 Thread AudioGames.net ForumNew releases room: themadviolinist
Re: Swamp, zombie fps by Aprone I think you are all thinking about this from the wrong perspective. Forgive my French, but fuck what the hacker(s) want(s) or not. Swamp has become a diseased limb in terms of its effects on Aprones time and resources. Its time my friends, let Swamp go and look