Re: [Flashcoders] ALT+GR in FireFox 4.0

2011-04-29 Thread Helmut Granda
Hi Elia,

Are you on a non-english keyboard? I never heard of that combination but
that may have to do with you using a Spanish or Portuguese keyboard? I am
only asking this because it will help understand your issue better. I read
somewhere in line that ALT+GR is the @ symbol? In English Keyboards it is
just SHIFT+2 which is not an issue at all.

-h



On Fri, Apr 29, 2011 at 1:41 AM, Elia Morlin elia.li...@gmail.com wrote:

 Surely someone has a fix ?

 On Thu, Apr 28, 2011 at 4:14 PM, Elia Morlin elia.li...@gmail.com wrote:

  I know, but I can't remove opaque. It must be opaque.
 
 
  On Thu, Apr 28, 2011 at 3:47 PM, kris range krisra...@gmail.com wrote:
 
  If I remember correctly, this has popped up a few times and I think
  it's related to the wmode property being set to transparent or opaque.
  If you can remove that, it should go away.
 
  On Thu, Apr 28, 2011 at 8:47 AM, Elia Morlin elia.li...@gmail.com
  wrote:
   Does anyone have an AS3 solution for the ALT+GR problem in FireFox
 4.0?
  It
   will not accept ALT+GR in combination with any character. So it's
  impossible
   to enter a @, [ or ].
  
   Thanks
   Elia Morling
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Re: [Flashcoders] Flash oddness with URLvariables

2010-03-25 Thread Helmut Granda
I personally haven't seen this behavior and it is hard to debug something 
that we can't see.

-h

On Mar 25, 2010, at 6:24 PM, Paul Andrews wrote:

 I'm usually a Flash CS3 user on a PC, but have been using a Mac G5 and CS4 
 recently. Today I came across some really weird behaviour.
 
 I'm pulling some XML from a server and passing some variables (URLVariables). 
 Nothing special, except that today I found that one of my variable values was 
 not being passed to the PHP. No matter what, it didn't appear to the PHP 
 code. OK, off I go with the debugger. Now the PHP sees all of the values 
 passed. Just running the debugger always gives the right behaviour. 
 Sometimes, it'll work without the debugger. Anyone seen this kind of 
 behaviour - the code is not that complex (sadly I can't post it).
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Re: [Flashcoders] OOP Books (OT)

2010-03-11 Thread Helmut Granda
Great information and thanks for sharing. I didn't know The Lost Actionscript 
3.0 Weekend even existed. 


On Mar 11, 2010, at 3:29 PM, co...@moock.org wrote:

 hi all,
 as the author of an oop book myself, i have to admit that books aren't always 
 the right learning tool for everyone. i agree with benny...i've liked the 
 video training that's been emerging over the last few years.
 
 here are a bunch of other free options:
 
 http://gotoandlearn.com/
 http://tv.adobe.com/show/actionscript-11-with-doug-winnie/
 http://tv.adobe.com/channel/development/actionscript
 http://tv.adobe.com/show/max-2009-develop/
 
 in fact, there's also a video version of Essential ActionScript 3.0 
 available called The Lost ActionScript 3.0 Weekend. it's a commercial 
 product, but lots of it is freely available online here:
 
 oop overview:
 http://tv.adobe.com/watch/colin-moocks-lost-actionscript-weekend/object-oriented-programming-overview/
 
 making a class:
 http://vplayer.oreilly.com/?chapter=4video_product=urn%3Ax-domain%3Aoreilly.com%3Aproduct%3A9780596801540.VIDEO#embedded_player
 
 inheritance
 http://my.safaribooksonline.com/player?xmlid=9780596801564/i17
 
 garbage collection (very important in oop ActionScript 3.0!)
 http://tv.adobe.com/watch/colin-moocks-lost-actionscript-weekend/object-references-and-garbage-collection/
 
 datatypes:
 http://vplayer.oreilly.com/?chapter=4video_product=urn%3Ax-domain%3Aoreilly.com%3Aproduct%3A9780596801557.VIDEO#embedded_player
 
 graphics and oop:
 http://tv.adobe.com/watch/colin-moocks-lost-actionscript-weekend/graphics-programming/
 http://tv.adobe.com/watch/colin-moocks-lost-actionscript-weekend/the-display-list/
 
 debugging and profiling oop:
 http://tv.adobe.com/watch/colin-moocks-lost-actionscript-weekend/production-topics-flex-debugging-mode/
 http://tv.adobe.com/watch/colin-moocks-lost-actionscript-weekend/production-topics-flex-profiling/
 
 flash/flex workflow
 http://my.safaribooksonline.com/player?xmlid=9780596801588/i20
 
 course introduction:
 http://tv.adobe.com/watch/colin-moocks-lost-actionscript-weekend/course-1-introduction/
 
 3d effects with adobe's chris nuuja:
 http://vplayer.oreilly.com/?chapter=20video_product=urn%3Ax-domain%3Aoreilly.com%3Aproduct%3A9780596801540.VIDEO#embedded_player
 
 the full video is available at:
 http://www.oreilly.com/go/law
 
 once you're up to speed on the basics, examples, practice, and a helping 
 community like flashcoders should take you the rest of the way.
 
 if you're doing any flex work, i find peter dehaan's examples to be a 
 fantastic resource:
 
 http://flexexamples.com/
 
 and for targeted questions, the stackoverflow community is really helpful:
 
 http://stackoverflow.com/questions/tagged/actionscript
 
 happy coding!
 colin
 
 Benny wrote:
 Hi Susan I cannot recommend any OOP book but I can recommend Lynda.com. 
 Lynda.com has some great video courses, like
 http://www.lynda.com/home/DisplayCourse.aspx?lpk2=759
 Which amongst other covers OOP fundamentals and common design patterns.
 - Benny
 -Oorspronkelijk bericht-
 Van: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] Namens Susan Day
 Verzonden: woensdag 10 maart 2010 19:29
 Aan: Flash Coders List
 Onderwerp: Re: [Flashcoders] OOP Books (OT)
 On Wed, Mar 10, 2010 at 12:23 PM, Mattheis, Erik (MIN - WSW) 
 ematth...@webershandwick.com wrote:
 I got AS 3 w/Design Patterns right when I delved into AS3 and I found the
 examples too long and complicated to follow. I would not recommend it as
 an
 introduction to OOP.
 
 Noted. And your thoughts, if any, on The Object-Oriented Thought Process?
 Susan
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Re: [Flashcoders] Windows 7 Compatibility with Flash

2009-10-23 Thread Helmut Granda
http://www.microsoft.com/windows/compatibility/windows-vista/Details.aspx?type=Softwarep=Adobe%20Flash%20CS4%20Professionalv=Adobeuid=pf=0pi=7c=Enterprise%20Applicationssc=Collaboration%20%26%20Contentos=32-bit

On Fri, Oct 23, 2009 at 1:45 PM, AutGlass Jobs autgl...@gmail.com wrote:

 Hi all,

 Now that Windows 7 came out, I wanted to see if there might be any
 compatibility issues with playing Flash on it.  Anyone have any insight on
 this matter?

 Thanks,

 Phil
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[Flashcoders] Inheritance and Static properties

2009-10-22 Thread Helmut Granda
So I understand that I can access static properties only child-parent but
not if we instantiate the subclass some where else within the application
but what would be the best way to go around this?
-ButtonParent -contains basic rollover/rollout/click events and does
dispatchEvent (new Event (BUTTON_CLICK));
-Children inherit ButtonParent and I want to be able to listen for the event
and also get the Name of the child.

var button1 : ButtonParent = new Child();

button1.addEventListener (Child.BUTTON_CLICK, doClickStuff) // of course
wont work because we cant access the static constants from child

button1.addEventListener (ButtonParent.BUTTON_CLICK, doClickStuff)// this
works but now I cant access the NAME from the child

private function doClickStuff ( event : Event ) : void
{
trace(event.target )// Child
trace(event.NAME)// undefined

}

// here is some more about the child

public class Child extends ButtonParent extends IButton
{
 public static const NAME : String = ChildName;
}

Any ideas or recommendations?

I did get around the issue but not using static constants for the
BUTTON_CLICK constant and just setting it up as a public var

button1.addEventListener ( button1.BUTTON_CLICK, doClickStuff)// now this
works but looks such an ugly hack.

TIA
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Re: [Flashcoders] Inheritance and Static properties

2009-10-22 Thread Helmut Granda
Correct, i was thinking of
var object = event.target
object.NAME;

but I was typing faster than thinking :).



On Thu, Oct 22, 2009 at 1:00 PM, jonathan howe jonathangh...@gmail.comwrote:

 Just double checking but in your trace statement you are looking for
 the NAME property on the event?

 trace(event.NAME)// undefined
 You probably mean event.target.NAME but I'm just checking the obvious.

 -jonathan


 On Thu, Oct 22, 2009 at 12:38 PM, Helmut Granda cont...@helmutgranda.com
 wrote:

  So I understand that I can access static properties only child-parent
 but
  not if we instantiate the subclass some where else within the application
  but what would be the best way to go around this?
  -ButtonParent -contains basic rollover/rollout/click events and does
  dispatchEvent (new Event (BUTTON_CLICK));
  -Children inherit ButtonParent and I want to be able to listen for the
  event
  and also get the Name of the child.
 
  var button1 : ButtonParent = new Child();
 
  button1.addEventListener (Child.BUTTON_CLICK, doClickStuff) // of course
  wont work because we cant access the static constants from child
 
  button1.addEventListener (ButtonParent.BUTTON_CLICK, doClickStuff)// this
  works but now I cant access the NAME from the child
 
  private function doClickStuff ( event : Event ) : void
  {
  trace(event.target )// Child
  trace(event.NAME)// undefined
 
  }
 
  // here is some more about the child
 
  public class Child extends ButtonParent extends IButton
  {
   public static const NAME : String = ChildName;
  }
 
  Any ideas or recommendations?
 
  I did get around the issue but not using static constants for the
  BUTTON_CLICK constant and just setting it up as a public var
 
  button1.addEventListener ( button1.BUTTON_CLICK, doClickStuff)// now this
  works but looks such an ugly hack.
 
  TIA
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[Flashcoders] GetDefenitionByName from loaded SWF

2009-03-12 Thread Helmut Granda
Hello All,
I am trying to access properties from a child file. This is the set up:

Parent
loadedA.swf // gets loaded into Parent
loadedB.swf // gets loaded into Parent

Parent has a static class called ParentClass and it has about 10 mutators
that I want to access through the child movies being loaded (loadedA,
loadedB).

After the files are being loaded I am using ApplicationDomain to let the
child movies know where ParentClass lives since they do not get added to the
display list until later but they need information that the ParentClass have
to work properly and that is why they do have access to it.

So like I said, the child movies have access to ParentClass but all the
properties return undefined or null.

Anyone has any recommendations?

TIA
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Re: [Flashcoders] Capture sound from computer speakers?

2009-02-21 Thread Helmut Granda
Thanks for the feedback and I was afraid there is no way to get a hold  
of the output by default. This idea is for an application that would  
be deployed on the web so asking each one of the users to make such  
modifications to the system is out of the question :)


Thanks again,
Helmut

On Feb 20, 2009, at 6:07 PM, Nate Beck wrote:


What you hear, in your speakers is audio output... not audio input.

So to do what you want, you need to somehow turn your audio output  
into an

input.

Here are few ideas:

  - I used to have a Sound Blaster sound card that had a driver that  
would
  loop the audio out back into the input. There was a sound setting  
to select

  What you hear as an option.
  - Use Soundflower on the mac - http://code.google.com/p/soundflower/
  - Simply run a sound wire from your computer's audio out into the  
audio

  in (microphone) jack.

Keep in mind, that anyone who wants to record audio output using  
your flash
/ air application is going to have to do one of these things above  
as well.


HTH,
Nate


On Fri, Feb 20, 2009 at 1:05 PM, Helmut Granda cont...@helmutgranda.com 
wrote:


I am looking at the docs, and it almost seems like I can't capture  
the

sound
that is playing through the speakers (itunes/web/application).  
Which seems
odd to me given that we can capture the camera and microphone but  
not just

sound that is not played within the flash player. I did a soft search
within
Adobe Air but I haven't found information in there either(yet)

Anyone has any suggestions?

TIA
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--

Cheers,
Nate

http://blog.natebeck.net
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Re: [Flashcoders] making a set of dynamically loaded buttons to listen to each other

2009-02-21 Thread Helmut Granda
set the same handler to all of them and then inside the handler run a  
for loop to call the event for each of the buttons (or do whatever you  
want) excluding the one that made the call to the handler.



On Feb 21, 2009, at 9:06 AM, Michael Iv wrote:


I need a help !
I a working on application where i have a set of 10 buttons. I want  
that
when one of them is clicked the others disappear or do anything else  
that is
assigned to them. I cant figure out how to make each button to  
listen to

event of the others in a simple way
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[Flashcoders] Capture sound from computer speakers?

2009-02-20 Thread Helmut Granda
I am looking at the docs, and it almost seems like I can't capture the sound
that is playing through the speakers (itunes/web/application). Which seems
odd to me given that we can capture the camera and microphone but not just
sound that is not played within the flash player. I did a soft search within
Adobe Air but I haven't found information in there either(yet)

Anyone has any suggestions?

TIA
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[Flashcoders] NetStream Leaving it open

2008-12-08 Thread Helmut Granda
I am trying to find some documentation about the dangers of leaving the
Netstream open for long periods of time. Long story short I have a player
that the user might leave open for hours end. Does leaving the Netstream
open for long periods of time will consume a lot of memory?

The reason why I am not closing the stream when the video is done playing is
because there is some functionality that needs to continue live through the
player after the video is done playing.

If it is going to be resource intensive leaving the stream open then I might
have to settle for editing the functionality

TIA...
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Re: [Flashcoders] My rights - site not paid for.

2008-12-08 Thread Helmut Granda
Im with Doctor H here,

We don't know the details or both parties information about the project, if
you are a freelancer/contractor this might harm you in the long run.
Granted, you might get the money you are owed but in the end of the day it
might be 1+ (many more) possible non clients. Remember that the bad press
travels a lot faster than good rep and good rep is always hard to come by.

If I read correctly you don't have a written contract which in the end is
also a bad practice and you have to take your losses.

On Mon, Dec 8, 2008 at 1:13 PM, dr.ache [EMAIL PROTECTED] wrote:

 Have you ever thought about what that makes for your image?
 I would encourage you to stay polite and willing to accept their delay as
 long
 as it is possible for you. You can deny to work with this client in the
 future anyways
 but do not threaten somebody with court or anything before there is no
 other way around.

 Have always in mind that there can be a reason you could not even imagine
 behind that
 delay. You are dealing with people - just try to image this guy really has
 problems and
 dont want you to know about that, or anybody else. When you take him to the
 court you
 might get your money but a very very bad image in the head of that guy,too.

 The other way round - if he finally pays you and he saw that you are
 flexible he might
 recommend you the next time. Have the good parts about people in mind, dont
 make
 assumtions.

 My cents...




 Pete Hotchkiss schrieb:

  Eamons point about the computer misuse act is not strictly true - you
 own the site unless a contract exists explicitly licensing full
 ownership of everything up payment completion.

 My advise however is to leave the site up and get Thomas Higgins on the
 case. He's BRILLIANT and has a ni on 100% record for recovering debts.
 He's completely ruthless and gets results

 http://www.thomas-higgins.co.uk/

 Trust me - use these guys and you'll have you money before the month is
 out




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Piers
 Cowburn
 Sent: 08 December 2008 11:51
 To: Flash Coders List
 Subject: Re: [Flashcoders] My rights - site not paid for.

 I've been in this situation before and done the same as Paul, it ended
 up going to a small claims court and the client didn't even turn up for
 the hearing. I got paid and the costs were covered by the client.

 Piers


 On 8 Dec 2008, at 11:38, Paul Steven wrote:



 Hi Stephen

 I had a similar situation about a year ago and in this case I had no
 contract but just emails from the client agreeing on the cost for the work.

 Anyway I simply made a claim via
 https://www.moneyclaim.gov.uk/csmco2/index.jsp and I won my case. It was
 really simple and will cost you nothing as you get all your costs paid for
 by the customer if you win.

 I would be reluctant to take the site down as doing so will then mean the
 customer has nothing to pay for. By leaving the site up and running, you
 have fulfilled your obligations.

 Anyway good luck!!

 Paul




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Stephen
 Matthews
 Sent: 08 December 2008 11:03
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] My rights - site not paid for.

 What are my rights ( in the UK ) for taking down a site which has not
 been paid for?

 The owner of the company is happy with his site, but is not coughing up.

 I still have FTP access.

 He says the site took too long, and makes lots of excuses for not paying
 - which do not tally.
 He changed the site drastically at least three times - I think it took





 too long too, due to this.
 He is updating the news section and other sections whenever he has new





 material.

 I would be interested in your thoughts.

 This person won an award for being a top business man this year - is this
 what you have to do to be a top business man - screw people?

 I am not the kind of person to take this action really, but I may
 consider it.

 Thanks

 S



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Re: [Flashcoders] My rights - site not paid for.

2008-12-08 Thread Helmut Granda
But having the power to access to the server through FTP doesnt make the
coder a good guy either :)

On Mon, Dec 8, 2008 at 4:51 PM, laurent [EMAIL PROTECTED] wrote:

 Having no contract does not make the none payer a good guy, he apparently
 does not want to pay. And if he have problems I guess the coder have too, so
 he should deal with his own stuff as we do here and if he can't he should
 commnicate about it. But I don't think the problem is here. The best thing
 is to call a lawyer that will get in contact with him, you won't even have
 to get to court, the guy will pay straight away. As far as he can't handle
 dirty hands I guess...but you will win.

 L

 Helmut Granda a écrit :

  Im with Doctor H here,

 We don't know the details or both parties information about the project,
 if
 you are a freelancer/contractor this might harm you in the long run.
 Granted, you might get the money you are owed but in the end of the day it
 might be 1+ (many more) possible non clients. Remember that the bad press
 travels a lot faster than good rep and good rep is always hard to come by.

 If I read correctly you don't have a written contract which in the end is
 also a bad practice and you have to take your losses.

 On Mon, Dec 8, 2008 at 1:13 PM, dr.ache [EMAIL PROTECTED] wrote:



 Have you ever thought about what that makes for your image?
 I would encourage you to stay polite and willing to accept their delay as
 long
 as it is possible for you. You can deny to work with this client in the
 future anyways
 but do not threaten somebody with court or anything before there is no
 other way around.

 Have always in mind that there can be a reason you could not even imagine
 behind that
 delay. You are dealing with people - just try to image this guy really
 has
 problems and
 dont want you to know about that, or anybody else. When you take him to
 the
 court you
 might get your money but a very very bad image in the head of that
 guy,too.

 The other way round - if he finally pays you and he saw that you are
 flexible he might
 recommend you the next time. Have the good parts about people in mind,
 dont
 make
 assumtions.

 My cents...




 Pete Hotchkiss schrieb:

  Eamons point about the computer misuse act is not strictly true - you


 own the site unless a contract exists explicitly licensing full
 ownership of everything up payment completion.

 My advise however is to leave the site up and get Thomas Higgins on the
 case. He's BRILLIANT and has a ni on 100% record for recovering debts.
 He's completely ruthless and gets results

 http://www.thomas-higgins.co.uk/

 Trust me - use these guys and you'll have you money before the month is
 out




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Piers
 Cowburn
 Sent: 08 December 2008 11:51
 To: Flash Coders List
 Subject: Re: [Flashcoders] My rights - site not paid for.

 I've been in this situation before and done the same as Paul, it ended
 up going to a small claims court and the client didn't even turn up for
 the hearing. I got paid and the costs were covered by the client.

 Piers


 On 8 Dec 2008, at 11:38, Paul Steven wrote:





 Hi Stephen

 I had a similar situation about a year ago and in this case I had no
 contract but just emails from the client agreeing on the cost for the
 work.

 Anyway I simply made a claim via
 https://www.moneyclaim.gov.uk/csmco2/index.jsp and I won my case. It
 was
 really simple and will cost you nothing as you get all your costs paid
 for
 by the customer if you win.

 I would be reluctant to take the site down as doing so will then mean
 the
 customer has nothing to pay for. By leaving the site up and running,
 you
 have fulfilled your obligations.

 Anyway good luck!!

 Paul




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Stephen
 Matthews
 Sent: 08 December 2008 11:03
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] My rights - site not paid for.

 What are my rights ( in the UK ) for taking down a site which has not
 been paid for?

 The owner of the company is happy with his site, but is not coughing
 up.

 I still have FTP access.

 He says the site took too long, and makes lots of excuses for not
 paying
 - which do not tally.
 He changed the site drastically at least three times - I think it took







 too long too, due to this.
 He is updating the news section and other sections whenever he has new







 material.

 I would be interested in your thoughts.

 This person won an award for being a top business man this year - is
 this
 what you have to do to be a top business man - screw people?

 I am not the kind of person to take this action really, but I may
 consider it.

 Thanks

 S



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Re: [Flashcoders] The flash job hunt

2008-12-02 Thread Helmut Granda
* Ask your connections for connections on your city. You might be surprised
of them knowing some one in the area.
* Contact some one such Aquent. I was in the same position as you are and
they helped me to get in the door with some great agencies. For sure you
wont get the salary you might get on your own since they have to get paid
too but they pay on time and might lead you to new connections.

On Mon, Dec 1, 2008 at 10:02 PM, Joel Stransky [EMAIL PROTECTED]wrote:

 Yeah I'm already compiling a list of local agencies. I had a ton of
 connections in my last city but I'm new out here in D.C. Just wondering
 what
 other avenues there might be.

 On Mon, Dec 1, 2008 at 9:46 PM, dr.ache [EMAIL PROTECTED] wrote:

  you should contact agencies... those who are in online advertisement for
  bigger
  companies... these guys always have to few people to do all the work.
  try to get on their freelancer list and work hard - so they can see you
 can
  do their
  work in a short time then it should not be a problem to get work on a
  regular
  basis... but do not stick with only one company. instead of show up at
  maybe three...
 
  Joel Stransky schrieb:
 
   A bit off topic plus I don't know where to search recent flashcoders
  archives.
  I've been living off of freelance work for more than a year now but
 lately
  it's getting difficult to drum up contracts. I figured I'd hit up the
 pros
  to see how you guys are finding work.
  Do you have a favorite job listing site? Fond of craigslist? Spending a
  lot
  on advertising?
  I really need to get more work on a steady basis. Thanks for any input.
 
 
 
 
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[Flashcoders] [AS3] VIdeo going fullscreen stops

2008-12-01 Thread Helmut Granda
Im sure it has to be my fault, otherwise no one would be able to put videos
online, but once a video goes full screen after a few seconds it stops
running.

I can see the following items on the flashlog although I do not make
references to these items on my application.

Warning: Reference to undeclared variable, FullScreen_MC'
Warning: 'FullScreen_MC' has no property 'FullScreen_text'
Warning: FullScreen_text' has no property 'text'

Could it be the flash player 10 debug version?
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[Flashcoders] Re: [AS3] VIdeo going fullscreen stops

2008-12-01 Thread Helmut Granda
it seems like the bare bones version of the video class I was using was
causing the issue. I still get the Warnings which I am guessing is a bug
within the flash player. Anyone else sees that?

On Mon, Dec 1, 2008 at 3:57 PM, Helmut Granda [EMAIL PROTECTED]wrote:

 Im sure it has to be my fault, otherwise no one would be able to put videos
 online, but once a video goes full screen after a few seconds it stops
 running.

 I can see the following items on the flashlog although I do not make
 references to these items on my application.

 Warning: Reference to undeclared variable, FullScreen_MC'
 Warning: 'FullScreen_MC' has no property 'FullScreen_text'
 Warning: FullScreen_text' has no property 'text'

 Could it be the flash player 10 debug version?





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[Flashcoders] POSIX error: Too many open files

2008-09-15 Thread Helmut Granda
Anyone has run into this issue? I tried to google the main reason why this
happens but not sure how exactly this translates to a flash applcation.

in Safari you can see the error listed in the subject. In FF the application
just stalls completely.

Any links, suggestions  or blogs?

TIA..
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Re: [Flashcoders] Access MainTimeline reference from within a component

2008-08-27 Thread Helmut Granda
yeah, still get [object LivePreviewParent]...

On Wed, Aug 27, 2008 at 12:00 AM, poste9 [EMAIL PROTECTED] wrote:

 have u tried this.root ?

 2008/8/27 Helmut Granda [EMAIL PROTECTED]

  Is it possible to access the MainTimeline from within a component? So far
 I
  havent been able to access it trying different methods. Most times I get
  the
  same result:
  trace(parent);
  trace(root);
  trace(this.parent);
  trace(this);
  trace(this.parent.parent);
 
  [object LivePreviewParent]
  [object LivePreviewParent]
  [object LivePreviewParent]
  [object MyComponent]
  [object Stage]
 
  But it seems to skip the MainTimeline... basically what I am trying to
  access is the File name which I can extract with Describe type for the
  MainTimeline, and of course this is easy with objects on the timeline. I
  have an init function in a component that tries to get the reference to
 the
  MainTimeline but so far no luck... any tips?
 
  --
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Re: [Flashcoders] Access MainTimeline reference from within a component

2008-08-27 Thread Helmut Granda
Thanks Leandro... this still gives me the following:
[class Stage]
[object MovieClip]

hum

On Wed, Aug 27, 2008 at 12:27 PM, Leandro Amano
[EMAIL PROTECTED]wrote:

 Hi Helmut, try:

 for(var i:uint; istage.numChildren; i++){
  trace(stage.getChildAt(i));
 }

 best regards
 --
 Leandro Amano
 Digital Bug
 Chief Creative Officer
 Adobe Certified Expert
 Adobe Certified Instructor
 Adobe User Group Leader


 On 8/27/08, Helmut Granda [EMAIL PROTECTED] wrote:
 
  yeah, still get [object LivePreviewParent]...
 
  On Wed, Aug 27, 2008 at 12:00 AM, poste9 [EMAIL PROTECTED] wrote:
 
   have u tried this.root ?
  
   2008/8/27 Helmut Granda [EMAIL PROTECTED]
  
Is it possible to access the MainTimeline from within a component? So
  far
   I
havent been able to access it trying different methods. Most times I
  get
the
same result:
trace(parent);
trace(root);
trace(this.parent);
trace(this);
trace(this.parent.parent);
   
[object LivePreviewParent]
[object LivePreviewParent]
[object LivePreviewParent]
[object MyComponent]
[object Stage]
   
But it seems to skip the MainTimeline... basically what I am trying
 to
access is the File name which I can extract with Describe type for
 the
MainTimeline, and of course this is easy with objects on the
 timeline.
  I
have an init function in a component that tries to get the reference
 to
   the
MainTimeline but so far no luck... any tips?
   
--
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   --
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   Rafael Lúcio 29809.099333,
   fazendo do seu website uma aplicação em tempo real
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Re: [Flashcoders] Access MainTimeline reference from within a component

2008-08-27 Thread Helmut Granda
Ok, so my component is being added to a blank FLA, which then it would have
MainTimeline as the default name since there is no Document Class. Is there
anyway to access the MainTimeline information from a blank FLA from within a
component?


On Wed, Aug 27, 2008 at 2:45 PM, Eduardo Omine [EMAIL PROTECTED]wrote:

 I understand that Flash prepends the filename to MainTimeline as a
 convenience because there's no DocumentClass.
 MainTimeline is not a class or type definition, it's simply a default
 name.

 --
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 http://www.omine.net/
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Re: [Flashcoders] Access MainTimeline reference from within a component

2008-08-27 Thread Helmut Granda
Good question...
If you use the methtod describeType for the main timeline you are able to
extract the file name you are working with.

//something like this:
trace(describeType(root));
type name=Untitled_fla::MainTimeline

Now this has to be done on the timeline, once you try to do
describeType(root) from within a movieclip (or a component) you will get the
following:

trace(describeType(root));
type name=flash.display::MovieClip

So I am trying to extract the file name by targeting the MainTimeline
does that makes sense?

On Wed, Aug 27, 2008 at 3:13 PM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 OK, I'll be the one to ask this.  So just curious, since components
 normally should be decoupled from objects outside themselves (i.e. the
 main timeline) - what is driving this - is there a better way to
 re-think this overall or must you really target the main timeline?

 Jason Merrill
 Bank of America
 Enterprise Technology  Global Risk LLD
 Instructional Technology  Media

 Join the Bank of America Flash Platform Developer Community

 Are you a Bank of America associate interested in innovative learning
 ideas and technologies?
 Check out our internal  Innovative Learning Blog  subscribe.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Helmut
 Granda
 Sent: Wednesday, August 27, 2008 4:04 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Access MainTimeline reference from within a
 component

 Ok, so my component is being added to a blank FLA, which then it would
 have
 MainTimeline as the default name since there is no Document Class. Is
 there
 anyway to access the MainTimeline information from a blank FLA from
 within a
 component?


 On Wed, Aug 27, 2008 at 2:45 PM, Eduardo Omine
 [EMAIL PROTECTED]wrote:

  I understand that Flash prepends the filename to MainTimeline as a
  convenience because there's no DocumentClass.
  MainTimeline is not a class or type definition, it's simply a
 default
  name.
 
  --
  Eduardo Omine
  http://blog.omine.net/
  http://www.omine.net/
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Re: [Flashcoders] Access MainTimeline reference from within a component

2008-08-27 Thread Helmut Granda
I dont think it is hack-is if you get the file name as a reference right
before the file is being compiled. IMO...

On Wed, Aug 27, 2008 at 3:50 PM, Eduardo Omine [EMAIL PROTECTED]wrote:

 I think the question is: what do you need the FLA filename for?
 Relying on filename seems very hack-ish and unreliable -- it's common
 to have files renamed during the development process and for testing
 purposes.

 --
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 http://www.omine.net/
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Re: [Flashcoders] Access MainTimeline reference from within a component

2008-08-27 Thread Helmut Granda
It could be.. the only reason for trying to do this is to create a very
smart component, thus being able to pick up the file name would have been
of a great help for it. But again it seems almost hard to get it if you are
trying from somewhere else that is not strictly the timeline.
BTW the component is added to the stage and it has visuals so it is not a
component that runs in its own window...

Thanks for the help, I will continue trying to find other ways to go about
it...

On Wed, Aug 27, 2008 at 3:52 PM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 Yes, but what I was getting at, if it's a component, why does it need to
 have access to the main timeline?  Components normally shouldn't be that
 tightly coupled.

 Could you instead pass a reference to a public property in the component
 of the filename instead of trying to access the filename from the
 component itself?

 Jason Merrill
 Bank of America
 Enterprise Technology  Global Risk LLD
 Instructional Technology  Media

 Join the Bank of America Flash Platform Developer Community

 Are you a Bank of America associate interested in innovative learning
 ideas and technologies?
 Check out our internal  Innovative Learning Blog  subscribe.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Helmut
 Granda
 Sent: Wednesday, August 27, 2008 4:31 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Access MainTimeline reference from within a
 component

 Good question...
 If you use the methtod describeType for the main timeline you are able
 to
 extract the file name you are working with.

 //something like this:
 trace(describeType(root));
 type name=Untitled_fla::MainTimeline

 Now this has to be done on the timeline, once you try to do
 describeType(root) from within a movieclip (or a component) you will get
 the
 following:

 trace(describeType(root));
 type name=flash.display::MovieClip

 So I am trying to extract the file name by targeting the
 MainTimeline
 does that makes sense?

 On Wed, Aug 27, 2008 at 3:13 PM, Merrill, Jason 
 [EMAIL PROTECTED] wrote:

  OK, I'll be the one to ask this.  So just curious, since components
  normally should be decoupled from objects outside themselves (i.e. the
  main timeline) - what is driving this - is there a better way to
  re-think this overall or must you really target the main timeline?
 
  Jason Merrill
  Bank of America
  Enterprise Technology  Global Risk LLD
  Instructional Technology  Media
 
  Join the Bank of America Flash Platform Developer Community
 
  Are you a Bank of America associate interested in innovative learning
  ideas and technologies?
  Check out our internal  Innovative Learning Blog  subscribe.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Helmut
  Granda
  Sent: Wednesday, August 27, 2008 4:04 PM
  To: Flash Coders List
  Subject: Re: [Flashcoders] Access MainTimeline reference from within a
  component
 
  Ok, so my component is being added to a blank FLA, which then it would
  have
  MainTimeline as the default name since there is no Document Class. Is
  there
  anyway to access the MainTimeline information from a blank FLA from
  within a
  component?
 
 
  On Wed, Aug 27, 2008 at 2:45 PM, Eduardo Omine
  [EMAIL PROTECTED]wrote:
 
   I understand that Flash prepends the filename to MainTimeline as a
   convenience because there's no DocumentClass.
   MainTimeline is not a class or type definition, it's simply a
  default
   name.
  
   --
   Eduardo Omine
   http://blog.omine.net/
   http://www.omine.net/
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[Flashcoders] Embeding JSFL into SWC file, is it possible?

2008-08-26 Thread Helmut Granda
Is it possible to call a JSFL from a SWC file? I tried ExternalInterface
just for chucks and giggles but of course it didnt work... is it even
possible?

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[Flashcoders] Re: Embeding JSFL into SWC file, is it possible?

2008-08-26 Thread Helmut Granda
Still cant do it, but I was able to access the document name with
DescribeType... :)

On Tue, Aug 26, 2008 at 2:00 PM, Helmut Granda [EMAIL PROTECTED]wrote:

 Is it possible to call a JSFL from a SWC file? I tried ExternalInterface
 just for chucks and giggles but of course it didnt work... is it even
 possible?

 --
 ...helmut




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[Flashcoders] Access MainTimeline reference from within a component

2008-08-26 Thread Helmut Granda
Is it possible to access the MainTimeline from within a component? So far I
havent been able to access it trying different methods. Most times I get the
same result:
trace(parent);
trace(root);
trace(this.parent);
trace(this);
trace(this.parent.parent);

[object LivePreviewParent]
[object LivePreviewParent]
[object LivePreviewParent]
[object MyComponent]
[object Stage]

But it seems to skip the MainTimeline... basically what I am trying to
access is the File name which I can extract with Describe type for the
MainTimeline, and of course this is easy with objects on the timeline. I
have an init function in a component that tries to get the reference to the
MainTimeline but so far no luck... any tips?

-- 
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Re: [Flashcoders] how many coders here actually have a degree related to computer science?

2008-08-22 Thread Helmut Granda
I do have a degree and going back to college for a second degree is part of
my TODO list.

On Fri, Aug 22, 2008 at 3:40 AM, allandt bik-elliott (thefieldcomic.com) 
[EMAIL PROTECTED] wrote:

 so here's a question - if you have spent any amount of time doing the job,
 would you consider going back and getting degree?

 On Fri, Aug 22, 2008 at 3:26 AM, Helmut Granda [EMAIL PROTECTED]
 wrote:

  Right, and that is why I partially agree with the post I was referring
 to,
  specially because life without a college is not for everyone.
  Going back to my main point I still believe that not having a degree does
  not necessary mean that you are not motivated.
 
  On Thu, Aug 21, 2008 at 7:32 PM, Kerry Thompson [EMAIL PROTECTED]
  wrote:
 
   Helmut Granda wrote:
  
But i still feel that not having a degree shows that you are not
   motivated.
  
   That's a good rule of thumb, and words to live by (and study by). Of
   course,
   we can point to the exceptions--Bill Gates dropped out of Harvard, I
   believe
   it was--but the odds are heavily in your favor with a degree. From time
  to
   time I see reports of studies that show lifetime earnings, and, without
   exception, average lifetime earnings with a degree are hundreds of
   thousands
   of dollars more than without.
  
   Cordially,
  
   Kerry Thompson
  
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Re: [Flashcoders] how many coders here actually have a degree related to computer science?

2008-08-21 Thread Helmut Granda


 I've been a hiring manager for companies such as Sony and Disney, and the
 first thing I look at is experience, then a degree--any degree. Though a
 degree in a relevant field is nice, the fact that you have a degree shows
 that you're motivated, and can stick with something and see it through to
 the end.


I partially agree with this point. There are many factors and circumstances
that can push some one toward not acquiring a degree while building
a career. While this may not be all the time if you notice some older people
(by that I mean 60+) never had a formal education, yet their drive allowed
them to make a name for themselves.

Let me give you an illustration so that I can make my point clear in case my
words are not able to explain precisely what I am talking about. I know some
one that had it made one day his parents flew overseas for vacation and
during the trip they died. He had a choice, stay in school or take a job and
help his brothers to finish their school. He gave up school and all his
brothers and sisters graduated from college, yet he did not finish school.
Today he is the owner of his own company and you may never see him come over
to your desk to ask you for a job. But i still feel that not having a degree
shows that you are not motivated.

my 1 cent :)
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Re: [Flashcoders] how many coders here actually have a degree related to computer science?

2008-08-21 Thread Helmut Granda
Right, and that is why I partially agree with the post I was referring to,
specially because life without a college is not for everyone.
Going back to my main point I still believe that not having a degree does
not necessary mean that you are not motivated.

On Thu, Aug 21, 2008 at 7:32 PM, Kerry Thompson [EMAIL PROTECTED]wrote:

 Helmut Granda wrote:

  But i still feel that not having a degree shows that you are not
 motivated.

 That's a good rule of thumb, and words to live by (and study by). Of
 course,
 we can point to the exceptions--Bill Gates dropped out of Harvard, I
 believe
 it was--but the odds are heavily in your favor with a degree. From time to
 time I see reports of studies that show lifetime earnings, and, without
 exception, average lifetime earnings with a degree are hundreds of
 thousands
 of dollars more than without.

 Cordially,

 Kerry Thompson

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Re: [Flashcoders] AS2 Dispatch Custom Event of loaded clip

2008-08-17 Thread Helmut Granda
Hi Juan,
Thanks for the tip, it does makes sense since I had to create something
similar in a different application in AS3 and your sample works just as
expected.

Thanks again,
Helmut

On Sat, Aug 16, 2008 at 5:42 PM, Juan Pablo Califano 
[EMAIL PROTECTED] wrote:

 Assuming that modifying the custom application is not possible, but that
 you
 can change mySWF.swf, you can use an event manager that acts as a proxy
 for dispatching events. So, instead of dispatching the event directly from
 your object, you use the service of a third party. You register to that
 same third party to listen for events.

 In order to get it working, you have to make sure that you have just one of
 these proxies, so you could use a singleton. Really, that's like using a
 global object, but nevertheless a bit more clean than a plain old enter
 frame to check whether a propertie is defined, IMHO.

 In code, it could be something like this:
 (I'm using GDispatcher, and I'd advise you to use it as well as it has more
 features than the mx.events.EventDispatcher class, but if you want to go
 with the mx class, just change the function declarations accordingly, and
 adjust the parameters in addEventListener when registering for some event)

 import com.gskinner.events.GDispatcher;

 class EventManagerProxy {

  /* event dispatcher API declarations */
  public function
 addEventListener(sEvt:String,oHandler:Object,sFnc:String):Void {}
  public function
 removeEventListener(sEvt:String,oHandler:Object,sFnc:String):Void {}
  public function dispatchEvent(oEvt:Object):Void {}
  public function removeAllEventListeners(sEvt:String):Void {}


  public static var STUB_LOADED:String = stubLoaded;

private static var _instance:EventManagerProxy = null;

private function EventManagerProxy() {
  GDispatcher.initialize(this);
}

public static function getInstance():EventManagerProxy {
if(!_instance) {
_instance = new EventManagerProxy();
}
return _instance;
}


 }

 // In your loader fla...


 import EventManagerProxy;

 var evtMgrProxy:EventManagerProxy = EventManagerProxy.getInstance();

 function handleStubLoaded(evt:Object):Void {
  for(var field:String in evt) {
  trace(field +  :  + evt[field]);
  }
 }


 evtMgrProxy.addEventListener(EventManagerProxy.STUB_LOADED,this,handleStubLoaded);

 code.customApplication.load(mySWF.swf, myClip_mc);



 // In the loaded stub swf, dispatch the event when needed


 import EventManagerProxy;
 var evtMgrProxy:EventManagerProxy = EventManagerProxy.getInstance();

 evtMgrProxy.dispatchEvent({
  type:   EventManagerProxy.STUB_LOADED,
  target:  this,
  stubId:  someId -- if you happen to need this!
 });

 Hope it helps.
 Cheers
 Juan Pablo Califano



 2008/8/16, Helmut Granda [EMAIL PROTECTED]:
 
  I have the following:
 
  code.customApplication.load(mySWF.swf, myClip_mc);
 
  now the custom application does not dispatch any events such as
 onComplete,
  this wasnt built in the original application so what I want to do is
  dispatch an event from mySWF.swf but of course when it is loaded into
  myClip_mc the ability to add the event listeners is not there since they
  are
  not part of myClip_mc but of mySWF.swf.
 
  Is there anyway to go around it? I know one way to do it is to have an
  onEnterFrame checking for one of the properties of mySWF.swf once is
  loaded
 
  TIA...
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Re: [Flashcoders] AS2 Dispatch Custom Event of loaded clip

2008-08-17 Thread Helmut Granda
On Sun, Aug 17, 2008 at 4:53 PM, Juan Pablo Califano 
[EMAIL PROTECTED] wrote:

  However, in this scenario you're loading an swf
 into an empty MovieClip (which extends ObservableClip, if I didn't get you
 wrong). That means that when the swf is loaded, your stager empty
 MovieClip has lost all of its properties and is just a plain regular
 MovieClip, so you won't be able to dispatch events from it (since it's not
 anymore an ObservableClip). Or maybe I missing something here...

 Cheers
 Juan Pablo Califano


Exactly, and that is why I wasn't able to trigger events from the Movie that
is being loaded. But I am curios to see if Steven has another approach that
would require less code and would provide the same result. Although the
current example (from Juan) seems to be a decent amount of code, i might
seem a lot in one post but its not that much if you take away the
implementation.

-h




 2008/8/17, Steven Sacks [EMAIL PROTECTED]:
 
  Wow.  That's a crazy amount of code for something so simple.
 
  Here's what I use:
 
  ---
  import mx.events.EventDispatcher;
 
  class net.stevensacks.utils.ObservableClip extends MovieClip
  {
 public var addEventListener:Function;
 public var removeEventListener:Function;
 private var dispatchEvent:Function;
 
 function ObservableClip()
 {
 EventDispatcher.initialize(this);
 }
  }
  ---
 
  Just have your MovieClip classes extend ObservableClip instead of
 MovieClip
  and you can addEventListener and dispatchEvent simply and easily.
 
  :)
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Re: [Flashcoders] top zines/blogs?

2008-08-15 Thread Helmut Granda
Uhnn
www.google.com

:)

On Fri, Aug 15, 2008 at 11:53 AM, Zeh Fernando [EMAIL PROTECTED] wrote:

 Uhn?

 http://feeds.adobe.com/


 sebastian wrote:

 hello coders, I was wondering if anyone had a favorite blog and/or zine
 they are reading? preferably with RSS so I can plug it into my favorite
 news-paper style RSS reader: http://www.netvibes.com

 I'm interested in the following areas related to flash/AS2/3/flex:

 * (new) cutting edge applications / beautiful websites made in above tech.
 that one shouldn't miss - ie new trends; from a boad type of different flash
 sites: animation, application, math-art, architectural etc.

 * news about developments in the above tools, including new source code
 for case-studied code. example: someone makes a really nice cloud-effect,
 you can see the demo, and also grab the source.

 * news about the adobe tools themselves [adobe is planning this on AS4,
 that on FLEX3 etc.]

 * news about other websites providing interesting information related to
 flash/AS/flex. [so on-going hub center, one-point-of-contact to other
 related zine/blog websites]

 * news about people/crews who put together new packages/frameworks,
 example: FUSE for AS3 released, or RED5 new release etc.

 preferably with frequent updates too...

 thank you so much!!!

 Sebastian.
 http://www.chedal.org
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[Flashcoders] AS2 Dispatch Custom Event of loaded clip

2008-08-15 Thread Helmut Granda
I have the following:

code.customApplication.load(mySWF.swf, myClip_mc);

now the custom application does not dispatch any events such as onComplete,
this wasnt built in the original application so what I want to do is
dispatch an event from mySWF.swf but of course when it is loaded into
myClip_mc the ability to add the event listeners is not there since they are
not part of myClip_mc but of mySWF.swf.

Is there anyway to go around it? I know one way to do it is to have an
onEnterFrame checking for one of the properties of mySWF.swf once is
loaded

TIA...
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Re: [Flashcoders] Please help! quick bug fix needed, how to change Stage reference

2008-08-07 Thread Helmut Granda
If you are loosing reference to the stage you can just pass it as a
parameter to the new object you are instatiating. You can also set it as a
variable that all objects have access. Singleton could be a good idea.

On Thu, Aug 7, 2008 at 5:28 AM, Ali Drongo [EMAIL PROTECTED] wrote:

 Hi everyone, sorry to flood the list with requests, I will put a bit back
 soon ;)

 I have created SWF that loads another SWF into it. This loaded SWF contains
 a movie clip that behaves like a camera zooming round the stage. This works
 fine when I load the external SWF in.

 My problem is that now I need to have everything in one SWF but when I
 import the external SWF into the library the camera effect stops working. I
 think this is something to do with the reference to the stage though I have
 no idea how to get around this and the project is already overdue.

 If someone could help out with this soon I would be so grateful.

 Thanks,
 Ali

 Here's the code for the camera:

 function camControl():Void {
trace(_parent._currentframe);
parentColor.setTransform(camColor.getTransform());
var scaleX:Number = sX/this._width;
var scaleY:Number = sY/this._height;
_parent._x = cX-(this._x*scaleX);
_parent._y = cY-(this._y*scaleY);
_parent._xscale = 100*scaleX;
_parent._yscale = 100*scaleY;
 }
 function resetStage():Void {
var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0,
 aa:100, ab:0};
parentColor.setTransform(resetTrans);
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
 }
 // make frame invisible
 this._visible = false;
 // Capture stage parameters
 var oldMode:String = Stage.scaleMode;
 Stage.scaleMode = exactFit;
 var cX:Number = Stage.width/2;
 var cY:Number = Stage.height/2;
 var sX:Number = Stage.width;
 var sY:Number = Stage.height;
 Stage.scaleMode = oldMode;
 // create color instances for color
 // transforms (if any).
 var camColor:Color = new Color(this);
 var parentColor:Color = new Color(_parent);
 // Make the stage move so that the
 // v-cam is centered on the
 // viewport every frame
 this.onEnterFrame = camControl;
 // Make an explicit call to the camControl
 // function to make sure it also runs on the
 // first frame.
 camControl();
 // If the v-cam is ever removed (unloaded)
 // the stage, return the stage to the default
 // settings.
 this.onUnload = resetStage;

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Re: [Flashcoders] Streaming FLV stops playing early

2008-08-01 Thread Helmut Granda
Hi Joe,
I dont have experience with the limelight server but it seems to me that
there is an error in your current set up since you say that you have done
this before and never run into this issue. If you test one of your older
projects, do you run into the same issue? If you don't then i would compare
an old project with this one and see where the failure is.

my 2c.

On Fri, Aug 1, 2008 at 8:47 AM, Joseph McHeffey [EMAIL PROTECTED]wrote:

 Hey All,

 I'm working with streaming FLVs and am running into a big problem when
 streaming from a limelight server. It seems that the video and audio stop
 about 2 seconds early at which point it calls 'NetStream.Play.Stop'. The
 stream seems to stay open, however, as it goes on to call
 'NetStream.Buffer.Flush' when its supposed to. I'm using an AS2 class I've
 used many times before to stream the FLVs off this same server and have
 never run into this problem.

 The basic settings I used to convert the FLVs are:
 On2 VP6
 Encode Alpha
 450 Kbs
 12 FPS
 Keyframe - auto

 Your help is greatly appreciated!

 Thanks,
 Joe






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Re: [Flashcoders] Modifying movieclip property kills tween

2008-07-31 Thread Helmut Granda
You are allowed to change the properties of an object but if you want to
change the properties of an object that is animated on the timeline you have
to have a wrapper so that the effects applied to the wrapper are being
passed down to its children.
Now you can change the properties during playtime using code.. try something
like this:

square.addEventListener(Event.ENTER_FRAME, enterFrame);

function enterFrame ( e : Event ) {
square.x += 1;
}

square2.addEventListener ( MouseEvent.MOUSE_DOWN, mouseDown );

function mouseDown ( e : MouseEvent ) {
square.y = 40;
square.alpha = 0.4;
}

you will notice that the square will continue to move accross the screen
and at the same time change its y property and alpha.

On Wed, Jul 30, 2008 at 11:28 PM, Boon Chew [EMAIL PROTECTED] wrote:


 Hmm, this doesn't make sense.  The property of an object should be allowed
 to change since it's not changed during an actual tween.  Also, the property
 involved is not what's being tweened, so why would it nullify a tween done
 on it at a different time?

 - boon

 --- On Wed, 7/30/08, Helmut Granda [EMAIL PROTECTED] wrote:

 From: Helmut Granda [EMAIL PROTECTED]
 Subject: Re: [Flashcoders] Modifying movieclip property kills tween
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Date: Wednesday, July 30, 2008, 1:49 PM

 This is the proper behavior since you are overriding the properties of the
 object itself. Such as if you were overriding the x, y, scale properties.
 You can wrap the object into a container and edit the properties of the
 container that then will be reflected into its child, in this case the
 box.


 On Wed, Jul 30, 2008 at 2:13 PM, Boon Chew [EMAIL PROTECTED] wrote:

  Hi all, I ran into something strange whereby if I modify a movieclip's
  property (say alpha), it would kill the tween that will take place later
  that involves the movieclip.  Wonder if anyone has run into this?
 
  1) In a test FLA, create a movieclip called test.  Inside
 test, create
  two frames, start on frame 2 and end on whatever
 (say frame 30).
  2) Put a movieclip called box on timeline and tween it from
 start to
  end.
  3) In the main timeline, add this:
  stage.addEventListener(MouseEvent.MOUSE_DOWN, click);
 
  function click(event:MouseEvent):void
  {
  test.box.alpha = 1;  // -- changing alpha value causes the tween
 to
  stop working, comment this out and tween works
  test.gotoAndPlay(start);  // tween test.box by moving it
 across the
  stage
  }
 
 
  - boon
 
 
 
 
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Re: [Flashcoders] OT: Questions to ask an interviewee

2008-07-30 Thread Helmut Granda
How would Apple want to buy Adobe when they dont even want to use the Flash
Plugin in their IPhone/ITouch? and Google? is this rumor floating around?
because personally this is the first time I hear about this idea...

On Wed, Jul 30, 2008 at 8:06 AM, S0 F1 [EMAIL PROTECTED] wrote:

 You should ask to see source/code before an interview - then you'll know
 beforehand whether to proceed or not. Also, ask where they see Adobe going
 and whether it'll be Apple or Google that eventually buys Adobe out? I say
 Apple, but you never know with Google.
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Re: [Flashcoders] AS3: Video player scrubber doesnt work until reload?

2008-07-30 Thread Helmut Granda
I havent seen your code but for what you are describing the scrubber wont
work because it doesnt have the information it needs in the initial load to
scrub, that is why when you reload the page it works. You need to edit your
code so that the scrubbing works in the initial load only in the section
that it has been loaded so if 10% is loaded the scrub will only work in that
10% area and so forth. Unless you have access to a streaming server that
will allow you to scrub in real time by loading content as needed (as seen
in YT and such).

On Wed, Jul 30, 2008 at 11:41 AM, Matt S. [EMAIL PROTECTED] wrote:

 So I've got a fairly standard video player, using code adapted from
 Brimelow et al, but the problem I'm runnign into is that the first
 time the page loads, it plays the video just fine, but the scrubber
 doesnt work. Once I reload the page, it loads fine and the scrubber
 kicks in. Has anyone else encountered this? Some of the code is
 below...

 thx,

 .matt






 -

 public function VideoModule(myR,vD) {
trace(Video Module Loaded);
//
myRoot = myR;
myVideo = vD;
_videoStarted = false;
//
displayHours = true;
//
_videobg = new Sprite();
_videobg.name = bg;
_videobg.graphics.lineStyle();
_videobg.graphics.beginFill(0xFF);
_videobg.graphics.drawRect(0,0,10,10);
_videobg.graphics.endFill();
_videobg.visible = false;
addChild(_videobg);
//
_video = new Video(80,60);

//
_playbackTime = new Timedisplay();
_playbackTime.visible = false;
_duration = 0;
//
//ADD THE PLAY/PAUSE BTN
_pausebtn = new Pausebtn();
_pausebtn.name = pausebtn_mc;

_pausebtn.mouseEnabled = true;
_pausebtn.useHandCursor = true;
_pausebtn.buttonMode = true;
_pausebtn.visible = false;
addChild(_pausebtn);
//
var connection:NetConnection = new NetConnection();
connection.connect(null);
_stream = new NetStream(connection);
_stream.bufferTime = 1;
_stream.play(vD);

var client:Object = new Object();
client.onMetaData = onMetaData;
_stream.client = client;
_video.attachNetStream(_stream);
_video.x = 0;
_video.y = 0;
_video.visible = false;
addChild(_video);
addChild(_playbackTime);
//

//this timer restarts the video after it has been
 paused by the resizer
resTimer = new Timer(700,1);
resTimer.addEventListener(timer, restartVideo);
//activate Listeners
addListeners();

}
public function addListeners():void {


  _stream.addEventListener(NetStatusEvent.NET_STATUS,onStatus);

  //_stream.addEventListener(NetStatusEvent.NET_STATUS,
 onNetStatusEvent, false, 0, true);
addEventListener(Event.ENTER_FRAME,onEnterFrame);

  _pausebtn.addEventListener(MouseEvent.MOUSE_DOWN,pausePlay);
myRoot.stage.addEventListener( Event.RESIZE,
 videoResizer );

}
//
private function onMetaData(data:Object):void {
_duration = data.duration;
}





private function onEnterFrame(event:Event):void {
if (_duration  0  _stream.time  0) {
var nowSecs:Number =
 Math.floor(_stream.time);
var totalSecs:Number =
 Math.round(_duration);

/*if (nowSecs  totalSecs-.2) {
_stream.seek(0);
_stream.pause();
_pausebtn.gotoAndStop(2);
_playbackTime.txt.text = 00:00:00;
}*/

_playbackTime.txt.text =
 videoTimeConvert(nowSecs);// +  /  +
 videoTimeConvert(totalSecs);


}
}
   

Re: [Flashcoders] Modifying movieclip property kills tween

2008-07-30 Thread Helmut Granda
This is the proper behavior since you are overriding the properties of the
object itself. Such as if you were overriding the x, y, scale properties.
You can wrap the object into a container and edit the properties of the
container that then will be reflected into its child, in this case the
box.


On Wed, Jul 30, 2008 at 2:13 PM, Boon Chew [EMAIL PROTECTED] wrote:

 Hi all, I ran into something strange whereby if I modify a movieclip's
 property (say alpha), it would kill the tween that will take place later
 that involves the movieclip.  Wonder if anyone has run into this?

 1) In a test FLA, create a movieclip called test.  Inside test, create
 two frames, start on frame 2 and end on whatever (say frame 30).
 2) Put a movieclip called box on timeline and tween it from start to
 end.
 3) In the main timeline, add this:
 stage.addEventListener(MouseEvent.MOUSE_DOWN, click);

 function click(event:MouseEvent):void
 {
 test.box.alpha = 1;  // -- changing alpha value causes the tween to
 stop working, comment this out and tween works
 test.gotoAndPlay(start);  // tween test.box by moving it across the
 stage
 }


 - boon




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Re: [Flashcoders] Random numbers list

2008-07-29 Thread Helmut Granda
No, that is not the only way you can target a path in the MAC. for example I
different projects some require to distribute the PPV classes with the
project so i add the classes inside the same folder I am working on.
/Application.as
/src/
/src/ppvclasses

Then in my application I just do:

import org.papervision3d.cameras.FreeCamera3D

But if I am just testing it doesnt matter where the classes are as long as I
target the class path properly.

If you are still having issues I would recommend to read the following
document:

http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004file=1075.html


On Tue, Jul 29, 2008 at 9:21 AM, Ron Wheeler [EMAIL PROTECTED]
 wrote:

 If you do not care if the sequences repeat, you could fill an array with
 the numbers from 1 to 100 arranged in a random order.


 When you want to grab 10, just pick a random integer between 0 and 89 and
 grab the block of 10 numbers following that point.
 This would charge a penalty once when you loaded the 100 but your refresh
 of the 10 would be very fast.

 You could have a counter on the array of 100 and every so often (after
 10-50 blocks of 10 used) regenerate the sequence of 100 if you want to avoid
 repeating the same sequence.

 Ron



 laurent wrote:


 yes like:

 allNumbers:Array = [ 0, 1, 2, 3, ..., 100 ];
 tenNumbers:Array = [];

 public function getNumberIn():void{
   var n:int = tenNumbers.splice( int( Math.random * 10 ), 1 );
   tenNumbers.push( allNumbers.splice( int( Math.random *
 allNumbers.length ), 1 ) );
   allNumbers.push( n );
 }

 Could be like that. ;)
 L



 Eduardo Barbosa a écrit :

 Hi Laurent,

 Your first suggestion is a very simple and clever trick i'll definetely
 keep
 in mind for future situations.

 However for this second variation you mean that I:

 1) pick the numbers out of array 1  and splice it
 2) move those numbers into array 2
 3) when the length of array 1 would be 10 i would start picking the
 numbers
 out of array 2 and do the inverse.

 Is this what you mean?



 On Mon, Jul 28, 2008 at 11:01 PM, laurent [EMAIL PROTECTED]
 wrote:



 still it can be done like that you always keep the number of numbers
 between two arrays...
 and swap numbers from one to another, that your sure to neve have twice
 the
 same one
 yeah...! :]
 L

 Eduardo Barbosa a écrit :



 Hi all!


 What I am trying to figure out is this:

 How to generate a sequence of random numbers where the newest is
 always
 different from all the previous?

 I need to continuosly rewrite an array of 10 random numbers in such a
 way
 that at any given time they are all different.

 Let's say that my range is 0 to 100

 it starts with random numbers, all different:

 {3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

 at a set interval some values are replaced by new ones so there are
 never
 two equal numbers, so, after 2 seconds it may look like this:

 {3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


 Any ideas?

 Thanks :)
 Eduardo
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Re: [Flashcoders] Random numbers list

2008-07-29 Thread Helmut Granda
wrong thread... oh my and its only tuesday!

On Tue, Jul 29, 2008 at 9:57 AM, Helmut Granda [EMAIL PROTECTED]wrote:

 No, that is not the only way you can target a path in the MAC. for example
 I different projects some require to distribute the PPV classes with the
 project so i add the classes inside the same folder I am working on.
 /Application.as
 /src/
 /src/ppvclasses

 Then in my application I just do:

 import org.papervision3d.cameras.FreeCamera3D

 But if I am just testing it doesnt matter where the classes are as long as
 I target the class path properly.

 If you are still having issues I would recommend to read the following
 document:


 http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004file=1075.html


 On Tue, Jul 29, 2008 at 9:21 AM, Ron Wheeler 
 [EMAIL PROTECTED] wrote:

 If you do not care if the sequences repeat, you could fill an array with
 the numbers from 1 to 100 arranged in a random order.


 When you want to grab 10, just pick a random integer between 0 and 89 and
 grab the block of 10 numbers following that point.
 This would charge a penalty once when you loaded the 100 but your refresh
 of the 10 would be very fast.

 You could have a counter on the array of 100 and every so often (after
 10-50 blocks of 10 used) regenerate the sequence of 100 if you want to avoid
 repeating the same sequence.

 Ron



 laurent wrote:


 yes like:

 allNumbers:Array = [ 0, 1, 2, 3, ..., 100 ];
 tenNumbers:Array = [];

 public function getNumberIn():void{
   var n:int = tenNumbers.splice( int( Math.random * 10 ), 1 );
   tenNumbers.push( allNumbers.splice( int( Math.random *
 allNumbers.length ), 1 ) );
   allNumbers.push( n );
 }

 Could be like that. ;)
 L



 Eduardo Barbosa a écrit :

 Hi Laurent,

 Your first suggestion is a very simple and clever trick i'll definetely
 keep
 in mind for future situations.

 However for this second variation you mean that I:

 1) pick the numbers out of array 1  and splice it
 2) move those numbers into array 2
 3) when the length of array 1 would be 10 i would start picking the
 numbers
 out of array 2 and do the inverse.

 Is this what you mean?



 On Mon, Jul 28, 2008 at 11:01 PM, laurent [EMAIL PROTECTED]
 wrote:



 still it can be done like that you always keep the number of numbers
 between two arrays...
 and swap numbers from one to another, that your sure to neve have
 twice the
 same one
 yeah...! :]
 L

 Eduardo Barbosa a écrit :



 Hi all!


 What I am trying to figure out is this:

 How to generate a sequence of random numbers where the newest is
 always
 different from all the previous?

 I need to continuosly rewrite an array of 10 random numbers in such a
 way
 that at any given time they are all different.

 Let's say that my range is 0 to 100

 it starts with random numbers, all different:

 {3, 34, 12, 69, 6, 44, 31, 90, 88, 23}

 at a set interval some values are replaced by new ones so there are
 never
 two equal numbers, so, after 2 seconds it may look like this:

 {3, 66, 12, 79, 6, 44, 10, 81, 88, 23}


 Any ideas?

 Thanks :)
 Eduardo
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Re: [Flashcoders] setting up papevision 3d or any other class on cs3 mac osx

2008-07-29 Thread Helmut Granda
No, that is not the only way you can target a path in the MAC. for example I
different projects some require to distribute the PPV classes with the
project so i add the classes inside the same folder I am working on.
/Application.as
/src/
/src/ppvclasses

Then in my application I just do:

import org.papervision3d.cameras.FreeCamera3D

But if I am just testing it doesnt matter where the classes are as long as I
target the class path properly.

If you are still having issues I would recommend to read the following
document:

http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004file=1075.html

On Tue, Jul 29, 2008 at 9:19 AM, Gustavo Duenas 
[EMAIL PROTECTED] wrote:

 HI Helmut, well, is only when I try to connect them from outside, I mean
 using the class path of flash, someone told that this is the way they are
 written...I mean the : notation instead of /, how could I pass that? but
 then what is the correct class path. and by the way it is only happening
 when I'm using the papervision 3d classes. any ideas.

 anyway this is the error  reported:
 1046: Type was not found or was not a compile-time constant: Viewport3D.

 and happens the same with all the code.

 Regards,

 Gustavo


 On Jul 28, 2008, at 10:15 PM, Helmut Granda wrote:

  are you having issues with ALL classes or is it only with Papervision? if
 it
 is only with Papervision i would assume that you are using the path wrong.

 On Mon, Jul 28, 2008 at 8:55 PM, gduenas
 [EMAIL PROTECTED]wrote:

  Hi Helmut, do you mean the cs3?, maybe, I sould have this installed
 better
 maybe? I've just downloaded the classes today earl.y in the afternoon,
 and I
 don't know why this one doesn't want to read the classes, look, I went to
 preferences, tab actionscript, choose as3, then in the class path the +
 sign
 and I used the scope to try to find where is the classes, Then I left as
 is:
 macintosh hd:users:mafeMallarino:desktop:flash:actionscript
 is that way right, I have the same problem with the version 8 and cs3 of
 flash with the loading of the classes...there is another way to do this,
 because I'm so unable to run the papervision 3d.
 Regards,
 Gustavo
 Helmut Granda writes:

  No issues here in 3 machines... maybe a corrupted program?
 On Mon, Jul 28, 2008 at 1:32 PM, Gustavo Duenas 
 [EMAIL PROTECTED] wrote:

  Any ideas, I've been trying the regular way, so it seems weird enough ,
 any
 ideas why my mac doesn't want to rdead external classes from the
 preference
 panel on the cs3?
 regards,
 Gustavo
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Re: [Flashcoders] MouseEvent [whole function]

2008-07-29 Thread Helmut Granda
could you elaborate on your question?
Here is the whole function i use to, adding the same listeners to another
object fires those without any prblems :| can someone explain to me what is
wrong?

I personally dont understand correctly what you are trying to achieve...

On Tue, Jul 29, 2008 at 2:07 PM, Patrick J. Jankun [EMAIL PROTECTED] wrote:

 Here is the whole function i use to, adding the same listeners to another
 object fires those without any prblems :| can someone explain to me what is
 wrong?

 private function initNav() : void {
navHolder = new Sprite;
navHolder.addEventListener(MouseEvent.MOUSE_OVER, navOnMouseOver);
navHolder.addEventListener(MouseEvent.MOUSE_OUT, navOnMouseOut);
navHolder.addEventListener(MouseEvent.CLICK, navOnMouseClick);
navHolder.addEventListener(Event.MOUSE_LEAVE, navOnMouseOut);

for (var i : int = 0;i  navItemsTxt.length;i++) {
var nav_item : MovieClip = new navItem as MovieClip;

nav_item.tf.text = navItemsTxt[i];
nav_item.tf.selectable = false;

nav_item.bg.alpha = .2;

nav_item.y += (nav_item.height + vertGap) * i;

navHolder.addChild(nav_item);
}

navHolder.x = 20;
navHolder.y = stage.stageHeight - navHolder.height - 20;

stage.addEventListener(Event.RESIZE, stageResized);
addChild(navHolder);
 }
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Re: [Flashcoders] MouseEvent [whole function]

2008-07-29 Thread Helmut Granda
On Tue, Jul 29, 2008 at 4:00 PM, Patrick J. Jankun [EMAIL PROTECTED] wrote:

 Hi Helmut,

 It seems, that objects loaded through an .swf from an different domain,
 does not dispatch any events :| so that's why my code is wrong.


I assume you have checked all the cross domain policies and you are able to
communicate between your SWFs from different domains



 What i meant, was: the function i posted, generates an simple navigation
 using an class loaded from an .swf (different domain) through the
 Bulkloader
 (which essentially does the same what the Loader class does, with some nice
 extras)


 var nav_item : MovieClip = new navItem as MovieClip;


I am familiar with BulkLoader and you can cast the elements loaded to
something different than a Movieclip if you need to.




 This casts the class loaded from that .swf as MovieClip, and it seems to be
 the problem,
 what i don't understand is, i actually don't add the event listener to this
 objects, but to the
 holder containing it, hence it still should fire the event, but it does not
 :|

 navItem = assets.loaderInfo.applicationDomain.getDefinition(navItem) as
 Class;
 picThumb = assets.loaderInfo.applicationDomain.getDefinition(picThumb) as
 Class;


Have you checked your NavItem to make sure it works properly by itself
before loading it between SWFs?




 here i initialize the loaded .swf's symbols from the library as Class,
 maybe my
 approach is simply wrong,


 Any tips on that?


Sometimes it is hard to see the whole picture by getting code from here and
there and since I haven't run into this specific error not sure what else
could it be. The logic behind it seems to me like it should work but maybe
you are not instantiating the NavItem class when it is loaded or something
else.

I hope you can get more ideas from the list



 On Jul 29, 2008, at 10:32 PM, Helmut Granda wrote:

  could you elaborate on your question?
 Here is the whole function i use to, adding the same listeners to another
 object fires those without any prblems :| can someone explain to me what
 is
 wrong?

 I personally dont understand correctly what you are trying to achieve...

 On Tue, Jul 29, 2008 at 2:07 PM, Patrick J. Jankun [EMAIL PROTECTED] wrote:

  Here is the whole function i use to, adding the same listeners to another
 object fires those without any prblems :| can someone explain to me what
 is
 wrong?

 private function initNav() : void {
  navHolder = new Sprite;
  navHolder.addEventListener(MouseEvent.MOUSE_OVER, navOnMouseOver);
  navHolder.addEventListener(MouseEvent.MOUSE_OUT, navOnMouseOut);
  navHolder.addEventListener(MouseEvent.CLICK, navOnMouseClick);
  navHolder.addEventListener(Event.MOUSE_LEAVE, navOnMouseOut);

  for (var i : int = 0;i  navItemsTxt.length;i++) {
  var nav_item : MovieClip = new navItem as MovieClip;

  nav_item.tf.text = navItemsTxt[i];
  nav_item.tf.selectable = false;

  nav_item.bg.alpha = .2;

  nav_item.y += (nav_item.height + vertGap) * i;

  navHolder.addChild(nav_item);
  }

  navHolder.x = 20;
  navHolder.y = stage.stageHeight - navHolder.height - 20;

  stage.addEventListener(Event.RESIZE, stageResized);
  addChild(navHolder);
 }
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Re: [Flashcoders] mouseEnabled issue

2008-07-29 Thread Helmut Granda
for (var i : int = 0;i  navHolder.numChildren;i++) {
 var mc : Object ;
 mc = navHolder.getChildAt(i);
 if (mc != itemClicked ) {
 mc.mouseEnabled = false;
 }
}

Also it is a good idea to share what the compile error is, that will help us
out to identify exactly what the issue is. :)

On Tue, Jul 29, 2008 at 6:25 PM, Glen Pike [EMAIL PROTECTED]wrote:

 Hi,

   You may need to cast your object as I think you get a DisplayObject back
 from getChildAt(i)

   so something like this?

 for (var i : int = 0;i  navHolder.numChildren;i++) {
   var tmp:InteractiveObject = navHolder.getChildAt(i) as InteractiveObject;
   if(tmp  !(tmp == itemClicked)) {
   Tweener.addTween(tmp, {alpha:0, time:.5});
   tmp.mouseEnabled = false; // not working - gives me an compile error
   }
 }


 Glen


 Patrick J. Jankun wrote:

 Hi Everyone, once again

 I run into another [probably very easy to solve] issue with my code:

 Through an simple for loop, i fade out all items inside an holder,
 leaving only one that was clicked, here you can see the loop doing it:

 for (var i : int = 0;i  navHolder.numChildren;i++) {
if(!(navHolder.getChildAt(i) == itemClicked)) {
Tweener.addTween(navHolder.getChildAt(i), {alpha:0, time:.5});
navHolder.getChildAt(i).mouseEnabled = false; // not working -
 gives me an compile error
}
 }

 this does what it's suppose to do, but i want to prevent items that are
 fade away
 from dispatching any mouse events, i thought, that adding this line would
 solve it,
 but now i got an compile error with an info that i try to access an
 possibly not
 existent property :|

 navHolder.getChildAt(i).mouseEnabled = false;

 I don't know if my approach is right here, but i thought, that accessing
 children properties would be possible this way, obviously i'm wrong, has
 anyone got
 an tip or an solution for me?

 Thank you in advance!

 Patrick
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[Flashcoders] DART AS3

2008-07-28 Thread Helmut Granda
I am going to shoot this out to the dark and see if anyone has been able to
deploy AS3 banners in the DartMotif platform
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Re: [Flashcoders] setting up papevision 3d or any other class on cs3 mac osx

2008-07-28 Thread Helmut Granda
No issues here in 3 machines... maybe a corrupted program?

On Mon, Jul 28, 2008 at 1:32 PM, Gustavo Duenas 
[EMAIL PROTECTED] wrote:

 Any ideas, I've been trying the regular way, so it seems weird enough , any
 ideas why my mac doesn't want to rdead external classes from the preference
 panel on the cs3?

 regards,

 Gustavo
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Re: [Flashcoders] DART AS3

2008-07-28 Thread Helmut Granda
Thanks Manuel for the feedback... do you know if there is a work around this
limits? You know one of those AS3 complex banners that was supposed to be
deployed yesterday and no time to switch back to AS2?
On Mon, Jul 28, 2008 at 3:50 PM, Manuel Ponce de Leon 
[EMAIL PROTECTED] wrote:

 Helmut,

 The DART Motif platform does not support AS3 at this point. Will do in
 early 2009.

 Helmut Granda wrote:

 I am going to shoot this out to the dark and see if anyone has been able
 to
 deploy AS3 banners in the DartMotif platform
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Re: [Flashcoders] setting up papevision 3d or any other class on cs3 mac osx

2008-07-28 Thread Helmut Granda
are you having issues with ALL classes or is it only with Papervision? if it
is only with Papervision i would assume that you are using the path wrong.

On Mon, Jul 28, 2008 at 8:55 PM, gduenas
[EMAIL PROTECTED]wrote:

 Hi Helmut, do you mean the cs3?, maybe, I sould have this installed better
 maybe? I've just downloaded the classes today earl.y in the afternoon, and I
 don't know why this one doesn't want to read the classes, look, I went to
 preferences, tab actionscript, choose as3, then in the class path the + sign
 and I used the scope to try to find where is the classes, Then I left as is:
 macintosh hd:users:mafeMallarino:desktop:flash:actionscript
 is that way right, I have the same problem with the version 8 and cs3 of
 flash with the loading of the classes...there is another way to do this,
 because I'm so unable to run the papervision 3d.
 Regards,
 Gustavo
 Helmut Granda writes:

 No issues here in 3 machines... maybe a corrupted program?
 On Mon, Jul 28, 2008 at 1:32 PM, Gustavo Duenas 
 [EMAIL PROTECTED] wrote:

 Any ideas, I've been trying the regular way, so it seems weird enough ,
 any
 ideas why my mac doesn't want to rdead external classes from the
 preference
 panel on the cs3?
 regards,
 Gustavo
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Re: [Flashcoders] Nested MC relative position in AS2 (rotated clip)- localToGlobal?

2008-07-27 Thread Helmut Granda
is the holder clip the same size as the nested clip? It sounds to me like
the nested clip is rotated and in a awkward position and that is why you are
not getting the results you desire.

On Sun, Jul 27, 2008 at 6:08 AM, ali drongo [EMAIL PROTECTED]wrote:

 Hi there, thanks for checking my post.
 I have a rectangular movie clip that is nested inside of another clip. I
 want to scale, rotate and reposition the holder clip so that the nested
 movieclip is the same size as the stage.

 This sounds like quite an easy thing to do but the rotation makes
 everything
 go awry!

 If someone could suggest how to code this or point me in the direction of
 some advice or tutorials it would make my weekend :)
 Thanks guys,
 Ali
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Re: [Flashcoders] Best Practices for Flash Video and Flash SiteDelivery AS3

2008-07-25 Thread Helmut Granda
I am also picking up some errors so that is why your site might be freezing
in certain circumstances...
--deleted some CSS tracing statements you had on your app.
NetStream.Play.Start
NetStream.Buffer.Full
boogers
makeDead
makeDead
makeDead
caught
collapseEnd
caught
TypeError: Error #1009: Cannot access a property or method of a null object
reference.
at on_demand_fla::MainTimeline/infoScale()
at on_demand_fla::MainTimeline/frame1()
TypeError: Error #1009: Cannot access a property or method of a null object
reference.
at on_demand_fla::MainTimeline/onComplete()
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at pixelfumes.reflect::Reflect()
at on_demand_fla::MainTimeline/addReflection()
at VidThumb/onComplete()
caught
1
VideoError: 1004: Invalid source
at fl.video::NCManager/connectToURL()
at fl.video::VideoPlayer/
http://www.adobe.com/2007/flash/flvplayback/internal::_load()
at fl.video::VideoPlayer/play()
at fl.video::FLVPlayback/doContentPathConnect()
at fl.video::FLVPlayback/set source()
at on_demand_fla::MainTimeline/stopVideo()
5
onMenuItemClick
caught
onMenuItemClick
2
onMenuItemClick
onSubItemClick
On Demand Video
makeDead
makeDead
makeDead
caught
TypeError: Error #1009: Cannot access a property or method of a null object
reference.
at on_demand_fla::MainTimeline/infoScale()
at on_demand_fla::MainTimeline/frame1()
TypeError: Error #1009: Cannot access a property or method of a null object
reference.
at on_demand_fla::MainTimeline/onComplete()
ArgumentError: Error #2015: Invalid BitmapData.
at flash.display::BitmapData()
at pixelfumes.reflect::Reflect()
at on_demand_fla::MainTimeline/addReflection()
at VidThumb/onComplete()
collapseEnd



On Fri, Jul 25, 2008 at 4:42 AM, Paul Andrews [EMAIL PROTECTED] wrote:

 Da.vid,

 First of all congratulations on a VERY impressive design. Your client must
 be impressed - I certainly am.

 Mostly it works well on my XP laptop. If you send out 15,000 email links to
 subscribers it's certain that with even the most perfect website, there may
 be complaints. Out of 15,000 users there are bound to be a few users whose
 browser crashes while your website is playing video, or their PC locks up
 (even though it's been doing that anyway from time to time), or they pick up
 some virus from an email just before they look at your site and they blame
 you. You should explain this to your boss and prepare him for expecting a
 few emails perhaps.

 I run the flash debug player and I am picking up a lot of errors and I
 think that while most of the target users won't see these errors, it would
 be a good idea to try and deal with them. Check out your flash log!

 For example:

 TypeError: Error #1009: Cannot access a property or method of a null object
 reference.
 at on_demand_fla::MainTimeline/infoScale()
 at on_demand_fla::MainTimeline/frame1()
 TypeError: Error #1009: Cannot access a property or method of a null object
 reference.
 at on_demand_fla::MainTimeline/onComplete()
 ArgumentError: Error #2015: Invalid BitmapData.
 at flash.display::BitmapData()
 at pixelfumes.reflect::Reflect()
 at on_demand_fla::MainTimeline/addReflection()
 at VidThumb/onComplete()

 etc..

 Good luck with the site, I'm sure it's going to be a big success.

 Paul

 - Original Message - From: David Rogers [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Thursday, July 24, 2008 8:02 PM
 Subject: [Flashcoders] Best Practices for Flash Video and Flash
 SiteDelivery AS3


  Hello All,

 This is a long one, but PLEASE, PLEASE, read and help.

 I've recently built a fairly complex flash website in ActionScript 3.0
 that uses a main .swf to load each individual page of the site.  Some  of
 those pages have video progressively downloading through them.  In  the
 future we plan on having many, many videos available for viewing  on our
 site.


 snip

  We will be doing a massive email blast for the new site to over 15,000
 people in our database. We wish to get business from the site so it is
 important that my boss doesn't get any phone calls or emails about the site
 crashing.


 He will..


 So, all that being said, the following is a list of unwanted behaviors the
 site displays


 I didn't see any of them.
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Re: [Flashcoders] You cannot debug this SWF because it does not contain any Actionscript

2008-07-24 Thread Helmut Granda
If I was in your case (and as you commented the debugger is the one that
prompts you for the error) I would delete the library items in chucks of say
50 or even 100, then debug, if he debugger doesn't say that it cant compile
the movie because you dont have AS in it, then you move to the next set. and
so forth.
That will allow you to find your asset quite faster rather than going one by
one and finding out that your problem is in asset #294..


On Thu, Jul 24, 2008 at 11:51 AM, Joe Cutting [EMAIL PROTECTED] wrote:

 
 What you've got here is the case of a corrupted library item.  It happens
 sometimes and there's only one thing you can do about it.

 What we had to (and you have to) do is go through your library symbols one
 by
 one, deleting each one until you find the sucker, and then replacing it if
 need
 be.
 
 Thank you for this. It's good to know that I'm not the only one who's had
 this. I also gives me
 some way of looking for the problem. Currently my library has 297 items and
 removing them isn't straightforward because they're referenced in the code
 so it creates knock on errors. So it may all take some time.

 Presumably this type of thing will get better with flash CS4 as .fla
 files will become an open XML based format and we'll be able to write out
 our own validators/checkers.

 Cheers

 Joe




 Joe Cutting
 Computer exhibits and installations
 www.joecutting.com
 35 Hospital Fields Road, York, YO10 4DZ
 01904 624681
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Re: [Flashcoders] Resizing Images

2008-07-24 Thread Helmut Granda
you need the bitmap class:
import flash.display.Bitmap;

On Thu, Jul 24, 2008 at 1:01 PM, Lehr, Theodore M (N-SGIS) 
[EMAIL PROTECTED] wrote:

 The class or interface 'Bitmap' could not be loaded

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Matt S.
 Sent: Thursday, July 24, 2008 1:09 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Resizing Images

 On Thu, Jul 24, 2008 at 12:50 PM, Lehr, Theodore M (N-SGIS)
 [EMAIL PROTECTED] wrote:
  I get an error on: var b:Bitmap;
 
  It allows for BitmapData?
 

 What error did you get?

 .m
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Re: [Flashcoders] You cannot debug this SWF because it does not contain any Actionscript

2008-07-23 Thread Helmut Granda
The question now is, how do files in the library can become so corrupted?
This would help to avoid it I hope.

On Wed, Jul 23, 2008 at 1:31 PM, Steven Sacks [EMAIL PROTECTED]
wrote:

 Welcome to the seedy underbelly of Flash development.

 What you've got here is the case of a corrupted library item.  It happens
 sometimes and there's only one thing you can do about it.

 Not too long ago, my team inherited a Flash 8 file with a corrupted library
 item that was so terribly corrupted, the Flash 8 file would only open in
 Flash CS3 on an old G4 Mac running OSX Jaguar.  Yes, it was that specific
 (We assumed that the original file was probably built on that system spec).
  It would not open in Windows Flash 8 or CS3, it would not open on any Mac
 Flash 8 or CS3 running a version of OSX higher than Jaguar.

 What we had to (and you have to) do is go through your library symbols one
 by one, deleting each one until you find the sucker, and then replacing it
 if need be.  Thankfully, you can open your file directly.  We had to open
 the file in Flash CS3 (which is bloated and slow) on that slow old Mac with
 256MB RAM, delete a symbol, save as a new Flash file, copy said file to the
 network drive, and try to open it from another computer, rinse repeat, until
 we found the graphic that was causing it.  It took us a few hours.

 Good luck!

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Re: [Flashcoders] AS3 shop

2008-07-23 Thread Helmut Granda
You still the back end programming for interacting with the database to
store inventory, passwords, information and such (PHP, ASP, CF..) or can you
connect directly with Flex?

On Wed, Jul 23, 2008 at 1:48 PM, Steven Sacks [EMAIL PROTECTED]
wrote:

 Is you or ain't you a developer?

 If you know AS3, and you found an AS2 solution, why don't you port it to
 AS3?

 If you're making an online shop though, might I recommend Flex, which has
 lots of great libraries available for e-commerce.  Here's a bonus - it's
 AS3!  :)

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Re: [Flashcoders] flash project with Ecard component

2008-07-23 Thread Helmut Granda
Your friend is correct, you can encode the message in the URL but what is
the final objective of this project. You mention that you are working on a
project that has an ecard commponent. So do you mean that you already have a
component that you are plugin in or that you have to develop a component for
the ecard project?.
Also like i said it all depends on what you want to do, do you want to save
users messages, email address, tracking and such? then for scalability I
would recommend a Database rather than flat files (or text files) specially
if you are talking about the thousands here. You can use an XML file as well
and it is just a personal preference but if I am going to use an XML file as
a database why not just use a Database?

my 3c

On Wed, Jul 23, 2008 at 2:49 PM, [EMAIL PROTECTED] wrote:


 Hi,
 just begining a project which has an ecard component to it.
 the user choses an ecard and sends it with a personalized message
 the recepient receives a custom url with the message. I was curious if
 anyone had done something similar or any ideas on how to go about this?
 I'm having trouble deciding what technology to use (database xml or text
 files)
 to store the data in. a webdeveloper friend of mine says the message
 could be encoded in the url itself, if anyone out there has any prior
 experience
 with ecards and what technology to use for data management It would be
 great to find out any piece of knowledge that's out there on this subject

 thanks!
 ~laura
 Flashutvikler

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[Flashcoders] Detecting Stage width and height after refresh

2008-07-22 Thread Helmut Granda
Hello all,

I have a small dilema, my application is working properly and I am relying
on Stage width and height to position some elements. FOr some odd reason
when I refresh my movie the stage width and height render 0. Is there any
specific reason why this usually happens? OSX FF
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Re: [Flashcoders] Detecting Stage width and height after refresh

2008-07-22 Thread Helmut Granda
DATA = Data.instance;// Holds Data information for the app
DATA.stageWidth = stage.stageWidth;
DATA.stageHeight = stage.stageHeight;

On Tue, Jul 22, 2008 at 11:33 AM, Kenneth Kawamoto 
[EMAIL PROTECTED] wrote:

 It works fine for me every time. What is your code look like?

 Kenneth Kawamoto
 http://www.materiaprima.co.uk/


 Helmut Granda wrote:

 Hello all,

 I have a small dilema, my application is working properly and I am relying
 on Stage width and height to position some elements. FOr some odd reason
 when I refresh my movie the stage width and height render 0. Is there any
 specific reason why this usually happens? OSX FF

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Re: [Flashcoders] Detecting Stage width and height after refresh

2008-07-22 Thread Helmut Granda
Yeah, I found a similar post from some one else and they had a similar error
in IE6 or 7, but FF was ok. Strange...

On Tue, Jul 22, 2008 at 12:09 PM, Paul Evans 
[EMAIL PROTECTED] wrote:

 On 22 Jul 2008, at 17:17, Helmut Granda wrote:

  FOr some odd reason
 when I refresh my movie the stage width and height render 0. Is there any
 specific reason why this usually happens? OSX FF


 I had similar problem a while back on a pure AS3 project, but it only
 manifested in IE 6 to my knowledge. Essentially you need to listen for and
 act upon resize events if the issue is the same as mine. I posted fix code
 to the comments...


 http://blog.creacog.co.uk/2007/12/02/strange-stage-size-problem-but-only-in-ie6/

 --
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 http://www.creative-cognition.co.uk/
 http://blog.creacog.co.uk/


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Re: [Flashcoders] Detecting Stage width and height after refresh

2008-07-22 Thread Helmut Granda
yeah, I am tracing the stage size and that is how I am finding out that the
values go back to 0. thanks for the suggestions...

On Tue, Jul 22, 2008 at 12:45 PM, Kenneth Kawamoto 
[EMAIL PROTECTED] wrote:

 If you output stageWidth/stageHeight to a TextField I think you can verify
 they are not zero.

 Kenneth Kawamoto
 http://www.materiaprima.co.uk/

 Helmut Granda wrote:

 Yeah, that is the first setting in my Document's class constructor,
 specially since i need that info through out the application.

 Thanks for the help. I will keep debugging...

 On Tue, Jul 22, 2008 at 12:06 PM, Kenneth Kawamoto 
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote:

If you monitor stageWidth/stageHeight in your Document Class
constructor it should tell you the stage size every time you refresh
your browser.


Kenneth Kawamoto
http://www.materiaprima.co.uk/

Helmut Granda wrote:

   DATA = Data.instance;// Holds Data information
for the app
   DATA.stageWidth = stage.stageWidth;
   DATA.stageHeight = stage.stageHeight;

On Tue, Jul 22, 2008 at 11:33 AM, Kenneth Kawamoto
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
mailto:[EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:

   It works fine for me every time. What is your code look like?

   Kenneth Kawamoto
   http://www.materiaprima.co.uk/


   Helmut Granda wrote:

   Hello all,

   I have a small dilema, my application is working properly
and I
   am relying
   on Stage width and height to position some elements. FOr
 some
   odd reason
   when I refresh my movie the stage width and height render
0. Is
   there any
   specific reason why this usually happens? OSX FF

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Re: [Flashcoders] Re: Moving groups of objects

2008-07-22 Thread Helmut Granda
Hi berry.. do you also need help into attaching the elements to the empty
movieclip? If you have already attached all the necessary elements to the
movieclip on the stage then it is just a matter of moving the movieclip
where you loaded all the data into. Say you named that movieclip container
all you have to do is the following:
conatiner._x = 200;
container._y = 300'

and all the elements that have been included into the container MC will
move with it.

Does that makes sense?

On Tue, Jul 22, 2008 at 10:00 PM, J.C. Berry [EMAIL PROTECTED]
wrote:

 Oh, as to specifically what I am trying to move: I have an empty movieclip
 on the stage I am using to load in different images, also dynamically
 attach
 button symbols, and dynamically create a textfield. I would like to move
 all
 these things one item. Thanks so much!


 --
 Jonathan Berry, M.A.
 IT Consultant
 619.306.1712(m)
 [EMAIL PROTECTED]
 I think the real reason the Extropy Institute closed is because Ayn Rand
 rose from her cryo-sleep -digibrill
 
 ( @ o )
 / | | | | \ Chumby.com

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[Flashcoders] [AS3] Font Sharing between SWFs

2008-07-21 Thread Helmut Granda
I am running into a small issue, everything is working correctly in my
application except for the Font sharing between SWFs. If I embed the font in
all the SWFs everything works as expected but of course this is not what I
need since it will add weight to other SWFs and defeat the purpose of using
a SWF as a library.

This seems to be similar to the AS2 issue where you had to embed the
components in all the child SWFs that needed the components when using it
accross files.

Here is some code:

var fontItem = Utils.getFontFromLibrary ( DATA.library,
FontFace );
trace(fontItem); // output : [class FontFace]

iFont = new fontItem() as Font ;
trace(iFont); // output : [object FontFace]

 later in the application:

   font.fontName // output : Frutiger 55 Roman

Any suggestions?

TIA..
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[Flashcoders] Re: [AS3] Font Sharing between SWFs

2008-07-21 Thread Helmut Granda
I figured out that I needed to register the font ...

Font.registerFont(Class)

and it all works as expected... interesting.

On Mon, Jul 21, 2008 at 6:08 PM, Helmut Granda [EMAIL PROTECTED]
wrote:

 I am running into a small issue, everything is working correctly in my
 application except for the Font sharing between SWFs. If I embed the font in
 all the SWFs everything works as expected but of course this is not what I
 need since it will add weight to other SWFs and defeat the purpose of using
 a SWF as a library.

 This seems to be similar to the AS2 issue where you had to embed the
 components in all the child SWFs that needed the components when using it
 accross files.

 Here is some code:

 var fontItem = Utils.getFontFromLibrary ( DATA.library,
 FontFace );
 trace(fontItem); // output : [class FontFace]

 iFont = new fontItem() as Font ;
 trace(iFont); // output : [object FontFace]

  later in the application:

font.fontName // output : Frutiger 55 Roman

 Any suggestions?

 TIA..





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[Flashcoders] Embed meta tags and import classes

2008-07-17 Thread Helmut Granda
hi all,

Is there a way to set an import statement to a different folder outside the
source structure with the embed meta tags?

I have a project that I am compiling without flash and you know how in flash
you can set up your source path for classes to basically anywhere in your
computer. Is there a similar way to do that with the embed meta tags? or do
I need to place all my classes under the source folder structure?

TIA...
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[Flashcoders] loaderURL from child object

2008-07-09 Thread Helmut Granda
Hello,

Is there anyway to get the address of the child swf loaded into the parent?

for example if I load FILEB.SWF into FILEA.SWF  and FILEA.SWF lives in
blah/blah/blah... is there anyway to get

blah/blah/blah/FILEA.SWF instead of the parent address witht loaderURL?

TIA
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[Flashcoders] Re: loaderURL from child object

2008-07-09 Thread Helmut Granda
hello all,

I just wanted to re-write my question in case I didnt make sense.

So what  I want to know is the path of where the file is located on the
server.

Say you have

html
-loaderFileSWF
-sub1
---sub2
sub3 /MyFileGoesHere.SWF

if loaderFileSWF loads MyFileGoesHere.SWF is there anway to know the path of
/sub1/sub2/sub2/MyFileGoesHere.SWF? as you know if I try to get the URL or
loaderURL i will get the path to the file that loaded the MyFileGoesHere but
not the path to the file itself.

TIA...

On Wed, Jul 9, 2008 at 10:55 AM, Helmut Granda [EMAIL PROTECTED]
wrote:

 Hello,

 Is there anyway to get the address of the child swf loaded into the parent?

 for example if I load FILEB.SWF into FILEA.SWF  and FILEA.SWF lives in
 blah/blah/blah... is there anyway to get

 blah/blah/blah/FILEA.SWF instead of the parent address witht loaderURL?

 TIA




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Re: [Flashcoders] How do you do this? (animating gradient fillcolours)

2008-07-09 Thread Helmut Granda
For some odd reason when I run a movie in AS2 I always get the following
warning

Warning: 'gs' has no property '_visible'

latest version of tweenlite... You wont see that on the output panel but it
is written to the flashlog.txt... interesting huh?

On Wed, Jul 9, 2008 at 9:02 AM, Jack Doyle [EMAIL PROTECTED] wrote:

 LOL. Yeah, I've peeked at the TweenMax source code a _few_ times.

 For those who are interested, Rich did a great intro to TweenLite here:
 http://www.learningactionscript3.com/2008/06/06/tweenlite-introduction/

 (thanks Rich)

 Also, I should mention that the whole TweenLite/Filter/Max family has a new
 visible (_visible in AS2) special property for toggling visibility at
 the end of the tween, and TweenMax has a new multiSequence() method that
 allows each tween in the sequence to have a different target. Oh, and
 forums
 are now online at http://forums.greensock.com.

 And I hope to post some video tutorials later this month, time permitting.

 Cheers

 Jack

 -Original Message-
 From: Rich Shupe [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, July 08, 2008 10:32 AM
 To: FlashCoders
 Subject: Re: [Flashcoders] How do you do this? (animating gradient
 fillcolours)

 Hey, Jack... You sound like you know TweenMax pretty well.

 (Heh.)

 Thanks for the great work!

 Rich
 http://www.LearningActionScript3.com





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Re: [Flashcoders] Flex/ ActionScript Help

2008-07-09 Thread Helmut Granda
Hey Courtney,

Richard already spammed our board couple of months ago, maybe he has a list
of contacts already that he can share. Here is his info:

Richie Farmer TECHNICAL RECRUITER
T   865.769.8441  F  865.769.8469
http://www.teksystems.com/

On Wed, Jul 9, 2008 at 3:38 PM, Rash, Courtney [EMAIL PROTECTED] wrote:

 Hello All,
 I am currently seeking a talented Flex developer; I thought perhaps
 those who work within the skill set would be the best resource for
 advice. I am trying to learn as much as I can about the technology and
 the Flex community so that I can be an effective source for consultants
 and clients. Anyone with whom I can network or any other avenues I can
 take to accomplish this task would be greatly appreciated. Thank you for
 your time!

 Regards,

 Courtney Rash IT RECRUITER
 500 Lanidex Plaza, 2nd Fl, Parsippany, NJ 07054
 888.395.9245 T 973.434.6177
 F 973.434.6170
 http://www.teksystems.com http://www.teksystems.com/





 
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[Flashcoders] Usage of [Event....]

2008-06-02 Thread Helmut Granda
Could some one point me to the docs or blogs that explain the usage or
benefits of the following lines:
[Event(name=progress, type=flash.events.ProgressEvent.PROGRESS)]

 [Event(name=complete, type=flash.events.ProgressEvent.COMPLETE)]

[Event(name=open, type=flash.events.Event.OPEN)]

As always I tried to do a Google search but I couldnt find accurate
information.

TIA...
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[Flashcoders] Re: Usage of [Event....]

2008-06-02 Thread Helmut Granda
I think i found the answer:
-

The last tag I want to mention is the event tag. This is more of a
Flex-compatibility tag. If you try and use an event name in MXML without
declaring the event with an event tag, the MXML compiler will throw an
error. So here's how to avoid that:
http://www.boostworthy.com/blog/?p=157#
ActionScript:

   1. // In this sample, the 'AnimationEvent.START' event is being declared.
   The 'START' constant's value is 'animation start'.
   2. [Event(name=animation start, type=
   com.boostworthy.animation.events.AnimationEvent)]

As with the frame and SWF tags, event tags should be placed after imports,
but before the class definition.

- source:  http://www.boostworthy.com/blog/?p=157


On Mon, Jun 2, 2008 at 2:28 PM, Helmut Granda [EMAIL PROTECTED]
wrote:

 Could some one point me to the docs or blogs that explain the usage or
 benefits of the following lines:
 [Event(name=progress, type=flash.events.ProgressEvent.PROGRESS)]

  [Event(name=complete, type=flash.events.ProgressEvent.COMPLETE)]

 [Event(name=open, type=flash.events.Event.OPEN)]

 As always I tried to do a Google search but I couldnt find accurate
 information.

 TIA...




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Re: [Flashcoders] Re: Usage of [Event....]

2008-06-02 Thread Helmut Granda
Yeah, I guess I didnt think to search in the Flex Docs since I am doing
development for Flash. Although sometimes when I try to find answers to my
questions the docs directme to Flex/Air Docs.
Thanks!

On Mon, Jun 2, 2008 at 3:05 PM, Paul Andrews [EMAIL PROTECTED] wrote:

 Yes, it's pretty well explained in the Flex documentation:


 http://livedocs.adobe.com/flex/201/html/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Book_Partsfile=metadata_141_09.html

 Paul


 - Original Message - From: Helmut Granda 
 [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Monday, June 02, 2008 8:30 PM
 Subject: [Flashcoders] Re: Usage of [Event]


  I think i found the answer:
 -

 The last tag I want to mention is the event tag. This is more of a
 Flex-compatibility tag. If you try and use an event name in MXML without
 declaring the event with an event tag, the MXML compiler will throw an
 error. So here's how to avoid that:
 http://www.boostworthy.com/blog/?p=157#
 ActionScript:

  1. // In this sample, the 'AnimationEvent.START' event is being declared.
  The 'START' constant's value is 'animation start'.
  2. [Event(name=animation start, type=
  com.boostworthy.animation.events.AnimationEvent)]

 As with the frame and SWF tags, event tags should be placed after imports,
 but before the class definition.

 - source:  http://www.boostworthy.com/blog/?p=157


 On Mon, Jun 2, 2008 at 2:28 PM, Helmut Granda [EMAIL PROTECTED]
 wrote:

  Could some one point me to the docs or blogs that explain the usage or
 benefits of the following lines:
 [Event(name=progress, type=flash.events.ProgressEvent.PROGRESS)]

  [Event(name=complete, type=flash.events.ProgressEvent.COMPLETE)]

 [Event(name=open, type=flash.events.Event.OPEN)]

 As always I tried to do a Google search but I couldnt find accurate
 information.

 TIA...




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Re: [Flashcoders] Re: Usage of [Event....]

2008-06-02 Thread Helmut Granda
Can you pass custom properties with this kind of event handling?

On Mon, Jun 2, 2008 at 3:37 PM, Helmut Granda [EMAIL PROTECTED]
wrote:

 Yeah, I guess I didnt think to search in the Flex Docs since I am doing
 development for Flash. Although sometimes when I try to find answers to my
 questions the docs directme to Flex/Air Docs.
 Thanks!


 On Mon, Jun 2, 2008 at 3:05 PM, Paul Andrews [EMAIL PROTECTED] wrote:

 Yes, it's pretty well explained in the Flex documentation:


 http://livedocs.adobe.com/flex/201/html/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Book_Partsfile=metadata_141_09.html

 Paul


 - Original Message - From: Helmut Granda 
 [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Monday, June 02, 2008 8:30 PM
 Subject: [Flashcoders] Re: Usage of [Event]


  I think i found the answer:
 -

 The last tag I want to mention is the event tag. This is more of a
 Flex-compatibility tag. If you try and use an event name in MXML without
 declaring the event with an event tag, the MXML compiler will throw an
 error. So here's how to avoid that:
 http://www.boostworthy.com/blog/?p=157#
 ActionScript:

  1. // In this sample, the 'AnimationEvent.START' event is being
 declared.
  The 'START' constant's value is 'animation start'.
  2. [Event(name=animation start, type=
  com.boostworthy.animation.events.AnimationEvent)]

 As with the frame and SWF tags, event tags should be placed after
 imports,
 but before the class definition.

 - source:  http://www.boostworthy.com/blog/?p=157


 On Mon, Jun 2, 2008 at 2:28 PM, Helmut Granda [EMAIL PROTECTED]
 wrote:

  Could some one point me to the docs or blogs that explain the usage or
 benefits of the following lines:
 [Event(name=progress, type=flash.events.ProgressEvent.PROGRESS)]

  [Event(name=complete, type=flash.events.ProgressEvent.COMPLETE)]

 [Event(name=open, type=flash.events.Event.OPEN)]

 As always I tried to do a Google search but I couldnt find accurate
 information.

 TIA...




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Re: [Flashcoders] Flash banner / layer on top - clickthrough?

2008-05-29 Thread Helmut Granda
Could you show us the example you came across? You can always set up your
SWF to talk to JS and then to the underlying HTML.

On Thu, May 29, 2008 at 5:49 AM, Sander Schuurman [EMAIL PROTECTED]
wrote:

 Hi all,



 What's the latest status on transparent flash banners/layers? Can you
 click through them to the underlaying HTML?



 Thought it wasn't possible, but came across an example that worked in
 IE7. On Firefox it wasn't possible, although I thought sometimes it
 showed some kind of behaviour that would suggest clickthroughs.



 So what's the status?

 And how does the Flash layer needs to be embedded... I thought wmode was
 a key element...



 Sorry for me being lost here...



 Regards,



 Sander



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Re: [Flashcoders] Understanding Error 2036

2008-05-29 Thread Helmut Granda



 hmm yeah, not on my machine, and I have the flash 9 debug player.  I
 also saw the Adobe article to fix it if the log file isn't being
 created,


You can also just create the folder and an empty file flashlog.txt and that
should fix the issue.


 but I'm not going to mess with all that on my system to test
 Helmut's example.  Let us know what you find out.


No problem, thanks for trying though.




 Is there a reason you need to use the log file instead of the IDE
 debugger messages?


Most of the stuff I work on ends up on the web or uses some type of server
side communication where I can only test on a server. In those cases I can
still catch some trace statements from the browser by looking at the
flashlog file and see where the application needs some adjustment or if
everything has been successful.

...helmut
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Re: [Flashcoders] Understanding Error 2036

2008-05-29 Thread Helmut Granda
ouch I didn't know you would get that reaction from flash. Sorry for
giving you misleading information for your case. At work that is what we all
do when the flashlog is created and never had that issue.
Thanks for the heads up!

I let you all know what I find out.

On Thu, May 29, 2008 at 10:28 AM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 You can also just create the folder and an empty file
 flashlog.txt and that should fix the issue.

 Nope.  I did that, created a flashlog.txt in the folder described by
 Glex, created new Flash file with your sample code, put a png file next
 to it called layout.png and when I run the .fla, my Flash IDE crashes
 completely.  I think the better course of action is to follow the
 directions on Adobe's site to fix the log file issue.

 Jason Merrill
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 eTools  Multimedia

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[Flashcoders] Understanding Error 2036

2008-05-28 Thread Helmut Granda
Hi All,

I am trying to understand Error 2036

[IOErrorEvent type=ioError bubbles=false cancelable=false eventPhase=2
text=Error #2036: Load Never Completed. URL: file:url]

When I test in Flash IDE I am able to see the error noted above in the Flash
Log but it does not show in the Tracer panel and I was wondering if anyone
knows why. I know the files are loading because the application depend on
the files. So I am able to interact with the application and everything
works as expected. Yet when I run the applicatin then close the preview
window. I get the error listed for every file I loaded into the app.
Does anyone has any insight of why this is happening?
Needless to say I am able to catch the error and I just just do a blank
trace -trace()- which works but I am still wondering why this error gets
triggered even after the file has been loaded.

TIA
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Re: [Flashcoders] Rectangle doesnt have scaleX/Y?

2008-05-28 Thread Helmut Granda
If you take a look at the Rectangle public properties scaleX and scaleY is
not listed:
http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/geom/Rectangle.html#propertySummary

Maybe you can wrap the rectangle with a sprite and then you can scaleX and
scaleY

..helmut

On Wed, May 28, 2008 at 10:10 AM, Matt S. [EMAIL PROTECTED] wrote:

 Hmm, that didnt help. It seems to be recognizing it as a number, and I
 can set the Width and Height of Rectangle, but when I try to set the
 scaleX and scaleY is when I get the error message.

 .m

 On Wed, May 28, 2008 at 10:56 AM, Sidney de Koning
 [EMAIL PROTECTED] wrote:
  Hi Matt,
 
  Try casting it to the XML data to a Number. Because XML data is a String.
  Like so:
   var rectangle:Rectangle = new
 
 Rectangle(0,0,Number([EMAIL PROTECTED]),Number([EMAIL PROTECTED]));
 
  Hope This helps.
 
  Sid
 
  On May 28, 2008, at 4:43 PM, Matt S. wrote:
 
  So I tried to the do the following:
 
  var rectangle:Rectangle = new
  Rectangle(0,0,[EMAIL PROTECTED],[EMAIL PROTECTED]);
  if(cS.height  rectangle.height){
 rectangle.height = cS.height;
 rectangle.scaleX = rectangle.scaleY;
  }
 
  But it gives me the following error:
  1119: Access of possibly undefined property scaleY through a reference
  with static type flash.geom:Rectangle.
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Re: [Flashcoders] Rectangle doesnt have scaleX/Y?

2008-05-28 Thread Helmut Granda
to add to Sid's comments
From the docs:
*Note:* The Rectangle class does not define a rectangular Shape display
object. To draw a rectangular Shape object onscreen, use thedrawRect() method
of the Graphics class.

...Sid... could you elaborate on using the Rectangle class to measure
objects on the stage?

On Wed, May 28, 2008 at 10:15 AM, Sidney de Koning [EMAIL PROTECTED]
wrote:

 Hi Matt,

 For what do you want to use the Rectangle? Normally you would use it for
 instance to measure objects on the stage (at least i do )
 For what you are doing cant you use a Shape? or a Sprite?

 Sid


 On May 28, 2008, at 5:10 PM, Matt S. wrote:

  Hmm, that didnt help. It seems to be recognizing it as a number, and I
 can set the Width and Height of Rectangle, but when I try to set the
 scaleX and scaleY is when I get the error message.

 .m

 On Wed, May 28, 2008 at 10:56 AM, Sidney de Koning
 [EMAIL PROTECTED] wrote:

 Hi Matt,

 Try casting it to the XML data to a Number. Because XML data is a String.
 Like so:
 var rectangle:Rectangle = new

 Rectangle(0,0,Number([EMAIL PROTECTED]),Number([EMAIL PROTECTED]));

 Hope This helps.

 Sid

 On May 28, 2008, at 4:43 PM, Matt S. wrote:

  So I tried to the do the following:

 var rectangle:Rectangle = new
 Rectangle(0,0,[EMAIL PROTECTED],[EMAIL PROTECTED]);
 if(cS.height  rectangle.height){
  rectangle.height = cS.height;
  rectangle.scaleX = rectangle.scaleY;
 }

 But it gives me the following error:
 1119: Access of possibly undefined property scaleY through a reference
 with static type flash.geom:Rectangle.
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Re: [Flashcoders] Understanding Error 2036

2008-05-28 Thread Helmut Granda
Yeah, I know it is weird that is why I was wondering if anyone else is
getting the same error. Notice that this error wont get traced in the Flash
IDE but it is in flashlog.txt.
I removed one of the images that is being loaded and it breaks the
application (as expected) so it must be something else but not sure what it
is.

Maybe a bug? I guess I can log it in to Adobe to confirm if it is a bug or
not.

On Wed, May 28, 2008 at 11:59 AM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 That's odd if the file is being loaded afterall.  You're sure the same
 file is being loaded that you think is being loaded and not a cache or
 another copy somewhere else?  That error is the same error I get when
 the file cannot be found that was requested to be loaded.  Have you
 tried removing the file that you think is being loaded to be sure it
 really is the same file being loaded?

 Jason Merrill
 Bank of America
 Global Technology  Operations  Global Risk LLD
 eTools  Multimedia

 Join the Bank of America Flash Platform Developer Community

 Are you a Bank of America associate interested in innovative learning
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Re: [Flashcoders] Understanding Error 2036

2008-05-28 Thread Helmut Granda
I think I would have never noticed it (and a lot of people do not see it) if
I didn't use the flashlog.txt as my debug system. Basically instead of
using the Flash IDE output window I use a program that shows me the contents
of flashlog.txt and that is when I see the issue.
I wouldn't mind at all (and I don't) when I am only loading a few files but
at times I am loading several items and I get a long row of errors that
cover all the real items that I care about.

Besides, in the back of my mind I know they are there! :)

On Wed, May 28, 2008 at 3:55 PM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 I would say if it's  not an error that the Flash IDE is messaging you
 about, or the Flash 9 debug player, then I wouldn't worry about it.

 Jason Merrill
 Bank of America
 Global Technology  Operations  Global Risk LLD
 eTools  Multimedia

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Re: [Flashcoders] Understanding Error 2036

2008-05-28 Thread Helmut Granda
Good point... but to make my point I have created a very simple sample.
1. Copy and paste the code below to a blank FLA and run it (NOTICE: You have
to provide a file to load and it can be a simple png)2. You should see a
trace statement FILE LOADED
3. Close the window
4. Nothing appears on the trace window
5. Open flashlog.txt on your system
6. You should see the very last line of text something similar to the
following:

THERE WAS AN ERROR
[IOErrorEvent type=ioError bubbles=false cancelable=false eventPhase=2
text=Error #2036: Load Never Completed. URL:
file:./layout.png]


//--START COPY AND PASTE CODE

var loader : Loader;
var request : URLRequest;

function load ( file : String) : void {
request = new URLRequest( file );
loader.load(request);
}

function init() : void {
loader = new Loader();
loader.contentLoaderInfo.addEventListener ( Event.COMPLETE, onComplete);
loader.contentLoaderInfo.addEventListener ( IOErrorEvent.IO_ERROR, onError);
}

function onComplete ( e:Event ) : void {
var target = e.target;
var icon = loader;
trace(FILE LOADED);
}

function onError ( e : IOErrorEvent ) : void {
trace(THERE WAS AN ERROR);
trace(e)
}

init();
load(layout.png);

//END OF CODE FOR FLASH

Interesting huh?

helmut

On Wed, May 28, 2008 at 4:10 PM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 Are you by any chance inadvertently calling a load again after the
 initial file gets loaded?  I wonder if the error is due to something
 else, not the load you think you're doing...

 Jason Merrill
 Bank of America
 Global Technology  Operations  Global Risk LLD
 eTools  Multimedia

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Re: [Flashcoders] Understanding Error 2036

2008-05-28 Thread Helmut Granda
MAC:
/Users/YOURUSERID/Library/Preferences/Macromedia/Flash
Player/Logs/flashlog.txt

PC:
Not sure...

You have to have flash player debug version and here are some tips in case
you have the flash player debug and you can't find it:
http://kb.adobe.com/selfservice/viewContent.do?externalId=tn_19323

Note that the information in the article is talking about Flex but it also
applies to flash.


On Wed, May 28, 2008 at 4:51 PM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 Where is flashlog.txt normally?   I couldn't locate it.

 Jason Merrill
 Bank of America
 Global Technology  Operations  Global Risk LLD
 eTools  Multimedia

 Join the Bank of America Flash Platform Developer Community

 Are you a Bank of America associate interested in innovative learning
 ideas and technologies?
 Check out our internal  GTO Innovative Learning Blog  subscribe.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of Helmut Granda
 Sent: Wednesday, May 28, 2008 5:48 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Understanding Error 2036
 
 Good point... but to make my point I have created a very
 simple sample.
 1. Copy and paste the code below to a blank FLA and run it
 (NOTICE: You have to provide a file to load and it can be a
 simple png)2. You should see a trace statement FILE LOADED
 3. Close the window
 4. Nothing appears on the trace window
 5. Open flashlog.txt on your system
 6. You should see the very last line of text something similar to the
 following:
 
 THERE WAS AN ERROR
 [IOErrorEvent type=ioError bubbles=false cancelable=false
 eventPhase=2 text=Error #2036: Load Never Completed. URL:
 file:./layout.png]
 
 
 //--START COPY AND PASTE CODE
 
 var loader : Loader;
 var request : URLRequest;
 
 function load ( file : String) : void {
 request = new URLRequest( file );
 loader.load(request);
 }
 
 function init() : void {
 loader = new Loader();
 loader.contentLoaderInfo.addEventListener ( Event.COMPLETE,
 onComplete); loader.contentLoaderInfo.addEventListener (
 IOErrorEvent.IO_ERROR, onError); }
 
 function onComplete ( e:Event ) : void { var target =
 e.target; var icon = loader; trace(FILE LOADED); }
 
 function onError ( e : IOErrorEvent ) : void { trace(THERE
 WAS AN ERROR);
 trace(e)
 }
 
 init();
 load(layout.png);
 
 //END OF CODE FOR FLASH
 
 Interesting huh?
 
 helmut
 
 On Wed, May 28, 2008 at 4:10 PM, Merrill, Jason 
 [EMAIL PROTECTED] wrote:
 
  Are you by any chance inadvertently calling a load again after the
  initial file gets loaded?  I wonder if the error is due to
 something
  else, not the load you think you're doing...
 
  Jason Merrill
  Bank of America
  Global Technology  Operations  Global Risk LLD eTools 
 Multimedia
 
  Join the Bank of America Flash Platform Developer Community
 
  Are you a Bank of America associate interested in
 innovative learning
  ideas and technologies?
  Check out our internal  GTO Innovative Learning Blog  subscribe.
 
 
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Re: [Flashcoders] Image in dynamic text field

2008-05-27 Thread Helmut Granda
what does the XML Looks like?

On Tue, May 27, 2008 at 6:33 AM, Rajiv Seth (Pixelated) 
[EMAIL PROTECTED] wrote:

 When I am trying to call an image inside text field dynamically, it is
 appearing after a line break, but I want the image to come in line with the
 text.
 I have created the text field dynamically:

 [i]txtHolder.createTextField(imageData,1,0,0,550,60);[/i]

 and set these properties:
   [i]txtHolder.imageData.multiline = true;[/i]
[i]txtHolder.imageData.wordWrap = true;[/i]
[i]txtHolder.imageData.html = true;[/i]
[i]txtHolder.imageData.border = true;[/i]
[i]txtHolder.imageData.htmlText = ;[/i]

 Now I am loading an image along with text into it using XML. I want to use
 and arrow image which will come in the end but in same line. But the image
 is taking a line break.

 Can anyone suggest me how to use img in text field so that it appears
 without line-break.

 Thanks
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Re: [Flashcoders] API Interface in SWC...

2008-05-27 Thread Helmut Granda
Juan,
Thanks for your comments and for sharing with us your approach.

I am doing almost the same thing, the only difference is that the user
should be able to access the methods with just one call without having to
instantiate or call any classes.

BaseClass.methodCall();

That's it, nothing else. The reasons behind it are

* We have all the flexibility, the user doesn't care when we make changes to
the API neither has to download new classes or update the methods they are
using.
* The SWC has to be as lean as possible, only listing the static methods to
be used and that is it. I am looking at about 500 bytes for the class plus
SWC = 4k
* The user doesnt have to remember to import classes or classes names, just
one quick SWC install and be done
* The calls can be done from anywhere without having scope issues

I am doing some unit tests and so far the dispatch event method seems to
provide all the items we need in order for it to work.

Thanks again for your comments, they have helped me out to see we are in the
right track

On Tue, May 27, 2008 at 2:19 PM, Juan Pablo Califano 
[EMAIL PROTECTED] wrote:

 Once I did something similar, except we were not using SWC's but SWF's, and
 it was a Flash project (not flex).

 We gave a third party agency the url to an swf that they would load at
 runtime. That swf contained some library of classes, but there was just one
 base class that they had to use directly (the rest were for internal use of
 the library). They would create an instance of the class using the
 getDefinition() method.

 On their side, that class instance was typed as an interface to our main
 class. So, in the end, we handed them an interface that covered all the
 public methods in the main class (so they could compile in strict mode
 without errors), and an extra class where we put all the public event
 constants. It worked out fine.


 Cheers
 Juan Pablo Califano


 2008/5/27, Helmut Granda [EMAIL PROTECTED]:
 
  I am creating a SWC file that will be given to the client with the basic
  API
  that they can use to reference to the main application.
 
  It all makes sense in my mind and in writing (create the methods that
  delegate to the main application).
 
  I have a basic format working but in order for it to work I have to
 include
  the classes that will handle all the process and that is what I am trying
  to
  avoid since we want full control of the base methods used within the
  application.
 
  For example:
 
  API:
  sumTwoNumbers(numA, numB) {
  baseApp.sumTwoNumbers(numA,numB)
  }
 
  but in order for this to work i need to import baseApp class or else i
 will
  get compile errors. My second option would be to dispatch events when
  necessary:
 
  sumTwoNumbers(numA, numB){
  dispatchEvent(new CustomEvent ( CustomEvent.sumTwoNumbers, numA, numB))
  }
 
  But i am not sure if this is the appropriate approach. Could some one
 that
  has dealt with similar situations share some wisdom here?
 
  TIA
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[Flashcoders] Dispatch Event works only with SetTimeout

2008-05-19 Thread Helmut Granda
Hi all,
I have an issue trying to dispatch a simple event. dispatchEvent(new
Event(ClassName.EVENT_NAME));

for some reason the event is not being triggered -unless- i put a time out
before it...

like so:

setTimeout(doDispatch, 1);

private function doDispatch () : void {

dispatchEvent(new Event(ClassName.EVENT_NAME));

}

Isn't this weird? Is there any reason why this behavior happens?

TIA
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[Flashcoders] Re: Dispatch Event works only with SetTimeout

2008-05-19 Thread Helmut Granda
I kind of figured out the issue, but would like to get some confirmation...
The issue at hand was that I was adding the listeners almost at the same
time that the application starts... here is one sample:

---MAIN.as

package {
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite {

public function Main() {
var mm = new MyMessage;
mm.addEventListener(MyMessage.DONE, theComplete);

}
 private function theComplete ( e : Event ) {
trace(THE COMPLETE)
}
}

}

-- MYMESSAGE.as
package {
import flash.display.Sprite;
import flash.events.*;
import flash.utils.*;
 public class MyMessage extends EventDispatcher {
 public static const DONE : String = complete;
 public function MyMessage () {
init();
}
 public function init() {
theDispatch();
}
 public function theDispatch() {
dispatchEvent( new Event(MyMessage.DONE))
}
 }
}



Now if i put a time out, the application is able to register the listeners.
So I must assume there is no way to assign a listener at the same time you
are creating an object. Is that correct?

--

On Mon, May 19, 2008 at 1:07 PM, Helmut Granda [EMAIL PROTECTED]
wrote:

 Hi all,
 I have an issue trying to dispatch a simple event. dispatchEvent(new
 Event(ClassName.EVENT_NAME));

 for some reason the event is not being triggered -unless- i put a time out
 before it...

 like so:

 setTimeout(doDispatch, 1);

 private function doDispatch () : void {

 dispatchEvent(new Event(ClassName.EVENT_NAME));

 }

 Isn't this weird? Is there any reason why this behavior happens?

 TIA

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Re: [Flashcoders] Reading SWF headers with ASP

2008-04-29 Thread Helmut Granda
thanks for your insight Juan.

On Mon, Apr 28, 2008 at 8:34 PM, Juan Pablo Califano 
[EMAIL PROTECTED] wrote:

 In native classic ASP (without any extra components installed in the
 server), I'd say it's almost impossible. Maybe if the swf is uncompressed,
 you can give it a shot, reading the file with a FileSystemObject -which is
 meant to read text files- and using some single-byte string encoding and
 reading the chars values with de asc() function. Ugly, but it should be
 possible (it's not a peace of cake, though, considering the fact that VBS
 doesn't even have a syntax for bit shifting, so you'd have to craft
 some functions for that).

 But the biggest problem is, most swf's are compressed since version 6, and
 except the first 8 bytes (signature + version + file_size), the rest of
 the
 header itself is deflated (as well as the rest of the file). As far as I
 know, classic ASP doesn't support deflating natively, so that would be a
 major problem -- and I'm not sure if there's some work around to that
 limitations.


 Cheers
 Juan Palblo Califano


 2008/4/28, Helmut Granda [EMAIL PROTECTED]:
 
  Hi All,
 
 I have done some extensive research in the subject and the
 only
  solution I found is a ASP class some one wrote in 2001 and it is
 outdated.
  Does anyone knows how to read the SWF headers with ASP? I know how to do
  it
  with PHP but I havent found a solution with ASP.
 
  Mainly I am trying to get width and height.
 
 TIA
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Re: [Flashcoders] Reading SWF headers with ASP

2008-04-29 Thread Helmut Granda
I am creating some dynamic pages and they need to embed SWF movies in their
page with the right size (width/height) and that is why i need asp to get
the information before they are being loaded into the page.

On Mon, Apr 28, 2008 at 10:31 PM, [EMAIL PROTECTED] wrote:

 Are you trying to get width  height in a live situation, or would an
 offline solution do?

 -Buzz

  -- Original message --
 From: Helmut Granda [EMAIL PROTECTED]
  Hi All,
 
  I have done some extensive research in the subject and the
 only
  solution I found is a ASP class some one wrote in 2001 and it is
 outdated.
  Does anyone knows how to read the SWF headers with ASP? I know how to do
 it
  with PHP but I havent found a solution with ASP.
 
  Mainly I am trying to get width and height.
 
  TIA
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[Flashcoders] Reading SWF headers with ASP

2008-04-28 Thread Helmut Granda
Hi All,

I have done some extensive research in the subject and the only
solution I found is a ASP class some one wrote in 2001 and it is outdated.
Does anyone knows how to read the SWF headers with ASP? I know how to do it
with PHP but I havent found a solution with ASP.

Mainly I am trying to get width and height.

TIA
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[Flashcoders] Flash + Air

2008-04-24 Thread Helmut Granda
Does anyone knows the best way to embed Flash into an adobe Air application?
The standard way of doing it (using SWFObject, FUO, Adobe AC_R) doesnt seem
to work when testing the air applications. I have done some research but
nothing substantial that proves the best (or working) method.

TIA...
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[Flashcoders] [AS2] Inspectable Multiline Textfield

2008-04-17 Thread Helmut Granda
Hi All,

I have run into a wall.. I am trying to have a textfield in a component to
accept multiline input. But no matter how I define it in the class my input
renders the /n or /t entries

in class:
[Inspectable(name=Text, type=Default, defaultValue=Text)]
private var _text: String;

or

[Inspectable(name=Text, type=String, defaultValue=Text)]
private var _text: String;

When I enter the value of the text in the Component's Inspector the text
just renders as typed: line one \n line two. Some one on a site recommended
typing the text in a TXT document or similar and then pasting the text into
the field but it still produces the same result...

I have done extensive research on the subject but I havent found the
answer suggestions?
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Re: [Flashcoders] OT: php forum

2008-04-17 Thread Helmut Granda
phpfreaks, they also have an IRC channel for assistance but don't count on
getting your how do I join two strings in php? questions answered in the
Channel, they mostly help you in more advanced topics and also some have a
little attitude towards flash developers... other than that its a great
place to start =)

On Thu, Apr 17, 2008 at 1:10 PM, robert [EMAIL PROTECTED] wrote:

 PHP Builder is pretty great. There is even a section code critique which
 is helpful.

 http://phpbuilder.com/board/




 On Apr 17, 2008, at 10:53 AM, Jer Brand wrote:

  The open forum/programmers symposium on arstechnica.com is a pretty good
  resource for most languages including PHP, though they tend to have an
  anti-Flash slant on occasion.
 
  On Thu, Apr 17, 2008 at 11:40 AM, Glen Pike [EMAIL PROTECTED]
  wrote:
 
   Not sure, I usually look at the PHP manual online and sift through the
   comments, but have never used any lists.
  
   Experts Exchange sometimes throws up PHP results, but you are supposed
   to
   have a subscription - last time I googled, you could look at the
   answers in
   Googles Cached pages without having to pay for subscription.
  
   If you are using CakePHP there is good support / mailing lists for
   that -
   they have a Google group, so I would have a look around for similar
   groups
   just for PHP, etc.
  
   Sorry if that's not much help.
  
   Glen
  
  
   Lehr, Theodore M (N-SGIS) wrote:
  
Sorry - I meant something like this where I can turn to when I have a
problem
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Glen
Pike
Sent: Thursday, April 17, 2008 10:45 AM
To: Flash Coders List
Subject: Re: [Flashcoders] OT: php forum
   
Phorum - this is okay, easy to customise the look when you find the
template folder, header, footer  css
PHPBB - horrible to integrate with - tried doing a system to
automatically add new users for a CMS to the forum and had to
rewrite large
chunks of code - does not separate code from SQL from content.
The people from Wordpress were working on a system called BBPress -
looked promising, but have not tried it out.
   
HTH
   
   
Lehr, Theodore M (N-SGIS) wrote:
   
   
 Anyone know of a good php forum?
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Re: [Flashcoders] Is Adobe fixing this big FP9 problem?

2008-04-16 Thread Helmut Granda
I think eric is already aware of bulk loader ;)

http://www.ericd.net/2007/11/as3-class-bulkloader.html


On 4/16/08, laurent [EMAIL PROTECTED] wrote:

 You can use BulkLoader to catch your downloaded asset:

 http://code.google.com/p/bulk-loader/

 L

 jonathan howe a écrit :

  To put a practical question out about this. I'm setting up something
  that is
  more or less a game with levels. Each level has a different set of
  movieclips as its background graphics and enemies for the level.
  I store all assets for a single level in an external swf, and using
  techniques we've talked about before on the list (swc +
  getDefinitionByName)
  use these assets once they're loaded in via the swf.
  The plan was then to dump the assets once the level ends and load a new
  level's assets.
 
  The game is small enough that I can conceivably tolerate all level
  assets
  being in memory by the time the game is done. What I need to know is,
  should
  I NOT treat the data as if it's unloaded, given FP9+AS3 behavior?
  Because
  if  the player revisits a level, I would normally reload the asset swf
  for
  that level ... now I wonder if that would make a duplicate copy of the
  assets in memory? There wouldn't be two copies of the swf's contents in
  memory because they'd have identical class definitions... right... or
  maybe
  not?
 
  Now I'm leaning towards an architecture that says: First time you play a
  level, load the assets for it, and keep it around always. Next time you
  play
  that level, the assets are already loaded.
 
  -jonathan
 
 
  On Tue, Apr 15, 2008 at 2:37 PM, Paul Andrews [EMAIL PROTECTED] wrote:
 
 
 
   I find it rather bizarre that people feel that it's necessary to beat
   a
   drum about this. I doubt that Adobe are sitting back on the issues
   raised.
  
   The thread has the Air of an hysterical mob. It's amazing how so many
   people have produced fantastic systems using Actionscript 3 in spite
   of the
   gloom and doom spouted here.
  
From what I've read, the FP9 garbage collection is pretty much
   standard
  technology for object based systems - you can't just discard
   objects that
   have references to them. The real problem seems to be related to the
   other
   infrastructure that creates multiple object references that aren't
   always
   removable. I'm not saying bthere isn't a problem, just that it's not
   worthy
   of the histeria being generated. I understand completely it can be a
   serious
   issue for some people.
  
   Anyway, I'll express some faith that Adobe will resolve the issues - I
   won't be rolling back to AS2 despite the expert advice of some. I'll
   consign
   a lot of this thread to the same place as the 'end of the world is
   nigh'
   material that those people with placards dispense.
  
   No need to hand me a flaming torch just yet..
  
   - Original Message - From: Chris Hill [EMAIL PROTECTED]
   To: Flash Coders List flashcoders@chattyfig.figleaf.com
   Sent: Tuesday, April 15, 2008 6:40 PM
   Subject: Re: [Flashcoders] Is Adobe fixing this big FP9 problem?
  
  
ON TOPIC:
  
  
I can see that most of us feel very strongly about this bug. Adobe
has
made it clear that their formal channel to do something about it is
to vote
in their ticketing system for the bug. If there already is a bug,
can
someone link to it? Otherwise let's get a bug in there. And then
let's vote
for it. I'm pretty sure that based upon the support here we can make
this
the #1 bug in their database.
   
Apologies if someone has already mentioned this. This thread is long
and
noisy.
C
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Re: [Flashcoders] code review

2008-04-15 Thread Helmut Granda
Your code is correct and yes you can access text fields like that. I would
double check that main_content is named correctly as well as the text
fields.

On Tue, Apr 15, 2008 at 11:13 AM, Lehr, Theodore M (N-SGIS) 
[EMAIL PROTECTED] wrote:

 What is wrong with this code:

 for (i=1; i6; i++) {
 _root.main_content[p_+i].setTextFormat(portNavOff);
 }

 P_1, p_2,  are dynamic text fields.   Should this be working or
 can I not target a text field like this?
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[Flashcoders] [AS2] Warning: broadcastMessage is not a function

2008-04-15 Thread Helmut Granda
Hi all,

I am testing some one else's code and when I compile it the first thing I
get is : Warning : broadcastMessage is not a function.

The application works properly but it is annoying to get this messages. Has
anyone found a similar issue?

I tried to declare the function in the first frame of the movie

function broadcastMessage( ) : Void

{
trace(I'm here);
}

still the warning appears...

[Player] AS9 Debugger version.
[Export] AS2 - Flash 8

TIA
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Re: [Flashcoders] Contract Development Opportunity in Tennessee

2008-04-15 Thread Helmut Granda
are head hunters allowed in this list now a days?

I know people like to hear about other companies hiring but not sure if the
kind of emails that beging with my client, one of my clients, my
contact...

On Tue, Apr 15, 2008 at 1:31 PM, Farmer, Richard [EMAIL PROTECTED]
wrote:

 Good afternoon!  My client, a leader in their respective industry, is
 currently interviewing for an outstanding Flash/Action Script
 opportunity they have available.  If you are interested in being
 considered, please review the job description below and respond with an
 updated, word copy, of your resume complete with contact information to
 [EMAIL PROTECTED] .  I look forward to speaking with you all and I
 hope you have a great day!
 Flash/Actionscript Developer Job Description:
 Our client, a leader in their respective industry has an immediate need
 for 1-2 Flash and Action Script 2.0 developers to do a 2 1/2 to 3 month
 contract in the Johnson City, TN area. This opportunity is strictly a
 development role, so there is no need for design or animation
 experience.

 This client is an accomplished software development company that has
 been tasked with re-engineering a high profile Flash-based web site
 associate with a popular children's toy.

 Work is slated to start immediately and there is a possibility that this
 opportunity could be extended out long-term to permanent for the right
 candidates.

 Our client wishes to move very quickly and can hire off of a brief phone
 interview. All applicants must present relevant code samples to be
 considered.

 ONLY QUALIFIED CANDIDATES WILL BE CONTACTED
 Required Skills:
 *   ADOBE FLASH
 *   ACTIONSCRIPT 2.0
 *   OBJECT-ORIENTED PROGRAMMING
 *   CLASSES
 *   OTHER PROGRAMMING EXPERIENCE
 *   ADOBE FLEX EXPERIENCE A PLUS
 About TEKsystems, Inc.:
 Join TEKsystems(r) and get your career on the fast track. As the leading
 technology staffing and services firm, we are passionate about deploying
 high-caliber IT and communications expertise. To satisfy our constant
 need for expertise, we actively seek talented Technical Professionals
 with all levels of information technology and communications skills.
 TEKsystems knows that every professional has different needs, so we'll
 work together to determine a suitable benefits package. We offer options
 to our Technical Professionals that could include: a health plan, 401k,
 provisions for vacation and holiday pay, and technical and professional
 training. With a foundation as the nation's largest IT staffing firm,
 we've become a billion-dollar services company by blending superior
 client service with an unrivaled ability to source and manage talent to
 precise specifications, resulting in successful technology executions.
 Allegis Group and its subsidiaries are equal opportunity employers.
 M/F/D/V
 LINKS TO INFORMATION ON THE AREA

 http://www.johnsoncitytn.com/

 http://www.johnsoncitytnchamber.com/

 http://www.tricityareaproperties.com/


 Richie Farmer TECHNICAL RECRUITER
 412 N. Cedar Bluff Rd. Suite 306B
 Knoxville, TN  37923
 T   865.769.8441  F  865.769.8469
 http://www.teksystems.com/




 
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[Flashcoders] Two for loops and one if statement into one for loop.

2008-04-07 Thread Helmut Granda
Is there a way to edit the code below to be included into just one for loop
and would it actually be faster? On a side note any site/book
recommendations on how to for this kind of odd sequences..

TIA
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[Flashcoders] Re: Two for loops and one if statement into one for loop.

2008-04-07 Thread Helmut Granda
oh yeah forgot the loop:

var defaultSection: Number = 3;
var maxSection: Number = 6;

for (var i : Number = defaultSection ; i  maxSection + 1 ; i ++ )

{

trace (  -  + i ) ;

}


if (defaultSection  maxSection)

{

for (var i : Number = 1 ; i  defaultSection ; i ++ )

{

trace (  -  + i ) ;

}

}

On Mon, Apr 7, 2008 at 10:12 AM, Helmut Granda [EMAIL PROTECTED]
wrote:

 Is there a way to edit the code below to be included into just one for
 loop and would it actually be faster? On a side note any site/book
 recommendations on how to for this kind of odd sequences..

 TIA




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Re: [Flashcoders] Re: Two for loops and one if statement into one for loop.

2008-04-07 Thread Helmut Granda
Great.. that is what I was after.. some how I couldn't see it into one for
loop.

Thanks!

On Mon, Apr 7, 2008 at 10:59 AM, Wagner Amaral [EMAIL PROTECTED]
wrote:

 I suppose you want to act properly if the counter is lower or higher than
 defaultSection.
 If so:

 for (var i:Number = 0; i  maxSection; i++) {
  if (i  defaultSection) {
trace(lower  + i);
  } else {
trace(higher  + i);
  }
 }

 If you absolutely want to run the higher part before you run the lower
 part, you can do some code abuse ;)

 for (var i:Number = defaultSection; i  (maxSection * 2 - defaultSection);
 i++) {
  if (i % maxSection = defaultSection) {
trace(higher  + i % maxSection);
  } else {
trace(lower  + i % maxSection);
  }
 }


 Please correct me if that's not what you want



 On Mon, Apr 7, 2008 at 12:13 PM, Helmut Granda [EMAIL PROTECTED]
 wrote:

  oh yeah forgot the loop:
 
  var defaultSection: Number = 3;
  var maxSection: Number = 6;
 
  for (var i : Number = defaultSection ; i  maxSection + 1 ; i ++ )
 
 {
 
 trace (  -  + i ) ;
 
 }
 
 
  if (defaultSection  maxSection)
 
 {
 
 for (var i : Number = 1 ; i  defaultSection ; i ++ )
 
 {
 
 trace (  -  + i ) ;
 
 }
 
 }
 
  On Mon, Apr 7, 2008 at 10:12 AM, Helmut Granda [EMAIL PROTECTED]
  wrote:
 
   Is there a way to edit the code below to be included into just one for
   loop and would it actually be faster? On a side note any site/book
   recommendations on how to for this kind of odd sequences..
  
   TIA
 
 
 
 
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Re: [Flashcoders] Seeking example: pop up div with greyed out background

2008-04-04 Thread Helmut Granda
Called within Flash?

On Fri, Apr 4, 2008 at 4:06 PM, Mendelsohn, Michael 
[EMAIL PROTECTED] wrote:

 Hi list...

 Does anyone have a good example URLs of a div that pops up an alert
 for users to do something, then have an additional div that grays out
 the background thus highlighting the alert div?

 Thanks,
 - Michael M.

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