On Sunday, 10 January 2016 at 23:58:38 UTC, Martin Nowak wrote:
In case you don't already use Travis-CI or something similar,
you should start doing so. Testing the latest beta in Travis-CI
is as simple as adding dmd-2.070.0-b1 to your .travis.yml [³]
(and we'll soon make it even easier adding
On Wednesday, 4 November 2015 at 09:45:08 UTC, ponce wrote:
3 but not with this font!
On second thought, I had looked at the SVG not PNG. The font is
OK.
Don't look at the SVG if you don't have the same font installed.
On Wednesday, 4 November 2015 at 15:22:41 UTC, Wyatt wrote:
On that note, I like how 1.2 incorporates the colours of the
German flag and evokes the moons at the same time, but it ends
up being too busy and doesn't draw the eye well, IMO. Hard
edges are fine, but the angles don't give me a
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei
Alexandrescu wrote:
Reply to this with 1.1, 1.2, 2, or 3:
1) by ponce:
Variant 1:
https://github.com/p0nce/dconf.org/blob/master/2016/images/logo-sample.png
Variant 2:
https://raw.githubusercontent.com/p0nce/dconf.org
On Sunday, 1 November 2015 at 02:41:37 UTC, Andrei Alexandrescu
wrote:
There's been considerable back and forth between Sociomantic
and ourselves before choosing this path. One concern was that
corporate intervention risks to stifle individual contributions
such as Jonas' and ponce's. We
On Thursday, 29 October 2015 at 11:19:16 UTC, Rory McGuire wrote:
Most, if not all the logos that have stood the test of time are
simple,
clean and are easily recognizable in almost any size.
The base of the current D logo fits these specs I think.
Unless I'm misunderstanding, DConf logo
On Thursday, 29 October 2015 at 10:41:42 UTC, Iain Buclaw wrote:
Not saying you should re-use this design, but notice how the
'DConf' logo is the most unremarkable part of it. :-)
I'm aware my proposal is too over-the-top, detracts from the
point being made (what? where? when?).
It will get
On Thursday, 29 October 2015 at 08:41:53 UTC, Iain Buclaw wrote:
I think simplicity works better for a logo, moving any small
details into the background. Using this kind of tactic I think
works well - for instance, a lot of people still wear their
DConf 2012 shirts on a weekly basis.
On Thursday, 29 October 2015 at 06:43:25 UTC, Walter Bright wrote:
Please don't be discouraged over what I wrote. You've got
talent for this.
No worries, I'll get back to it :) geod24 on IRC had an
interesting idea.
On Monday, 26 October 2015 at 10:12:30 UTC, ponce wrote:
On Sunday, 25 October 2015 at 23:59:16 UTC, Andrei Alexandrescu
wrote:
Yes please! Forgot to mention that. Many thanks!! -- Andrei
Added to my TODO list :)
So I've made a logo here:
https://github.com/p0nce/dconf.org/blob/master/2016
On Wednesday, 28 October 2015 at 19:24:13 UTC, Andrei
Alexandrescu wrote:
On 10/28/2015 02:57 PM, ponce wrote:
On Wednesday, 28 October 2015 at 18:10:04 UTC, Andrei
Alexandrescu wrote:
What needs to be written next to it?
Looks interesting but I fail to see "DConf". The text sh
On Wednesday, 28 October 2015 at 18:10:04 UTC, Andrei
Alexandrescu wrote:
What needs to be written next to it?
Looks interesting but I fail to see "DConf". The text should
read "DConf 2016/May 4-6/Berlin, Germany" -- Andrei
That would give something like:
On Wednesday, 28 October 2015 at 23:02:59 UTC, Walter Bright
wrote:
On 10/28/2015 11:57 AM, ponce wrote:
On Wednesday, 28 October 2015 at 18:10:04 UTC, Andrei
Alexandrescu wrote:
What needs to be written next to it?
Looks interesting but I fail to see "DConf". The text should
r
On Friday, 23 October 2015 at 16:37:20 UTC, Andrei Alexandrescu
wrote:
http://dconf.org/2016/index.html
Do you need a new logo this year? I would be happy to make
another, better one.
On Wednesday, 14 October 2015 at 13:53:17 UTC, Martin Nowak wrote:
Second beta for the 2.069.0 release.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.069.0.html
Please report any bugs at https://issues.dlang.org
-Martin
Apart from
On Wednesday, 7 October 2015 at 22:33:09 UTC, Martin Nowak wrote:
First beta for the 2.069.0 release.
Weren't there codegen improvements in DMD?
On Thursday, 8 October 2015 at 04:14:59 UTC, extrawurst wrote:
On Wednesday, 7 October 2015 at 22:33:09 UTC, Martin Nowak
wrote:
First beta for the 2.069.0 release.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.069.0.html
Please report any bugs at
On Wednesday, 9 September 2015 at 07:51:19 UTC, ponce wrote:
- Mac VST support for 64-bit is there, with the exception of a
weird scanning bug in Reaper and Studio One (#62). The
interface use Cocoa through DerelictCocoa. 32-bit plugins would
require a Carbon UI and I don't think it's clever
On Tuesday, 29 September 2015 at 16:22:43 UTC, Adam D. Ruppe
wrote:
But, how do you express the half-dependency of
characterencodings in a dub.json dependencies list?
optional dependencies + version tags produced by DUB in the form
of
version (Have_packagename)
{
}
(never
On Tuesday, 29 September 2015 at 16:22:43 UTC, Adam D. Ruppe
wrote:
I copy/pasted your arsd/dom.d code in a couple of projects.
But none of them will receive updates unless I do 'm manually.
That means you don't have to put up with me randomly breaking
your code! You don't have to wait for me
On Monday, 28 September 2015 at 11:41:37 UTC, Gary Willoughby
wrote:
Article:
http://nomad.so/2015/09/working-with-files-in-the-d-programming-language/
Reddit link:
https://www.reddit.com/r/programming/comments/3mosw7/working_with_files_in_the_d_programming_language/
Great article, I can see
On Thursday, 17 September 2015 at 14:51:32 UTC, Jack Stouffer
wrote:
On Wednesday, 16 September 2015 at 20:03:15 UTC, Kai Nacke
wrote:
Hi everyone,
LDC 0.16.0 alpha3, the LLVM-based D compiler, is available for
download!
Is there anyway to get dub to use this as a compiler so I can
test
On Thursday, 10 September 2015 at 03:38:31 UTC, Martin Nowak
wrote:
Please test any of your code against this beta to help finding
bugs.
All green here.
On Saturday, 13 June 2015 at 14:18:31 UTC, ponce wrote:
dplug is a library for audio plugin development.
https://github.com/p0nce/dplug
http://code.dlang.org/packages/dplug
It's aim is to be a lean alternative to JUCE and IPlug, the
most used C++ libraries in this space.
It is currently
On Monday, 24 August 2015 at 18:43:01 UTC, Andrei Alexandrescu
wrote:
Hello everyone,
Following an increasing desire to focus on working on the D
language and foundation, I have recently made the difficult
decision to part ways with Facebook, my employer of five years
and nine months.
On Thursday, 30 July 2015 at 18:21:00 UTC, Jacob Carlborg wrote:
I had a quick look at the implementation. You're not using the
objc_msgSend_* family of functions correctly. That's one of the
main reasons why extern(Objective-C) was implemented. I
strongly recommend you adapting
On Friday, 14 August 2015 at 14:44:13 UTC, Jacob Carlborg wrote:
On 2015-08-14 14:39, ponce wrote:
I see. I've indeed started to cast but only to get the right
return
type, and left the vararg list. That may be the problem.
The signature of the objc_msgSend function is mostly
irrelevant
On Friday, 14 August 2015 at 12:31:15 UTC, Jacob Carlborg wrote:
On 2015-08-14 13:19, ponce wrote:
How best
to contact you?
I guess it depends on the time zones, I'm living in UTC+2.
I'm in the UTC+1 zone.
Yeah, here comes the tricky part. All methods returning a
struct must use
On Tuesday, 11 August 2015 at 16:11:29 UTC, Sönke Ludwig wrote:
Did you try to run dub upgrade again after the clean-caches?
This is necessary, because dub.selections.json is supposed to
be able to manually override dependency specifications in
dub.json.
I have a script called dubrenew.sh
On Wednesday, 12 August 2015 at 09:42:20 UTC, ponce wrote:
I have a script called dubrenew.sh
--8-
#!/bin/bash
rm dub.selections.json
dub clean-caches
--8-
Works every time (dub upgrade can be used alternatively to
deleting dub.selections.json
On Thursday, 6 August 2015 at 17:10:18 UTC, ZombineDev wrote:
On Thursday, 6 August 2015 at 14:39:45 UTC, akaDemik wrote:
On Wednesday, 5 August 2015 at 21:03:51 UTC, Rainer Schuetze
wrote:
there is a new version of Visual D available
It will support the dub in the future?
If you have a
On Friday, 31 July 2015 at 19:10:05 UTC, Jacob Carlborg wrote:
On 31/07/15 01:21, ponce wrote:
Unfortunately I'm stuck because OS X shared libraries are not
implemented in DMD so it may be quite a long time before I can
use a
2.068 front-end for all this. My target is the currently
available
On Thursday, 30 July 2015 at 18:23:21 UTC, Jacob Carlborg wrote:
On 2015-07-30 12:19, ponce wrote:
Based on prior Jacob Carlborg'work (AFAIK) and inspired by
DerelictCF
(https://github.com/Extrawurst/DerelictCF), DerelictCocoa is an
elaborated hack to be able to use Cocoa without Xcode (tm
On Thursday, 30 July 2015 at 18:21:00 UTC, Jacob Carlborg wrote:
On 2015-07-30 12:19, ponce wrote:
Based on prior Jacob Carlborg'work (AFAIK) and inspired by
DerelictCF
(https://github.com/Extrawurst/DerelictCF), DerelictCocoa is an
elaborated hack to be able to use Cocoa without Xcode (tm
Based on prior Jacob Carlborg'work (AFAIK) and inspired by
DerelictCF (https://github.com/Extrawurst/DerelictCF),
DerelictCocoa is an elaborated hack to be able to use Cocoa
without Xcode (tm).
It does _not_ rely on the recent extern(Objective-C) additions so
I'm a bit unsure how far the
On Wednesday, 8 July 2015 at 11:33:03 UTC, Dicebot wrote:
Please respond to this post with a comment starting with a
single Yes/No and optional explanation after that. Criteria
you are expected to evaluate as part of Yes:
Yes.
On Wednesday, 17 June 2015 at 07:44:03 UTC, Ola Fosheim Grøstad
wrote:
On Monday, 15 June 2015 at 09:30:11 UTC, ponce wrote:
On Sunday, 14 June 2015 at 21:37:14 UTC, Ola Fosheim Grøstad
wrote:
On Sunday, 14 June 2015 at 21:20:36 UTC, Ola Fosheim Grøstad
wrote:
Not sure how Audacity plugins
On Sunday, 14 June 2015 at 21:37:14 UTC, Ola Fosheim Grøstad
wrote:
On Sunday, 14 June 2015 at 21:20:36 UTC, Ola Fosheim Grøstad
wrote:
Not sure how Audacity plugins are written (on OSX it can use
AudioUnits also I believe), but might be worth looking into.
Might attract some GNU/Linux people.
On Saturday, 13 June 2015 at 21:49:18 UTC, nhk8 wrote:
Nice, however you could announce it too on Kvr because audio
DSP is such a 'niche' that i doubt anyone will be interested
here.
I will when there is a bit more features.
On Sunday, 14 June 2015 at 18:57:38 UTC, Jim Hewes wrote:
This is a nice announcement to me since I'm a user of JUCE. Is
this meant to by only for creating plug-ins or can the audio
interface be used outside of a plug-in?
Thanks. It is meant only for creating plug-ins.
Actually dplug doesn't
dplug is a library for audio plugin development.
https://github.com/p0nce/dplug
http://code.dlang.org/packages/dplug
It's aim is to be a lean alternative to JUCE and IPlug, the most
used C++ libraries in this space.
It is currently less useful since supporting only VST 2.x on
Windows. The
On Saturday, 13 June 2015 at 15:28:09 UTC, tired_eyes wrote:
On Saturday, 13 June 2015 at 14:18:31 UTC, ponce wrote:
dplug is a library for audio plugin development.
https://github.com/p0nce/dplug
http://code.dlang.org/packages/dplug
It's aim is to be a lean alternative to JUCE and IPlug
On Thursday, 4 June 2015 at 15:04:05 UTC, Vladimir Panteleev
wrote:
http://beta.forum.dlang.org/
Many major and minor improvements.
Some major ones:
- dlang.org theme, fully responsive and mobile-friendly
- keyboard navigation in all views
- automatically saved post drafts
- get notified of
On Wednesday, 27 May 2015 at 12:06:20 UTC, ParticlePeter wrote:
http://code.dlang.org/packages/derelict_extras-mantle/~master
Currently Windows only. Don't know if this will ever change.
AMD:
The initial iteration of Mantle is intended specifically for
Windows on PCs.
Please let me know if
On Monday, 11 May 2015 at 11:59:02 UTC, Namespace wrote:
Inspired by ponce idioms list for D I've set up something
similar.
There are some themes in D which come up regulary and are
discussed to the vomit. If something is agreed, it gets
forgotten sometimes and the theme disappears
On Wednesday, 22 April 2015 at 01:32:47 UTC, Martin Nowak wrote:
Also available on Travis-CI as dmd-2.067.1-b1.
OT: How to know the list of D compilers available on Travis CI?
On Monday, 16 March 2015 at 13:11:56 UTC, weaselcat wrote:
An example of a simple but fundamental issue are the defaults
of the built-in attributes. I think some of them, for
historical or compatibility reasons, are currently simply the
wrong way around (pure, @safe, final and scope should
On Tuesday, 10 March 2015 at 09:24:54 UTC, wobbles wrote:
On Tuesday, 10 March 2015 at 08:06:18 UTC, ponce wrote:
On Monday, 9 March 2015 at 22:29:42 UTC, amber wrote:
There are a bunch of good tips here:
http://p0nce.github.io/d-idioms/
If the author(s) are OK with the idea you could use
On Monday, 9 March 2015 at 22:29:42 UTC, amber wrote:
On Monday, 9 March 2015 at 13:33:16 UTC, Adam D. Ruppe wrote:
On Monday, 9 March 2015 at 07:08:42 UTC, Dominikus Dittes
Scherkl wrote:
Nice, but I'm missing the tip of the week (also with issue
#7).
Already out of ideas?
I ran out of my
On Thursday, 19 February 2015 at 04:38:32 UTC, thedeemon wrote:
Creating tuples and returning them from functions is trivial in
D:
auto getTuple() { return tuple(Bob, 42); }
but using them afterwards can be confusing and error prone
auto t = getTuple();
writeln(name is , t[0], age is ,
On Tuesday, 10 February 2015 at 22:40:18 UTC, Kiith-Sa wrote:
DDocs.org (http://ddocs.org) is a repository of documentation
for DUB projects that automatically re-generates docs as new
projects/releases/branch changes are added.
The idea is to make documenting D projects as simple as
On Friday, 9 January 2015 at 05:58:09 UTC, ketmar via
Digitalmars-d-announce wrote:
p.p.s. maybe it's worth adding Artur's code sample[1] too, to
show that
extended structure can be passed to functions which requires
original
one? it's not obvious, at least for me. ;-)
[1]
On Thursday, 8 January 2015 at 10:56:00 UTC, bearophile wrote:
ponce:
I'm not familiar with the terse, range-heavy, UFCS style that
has emerged from Phobos
In Rosettacode I have inserted tons of examples of that coding
style.
An example, given a tuple of arbitrary length, with items all
On Thursday, 8 January 2015 at 11:41:43 UTC, Szymon Gatner wrote:
Question:
Where did this syntax came from? It is not documented for
'import' keyword.(first time I see that D has built-in
resource compiler):
ubyte[] sdlBytes = cast(ubyte[]) import(SDL2.dll);
it is documented:
On Thursday, 8 January 2015 at 10:30:38 UTC, uri wrote:
This is great, thanks.
Something I personally would find useful is a comparison
between the C++ way and idiomatic D with Phobos. I finding
coming from C/C++ to D very easy but I'm always wondering if
I'm doing things the D way.
I've started a list of curated D tips and tricks here:
http://p0nce.github.io/d-idioms/
Anything that you wished you learned earlier at one point in the
D world is welcome to be added or suggested.
I think the focus should be on stuff that could make you more
productive, or is just funky
On Wednesday, 31 December 2014 at 11:20:09 UTC, Mike Parker wrote:
On Wednesday, 31 December 2014 at 10:26:18 UTC, OlaOst wrote:
Works fine for me on windows, after running 'dub upgrade'.
I tested the SharedLibVersion with a 2.0.1 and a 2.0.3 SDL dll.
With the 2.0.3 dll, I could call functions
On Friday, 19 December 2014 at 00:58:57 UTC, Jeremy DeHaan wrote:
It's not the best, but it's a start.
Check it out here: http://dsfml.com/doc.html
I would love some feed back on this. I already have a few
things I would like to change, namely the layout and adding
some examples, but I would
On Friday, 19 December 2014 at 22:33:57 UTC, BBaz wrote:
On Friday, 19 December 2014 at 18:26:26 UTC, MrSmith wrote:
The Concise Binary Object Representation (CBOR) is a data
format
whose design goals include the possibility of extremely small
code
size, fairly small message size, and
Hi, I'm kind of embarrassed by my bitter post, must have been a
bad day :).
On Tuesday, 16 December 2014 at 19:49:37 UTC, Shehzan wrote:
We also support CPU and OpenCL backends along with CUDA. This
way, you can use the same ArrayFire code to run across any of
those technologies without
On Thursday, 11 December 2014 at 04:50:42 UTC, Martin Nowak wrote:
Glad to announce that D support on Travis-CI was launched today.
http://blog.travis-ci.com/2014-12-10-community-driven-language-support-comes-to-travis-ci/
This is great!
Thanks a lot.
On Wednesday, 3 December 2014 at 21:32:27 UTC, ketmar via
Digitalmars-d-announce wrote:
i think that the whole dsource site must be shut down and
replaced with
a stub (except planetD) to stop this disease. that site was
great, but
now it does more harm than good.
Alternatively: use
On Friday, 28 November 2014 at 16:39:38 UTC, Basile Burg wrote:
Hello, a new release of Coedit[MainPage], the small open-source
D
IDE for Windows and Linux, is released. Here is a paste of the
release log.
Messages:
=
- redesigned the widget: a toolbar at the top allows to filter
the
On Sunday, 23 November 2014 at 19:36:16 UTC, Jacob Carlborg wrote:
On 2014-11-23 01:26, Mike Parker wrote:
Some people may prefer the bindings to include more D
features, but IMO
if you're going to put something out there for everyone and
anyone to
use, particularly if you want to be
A tip to keep in mind when translating C/C++ headers:
---
enum Sass_Tag {
SASS_BOOLEAN,
SASS_NUMBER,
SASS_COLOR
};
---
is best translated as
---
alias Sass_Tag = int;
enum : Sass_Tag {
SASS_BOOLEAN,
SASS_NUMBER,
SASS_COLOR
}
---
That way your enum isn't namespaced.
On Tuesday, 18 November 2014 at 10:04:15 UTC, Rikki Cattermole
wrote:
However by the looks of things, you definitely have better
quality code.
At the very least some way to convert between the two e.g.
SuperImage and my Image would be worth it.
Please consider the abstraction in
On Thursday, 13 November 2014 at 02:06:03 UTC, bachmeier wrote:
ArrayFire is open source, as announced on Hacker News and Reddit
https://github.com/arrayfire/arrayfire
Overview here:
http://www.arrayfire.com/docs/index.htm
There is a C API so it is easy to call from D. This should help
the
Nice work, it's basically the SDL replacement I wished for! I
like that its scope is well defined.
I don't get why it depends on DerelictGL. AFAIK SDL, GLFW and
friends do not depend on GL function loaders.
On Sunday, 26 October 2014 at 05:31:52 UTC, Dmitri Nesteruk wrote:
On Tuesday, 21 October 2014 at 08:31:03 UTC, ponce wrote:
On Thursday, 16 October 2014 at 21:18:15 UTC, ponce wrote:
Dear D users,
I'd like to announce DerelictCUDA, dynamic bindings to the
CUDA library.
https://github.com
On Sunday, 26 October 2014 at 08:18:11 UTC, Tofu Ninja wrote:
On Sunday, 26 October 2014 at 05:31:52 UTC, Dmitri Nesteruk
wrote:
This is great! I know that C++ uses and to enclose
kernel calls and thus create the link between CPU and GPU code
when NVCC rips things apart. How is this done in
On Thursday, 16 October 2014 at 21:18:15 UTC, ponce wrote:
Dear D users,
I'd like to announce DerelictCUDA, dynamic bindings to the CUDA
library.
https://github.com/derelictorg/derelictcuda
For now, only the CUDA Driver API is exposed, providing most of
the warp control.
For a visual
Dear D users,
I'd like to announce DerelictCUDA, dynamic bindings to the CUDA
library.
https://github.com/derelictorg/derelictcuda
For now, only the CUDA Driver API is exposed, providing most of
the warp control.
For a visual explanation of the different APIs in CUDA, see
On Monday, 22 September 2014 at 09:33:52 UTC, Sönke Ludwig wrote:
But even more important, I'm pleased to announce that DUB is
now officially developed as part of the D language ecosystem!
Based on the decision back during this year's DConf, the
repository has been migrated to the
On Sunday, 21 September 2014 at 16:12:08 UTC, Ilya Yaroshenko
wrote:
Self-contained numeric library that provides an efficient and
accurate implementation of complex error functions, along with
Dawson, Faddeeva, and Voigt functions.
https://github.com/9il/libcerf
The error function is used
On Sunday, 7 September 2014 at 21:03:17 UTC, Vladimir Panteleev
wrote:
The 438-byte Hello, world program is achieved using Crinkler,
which is a COFF linker with aggressive compression and header
optimization. It was created for compressing 4K demos.
Pretty cool! Up to now D had little
On Sunday, 10 August 2014 at 03:33:11 UTC, Aldo Nunez wrote:
Greetings to all Mago Debugger, Visual D, and interested D
users.
After 5 years, I can no longer continue development of Mago
Debugger. The project requires too much attention for me to
keep working on it while keeping my family
On Monday, 14 July 2014 at 19:57:32 UTC, Suliman wrote:
I've made a simple port of ruby's colorize library for D.
I'd greatly appreciate any feedback. Windows isn't supported,
yet.
Cool! Would it be hard to add windows support?
Windows support added. It relies on a partial ANSI/VT100
On Thursday, 31 July 2014 at 12:09:41 UTC, Suliman wrote:
On Thursday, 31 July 2014 at 09:37:25 UTC, ponce wrote:
On Monday, 14 July 2014 at 19:57:32 UTC, Suliman wrote:
I've made a simple port of ruby's colorize library for D.
I'd greatly appreciate any feedback. Windows isn't supported,
yet
On Thursday, 17 July 2014 at 15:20:20 UTC, John Colvin wrote:
David Simcha's stats library is full of useful code and it was
a shame to let it rot. I've patched it up to work with modern D
compilers and added dub support.
https://github.com/John-Colvin/dstats
On Thursday, 10 July 2014 at 00:22:39 UTC, Tofu Ninja wrote:
I think its a fine abstraction level, buffers and shaders are
not
hard concepts at all. All api's that Aurora is going to be based
on offers them as well as all modern gpu's support them. If
shaders were written in a DLS then in the
Hi,
I'd like to announce DerelictBgfx, a dynamic bindings to the bgfx
library.
https://github.com/derelictorg/derelictbgfx
bgfx is a library which abstract the accelerated graphics API
through a common denominator. DX9, DX11, Desktop OpenGL and
OpenGL ES can be used from the same
On Friday, 21 March 2014 at 11:04:58 UTC, Vladimir Panteleev
wrote:
http://blog.thecybershadow.net/2014/03/21/functional-image-processing-in-d/
Some highlights from a recent overhaul of the graphics package
from my D library. It makes use of a number of D-specific
language features, so I've
On Monday, 19 May 2014 at 21:00:37 UTC, Colden Cullen wrote:
As far as bullet goes, that would be amazing, but definitely no
small undertaking. We talked about it internally, but decided
it wasn't worth the time for just trying to get Dash off the
ground. You should know, though, that if you
On Thursday, 15 May 2014 at 15:02:33 UTC, Mike Parker wrote:
I managed to let this little anniversary slip by me. My first
post in the old Derelict forum at DSource[1] is dated May 6,
2004, my initial commit to svn[2] was May 7, and my
announcement in the newsgroup[3] was on May 8. My
On Friday, 9 May 2014 at 19:48:20 UTC, Andrei Alexandrescu wrote:
Hi folks,
We at Facebook are very excited about the upcoming DConf 2014.
In fact, so excited we're considering livestreaming the event
for the benefit of the many of us who can't make it to Menlo
Park, CA. Livestreaming
On Wednesday, 30 April 2014 at 02:47:38 UTC, Rikki Cattermole
wrote:
I checked out y4m-d when it went up on the dub repository.
Looks interesting.
I do have to ask, are you interested in creating a unified
library for multimedia with a importers/exporters a bit like
ASIMPP? Because I think
On Wednesday, 30 April 2014 at 08:34:42 UTC, Chris wrote:
That's great! At the moment I'm using PortAudio and libsndfile,
it would be nice to have a D sound library one day.
What are you missing in the current offering?
On Wednesday, 30 April 2014 at 13:39:41 UTC, Chris wrote:
On Wednesday, 30 April 2014 at 12:24:14 UTC, ponce wrote:
On Wednesday, 30 April 2014 at 08:34:42 UTC, Chris wrote:
That's great! At the moment I'm using PortAudio and
libsndfile, it would be nice to have a D sound library one
day
wave-d is a library for reading and writing WAV format
(range-based).
https://github.com/p0nce/wave-d
---
y4m-d is a library for reading and writing Y4M files.
https://github.com/p0nce/wave-d
Y4M is one of the simplest uncompressed video format, it's
designed to
There was a typo error: https://github.com/p0nce/y4m-d
On Tuesday, 29 April 2014 at 18:46:51 UTC, ponce wrote:
y4m-d is a library for reading and writing Y4M files.
https://github.com/p0nce/wave-d
On Tuesday, 1 April 2014 at 07:01:20 UTC, Vladimir Panteleev
wrote:
Hi everyone,
It is my great pleasure to announce a new feature addition to
the tool Digger.
Digger's goal is to be able to build D versions from any point
in D's history. As it has already conquered the present
(building D
On Monday, 24 March 2014 at 01:36:26 UTC, finalpatch wrote:
On Friday, 21 March 2014 at 11:16:31 UTC, Andrea Fontana wrote:
Very interesting! Do you know http://www.antigrain.com/ ?
It is (was?) a very efficent c++ 2d library, heavily based on
templates. Something like this in D with
On Sunday, 23 March 2014 at 08:22:32 UTC, Vladimir Panteleev
wrote:
I'm not familiar enough with vector instruction sets of current
CPUs to answer this confidently. E.g. if there exists an
integer vector multiply-and-add operation, then that could be
used for fast software alpha blending. That
On Thursday, 20 March 2014 at 21:17:33 UTC, Joseph Rushton
Wakeling wrote:
On Thursday, 20 March 2014 at 08:30:09 UTC, ponce wrote:
Related: please consider using parts of SimpleRNG the
excellent work of John D. Cook which provides many random
distributions in a compact and documented way
On Friday, 21 March 2014 at 18:40:10 UTC, ponce wrote:
On Friday, 21 March 2014 at 11:04:58 UTC, Vladimir Panteleev
wrote:
http://blog.thecybershadow.net/2014/03/21/functional-image-processing-in-d/
Some highlights from a recent overhaul of the graphics package
from my D library. It makes use
On Friday, 21 March 2014 at 11:04:58 UTC, Vladimir Panteleev
wrote:
http://blog.thecybershadow.net/2014/03/21/functional-image-processing-in-d/
Some highlights from a recent overhaul of the graphics package
from my D library. It makes use of a number of D-specific
language features, so I've
On Wednesday, 19 March 2014 at 23:49:41 UTC, Joseph Rushton
Wakeling wrote:
* std.random2.distribution, random distributions such as
uniform,
normal, etc.;
Related: please consider using parts of SimpleRNG the excellent
work of John D. Cook which provides many random distributions in
On Monday, 10 February 2014 at 19:56:57 UTC, extrawurst wrote:
As a long time D fanboy I was known to say That is quite
simple in D a lot at work!
Now I was finally able to convience my boss (our CTO) to take a
serious look at D as a replacement for the parts of our
infrastructure that use
On Tuesday, 3 December 2013 at 13:18:13 UTC, Bruno Medeiros wrote:
That only works if packageName is a package in the DUB
registry. It won't work for a locally created package.
You can make dub aware of such a package with:
$ dub all-local . ~master
In which case, this particular package
You can make dub aware of such a package with:
$ dub all-local . ~master
In which case, this particular package doesn't need to be
dub-installed.
I meant add-local not all-local.
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