[Flashcoders] [JOB] e-Learning Programmer (Newport News, VA)

2010-02-07 Thread Charles Parcell
This is a job posting that we have currently open for a position in my
office. This person will be working directly with me.  Please pass this on
to anyone you may know with these skills or may know someone with these
skills.

The three skills that I think are most important are...

   1. Flash (ActionScript 2.0 and 3.0)
   2. JavaScript (JQuery or MOOTools are a plus)
   3. SCORM (any exposure is considered good but 2004 3rd Ed is what we use
   mostly)

Please send resumes to me at my work e-mail (charles.w.parcell at lmco.com)
so I can enter them into the HR database directly. FYI, I am not the hiring
manager for this position.

Here is the job information copied directly from the LM job web site. (
http://www.lockheedmartinjobs.com/jobsearch_all.asp)

=
Req ID146249BRIndustry Job TitleMultimedia Design EngrStandard Job
Code/TitleE1362:Multimedia Design EngrRequired skillsAbility to use HTML,
JavaScript, ASP, and other web technologies in the development of online
courseware. Ability to program in C+, C++ and C#. Flash development
experience and proven Action Script knowledge. Ability to develop SCORM and
Section 508 compliant courseware. Understanding of different types of LMSs,
to include Instructor Operator Station in Closed Classroom Environment.
Ability to work in propriety tool to create and edit courseware development
templates.Desired skillsWorking in courseware development teams and previous
experience developing to Army ATSC and Navy NKO standards strongly
desired.Specific
Job DescriptionThe position will support curriculum development (both
instructor-led training and distributed learning) in conjunction with
instructional designers in the development of animations, templates, and
other multimedia requirements. Candidate will work directly with
instructional designers to create new programming templates, in the
proprietary tool, to meet customer requirements. Programmer will be expected
to keep abreast of new software/technologies in developing programming needs
and multimedia, such as LMSs, SCORM, Flash, Action Script, and programming
languages.Standard Job DescriptionDesigns and develops multimedia
applications, systems and products involving computer graphics and
interactive computing such as computer-based systems for personal computers
or CD-ROM applications. Incorporates software applications in multiple
technology media systems, such as graphics, animation, text, and sound.Security
ClearanceNoneTypical MinimumsBachelors degree from an accredited college in
a related discipline, or equivalent experience/combined education, with 2
years of professional experience; or no experience required with a related
Masters degree. Considered experienced, but still a learner.LMCareers
Business UnitESS0806 SIMULATION TRAINING AND SUPTBusiness AreaElectronic
SystemsDepartmentR450:TSI Global CCD ExemptJob ClassInformation TechnologyJob
CategoryExperienced ProfessionalStateVirginiaRelocation AvailableNoReq Type
Full-Time
=

Charles P.
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Re: [Flashcoders] Baby Step #2

2009-11-17 Thread Charles Parcell
I agree that Colin's book Essential ActionScript
3.0is
a must have for any AS3 programmer.

If you are looking to get deeper into OOP and how objects can interact with
one another, then I would look at design patterns.

Some book suggestions...

ActionScript 3.0 Design Patterns: OOP
Techniques

ActionScript 3.0 with Design
Patterns

There are other books on the topic, but I have not read them and can not
vouch for their content.  The books above are very good in my opinion.

Charles P.




On Tue, Nov 17, 2009 at 2:04 PM, beno -  wrote:

> On Tue, Nov 17, 2009 at 12:42 PM, Cedric Muller 
> wrote:
>
> > - the Adobe documentation is hard at first glance, but it prooves itself
> to
> > be very useful. The hardest part is to first take time to read 200-300
> pages
> > from the base doc' ...
> >
>
> I'm reading it ;) I've done enough programming to know the value of this
> document ;)
>
> >
> > otherwise (if you haven't) you should buy a  serious book ;)
> >
>
> You know, I just moved back from a 3rd world country (the Dominican
> Republic) where I went broke (it was wonderful). I learned to survive on
> very little in the process. And I ain't changing those habits. I don't buy
> nuttin unless I absolutely have to :))
> beno
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[Flashcoders] Adobe AIR 2.0 up on Labs!

2009-11-17 Thread Charles Parcell
I have not seen this surface in the group yet. I want to take this
opportunity to again invite all Flash/Flex developers interested in Adobe
AIR to going the AIR-Tight Google Group.

AIR-Tight Links
-
You can join in one of two ways.

   1. Send e-mail to air-tight+subscr...@googlegroups.com with the Subject
   of "Subscribe". Gmail account *not* required when using this option.
   2. Visit the group page at
http://groups.google.com/group/air-tight?hl=enand join there.


Group information -
http://groups.google.com/group/air-tight/web/rules-and-information


AIR 2.0 Links
-

Adobe AIR 2 beta on Labs
http://labs.adobe.com/technologies/air2/

Adobe AIR Team Blog: Adobe AIR 2 Beta Now Available
http://blogs.adobe.com/air/2009/11/adobe_air_2_beta_now_available.html

Adobe AIR 2 Beta Release Notes on Labs
http://labs.adobe.com/wiki/index.php/AIR_2:Release_Notes#Overview

Adobe AIR 2 Beta Developer FAQ
http://www.adobe.com/go/air2_faq

Adobe AIR 2 Beta Sample Applications
http://labs.adobe.com/technologies/air2/samples/

Charles P.
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Re: [Flashcoders] Flash Cache in IE & FF

2009-09-27 Thread Charles Parcell
You can append a query string to any URL and this forces a reload of the
data from the CLIENT.

For example, as someone has already pointed out.

Main.swf?nocache="+(new Date()).getTime()

You can also do this to your data file.

myData.xml?nocache="+(new Date()).getTime()


As you might have noticed, I was specific about this working to force
reloading on the client. It has been my experience that this is not a 100%
solution. There are some instances where the server will cache the data and
query strings do not force the reloading of data. The server cache would
eventually update after a few hours though.

To be honest I do not know the solution to this part of the puzzle. I put
that issue on the laps of the server administrator. I know that it took his
several "patches" to fix the issue for users off domain. I do recall that
people on the same domain were still getting caching issues. This was
finally chalked up to a FOL (fact of life).

To provide full disclosure, this was a fairly complex network and domain
config. as it was for a major financial institution. So, the problem might
have been self induced and thus unique to the company.

Charles P.


On Fri, Sep 25, 2009 at 11:52 AM, Muzak  wrote:

> Depending on your browser settings, it's both.
> But in general you only need to worry about the data caching.
> So appending a random number to the text file url should suffice.
>
> - Original Message - From: "Don Schnell - TFE"
> 
> To: 
> Cc: "Flash Coders List" 
> Sent: Friday, September 25, 2009 3:35 PM
> Subject: Re: [Flashcoders] Flash Cache in IE & FF
>
>
>  Chris/Joe, thanks a bunch, but here is my next question (just curious)...
>> Is it the SWF which is not getting reloaded every time the page is viewed
>> and thus my data is not getting reloaded or is it my data file that is
>> cached and therefore the browser just keeps reloading the same old data
>> file, or is it both?
>> One other item I notice is that I entered the url for the actual text file
>> i was attempting to load and when I previewed that file it also contained
>> old content and did not update until I performed a CTRL F5. Even attempting
>> to clear the browser cache didn't seem to help.
>>
>> *Don
>>
>
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Re: [Flashcoders] mathematics of an elipse

2009-06-18 Thread Charles Parcell
Does this help at all?  Check the demo.

http://code.google.com/p/bezier/

Charles P.


On Thu, Jun 18, 2009 at 10:59 AM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:

> hey guys
>
> I have have a maths problem that i'm having trouble solving, despite
> repeated attempts on Google.
>
> If i have an angle and a distance (n), plus one of the axis lengths (say
> the
> minor, y), how would i find out what the remaining axis length (x) was
> please?
>
> I've drawn it out here (let me know if the link fails - it has a limit)
> https://www.yousendit.com/download/cmczRFFlK3hLVlZMWEE9PQ
>
> Thanks
> A
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Re: [Flashcoders] mathematics of an elipse

2009-06-18 Thread Charles Parcell
Hmmm

Likely not, now that I am looking through it.  I could have sworn it had a
demo on angles and areas

Charles P.


On Thu, Jun 18, 2009 at 1:35 PM, Charles Parcell wrote:

> Does this help at all?  Check the demo.
>
> http://code.google.com/p/bezier/
>
> Charles P.
>
>
>
> On Thu, Jun 18, 2009 at 10:59 AM, allandt bik-elliott (thefieldcomic.com)
>  wrote:
>
>> hey guys
>>
>> I have have a maths problem that i'm having trouble solving, despite
>> repeated attempts on Google.
>>
>> If i have an angle and a distance (n), plus one of the axis lengths (say
>> the
>> minor, y), how would i find out what the remaining axis length (x) was
>> please?
>>
>> I've drawn it out here (let me know if the link fails - it has a limit)
>> https://www.yousendit.com/download/cmczRFFlK3hLVlZMWEE9PQ
>>
>> Thanks
>> A
>> ___
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>
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Re: [Flashcoders] Crossword generator advice

2009-06-01 Thread Charles Parcell
As Paul has stated, recursion is the answer to building this generator
correctly.

But just as a sanity check, have you traced out the combinations that your
currect generator is attempting? That may put some light on where it was
breaking. If for nothing else, it will help you understand where the logic
broke down. Learning from our mistakes is always helpful.

Charles P.



On Mon, Jun 1, 2009 at 6:59 AM, Paul Andrews  wrote:

> I've realised that there needs to be further loops around the layout code.
> For the crossword grid a viable set of horizontal  layout positions may
> start at a given (x,y) position and the solution should search in terms of
> increasing x, then y, so the code might then go something like this..
>
> layoutFrom=Point(0,0); // top left
>
> while  (layoutFrom!=null)
> {
>   newSolution = layoutHorizontalWord(layFrom, currentWord,
> currentSolution);
>   if (newSolution.isValid())
>   {
>   newSolution = layoutXword(words, newSolution );
>   if (newSolution.isValid())
>   return newSolution; // solved
>}
>   layoutFrom= newSolution.getNextPosition(); // returns the next x,y
> position after the last position used, or null if none left.
> }
>
> Paul
>
>
>
>
>
> - Original Message - From: "Paul Andrews" 
> To: "Flash Coders List" 
> Sent: Monday, June 01, 2009 11:14 AM
> Subject: Re: [Flashcoders] Crossword generator advice
>
>
>  You should use recursion.
>>
>> At each stage you should loop through the available words, trying to lay
>> them onto the crossword area.
>>
>> Paul
>>
>> It goes a bit like this:
>>
>> var wordList = ["word1","word2","word3", ..   ];
>> var xwordSolution:XwordSolution;
>> var currentSolution= new XwordSolution(maxWidth, maxHeight); // emptyGrid
>>
>> xwordSolution = layoutXword(wordList, currentSolution);
>>
>> if (xwordSolution.isValid())
>> trace("Solved!")
>> else
>> trace("no solution found");
>>
>> function layoutXword(words:Array,
>> currentSolution:XwordSolution):XwordSolution
>> {
>> while (words.length > 0){
>> currentWord = words.pop();
>>
>> // horizontal
>>
>> newSolution = layoutHorizontalWord(currentWord, currentSolution);
>> if (newSolution.isValid())
>> {
>>   newSolution = layoutXword(words, newSolution );
>>   if (newSolution.isValid())
>>   return newSolution; // solved
>> }
>> // the horizontal layout wasn't possible, try vertical
>> newSolution = layoutVerticalWord(currentWord, currentSolution);
>> if (newSolution.isValid())
>> {
>>   newSolution = layoutXword(words, newSolution );
>>   if (newSolution.isValid())
>>   return newSolution; // solved
>> }
>> // couldn't layout this word, try the next
>> }
>> // Couldn't layout any of the words - solution failed.
>> return newSolution; // this will be failed
>> }
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> - Original Message - From: "Paul Steven" <
>> paul_ste...@btinternet.com>
>> To: "'Flash Coders List'" 
>> Sent: Monday, June 01, 2009 10:33 AM
>> Subject: RE: [Flashcoders] Crossword generator advice
>>
>>
>>  I am still struggling to find a solution to this crossword generator and
>>> could do with some advice on a possible solution I want to try.
>>>
>>> If I enter my list of 16 words in a particular order (an order based on
>>> what
>>> looks like the order the solution would place them), the generator
>>> creates
>>> the puzzle in a matter of seconds.
>>>
>>> However if I enter them in a different order, the generator always breaks
>>> out of the loop by my exit condition (number of loops > 5000). I am
>>> assuming
>>> this is either due to an error in my code or due to the fact there are so
>>> many combinations to try.
>>>
>>> I am therefore thinking a possible solution is to try every permutation
>>> (I
>>> think this is the right word) of the 16 words. If I am correct there
>>> would
>>> be 240 possible permutations. ((X - 1) * X) where X is the number of
>>> items
>>> in the list.
>>>
>>> I am not sure however how to create the 240 variations of the list.
>>>
>>> Any advice on how to create these 240 permutations of the list would be
>>> much
>>> appreciated.
>>>
>>> Thanks
>>>
>>> Paul
>>>
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>>>
>>
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>
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Re: [Flashcoders] Crossword generator advice

2009-05-31 Thread Charles Parcell
Two suggestions.

1) Order your list of words from longest to shortest. Longer words have more
letters to build off of for future word placement. Longer words are also
harder to place within the grid size as additional words are added.

2) Starting your first word in the upper left limits how additional words
are chained off of it. Specifically, you are limiting the generator to only
matching the first letter of the second word to be placed. As an alternative
you could place your first word (horizontally or vertically, try both) in
the middle of your grid. This will allow for middle letters to be matched
with the first word.

Even better would be to have a floating grid. Start placing words allowing
the range of X and Y to adjust but maintaining the maximum X and Y of your
target grid.  For example, lets say your first word is 8 characters long and
your second word is 8 characters long as well. Your second word would cross
the first word at position 5 or the first word and position 2 of the second
word.  Now if the first word were placed in the top left or the middle of
the 9x9 grid, this match is not possible. If your generator could shift to
allow for these words to fit within the constraints of your 9x9 range, you
would be more likely to find a larger range of possible board layouts.  In
the case above, lets say the first word was placed horizontally in the
middle of the grid on row 5. The result would be that the starting word
would slide from row 5 up to row 3 to allow the second word to run from row
2 through row 9.

Obviously this sliding around the grid would likely only happen within the
first 2-6 placements (assuming that you were placing longer words first). By
this point your would run out of range to slide your grid around. Meaning
you would have met your X and Y bounds by sliding around your grid.

Charles P.


On Sun, May 31, 2009 at 7:36 AM, Paul Andrews  wrote:

> I suspect that the algorithm is wrong.
>
> For example quantity top left, alb will only fit quantity in one place and
> there is only one other "a" candidate "amble". Very quickly your choices
> will be reduced due to placement, so 5,000 attempts seems excessive.
>
> Sadly I have a ton of other things to do or I'd have a go myself.
>
> Paul
> - Original Message - From: "Paul Steven" <
> paul_ste...@btinternet.com>
> To: "'Flash Coders List'" 
> Sent: Sunday, May 31, 2009 12:17 PM
>
> Subject: RE: [Flashcoders] Crossword generator advice
>
>
>  Thanks Paul
>>
>> My code should backtrack in the situation you mention. So for example if
>> it
>> fits tarragon on the first "t" but then continues to not be able to find a
>> solution with tarragon in this position, it will backtrack so that it
>> changes "tarragon" to the second "t". However I still can't find a
>> solution
>> with 16 words. There may be some other flaws in my logic preventing this.
>> I
>> was wondering if in order to find a solution it will take thousands of
>> attempts to find a solution? I have a counter that when reaches 5000, it
>> breaks out of the loop trying to find the solution so I am effectively
>> trying 5000 combinations - perhaps there is an equation to calculate how
>> many combinations there are?
>>
>> I would be interested if anyone else can solve this puzzle with an
>> alternative crossword generator?
>>
>> Thanks
>>
>> Paul
>>
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
>> Andrews
>> Sent: 31 May 2009 12:07
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] Crossword generator advice
>>
>> There is a flaw in your logic.
>>
>> It may be that multiple words fit a given situation, and  so it's
>> necessary
>> (with such a simple algorithm) to backtrack and look for another word to
>> fit
>>
>> once you are unable to fit another word from your list - so the real
>> problem
>>
>> is saving where you are in the list of possible combinations as you go
>> along.
>>
>> For example, in quantity there are two "t" s, so there are two
>> possibilities
>>
>> for fitting a word. You may go with tarragon for the first "t" but in
>> practice it may only be possible to have a solution with tarragon as the
>> second "t". You must be able to backtrack your choice of tarragon as a
>> solution for the first "t" and go with "twin" instead. You must be able to
>> do this at every stage. Once you can your software should work.
>>
>> Paul
>>
>>
>> - Original Message - From: "Paul Steven" <
>> paul_ste...@btinternet.com>
>> To: "'Flash Coders List'" 
>> Sent: Sunday, May 31, 2009 10:09 AM
>> Subject: RE: [Flashcoders] Crossword generator advice
>>
>>
>>  Just to add more information to how I am currently trying to achieve
>>> this.
>>>
>>> I basically start with the first word in the list and place it in the top
>>> left position 0,0. I then attempt to add the next word in the list by
>>> finding a character in the first word that is the same as one 

Re: [Flashcoders] access individual items in combobox

2009-05-26 Thread Charles Parcell
This what you are looking for?

myComboBox.getItemAt(1);

Charles P.


On Tue, May 26, 2009 at 10:51 AM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:

> Hi list...
>
> How do you access individual items in an AS3 component combobox?  I can't
> seem to pick through the combobox.dropdown reference.  I am trying to skin
> each of the items in the dropdown differently based on their values.
>
> Thanks,
> - Michael M.
>
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Re: [Flashcoders] Advice on creating dynamic crossword cluesth resize function

2009-05-21 Thread Charles Parcell
But will Kevin make an honest file? :) Couldn't resist.

Charles P.


On Thu, May 21, 2009 at 7:19 AM, Paul Steven wrote:

>  I really appreciate your time knocking up this file.
>
> Cheers
>
> Paul
>
> -Original Message-
>
> I've knocked up a quick example of moving a masked movieclip which
> contains textfields populated by xml data.
>
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Re: [Flashcoders] Window Shade Component for Flex?

2009-05-03 Thread Charles Parcell
Yes, it is similar. The accordion is a fixed height though.  I have found
what I was looking for in FlexLib. (which I had not know about before)

http://code.google.com/p/flexlib/


Thanks,
Charles P.


On Sun, May 3, 2009 at 11:57 AM, Glen Pike wrote:

> Hi,
>
>   Isn't that a bit like an Accordion with one single block??
>
>   Glen
>
> Charles Parcell wrote:
>
>> Anyone know of a component that does a simple window shade?
>>
>> Window Shade
>> One line of title text that when clicked, reveals a block of content under
>> the title text.
>>
>> Charles P.
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>>
>>
>>
>
> --
>
> Glen Pike
> 01326 218440
> www.glenpike.co.uk <http://www.glenpike.co.uk>
>
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[Flashcoders] Window Shade Component for Flex?

2009-05-01 Thread Charles Parcell
Anyone know of a component that does a simple window shade?

Window Shade
One line of title text that when clicked, reveals a block of content under
the title text.

Charles P.
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Re: [Flashcoders] Adobe AIR Mailing List?

2009-04-24 Thread Charles Parcell
OK so I made one.  In an attempt to be modern and give the group a name like
FlashTiger, I made Air-Tight.

You can subscribe in one of two ways.

   1. Send e-mail to air-tight+subscr...@googlegroups.com with the Subject
   of "Subscribe".
   2. Visit the group page at
http://groups.google.com/group/air-tight?hl=enand join there.

In either case, the group is made and anyone can join.  The idea is to keep
the group focused on AIR development. It doesn't matter if it is with Flash,
Flex, or JavaScript. Beginners and veterans are all welcome.

Charles P.


On Fri, Apr 24, 2009 at 3:59 AM, Rajiv Seth (Pixeldust) <
pixels.ra...@gmail.com> wrote:

> me too.
>
> On Fri, Apr 24, 2009 at 12:45 PM, Jiri 
> wrote:
>
> > I will join to :)
> >
> >
> > J
> >
> > Steve Mathews wrote:
> >
> >> Start your own, I will join! :)
> >>
> >> On Thu, Apr 23, 2009 at 10:27 AM, Steven Sacks <
> flash...@stevensacks.net
> >> >wrote:
> >>
> >>  Anyone know of an active Adobe AIR mailing list (like Flashcoders/Flash
> >>> Tiger)?
> >>>
> >>> Apollocoders is basically dead, and all posts are moderated.
> >>> ___
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >>>  ___
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> >>
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Re: [Flashcoders] ui scroll bar

2009-04-23 Thread Charles Parcell
Ahh  This explains why it worked only locally. Because you have next to no
latency locally. Glad the mystery is solved. :)

Charles P.


On Thu, Apr 23, 2009 at 9:50 PM, Gustavo Duenas LRS <
gdue...@leftandrightsolutions.com> wrote:

> Charles I've just solved, seeing the adobe documents online, I've been so
> dumb, it was this, so simple:
>
>
> function onComplete(e:Event):void{
>
>this.pruebaTexto.text= e.target.data;
>myScroll.scrollTarget= this.pruebaTexto;
>
>
>
> }
> originally the myScroll.scrollTarget = this.pruebaTexto was outside of the
> complete event, so when it triggered the addchild it wasn't text yet, so the
> bar was blank, once I've put it on the complete event, once the text field
> has the data it triggers the scrollbar.
>
> I felt so dumb, ciao and thanks for your help.
>
> Gus
>
>
> On Apr 23, 2009, at 4:07 PM, Charles Parcell wrote:
>
>  HTML looks fine.
>>
>> Does this problem appear if you run it locally in a browser? How about
>> making a projector and seeing if the problem exists there as well.
>>
>> Only thing that I can really guess at is that something within the IDE is
>> "helping" it work.
>>
>> Is the component set to export on the first frame? Is the component on the
>> first frame of the SWF? If not try placing it there so that it can
>> instantiate.
>>
>> At this point I can only guess.
>>
>> Charles P.
>>
>>
>>
>> On Thu, Apr 23, 2009 at 3:34 PM, Gustavo Duenas <
>> gdue...@leftandrightsolutions.com> wrote:
>>
>>  nope the page now, have the source code to 9.0 check it please and the
>>> version of the flash player is 10 AS3, I don't know what else to do I'm
>>> going to try to use the same in other file to see
>>> If I set something wrong.
>>>
>>> would you check on the container page to see if there is something there
>>> that shouldn't be there?
>>>
>>> Regards,
>>>
>>> Gus
>>>
>>> On Apr 23, 2009, at 3:09 PM, Charles Parcell wrote:
>>>
>>>  Indeed there is not scroll tab in the scroll bar.
>>>
>>>>
>>>> One thing I did notice, not I think it is your issue, but in your HTML
>>>> you
>>>> have the player version set to 6.0.65.0.  If you are indeed using AS3,
>>>> then
>>>> that player version will not play the SWF.  You will need to change that
>>>> value to at least 9.0
>>>>
>>>> Another thing that might be an issue is if your parent SWF is older than
>>>> version 9. Meaning it was published to version 8 and then it is trying
>>>> to
>>>> pull in a version 10 SWF with AS3.  Because of the VM version, it might
>>>> not
>>>> be communicating properly under the hood. Are any of your SWF files
>>>> older
>>>> than version 9 (CS3)?
>>>>
>>>> As a side not, that page is not displaying at all in IE6 on Windows XP.
>>>> The
>>>> page displayed in FireFox 3 (with no scroll bar).
>>>>
>>>> Charles P.
>>>>
>>>>
>>>> On Thu, Apr 23, 2009 at 2:45 PM, Gustavo Duenas <
>>>> gdue...@leftandrightsolutions.com> wrote:
>>>>
>>>>  fp10, using safari and firefox, no idea if this is happening in other
>>>>
>>>>> machines(mine is mac), check this URL for me:
>>>>>
>>>>> http://clients.leftandrightsolutions.com/cofinaWeb/index.html
>>>>>
>>>>> click on the part of about us. that is the part where the scroll bar is
>>>>> supposed to be. At the beginning was on the stage, then I've created
>>>>> dynamically using AS3,
>>>>> but it seems not to work both ways.
>>>>>
>>>>>
>>>>> thanks for your help
>>>>>
>>>>> Gus
>>>>>
>>>>> On Apr 23, 2009, at 2:26 PM, Charles Parcell wrote:
>>>>>
>>>>>  Player version? This happen on other machines?
>>>>>
>>>>>
>>>>>> Charles P.
>>>>>>
>>>>>>
>>>>>> On Thu, Apr 23, 2009 at 1:52 PM, Gustavo Duenas <
>>>>>> gdue...@leftandrightsolutions.com> wrote:
>>>>>>
>>>>>>  Hi coders, I have a dynamic text and a UI scrollbar, no problem when
>>>>>> I
>>>>>>
>&

Re: [Flashcoders] ui scroll bar

2009-04-23 Thread Charles Parcell
HTML looks fine.

Does this problem appear if you run it locally in a browser? How about
making a projector and seeing if the problem exists there as well.

Only thing that I can really guess at is that something within the IDE is
"helping" it work.

Is the component set to export on the first frame? Is the component on the
first frame of the SWF? If not try placing it there so that it can
instantiate.

At this point I can only guess.

Charles P.



On Thu, Apr 23, 2009 at 3:34 PM, Gustavo Duenas <
gdue...@leftandrightsolutions.com> wrote:

> nope the page now, have the source code to 9.0 check it please and the
> version of the flash player is 10 AS3, I don't know what else to do I'm
> going to try to use the same in other file to see
> If I set something wrong.
>
> would you check on the container page to see if there is something there
> that shouldn't be there?
>
> Regards,
>
> Gus
>
> On Apr 23, 2009, at 3:09 PM, Charles Parcell wrote:
>
>  Indeed there is not scroll tab in the scroll bar.
>>
>> One thing I did notice, not I think it is your issue, but in your HTML you
>> have the player version set to 6.0.65.0.  If you are indeed using AS3,
>> then
>> that player version will not play the SWF.  You will need to change that
>> value to at least 9.0
>>
>> Another thing that might be an issue is if your parent SWF is older than
>> version 9. Meaning it was published to version 8 and then it is trying to
>> pull in a version 10 SWF with AS3.  Because of the VM version, it might
>> not
>> be communicating properly under the hood. Are any of your SWF files older
>> than version 9 (CS3)?
>>
>> As a side not, that page is not displaying at all in IE6 on Windows XP.
>> The
>> page displayed in FireFox 3 (with no scroll bar).
>>
>> Charles P.
>>
>>
>> On Thu, Apr 23, 2009 at 2:45 PM, Gustavo Duenas <
>> gdue...@leftandrightsolutions.com> wrote:
>>
>>  fp10, using safari and firefox, no idea if this is happening in other
>>> machines(mine is mac), check this URL for me:
>>>
>>> http://clients.leftandrightsolutions.com/cofinaWeb/index.html
>>>
>>> click on the part of about us. that is the part where the scroll bar is
>>> supposed to be. At the beginning was on the stage, then I've created
>>> dynamically using AS3,
>>> but it seems not to work both ways.
>>>
>>>
>>> thanks for your help
>>>
>>> Gus
>>>
>>> On Apr 23, 2009, at 2:26 PM, Charles Parcell wrote:
>>>
>>>  Player version? This happen on other machines?
>>>
>>>>
>>>> Charles P.
>>>>
>>>>
>>>> On Thu, Apr 23, 2009 at 1:52 PM, Gustavo Duenas <
>>>> gdue...@leftandrightsolutions.com> wrote:
>>>>
>>>>  Hi coders, I have a dynamic text and a UI scrollbar, no problem when I
>>>>
>>>>> preview the movie in flash cs4.
>>>>> Problem is When I embed it on the browser (safari and firefox) the
>>>>> scroll
>>>>> is not working, why is that?
>>>>>
>>>>> I need urgent help.
>>>>>
>>>>>
>>>>> Gus
>>>>>
>>>>> ___
>>>>> Flashcoders mailing list
>>>>> Flashcoders@chattyfig.figleaf.com
>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>>
>>>>>  ___
>>>>>
>>>> Flashcoders mailing list
>>>> Flashcoders@chattyfig.figleaf.com
>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>
>>>>
>>>>  ___
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>>>
>>>  ___
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>>
>>
>
>
>
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Re: [Flashcoders] ui scroll bar

2009-04-23 Thread Charles Parcell
Indeed there is not scroll tab in the scroll bar.

One thing I did notice, not I think it is your issue, but in your HTML you
have the player version set to 6.0.65.0.  If you are indeed using AS3, then
that player version will not play the SWF.  You will need to change that
value to at least 9.0

Another thing that might be an issue is if your parent SWF is older than
version 9. Meaning it was published to version 8 and then it is trying to
pull in a version 10 SWF with AS3.  Because of the VM version, it might not
be communicating properly under the hood. Are any of your SWF files older
than version 9 (CS3)?

As a side not, that page is not displaying at all in IE6 on Windows XP. The
page displayed in FireFox 3 (with no scroll bar).

Charles P.


On Thu, Apr 23, 2009 at 2:45 PM, Gustavo Duenas <
gdue...@leftandrightsolutions.com> wrote:

> fp10, using safari and firefox, no idea if this is happening in other
> machines(mine is mac), check this URL for me:
>
> http://clients.leftandrightsolutions.com/cofinaWeb/index.html
>
> click on the part of about us. that is the part where the scroll bar is
> supposed to be. At the beginning was on the stage, then I've created
> dynamically using AS3,
> but it seems not to work both ways.
>
>
> thanks for your help
>
> Gus
>
> On Apr 23, 2009, at 2:26 PM, Charles Parcell wrote:
>
>  Player version? This happen on other machines?
>>
>> Charles P.
>>
>>
>> On Thu, Apr 23, 2009 at 1:52 PM, Gustavo Duenas <
>> gdue...@leftandrightsolutions.com> wrote:
>>
>>  Hi coders, I have a dynamic text and a UI scrollbar, no problem when I
>>> preview the movie in flash cs4.
>>> Problem is When I embed it on the browser (safari and firefox) the scroll
>>> is not working, why is that?
>>>
>>> I need urgent help.
>>>
>>>
>>> Gus
>>>
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>  ___
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
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Re: [Flashcoders] ui scroll bar

2009-04-23 Thread Charles Parcell
Player version? This happen on other machines?

Charles P.


On Thu, Apr 23, 2009 at 1:52 PM, Gustavo Duenas <
gdue...@leftandrightsolutions.com> wrote:

> Hi coders, I have a dynamic text and a UI scrollbar, no problem when I
> preview the movie in flash cs4.
> Problem is When I embed it on the browser (safari and firefox) the scroll
> is not working, why is that?
>
> I need urgent help.
>
>
> Gus
>
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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Re: [Flashcoders] Favorite Flex book?

2009-04-17 Thread Charles Parcell
heh  yeah your thread got hijacked.

Charles P.


On Thu, Apr 16, 2009 at 12:38 PM, Todd Kerpelman  wrote:

> By the way, in case anybody was wondering, I ended up picking up the
> O'Reilly Flex Cookbook over the Training From the Source one, primarily
> because the O'Reilly site had a very simple "Buy the PDF" option. (It's a
> little easier to read and code on the train if I can just have everything
> on
> my laptop.) Somebody oughta tell these Adobe folks about this .pdf format
> I've been hearing so much about. I bet they'd like it!
>
> --T
>
>
> On Wed, Apr 15, 2009 at 2:29 AM, Paul Andrews  wrote:
>
> > I think one of the things that will determine whether you like Flex
> > training from the source, is whether you want a book you can just read
> and
> > later pick up and thumb through a section. Flex training from the source
> is
> > arranged more as a series of hands-on exercises where the reader is told
> how
> > to follow through on a computer and any discussion is based on the
> practical
> > work done. It's not so much a "Pick me up and dip into me" type of book
> > because so much of the content is centred around actively sitting at a
> > computer doing the exercises. It would make a poor reference but is
> strong
> > at "hands-on". Very much a "doing" book.
> >
> > Paul
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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Re: [Flashcoders] How to test in Flash Player 6

2009-04-15 Thread Charles Parcell
And of course the Mozilla site will not allow it to be updated for the
current browser version.  I did track down a link that does work.

http://www.sephiroth.it/firefox/flash_switcher/#install

Scroll down to the Install link.

Charles P.


On Wed, Apr 15, 2009 at 8:53 AM, Charles Parcell wrote:

> Finally found it.
>
> https://addons.mozilla.org/en-US/firefox/addon/5044
>
> Charles P.
>
>
>
> On Wed, Apr 15, 2009 at 8:50 AM, Charles Parcell 
> wrote:
>
>> Isn't there some sort of FireFox plug-in that allows you to have multiple
>> Flash Players and to easily switch between them?  I have seen this on
>> someone elses machine but I am not finding it when I Google search it.
>>
>> Charles P.
>>
>>
>>
>> On Wed, Apr 15, 2009 at 8:35 AM, Adrian Ionut Beschea <
>> flashbk2...@yahoo.com> wrote:
>>
>>> Hi,
>>>
>>> you can try this link:
>>>
>>> http://www.google.ro/search?q=download+older+flash+player+versions+&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-GB:official&client=firefox-a
>>>
>>> there is a firefox plugin that allows you to switch flash player version
>>> anytime you want but last time I used it (few years ago) it had some issues
>>> when wanting to switch back. Basically the only way to restore my flash
>>> player was to install the .msi version.
>>>
>>> good luck.
>>>
>>> --- On Wed, 4/15/09, Paul Steven  wrote:
>>> From: Paul Steven 
>>> Subject: [Flashcoders] How to test in Flash Player 6
>>> To: "'Flash Coders List'" 
>>> Date: Wednesday, April 15, 2009, 3:10 PM
>>>
>>> I am making a game for a large organisation where the most common Flash
>>> player is version 6. I would appreciate any advice on how best I can test
>>> on
>>> this player version. Is this player version still available for download
>>> and
>>> if so where? Is there any clever apps/websites that allow me test on
>>> various
>>> flash versions?
>>>
>>> Thanks
>>>
>>> Paul
>>>
>>> ___
>>> Flashcoders mailing list
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>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>>
>>>
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>>
>>
>
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Re: [Flashcoders] How to test in Flash Player 6

2009-04-15 Thread Charles Parcell
Finally found it.

https://addons.mozilla.org/en-US/firefox/addon/5044

Charles P.


On Wed, Apr 15, 2009 at 8:50 AM, Charles Parcell wrote:

> Isn't there some sort of FireFox plug-in that allows you to have multiple
> Flash Players and to easily switch between them?  I have seen this on
> someone elses machine but I am not finding it when I Google search it.
>
> Charles P.
>
>
>
> On Wed, Apr 15, 2009 at 8:35 AM, Adrian Ionut Beschea <
> flashbk2...@yahoo.com> wrote:
>
>> Hi,
>>
>> you can try this link:
>>
>> http://www.google.ro/search?q=download+older+flash+player+versions+&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-GB:official&client=firefox-a
>>
>> there is a firefox plugin that allows you to switch flash player version
>> anytime you want but last time I used it (few years ago) it had some issues
>> when wanting to switch back. Basically the only way to restore my flash
>> player was to install the .msi version.
>>
>> good luck.
>>
>> --- On Wed, 4/15/09, Paul Steven  wrote:
>> From: Paul Steven 
>> Subject: [Flashcoders] How to test in Flash Player 6
>> To: "'Flash Coders List'" 
>> Date: Wednesday, April 15, 2009, 3:10 PM
>>
>> I am making a game for a large organisation where the most common Flash
>> player is version 6. I would appreciate any advice on how best I can test
>> on
>> this player version. Is this player version still available for download
>> and
>> if so where? Is there any clever apps/websites that allow me test on
>> various
>> flash versions?
>>
>> Thanks
>>
>> Paul
>>
>> ___
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
>>
>>
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>
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Re: [Flashcoders] How to test in Flash Player 6

2009-04-15 Thread Charles Parcell
Isn't there some sort of FireFox plug-in that allows you to have multiple
Flash Players and to easily switch between them?  I have seen this on
someone elses machine but I am not finding it when I Google search it.

Charles P.


On Wed, Apr 15, 2009 at 8:35 AM, Adrian Ionut Beschea  wrote:

> Hi,
>
> you can try this link:
>
> http://www.google.ro/search?q=download+older+flash+player+versions+&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-GB:official&client=firefox-a
>
> there is a firefox plugin that allows you to switch flash player version
> anytime you want but last time I used it (few years ago) it had some issues
> when wanting to switch back. Basically the only way to restore my flash
> player was to install the .msi version.
>
> good luck.
>
> --- On Wed, 4/15/09, Paul Steven  wrote:
> From: Paul Steven 
> Subject: [Flashcoders] How to test in Flash Player 6
> To: "'Flash Coders List'" 
> Date: Wednesday, April 15, 2009, 3:10 PM
>
> I am making a game for a large organisation where the most common Flash
> player is version 6. I would appreciate any advice on how best I can test
> on
> this player version. Is this player version still available for download
> and
> if so where? Is there any clever apps/websites that allow me test on
> various
> flash versions?
>
> Thanks
>
> Paul
>
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>
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>
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Re: [Flashcoders] Does Flash fire any event(s) when...

2009-02-04 Thread Charles Parcell
I am not aware of Flash making these event calls but JavaScript can
(unLoad).

Charles P.



2009/2/4 Andrew Murphy 

> Hi. :)
>
> I was wondering if a .swf embedded in a web page fires and event(s) when...
>
>
> 1) ...the user navigates away from the page.
>
> 2) ...the user closes the browser window.
>
>
> I doubt that it does but thought I'd check with the experts here first.
> Thank you. :)
>
>
> 
> Andrew Murphy
> Interactive Media Specialist
>   amur...@delvinia.com
>
> Delvinia
> 214 King Street West, Suite 214
> Toronto Canada M5H 3S6
>
> P 416.364.1455 ext. 232  F 416.364.9830  W www.delvinia.com
>
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> you are not the intended recipient or received this communication by error,
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>
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Re: [Flashcoders] AS2 - Code not working in FP10

2008-11-06 Thread Charles Parcell
Is there a live link that shows this and we can test our FP versions on it?

Charles P.


On Thu, Nov 6, 2008 at 5:26 AM, FlashDev <[EMAIL PROTECTED]> wrote:

> Yeah its just wired how it works in FP9 and not FP10 and I was wondering if
> it was this code or if it could be something else!?
>   - Original Message -
>  From: sebastian
>  To: Flash Coders List
>  Sent: Wednesday, November 05, 2008 10:23 PM
>  Subject: Re: [Flashcoders] AS2 - Code not working in FP10
>
>
>  Hi,
>
>  I'm sure someone else can give a reason, cause I wouldn't know; but
>  short of that, you could use a tween engine to center it. AS2 has
>  several good tween engines available.
>
>  Seb.
>
>  FlashDev wrote:
>  > Hi guys, ive got a bit fo code that works fine in flash player 9 but in
> 10 it completely messes up!
>  >
>  > Its suppose to centre an image, any ideas why it no longer works?
>  >
>  > center_content.onEnterFrame = function() {
>  >   // CENTER Y
>  >   contentYTarg = Math.round((Stage.height - center_content._height)/2);
>  >   contentYDist = contentYTarg - center_content._y;
>  >   center_content._y += contentYDist/contentEase;
>  >   if (contentYDist > 0) {
>  >center_content._y = Math.ceil(center_content._y);
>  >   }else{
>  >center_content._y = Math.floor(center_content._y);
>  >   }
>  >   if (Math.abs(contentYDist) < 1) {
>  >center_content._y = contentYTarg;
>  >   }
>  >   // CENTER X
>  >   contentXTarg = Math.round((Stage.width - center_content._width)/2);
>  >   contentXDist = contentXTarg - center_content._x;
>  >   center_content._x += contentXDist/contentEase;
>  >   if (contentXDist > 0) {
>  >center_content._x = Math.ceil(center_content._x);
>  >   }else{
>  >center_content._x = Math.floor(center_content._x);
>  >   }
>  >   if (Math.abs(contentXDist) < 1) {
>  >center_content._x = contentXTarg;
>  >   }
>  >   // WHEN CENTERING IS COMPLETE...
>  >   if (contentYDist == 0 && contentXDist == 0) {
>  >delete center_content.onEnterFrame
>  >   }
>  >  }
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Re: [Flashcoders] XML optimization

2008-11-03 Thread Charles Parcell
I would log some of your PHP then. I would fully expect parsing to take way
more time than loading. But given your latest bit of info I would lay my
money on the dynamic generation of the XML.

Charles P.


On Thu, Oct 30, 2008 at 10:42 AM, Matt S. <[EMAIL PROTECTED]> wrote:

> No, its definitely in the loading, i've got it tracing out in the
> flash and all the delay is happening during the initial load of the
> XML, not during the parsing. But the actual live load is from php, eg
> "../tommunro_v2_xml.php" so it may be when the php is parsing the XML
> and generating it.
>
> .m
>
> On Thu, Oct 30, 2008 at 11:28 AM, Hans Wichman
> <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > its only 60kb?
> > That shouldn't take too long.
> >
> > Can you see what is taking up the time? Might be parsing instead of
> loading.
> >
> > regards,
> > JC
> >
> > On Thu, Oct 30, 2008 at 4:00 PM, Matt S. <[EMAIL PROTECTED]> wrote:
> >> So I know this is kind of a mammoth XML file to load all at once, but
> >> it doesnt seem THAT big, but its taking longer than expected. Can
> >> anyone look at this XML and suggest any ways to optimize it, that dont
> >> involve breaking it up into multiple files?
> >>
> >> http://knowawall.com/dev/tommunro/tommunro_xml2.xml
> >> ___
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> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
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Re: [BULK] Re: [Flashcoders] Is there a quick way to convert back to AS2?

2008-10-27 Thread Charles Parcell
All well and good, but the government wants business reasons and not
technical abilities.

As someone else noted, point out the security upgrades as a starting point.
Then include tangible reasons such as better performance of course ware.
More robust user experience because of better video support of e-learning
materials. In other words you have to spin the enhances to fit the clients
needs.

But having worked into the government sector for a while, your project is
not likely to grease the wheels alone or even in a timely manner for your
project. But it doesn't hurt to try. :)

Charles P.


On Thu, Oct 23, 2008 at 11:16 AM, Merrill, Jason <
[EMAIL PROTECTED]> wrote:

> What are some good arguments for upgrading?  I need to be able to
> convince him that this is the way to go!
>
> http://gskinner.com/talks/as3workshop/
>
> and especially:
>
> http://gskinner.com/talks/50reasonsAS3/
>
>
> Jason Merrill
> Bank of America
> GCIB & Staff Support L&LD
> Instructional Technology & Media
> Join the Bank of America Flash Platform Developer Community
> Are you a Bank of America associate interested in innovative learning ideas
> and technologies?
> Check out our internal  Innovative Learning Blog & subscribe.
>
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[Flashcoders] Re: Error#1065

2008-09-22 Thread Charles Parcell
John on Flash_Tiger pointed me in the right direction.

Basically to fix my issue I had to set both class files to be public
(dynamic was not required).

i.e.  public class ColorTest extends MovieClip

In addition though, I had to make the variables that are the instance names
(myBlock and myTextField which is already on stage) public and not private.
This seems a bit odd to me, but it might be a requirement for document
classes? I will dig further into this one. But for now, this corrects my
issue. It compiles and runs as expected now.

Charles P.



On Mon, Sep 22, 2008 at 3:08 PM, Charles Parcell <[EMAIL PROTECTED]>wrote:

> Having read numerous past posts on this list, I am still not clear on how
> to fix the issue I have.
>
> Basically, I have a document class and a class attached to a MC on stage
> that extends MovieClip.  I have set "Automatically declare stage instances"
> OFF.  I have imported MyBlock (the class attached to the instance on stage)
> into the document class and declared the instance name as type MyBlock.
>
> import MyBlock
> ...
> var private myBlock:MyBlock;
>
> I get no compile errors by I get two 1065 errors.  The first is for the
> document class (ColorTest) and the second is for the MyBlock class.
>
> "
> ReferenceError: Error #1065: Variable MyBlock is not defined.
> ReferenceError: Error #1065: Variable ColorTest is not defined.
> "
>
> What is the magic piece that I am missing to fix this? I fail to understand
> how or where Flash expects me to define the document class.
>
> Charles P.
>
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Re: [Flashcoders] Error#1065

2008-09-22 Thread Charles Parcell
On Mon, Sep 22, 2008 at 3:30 PM, Paul Andrews <[EMAIL PROTECTED]> wrote:

> - Original Message - From: "Charles Parcell" <
> [EMAIL PROTECTED]>
> To: "Flash Coders List" 
> Sent: Monday, September 22, 2008 8:08 PM
> Subject: [Flashcoders] Error#1065
>
>
>  Having read numerous past posts on this list, I am still not clear on how
>> to
>> fix the issue I have.
>>
>
> If anyone is curious Charles is already being helped on Flash tiger - not
> fast enough it seems.
>
> Crossposting again!


FYI, without success. So, i am still looking for any help on the issue.

Charles P.
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[Flashcoders] Error#1065

2008-09-22 Thread Charles Parcell
Having read numerous past posts on this list, I am still not clear on how to
fix the issue I have.

Basically, I have a document class and a class attached to a MC on stage
that extends MovieClip.  I have set "Automatically declare stage instances"
OFF.  I have imported MyBlock (the class attached to the instance on stage)
into the document class and declared the instance name as type MyBlock.

import MyBlock
...
var private myBlock:MyBlock;

I get no compile errors by I get two 1065 errors.  The first is for the
document class (ColorTest) and the second is for the MyBlock class.

"
ReferenceError: Error #1065: Variable MyBlock is not defined.
ReferenceError: Error #1065: Variable ColorTest is not defined.
"

What is the magic piece that I am missing to fix this? I fail to understand
how or where Flash expects me to define the document class.

Charles P.
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Re: [Flashcoders] Testing

2008-09-16 Thread Charles Parcell
Hmm I just never noticed it before. :)  Thanks.

Charles P.


On Tue, Sep 16, 2008 at 11:00 AM, Ian Thomas <[EMAIL PROTECTED]> wrote:

> Yes they are.
>
> This is a common issue with Gmail - it is 'clever' enough not to show
> you your own emails to a mailing list unless they're replied to.
>
> Ian
>
> On Tue, Sep 16, 2008 at 3:54 PM, Charles Parcell
> <[EMAIL PROTECTED]> wrote:
> > Testing  my messages are not getting through I think.
> >
> > Charles P.
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[Flashcoders] Testing

2008-09-16 Thread Charles Parcell
Testing  my messages are not getting through I think.

Charles P.
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[Flashcoders] [OT] Director "Next" Roadmap Survey

2008-09-16 Thread Charles Parcell
Dean asked that I post this to this list in hopes that previous Director
users who now use Flash, would take the time to fill out this survey.
Likewise, Flash developers who have interest in other multimedia tools by
Adobe are also asked to take part in this survey. Adobe is listening. :)

--
From: Dean Utian <[EMAIL PROTECTED]>

Hi all,

I've created a new Director survey that attempts to gather information on
current user base and their expectations going forward. Will say that it is
not a wish list survey but one that looks deeper at features and how they
translate into real projects. I have done this by asking users to the
following:
(1) rank broad feature categories (3D, text, sound.)
(2) look at a subset of these broad categories and rank them
(3) give detailed examples of products that employ these features.

I have other sections that look at 'How you use Director', 'Director 11' and
'About You'. These are short sections to give context to your feature
answers. The most detailed section is on the features and how they will be
used.

This is the most detailed Director survey in history. It will take 25-45
minutes to complete. The time will depend on how many feature categories you
choose to focus on and how many examples you provide. I STRONGLY encourage
you download a PDF version of the survey to review the questions and
features covered. Once you have put your thoughts together, you can then
enter your answers online.

I'm using Survey Monkey to manage and collate the survey. Please go to the
following URL first:
http://www.deansdirectortutorials.com/survey/DirectorRoadmap/
It gives the survey link, the PDF version, and some general info on the
survey.

The survey is mainly focused on users that develop products with Director.
But educators, learners, or anyone else that uses Director in some form
other than commercial development, can fill it in. So, spread the word:)

Last thing for this email is a thanks to all that helped put this together.
This includes input from Ben (Duck), Noisecrime, and various people at
Adobe. Special thanks to Thomas McCrystal for his large role in formulating
and reviewing questions.

Thanks.

regards
Dean
-


Charles P.
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Re: [Flashcoders] OT: Your Best CS4 Upgrade Guesstimate

2008-08-18 Thread Charles Parcell
I was going to suggest 50% to be very conservative.

Charles P.


On Mon, Aug 18, 2008 at 2:35 PM, Merrill, Jason <
[EMAIL PROTECTED]> wrote:

> LOL, Greg, sounds like a good idea.
>
> Thanks Kerry too - I did a quick survey of upgrade prices on Adobe.com
> and found the % difference between upgrade price and new full license
> prices to be:
>
> Flash 28%
> Illustrator 33%
> Photoshop 35%
> Flexbuilder 39%
> Dreamweaver 49%
>
> So maybe 35% is a good unscientific guess.
>
>
>
> Jason Merrill
> Bank of America
> Enterprise Technology & Global Risk L&LD
> Instructional Technology & Media
>
> Join the Bank of America Flash Platform Developer Community
>
> Are you a Bank of America associate interested in innovative learning
> ideas and technologies?
> Check out our internal  Innovative Learning Blog & subscribe.
>
>
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Re: [Flashcoders] 2D and 3D floor plans

2008-07-12 Thread Charles Parcell
FF3
FP10b

Going to 3d view crashes the browser.

The 2D builder is very nice. lots of time has obviously been put into this.
Great job!

Charles P.


On Tue, Jul 8, 2008 at 10:36 AM, Gert-Jan van der Wel <
[EMAIL PROTECTED]> wrote:

> Hi list,
>
> Maybe a little spammy message, but I just wanted to let you know that we
> released a new version of Floorplanner that's now open for beta testers.
> This version has better 2D/3D integration and it's finally possible to show
> furniture elements in 3D (using Papervision 3D of course :-)
>
> So if you feel like giving it a test drive, click on one of these links:
> http://beta.floorplanner.com/
> http://beta.floorplanner.com/demo
> http://beta.floorplanner.com/start
>
> Thanks!
> Gert-Jan
>
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Re: [Flashcoders] [AS3] Problem with For loop

2008-05-02 Thread Charles Parcell
var summaryClick = function (ev:Event)
 {
  trace(i); // Outputs incorrectly (Outputs "5" on each MovieClip click)
???
 }

i does not exist within your loaded MovieClip.  You need to trace a variable
that is specific to the MovieClip.

Charles P.


On Fri, May 2, 2008 at 10:58 AM, SJM - Flash <[EMAIL PROTECTED]> wrote:

> This function should loop through 5 times creating 5 different MovieClips,
> each one with a mouse click event attached, which should trace the value of
> "i" either 1, 2, 3, 4 or 5. So the first movieclip should output 1, second
> should output 2 and so on...
>
> for (var i = 0; i < itemList.length(); i++) // itemList.length() is
> equal to 5
> {
>  _summaryElement[i] = loadLibrary(itemContainer); // Loads MovieClip
> from library
>
>  trace(i); // Outputs correctly "1... 2... 3... 4... 5..."
>
>  var summaryClick = function (ev:Event)
>  {
>   trace(i); // Outputs incorrectly (Outputs "5" on each MovieClip
> click) ???
>  }
>
>  addChild(_summaryElement[i]); // Adds MovieClip to stage
>
>  _summaryElement[i].addEventListener(MouseEvent.CLICK, summaryClick);
> // Adds an click event to each MovieClip
> }
>
> Thanks
> SJM
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Re: [Flashcoders] tree component

2008-04-21 Thread Charles Parcell
You mean reordering of the tree elements? or do you mean dropping in
external items to add new elements?

Charles P.


On Mon, Apr 21, 2008 at 5:03 AM, marcellouz <[EMAIL PROTECTED]> wrote:

> Hi
> Does anyone know an as3 tree component with built-in drag&drop
> functionalities? I'd like to avoid using the flex tree component...
>
> thx,
> Marcel
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Re: [Flashcoders] AIR publishing problems

2008-02-27 Thread Charles Parcell
The answer to your question is what this article is all about.

http://www.adobe.com/devnet/air/flash/articles/air_flash_developers.html

Charles P.


On Tue, Feb 26, 2008 at 4:21 PM, dave matthews <
[EMAIL PROTECTED]> wrote:

>
> hi All,
>
>  FlashCS3 with the newly released AIR additions installed wants a
> 'descriptor file'!
>
>  Ah, what is this and why didn't Flash make one when the special Air
> publish tool is used?
>
> thanks,
> Dave_Matthews
> _
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Re: [Flashcoders] Software Patent Question

2008-01-02 Thread Charles Parcell
First off, I am by far not the person to answer this question.

That patent is bunk in my book.  There is NO invention as far as I see.  All
I see is process not IP. I would expect that patent to get dropped once
reviewed because it is a "next logical step" process.

Crap like that makes me sick and really shows what the patent system has
become.

With all that said, if your process is different, then there is absolutely
no conflict.

Charles P.



On Jan 2, 2008 4:25 PM, Dave Mennenoh <[EMAIL PROTECTED]> wrote:

> Question - as a software developer, are we free to create anything we want
> if we use our own, from scratch, code? For instance, we created a Flash
> based Virtual Makeover application a couple years back. We may make a new
> one for a new client but our old client has issue. Evidently they
> "invented"
> this makeover system, and even have a patent: http://tinyurl.com/2yxj8v
> But there are other examples of such systems. Maybe they're not identical,
> but the good ones work much the same. To me, it's utterly ridiculos that I
> could be stopped from writing any kind of software. I could make a Riven
> clone called Raven if I wanted, couldn't I? Anyone have any input?
>
>
> Dave -
> Head Developer
> http://www.blurredistinction.com
> Adobe Community Expert
> http://www.adobe.com/communities/experts/
>
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Re: [Flashcoders] as3 creating sprite instances in a loop

2008-01-02 Thread Charles Parcell
I think the issue is that you are waiting until you exit the loop to do any
addChild() calls. In that case you will only ever get one sprite added to
the display list. This is because when the loop is done it only has a single
reference to a sprite.

You might want to do two things. First, and most important, add each sprite
to an array. Second, call addChild() within the loop.


var mySpriteArray:Array = new Array();

for (var j:uint = 0; j < _columns; j++)
{
var sprite:Sprite = new Sprite();
// This will allow you to reference the sprites
//  later more easily.
mySpriteArray.push(sprite);
addChild(mySpriteArray[j]); // or addChild(sprite);
}

Charles P.



On Dec 30, 2007 11:23 AM, Matt Muller <[EMAIL PROTECTED]> wrote:

> Hi, does anyone know how to create individual sprite instances in a loop
>
>for (var j:uint = 0; j < _columns; j++)
>{
>var sprite:Sprite = new Sprite();
>}
>
> this just over writes the sprite.
>
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Re: [Flashcoders] Rotating drowdown list component

2007-12-21 Thread Charles Parcell
What about putting the component in a MovieClip and setting _lockRoot = true

Charles P.


On Dec 20, 2007 3:24 PM, Helmut Granda <[EMAIL PROTECTED]> wrote:

> Thanks Jason. I think that finding the listcomponent inside the dropdown
> component will allow me to do the tweaking I need.
>
>
> On 12/20/07, Merrill, Jason <[EMAIL PROTECTED]> wrote:
> >
> > >>Ah, good to know for AS2, this project is in AS3 so have
> > >>things changed in AS3?
> > >>
> >
> > AS3 is the language, but yours is technically a framework question.  I
> > don't know about the Flash CS3 framework list components, but I do know
> > the Flex 2 framework still has the same bug - you can rotate the list
> > object, but the text in the list does not appear when you do so.
> >
> > Jason Merrill
> > Bank of America
> > L&LD GT&O
> > eTools & Multimedia Research & Development
> >
> >
> >
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Re: [Flashcoders] target object under mouse-AS3 syntax?

2007-12-17 Thread Charles Parcell
Perhaps...
event.currentTarget;

private function mouseOverHandler(event:Event) {
trace(event.currentTarget);
}


http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/events/Event.html#currentTarget

Charles P.


On Dec 17, 2007 1:10 PM, dave matthews <[EMAIL PROTECTED]>
wrote:

>
> hi all,
>
>  What is the correct syntax to target any named symbol on stage, please?
>
>  Looking for the "event target" or something like that - just can't find
> the exact syntax to look it up in Moock's book!
>
>  The app has many named symbols on stage, trying to use same 'widget' to
> drag/resize/rotate/etc.  It's painful to code each individually with
> listeners etc.  or dive into each symbol and pasting the frame with the code
> and buttons inside each... i'm seeing a pattern here and wish to use the
> same 'widget' to act on any symbol.
>
>  Read about targeting the 'victim' of a mouse over for example:
>
> pseudo code:
>  addEventListener.target.eventTarget(MouseEvent.MOUSE_OVER,
> set_targetname_to_var);
>
>
> thanks,
>  Dave Matthewshttp://www.2GoTo.com
> _
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Re: [Flashcoders] dynamically attaching a movie clip to a class/object

2007-09-12 Thread Charles Parcell
You are not defining what the movie should be attached to.

Try:

 _root.attachMovie("signPost", "myPost", _root.getNextHighestDepth());

Note that I removed this.getNextHighestDepth(). Because "this" does not
exist on the stage yet, you can not get its next highest depth.

Charles P.


On 4/26/07, sebastian chedal <[EMAIL PROTECTED]> wrote:
>
> hello flash coders!
>
> ive just joined and there are some nice discussions here, i hope to
> contribute positivly to the level of knowledge in the group.
> :)
>
> i'm currently learning how to work in an OOP manner in flash, and thus
> meeting some basic hurdles.
> it would be very kind of you if you could assist me in my [probably very
> simple] problems.
> :-)
>
> I'm using external *.as files, and at the moment i am trying to figure out
> how to attach a movie to it [should be simple, right?]
>
> my as file:
>
> class Post extends CoreClass  {
> private var myPost:MovieClip;
>
> public function setCord(px,py,pz):Void {
>
> //set coordinates
> public var px:Number = px;
> public var py:Number = py;
> public var pz:Number = pz;
> //original point locations
> private var ox:Number = px;
> private var oy:Number = py;
> private var oz:Number = pz;
> }
>
> public function attachMe ():Void {
> attachMovie("signPost", "myPost", this.getNextHighestDepth());
> myPost._x = 0;
> myPost._y = 0;
> trace ("myPost = " + myPost._x);
> }
> }
>
> In frame 1 of the movie i write:
>
> Post0 = new Post ();
> //Post0.setCord(100,100,0.9);
> Post0.attachMe();
>
> The trace comes up 'undefined'
> if i use the 'attachmovie' from the root in the main time line, it works
> just fine.
>
> any clues?
>
> thanks!
>
> sebastian / amsterdam
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Re: [Flashcoders] Problem with BitmapData and nested movieclip

2007-09-05 Thread Charles Parcell
Make a BitmapData object that will be your thumbnail.

Make a temp object that will do your scaling.

Load each segment (one at a time) into this temp object and scale it down.

Then copy the scaled down segment into your final thumbnail BitmapData
object, placing each segment correctly as you go.

You could do this as part of your process as you load each segment in.

Charles P.


On 9/5/07, julian atienza <[EMAIL PROTECTED]> wrote:
>
> Hello everybody. Excuse my english... i will try to explain my
> problem. Thanks for comprehension.
>
> I have the following problem (Flash 8 and AS2) :
>
> I load a big image sliced in 16 equals segments (16 jpgs files). I
> load whole segments composing the whole image in flash in this way:
>
> 1 mcHolder -> and this mcHolder has inside 16 movieclips with segments.
>
> In this way, i can scale or rotate the whole image with mcHolder
> instead of doing it to every segment (the child-movieclips).
>
> But i need to make a small thumbnail at the same time in screen, so i
> made it in past in this way to avoid loading twice the source:
>
> //copy with BitMap (One time i've loaded jpg in mcHolder and
> detected it's loaded)
> var myBitMap:BitmapData = new BitmapData(mcHolder._width,
> mcHolder._height, false);
> var myMatrix:Matrix = mcHolder.transform.matrix;
> myBitMap.draw(mcHolder, myMatrix);
> var mcThumbnail:MovieClip =
> _root.createEmptyMovieClip("mcThumbnail",
>   _root.getNextHighestDepth());
> mcThumbnail._x = mcThumbnail._y = 0;
> mcThumbnail.attachBitmap(myBitMap, mcThumbnail.getNextHighestDepth
> ());
> //now i've loaded/copy it, i can resize it, f.e. for one test:
> mcThumbnail._height = mcThumbnail._width = 200;
>
> It doesn't copy anything to the thumbnail. But if the mcHolder has the
> whole jpg loaded directly instead of mcHolder["section01"],
> mcHolder["section..."] ... in nested movieclips, it copy image
> perfectly.
>
> Any idea to copy the whole image of the source if it has sliced/nested
> movieclips inside?
>
> thanks in advance!!!
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Re: [Flashcoders] Text Editor Undo/Redo Stack

2007-09-05 Thread Charles Parcell
Yes, it is that "simple". :)

Charles P.


On 9/4/07, James Marsden <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> This is what I was thinking - I find it hard to conceptualise the time
> aspect of undoing and redoing actions, and how to capture events such as
> cut and paste...
>
> I guess cutting you just read the selected text at the point a Keyboard
> event for X gets fired at the same time as CTRL is held down? Is it that
> straightforward?
>
> J
>
>
>
>
> dr.ache wrote:
> > Command done on the text! A command representing the action and the
> > amount, like cut from location 3 to 24 of the text.
> > The text you cut of must also be saved, certainly!
> >
> > James Marsden schrieb:
> >
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Re: [Flashcoders] Text Editor Undo/Redo Stack

2007-09-04 Thread Charles Parcell
Yes, command based. If you were to follow Omar's version you could end up
with a memory hog. Imagine a 4000 character text field/document. Storing a
snap shot if that x20 is overkill in a bad way.

Copy/Paste/Delete are all fairly simple. You might want to enhance your undo
feature when you type. If a capture is made for every key stroke then you
would quickly spend all your undos on a sentence. You should consider
bundling like commands (such as typing) into a single command. Look at
typing like adding characters to a paste command.

For example, if you were to type a whole sentence and then UNDO, the whole
sentence would be removed. But if you type most of the sentence and then
paste text and then finish typing the sentence, you would end up with 3
commands (latter part of the sentence, paste, first part of sentence).

You might also consider having the backspace count as a different command
than typing alphanumeric characters. You could also look at the Enter
command as a different command than alphanumeric as well. Both of these make
natural breaks in command groups.

Charles P.


On 9/3/07, dr.ache <[EMAIL PROTECTED]> wrote:
>
> Command done on the text! A command representing the action and the
> amount, like cut from location 3 to 24 of the text.
> The text you cut of must also be saved, certainly!
>
> James Marsden schrieb:
> > Hello all,
> >
> > I'm looking at building a very simple text editor application in
> > Flash, which needs an undo/redo stack of around 20.
> >
> > My question is related to capturing the events in the stack; whether
> > the done thing is to capture the state of the text field contents at
> > every step, or just to record commands that are operated on the text
> > field. For example, when cutting a piece of text, does the system
> > record the state of the textfield when the cut is made, or does it
> > just record the action and values related to it, ie. "cut /piece of
> > text/ from string position 344".
> >
> > Any advice from bods with experience in this area much appreciated!
> >
> > Thanks,
> >
> > James
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Re: [Flashcoders] [CS3 - AS3] Getting BitmapData from a Library image

2007-07-26 Thread Charles Parcell

Indeed.  I should have thought of that. Its base class is BitmapData and it
requires two parameters (w,h) when creating a new object.

Many thanks!

Charles P.


On 7/26/07, Jobe Makar <[EMAIL PROTECTED]> wrote:


Hi,

I know it doesn't make sense, but try passing in the width and height in
the
constructor. If I remember correctly that will do it.

Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 252-627-8026
mobile: 919-609-0408
fax: 919-882-1121
- Original Message -----
From: "Charles Parcell" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Thursday, July 26, 2007 1:30 PM
Subject: [Flashcoders] [CS3 - AS3] Getting BitmapData from a Library image


>I am stumped.
>
> I have an image in my Library and I have set it to export to AS and in
> frame
> 1.  I have given it the Linkage of "Brick" and the
> "flash.display.BitmapData
> ".
>
> With just that, I am able to build a SWF with no errors.
>
> But I want to use the image's BitmapData to build a larger image that
will
> be displayed on Stage.  So, to that end I am instancing the image from
the
> Library via
>
> imageSource = new Brick();
>
> This should make an instance of the image so I can then grab its
> BitmapData.  but I get the following error for the indicated code above.
>
> 1136: Incorrect number of arguments.  Expected 2.
>
> Thoughts?
>
>
> Charles P.
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[Flashcoders] [CS3 - AS3] Getting BitmapData from a Library image

2007-07-26 Thread Charles Parcell

I am stumped.

I have an image in my Library and I have set it to export to AS and in frame
1.  I have given it the Linkage of "Brick" and the "flash.display.BitmapData
".

With just that, I am able to build a SWF with no errors.

But I want to use the image's BitmapData to build a larger image that will
be displayed on Stage.  So, to that end I am instancing the image from the
Library via

imageSource = new Brick();

This should make an instance of the image so I can then grab its
BitmapData.  but I get the following error for the indicated code above.

1136: Incorrect number of arguments.  Expected 2.

Thoughts?


Charles P.
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Re: [Flashcoders] Why is the CS3 IDE intercepting keypresses?

2007-07-23 Thread Charles Parcell

Are you running the Player in the IDE as a tab or as a window?

Try it as a window.

Charles P.


On 7/23/07, Joshua Sera <[EMAIL PROTECTED]> wrote:


Why the devil is the IDE intercepting keypresses whike
I'm testing a movie? Like, if I test movie, then hit
Z, instead of sending that keypress to the movie, it
thinks, "Oh, The user's testing a movie, he must want
to select the zoom tool!" and selects the zoom tool.
Is this some fancy new feature? How do I turn it off?

Also, if anyone knows how to turn off the alpha fade
transitions on the toolbar/panels when you give focus
to the IDE, please let me know.



  

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Re: [Flashcoders] Error Question AS3

2007-07-09 Thread Charles Parcell

Yeah, I feel dumb. Class scoping is set on the class identifier rather than
the class constructor. I was looking at it the whole time.

Charles P.


On 7/7/07, Helmut Granda <[EMAIL PROTECTED]> wrote:



http://www.google.com/search?hl=en&q=1046%3A+Type+was+not+found+or+was+not+a+compile-time+constant

On 7/6/07, Charles Parcell <[EMAIL PROTECTED]> wrote:
>
> I have no answer for you. But I can say that I too am getting those
> errors,
> but in a completely different application.
>
> I have written a class and am trying to instantiate it from my Main
> document
> class. The code seems to be correct, yet I am getting this error.
>
> I will keep watching this thread in hopes to see something I might have
> over
> looked.
>
> Charles P.
>
>
> On 7/6/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> > Flash CS3 Pro
> > Win XP
> > Example from <http://www.adobe.com/designcenter/video_workshop/>
> >
> >
> > When trying to use the copy/paste animation from testBox to testCircle
> > using  Edit/Timeline/Copy Motion As ActionScript 3 I'm getting these
> > errors when testing:
> >
> > 1046: Type was not found or was not a compile-time constant:
testCircle.
> > 1046: Type was not found or was not a compile-time constant:
testCircle.
> >
> > Has anyone tried using this?  Does anyone on this list know what this
> > means and what to do about it or somewhere to find out?
> >
> > tia
> > Hermit
> >
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Re: [Flashcoders] Error Question AS3

2007-07-06 Thread Charles Parcell

I have no answer for you. But I can say that I too am getting those errors,
but in a completely different application.

I have written a class and am trying to instantiate it from my Main document
class. The code seems to be correct, yet I am getting this error.

I will keep watching this thread in hopes to see something I might have over
looked.

Charles P.


On 7/6/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


Flash CS3 Pro
Win XP
Example from 


When trying to use the copy/paste animation from testBox to testCircle
using  Edit/Timeline/Copy Motion As ActionScript 3 I'm getting these
errors when testing:

1046: Type was not found or was not a compile-time constant: testCircle.
1046: Type was not found or was not a compile-time constant: testCircle.

Has anyone tried using this?  Does anyone on this list know what this
means and what to do about it or somewhere to find out?

tia
Hermit

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Re: [Flashcoders] Grid / Math - getting neighbouring positions

2007-06-20 Thread Charles Parcell

Perhaps it is just me but your solution and does not get all the grid
locations. All this does is get the grid locations in a direct horizontal,
vertical and 45 degree angle from the starter grid. Go out 2 or 3 levels and
you quickly find that there are grid spots missing.

Charles P.


On 6/17/07, Joshua Sera <[EMAIL PROTECTED]> wrote:


The easy way to do this is like so.

So you have a square at x,y, and you want to get all
the squares n squares away.

Get squares
  x+n, y
  x-n, y
  x+n, y+n
  x-n, y+n
  x+n, y-n
  x-n, y-n
  x, y+n
  x, y-n

I suspect you want to do this for your version of that
whale-ey thing though, so what you actually want to do
is a bit different.

First off, to find out which grid square a point fits
into (this being the center of where your user is
looking):

You need the height and width of your grid squares.

Take your point (x, y)

Your point fits into grid square
[Math.floor(x/squareWidth),
Math.floor(y/squareHeight)]

Apply this by figuring out where on the big picture
your person is looking.

After that, move left and up by half the screen width,
and height, then right and down by the same amount,
and you have the ranges of squares to get in order to
display that part of the image.





--- "Jiri Heitlager | dadata.org" <[EMAIL PROTECTED]>
wrote:

> Please I really need help on this on, I am cracking
> my head over it.
> Bresenham algo is also not the way to go, because it
> is for circle's and
> to complex!
> I can only get one ring, arggg
>
> If I go one ring further then it results in many
> double values,
> calculate allready when doing the first ring.
>
> Here is the code..
>
> var row = 0;
> var c:Number = 3;
> var ring:Number = 1;
> //take start pos [2,2]
> var x:Number = 2;
> var y:Number = 2;
> //
> while (row  for (var i:Number = 0; i  var rowID:Number = (x-ring)+i;
>  var colID:Number = (y-ring)+row;
>  if (rowID<0 || colID<0 /* || (rowID == sR
> && colID == sC)*/) {
>  continue;
>  }
>  trace('['+colID+','+rowID+']');
>  }
>  row++;
> }
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Re: [Flashcoders] how to get CDATA into an XML object

2007-06-19 Thread Charles Parcell

I believe the entire thing has to be inside the CDATA.

var xmlRecord = new XML("");

Charles P.


On 6/20/07, Andrew Sinning <[EMAIL PROTECTED]> wrote:


How can I "load in a schema that has a CDATA node" if AS2 doesn't
support it?  Where do I get the valid schema?

In theory, the following is creating an xml object with a CDATA node,
but it doesn't appear to work:

var xmlRecord = new XML("");
var child = xmlRecord.firstChild;
trace("nodeType :"+child.nodeType);
trace("nodeName :"+child.nodeName);
trace("nodeValue :"+child.nodeValue);

/*
ouput:
nodeType :1
nodeName :html
nodeValue :null
*/





David Ngo wrote:

>AS2 will not support CDATA nodes. You should load in a schema that has a
>CDATA node first, then use that schema to write your text nodes to the
CDATA
>node and pass the instance of the schema w/ the CDATA intact. I've had to
>use this work-around for another project I worked on a year ago.
>
>
>
>
>
>
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Re: [Flashcoders] where are my buttons?

2007-06-19 Thread Charles Parcell

Where to start...

First a few obvious things, but general.

Flash 9 Beta??  I thought that timed out already. Besides it is a beta and
it had limited capabilities.

Copy and pasting code from Flash 9 to Flex is not a 1:1 conversion.

Lastly, you code actually worked. Looking at your FOR loop, I don't think it
would ever end. Your condition to end the loop is the length of the myArray.
But within the loop you are pushing more items into it. I would think that
causes an endless loop.

Next you show use that you have already set myArray with some items. I am
just a bit confused. Are you prebuilding the array or are you dynamically
building it? It would seem you are trying to do both.

Perhaps letting us know what error you are getting in Flex or what exactly
is going wrong other than they are just not appearing. Is you myArray
getting messed up? Are the Button objects not getting generated?

Charles P.


On 6/19/07, Gustavo Duenas <[EMAIL PROTECTED]> wrote:


Hi, I'm trying to create buttons using an array, it looks good in
Flash 9 beta but in flex, it seems trouble for me.

this is the code of the loop, the debugger doesn't  show me any error
or warning but I don't see my buttons
by the way I have a loader also with a big jpg as a background , this
one would probably  be the cause of my problem?.

Ok, folks this is the code.


public function buttons():void{
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Re: [Flashcoders] MVC question

2007-06-03 Thread Charles Parcell

Not sure if this made the trip. I got a bounce message.
--
Original Message
--
Perhaps you want to look at the Proxy pattern?

http://en.wikipedia.org/wiki/Proxy_design_pattern

Charles P.



On 6/1/07, Giles Roadnight <[EMAIL PROTECTED]> wrote:


Hi All

I am building my first MVC (Model View Controller) and have a question
about
how I should set it up.

I have a load of classes: BookView, ControlView (both views), Controller
and
PAModel.

Controller holds all the other classes and sets them all up. Both views
have
a function - setModel:

public function setModel(newModel:PAModel):Void
{
this.Model = newModel;
this.Model.addEventListener("PagesUpdated",this);
this.Model.addEventListener("currentPageUpdate",this);
}

that sets the model (obviously) and sets up event listeners.

If I try to fire this function in the controller constructor it doesn't
fire
- presumably the classes haven't woken up yet so I am firing it from a
function that fires when XML has loaded. This doesn't seem like the best
way
of doing it though.

What is the best way round this? I have tried firing a onInit function
from
the views when they are ready but this doesn't seem to work. I assume it's
because the addEventListener function doesn't work when the controller
tries
to register as a listener.

Thanks for the help.
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Re: [Flashcoders] MVC question

2007-06-01 Thread Charles Parcell

Perhaps you want to look at the Proxy pattern?

http://en.wikipedia.org/wiki/Proxy_design_pattern

Charles P.


On 6/1/07, Giles Roadnight <[EMAIL PROTECTED]> wrote:


Hi All

I am building my first MVC (Model View Controller) and have a question
about
how I should set it up.

I have a load of classes: BookView, ControlView (both views), Controller
and
PAModel.

Controller holds all the other classes and sets them all up. Both views
have
a function - setModel:

public function setModel(newModel:PAModel):Void
{
this.Model = newModel;
this.Model.addEventListener("PagesUpdated",this);
this.Model.addEventListener("currentPageUpdate",this);
}

that sets the model (obviously) and sets up event listeners.

If I try to fire this function in the controller constructor it doesn't
fire
- presumably the classes haven't woken up yet so I am firing it from a
function that fires when XML has loaded. This doesn't seem like the best
way
of doing it though.

What is the best way round this? I have tried firing a onInit function
from
the views when they are ready but this doesn't seem to work. I assume it's
because the addEventListener function doesn't work when the controller
tries
to register as a listener.

Thanks for the help.
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Re: [Flashcoders] AS3 Mouse suggestions?

2007-05-18 Thread Charles Parcell

I would separate the players "character" from the explicit mouseX and
mouseY.

I think the two previous posters ideas are both good, but on their own they
are not complete.

You need to apply a vector motion to the "character" as well as a speed
variable.

Build a vector that starts at the current location and ends at the mouseX/Y.
Based on the speed value, step ahead and see if there is an intersect. Note
I would keep the max speed as 1 pixel - the width or height of mushrooms.
This way you will never skip over an obstacle.

Charles P.


On 5/17/07, Joshua Sera <[EMAIL PROTECTED]> wrote:


That's a hard problem since you have no direct control
over the mouse, other than hiding and showing it.

I probably wouldn't hide the mouse in this case, since
mouse movement and player movement aren't 1 to 1. That
way people can see if they're moving the mouse out of
the game area. It's uglier, but it might be necessary.

That said, if you want to tie the player directly to
the mouse, I would look into line-circle intersection
algorithms, or swept-circle to circle collision
detection. Every update, you draw a line from the
previous player position to the new position. If it
intersects a mushroom, store the previous position,
find the first point of intersection, and stick the
player there.

Next update, go from the stored previous position to
the current mouse position, check for intersection,
etc. etc. until there's no intersection, then stick
the player on the cursor again.


--- Martin Scott Goldberg <[EMAIL PROTECTED]> wrote:

> Hey all, back again.
>
> I'm doing a remake of centipede, and am looking for
> suggestion on the
> mouse tracking routine (in as3).
>
> The enivronment:  The player is of course at the
> bottom of the screen, and
> can only move up a specific distance.  He may be
> blocked by mushrooms in
> this area as well.
>
> Speficially, I have two ways of player motion with
> the mouse I've tried
> and neither one is 100% accurate:
>
> 1) Set the player graphic equal to the mouse
> reading:
>
>
>thePlayer.x = this.mouseX;
>thePlayer.y = this.mouseY;
>
>This is the same as thePlayer.startDrag(), just
> chose to go this route.
>Player tracks the mouse motion perfectly this way
> of course.
>Then the code checks for mushroom collision,
> which stops the player
>motion.
>
>The issue I'm having is, whenever the player
> comes in contact with
>a mushroom in the lower player movement area,
> it's supposed to stop
>dead, forcing the player to move around it.  With
> this method though,
>it stops for a second, but then skips over the
> mushroom once the mouse
>moves past it.  Likewise, it creates a "sticking"
> at the upper, lower
>right, and left boundries since it sits there
> until the mouse enters
>back in to the "player zone".
>
> 2) Record previous mouse motion in x and y, and
> compare it to current.  If
>its moving right, move the player right 1 place.
> Mouse moving left,
>moving player left one space, etc.:
>
>if (previousMouseX < this.mouseX)
>{
>   thePlayer.x += playerSpeed;
>}
>else
>{
>   thePlayer.x -= playerSpeed;
>}
>
>And similar for y direction.  Now, this code
> works perfect with the
>mushroom obstruction dectection.  But I'm having
> the opposite issue
>from the first code: The mouse tracking makes it
> harder to move in a
>straight line, and the mouse moves out of the
> stage very quickly,
>being out of proportion to the rate of the player
> motion.  Upping the
>playerSpeed of course doesn't help, that just
> makes the player graphic
>jump around to quick.
>
> If anyone on this list that's played around with
> these types of issues
> before has an suggestions, I'd greatly appreciate
> it.
>
>
>
> Marty
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Re: [Flashcoders] Class structure

2007-05-17 Thread Charles Parcell

You know I see this sort of solution a lot but I wonder if you have
considered having the second class be a decoration of the first.

Simple example...

class myCoreFunctions {
 private extendedFunctions:myExtendedFunctions;

 function myCoreFunctions(flag:Boolean){
   if(flag){
 extendedFunctions = new myExtenededFunctions;
   }
 }
}

class myExtendedFunctions{

 function myExtendedFunctions(){

 }
}

Not everything need be extended.

Charles P.


On 5/7/07, Helmut Granda <[EMAIL PROTECTED]> wrote:


That makes sense and was one of my ideas but lets say a few months from
now
I need 2 methods from class A and 2 methods from class B to make class C.
Then I cant go back and restructure all my code to compensate for the
update. So I was wondering if in these cases its best to separate each
method into a class.

Thanks
-h

On 5/7/07, Pete Miller <[EMAIL PROTECTED]> wrote:
>
> Sounds like the second class should be the base class.  Extend the
> larger from the smaller.
>
> P.
>
> >> -Original Message-
> >> From: [EMAIL PROTECTED] [mailto:flashcoders-
> >> [EMAIL PROTECTED] On Behalf Of Helmut Granda
> >> Sent: Monday, May 07, 2007 4:10 PM
> >> To: Flashcoders mailing list
> >> Subject: [Flashcoders] Class structure
> >>
> >> I'm trying to figure out the best approach for my class structure. I
> have
> >> form valildation class that checks for different items (about 20
> items),
> >> then I needed some items of the same class for a smaller form (only 4
> >> items). I could extend the first class and use it with my smaller
> form
> >> but
> >> there other 16 methods that I dont need to load into the smalle form.
> >> What
> >> would be a good approach?
> >>
> >> I know I could create a class for each method and then instiatiate
> each
> >> one
> >> as needed, but is that the best method? I was wondering if there was
> a
> >> way
> >> to tell flash only to get the methods needed and forget the rest.
> >> ___
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Re: [Flashcoders] Flash CS3 Announced

2007-04-03 Thread Charles Parcell

To be fair, it is your opinion that it is not right, unless you have a
source that states otherwise. I vividly recall hearing one of the Adobe
folks make the statement during a presentation online. I will add that this
was a good 6 months ago (thus in beta) and could be a feature extent which
didn't come to full bloom. I will see if I can dig up a more "credible"
source for you.

Charles P.


On 4/2/07, Muzak <[EMAIL PROTECTED]> wrote:



>>>My understanding is that the big reason for this feature is
>>>to be able to bring complex animations into Flex.
>
> Can you site where you heard that?  I have never heard of that before.
>

Well, that's because it's not correct ;-)
Flex doesn't have a class that transforms xml into animation, which Flash
CS3 does have.

That doesn't mean an animator class can't/won't be written for Flex
though.



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Re: [Flashcoders] Flash CS3 Announced

2007-04-01 Thread Charles Parcell

My understanding is that the big reason for this feature is to be able to
bring complex animations into Flex.

Charles P.



On 3/31/07, Jon Bradley <[EMAIL PROTECTED]> wrote:



On Mar 30, 2007, at 7:32 PM, [EMAIL PROTECTED] wrote:

> Personally, I think it's a pretty bogus feature, one of those
> things that
> look nice on paper but when you stop to look at it it's far from
> useful
> except on extremely specific cases and still far from the magic
> that will
> save lives like many people tend to think it is. It's still better to
> either use direct code tweening where it fits, or use timeline
> tweening
> where it fits (animated characters and so on). But it's not out
> yet, so I
> don't know if I've missed something.

Don't be so sure. I believe there are many more flash designers and
casual flash users than there are developers and those familiar
enough with actionscript to code tweens. I'd venture that it's easily
10 fold or more on the design side.

I worked for a while at an e-learning joint (Element-K) and was
developing components for various aspects of some of the learning
tools (written in flash, deployed with director at the time). I can't
imagine having a load of designers trying to deal with a whole mess
of FLA files with re-usable motion tweens. Just trying to get
designers to adhere to consistent style guides for color or graphics
was hard enough. :) Too many variables.

Code is explicit, and as long as all a designer (or programmer short
on time) has to do is copy/paste, the better it is. In the case of an
XML motion library - it would've been a godsend at the time, and it's
one of the things we recommended to MM shortly after v7 was released.

cheers,

jon
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Re: [Flashcoders] Flash CS3 Announced

2007-03-30 Thread Charles Parcell

True I was just making an assumption.

Charles P.


On 3/30/07, Merrill, Jason <[EMAIL PROTECTED]> wrote:


So, two things to take away from that. first, it
>>can be dropped right in Flex.
>>second, Flash CS3 will be able to use Flex tags.

Not so fast. :) What confused me in the demo is that XML did not have
MXML namespaces, so I wouldn't jump to that conclusion.  Seemed to be
straight old XML.  I think if you could use MXML, as well as have access
(meaning both code and compiler) to the Flex component architecture
which you would have to have in order to use Flex tags, they would
definitely have advertised that.  Flash CS3 will not be a flexbuilder
AFAIK...

Jason Merrill
Bank of America
GT&O Learning & Leadership Development
eTools & Multimedia Team




>>-Original Message-
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf
>>Of Charles Parcell
>>Sent: Friday, March 30, 2007 11:10 AM
>>To: flashcoders@chattyfig.figleaf.com
>>Subject: Re: [Flashcoders] Flash CS3 Announced
>>
>>On the note of the Export Timeline feature. Did you notice in
>>the announcement event when he showed it, that the code was
>>tag based! So, two things to take away from that. first, it
>>can be dropped right in Flex.
>>second, Flash CS3 will be able to use Flex tags.
>>
>>Charles P.
>>
>>
>>On 3/27/07, Nick Weekes <[EMAIL PROTECTED]> wrote:
>>>
>>> That's right Ian.
>>>
>>> >From Adobe Labs:
>>>
>>> "The Flash Professional 9 ActionScript 3.0 Preview is the
>>only planned
>>> "preview release" of the next version of the Flash authoring tool
>>> before the final version ships in 2007"
>>>
>>> The private beta would have included things such as the Export
>>> Timeline to Actionscript feature (can't wait to try that
>>little puppy out).
>>>
>>>
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Ian
>>> Thomas
>>> Sent: 27 March 2007 16:34
>>> To: flashcoders@chattyfig.figleaf.com
>>> Subject: Re: [Flashcoders] Flash CS3 Announced
>>>
>>> Hi Rob,
>>>   AFAICS, that's not the case. The preview that was on Labs
>>just gave
>>> you
>>> AS3 support and a couple of other bits. The new CS3 version has a
>>> reworked interface, some extra drawing tools, extra
>>> Photoshop/Illustrator support etc. I believe the Labs
>>version was just
>>> a quick hack in of AS3 to let people do some testing, not a
>>proper Beta.
>>>
>>> Cheers,
>>>Ian
>>>
>>> On 3/27/07, AliasT <[EMAIL PROTECTED]> wrote:
>>> > The flash 9 beta has been available on adobe labs for quite some
>>> > time
>>> now.
>>> > http://labs.adobe.com/technologies/flash9as3preview/
>>> >
>>> > HTH
>>> > Alias
>>> ___
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Re: [Flashcoders] Flash CS3 Announced

2007-03-30 Thread Charles Parcell

No it won't. Contribute is a good application if YOU build templates for it
to use. YOU have to build the architecture of the site and define all the
templates and then pass out permissions of text, image, page creation. I
would get the 30 day trial and try it out before you go recommending it.

Charles P.


On 3/28/07, Gustavo Duenas <[EMAIL PROTECTED]> wrote:


ok guys taking your advise about contribute, I'm going to recommend
my client, those who wants to update their sites by themselves, to
buy contribute.
Do you know if contribute can  help people to update sites php or
coldfusion based?

Regards

Gustavo Duenas


On Mar 27, 2007, at 7:12 PM, Dave Watts wrote:

>> But Contribute I don't get it..since the dreamweaver
>> can help me out to update sites remotely...isn't better than
>> contribute?
>
> Dreamweaver and Contribute are complementary products. Dreamweaver
> is an
> HTML editor for people who know HTML, Contribute is an HTML editor for
> people who don't know HTML. Typically, in a Contribute environment,
> the
> people using Contribute are content authors, and the people using
> Dreamweaver design templates and control what content authors can do.
>
> Dave Watts, CTO, Fig Leaf Software
> http://www.figleaf.com/
>
> Fig Leaf Software provides the highest caliber vendor-authorized
> instruction at our training centers in Washington DC, Atlanta,
> Chicago, Baltimore, Northern Virginia, or on-site at your location.
> Visit http://training.figleaf.com/ for more information!
>
> This email has been processed by SmoothZap - www.smoothwall.net
>
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Re: [Flashcoders] Flash CS3 Announced

2007-03-30 Thread Charles Parcell

On the note of the Export Timeline feature. Did you notice in the
announcement event when he showed it, that the code was tag based! So, two
things to take away from that. first, it can be dropped right in Flex.
second, Flash CS3 will be able to use Flex tags.

Charles P.


On 3/27/07, Nick Weekes <[EMAIL PROTECTED]> wrote:


That's right Ian.

>From Adobe Labs:

"The Flash Professional 9 ActionScript 3.0 Preview is the only planned
"preview release" of the next version of the Flash authoring tool before
the
final version ships in 2007"

The private beta would have included things such as the Export Timeline to
Actionscript feature (can't wait to try that little puppy out).



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas
Sent: 27 March 2007 16:34
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash CS3 Announced

Hi Rob,
  AFAICS, that's not the case. The preview that was on Labs just gave you
AS3 support and a couple of other bits. The new CS3 version has a reworked
interface, some extra drawing tools, extra Photoshop/Illustrator support
etc. I believe the Labs version was just a quick hack in of AS3 to let
people do some testing, not a proper Beta.

Cheers,
   Ian

On 3/27/07, AliasT <[EMAIL PROTECTED]> wrote:
> The flash 9 beta has been available on adobe labs for quite some time
now.
> http://labs.adobe.com/technologies/flash9as3preview/
>
> HTH
> Alias
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Re: [Flashcoders] Flash CS3 Announced

2007-03-30 Thread Charles Parcell

Sorry late into this thread, but I wanted to comment on Fireworks.

Adobe is taking Fireworks in a bit of different and one could say
specialized direction. It is being pushed as a web interface design
application.

Charles P.


On 3/27/07, Hairy Dog Digital <[EMAIL PROTECTED]> wrote:


Saw that. Now the hard decision is which of the CS3 Premium bundles to go
for...

Design w/ InDesign CS3 vs. Web w/ Fireworks and Contribute

I haven't used Contribute and wonder how long Adobe will continue
Fireworks.
I still use Fireworks MX04 and Fireworks 8 often, but having InDesign is
very appealing.

Choices, choices, choices.


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Re: [Flashcoders] DirectX and standalone

2007-03-19 Thread Charles Parcell

Makes me think that they believe the DVD will run off a Video DVD Player.
Meaning that it would run through Windows Media Player on a PC. You might
want to check their expectations.

Charles P.


On 3/19/07, Magnus Askenbäck <[EMAIL PROTECTED]> wrote:


Hi all,

A client asked me what the minimum requirement for DirectX are for a
Flash 8 standalone running of a DVD?
Is there really a need for DirectX? Just flash and some FLVs...

Cheers,

//Magnus

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Re: [Flashcoders] class files have stopped compiling?

2007-03-12 Thread Charles Parcell

Sounds like you are not actually editing the class file it is using to
compile. recheck all your class paths just to make 100% sure.

Charles P.


On 3/12/07, Andrew Sinning <[EMAIL PROTECTED]> wrote:


I was working along editing my class files in TextEdit and everything
was working just fine, then I read that I could open my class files in
Flash.  So I closed out TextEdit and opened up my class files.  These
are in a folder "classes" in the folder containing my fla.  I've defined
"classes/" in my class path.

Weird thing is that now my classes don't seem to be recompiled.  I've
even quit out of Flash.  I can't even get them to give up an error at
compile time.

Is this a known quirk?  I've seen this with component definitions, but
this is just a regular class.

Other funny thing is that I can't get the compiler to put up an error if
I misspell my call to the class as in

var obj = new MysSpeltClas;

Thanks!
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Re: [Flashcoders] trig? calculus? put me out my misery

2007-03-12 Thread Charles Parcell

Some simple Trig actually.

As an example, name a movieClip "myClip" and rotate it. Then add this code
to the frame.

this.onEnterFrame = function(){
   rads = myClip._rotation * (Math.PI/180);
   myClip._x += Math.sin(rads);
   myClip._y -= Math.cos(rads);
}

That should get you started.

By the way, Danny K's book on Math for Programmers is a good buy.

Charles P.



On 3/12/07, Kurt Dommermuth <[EMAIL PROTECTED]> wrote:


Hi all,

I have what I initially thought was simple problem, but I've been racking
my brains, searching the web and I just don't get it.

I have a movieclip that the user can rotate .

When they click the movieclip shoots off in the direction it's pointing.

It's goes off the stage and simply stops.

the speed is fixed.  there is no gravity.

How do I determine the _x and _y value somewhere off stage?

I'd appreciate any help.  even if someone could let me know what to search
for.

thank you!

Kurt

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Re: [Flashcoders] Creative Suite 3 To Be Announced 3/27

2007-03-12 Thread Charles Parcell

Yeah here is the link.

http://www.adobe.com/products/photoshop/ps_psext_info.html

Charles P.


On 3/9/07, Ian Thomas <[EMAIL PROTECTED]> wrote:


On 3/9/07, Merrill, Jason <[EMAIL PROTECTED]> wrote:
> Hadn't seen it mentioned here yet.
>
> March 27th:
>
> http://www.adobe.com/products/creativesuite/launchevent/
>
> I wonder what "to think in multiple dimensions" meanscould it be?

Might be this (from the Photoshop CS3 Extended blurb linked off the home
page):
"New to the Photoshop family, Adobe Photoshop CS3 Extended delivers
everything in Photoshop CS3 and more. Render and incorporate 3D images
into your 2D composites. Stop time with easy editing of motion
graphics on video layers. And probe your images with measurement,
analysis, and visualization tools."

Note the bit about rendering 3D.

Ian
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Re: [Flashcoders] sharing a class with several movieclips, in AS3

2007-03-12 Thread Charles Parcell

Sounds like you are negating the whole purpose of classes.

How about a little reengineering of the buttons.

Build your single class and have multiple instances of the button on screen.
Part of the class would be to load in the proper animation MC for display.
Thus you have the single class that is applied to all buttons and each
button has an independent animation associated with it.

Or if you wanted, you could do as you listed in your first e-mail and extend
a single base class and make specialized classes for each button. But again,
that is sort of defeating the purpose of classes and OOP.

Charles P.


On 3/12/07, Andrei Thomaz <[EMAIL PROTECTED]> wrote:


hello Janis,

the problem is that I don't want several instances of same symbol in the
stage. Imagine a menu for the sections of a site: you have a button, with
some animations, for each section. So, I cann't use several instances of a
same symbol. What I want, and what it was done with AS 2, was to have a
symbol for each button, and associate the symbols with the same class,
what,
I am afraid, it is not possible in AS 3.

What I am doing is similar with the buttons in Gugga framework (you can
read
about the buttons in GuggaFF here, http://www.gugga.com/flashblog/)


[]'s
andrei



On 3/12/07, Janis Radins <[EMAIL PROTECTED]> wrote:
>
> Create simgle clas definition which holds functionality of your
"selection
> state" and add several instances of same class to stage
>
> 2007/3/11, Andrei Thomaz <[EMAIL PROTECTED]>:
> >
> > hello list,
> >
> > With AS2, I could associate the same class with several movieclips.
This
> > was
> > useful, for example, to create buttons for a menu, when all the
buttons
> > were
> > associated with the same class (some kind of button, that implemented
> the
> > 'selected' state, rollout and rollover animations, and so on).
> >
> > Now, I am trying to migrate the code to AS3, and I am having problems
to
> > share the same class with more than one movieclip. When I try to do
> this,
> > I
> > get this error: "You must specify a unique classname to export this
> > symbol".
> >
> > Can I make this, in some way? The only thing i can think is not very
> > elegant; it would be to create empty classes for each button, like
that:
> >
> > class MyButton extends MovieClip
> > {
> > // code here
> > }
> >
> > class MyButton01 extends MyButton
> > {
> > // nothing
> > }
> >
> > class MyButton02 extends MyButton
> > {
> > // nothing
> > }
> >
> >
> > thank you,
> > andrei
> > ___
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Re: [Flashcoders] FLV issue within IE7?

2007-02-22 Thread Charles Parcell

Pathing should not even be an issue. As I stated in my post it works
perfectly well via IE6.

But in the line of thought... I am building an absolute path to the FLV. As
part of this, I make a call to a JS function using ExternalInterface() to
get the URL of the page.

Charles P.


On 2/20/07, Arul Prasad M L <[EMAIL PROTECTED]> wrote:


Is the HTML in the same folder as the SWF too? If not, are you using
relative path(just the FLV file name) to target the FLVs from the SWF?

On 2/20/07, Charles Parcell < [EMAIL PROTECTED]> wrote:
>
> Anyone have suggestions on what I could possibly do to correct my FLVs
not
>
> appearing in IE7?
>
> I have a project which loads in an FLV at runtime (same domain and
folder
> even). When run in IE6, Flash Player 9, SWF version 8, it works as
> expected.  In IE7, Flash Player 9, SWF version 8, the FLVs never appear.
>
> Thoughts?
>
> Charles P.
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--
Arul Prasad
http://arulprasad.blogspot.com
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[Flashcoders] FLV issue within IE7?

2007-02-19 Thread Charles Parcell

Anyone have suggestions on what I could possibly do to correct my FLVs not
appearing in IE7?

I have a project which loads in an FLV at runtime (same domain and folder
even). When run in IE6, Flash Player 9, SWF version 8, it works as
expected.  In IE7, Flash Player 9, SWF version 8, the FLVs never appear.

Thoughts?

Charles P.
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Re: [Flashcoders] Re: Help with custom button (AS3)

2006-12-24 Thread Charles Parcell

On 12/23/06, Reid Priedhorsky <[EMAIL PROTECTED]> wrote:


Charles Parcell wrote:
>

Hi Charles,

Thanks for your help!

> I am not very versed on Flex Builder it self, but my first question is
to
> ask why you are importing UICompnent? I can only guess that you have not
> pasted in all of your code here.

That's because I was trying to decide whether to subclass Button or
UIComponent -- so far, they seem to work the same, but subclassing
Button results in a gradiented roundrect being drawn over my own stuff.
It's all there; just substitute UIComponent for Button when you read the
code. :)



Ahh, ok I can understand that.
If it makes any difference to you, I have built a button component that
actually extends MovieClip. I would guess in the context of Flex, you would
redraw or fill the graphic based on the effect triggered. So, you would have
to create methods for each of the events. But this is outside the bounds of
your question.

I don't know that I can be much more help on this because it seems that the
answer lies with how Flex handles the default placement of the center point
of the button.

Just doing a quick search on the livedocs site...

http://livedocs.macromedia.com/flex/2/langref/mx/effects/effectClasses/RotateInstance.html
http://livedocs.macromedia.com/flex/2/langref/mx/effects/Rotate.html



Second, why not draw your arrow so that its center is at 0,0?

This helps, but the layout is still kind of wonky. This also seems like
an odd solution to me; this would mean that people drawing components
would have to always work in four quadrants of the Cartesian plane
instead of just one.



True. It was just the first thing that popped into my head as a quick try.
:)

Charles P.
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Re: [Flashcoders] Flash on Wii

2006-12-23 Thread Charles Parcell

As a potential work around, what version of Shockwave is in it? I am
thinking perhaps embedding Flash i Shockwave to get a higher Flash version??

I know wishful thinking right?!

Charles P.


On 12/22/06, Josh Santangelo <[EMAIL PROTECTED]> wrote:


The Wii's "Internet Channel" launched today, which is basically a
downloadable version of Opera. Of course the first thing I did after
getting it was check out what version of Flash was included.
getVersion() returns "WII 7.0.70.0".

Kind of lame that it's only Flash 7. It looks like wiicade.com, a
site full of Flash games to play on the Wii, was surprised too:
http://wiicade.com/

I wonder if there's any kind of hidden API to trap events from the
Wii remote control.

-josh
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Re: [Flashcoders] Help with custom button (AS3)

2006-12-23 Thread Charles Parcell

I am not very versed on Flex Builder it self, but my first question is to
ask why you are importing UICompnent? I can only guess that you have not
pasted in all of your code here.

Second, why not draw your arrow so that its center is at 0,0?

Charles P.



On 12/22/06, Reid Priedhorsky <[EMAIL PROTECTED]> wrote:


Hi folks,

I am trying to create a custom Button in AS3 using the Flex 2 SDK. It is
pretty simple; I just want it to be a wedge shape that I can rotate to
point in an arbitrary direction. My code is attached below, but I'm
stuck on two issues:

1. Making it behave as regular buttons do in terms of mouse-over and
mouse-down behavior (i.e. draw it differently in these cases).

2. Currently, when I rotate it, e.g.:

   

it rotates around its 0,0 point, causing it to swing out of the area
where Flash "thinks" it is, messing up the layout.

I've been wandering through the docs and Google all afternoon, but I
haven't figured these things out.

Any help or pointers to appropriate documentation would be very much
appreciated.

TIA,

Reid


// This class defines a button which looks like an arrow. It points up
// and relies on the rotation property to be pointed in the right
// direction.

package {

import flash.display.Graphics;
import mx.controls.Button;
import mx.core.UIComponent;

public class Arrow_Button extends Button
{

   override protected function updateDisplayList(wd:Number,
 ht:Number) :void
   {
  var gr:Graphics = this.graphics;
  gr.clear();
  gr.lineStyle(1);
  gr.beginFill(0xff8800);
  gr.moveTo(0, ht);
  gr.lineTo(wd, ht);
  gr.lineTo(wd/2, 0);
  gr.lineTo(0, ht);
   }

}

}

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Re: [Flashcoders] Actionscript 3 Books

2006-12-18 Thread Charles Parcell

Some people just don't read at times.  This is the book that was noted in
the original message. :)

Charles P.


On 12/18/06, Morten Reinholdt <[EMAIL PROTECTED]> wrote:


Also "Advanced ActionScript 3 with Design Patterns" by  Joey Lott, Danny
Patterson :-)



http://www.amazon.com/Advanced-ActionScript-3-Design-Patterns/dp/0321426568




\ Morten Reinholdt

flashorbit.com *



*
Lori wrote:
>   There is the AS3 Cookbook (
http://www.amazon.com/ActionScript-3-0-Cookbook-Joey-Lott/dp/0596526954/sr=8-1/qid=1166456035/ref=pd_bbs_sr_1/102-4314582-6610531?ie=UTF8&s=books
)
> AS3 Essentials - Rough Cut on the o'reilly site
> and Lynda.com has a AS3 lessons available.
>
> Lori-
>
> 
>
>   From: Morten Reinholdt <
[EMAIL PROTECTED]>
> Sent: Monday, December 18, 2006 1:38 AM
> To: Flashcoders mailing list 
> Subject: Re: [Flashcoders] Actionscript 3 Books
>
> Millie Niss wrote:
>
>> I was just looking at Joey Lott's "Advanced Actionscript 3 With Design
Patterns" book in the store, and it looked pretty good, but it had
"knowledge of Actionscript 3" as a pre-requisite.  I am not aware of any
(print) books introducing Actionscript 3...  Are there any?  I'd like to
start learning it (I saw that regular expressions are supported and that
alone would be nice...) but I don't like the idea of learning a programming
language from beta versions of Adobe's Help...
>>
>> Millie
>>
>> ___
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>>
> Hey Millie
>
> I used the "Actionscript 3 cookbook" to get startet :-)
>
> Morten Reinholdt
> http://www.flashorbit.com
>
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* 
*
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[Flashcoders] RegEx Tools?

2006-12-18 Thread Charles Parcell

All,

I was hoping to get some insight on software tools to help build Regular
Expressions. I have happened apon RegExBuddy and it seems very nice. But
before I shell out $30 for it, I wanted to see what others use and see if
there were any free alternatives.

http://www.regexbuddy.com/

Thoughts?

Thanks,
Charles P.
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Re: [Flashcoders] Actionscript 3 Books

2006-12-17 Thread Charles Parcell

Millie,

I have this book and am half way through it. Having flipped ahead in the
book I can say this. The first two-thirds of the book focus on OOP, class
architecture, and patterns. The last third of the book talks more to
specific AS3 implementation.

With that said, I find it to be a very valuable book. I had previously read
Head First Design Patterns, but it used Java to demonstrate things. While
that was a very good book, it required a level of interpretation and didn't
cover some of the intricacies that can be found in AS3.

Charles P.



On 12/15/06, Millie Niss <[EMAIL PROTECTED]> wrote:


I was just looking at Joey Lott's "Advanced Actionscript 3 With Design
Patterns" book in the store, and it looked pretty good, but it had
"knowledge of Actionscript 3" as a pre-requisite.  I am not aware of any
(print) books introducing Actionscript 3...  Are there any?  I'd like to
start learning it (I saw that regular expressions are supported and that
alone would be nice...) but I don't like the idea of learning a programming
language from beta versions of Adobe's Help...

Millie

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Re: [Flashcoders] AS3 with Flash Authoring 9

2006-12-17 Thread Charles Parcell

Switching over mid stride, simply for the sake of using AS3 is probably not
your best choice. That is unless you simply have an excess of money to play
with and can restart the project without the client going nuts.

Note that the only addition to Flash authoring 9 Alpha is the addition of
the AVM2. There are no other features included. Also note that the Help in
the Alpha version has not been updated either.

Charles P.


On 12/17/06, greg h <[EMAIL PROTECTED]> wrote:


Daniel,

AS3 requires Flash Player 9.  Is that dependency ok for your application?

As of the latest FP penetration stats (Sept '06), FP9 is only at around
36%
(of the known universe).  Some have reported successfully deploying on
external facing sites with the express install very easily upgrading
anyone
who doesn't have FP9.

If you are ok with the FP9 dependency, I personally encourage you to
immediately migrate now into AS3, using the beta version of the Flash
Authoring  #9.

FP9 is substantially faster.  The changes between AS2 and AS3 are not
trivial.  If AS3 is in your future, and if you are ok with the FP9
dependency now, I would encourage you to not building any more legacy AS2
code.

My 2¢

I am eager to hear other people's thoughts too :-)

hth,

g


On 12/16/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> I am getting ready to launch officially a major project of e-learning
> programs with a lot of interactive graphics and animation.
>
> I have already started the project with AS 2 code.
>
> I am wondering whether it would be a good idea and worthwhile direction
to
> migrate  now into AS 3, using the beta version of the Flash
Authoring  #9.
>
> Any ideas and suggestions?
>
> Thanks,
>
> Daniel
>
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Re: [Flashcoders] Attaching bitmap data to arbitary coords

2006-12-11 Thread Charles Parcell

You can of course use copyPixels() as well.

http://livedocs.macromedia.com/flash/8/main/1948.html

Charles P.


On 12/11/06, Charles Parcell <[EMAIL PROTECTED]> wrote:


Yeah, I think you are looking for the draw() method of BitmapData.

http://livedocs.macromedia.com/flash/8/main/1950.html

See the comments as well.

Charles P.



On 12/10/06, Martin Jonasson <[EMAIL PROTECTED]> wrote:
>
> This is what i use in i a project of mine:
>
> var myMatrix:Matrix = new Matrix();
> myMatrix.rotate(clip._rotation * 0.0174532925199433);
> var translateMatrix:Matrix = new Matrix();
> translateMatrix.translate(clip._x, clip._y);
> myMatrix.concat(translateMatrix);
> myBitmapData2.draw(clip, myMatrix)
>
> (this is stolen straight from my code, with nothing added to make it
> more understandable, but it should be rather self explanatory)
>
>
> Mike Mountain skrev:
> > Consider the following, Flash 8:
> >
> > var w=200
> > var h=200
> > holder=this.createEmptyMovieClip ("bmp1", this.getNextHighestDepth());
> > var bmpData1:BitmapData = new BitmapData(w, h, true, 0x);
> > bmp1.attachBitmap(bmpData1, 2, "auto", true);
> >
> > This will attach the bitmapdata so it's top left is situated at the
> reg
> > point of the mc, how do I attach it, or later move it so the reg point
> > of the MC is situated at any point I wish, without using nested MC's?
> >
> > The problem being I want to make an exact bitmap copy of the contents
> of
> > an MC, which could have it reg point set anywhere - and I want the new
> > copy to inherit the same registration point, but like I said before -
> > without having to resort to nested MC's - surely this is possible and
> > I'm missing something blindingly obvious?
> >
> > Cheers
> >
> > M
> >
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Re: [Flashcoders] Attaching bitmap data to arbitary coords

2006-12-11 Thread Charles Parcell

Yeah, I think you are looking for the draw() method of BitmapData.

http://livedocs.macromedia.com/flash/8/main/1950.html

See the comments as well.

Charles P.



On 12/10/06, Martin Jonasson <[EMAIL PROTECTED]> wrote:


This is what i use in i a project of mine:

var myMatrix:Matrix = new Matrix();
myMatrix.rotate(clip._rotation * 0.0174532925199433);
var translateMatrix:Matrix = new Matrix();
translateMatrix.translate(clip._x, clip._y);
myMatrix.concat(translateMatrix);
myBitmapData2.draw(clip, myMatrix)

(this is stolen straight from my code, with nothing added to make it
more understandable, but it should be rather self explanatory)


Mike Mountain skrev:
> Consider the following, Flash 8:
>
> var w=200
> var h=200
> holder=this.createEmptyMovieClip("bmp1", this.getNextHighestDepth());
> var bmpData1:BitmapData = new BitmapData(w, h, true, 0x);
> bmp1.attachBitmap(bmpData1, 2, "auto", true);
>
> This will attach the bitmapdata so it's top left is situated at the reg
> point of the mc, how do I attach it, or later move it so the reg point
> of the MC is situated at any point I wish, without using nested MC's?
>
> The problem being I want to make an exact bitmap copy of the contents of
> an MC, which could have it reg point set anywhere - and I want the new
> copy to inherit the same registration point, but like I said before -
> without having to resort to nested MC's - surely this is possible and
> I'm missing something blindingly obvious?
>
> Cheers
>
> M
>
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Re: [Flashcoders] Orientation of dinamyc text

2006-12-05 Thread Charles Parcell

Do you mean as in AutoSize? or Rotation? or Reversing the strings
characters? or Vertical vs. Horizontal? or Something else?

Charles P.


On 12/5/06, Raphael ... <[EMAIL PROTECTED]> wrote:


Hi.

Somebody knows how can I chage orientation of dinamyc text using AS2 or
higher?

tks
Djazz


-
Access over 1 million songs - Yahoo! Music Unlimited.
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Re: [Flashcoders] Book: Flash 8 reference?

2006-12-05 Thread Charles Parcell

I just pick this book up a week ago and am about half way through it. I have
to give it two thumbs up!

http://www.amazon.com/Advanced-ActionScript-3-Design-Patterns/dp/0321426568/sr=11-1/qid=1165348093/ref=sr_11_1/103-7225829-0820628

You can also get the ActionScript 3.0 Definitive Guide from as a download
from the publisher's web site. You can basically buy it now and download the
PDFs of the chapters as they get approved, then they will send you the book
when it is done.

But this is all ActionScript 3.0 stuff (but the design patterns book can be
applied to AS 2.0 as well).

Charles P.


On 12/5/06, Micky Hulse <[EMAIL PROTECTED]> wrote:


Micky Hulse wrote:
> Any suggestions would be great. Off-list replies are welcome too. :)

Thanks Dan and Radley, I plan on going to bookstore tomorrow... your
suggestions will save me some time poking around. :)

Thanks,
Cheers,
M

--
  Wishlist: 
Switch: 
  BCC?: 
My: 
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Re: [Flashcoders] gProject

2006-11-27 Thread Charles Parcell

There is a file you can edit, thus allowing you to customize the template
for class files. This was one of my big issues too. I will have to find it
again tomorrow at work and I will reply with the answer.

Charles P.


On 11/27/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:


yeah i bought it, i like it.  Sometimes I actually forget to use it. my
main
gripe is all the clutter it adds with extra comments to the classes when
it
auto-generates them...but that's a small gripe.

On 11/27/06, Charles Parcell <[EMAIL PROTECTED]> wrote:
>
> Yeah it is a winner. That fact that you can "publish" multiple fla files
> with one button is worth it as well.
>
> Charles P.
>
>
> On 11/27/06, Derek Vadneau <[EMAIL PROTECTED]>
wrote:
> >
> > Buy it.
> >
> > I don't have a lot of large projects, but I do have a lot of them and
> > gProject has been a huge time saver. It helps organize your projects.
I
> > think some of the (seemingly) simple pieces are worth the dough.
Things
> > like exploring the directory where your project is when you need to
move
> > and manage file assets. The folder locations feature is also a time
> saver.
> > I use it to include common directories for all projects so you can
> quickly
> > get to frequently-used files.
> >
> > "For OOP projects, they say it should have been part of flash."
> >
> > Forget OOP, just about any project can use it.
> >
> > Check out what others have said:
> >
> > http://weblogs.macromedia.com/md/archives/2006/02/gproject_a_fant.cfm
> > http://www.flashguru.co.uk/gproject-panel-review/
> > http://www.feed-squirrel.com/index.cfm?evt=viewItem&ID=23853
> > http://labs.blitzagency.com/?p=7
> >
> > Those are just some of the links I found through Google.
> >
> >
> > Derek Vadneau
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Weyert
> de
> > Boer
> > Sent: Monday, November 27, 2006 10:21 PM
> > To: Flashcoders mailing list
> > Subject: SPAM-LOW: [Flashcoders] gProject
> >
> >
> > Does anyone use gProject and if so what do you think of it? I might be
> > planning to buy it, only I am not sure if it's any good. You can't get
a
> > limited demo either.
> >
> > Yours,
> > Weyert de Boer
> >
> >
> > ___
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Re: [Flashcoders] gProject

2006-11-27 Thread Charles Parcell

Yeah it is a winner. That fact that you can "publish" multiple fla files
with one button is worth it as well.

Charles P.


On 11/27/06, Derek Vadneau <[EMAIL PROTECTED]> wrote:


Buy it.

I don't have a lot of large projects, but I do have a lot of them and
gProject has been a huge time saver. It helps organize your projects. I
think some of the (seemingly) simple pieces are worth the dough. Things
like exploring the directory where your project is when you need to move
and manage file assets. The folder locations feature is also a time saver.
I use it to include common directories for all projects so you can quickly
get to frequently-used files.

"For OOP projects, they say it should have been part of flash."

Forget OOP, just about any project can use it.

Check out what others have said:

http://weblogs.macromedia.com/md/archives/2006/02/gproject_a_fant.cfm
http://www.flashguru.co.uk/gproject-panel-review/
http://www.feed-squirrel.com/index.cfm?evt=viewItem&ID=23853
http://labs.blitzagency.com/?p=7

Those are just some of the links I found through Google.


Derek Vadneau


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Weyert de
Boer
Sent: Monday, November 27, 2006 10:21 PM
To: Flashcoders mailing list
Subject: SPAM-LOW: [Flashcoders] gProject


Does anyone use gProject and if so what do you think of it? I might be
planning to buy it, only I am not sure if it's any good. You can't get a
limited demo either.

Yours,
Weyert de Boer


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Re: [Flashcoders] Scroll bar math question

2006-11-27 Thread Charles Parcell

Can I assume that you are offsetting your scroll "dragger" by 30 because you
have arrow buttons at the top and bottom of the scrollbar? If so you need to
change the +30 to -30. Otherwise you are just shifting the scroll area down
rather than removing 30 from both ends. That might account for your
scrolling to high.

Charles P.



On 11/27/06, Carl Welch <[EMAIL PROTECTED]> wrote:


Hello All,

I have a movieclip that I attach a varying number of other movieclip that
are stacked vertically. I am trying to figure out some math that accounts
for the varying height of the scrolled movieclip. I am having a problem
with
the math though. I am using something that looks like: buttonMask._y =
60+(-(this._y)/ratio);
the "ratio" variable comes from the movieclip with the stacked (attached)
movieclips DIVIDED by the height of my scroll bar. But it doesn't seem to
work well. The scroller moves my movieclip too high. I don't even know how
to make this sound with out sounding like an idiot

Here's my code:

//buttonMask is the movieclip that gets the other movieclips loaded into.
//line is part of my scrollbar & dragger is my little scroll knob that
gets
dragged

dragger.onPress = function() {
startDrag("dragger", true, line._x, 30, line._x, line._height+30);
ratio = (buttonMask._height/line._height);

this.onEnterFrame = function() {
  buttonMask._y = 60+(-(this._y)/ratio); /
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Re: [Flashcoders] BitmapData size limit

2006-10-05 Thread Charles Parcell

It is a hard limit of object within Flash. It is similar to the hard limit
of image sizes within Director as well. It has nothing to do with memory use
but rather they way the app and player were programmed.

Charles P.


On 10/5/06, Dave Wood <[EMAIL PROTECTED]> wrote:


Thanks for your response Micha

> this has to with other things. the 2880 px stuff is related  to one
> single object, you can have as much object of that size as you
> want, as long as you have enough ram.
>> I wanted to create an image object 3500 X 300 pixels which will
>> take  up about 4 Mb - but I can't
> sure you can't. you gave your answer in the above quoted text.
> your  limitation is 2880 px square. and 3500 beats that.


No I didn't give the answer. I can understand why 2880 X 2880 might
be considered excessively big, but to have 2880 pixels as a limit for
a single dimension is silly - unless there is some other reson I
don't yet understand. And if another reason exists, then I want to
understand what it is.
For example, if I have an image object 2881 X 10 pixels, that would
be only about 280 kb. Why can't I create such an object?

I don't want to scale my image up because I  know it will degrade.

Thanks

David

> just scale it down to 2880 and you should be fine, than you can put
> it in a mc and scale that one up. that should do the trick.
>
> micha
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Re: [Flashcoders] Tweening ColorTransform objects?

2006-09-23 Thread Charles Parcell

I am going to point you to the API I was recently introduced to. Fuse Kit.

http://www.mosessupposes.com/Fuse/


Charles P.



On 9/23/06, Dan Rogers <[EMAIL PROTECTED]> wrote:


Hey Flashcoders,

Has anyone here attempted to tween the Flash 8 ColorTransform class?
I am having some strange issues while trying to tween some
ColorTransform objects using Grant Skinner's MultiTween class.  Seems
that whenever I tween a ColorTransform object which contains yellow
(?), I get a random spectrum of colors before the tween reaches it's
target value.  I've posted the source and have included the AS
below.  I realize there are other color-tweening scripts out there,
but I was trying to use the ColorTransform class to see if it could
be done.

Source:
http://download.danro.net/flashcoders/color_tween_test.zip

Thanks,
-Danro


code follows --

import com.gskinner.transitions.MultiTween;
import flash.geom.Transform;
import flash.geom.ColorTransform;
import mx.transitions.easing.*;
import mx.transitions.Tween;
import mx.utils.Delegate;

// color transform objects
var originColor:ColorTransform = new ColorTransform();
var currentColor:ColorTransform = new ColorTransform();
var rollOverColor:ColorTransform = new ColorTransform();
rollOverColor.rgb = 0xFFCC00;
var rollOutColor:ColorTransform = new ColorTransform();
rollOutColor.rgb = 0x0066CC;

// movieclip transform
var trans:Transform = new Transform(test_mc);

// update color function
function updateColor () {
trans.colorTransform = currentColor;
debug("DEBUG >> " + trans.colorTransform);
}

// set vars
var colorTween:Tween;
var mTween:MultiTween;

// rollover tween
function buttonRollOver () {
mTween = new MultiTween(currentColor, rollOverColor);
colorTween.stop();
colorTween = new Tween(mTween, "position", Regular.easeOut, 0, 1,
20);
colorTween.onMotionChanged = Delegate.create(this, updateColor);
debug("DEBUG >> - roll over ---");
}

// rollout tween
function buttonRollOut () {
mTween = new MultiTween(currentColor, rollOutColor);
colorTween.stop();
colorTween = new Tween(mTween, "position", Regular.easeInOut, 0,
1,
20);
colorTween.onMotionChanged = Delegate.create(this, updateColor);
colorTween.onMotionFinished = Delegate.create(this, reset);
debug("DEBUG >> - roll out ---");
}

// reset color to original
function reset () {
mTween = new MultiTween(currentColor, originColor);
colorTween.stop();
colorTween = new Tween(mTween, "position", Regular.easeInOut, 0,
1,
30);
colorTween.onMotionChanged = Delegate.create(this, updateColor);
debug("DEBUG >> - reset ---");
}

// button events
test_mc.onRollOut = Delegate.create(this, buttonRollOut);
test_mc.onRollOver = Delegate.create(this, buttonRollOver);

// debug function
function debug (txt:String) {
//trace(txt);
}

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Re: [Flashcoders] Component Live Preview...

2006-09-21 Thread Charles Parcell

I agree, they are not very "simple" or intuitive. I would love for this
aspect to be cleaned up in the next version of the IDE. It is making my life
difficult when I have to make these things for our artists who want to see
exactly how it will look within the IDE as it will when published. You
should see some of the horror layouts they have to deal with.

Charles P.


On 9/21/06, eric dolecki <[EMAIL PROTECTED]> wrote:


Live preview SWFs are wonky... its not displaying quite right in the IDE,
but perfect when used as a component. Essentially the same
sizing/positioning code. Oh well...

On 9/21/06, Charles Parcell <[EMAIL PROTECTED]> wrote:
>
> setSize(width:Number, height:Number);
>
> The IDE makes a call to it.
>
> Within the setSize() I have a call to my draw() function which does all
> the
> changing and moving of MC and such.
>
> Charles P.
>
>
> On 9/21/06, eric dolecki <[EMAIL PROTECTED]> wrote:
> >
> > Ya I had that - was hoping the same file being the component could be
> the
> > live preview. I got it though - thanks :)
> >
> > On 9/21/06, Muzak <[EMAIL PROTECTED]> wrote:
> > >
> > > You need to add an 'Inspectable' metadate tag to the getter/setter
> > >
> > > [Inspectable]
> > > function get prop(){}
> > > function set prop(){}
> > >
> > > [Inspectable(type="String",defaultValue="value")]
> > > function get prop(){}
> > > function set prop(){}
> > >
> > > check the manual for more details:
> > >
> > > Using components -> Creating components -> Creating the AS class
file
> ->
> > > Adding component metadata
> > >
> > > regards,
> > > Muzak
> > >
> > > - Original Message -
> > > From: "eric dolecki" <[EMAIL PROTECTED]>
> > > To: "Flashcoders mailing list" 
> > > Sent: Thursday, September 21, 2006 7:09 PM
> > > Subject: [Flashcoders] Component Live Preview...
> > >
> > >
> > > >I have a pretty simple component with inspectables to allow the
> setting
> > > of 2
> > > > simple strings.
> > > >
> > > > Flash 8 is supposed to allow for the ease of live previews with
> > > components.
> > > > What do I need to put in my component class to allow updates on
the
> > > Stage of
> > > > the component instance to update? I've tried a couple things, even
> > using
> > > the
> > > > old xch. stuff to no avail here. I put an onUpdate in the class
> (just
> > to
> > > > see) and it doesn't seem to do anything.
> > > >
> > > > ??
> > >
> > >
> > > ___
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Re: [Flashcoders] Component Live Preview...

2006-09-21 Thread Charles Parcell

setSize(width:Number, height:Number);

The IDE makes a call to it.

Within the setSize() I have a call to my draw() function which does all the
changing and moving of MC and such.

Charles P.


On 9/21/06, eric dolecki <[EMAIL PROTECTED]> wrote:


Ya I had that - was hoping the same file being the component could be the
live preview. I got it though - thanks :)

On 9/21/06, Muzak <[EMAIL PROTECTED]> wrote:
>
> You need to add an 'Inspectable' metadate tag to the getter/setter
>
> [Inspectable]
> function get prop(){}
> function set prop(){}
>
> [Inspectable(type="String",defaultValue="value")]
> function get prop(){}
> function set prop(){}
>
> check the manual for more details:
>
> Using components -> Creating components -> Creating the AS class file ->
> Adding component metadata
>
> regards,
> Muzak
>
> - Original Message -
> From: "eric dolecki" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" 
> Sent: Thursday, September 21, 2006 7:09 PM
> Subject: [Flashcoders] Component Live Preview...
>
>
> >I have a pretty simple component with inspectables to allow the setting
> of 2
> > simple strings.
> >
> > Flash 8 is supposed to allow for the ease of live previews with
> components.
> > What do I need to put in my component class to allow updates on the
> Stage of
> > the component instance to update? I've tried a couple things, even
using
> the
> > old xch. stuff to no avail here. I put an onUpdate in the class (just
to
> > see) and it doesn't seem to do anything.
> >
> > ??
>
>
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Re: [Flashcoders] Replace MC Tween? (AS1)

2006-09-21 Thread Charles Parcell

Actually no. It simply gives some work arounds to problems when using AS2.
http://hosted.zeh.com.br/mctween/as2_notes.html

Thanks though.

Charles P.


On 9/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


I believe that MC tween is AS2 now (mc_tween2.as).
Check out Zeh's site...
http://hosted.zeh.com.br/mctween/documentation.html

Gerry

> I am looking to replace MC Tween which is written in AS1 and uses
> prototype
> to add methods to MovieClips. I want a version that is a class.
>
> I am aware of the Tween class that in the mx package. But it does not
> cover
> all aspects (ColorTransform for example). It also does not have all the
> easing options that MC Tween has, but that is less important to me.
>
> Does anyone know of such a class that is available out there?
>
> Charles P.
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[Flashcoders] Replace MC Tween? (AS1)

2006-09-21 Thread Charles Parcell

I am looking to replace MC Tween which is written in AS1 and uses prototype
to add methods to MovieClips. I want a version that is a class.

I am aware of the Tween class that in the mx package. But it does not cover
all aspects (ColorTransform for example). It also does not have all the
easing options that MC Tween has, but that is less important to me.

Does anyone know of such a class that is available out there?

Charles P.
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Re: [Flashcoders] a question of geometry

2006-09-20 Thread Charles Parcell

It is a great book!  Plus, we have the added benifit of having access to the
man here on the list!

Charles P.


On 9/19/06, Andreas R <[EMAIL PROTECTED]> wrote:


Whoa, thanks for pointing me to that book. Just ordered it :) sounds
like exactly what i need.

- A

Charles Parcell wrote:
> This is why Danny is "The Math Man"!
>
> BTW, love your book Danny. Can't wait for the next. :)
>
http://www.amazon.com/Mathematics-Physics-Programmers-Game-Development/dp/1584503300/sr=1-1/qid=1158676544/ref=pd_bbs_1/104-0626050-4073525?ie=UTF8&s=books
>
>
> Charles P.
>
>
> On 9/18/06, Andreas R <[EMAIL PROTECTED]> wrote:
>>
>> Danny Kodicek wrote:
>> >> I can email an image to anyone that wants it, or you can draw it
like
>> >> this...
>> >>
>> >> I think this is what you want...
>> >> Draw a point and a line vertically upwards of length R.
>> >> Draw a large letter V (inverted cone) upwards from the point.
>> >> Draw an arc, radius R to cut the V.
>> >> Where the arc cuts the vertical draw a circle, radius r, to meet the
>> edges
>> >> of V.
>> >> The edges of V are tangents.
>> >> Draw radii to these tangents, making 90 degree angles with them.
>> >> Mark r and R on the diagram.
>> >> Now r/R = sin(A), where A is half the angle at the bottom of the V.
>> >>
>> >> Let's say there are n of these small circles, so that
>> >> n*2*A = 360   (degrees)
>> >> or
>> >> n*2*A = 2*pi   (radians)
>> >>
>> >> You can decide n and find A and then find r/R (the angles are
usually
>> in
>> >> radians).
>> >> You can then decide R and find r (or other way around).
>> >>
>> >> Each time through the loop for <=n the new angle measured from
>> >> the vertical
>> >> in a clockwise direction is n*2*A.
>> >> The place to draw each circle is x=Rsin(n*2*A) and y=Rcos(n*2*A)
>> >>
>> >
>> > I enjoyed this one, so I came back to it and wrote a complete
>> solution.
>> Put
>> > a symbol in the library with id 'circle', then run this script:
>> >
>> > function getRingRadius(tArray:Array):Number {
>> >   var tMaxError = 0.1
>> >   var tMax = 1024
>> >   var tMin = 0
>> >   do {
>> >   var tCheck = (tMax + tMin) / 2
>> >   var tSum = 0
>> >   for (var i = 0; i> >   tSum += Math.atan2(tArray[i],tCheck)
>> >   }
>> >   if (tSum>Math.PI) {
>> >   tMin = tCheck
>> >   } else {
>> >   tMax = tCheck
>> >   }
>> >   } while (Math.abs(tSum - Math.PI)>tMaxError)
>> >   return tCheck
>> > }
>> > var tRadii = new Array()
>> > for (var i=0; i<10 ; i++) {
>> >   tRadii.push(Math.random()*20+1)
>> > }
>> > var tRingRadius = getRingRadius(tRadii)
>> > var tSquaredRadius = tRingRadius * tRingRadius
>> > var tAngle = 0
>> > for (var i=0; i<10 ; i++) {
>> >   tCircle = this.attachMovie("circle", "circle"+i,
>> > this.getNextHighestDepth())
>> >   tCircle._width = tCircle._height = tRadii[i]*2
>> >   tThisAngle = Math.atan2(tRadii[i], tRingRadius)
>> >   tAngle += tThisAngle
>> >   tDistance = Math.sqrt(tRadii[i]*tRadii[i] + tSquaredRadius)
>> >   tCircle._x = 200 + tDistance * Math.cos(tAngle)
>> >   tCircle._y = 200 + tDistance * Math.sin(tAngle)
>> >   tAngle += tThisAngle
>> > }
>> >
>> > NB: my previous script had my max and min mixed up so it didn't work.
>> This
>> > one is correct.
>> >
>> > Danny
>> >
>> > ___
>> > Flashcoders@chattyfig.figleaf.com
>> > To change your subscription options or search the archive:
>> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> >
>> > Brought to you by Fig Leaf Software
>> > Premier Authorized Adobe Consulting and Training
>> > http://www.figleaf.com
>> > http://training.figleaf.com
>> >
>> You guys are gods :)
>> Thanks so much! My problem was solved completely by slight
modifications
>> to Danny's script. What i'd do without this list i don't kn

Re: [Flashcoders] a question of geometry

2006-09-19 Thread Charles Parcell

This is why Danny is "The Math Man"!

BTW, love your book Danny. Can't wait for the next. :)
http://www.amazon.com/Mathematics-Physics-Programmers-Game-Development/dp/1584503300/sr=1-1/qid=1158676544/ref=pd_bbs_1/104-0626050-4073525?ie=UTF8&s=books

Charles P.


On 9/18/06, Andreas R <[EMAIL PROTECTED]> wrote:


Danny Kodicek wrote:
>> I can email an image to anyone that wants it, or you can draw it like
>> this...
>>
>> I think this is what you want...
>> Draw a point and a line vertically upwards of length R.
>> Draw a large letter V (inverted cone) upwards from the point.
>> Draw an arc, radius R to cut the V.
>> Where the arc cuts the vertical draw a circle, radius r, to meet the
edges
>> of V.
>> The edges of V are tangents.
>> Draw radii to these tangents, making 90 degree angles with them.
>> Mark r and R on the diagram.
>> Now r/R = sin(A), where A is half the angle at the bottom of the V.
>>
>> Let's say there are n of these small circles, so that
>> n*2*A = 360   (degrees)
>> or
>> n*2*A = 2*pi   (radians)
>>
>> You can decide n and find A and then find r/R (the angles are usually
in
>> radians).
>> You can then decide R and find r (or other way around).
>>
>> Each time through the loop for <=n the new angle measured from
>> the vertical
>> in a clockwise direction is n*2*A.
>> The place to draw each circle is x=Rsin(n*2*A) and y=Rcos(n*2*A)
>>
>
> I enjoyed this one, so I came back to it and wrote a complete solution.
Put
> a symbol in the library with id 'circle', then run this script:
>
> function getRingRadius(tArray:Array):Number {
>   var tMaxError = 0.1
>   var tMax = 1024
>   var tMin = 0
>   do {
>   var tCheck = (tMax + tMin) / 2
>   var tSum = 0
>   for (var i = 0; i   tSum += Math.atan2(tArray[i],tCheck)
>   }
>   if (tSum>Math.PI) {
>   tMin = tCheck
>   } else {
>   tMax = tCheck
>   }
>   } while (Math.abs(tSum - Math.PI)>tMaxError)
>   return tCheck
> }
> var tRadii = new Array()
> for (var i=0; i<10 ; i++) {
>   tRadii.push(Math.random()*20+1)
> }
> var tRingRadius = getRingRadius(tRadii)
> var tSquaredRadius = tRingRadius * tRingRadius
> var tAngle = 0
> for (var i=0; i<10 ; i++) {
>   tCircle = this.attachMovie("circle", "circle"+i,
> this.getNextHighestDepth())
>   tCircle._width = tCircle._height = tRadii[i]*2
>   tThisAngle = Math.atan2(tRadii[i], tRingRadius)
>   tAngle += tThisAngle
>   tDistance = Math.sqrt(tRadii[i]*tRadii[i] + tSquaredRadius)
>   tCircle._x = 200 + tDistance * Math.cos(tAngle)
>   tCircle._y = 200 + tDistance * Math.sin(tAngle)
>   tAngle += tThisAngle
> }
>
> NB: my previous script had my max and min mixed up so it didn't work.
This
> one is correct.
>
> Danny
>
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>
You guys are gods :)
Thanks so much! My problem was solved completely by slight modifications
to Danny's script. What i'd do without this list i don't know.

- Andreas
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Re: [Flashcoders] a question of geometry

2006-09-17 Thread Charles Parcell

I think your problem is not possible. Here is why (hope I am able to
articulate).

Some basic background info:

  - The diameter of a circle is the distance from one edge of the circle
  to the furthest edge.
  - A line of circles edge to edge, so that their diameters are used,
  makes a strait line.
  - The radius of a circle is the distance from the center to any edge.

Lets do some simple math...

Diameter 1 = 10
Diameter 2 = 8
Diameter 3 = 7
Diameter 4 = 5

Thus, their sum = 30.  Now lets use this as the radius of our big circle
(BC).

BCc = 2 * 3.14 * 30 = 188.4
(where BCc is the big circle circumference)

BCd = 2 * 30 = 60
(where BCd is the big circle diameter)

First lets look at placing the original circle centers on the big circle's
path, so that their edges touch. It will quickly become clear that this is
not going to work.

188.4 / 4 = 47.1

The sum of the original four diameters would have to equal 47.1.  This is
obviously not correct.

Let see if we can do this by keeping all the circles inside the big circle.
So, not only do we want to have all four of our original circles be
touching, but their tangents need to touch the big circle as well. In
addition to all of this the last circle needs to also touch the first
circle.

The most optimal form of this would assume that all four of our original
circles have the same diameter. The sum of these circles would equal
2.4times the big circles diameter. Remember thought that this woulod
be the
optimal. So lets take a look at our numbers.

Optimal diameter sum = 2.41 * 60 = 144.6
** not needed info** Each unit circle's diameter = 144.6 / 4 = 36.15

So this means that the sum of our original circles has to equal at least
144.6 or greater.

Our circles diameter sum = 30 which is far less than the required 144.6.

See Circle Packing for optimal values.
http://mathworld.wolfram.com/CirclePacking.html

I hope that was somw what clear.

Charles P



On 9/17/06, Andreas R <[EMAIL PROTECTED]> wrote:


i need to arrange x number of circles along a circular path, making sure
they
all touch their two neighbors. In this way, the path's radius is NOT
given, but is rather made up from the sum of all the circles' diametres.


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[Flashcoders] Publish / Live Preview resize issue of custom component extending movieClip

2006-09-06 Thread Charles Parcell

uh!!  I am really at my wits end.  I have struggled with this hobbie
project for well over 6 months and seem to be getting no where!!! I ahve
read countless numbers of articles, documentation, etc. and seem to be even
more confused than when I started.

I believe that my biggest problem is that I have spent so much time on this
issue, and have read so many different posts, articals, etc. that I am not
sure that is factual and what is not. I think I have even gotten confused on
how basic functions actually works. ugh!!!

Could someone look over this code and tell be all the dumb crap I have done
and how I can fix it. Here is a list of the issues I am having and can not
seem to correct.

1) Live preview of the component scales correctly the very first time you
scale it. All other times it seems to be using the original component size
and adjusting it by the delta value of the scaling.

2) My text area during live preview 99% of the time does not appear.

3) When I Publish, the text within the component scales rather than being
the font size I indicate even though I am using autoSize.

4) A problem that occurs some times is that the Published version of the
component will be way way bigger than what live preview shows me.

5) If I scale up the component a good bit (perhaps by 400 pixels) the
dropshadow disapears.

Please please please, take a look at this class I have built and tell me all
the dumb things I have done.  The one things that I ask is that this
component continue to extend movieClip.

Many thanks
Charles

import flash.filters.DropShadowFilter;

class com.camber.component.Balloon extends movieClip {
// Constants:
   public static var symbolName:String = "Balloon";
   public static var symbolOwner = com.camber.component.Balloon;
   public var className:String = "Balloon";

   public static var CLASS_REF = com.camber.component.Balloon;
   public static var LINKAGE_ID:String = "Balloon";

// Public Properties:

// Private Properties:
   private var balloonText:TextField;
   private var _balloonText:String;
   private var _dsDistance:Number;
   private var _dsEnabled:Boolean;
   private var updatedWidth:Number;
   private var updatedHeight:Number;
// UI Elements:

// Initialization:
   private function Balloon() {
   this.init();
   }

// Public Methods:
   // == Text Field FUNCTIONS =
   [Inspectable(defaultValue="Text goes here", type=String)]
   public function set text(zText:String){
   try{
   this._balloonText = zText;
   } catch(err){
   trace("ERROR in SET text():" + err);
   }
   //invalidate();
   }
   public function get text():String{
   return _balloonText;
   }
   // == Drop Shadow Distance FUNCTIONS =
   [Inspectable(defaultValue=10, type=Number)]
   public function set dsDistance(zSetTo:Number){
   try{
   if(zSetTo > 0){
   this._dsDistance = zSetTo;

   var x = this.getFilterIndex();
   var filterList:Array = this.filters;

   filterList[x].distance = this._dsDistance;
   filters = filterList;
   }
   } catch(err){
   trace("ERROR in SET dsDistance():" + err);
   }
   //invalidate();
   //draw();
   }
   public function get dsDistance():Number{
   return this._dsDistance;
   }
   // == Drop Shadow Enabled FUNCTIONS =
   [Inspectable(defaultValue=true, type=Boolean)]
   public function set dsEnabled(zSetTo:Boolean){
   try{
   this._dsEnabled = zSetTo;

   var x = getFilterIndex();
   var filterList:Array = this.filters;

   if(_dsEnabled){
   filterList[x].strength = 1;
   } else {
   filterList[x].strength = 0;
   }

   filters = filterList;
   } catch(err){
   trace("ERROR in SET dsEnabled():" + err);
   }
   //invalidate();
   }
   public function get dsEnabled():Boolean{
   return _dsEnabled;
   }

// Semi-Private Methods:

// Private Methods:
   // == Init FUNCTION =
   private function init(){
   try{
   this.updatedWidth = this._width;
   this.updatedHeight = this._height;
   this.createChildren();
   //_dsDistance = 10;
   //_dsEnabled = true;
   this.instanceDS();
   } catch(err){
   trace("ERROR in init():" + err);
   }
   }
   // == CreateChildren FUNCTION =
   private function createChildren(){
   super.createChildren();
   //size();
   try{
   this.createTextField("balloonText", this.getNextHighestDepth(),
6, 6, this.updatedWidth - 12, this.updatedHeight - 12);
   this.balloonText.autoSize = true;
   this.balloonText.text = _balloonText;
   } catch(err){
   trace("ERROR in createChildren():" + err);
   }
   }
   // == Instance Drop Shadow FUNCTION =
   private function instan

Re: [Flashcoders] grab a bitmap region?

2006-08-04 Thread Charles Parcell

From
http://livedocs.macromedia.com/flash/8/main/1959.html

* Juise said on Feb 22, 2006 at 1:34 AM : *

Seems that symbol has to be bitmap - loadBitmap cannot get movieclip´s
bitmap data.


Charles P



On 8/3/06, jcarlos <[EMAIL PROTECTED]> wrote:


Does anyone has some links or directions about

How to mark an region over loading an image into a bitmapData on the stage
and copy parts of it ?

I´ve tryed the simplest example from FL 8 reference manual and I didn´t
get just to load the image on the stage

In the manual


...
import flash.display.BitmapData;

var linkageId:String = "libraryBitmap";

var myBitmapData:BitmapData = BitmapData.loadBitmap(linkageId);

var mc:MovieClip = this.createEmptyMovieClip("mc",
this.getNextHighestDepth());

mc.attachBitmap(myBitmapData, this.getNextHighestDepth());


..

as loadBitmap is a static method so I must have inside a class so I did

import flash.display.BitmapData;
class LoadBitmap
{
private var _myBitmap:BitmapData  ;

function LoadBitmap (holder:MovieClip,linkageID:String)
{
  trace( "LoadBitmap constructor " + holder + "  " + linkageID);
  // it works
  //_myBitmap = new BitmapData(100, 80, true, 0x);

  // it does not works and I get undefined to _myBitmap
  //_myBitmap= BitmapData.loadBitmap (linkageID);

  trace ( _myBitmap ) ;

  var mc:MovieClip = holder.createEmptyMovieClip ("mc",
holder.getNextHighestDepth());
  mc._x = 0;
  mc._y = 0;
  mc.attachBitmap ( _myBitmap, 0);
}
}

and instantiate it in the main timeline

var loadBitmap:LoadBitmap = new LoadBitmap(this, "myPhoto");

Nothing happens

What am I doing wrong?

in time:   myPhoto is there in the Library

João Carlos
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Re: [Flashcoders] AS3 - From BitmapAsset to BitmapData?

2006-07-30 Thread Charles Parcell

You don't attach BitmapData, you draw it.  Look at the draw function in the
BitmapData class.

Charles P.


On 7/30/06, Sascha Balkau <[EMAIL PROTECTED]> wrote:


Thanks a lot Jim! That was the link I was looking for!

Maybe you can give me a hint on another BitmapData problem: How do I
attach
a BitmapData to a MovieClip in AS3? attachBitmap is no more and if I use
addChild I get a Coercion failed again.

Sascha



> When embedding the images like this I use a normal Bitmap class not a
> BitmapAsset. Then you can access the bitmapData property of the bitmap
> class.
>
> [Embed(source="image.png")] private var imageClass:Class;
>
> private var image:Bitmap = new imageClass();
> private var bitmapData:BitmapData = image.bitmapData;
>
> hth
> Jim

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Re: [Flashcoders] SWF player...

2006-07-25 Thread Charles Parcell

Wow  wow!

What are you asking for?  A SWF player is the Flash Player. I think there is
terminology issue here.

Perhaps you are looking for a FLV Player? One that you can just point to a
FLV file and it will play, etc.  If this is the case then look in your
components. There is an FLV player there.

Charles P.


On 7/25/06, Steve Lloyd <[EMAIL PROTECTED]> wrote:


Hi List,

I am trying not to re-invent the wheel and am looking for what I call a
SWF
player like the one at Adobe:
http://www.adobe.com/products/flash/flashpro/

All it needs to do is load in one external .swf but if it loads in more
great!

Anybody know of an open-source .fla file(s) that will get me close to
this?
Not having any luck with my Google searches yet.

Thanks,

-Steve

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Re: [Flashcoders] Random numbers?

2006-07-23 Thread Charles Parcell

It is the difference between floor and round.

Charles P.


On 7/23/06, Rajat Paharia <[EMAIL PROTECTED]> wrote:


Can someone help me understand why the randRange function below doesn't
return a random distribution, but the randRange2 function does?
Here's some test code.

thanks, - rajat


var a = [0,0,0,0,0];
var b = [0,0,0,0,0];
var x;

for (var i=0; i < 1000; i++) {
x = randRange(1,4);
a[x]++;
x = randRange2(1,4);
b[x]++;

}

trace ("a: " + a);
trace ("b: " + b);


// --
// Generate a random number in a range.
function randRange(min, max) {
  var randomNum = Math.round(Math.random()*(max-min))+min;
  return randomNum;
}

// Generate a random number in a range.
function randRange2(min, max) {
  var randomNum = min + Math.floor(Math.random() * (max + 1 - min));
  return randomNum;
}

--
Rajat Paharia
[EMAIL PROTECTED]
http://www.bunchball.com
http://www.rootburn.com
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Re: [Flashcoders] AS3, BitmapData and domain security

2006-07-21 Thread Charles Parcell

What is you put the loaded image into an empty MC and then captured the
BitmapData of the MC you created?  Does the security traverse the MC tree
checking for foreign domains?

Charles P.



On 7/21/06, Paul Neave <[EMAIL PROTECTED]> wrote:


Thanks a lot Tom, that was just what I was looking for.

It looks like in Flash Player 9, if you want to load *and* manipulate
an image (or even a sound) from another domain you have to be able to
have access to that domain and be able to put a crossdomain policy
file on that server.

The weird thing is that you can load an image from any server without
the need for a crossdomain policy file, but you can't use
BitmapData.draw() unless you have a policy file. Also, you can load an
mp3 from any other server but you can't access the mp3's id3
information without a policy file on the other server.

What madness is this!? What's the reasoning behind this? Surely it
can't be to do with potential 'hackers' because to get around the
problem you only have to create a proxy script:
http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=50c96388 which
any potential hacker would be able to knock up in no time.

But for developers, having to create a proxy script means the data has
to be redirected via your server and you have to pay for the bandwidth
that uses up.

I really don't understand why Flash 8 and 9 have this security feature
as I don't see what extra security it provides apart from annoying
developers.

Paul.


On 21/07/06, Tom Lee <[EMAIL PROTECTED]> wrote:
> Paul,
>
> I believe the policy file being referred to is the crossdomain.xml file.
> Here's a technote for you on the subject, in case you're not familiar:
> http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14213.
>
> After you get up to speed on cross-domain policy files, you'll want to
check
> out
>
http://livedocs.macromedia.com/labs/as3preview/langref/index.html?flash/syst
> em/LoaderContext.html&flash/system/class-list.html
>
> I think the following excerpts pertains to your question:
>
> "When loading images (JPEG, GIF, or PNG) instead of SWF files, there is
no
> need to specify a SecurityDomain or an application domain, because those
> concepts are meaningful only for SWF files. Instead, you have only one
> decision to make: do you need programmatic access to the pixels of the
> loaded image? If so, see the checkPolicyFile property."
>
> >From the checkPolicyFile documentation:
>
> "Set this flag to true when you are loading an image (JPEG, GIF, or PNG)
> from outside the calling SWF file's own domain, and you expect to need
> access to the content of that image from ActionScript. Examples of
accessing
> image content include referencing the Loader.content property to obtain
a
> Bitmap object, and calling the BitmapData.draw() method to obtain a copy
of
> the loaded image's pixels"
>
> Hope that helps!
>
> -tom
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Paul
Neave
> Sent: Friday, July 21, 2006 9:06 AM
> To: Flashcoders
> Subject: [Flashcoders] AS3, BitmapData and domain security
>
> Hi group,
> I've only just discovered that in Flash 8 you can't .draw() a loaded
> image into a BitmapData object if the image was loaded from another
> domain. I've search about and found you can .draw() a SWF which uses
> System.security.allowDomain but there's no way to .draw() an image
> JPG, GIF, PNG etc when loaded across domains.
>
> This is very annoying, but apparently "...this will be fixed in FP9;
> you will be able to use policy files to permit such things." said
> Deneb Meketa:
> http://www.kaourantin.net/2005/12/dynamically-loading-bitmaps-with.html
>
> Can someone explain how to use the policy file to permit .draw()ing
> cross-domain in AS3/FP9?
>
> Thanks buckets,
> Paul.
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Re: [Flashcoders] scale9grid how to

2006-07-20 Thread Charles Parcell

Here are my thoughts.

Based on the image you passed on in one of your previous postings, it looks
like you are building a drop down list component. I would assume that you
wanted slice9 so you could scale the component in the X direction for longer
strings.  Is this a correct assumption?

You might want to break your image into three (3) columns. Col 1 would be an
image from the left edge of the image to just right of the first black line.
The second would be a single pixel column between the left and right black
lines. The third column would be from just to the left of the right black
line to the right edge of the image.

With these three graphics you can build a X scaled component of any width.
Simply replicate the single pixel column to create a text area the size you
need.  Use the BitmapData class to build the image and simply dump the
resulting image in to a MC. This is but one example of the power held by
imaging code new to Flash 8 ( copyPixels() for example )

Charles P.
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Re: [Flashcoders] Book recommendations for AS2 and game development

2006-07-15 Thread Charles Parcell

Sounds like you need books on OOP rather than ActipnScript. You are not
going to find a book on OOP with ActionScript at the moment. Rather you are
going to have to branch out a bit. Here are some books that I would suggest.
At the least they will get you looking in the right direction.

Object Design: Roles, Responsibilities, and Collaborations
http://www.amazon.com/gp/product/0201379430/sr=1-2/qid=1152976161/ref=sr_1_2/103-7225829-0820628?ie=UTF8&s=books
*

*Object-Oriented Analysis and Design : Understanding System Development with
UML 2.0
http://www.amazon.com/gp/product/0470092408/sr=1-1/qid=1152976161/ref=sr_1_1/103-7225829-0820628?ie=UTF8&s=books


These will then lead you into Design Patterns

Design Patterns: Elements of Reusable Object-Oriented Software*
*
http://www.amazon.com/gp/product/0201633612/sr=1-1/qid=1152977206/ref=pd_bbs_1/103-7225829-0820628?ie=UTF8&s=books
*
*
Head First Design Patterns
http://www.amazon.com/gp/product/0596007124/sr=1-2/qid=1152977206/ref=pd_bbs_2/103-7225829-0820628?ie=UTF8&s=books

Design Patterns Explained : A New Perspective on Object-Oriented Design
http://www.amazon.com/gp/product/0321247140/sr=1-3/qid=1152977206/ref=pd_bbs_3/103-7225829-0820628?ie=UTF8&s=books


Personally, I found the Head First Design Patterns book to be the most
useful. Even though it uses Java as the language to show its examples, those
examples are very simple to understand and translate. Understanding the
different ways to structure your classes and extend them is huge. Thus
patterns are a great place to learn OOP.

Charles P.


On 7/14/06, Paul Steven <[EMAIL PROTECTED]> wrote:


Anyone recommend a good book on game development that uses AS2 and classes
for development?

I have several flash game development books (Macromedia Flash MX 2004 Game
Development by Glen Rhodes, and Flash MX Game Design Demystified by Jobe
Makar) plus I have just got "Essential Actionscript 2.0" by Colin Moock.

I am keen to learn the best way to structure a game using classes as I
have
just started writing my first game using Flash 8 and AS2 and I am finding
it
a lot different from how I previously done things in AS1 with prototypes.
It
seems like I cannot just refer to movie clips in classes that easily.

Anyway any recommendations much appreciated.

Thanks

Paul

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