On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Update:
Resources are now being embedded into executable by default.
(External resources files are still available - useful for
On Saturday, 24 January 2015 at 20:24:54 UTC, Suliman wrote:
Vadim, I can't understand why if I adding to dub.json
"dlangui": ">=0.4.4"
On dub build I am getting:
OPTLINK (R) for Win32 Release 8.00.15
Copyright (C) Digital Mars 1989-2013 All rights reserved.
http://www.digitalmars.com/ctg/opt
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote:
I removed all dub cash by hand and now I have got error:
C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s
dl2\sdl.d(62): Error: undefined identifier SharedLibVersion
Did you try dub upgrade --force-remov
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote:
I removed all dub cash by hand and now I have got error:
C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s
dl2\sdl.d(62): Error: undefined identifier SharedLibVersion
Don't know why you're getting that, bu
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote:
I removed all dub cash by hand and now I have got error:
C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s
dl2\sdl.d(62): Error: undefined identifier SharedLibVersion
Try to hack dlangui/dub.json - remove
I removed all dub cash by hand and now I have got error:
C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s
dl2\sdl.d(62): Error: undefined identifier SharedLibVersion
$ dub clean
$ dub build --force
Some inconsistency in build caches I bet.
Not help :(
On 25/01/2015 9:29 a.m., Suliman wrote:
I checked what is in:
derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB
In this folder located only file: DerelictSDL2.lib
$ dub clean
$ dub build --force
Some inconsistency in build caches I bet.
I checked what is in:
derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB
In this folder located only file: DerelictSDL2.lib
Vadim, I can't understand why if I adding to dub.json
"dlangui": ">=0.4.4"
On dub build I am getting:
OPTLINK (R) for Win32 Release 8.00.15
Copyright (C) Digital Mars 1989-2013 All rights reserved.
http://www.digitalmars.com/ctg/optlink.html
.dub\build\application-debug-windows-x86-dmd_2066-DB
On Thursday, 22 January 2015 at 13:37:16 UTC, Vadim Lopatin wrote:
If use dco to build the dlangIDE,config local.ini
local.ini---
DC=dmd
DCStandardEnvBin=dmd2\windows\bin
SpecialLib=dlanguilib
importPath= -I..\..\dlangui\src
;lflags=console
lflags=win32
;
On Wednesday, 21 January 2015 at 23:21:27 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 17:36:36 UTC, Vadim Lopatin
wrote:
On Wednesday, 21 January 2015 at 16:20:31 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike
wrote:
On Wednesday, 21 January 2015 at 14
On Wednesday, 21 January 2015 at 17:16:40 UTC, data man wrote:
And there is the ability to embed resources into .exe?
Done.
Standard resources are embedded into executable by default.
When your application uses custom resources, you can embed
resources into executable and/or specify external
On Wednesday, 21 January 2015 at 17:36:36 UTC, Vadim Lopatin
wrote:
On Wednesday, 21 January 2015 at 16:20:31 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin
wrote:
DlangIDE status Update:
Synta
On Wednesday, 21 January 2015 at 19:07:39 UTC, Vadim Lopatin
wrote:
On Wednesday, 21 January 2015 at 18:34:09 UTC, Basile Burg
wrote:
On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via
Digitalmars-d-announce wrote:
On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via Digitalmars-d-announ
On Wednesday, 21 January 2015 at 18:34:09 UTC, Basile Burg wrote:
On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via
Digitalmars-d-announce wrote:
On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
Btw, does anyone know if it's possible to list files in
On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via
Digitalmars-d-announce wrote:
On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
Btw, does anyone know if it's possible to list files in import
directories in compile time (CTFE) to avoid manual adding of
On Wed, 21 Jan 2015 17:33:05 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
> Btw, does anyone know if it's possible to list files in import
> directories in compile time (CTFE) to avoid manual adding of file
> paths for every resource file?
nope, it's impossible. CTFE code can't interop
On Wednesday, 21 January 2015 at 16:20:31 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin
wrote:
DlangIDE status Update:
Syntax highlight for D source is working.
It's just highlight based on tok
On Wednesday, 21 January 2015 at 17:16:40 UTC, data man wrote:
And there is the ability to embed resources into .exe?
I'm going to implement it soon - using import("").
Btw, does anyone know if it's possible to list files in import
directories in compile time (CTFE) to avoid manual adding of f
And there is the ability to embed resources into .exe?
On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote:
On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin
wrote:
DlangIDE status Update:
Syntax highlight for D source is working.
It's just highlight based on token types. No advanced features
like code completion, folding, et
On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin
wrote:
DlangIDE status Update:
Syntax highlight for D source is working.
It's just highlight based on token types. No advanced features
like code completion, folding, etc.
Best regards,
Vadim
good work.
On Tuesday, 20 January 2015 at 10:51:38 UTC, Vadim Lopatin wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Project update:
* A lot of bugs fixed
* Look and feel of
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Project update:
* A lot of bugs fixed
* Look and feel of default theme changed to one similar to Visual
Studio 2013
* Project
On Mon, 19 Jan 2015 10:24:46 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
> On Tuesday, 30 December 2014 at 12:59:20 UTC, Vadim Lopatin wrote:
> > On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via
> > Digitalmars-d-announce wrote:
> >> On Tue, 30 Dec 2014 10:28:52 +
> >>> On
On Tuesday, 30 December 2014 at 12:59:20 UTC, Vadim Lopatin wrote:
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 10:28:52 +
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can
you try to copy dlangui/res directory to dire
On Wednesday, 7 January 2015 at 10:05:24 UTC, Mike James wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox,
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of bugfixes
On Saturday, 27 December 2014 at 06:32:17 UTC, Suliman wrote:
Vadim, could you add in file path in browsing window ability to
click on any needed segment of path and move to it level.
I mean system like does in Windows 7 in when you can move to
D:\code\foo\bar\baz, and after click on "foo" move
On Monday, 5 January 2015 at 09:43:28 UTC, Manu via
Digitalmars-d-announce wrote:
On 26 December 2014 at 22:33, Vadim Lopatin via
Digitalmars-d-announce
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Is there any chance of supporting
On 26 December 2014 at 22:33, Vadim Lopatin via Digitalmars-d-announce
wrote:
> Hello!
>
> DlangUI project is alive and under active development.
>
> https://github.com/buggins/dlangui
>
> Recent changes:
> - new controls: ScrollWidget, TreeView, ComboBox, ...
> - new dialogs: FileOpenDialog, Mess
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via
Digitalmars-d-announce wrote:
p.s. there is small glitch with checked checkboxes though:
image is not
transparent.
I've created pull request for dlib with added support of
transparency in indexed color PNGs.
Issue with non-transparent b
On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via
Digitalmars-d-
btw, i have freeimage installed, but the loader wants to find
"FreeImage_ConvertToRGB16" function in it, which it seems to
not even
use. that's the joy of Derelict: it loads everything whether,
it needs
it or not.
This p
On Wednesday, 31 December 2014 at 01:17:12 UTC, MrSmith wrote:
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
wrote:
Is it possible to use your GUI for opengl game? I need to
inject a
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
wrote:
Is it possible to use your GUI for opengl game? I need to
inject a gui in an existing main loop.
as it seems to have OpenGL as one
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
wrote:
Is it possible to use your GUI for opengl game? I need to
inject a gui in an existing main loop.
as it seems to have OpenGL as one
On Tue, 30 Dec 2014 18:18:38 +
MrSmith via Digitalmars-d-announce
wrote:
> Is it possible to use your GUI for opengl game? I need to inject
> a gui in an existing main loop.
as it seems to have OpenGL as one of the backends, i think that it
shouldn't be hard even if it is not supported direc
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of bugfixes
On Tue, 30 Dec 2014 12:59:18 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
> > p.p.s. can i turn that $#%^%@#@ font antialiasing off? ;-)
> I can implement such setting for you :)
> Does it really look ugly with font antialiasing?
it's looking $#^$%^%@ @$#%^%&&%$& $#%%#&$@#^ UGLY. a
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Update: FreeImage dependency is removed. dlib is now used to read
images.
I'm trying to improve project documentation.
DDOC generates u
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 10:28:52 +
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can
you try to copy dlangui/res directory to directory where
executable is located?
sure, no prob.
yes, after i co
On Tue, 30 Dec 2014 10:39:39 +
thedeemon via Digitalmars-d-announce
wrote:
> On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via
> Digitalmars-d-announce wrote:
> > it would be not that hard to write a native D png loader
>
> Here is some already:
> https://github.com/adamdruppe/arsd/bl
On Tue, 30 Dec 2014 10:39:39 +
thedeemon via Digitalmars-d-announce
wrote:
> On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via
> Digitalmars-d-announce wrote:
> > it would be not that hard to write a native D png loader
>
> Here is some already:
> https://github.com/adamdruppe/arsd/bl
On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via
Digitalmars-d-announce wrote:
it would be not that hard to write a native D png loader
Here is some already:
https://github.com/adamdruppe/arsd/blob/master/png.d
I've used it successfully. Just one thing: it uses GC heap very
actively (c
On Tue, 30 Dec 2014 10:28:52 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
> On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
> Digitalmars-d-announce wrote:
> > otherwise it's not crashing anymore, yet it still looks very
> > funny:
> > http://ketmar.no-ip.org/2014-12-30-11-35-
On Tuesday, 30 December 2014 at 10:28:53 UTC, Vadim Lopatin wrote:
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed to
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
otherwise it's not crashing anymore, yet it still looks very
funny:
http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
is it supposed to look like this?
It looks like resources from dlangui/lib are not
On Tue, 30 Dec 2014 10:15:10 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
> > otherwise it's not crashing anymore, yet it still looks very
> > funny:
> > http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png
> > is it supposed to look like this?
>
> Of course, it's not supposed to wo
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via
Digitalmars-d-announce wrote:
On Tue, 30 Dec 2014 09:19:05 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
As well I've tried de_image (can be used instead of dlib if
built with version=USE_DEIMAGE).
yet it requires fill devisuali
btw: i'm not trying to say something bad about the project. quite
contrary: i wish it success, as i really want native D cross-platform
GUI library, and want it not to be DWT (as DWT is not working for me
anyway ;-).
signature.asc
Description: PGP signature
On Tue, 30 Dec 2014 09:19:05 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
> As well I've tried de_image (can be used instead of dlib if built
> with version=USE_DEIMAGE).
yet it requires fill devisualization. for now it complains
about "manipulation.d(5): Error: module linegraph is in f
On Tuesday, 30 December 2014 at 04:39:42 UTC, Vadim Lopatin wrote:
On Monday, 29 December 2014 at 19:55:13 UTC, kdmult wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin
wrote:
I've tried to find some replacement for it, and found
FreeImage
There is http://code.dlang.org/packag
On Monday, 29 December 2014 at 19:55:13 UTC, kdmult wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin
wrote:
I've tried to find some replacement for it, and found FreeImage
There is http://code.dlang.org/packages/dlib which includes
"dlib.image - image processing (filters, col
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote:
I've tried to find some replacement for it, and found FreeImage
There is http://code.dlang.org/packages/dlib which includes
"dlib.image - image processing (filters, color correction, FFT,
HDRI, graphics formats I/O, support for
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of bugfixes
On 30/12/2014 12:14 a.m., Vadim Lopatin wrote:
On Monday, 29 December 2014 at 09:43:34 UTC, Rikki Cattermole wrote:
On 29/12/2014 10:33 p.m., Vadim Lopatin wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote:
BTW, there is de_image package - "Image loading and exporting
Devi
On Monday, 29 December 2014 at 09:43:34 UTC, Rikki Cattermole
wrote:
On 29/12/2014 10:33 p.m., Vadim Lopatin wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin
wrote:
BTW, there is de_image package - "Image loading and exporting
Devisualization".
It's native D implementation, and
On Mon, 29 Dec 2014 09:30:39 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
> Initially, I've used libpng for loading images.
> But it is compatible only with some particular version of
> libpng.so
yep, libpng sux too.
> Probably, it makes sense to move to SDL_image. But it looks like
>
On 29/12/2014 10:33 p.m., Vadim Lopatin wrote:
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote:
On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via
Digitalmars-d-announce wrote:
ah, and another thing: freeimage sux for GNU/Linux. it looks completely
alien and no sane GUI so
On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via
Digitalmars-d-announce wrote:
ah, and another thing: freeimage sux for GNU/Linux. it looks
completely
alien and no sane GUI software requires it. i didn't looked at
the
code, but i hope that image loading is well abstracted in
DlangUI? if
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote:
On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via
Digitalmars-d-announce wrote:
ah, and another thing: freeimage sux for GNU/Linux. it looks
completely
alien and no sane GUI software requires it. i didn't looked at
the
code
On Mon, 29 Dec 2014 05:52:10 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
> On Monday, 29 December 2014 at 04:23:49 UTC, ketmar via
> Digitalmars-d-announce wrote:
> > On Mon, 29 Dec 2014 04:09:41 +
> > Vadim Lopatin via Digitalmars-d-announce
> > wrote:
> >
> >> On Sunday, 28 Dece
On Monday, 29 December 2014 at 04:23:49 UTC, ketmar via
Digitalmars-d-announce wrote:
On Mon, 29 Dec 2014 04:09:41 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via
Digitalmars-d-announce wrote:
> On Fri, 26 Dec 2014 12:33:03 +
>
On Mon, 29 Dec 2014 04:09:41 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
> On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via
> Digitalmars-d-announce wrote:
> > On Fri, 26 Dec 2014 12:33:03 +
> > Vadim Lopatin via Digitalmars-d-announce
> > wrote:
> >
> >> Hello!
> >>
> >>
On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via
Digitalmars-d-announce wrote:
On Fri, 26 Dec 2014 12:33:03 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
ah, i really love this p
On Sunday, 28 December 2014 at 19:20:53 UTC, Vadim Lopatin wrote:
On Sunday, 28 December 2014 at 15:29:02 UTC, Jack wrote:
On Sunday, 28 December 2014 at 09:32:24 UTC, Vadim Lopatin
wrote:
On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote:
If you provide paths to some .ttf fonts under Arc
On Fri, 26 Dec 2014 12:33:03 +
Vadim Lopatin via Digitalmars-d-announce
wrote:
> Hello!
>
> DlangUI project is alive and under active development.
>
> https://github.com/buggins/dlangui
ah, i really love this project! it's stable as a rock: every time i
tried it, it crashing with "exceptio
On Sunday, 28 December 2014 at 14:31:57 UTC, FrankLike wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
...
Win32 package is useful for WindowsServiceInD,thank you.
Frank
So you are going to use dlangui
On Sunday, 28 December 2014 at 15:29:02 UTC, Jack wrote:
On Sunday, 28 December 2014 at 09:32:24 UTC, Vadim Lopatin
wrote:
On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote:
If you provide paths to some .ttf fonts under Arch, I can
prepare quick fix with such hardcoded paths.
The path t
On Sunday, 28 December 2014 at 17:29:15 UTC, Russel Winder via
Digitalmars-d-announce wrote:
On Sun, 2014-12-28 at 09:32 +, Vadim Lopatin via
Digitalmars-d-announce wrote:
[…]
I've tested under Ubuntu/x64 only.
Probably, there is no DejaVuSans.ttf in
/usr/share/fonts/truetype/dejavu/DejaVu
On Sun, 2014-12-28 at 09:32 +, Vadim Lopatin via Digitalmars-d-announce
wrote:
> […]
> I've tested under Ubuntu/x64 only.
> Probably, there is no DejaVuSans.ttf in
> /usr/share/fonts/truetype/dejavu/DejaVuSans.ttf
> or it's located in different location under
> Arch.
>
> If you provide path
On Sunday, 28 December 2014 at 09:32:24 UTC, Vadim Lopatin wrote:
On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote:
On Sunday, 28 December 2014 at 06:13:48 UTC, Vadim Lopatin
wrote:
On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote:
Sorry it took so long, installing dub-git took
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of bugfixes
On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote:
On Sunday, 28 December 2014 at 06:13:48 UTC, Vadim Lopatin
wrote:
On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote:
Sorry it took so long, installing dub-git took so long with
my net speed.
Runnung dub run dlangui:tetris got me
Vadim, could you check your email. I Have do not related with
DLAGGUI question.
On Sunday, 28 December 2014 at 06:13:48 UTC, Vadim Lopatin wrote:
On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote:
Sorry it took so long, installing dub-git took so long with my
net speed.
Runnung dub run dlangui:tetris got me this error code:
http://dpaste.dzfl.pl/0cf2b2476a85
I think
On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote:
Sorry it took so long, installing dub-git took so long with my
net speed.
Runnung dub run dlangui:tetris got me this error code:
http://dpaste.dzfl.pl/0cf2b2476a85
I think the hello world mentioned in the error is the one
inside the dlang
On Saturday, 27 December 2014 at 06:04:19 UTC, Vadim Lopatin
wrote:
On Saturday, 27 December 2014 at 02:48:28 UTC, Jack wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
G
On Saturday, 27 December 2014 at 06:32:17 UTC, Suliman wrote:
Vadim, could you add in file path in browsing window ability to
click on any needed segment of path and move to it level.
I mean system like does in Windows 7 in when you can move to
D:\code\foo\bar\baz, and after click on "foo" move
Vadim, could you add in file path in browsing window ability to
click on any needed segment of path and move to it level.
I mean system like does in Windows 7 in when you can move to
D:\code\foo\bar\baz, and after click on "foo" move to D:\code\foo\
On Saturday, 27 December 2014 at 02:48:28 UTC, Jack wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Greetings, great work so far!
So I have trouble building the project,
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of bugfixes
On Friday, 26 December 2014 at 16:14:27 UTC, John Colvin wrote:
http://code.dlang.org/?sort=updated&category=library.gui
Shame on me! I've been using D for almost 2 years for my own
projects and believe or not, although I have heard about DUB I
didn't know about this site. (Until now when I
On Friday, 26 December 2014 at 13:36:08 UTC, MattCoder wrote:
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin
wrote:
DlangUI project is alive and under active development...
From time to time I see some people asking for GUI over here,
and this could be an answer to that. For what
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote:
DlangUI project is alive and under active development...
From time to time I see some people asking for GUI over here, and
this could be an answer to that. For what I can see from the
screenshot this seems to be very promising.
Hello!
DlangUI project is alive and under active development.
https://github.com/buggins/dlangui
Recent changes:
- new controls: ScrollWidget, TreeView, ComboBox, ...
- new dialogs: FileOpenDialog, MessageBox
- a lot of bugfixes
- performance improvements in software renderer
- killer app: new
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