Re: Button: A fast, correct, and elegantly simple build system.

2016-06-27 Thread Jason White via Digitalmars-d-announce

On Monday, 27 June 2016 at 06:43:26 UTC, Rory McGuire wrote:
FYI, I implemented this feature today (no Batch/PowerShell 
output yet

though):

http://jasonwhite.github.io/button/docs/commands/convert

I think Bash should work on most Unix-like platforms.



And there is this[0] for windows, if you wanted to try bash on 
windows:



[0]: https://msdn.microsoft.com/en-us/commandline/wsl/about


Thanks, but I'll be sticking to bash on Linux. ;)

I'll add Batch (and maybe PowerShell) output when Button is 
supported on Windows. It should be very easy.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-27 Thread Rory McGuire via Digitalmars-d-announce
On Mon, Jun 27, 2016 at 2:23 AM, Jason White via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:

> On Monday, 20 June 2016 at 08:21:29 UTC, Dicebot wrote:
>
>> On Monday, 20 June 2016 at 02:46:13 UTC, Jason White wrote:
>>
>>> This actually sounds nice. Main problem that comes to my mind is that
 there is no cross-platform shell script. Even if it is list of plain
 unconditional commands there are always differences like normalized path
 form. Of course, one can always generate `build.d` as a shell script, but
 that would only work for D projects and Button is supposed to be a generic
 solution.

>>>
>>> I'd make it so it could either produce a Bash or Batch script. Possibly
>>> also a PowerShell script because error handling in Batch is awful. That
>>> should cover any platform it might be needed on. Normalizing paths
>>> shouldn't be a problem either.
>>>
>>> This should actually be pretty easy to implement.
>>>
>>
>> Will plain sh script script also work for MacOS / BSD flavors? Committing
>> just two scripts is fine but I wonder how it scales.
>>
>
> FYI, I implemented this feature today (no Batch/PowerShell output yet
> though):
>
> http://jasonwhite.github.io/button/docs/commands/convert
>
> I think Bash should work on most Unix-like platforms.
>

And there is this[0] for windows, if you wanted to try bash on windows:


[0]: https://msdn.microsoft.com/en-us/commandline/wsl/about


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-26 Thread Jason White via Digitalmars-d-announce

On Monday, 20 June 2016 at 08:21:29 UTC, Dicebot wrote:

On Monday, 20 June 2016 at 02:46:13 UTC, Jason White wrote:
This actually sounds nice. Main problem that comes to my mind 
is that there is no cross-platform shell script. Even if it 
is list of plain unconditional commands there are always 
differences like normalized path form. Of course, one can 
always generate `build.d` as a shell script, but that would 
only work for D projects and Button is supposed to be a 
generic solution.


I'd make it so it could either produce a Bash or Batch script. 
Possibly also a PowerShell script because error handling in 
Batch is awful. That should cover any platform it might be 
needed on. Normalizing paths shouldn't be a problem either.


This should actually be pretty easy to implement.


Will plain sh script script also work for MacOS / BSD flavors? 
Committing just two scripts is fine but I wonder how it scales.


FYI, I implemented this feature today (no Batch/PowerShell output 
yet though):


http://jasonwhite.github.io/button/docs/commands/convert

I think Bash should work on most Unix-like platforms.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-20 Thread Rory McGuire via Digitalmars-d-announce
On Mon, Jun 20, 2016 at 10:21 AM, Dicebot via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:

> On Monday, 20 June 2016 at 02:46:13 UTC, Jason White wrote:
>
>> This actually sounds nice. Main problem that comes to my mind is that
>>> there is no cross-platform shell script. Even if it is list of plain
>>> unconditional commands there are always differences like normalized path
>>> form. Of course, one can always generate `build.d` as a shell script, but
>>> that would only work for D projects and Button is supposed to be a generic
>>> solution.
>>>
>>
>> I'd make it so it could either produce a Bash or Batch script. Possibly
>> also a PowerShell script because error handling in Batch is awful. That
>> should cover any platform it might be needed on. Normalizing paths
>> shouldn't be a problem either.
>>
>> This should actually be pretty easy to implement.
>>
>
> Will plain sh script script also work for MacOS / BSD flavors? Committing
> just two scripts is fine but I wonder how it scales.
>

Bash script should work with all. I also read that Microsoft is making bash
for windows[1].

[1]
http://www.theverge.com/2016/3/30/11331014/microsoft-windows-linux-ubuntu-bash


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-20 Thread Dicebot via Digitalmars-d-announce

On Monday, 20 June 2016 at 02:46:13 UTC, Jason White wrote:
This actually sounds nice. Main problem that comes to my mind 
is that there is no cross-platform shell script. Even if it is 
list of plain unconditional commands there are always 
differences like normalized path form. Of course, one can 
always generate `build.d` as a shell script, but that would 
only work for D projects and Button is supposed to be a 
generic solution.


I'd make it so it could either produce a Bash or Batch script. 
Possibly also a PowerShell script because error handling in 
Batch is awful. That should cover any platform it might be 
needed on. Normalizing paths shouldn't be a problem either.


This should actually be pretty easy to implement.


Will plain sh script script also work for MacOS / BSD flavors? 
Committing just two scripts is fine but I wonder how it scales.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-19 Thread Jason White via Digitalmars-d-announce

On Sunday, 19 June 2016 at 15:47:21 UTC, Dicebot wrote:
Let me propose another idea where maybe we can remove the 
extra dependency for new codebase collaborators but still have 
access to a full-blown build system: Add a sub-command to 
Button that produces a shell script to run the build. For 
example, `button shell -o build.sh`. Then just run 
`./build.sh` to build everything. I vaguely recall either Tup 
or Ninja having something like this.


This actually sounds nice. Main problem that comes to my mind 
is that there is no cross-platform shell script. Even if it is 
list of plain unconditional commands there are always 
differences like normalized path form. Of course, one can 
always generate `build.d` as a shell script, but that would 
only work for D projects and Button is supposed to be a generic 
solution.


I'd make it so it could either produce a Bash or Batch script. 
Possibly also a PowerShell script because error handling in Batch 
is awful. That should cover any platform it might be needed on. 
Normalizing paths shouldn't be a problem either.


This should actually be pretty easy to implement.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-19 Thread Dicebot via Digitalmars-d-announce

On Saturday, 18 June 2016 at 08:05:18 UTC, Jason White wrote:
I realize you might be playing devil's advocate a bit and I 
appreciate it.



Yeah, I personally quite like how Button looks and would totally 
consider it, probably with some tweaks of own taste. But not for 
most public projects for a reasons mentioned.


Let me propose another idea where maybe we can remove the extra 
dependency for new codebase collaborators but still have access 
to a full-blown build system: Add a sub-command to Button that 
produces a shell script to run the build. For example, `button 
shell -o build.sh`. Then just run `./build.sh` to build 
everything. I vaguely recall either Tup or Ninja having 
something like this.


This actually sounds nice. Main problem that comes to my mind is 
that there is no cross-platform shell script. Even if it is list 
of plain unconditional commands there are always differences like 
normalized path form. Of course, one can always generate 
`build.d` as a shell script, but that would only work for D 
projects and Button is supposed to be a generic solution.




Re: Button: A fast, correct, and elegantly simple build system.

2016-06-19 Thread Jason White via Digitalmars-d-announce

On Saturday, 18 June 2016 at 23:52:00 UTC, H. S. Teoh wrote:

I did a quick investigation, which found something interesting.
 If compiling straight to executable, the executable is 
identical each time with the same md5sum.  However, when 
compiling to object files, the md5sum is sometimes the same, 
sometimes different.  Repeating this several time reveals that 
the md5sum changes every second, meaning that the difference is 
a timestamp in the object file.


Maybe we could file an enhancement request for this?


Done: https://issues.dlang.org/show_bug.cgi?id=16185


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-18 Thread H. S. Teoh via Digitalmars-d-announce
On Sat, Jun 18, 2016 at 08:46:30PM +, Jason White via 
Digitalmars-d-announce wrote:
> On Saturday, 18 June 2016 at 14:23:39 UTC, H. S. Teoh wrote:
> > > Moral of the story is, if you're writing a compiler, for the sake
> > > of build systems everywhere, make the output deterministic! For
> > > consecutive invocations, without changing any source code, I want
> > > the hashes of the binaries to be identical every single time. DMD
> > > doesn't do this and it saddens me greatly.
> > 
> > DMD doesn't? What does it do that isn't deterministic?
> 
> I have no idea. As a simple test, I compiled one my source files to an
> object file, and ran md5sum on it. I did this again and the md5sum is
> different. Looking at a diff of the hexdump isn't very fruitful either
> (for me at least). For reference, I'm on Linux x86_64 with DMD
> v2.071.0.

I did a quick investigation, which found something interesting.  If
compiling straight to executable, the executable is identical each time
with the same md5sum.  However, when compiling to object files, the
md5sum is sometimes the same, sometimes different.  Repeating this
several time reveals that the md5sum changes every second, meaning that
the difference is a timestamp in the object file.

Maybe we could file an enhancement request for this?


T

-- 
Indifference will certainly be the downfall of mankind, but who cares? -- 
Miquel van Smoorenburg


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-18 Thread Jason White via Digitalmars-d-announce

On Saturday, 18 June 2016 at 14:23:39 UTC, H. S. Teoh wrote:
Moral of the story is, if you're writing a compiler, for the 
sake of build systems everywhere, make the output 
deterministic! For consecutive invocations, without changing 
any source code, I want the hashes of the binaries to be 
identical every single time. DMD doesn't do this and it 
saddens me greatly.


DMD doesn't? What does it do that isn't deterministic?


I have no idea. As a simple test, I compiled one my source files 
to an object file, and ran md5sum on it. I did this again and the 
md5sum is different. Looking at a diff of the hexdump isn't very 
fruitful either (for me at least). For reference, I'm on Linux 
x86_64 with DMD v2.071.0.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-18 Thread H. S. Teoh via Digitalmars-d-announce
On Sat, Jun 18, 2016 at 08:38:21AM +, Jason White via 
Digitalmars-d-announce wrote:
> On Friday, 17 June 2016 at 20:36:53 UTC, H. S. Teoh wrote:
> > - Assuming that a revision control system is in place, and a
> >   workspace is checked out on revision X with no further
> >   modifications, then invoking the build tool should ALWAYS,
> >   without any exceptions, produce exactly the same outputs, bit
> >   for bit.  I.e., if your workspace faithfully represents
> >   revision X in the RCS, then invoking the build tool will
> >   produce the exact same binary products as anybody else who
> >   checks out revision X, regardless of their initial starting
> >   conditions.
> 
> Making builds bit-for-bit reproducible is really, really hard to do,
> particularly on Windows. Microsoft's C/C++ compiler embeds timestamps
> and other nonsense into the binaries so that every time you build,
> even when no source changed, you get a different binary. Google wrote
> a tool to help eliminate this non-determinism as a post-processing
> step called zap_timestamp[1]. I want to eventually include something
> like this with Button on Windows. I'll probably have to make a PE
> reader library first though.

Even on Posix, certain utilities also insert timestamps, which is very
annoying. An Scons-based website that I developed years ago ran into
this problem with imagemagick. Fortunately there was a command-line
option to suppress timestamps, which made things saner.


> Without reproducible builds, caching outputs doesn't work very well
> either.

Yup.


> Moral of the story is, if you're writing a compiler, for the sake of
> build systems everywhere, make the output deterministic! For
> consecutive invocations, without changing any source code, I want the
> hashes of the binaries to be identical every single time. DMD doesn't
> do this and it saddens me greatly.
[...]

DMD doesn't? What does it do that isn't deterministic?


T

-- 
Elegant or ugly code as well as fine or rude sentences have something in 
common: they don't depend on the language. -- Luca De Vitis


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-18 Thread Jason White via Digitalmars-d-announce

On Friday, 17 June 2016 at 20:36:53 UTC, H. S. Teoh wrote:

- Assuming that a revision control system is in place, and a
  workspace is checked out on revision X with no further
  modifications, then invoking the build tool should ALWAYS,
  without any exceptions, produce exactly the same outputs, bit
  for bit.  I.e., if your workspace faithfully represents
  revision X in the RCS, then invoking the build tool will
  produce the exact same binary products as anybody else who
  checks out revision X, regardless of their initial starting
  conditions.


Making builds bit-for-bit reproducible is really, really hard to 
do, particularly on Windows. Microsoft's C/C++ compiler embeds 
timestamps and other nonsense into the binaries so that every 
time you build, even when no source changed, you get a different 
binary. Google wrote a tool to help eliminate this 
non-determinism as a post-processing step called 
zap_timestamp[1]. I want to eventually include something like 
this with Button on Windows. I'll probably have to make a PE 
reader library first though.


Without reproducible builds, caching outputs doesn't work very 
well either.


Moral of the story is, if you're writing a compiler, for the sake 
of build systems everywhere, make the output deterministic! For 
consecutive invocations, without changing any source code, I want 
the hashes of the binaries to be identical every single time. DMD 
doesn't do this and it saddens me greatly.


[1] 
https://github.com/google/syzygy/tree/master/syzygy/zap_timestamp


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-18 Thread Jason White via Digitalmars-d-announce

On Friday, 17 June 2016 at 10:24:16 UTC, Dicebot wrote:
However, I question the utility of even doing this in the 
first place. You miss out on the convenience of using the 
existing command line interface. And for what? Just so 
everything can be in D? Writing the same thing in Lua would be 
much prettier. I don't understand this dependency-phobia.


It comes from knowing that for most small to average size D 
projects you don't need a build _tool_ at all. If full clean 
build takes 2 seconds, installing extra tool to achieve the 
same thing one line shell script does is highly annoying.


Your reasoning about makefiles seems to be flavored by C++ 
realities. But my typical D makefile would look like something 
this:


build:
dmd -ofbinary `find ./src`

test:
dmd -unittest -main `find ./src`

deploy: build test
scp ./binary server:

That means that I usually care neither about correctness nor 
about speed, only about good cross-platform way to define 
pipelines. And for that fetching dedicated tool is simply too 
discouraging.


In my opinion that is why it is so hard to take over make place 
for any new tool - they all put too much attention into 
complicated projects but to get self-sustained network effect 
one has to prioritize small and simple projects. And ease of 
availability is most important there.


I agree that a sophisticated build tool isn't really needed for 
tiny projects, but it's still really nice to have one that can 
scale as the project grows. All too often, as a project gets 
bigger, the build system it uses buckles under the growing 
complexity, no one ever gets around to changing it because 
they're afraid of breaking something, and the problem just gets 
worse.


I realize you might be playing devil's advocate a bit and I 
appreciate it. Let me propose another idea where maybe we can 
remove the extra dependency for new codebase collaborators but 
still have access to a full-blown build system: Add a sub-command 
to Button that produces a shell script to run the build. For 
example, `button shell -o build.sh`. Then just run `./build.sh` 
to build everything. I vaguely recall either Tup or Ninja having 
something like this.


The main downside is that it'd have to be committed every time 
the build changes. This could be automated with a bot, but it's 
still annoying. The upsides are that there is no need for any 
other external libraries or tools, and the superior build system 
can still be used by anyone who wants it.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-18 Thread Jason White via Digitalmars-d-announce

On Friday, 17 June 2016 at 20:59:46 UTC, jmh530 wrote:
I found the beginning of the tutorial very clear. I really 
liked that it can produce a png of the build graph. I also 
liked the Lua build description for DMD. Much more legible than 
the make file.


However, once I got to the "Going Meta: Building the Build 
Description" section of the tutorial, I got a little confused.


I found it a little weird that the json output towards the end 
of the tutorial don't always match up. Like, where did the .h 
files go from the inputs? (I get that they aren't needed for 
running gcc, but you should mention that) Why is it displaying 
cc instead of gcc? I just feel like you might be able to split 
things up a little and provide a few more details. Like, this 
is how to do a base version, then say this is how you can 
customize what is displayed. Also, it's a little terse on the 
details of things like what the cc.binary is doing. Always err 
on the side of explaining things too much rather than too 
little, IMO.


Thank you for the feedback! I'm glad someone has read the 
tutorial.


I'm not happy with that section either. I think I'll split it up 
and go into more depth, possibly moving it to a separate page. I 
also still need to write docs on the Lua parts (like cc.binary), 
but that API is subject to change.


Unlike most people, I kind of actually enjoy writing 
documentation.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-17 Thread jmh530 via Digitalmars-d-announce

On Monday, 30 May 2016 at 19:16:50 UTC, Jason White wrote:


Note that this is still a ways off from being production-ready. 
It needs some polishing. Feedback would be most appreciated 
(file some issues!). I really want to make this one of the best 
build systems out there.




I found the beginning of the tutorial very clear. I really liked 
that it can produce a png of the build graph. I also liked the 
Lua build description for DMD. Much more legible than the make 
file.


However, once I got to the "Going Meta: Building the Build 
Description" section of the tutorial, I got a little confused.


I found it a little weird that the json output towards the end of 
the tutorial don't always match up. Like, where did the .h files 
go from the inputs? (I get that they aren't needed for running 
gcc, but you should mention that) Why is it displaying cc instead 
of gcc? I just feel like you might be able to split things up a 
little and provide a few more details. Like, this is how to do a 
base version, then say this is how you can customize what is 
displayed. Also, it's a little terse on the details of things 
like what the cc.binary is doing. Always err on the side of 
explaining things too much rather than too little, IMO.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-17 Thread H. S. Teoh via Digitalmars-d-announce
On Fri, Jun 17, 2016 at 07:30:42PM +, Fool via Digitalmars-d-announce wrote:
> On Friday, 17 June 2016 at 08:23:50 UTC, Atila Neves wrote:
> > I agree, but CMake/ninja, tup, regga/ninja, reggae/binary are all
> > correct _and_ fast.
> 
> 'Correct' referring to which standards? There is an interesting series
> of blog posts by Mike Shal:
> 
> http://gittup.org/blog/2014/03/6-clobber-builds-part-1---missing-dependencies/
> http://gittup.org/blog/2014/05/7-clobber-builds-part-2---fixing-missing-dependencies/
> http://gittup.org/blog/2014/06/8-clobber-builds-part-3---other-clobber-causes/
> http://gittup.org/blog/2015/03/13-clobber-builds-part-4---fixing-other-clobber-causes/

To me, "correct" means:

- After invoking the build tool, the workspace *always* reflects a
  valid, reproducible build. Regardless of initial conditions, existence
  or non-existence of intermediate files, stale files, temporary files,
  or other detritus. Independent of environmental factors. Regardless of
  whether a previous build invocation was interrupted in the middle --
  the build system should be able to continue where it left off,
  reproduce any partial build products, and produce exactly the same
  products, bit for bit, as if it had not been interrupted before.

- If anything changes -- and I mean literally ANYTHING -- that might
  cause the build products to be different in some way, the build tool
  should detect that and update the affected targets accordingly the
  next time it's invoked.  "Anything" includes (but is not limited to):

   - The contents of source files, even if the timestamp stays
 identical to the previous version.

   - Change in compiler flags, or any change to the build script itself;

   - A new version of the compiler was installed on the system;

   - A system library was upgraded / a new library was installed that
 may get picked up at link time;

   - Change in environment variables that might cause some of the build
 commands to work differently (yes I know this is a bad thing -- it
 is not recommended to have your build depend on this, but the point
 is that if it does, the build tool ought to detect it).

   - Editing comments in a source file (what if there's a script that
 parses comments? Or ddoc?);

   - Reverting a patch (that may leave stray source files introduced by
 the patch).

   - Interrupting a build in the middle -- the build system should be
 able to detect any partially-built products and correctly rebuild
 them instead of picking up a potentially corrupted object in the
 next operation in the pipeline.

- As much as is practical, all unnecessary work should be elided. For
  example:

   - If I edit a comment in a source file, and there's an intermediate
 compile stage where an object file is produced, and the object file
 after the change is identical to the one produced by the previous
 compilation, then any further actions -- linking, archiving, etc.
 -- should not be done, because all products will be identical.

   - More generally, if my build consists of source file A, which gets
 compiled to intermediate product B, which in turn is used to
 produce final product C, then if A is modified, the build system
 should regenerate B. But if the new B is identical to the old B,
 then C should *not* be regenerated again.

  - Contrariwise, if modifications are made to B, the build system
should NOT use the modified B to generate C; instead, it should
detect that B is out-of-date w.r.t. A, and regenerate B from A
first, and then proceed to generate C if it would be different
from before.

   - Touching the timestamp of a source file or intermediate file should
 *not* cause the build system to rebuild that target, if the result
 will actually be bit-for-bit identical with the old product.

   - In spite of this work elision, the build system should still ensure
 that the final build products are 100% reproducible. That is, work
 is elided if and only if it is actually unnecessary; if a comment
 change actually causes something to change (e.g., ddocs are
 different now), then the build system must rebuild all affected
 subsequent targets.

- Assuming that a revision control system is in place, and a workspace
  is checked out on revision X with no further modifications, then
  invoking the build tool should ALWAYS, without any exceptions, produce
  exactly the same outputs, bit for bit.  I.e., if your workspace
  faithfully represents revision X in the RCS, then invoking the build
  tool will produce the exact same binary products as anybody else who
  checks out revision X, regardless of their initial starting
  conditions.

   - E.g., I may be on revision Y, then I run svn update -rX, and there
 may be stray intermediate files strewn around my workspace that are
 not in a fresh checkout of revision X, the build tool should still
 

Re: Button: A fast, correct, and elegantly simple build system.

2016-06-17 Thread Fool via Digitalmars-d-announce

On Friday, 17 June 2016 at 08:23:50 UTC, Atila Neves wrote:
I agree, but CMake/ninja, tup, regga/ninja, reggae/binary are 
all correct _and_ fast.


'Correct' referring to which standards? There is an interesting 
series of blog posts by Mike Shal:


http://gittup.org/blog/2014/03/6-clobber-builds-part-1---missing-dependencies/
http://gittup.org/blog/2014/05/7-clobber-builds-part-2---fixing-missing-dependencies/
http://gittup.org/blog/2014/06/8-clobber-builds-part-3---other-clobber-causes/
http://gittup.org/blog/2015/03/13-clobber-builds-part-4---fixing-other-clobber-causes/


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-17 Thread Dicebot via Digitalmars-d-announce
On 06/17/2016 06:20 PM, H. S. Teoh via Digitalmars-d-announce wrote:
>> If you happen to be unlucky enough to work on a project so large you
>> need to watch the file system, then use the tup backend I guess.
> [...]
> 
> Yes, I'm pretty sure that describes a lot of software projects out there
> today. The scale of software these days is growing exponentially, and
> there's no sign of it slowing down.  Or maybe that's just an artifact of
> the field I work in? :-P

Server-side domain is definitely getting smaller beause micro-service
hype keeps growing (and that is one of hypes I do actually support btw).


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-17 Thread H. S. Teoh via Digitalmars-d-announce
On Fri, Jun 17, 2016 at 09:00:45AM +, Atila Neves via 
Digitalmars-d-announce wrote:
> On Friday, 17 June 2016 at 06:18:28 UTC, H. S. Teoh wrote:
> > On Fri, Jun 17, 2016 at 05:41:30AM +, Jason White via
> > Digitalmars-d-announce wrote: [...]
> > > Where Make gets slow is when checking for changes on a ton of
> > > files.  I haven't tested it, but I'm sure Button is faster than
> > > Make in this case because it checks for changed files using
> > > multiple threads.  Using the file system watcher can also bring
> > > this down to a near-zero time.
> > 
> > IMO using the file system watcher is the way to go. It's the only
> > way to beat the O(n) pause at the beginning of a build as the build
> > system scans for what has changed.
> 
> See, I used to think that, then I measured. tup uses fuse for this and
> that's exactly why it's fast. I was considering a similar approach
> with the reggae binary backend, and so I went and timed make, tup,
> ninja and itself on a synthetic project. Basically I wrote a program
> to write out source files to be compiled, with a runtime parameter
> indicating how many source files to write.
> 
> The most extensive tests I did was on a synthetic project of 30k
> source files. That's a lot bigger than the vast majority of developers
> are ever likely to work on. As a comparison, the 2.6.11 version of the
> Linux kernel had 17k files.

Today's software projects are much bigger than you seem to imply. For
example, my work project *includes* the entire Linux kernel as part of
its build process, and the size of the workspace is dominated by the
non-Linux components. So 30k source files isn't exactly something
totally far out.


> A no-op build on my laptop was about (from memory):
> 
> tup: <1s
> ninja, binary: 1.3s
> make: >20s
> 
> It turns out that just stat'ing everything is fast enough for pretty
> much everybody, so I just kept the simple algorithm. Bear in mind the
> Makefiles here were the simplest possible - doing anything that
> usually goes on in Makefileland would have made it far, far slower. I
> know: I converted a build system at work from make to hand-written
> ninja and it no-op builds went from nearly 2 minutes to 1s.

Problem: stat() isn't good enough when network file sharing is involved.
It breaks correctness by introducing heisenbugs caused by (sometimes
tiny) differences in local hardware clocks. It also may break if two
versions of the same file share the same timestamp (often thought
impossible, but quite possible with machine-generated files and a
filesystem that doesn't have subsecond resolution -- and it's rare
enough that when it does happen people are left scratching their heads
for many wasted hours).   To guarantee correctness you need to compute a
digest of file contents, not just timestamp.


> If you happen to be unlucky enough to work on a project so large you
> need to watch the file system, then use the tup backend I guess.
[...]

Yes, I'm pretty sure that describes a lot of software projects out there
today. The scale of software these days is growing exponentially, and
there's no sign of it slowing down.  Or maybe that's just an artifact of
the field I work in? :-P


T

-- 
Never step over a puddle, always step around it. Chances are that whatever made 
it is still dripping.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-17 Thread Dicebot via Digitalmars-d-announce
However, I question the utility of even doing this in the first 
place. You miss out on the convenience of using the existing 
command line interface. And for what? Just so everything can be 
in D? Writing the same thing in Lua would be much prettier. I 
don't understand this dependency-phobia.


It comes from knowing that for most small to average size D 
projects you don't need a build _tool_ at all. If full clean 
build takes 2 seconds, installing extra tool to achieve the same 
thing one line shell script does is highly annoying.


Your reasoning about makefiles seems to be flavored by C++ 
realities. But my typical D makefile would look like something 
this:


build:
dmd -ofbinary `find ./src`

test:
dmd -unittest -main `find ./src`

deploy: build test
scp ./binary server:

That means that I usually care neither about correctness nor 
about speed, only about good cross-platform way to define 
pipelines. And for that fetching dedicated tool is simply too 
discouraging.


In my opinion that is why it is so hard to take over make place 
for any new tool - they all put too much attention into 
complicated projects but to get self-sustained network effect one 
has to prioritize small and simple projects. And ease of 
availability is most important there.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-17 Thread Kagamin via Digitalmars-d-announce

On Friday, 17 June 2016 at 04:54:37 UTC, Jason White wrote:

Why the build script can't have a command line interface?


It could, but now the build script is a more complicated and 
for little gain.


It's only as complicated to implement required features and not 
more complicated. If the command line interface is not needed, it 
can be omitted, example:

---
import button;
auto Build = ...
mixin mainBuild!Build; //no CLI
---

Adding command line options on top of that to configure the 
build would be painful.


$ rdmd build.d configure [options]

Well, if one wants to go really complex, a prebuilt binary can be 
provided to help with that, but it's not always needed I think.


It would be simpler and cleaner to write a D program to 
generate the JSON build description for Button to consume. Then 
you can add a command line interface to configure how the build 
description is generated. This is how the Lua build 
descriptions work[1].


---
import button;
auto Build = ...
mixin mainBuildJSON!Build;
---
Should be possible to work like lua script.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-17 Thread Atila Neves via Digitalmars-d-announce

On Friday, 17 June 2016 at 06:18:28 UTC, H. S. Teoh wrote:
On Fri, Jun 17, 2016 at 05:41:30AM +, Jason White via 
Digitalmars-d-announce wrote: [...]
Where Make gets slow is when checking for changes on a ton of 
files. I haven't tested it, but I'm sure Button is faster than 
Make in this case because it checks for changed files using 
multiple threads. Using the file system watcher can also bring 
this down to a near-zero time.


IMO using the file system watcher is the way to go. It's the 
only way to beat the O(n) pause at the beginning of a build as 
the build system scans for what has changed.


See, I used to think that, then I measured. tup uses fuse for 
this and that's exactly why it's fast. I was considering a 
similar approach with the reggae binary backend, and so I went 
and timed make, tup, ninja and itself on a synthetic project. 
Basically I wrote a program to write out source files to be 
compiled, with a runtime parameter indicating how many source 
files to write.


The most extensive tests I did was on a synthetic project of 30k 
source files. That's a lot bigger than the vast majority of 
developers are ever likely to work on. As a comparison, the 
2.6.11 version of the Linux kernel had 17k files.


A no-op build on my laptop was about (from memory):

tup: <1s
ninja, binary: 1.3s
make: >20s

It turns out that just stat'ing everything is fast enough for 
pretty much everybody, so I just kept the simple algorithm. Bear 
in mind the Makefiles here were the simplest possible - doing 
anything that usually goes on in Makefileland would have made it 
far, far slower. I know: I converted a build system at work from 
make to hand-written ninja and it no-op builds went from nearly 2 
minutes to 1s.


If you happen to be unlucky enough to work on a project so large 
you need to watch the file system, then use the tup backend I 
guess.


Atila



Re: Button: A fast, correct, and elegantly simple build system.

2016-06-17 Thread Atila Neves via Digitalmars-d-announce

On Friday, 17 June 2016 at 05:41:30 UTC, Jason White wrote:

On Thursday, 16 June 2016 at 13:39:20 UTC, Atila Neves wrote:
It would be a worthwhile trade-off, if those were the only two 
options available, but they're not. There are multiple build 
systems out there that do correct builds whilst being faster 
than make. Being faster is easy, because make is incredibly 
slow.


I didn't even find out about ninja because I read about it in 
a blog post, I actively searched for a make alternative 
because I was tired of waiting for it.


Make is certainly not slow for full builds. That is what I was 
testing.


I only care about incremental builds. I actually have difficulty 
understanding why you tested full builds, they're utterly 
uninteresting to me.


A build system  can be amazeballs fast, but if you can't rely 
on it doing incremental builds correctly in production, then 
you're probably doing full builds every single time. Being easy 
to use and robust is also pretty important.


I agree, but CMake/ninja, tup, regga/ninja, reggae/binary are all 
correct _and_ fast.


Atila


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-17 Thread Jason White via Digitalmars-d-announce

On Friday, 17 June 2016 at 06:18:28 UTC, H. S. Teoh wrote:
For me, correctness is far more important than speed. Mostly 
because at my day job, we have a Make-based build system and 
because of Make's weaknesses, countless hours, sometimes even 
days, have been wasted running `make clean; make` just so we 
can "be sure".  Actually, it's worse than that; the "official" 
way to build it is:


svn diff > /tmp/diff
\rm -rf old_checkout
mkdir new_checkout
cd new_checkout
svn co http://svnserver/path/to/project
patch -p0 because we have been bitten before by `make clean` not *really* 
cleaning *everything*, and so `make clean; make` was actually 
producing a corrupt image, whereas checking out a fresh new 
workspace produces the correct image.


Far too much time has been wasted "debugging" bugs that weren't 
really there, just because Make cannot be trusted to produce 
the correct results. Or heisenbugs that disappear when you 
rebuild from scratch. Unfortunately, due to the size of our 
system, a fresh svn checkout on a busy day means 15-20 mins 
(due to everybody on the local network trying to do fresh 
checkouts!), then make takes about 30-45 mins to build 
everything.  When your changeset touches Makefiles, this could 
mean a 1 hour turnaround for every edit-compile-test cycle, 
which is ridiculously unproductive.


Such unworkable turnaround times, of course, causes people to 
be lazy and just run tests on incremental builds (of unknown 
correctness), which results in people checking in changesets 
that are actually wrong but just happen to work when they were 
testing on an incremental build (thanks to Make picking up 
stray old copies of obsolete libraries or object files or other 
such detritus). Which means *everybody*'s workspace breaks 
after running `svn update`. And of course, nobody is sure 
whether it broke because of their own changes, or because 
somebody checked in a bad changeset; so it's `make clean; make` 
time just to "be sure". That's n times how many man-hours (for 
n = number of people on the team) straight down the drain, 
where had the build system actually been reliable, only the 
person responsible would have to spend a few extra hours to fix 
the problem.


Make proponents don't seem to realize how a seemingly 
not-very-important feature as build correctness actually adds 
up to a huge cost in terms of employee productivity, i.e., 
wasted hours, AKA wasted employee wages for the time spent 
watching `make clean; make` run.


I couldn't agree more! Correctness is by far the most important 
feature of a build system. Second to that is probably being able 
to make sense of what is happening.


I have the same problems as you in my day job, but magnified. 
Some builds take 3+ hours, some nearly 24 hours, and none of the 
developers can run full builds themselves because the build 
process is so long and complicated. Turn-around time to test 
changes is abysmal and everyone is probably orders of magnitude 
more unproductive because of it. All of this because we can't 
trust Make or Visual Studio to do incremental builds correctly.


I hope to change that with Button.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-17 Thread H. S. Teoh via Digitalmars-d-announce
On Fri, Jun 17, 2016 at 05:41:30AM +, Jason White via 
Digitalmars-d-announce wrote:
[...]
> Where Make gets slow is when checking for changes on a ton of files. I
> haven't tested it, but I'm sure Button is faster than Make in this
> case because it checks for changed files using multiple threads. Using
> the file system watcher can also bring this down to a near-zero time.

IMO using the file system watcher is the way to go. It's the only way to
beat the O(n) pause at the beginning of a build as the build system
scans for what has changed.


> Speed is not the only virtue of a build system. A build system can be
> amazeballs fast, but if you can't rely on it doing incremental builds
> correctly in production, then you're probably doing full builds every
> single time. Being easy to use and robust is also pretty important.
[...]

For me, correctness is far more important than speed. Mostly because at
my day job, we have a Make-based build system and because of Make's
weaknesses, countless hours, sometimes even days, have been wasted
running `make clean; make` just so we can "be sure".  Actually, it's
worse than that; the "official" way to build it is:

svn diff > /tmp/diff
\rm -rf old_checkout
mkdir new_checkout
cd new_checkout
svn co http://svnserver/path/to/project
patch -p0 

Re: Button: A fast, correct, and elegantly simple build system.

2016-06-16 Thread Jason White via Digitalmars-d-announce

On Thursday, 16 June 2016 at 13:39:20 UTC, Atila Neves wrote:
It would be a worthwhile trade-off, if those were the only two 
options available, but they're not. There are multiple build 
systems out there that do correct builds whilst being faster 
than make. Being faster is easy, because make is incredibly 
slow.


I didn't even find out about ninja because I read about it in a 
blog post, I actively searched for a make alternative because I 
was tired of waiting for it.


Make is certainly not slow for full builds. That is what I was 
testing.


I'm well aware of Ninja and it is maybe only 1% faster than Make 
for full builds[1]. There is only so much optimization that can 
be done when spawning processes as dictated by a DAG. 99% of the 
CPU's time is spent on running the tasks themselves.


Where Make gets slow is when checking for changes on a ton of 
files. I haven't tested it, but I'm sure Button is faster than 
Make in this case because it checks for changed files using 
multiple threads. Using the file system watcher can also bring 
this down to a near-zero time.


Speed is not the only virtue of a build system. A build system 
can be amazeballs fast, but if you can't rely on it doing 
incremental builds correctly in production, then you're probably 
doing full builds every single time. Being easy to use and robust 
is also pretty important.


[1] 
http://hamelot.io/programming/make-vs-ninja-performance-comparison/


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-16 Thread Jason White via Digitalmars-d-announce

On Thursday, 16 June 2016 at 12:34:26 UTC, Kagamin wrote:

On Sunday, 12 June 2016 at 23:27:07 UTC, Jason White wrote:
However, I question the utility of even doing this in the 
first place. You miss out on the convenience of using the 
existing command line interface.


Why the build script can't have a command line interface?


It could, but now the build script is a more complicated and for 
little gain. Adding command line options on top of that to 
configure the build would be painful.


It would be simpler and cleaner to write a D program to generate 
the JSON build description for Button to consume. Then you can 
add a command line interface to configure how the build 
description is generated. This is how the Lua build descriptions 
work[1].


[1] 
http://jasonwhite.github.io/button/docs/tutorial#going-meta-building-the-build-description


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-16 Thread Kagamin via Digitalmars-d-announce

On Thursday, 16 June 2016 at 13:40:39 UTC, Atila Neves wrote:
The idea would be to build reggae with the system dmd first 
(since having a D compiler is now a pre-requisite)


If a D compiler is required, it means a prebuilt executable is 
not needed: rdmd should be enough to compile and run the build 
script.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-16 Thread Atila Neves via Digitalmars-d-announce

On Thursday, 16 June 2016 at 12:32:02 UTC, Kagamin wrote:

On Sunday, 12 June 2016 at 20:47:31 UTC, cym13 wrote:
Yeah, I have often thought that writing a self-contained D 
program to build D would work well. The full power of the 
language would be available, there'd be nothing new to learn, 
and all you'd need is an existing D compiler (which we 
already require to build).


What about Attila's work with reggae?


Reggae still needs a prebuilt reggae to run the build script.


The idea would be to build reggae with the system dmd first 
(since having a D compiler is now a pre-requisite), then build 
dmd, druntime and phobos.


There are no extra dependencies except on the reggae source 
files. Again, that's the idea, at least.


Atila


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-16 Thread Atila Neves via Digitalmars-d-announce

On Thursday, 16 June 2016 at 04:26:24 UTC, Jason White wrote:
On Wednesday, 15 June 2016 at 12:00:52 UTC, Andrei Alexandrescu 
wrote:
I'd say the gating factor is -j. If an build system doesn't 
implement the equivalent of make -j, that's a showstopper.


Don't worry, there is a --threads option and it defaults to the 
number of logical cores.


I just did some tests and the reason it is slower than Make is 
because of the automatic dependency detection on every single 
command. I disabled the automatic dependency detection and 
compared it with Make again. Button was then roughly the same 
speed as Make -- sometimes it was faster, sometimes slower. 
Although, I think getting accurate dependencies at the cost of 
slightly slower builds is very much a worthwhile trade-off.


It would be a worthwhile trade-off, if those were the only two 
options available, but they're not. There are multiple build 
systems out there that do correct builds whilst being faster than 
make. Being faster is easy, because make is incredibly slow.


I didn't even find out about ninja because I read about it in a 
blog post, I actively searched for a make alternative because I 
was tired of waiting for it.


Atila




Re: Button: A fast, correct, and elegantly simple build system.

2016-06-16 Thread John Colvin via Digitalmars-d-announce

On Thursday, 16 June 2016 at 12:32:02 UTC, Kagamin wrote:

On Sunday, 12 June 2016 at 20:47:31 UTC, cym13 wrote:
Yeah, I have often thought that writing a self-contained D 
program to build D would work well. The full power of the 
language would be available, there'd be nothing new to learn, 
and all you'd need is an existing D compiler (which we 
already require to build).


What about Attila's work with reggae?


Reggae still needs a prebuilt reggae to run the build script.


But seeing as you need a d compiler to build and anyway...


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-16 Thread John Colvin via Digitalmars-d-announce

On Thursday, 16 June 2016 at 12:53:35 UTC, John Colvin wrote:

On Thursday, 16 June 2016 at 12:32:02 UTC, Kagamin wrote:

On Sunday, 12 June 2016 at 20:47:31 UTC, cym13 wrote:
Yeah, I have often thought that writing a self-contained D 
program to build D would work well. The full power of the 
language would be available, there'd be nothing new to 
learn, and all you'd need is an existing D compiler (which 
we already require to build).


What about Attila's work with reggae?


Reggae still needs a prebuilt reggae to run the build script.


But seeing as you need a d compiler to build and anyway...


Ugh, autocorrect. s/and/dmd


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-16 Thread Kagamin via Digitalmars-d-announce

On Sunday, 12 June 2016 at 23:27:07 UTC, Jason White wrote:
However, I question the utility of even doing this in the first 
place. You miss out on the convenience of using the existing 
command line interface.


Why the build script can't have a command line interface?


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-16 Thread Kagamin via Digitalmars-d-announce

On Sunday, 12 June 2016 at 20:47:31 UTC, cym13 wrote:
Yeah, I have often thought that writing a self-contained D 
program to build D would work well. The full power of the 
language would be available, there'd be nothing new to learn, 
and all you'd need is an existing D compiler (which we already 
require to build).


What about Attila's work with reggae?


Reggae still needs a prebuilt reggae to run the build script.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread Jason White via Digitalmars-d-announce
On Wednesday, 15 June 2016 at 12:02:56 UTC, Andrei Alexandrescu 
wrote:
In all likelihood. One issue with build systems is there's no 
clear heir to make. There are so many, including a couple (!) 
by our community, each with its pros and cons. Which one should 
we choose?


You should choose mine, obviously. ;)

In all seriousness, Make will probably live as long as C. There 
are a *ton* of Makefiles out there that no one wants translate to 
a new build system. Part of the reason for that is probably 
because they are so friggin' incomprehensible and its not exactly 
glamorous work. This is why I'm working on that tool to allow 
Button to build existing Makefiles [1]. It may not work 100% of 
the time, but it should help a lot with migrating away from Make.


[1] https://github.com/jasonwhite/button-make


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread Jason White via Digitalmars-d-announce
On Wednesday, 15 June 2016 at 12:00:52 UTC, Andrei Alexandrescu 
wrote:
I'd say the gating factor is -j. If an build system doesn't 
implement the equivalent of make -j, that's a showstopper.


Don't worry, there is a --threads option and it defaults to the 
number of logical cores.


I just did some tests and the reason it is slower than Make is 
because of the automatic dependency detection on every single 
command. I disabled the automatic dependency detection and 
compared it with Make again. Button was then roughly the same 
speed as Make -- sometimes it was faster, sometimes slower. 
Although, I think getting accurate dependencies at the cost of 
slightly slower builds is very much a worthwhile trade-off.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread Atila Neves via Digitalmars-d-announce
On Wednesday, 15 June 2016 at 15:39:47 UTC, Andrei Alexandrescu 
wrote:

On 06/15/2016 08:05 AM, John Colvin wrote:
On Wednesday, 15 June 2016 at 11:47:00 UTC, Walter Bright 
wrote:

On 6/15/2016 4:07 AM, Edwin van Leeuwen wrote:

How about using reggae?

https://github.com/atilaneves/phobos/blob/reggae/reggaefile.d


I haven't studied either.


If you do study that reggae file, remember that it's a 
deliberate
transliteration of the makefile and therefore is a lot more 
verbose than
it *could* be if done from a clean slate or as a proper 
translation.
IIRC it was done to show that reggae could do literally 
everything the

makefile does, in the same way.


Does it do -j? -- Andrei


Short answer: yes.

Long answer: it has multiple backends. I assume the one that'd be 
used for dmd/druntime/phobos would be the binary (compiled D 
code) one since that one doesn't have dependencies on anything 
else. It does what ninja does, which is to use the number of 
cores on the system. There are also the ninja, make and tup 
backends and those do what they do.


I've been meaning to update my reggae branch for a while but 
haven't been able to gather enough motivation. The part that just 
builds the library is easy (I haven't tried compiling the code 
below):


alias cObjs = objectFiles!(Sources!("etc/c/zlib"),
   Flags("-m64 -fPIC -O3"));
alias dObjs = objectFiles!(Sources!(["std", "etc"]),
   Flags("-conf= -m64 -w -dip25 -O 
-release"),

   ImportPaths("../druntime/import"));
auto static_phobos = 
link("$project/generated/linux/release/64/libphobos",

  cObjs ~ dObjs,
  "-lib");

The problem is all the other targets, and I can't break any of 
them, and they're all annoying in their own special way. The 
auto-tester only covers a fraction and I have no idea if all of 
them are still being used by anyone. Does anyone do MinGW builds 
with posix.mak for instance? I'm half convinced it's broken.


Atila



Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread Edwin van Leeuwen via Digitalmars-d-announce
On Wednesday, 15 June 2016 at 15:39:47 UTC, Andrei Alexandrescu 
wrote:

On 06/15/2016 08:05 AM, John Colvin wrote:
On Wednesday, 15 June 2016 at 11:47:00 UTC, Walter Bright 
wrote:

On 6/15/2016 4:07 AM, Edwin van Leeuwen wrote:

How about using reggae?

https://github.com/atilaneves/phobos/blob/reggae/reggaefile.d


I haven't studied either.


If you do study that reggae file, remember that it's a 
deliberate
transliteration of the makefile and therefore is a lot more 
verbose than
it *could* be if done from a clean slate or as a proper 
translation.
IIRC it was done to show that reggae could do literally 
everything the

makefile does, in the same way.


Does it do -j? -- Andrei


It can work with multiple backends (make/tup/ninja), which all 
support -j. There is also a binary backend (creates an 
executable), not sure if that supports -j natively.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 06/15/2016 08:05 AM, John Colvin wrote:

On Wednesday, 15 June 2016 at 11:47:00 UTC, Walter Bright wrote:

On 6/15/2016 4:07 AM, Edwin van Leeuwen wrote:

How about using reggae?

https://github.com/atilaneves/phobos/blob/reggae/reggaefile.d


I haven't studied either.


If you do study that reggae file, remember that it's a deliberate
transliteration of the makefile and therefore is a lot more verbose than
it *could* be if done from a clean slate or as a proper translation.
IIRC it was done to show that reggae could do literally everything the
makefile does, in the same way.


Does it do -j? -- Andrei


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread John Colvin via Digitalmars-d-announce

On Wednesday, 15 June 2016 at 11:47:00 UTC, Walter Bright wrote:

On 6/15/2016 4:07 AM, Edwin van Leeuwen wrote:

How about using reggae?

https://github.com/atilaneves/phobos/blob/reggae/reggaefile.d


I haven't studied either.


If you do study that reggae file, remember that it's a deliberate 
transliteration of the makefile and therefore is a lot more 
verbose than it *could* be if done from a clean slate or as a 
proper translation. IIRC it was done to show that reggae could do 
literally everything the makefile does, in the same way.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 6/15/16 1:42 AM, Jason White wrote:

On Monday, 13 June 2016 at 20:12:27 UTC, Walter Bright wrote:

On 6/12/2016 4:27 PM, Jason White wrote:

I don't understand this dependency-phobia.


It's the "first 5 minutes" thing. Every hiccup there costs us maybe
half the people who just want to try it out.


I suppose you're right. It is just frustrating that people are unwilling
to adopt clearly superior tools simply because it would introduce a new
dependency. I'm sure D itself has the same exact problem.


In all likelihood. One issue with build systems is there's no clear heir 
to make. There are so many, including a couple (!) by our community, 
each with its pros and cons. Which one should we choose? -- Andrei




Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 6/15/16 1:29 AM, Jason White wrote:

On Tuesday, 14 June 2016 at 14:57:52 UTC, Andrei Alexandrescu wrote:

On 6/12/16 8:27 PM, Walter Bright wrote:

On 5/30/2016 12:16 PM, Jason White wrote:

Here is an example build description for DMD:

https://github.com/jasonwhite/dmd/blob/button/src/BUILD.lua

I'd say that's a lot easier to read than this crusty thing:

https://github.com/dlang/dmd/blob/master/src/posix.mak


Yes, the syntax looks nice.


Cool. Difference in size is also large. Do they do the same things? --
Andrei


Not quite. It doesn't download a previous version of dmd for
bootstrapping and it doesn't handle configuration (e.g., x86 vs x64).
About all it does is the bare minimum work necessary to create the dmd
executable. I basically ran `make all -n` and converted the output
because it's easier to read than the Makefile itself.


OK. I guess at least some of that stuff should be arguably scripted.


Building from scratch takes about 7 seconds on my machine (using 8 cores
and building in /tmp). Make takes about 5 seconds. Guess I need to do
some optimizing. :-)


I'd say the gating factor is -j. If an build system doesn't implement 
the equivalent of make -j, that's a showstopper.



Andrei



Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread Stefan Koch via Digitalmars-d-announce

On Wednesday, 15 June 2016 at 05:42:21 UTC, Jason White wrote:

On Monday, 13 June 2016 at 20:12:27 UTC, Walter Bright wrote:

On 6/12/2016 4:27 PM, Jason White wrote:

I don't understand this dependency-phobia.


It's the "first 5 minutes" thing. Every hiccup there costs us 
maybe half the people who just want to try it out.


I suppose you're right. It is just frustrating that people are 
unwilling to adopt clearly superior tools simply because it 
would introduce a new dependency. I'm sure D itself has the 
same exact problem.


I am confident can build a lua to D transcompiler that works at 
CTFE.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread Walter Bright via Digitalmars-d-announce

On 6/15/2016 4:07 AM, Edwin van Leeuwen wrote:

How about using reggae?

https://github.com/atilaneves/phobos/blob/reggae/reggaefile.d


I haven't studied either.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread Edwin van Leeuwen via Digitalmars-d-announce

On Monday, 13 June 2016 at 00:27:47 UTC, Walter Bright wrote:

On 5/30/2016 12:16 PM, Jason White wrote:

Here is an example build description for DMD:

https://github.com/jasonwhite/dmd/blob/button/src/BUILD.lua

I'd say that's a lot easier to read than this crusty thing:

https://github.com/dlang/dmd/blob/master/src/posix.mak


Yes, the syntax looks nice.


How about using reggae?

https://github.com/atilaneves/phobos/blob/reggae/reggaefile.d


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-15 Thread Fool via Digitalmars-d-announce

On Wednesday, 15 June 2016 at 05:04:28 UTC, Jason White wrote:
If you want to depend on the compiler version, then you can add 
a dependency on the compiler executable. It might be a good 
idea to have Button do this automatically for every command. 
That is, finding the path to the command's executable and 
making it a dependency.


I think you are fine if adding a dependency works. If it's done 
automatically someone will ask for a way to disable this feature.



However, I can think of another scenario where it would just as 
well be incorrect behavior: Linking an executable and then 
running tests on it. The executable could then be seen by the 
build system as the "secondary" or "intermediate" output. If it 
gets deleted, I think we'd want it rebuilt.


I'm not sure how Make or Shake implement this without doing it 
incorrectly in certain scenarios. There would need to be a way 
to differentiate between necessary and unnecessary outputs. 
I'll have to think about this more.


Shake has 'order only' dependencies that cover the 'intermediate' 
case. GNU make supports special targets '.INTERMEDIATE' and 
'.SECONDARY' [1].


[1] 
http://www.gnu.org/software/make/manual/make.html#Chained-Rules


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-14 Thread Jason White via Digitalmars-d-announce

On Monday, 13 June 2016 at 20:12:27 UTC, Walter Bright wrote:

On 6/12/2016 4:27 PM, Jason White wrote:

I don't understand this dependency-phobia.


It's the "first 5 minutes" thing. Every hiccup there costs us 
maybe half the people who just want to try it out.


I suppose you're right. It is just frustrating that people are 
unwilling to adopt clearly superior tools simply because it would 
introduce a new dependency. I'm sure D itself has the same exact 
problem.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-14 Thread Jason White via Digitalmars-d-announce
On Tuesday, 14 June 2016 at 14:57:52 UTC, Andrei Alexandrescu 
wrote:

On 6/12/16 8:27 PM, Walter Bright wrote:

On 5/30/2016 12:16 PM, Jason White wrote:

Here is an example build description for DMD:


https://github.com/jasonwhite/dmd/blob/button/src/BUILD.lua


I'd say that's a lot easier to read than this crusty thing:

https://github.com/dlang/dmd/blob/master/src/posix.mak


Yes, the syntax looks nice.


Cool. Difference in size is also large. Do they do the same 
things? -- Andrei


Not quite. It doesn't download a previous version of dmd for 
bootstrapping and it doesn't handle configuration (e.g., x86 vs 
x64). About all it does is the bare minimum work necessary to 
create the dmd executable. I basically ran `make all -n` and 
converted the output because it's easier to read than the 
Makefile itself.


Building from scratch takes about 7 seconds on my machine (using 
8 cores and building in /tmp). Make takes about 5 seconds. Guess 
I need to do some optimizing. :-)


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-14 Thread H. S. Teoh via Digitalmars-d-announce
On Wed, Jun 15, 2016 at 05:04:28AM +, Jason White via 
Digitalmars-d-announce wrote:
> On Tuesday, 14 June 2016 at 10:47:58 UTC, Fool wrote:
[...]
> > A possible use case is creating object files first and packing them
> > into a library as a second step. Then single object files are of not
> > much interest anymore. Imagine, you want to distribute a build to
> > several development machines such that their local build
> > environments are convinced that the build is up to date. If object
> > files can be treated as secondary or intermediate targets you can
> > save lots of unnecessary network traffic and storage.
> 
> You're right, that is a valid use case. In my day job, we have builds
> that produce 60+ GB of object files. It would be wasteful to
> distribute all that to development machines.
> 
> However, I can think of another scenario where it would just as well
> be incorrect behavior: Linking an executable and then running tests on
> it. The executable could then be seen by the build system as the
> "secondary" or "intermediate" output. If it gets deleted, I think we'd
> want it rebuilt.
> 
> I'm not sure how Make or Shake implement this without doing it
> incorrectly in certain scenarios. There would need to be a way to
> differentiate between necessary and unnecessary outputs. I'll have to
> think about this more.

I don't think Make handles this at all.  You'd just write rules in the
Makefile to delete the intermediate files if you really care to. Most of
the time people just ignore it, and add a 'clean' rule with some
wildcards to cleanup the intermediate files.

(This is actually one of the sources of major annoyance with Makefiles:
because of the unknown state of intermediate files, builds are rarely
reproducible, and `make clean; make` is a ritual that has come to be
accepted as a fact of life.  Arguably, though, a *proper* build system
ought to be such that incremental builds are always correct and
reproducible, and does not depend on environmental factors.)


T

-- 
Not all rumours are as misleading as this one.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-14 Thread Jason White via Digitalmars-d-announce

On Tuesday, 14 June 2016 at 10:47:58 UTC, Fool wrote:
Switching the compiler version seems to be a valid use case. 
You might have other means to detect this, though.


If you want to depend on the compiler version, then you can add a 
dependency on the compiler executable. It might be a good idea to 
have Button do this automatically for every command. That is, 
finding the path to the command's executable and making it a 
dependency.


A possible use case is creating object files first and packing 
them into a library as a second step. Then single object files 
are of not much interest anymore. Imagine, you want to 
distribute a build to several development machines such that 
their local build environments are convinced that the build is 
up to date. If object files can be treated as secondary or 
intermediate targets you can save lots of unnecessary network 
traffic and storage.


You're right, that is a valid use case. In my day job, we have 
builds that produce 60+ GB of object files. It would be wasteful 
to distribute all that to development machines.


However, I can think of another scenario where it would just as 
well be incorrect behavior: Linking an executable and then 
running tests on it. The executable could then be seen by the 
build system as the "secondary" or "intermediate" output. If it 
gets deleted, I think we'd want it rebuilt.


I'm not sure how Make or Shake implement this without doing it 
incorrectly in certain scenarios. There would need to be a way to 
differentiate between necessary and unnecessary outputs. I'll 
have to think about this more.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-14 Thread sarn via Digitalmars-d-announce

On Monday, 13 June 2016 at 20:12:27 UTC, Walter Bright wrote:

On 6/12/2016 4:27 PM, Jason White wrote:

I don't understand this dependency-phobia.


It's the "first 5 minutes" thing. Every hiccup there costs us 
maybe half the people who just want to try it out.


...

The makefiles, especially posix.mak, have grown into horrific 
snarls of who-knows-what-is-happening.


I had a minor rant about this at DConf.  The makefiles are the 
major reason I haven't contributed to the core D projects.


They'd be a hell of a lot simpler if everything that isn't 
building an executable (and isn't idempotent) got ripped out.  No 
downloading compilers, no cloning/updating repos, etc, etc.  
Having a pushbutton process for installing/bootstrapping is cool, 
but that stuff is better off in scripts.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-14 Thread Andrei Alexandrescu via Digitalmars-d-announce

On 6/12/16 8:27 PM, Walter Bright wrote:

On 5/30/2016 12:16 PM, Jason White wrote:

Here is an example build description for DMD:

https://github.com/jasonwhite/dmd/blob/button/src/BUILD.lua

I'd say that's a lot easier to read than this crusty thing:

https://github.com/dlang/dmd/blob/master/src/posix.mak


Yes, the syntax looks nice.


Cool. Difference in size is also large. Do they do the same things? -- 
Andrei




Re: Button: A fast, correct, and elegantly simple build system.

2016-06-14 Thread Jacob Carlborg via Digitalmars-d-announce

On 2016-06-14 14:04, drug wrote:


I don't agree if you don't mind. I have two almost identical
implementation of the same thing in D and C++. And if I rebuild them
totally - yes, dmd is faster than gcc:
dmd5 secs
ldmd2  6 secs
make  40 secs
make -j10 11 secs

But if I changed several lines only then dmd time doesn't change and gcc
takes much less time. In fact digits are small for D, but I feel the
difference really. Not big, not bad, but it exists.


For me, IIRC, it takes longer time to recompile a single C++ file from 
the DMD source code than it takes to build Phobos from scratch. What's 
slowing down the compilation of Phobos is the C code.


--
/Jacob Carlborg


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-14 Thread drug via Digitalmars-d-announce

14.06.2016 13:04, ketmar пишет:

On Tuesday, 14 June 2016 at 07:45:10 UTC, Jacob Carlborg wrote:

I couldn't agree more. With the D compiler being so fast it's
reasonable to just recompile everything at once instead of trying to
track what's changed.


i'm agree with that. i'm so used to do just "rdmd main.d" in my projects
(ranged from "hello, world" to complex game engines).
I don't agree if you don't mind. I have two almost identical 
implementation of the same thing in D and C++. And if I rebuild them 
totally - yes, dmd is faster than gcc:

dmd5 secs
ldmd2  6 secs
make  40 secs
make -j10 11 secs

But if I changed several lines only then dmd time doesn't change and gcc 
takes much less time. In fact digits are small for D, but I feel the 
difference really. Not big, not bad, but it exists.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-14 Thread Fool via Digitalmars-d-announce

On Sunday, 12 June 2016 at 22:59:15 UTC, Jason White wrote:
- "system1: Dependency on system information" (Because tasks 
with no dependencies are only run once. This could be changed 
easily enough, but I don't see the point.)


Switching the compiler version seems to be a valid use case. You 
might have other means to detect this, though.



- "secondary: Secondary target" (I think this is incorrect 
behavior and not a feature.)
- "intermediate: Intermediate target" (Same reason as 
"secondary". If this is really needed, it should be 
encapsulated inside a single task.)


A possible use case is creating object files first and packing 
them into a library as a second step. Then single object files 
are of not much interest anymore. Imagine, you want to distribute 
a build to several development machines such that their local 
build environments are convinced that the build is up to date. If 
object files can be treated as secondary or intermediate targets 
you can save lots of unnecessary network traffic and storage.



I should probably make a pull request to add it to the shootout.


It might help advertising. :-)


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-14 Thread Jacob Carlborg via Digitalmars-d-announce

On 2016-06-13 22:12, Walter Bright wrote:


It's the "first 5 minutes" thing. Every hiccup there costs us maybe half
the people who just want to try it out.

Even the makefiles have hiccups. I've had builds fail with the dmd
system because I had the wrong version of make installed. And it doesn't
fail with "you have the wrong make program installed" messages, it fails
with some weird error message pointing into the middle of the makefile.

The makefiles, especially posix.mak, have grown into horrific snarls of
who-knows-what-is-happening. I hate makefiles that call other makefiles.
Sometimes I feel like chucking them all and replacing them with a batch
file that is nothing more than an explicit list of commands:

dmd -c file1.d
dmd -c file2.d

etc. :-)


I couldn't agree more. With the D compiler being so fast it's reasonable 
to just recompile everything at once instead of trying to track what's 
changed.


--
/Jacob Carlborg


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-13 Thread Walter Bright via Digitalmars-d-announce

On 6/12/2016 4:27 PM, Jason White wrote:

I don't understand this dependency-phobia.


It's the "first 5 minutes" thing. Every hiccup there costs us maybe half the 
people who just want to try it out.


Even the makefiles have hiccups. I've had builds fail with the dmd system 
because I had the wrong version of make installed. And it doesn't fail with "you 
have the wrong make program installed" messages, it fails with some weird error 
message pointing into the middle of the makefile.


The makefiles, especially posix.mak, have grown into horrific snarls of 
who-knows-what-is-happening. I hate makefiles that call other makefiles. 
Sometimes I feel like chucking them all and replacing them with a batch file 
that is nothing more than an explicit list of commands:


dmd -c file1.d
dmd -c file2.d

etc. :-)



Re: Button: A fast, correct, and elegantly simple build system.

2016-06-12 Thread Walter Bright via Digitalmars-d-announce

On 5/30/2016 12:16 PM, Jason White wrote:

Here is an example build description for DMD:

https://github.com/jasonwhite/dmd/blob/button/src/BUILD.lua

I'd say that's a lot easier to read than this crusty thing:

https://github.com/dlang/dmd/blob/master/src/posix.mak


Yes, the syntax looks nice.



Re: Button: A fast, correct, and elegantly simple build system.

2016-06-12 Thread Jason White via Digitalmars-d-announce

On Sunday, 12 June 2016 at 20:03:06 UTC, Walter Bright wrote:

On 6/3/2016 1:26 AM, Dicebot wrote:
From that perspective, the best build system you could 
possibly have would look

like this:

```
#!/usr/bin/rdmd

import std.build;

// define your build script as D code
```


Yeah, I have often thought that writing a self-contained D 
program to build D would work well. The full power of the 
language would be available, there'd be nothing new to learn, 
and all you'd need is an existing D compiler (which we already 
require to build).


The core functionality of Button could be split off into a 
library fairly easily and there would be no dependency on Lua. 
Using it might look something like this:


import button;

immutable Rule[] rules = [
{
inputs: [Resource("foo.c"), Resource("baz.h")],
task: Task([Command(["gcc", "-c", "foo.c", "-o", 
"foo.o"])]),

outputs: [Resource("foo.o")]
},
{
inputs: [Resource("bar.c"), Resource("baz.h")],
task: Task([Command(["gcc", "-c", "bar.c", "-o", 
"bar.o"])]),

outputs: [Resource("bar.o")]
},
{
inputs: [Resource("foo.o"), Resource("bar.o")],
task: Task([Command(["gcc", "foo.o", "bar.o", "-o", 
"foobar"])]),

outputs: [Resource("foobar")]
}
];

void main()
{
build(rules);
}

Of course, more abstractions would be added to make creating the 
list of rules less verbose.


However, I question the utility of even doing this in the first 
place. You miss out on the convenience of using the existing 
command line interface. And for what? Just so everything can be 
in D? Writing the same thing in Lua would be much prettier. I 
don't understand this dependency-phobia.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-12 Thread cym13 via Digitalmars-d-announce

On Sunday, 12 June 2016 at 20:03:06 UTC, Walter Bright wrote:

On 6/3/2016 1:26 AM, Dicebot wrote:
From that perspective, the best build system you could 
possibly have would look

like this:

```
#!/usr/bin/rdmd

import std.build;

// define your build script as D code
```


Yeah, I have often thought that writing a self-contained D 
program to build D would work well. The full power of the 
language would be available, there'd be nothing new to learn, 
and all you'd need is an existing D compiler (which we already 
require to build).


What about Attila's work with reggae?


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-12 Thread Walter Bright via Digitalmars-d-announce

On 6/3/2016 1:26 AM, Dicebot wrote:

From that perspective, the best build system you could possibly have would look
like this:

```
#!/usr/bin/rdmd

import std.build;

// define your build script as D code
```


Yeah, I have often thought that writing a self-contained D program to build D 
would work well. The full power of the language would be available, there'd be 
nothing new to learn, and all you'd need is an existing D compiler (which we 
already require to build).


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-12 Thread Fool via Digitalmars-d-announce

On Monday, 30 May 2016 at 19:16:50 UTC, Jason White wrote:
I am pleased to finally announce the build system I've been 
slowly working on for over a year in my spare time:


Docs:   http://jasonwhite.github.io/button/
Source: https://github.com/jasonwhite/button

Features:

- Correct incremental builds.
- Automatic dependency detection (for any build task, even 
shell scripts).

- Build graph visualization using GraphViz.
- Language-independent. It can build anything.
- Can automatically build when an input file is modified (using 
inotify).
- Recursive: It can build the build description as part of the 
build.

- Lua is the primary build description language.


Nice work! I'm wondering how Button would compare in the Build 
System Shootout (https://github.com/ndmitchell/build-shootout).


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-11 Thread Jason White via Digitalmars-d-announce

On Saturday, 11 June 2016 at 02:48:59 UTC, H. S. Teoh wrote:
Finally got around to looking at this (albeit just briefly). It 
looks very nice!  Perhaps I'll try using it for my next project.


If you do end up using it, I'd be happy to iron out any 
irritations in Button that you encounter.


Button really needs a large project using it to help drive 
refinements.


I'm particularly pleased with the bipartite graph idea. It's a 
very nice way of sanely capturing the idea of build commands 
that generate multiple outputs.  Also big plusses in my book 
are implicit dependencies and use of inotify to eliminate the 
infamous "thinking pause" that older build systems all suffer 
from (this idea was also advanced by tup, but IMO Button looks 
a tad more polished than tup in terms of overall design).  Of 
course, being written in D is a bonus in my book. :-D Though 
realistically speaking it probably doesn't really matter to me 
as an end user, other than just giving me warm fuzzies.


Tup has had a big influence on the design of Button (e.g., a 
bipartite graph, deleting unused outputs, implicit dependencies, 
using Lua, etc.). Overall, I'd say Button does the same or better 
in every respect except maybe speed.


About it being written in D: If Rust had been mature enough when 
I first started working on it, I might have used it instead. All 
I knew is that I didn't want to go through the pain of writing it 
in C/C++. :-)


Unfortunately I don't have the time right now to actually do 
anything non-trivial with it... but I'll try to give feedback 
when I do get around to it (and I definitely plan to)!


Thanks! I look forward to it!


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-10 Thread H. S. Teoh via Digitalmars-d-announce
On Mon, May 30, 2016 at 07:16:50PM +, Jason White via 
Digitalmars-d-announce wrote:
> I am pleased to finally announce the build system I've been slowly
> working on for over a year in my spare time:
> 
> Docs:   http://jasonwhite.github.io/button/
> Source: https://github.com/jasonwhite/button
> 
> Features:
> 
> - Correct incremental builds.
> - Automatic dependency detection (for any build task, even shell scripts).
> - Build graph visualization using GraphViz.
> - Language-independent. It can build anything.
> - Can automatically build when an input file is modified (using inotify).
> - Recursive: It can build the build description as part of the build.
> - Lua is the primary build description language.

Finally got around to looking at this (albeit just briefly). It looks
very nice!  Perhaps I'll try using it for my next project.

I'm particularly pleased with the bipartite graph idea. It's a very nice
way of sanely capturing the idea of build commands that generate
multiple outputs.  Also big plusses in my book are implicit dependencies
and use of inotify to eliminate the infamous "thinking pause" that older
build systems all suffer from (this idea was also advanced by tup, but
IMO Button looks a tad more polished than tup in terms of overall
design).  Of course, being written in D is a bonus in my book. :-D
Though realistically speaking it probably doesn't really matter to me as
an end user, other than just giving me warm fuzzies.

Unfortunately I don't have the time right now to actually do anything
non-trivial with it... but I'll try to give feedback when I do get
around to it (and I definitely plan to)!


T

-- 
Life is unfair. Ask too much from it, and it may decide you don't deserve what 
you have now either.


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-03 Thread Dicebot via Digitalmars-d-announce

On Wednesday, 1 June 2016 at 04:34:23 UTC, Jason White wrote:
Why is having dependencies so damaging for build systems? Does 
it really matter with a package manager like Dub? If there is 
another thread that answers these questions, please point me to 
it.


Rephrasing one famous advice, "every added tooling dependency in 
an open-source project reduces amount of potential contributors 
by half" :) Basically, one can expect that anyone working with D 
will have dmd/phobos and, hopefully, dub. No matter how cool 
Button is, if it actually needs to be installed in contributor 
system to build a project, it is very unlikely to be widely used.


That issue can be reduced by making Button itself trivially built 
from plain dmd/phobos/dub install and configuring the project to 
bootstrap it if not already present - but that only works if you 
don't also need to install bunch of additional tools like sqlite 
or make.


From that perspective, the best build system you could possibly 
have would look like this:


```
#!/usr/bin/rdmd

import std.build;

// define your build script as D code
```


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-01 Thread Jacob Carlborg via Digitalmars-d-announce

On 2016-06-01 08:48, Jason White wrote:


Actually, SQLite more of a run-time dependency because etc.c.sqlite3
comes with DMD.

$ ldd button
 linux-vdso.so.1 (0x7ffcc474c000)
--> libsqlite3.so.0 => /usr/lib/libsqlite3.so.0 (0x7f2d13641000)
 libpthread.so.0 => /usr/lib/libpthread.so.0 (0x7f2d13421000)
 libm.so.6 => /usr/lib/libm.so.6 (0x7f2d13119000)
 librt.so.1 => /usr/lib/librt.so.1 (0x7f2d12f11000)
 libdl.so.2 => /usr/lib/libdl.so.2 (0x7f2d12d09000)
 libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x7f2d12af1000)
 libc.so.6 => /usr/lib/libc.so.6 (0x7f2d12749000)
 /lib64/ld-linux-x86-64.so.2 (0x7f2d13951000)


So it's both a build and runtime dependency ;)

--
/Jacob Carlborg


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-01 Thread Jason White via Digitalmars-d-announce

On Wednesday, 1 June 2016 at 06:41:17 UTC, Jacob Carlborg wrote:
So, Lua is a build dependency? Seems that Sqlite is a build 
dependency as well.


Actually, SQLite more of a run-time dependency because 
etc.c.sqlite3 comes with DMD.


$ ldd button
linux-vdso.so.1 (0x7ffcc474c000)
--> libsqlite3.so.0 => /usr/lib/libsqlite3.so.0 
(0x7f2d13641000)
libpthread.so.0 => /usr/lib/libpthread.so.0 
(0x7f2d13421000)

libm.so.6 => /usr/lib/libm.so.6 (0x7f2d13119000)
librt.so.1 => /usr/lib/librt.so.1 (0x7f2d12f11000)
libdl.so.2 => /usr/lib/libdl.so.2 (0x7f2d12d09000)
libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x7f2d12af1000)
libc.so.6 => /usr/lib/libc.so.6 (0x7f2d12749000)
/lib64/ld-linux-x86-64.so.2 (0x7f2d13951000)


Re: Button: A fast, correct, and elegantly simple build system.

2016-06-01 Thread Jacob Carlborg via Digitalmars-d-announce

On 2016-06-01 06:34, Jason White wrote:


Building it only requires dmd+phobos+dub.

Why is having dependencies so damaging for build systems? Does it really
matter with a package manager like Dub? If there is another thread that
answers these questions, please point me to it.

The two dependencies Button itself has could easily be moved into the
same project. I kept them separate because they can be useful for
others. These are the command-line parser and IO stream libraries.

As for the dependency on Lua, it is statically linked into a separate
executable (called "button-lua") and building it is dead-simple (just
run make). Using the Lua build description generator is actually
optional, it's just that writing build descriptions in JSON would be
horribly tedious.


So, Lua is a build dependency? Seems that Sqlite is a build dependency 
as well.


--
/Jacob Carlborg


Re: Button: A fast, correct, and elegantly simple build system.

2016-05-31 Thread Jason White via Digitalmars-d-announce

On Tuesday, 31 May 2016 at 14:28:02 UTC, Dicebot wrote:
Can it be built from just plain dmd/phobos install available? 
One of major concernc behind discussion that resulted in Atila 
reggae effort is that propagating additional third-party 
dependencies is very damaging for build systems. Right now 
Button seems to fail rather hard on this front (i.e. Lua for 
build description + uncertain amount of build dependencies for 
Button itself).


Building it only requires dmd+phobos+dub.

Why is having dependencies so damaging for build systems? Does it 
really matter with a package manager like Dub? If there is 
another thread that answers these questions, please point me to 
it.


The two dependencies Button itself has could easily be moved into 
the same project. I kept them separate because they can be useful 
for others. These are the command-line parser and IO stream 
libraries.


As for the dependency on Lua, it is statically linked into a 
separate executable (called "button-lua") and building it is 
dead-simple (just run make). Using the Lua build description 
generator is actually optional, it's just that writing build 
descriptions in JSON would be horribly tedious.


Re: Button: A fast, correct, and elegantly simple build system.

2016-05-31 Thread Jason White via Digitalmars-d-announce

On Tuesday, 31 May 2016 at 10:15:14 UTC, Atila Neves wrote:

On Monday, 30 May 2016 at 19:16:50 UTC, Jason White wrote:
I am pleased to finally announce the build system I've been 
slowly working on for over a year in my spare time:


snip
In fact, there is some experimental support for automatic 
conversion of Makefiles to Button's build description format 
using a fork of GNU Make itself: 
https://github.com/jasonwhite/button-make


I'm going to take a look at that!


I think the Makefile converter is probably the coolest thing 
about this build system. I don't know of any other build system 
that has done this. The only problem is that it doesn't do well 
with Makefiles that invoke make recursively. I tried compiling 
Git using it, but Git does some funky stuff with recursive make 
like grepping the output of the sub-make.


- Can automatically build when an input file is modified 
(using inotify).


Nope, I never found that interesting. Possibly because I keep 
saving after every edit in OCD style and I really don't want 
things running automatically.


I constantly save like a madman too. If an incremental build is 
sufficiently fast, it doesn't really matter. You can also specify 
a delay so it accumulates changes and then after X milliseconds 
it runs a build.


- Recursive: It can build the build description as part of the 
build.


I'm not sure what that means. reggae copies CMake here and runs 
itself when the build description changes, if that's what you 
mean.


It means that Button can run Button as a build task (and it does 
it correctly). A child Button process reports its dependencies to 
the parent Button process via a pipe. This is the same mechanism 
that detects dependencies for ordinary tasks. Thus, there is no 
danger of doing incorrect incremental builds when recursively 
running Button like there is with Make.



- Lua is the primary build description language.


In reggae you can pick from D, Python, Ruby, Javascript and Lua.


That's pretty cool. It is possible for Button to do the same, but 
I don't really want to support that many languages. In fact, the 
Make and Lua build descriptions both work the same exact way - 
they output a JSON build description for Button to use. So long 
as someone can write a program to do this, they can write their 
build description in it.


Re: Button: A fast, correct, and elegantly simple build system.

2016-05-31 Thread Jason White via Digitalmars-d-announce

On Tuesday, 31 May 2016 at 03:40:32 UTC, rikki cattermole wrote:

Are you on Freenode (no nick to name right now)?
I would like to talk to you about a few ideas relating to lua 
and D.


No, I'm not on IRC. I'll see if I can find the time to hop on 
this weekend.


Re: Button: A fast, correct, and elegantly simple build system.

2016-05-31 Thread Dicebot via Digitalmars-d-announce
Can it be built from just plain dmd/phobos install available? One of
major concernc behind discussion that resulted in Atila reggae effort is
that propagating additional third-party dependencies is very damaging
for build systems. Right now Button seems to fail rather hard on this
front (i.e. Lua for build description + uncertain amount of build
dependencies for Button itself).


Re: Button: A fast, correct, and elegantly simple build system.

2016-05-31 Thread Atila Neves via Digitalmars-d-announce

On Monday, 30 May 2016 at 19:16:50 UTC, Jason White wrote:
I am pleased to finally announce the build system I've been 
slowly working on for over a year in my spare time:


snip
In fact, there is some experimental support for automatic 
conversion of Makefiles to Button's build description format 
using a fork of GNU Make itself: 
https://github.com/jasonwhite/button-make


I'm going to take a look at that!

- I am aware of Reggae, another build system written in D. 
Although, I admit I haven't looked at it very closely. I am 
curious how it compares.


Since I wrote reggae, let me compare ;)


- Correct incremental builds.


Yep.

- Automatic dependency detection (for any build task, even 
shell scripts).


Yes for C/C++/D, no for random tasks in general, but yes if you 
use the tup backend.



- Build graph visualization using GraphViz.


Use the ninja backend, get it for free.


- Language-independent. It can build anything.


So can reggae, but the built-in high-level rules only do C/C++/D 
right now.


- Can automatically build when an input file is modified (using 
inotify).


Nope, I never found that interesting. Possibly because I keep 
saving after every edit in OCD style and I really don't want 
things running automatically.


- Recursive: It can build the build description as part of the 
build.


I'm not sure what that means. reggae copies CMake here and runs 
itself when the build description changes, if that's what you 
mean.



- Lua is the primary build description language.


In reggae you can pick from D, Python, Ruby, Javascript and Lua.

Atila



Re: Button: A fast, correct, and elegantly simple build system.

2016-05-30 Thread rikki cattermole via Digitalmars-d-announce

On 31/05/2016 7:16 AM, Jason White wrote:

I am pleased to finally announce the build system I've been slowly
working on for over a year in my spare time:

Docs:   http://jasonwhite.github.io/button/
Source: https://github.com/jasonwhite/button

Features:

- Correct incremental builds.
- Automatic dependency detection (for any build task, even shell scripts).
- Build graph visualization using GraphViz.
- Language-independent. It can build anything.
- Can automatically build when an input file is modified (using inotify).
- Recursive: It can build the build description as part of the build.
- Lua is the primary build description language.

A ton of design work went into this. Over the past few years, I went
through many different designs and architectures. I finally settled on
this one about a year ago and then went to work on implementing it. I am
very happy with how it turned out.

Note that this is still a ways off from being production-ready. It needs
some polishing. Feedback would be most appreciated (file some issues!).
I really want to make this one of the best build systems out there.

Here is an example build description for DMD:

https://github.com/jasonwhite/dmd/blob/button/src/BUILD.lua

I'd say that's a lot easier to read than this crusty thing:

https://github.com/dlang/dmd/blob/master/src/posix.mak

In fact, there is some experimental support for automatic conversion of
Makefiles to Button's build description format using a fork of GNU Make
itself: https://github.com/jasonwhite/button-make

Finally, a few notes:

- I was hoping to give a talk on this at DConf, but sadly my submission
was turned down. :'(

- I am aware of Reggae, another build system written in D. Although, I
admit I haven't looked at it very closely. I am curious how it compares.

- You might also be interested in the two other libraries I wrote
specifically for this project:

  - https://github.com/jasonwhite/darg (A command-line parser)
  - https://github.com/jasonwhite/io (An IO streams library)


Are you on Freenode (no nick to name right now)?
I would like to talk to you about a few ideas relating to lua and D.


Re: Button: A fast, correct, and elegantly simple build system.

2016-05-30 Thread Joel via Digitalmars-d-announce

On Monday, 30 May 2016 at 19:16:50 UTC, Jason White wrote:
I am pleased to finally announce the build system I've been 
slowly working on for over a year in my spare time:


[...]


[snip]
Button:

 - https://github.com/jasonwhite/darg (A command-line parser)
 - https://github.com/jasonwhite/io (An IO streams library)


That's great, sharing your D tools.


Re: Button: A fast, correct, and elegantly simple build system.

2016-05-30 Thread Jason White via Digitalmars-d-announce

On Monday, 30 May 2016 at 20:58:51 UTC, poliklosio wrote:

- Lua is the primary build description language.


Why not D?


Generating the JSON build description should entirely 
deterministic. With Lua, this can be guaranteed. You can create a 
sandbox where only certain operations are permitted. For example, 
reading files is permitted, but writing to them is not. I can 
also intercept all file reads and mark the files that get read as 
dependencies.


It certainly could be done in D, or any other language for that 
matter. All that needs to be done is to write a program that can 
output the fundamental JSON build description.


Re: Button: A fast, correct, and elegantly simple build system.

2016-05-30 Thread poliklosio via Digitalmars-d-announce

On Monday, 30 May 2016 at 19:16:50 UTC, Jason White wrote:
I am pleased to finally announce the build system I've been 
slowly working on for over a year in my spare time:


Docs:   http://jasonwhite.github.io/button/
Source: https://github.com/jasonwhite/button



Great news! Love to see innovation in this area.


- Lua is the primary build description language.


Why not D?



Button: A fast, correct, and elegantly simple build system.

2016-05-30 Thread Jason White via Digitalmars-d-announce
I am pleased to finally announce the build system I've been 
slowly working on for over a year in my spare time:


Docs:   http://jasonwhite.github.io/button/
Source: https://github.com/jasonwhite/button

Features:

- Correct incremental builds.
- Automatic dependency detection (for any build task, even shell 
scripts).

- Build graph visualization using GraphViz.
- Language-independent. It can build anything.
- Can automatically build when an input file is modified (using 
inotify).
- Recursive: It can build the build description as part of the 
build.

- Lua is the primary build description language.

A ton of design work went into this. Over the past few years, I 
went through many different designs and architectures. I finally 
settled on this one about a year ago and then went to work on 
implementing it. I am very happy with how it turned out.


Note that this is still a ways off from being production-ready. 
It needs some polishing. Feedback would be most appreciated (file 
some issues!). I really want to make this one of the best build 
systems out there.


Here is an example build description for DMD:

https://github.com/jasonwhite/dmd/blob/button/src/BUILD.lua

I'd say that's a lot easier to read than this crusty thing:

https://github.com/dlang/dmd/blob/master/src/posix.mak

In fact, there is some experimental support for automatic 
conversion of Makefiles to Button's build description format 
using a fork of GNU Make itself: 
https://github.com/jasonwhite/button-make


Finally, a few notes:

- I was hoping to give a talk on this at DConf, but sadly my 
submission was turned down. :'(


- I am aware of Reggae, another build system written in D. 
Although, I admit I haven't looked at it very closely. I am 
curious how it compares.


- You might also be interested in the two other libraries I wrote 
specifically for this project:


  - https://github.com/jasonwhite/darg (A command-line parser)
  - https://github.com/jasonwhite/io (An IO streams library)