The cdata tags shouldn't be included in the read data. CDATA tags are part
of the xml standard and are only used to wrap tags that could break the XML
format - making the content safer, but without changing the content.
This:
nodeTest/node
Should read the same as this:
node![CDATA[Test]]/node
The first gotcha of either that you should have a server for testing locally
(apache or something else). It makes everything easier.
The second gotcha is that the 'official' Adobe AS3 API is not updated that
frequently. Personally I had a lot of trouble using it and all the examples
you can find
IIRC, Flash on a mobile device unloads the video from memory once it's past
a certain point due to memory constraints, keeping only the last few seconds
of it. It was mentioned on some of Adobe's docs about mobile optimization. I
think it's more about memory usage rather than actual time though
Geografiek's reply still stands - you still use a split since the new
line/carriage return is just another character (but which will depend on the
file's system used).
lines = alltxt.split(\r\n); // 0x0d 0x0a, windows
lines = alltxt.split(\n); // 0x0a, linux/osx
lines = alltxt.split(\r); // 0x0d,
I like to quote this, from PHP.net's Floating Point documentation:
Floating point numbers have limited precision. Although it depends on the
system, PHP typically uses the IEEE 754 double precision format, which will
give a maximum relative error due to rounding in the order of 1.11e-16. Non
It's much better if you keep all classes and libraries local to the project,
even if it means 'clogging' up drive space with copies of the same thing.
This ensures that
A) projects are portable, as you can pack/move them all from the same source
without having to care about dependencies; and
B)
It supposedly compiles the AS code into native iOS binary code, with an
internal framework that duplicates Flash's capabilities. So there's no
middle SWF (AVM) or objective C code being generated.
Zeh
On Thu, Sep 9, 2010 at 9:59 AM, allandt bik-elliott (thefieldcomic.com)
alla...@gmail.com
Just have them all on stage and set visible on and off. No crazy setup
needed.
Zeh
On Wed, Sep 8, 2010 at 2:50 PM, Kevin Newman capta...@unfocus.com wrote:
What is the fastest way to animate a series of bitmaps (say 20 frames).
Here's a couple of ideas:
A single big image behind a frame
Yep; see loaderInfo.swfVersion.
http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/display/LoaderInfo.html#swfVersion
Or a way for a Flash Player 9 SWF to try and access a Flash Player 10
property of some kind that won't return a compile error in the IDE?
Instead of trying
Development stopped because, quite frankly, some of the internal design of
the engine didn't fit that well anymore - it did too many internal checks
for the validity of objects and properties, and performance suffered. Coming
from an AS2 frame of mind, if you will. Rather than radically changing
Just from a quick look... performance is erratic (either stuttering or
smooth), things move all the time without notice (dragging the bar is
painful), dragging will randomly select HTML elements. FF 3.6.3.
Most of the text is based off images, as is the company logo (why no SVG?).
Performance in
The problem is that pretty much all of that has already been responded to a
while ago. Steve Jobs is only repeating what has already been echoing among
people who want to rationalize the fact that iP* doesn't have Flash, like
this stupid rollover/hover discussion. If Adobe is to respond to that,
Mobile and desktop performance is already above and beyond what HTML5 can
do:
http://themaninblue.com/writing/perspective/2010/03/22/
http://vimeo.com/10553088
Touch events/gestures/points are supported by FP 10.1 so I'm pretty sure
we'll have a way to see whether any of those are actually
PM, Zeh Fernando z...@zehfernando.com wrote:
This is how it's gonna be soon, but not now. Android 2.1 (Nexus One, et
al)
come without any kind of Flash Player installed, so you can't see Flash
content.
Zeh
On Thu, Apr 22, 2010 at 6:30 PM, jared stanley jared.stan...@gmail.com
wrote
This?
http://developer.longtailvideo.com/trac/wiki/Player5Api
On Thu, Apr 22, 2010 at 1:10 PM, Mattheis, Erik (MIN - WSW)
ematth...@webershandwick.com wrote:
Thanks, have seen that page - I'm looking for documentation in the sense of
definitions of the properties, methods and events available
sourceRect is one of the parameters of the copyPixels method. It describes
which is the rectangle to be used when copying. No masking is necessary.
This has the same effect as limiting the target area to a specific
rectangle.
It will be pretty much the same as 'normal' Flash, but with less CPU/memory
and with additional APIs.
For optimization tips:
http://help.adobe.com/en_US/as3/mobile/index.html
For the additional APIs, I guess we have to wait for the proper (?) AIR 2
documentation. But NativeMenu and such should
? Or does it actually go to the
phone still in AIR format? Is there not equivalent conversion similar
to packager for iPhone?
.m
On Thu, Apr 22, 2010 at 5:07 PM, Zeh Fernando z...@zehfernando.com
wrote:
It will be pretty much the same as 'normal' Flash, but with less
CPU/memory
I'm not a unity3d dev, but from my point of view:
. Penetration is low but installation is easy. And the fact that a
first-time instalation don't usually need a browser restart is a huge plus;
since it's supposed to be used to more advanced experiences like games, I
think it's a small barrier of
They are.
In FDT, with the caret on a method/property/reference, F3 takes you to the
definition. F4 in a reference takes you straight to the class. The
ctrl+cursor thing also works, but in all honesty I seldom use it. Back to
the last edited location is ctrl+q.
Zeh
On Mon, Mar 29, 2010 at 9:23
Yeah. Just the normal someone wants to keep contact in linkedin type of
stuff.
2010/3/22 Karl DeSaulniers k...@designdrumm.com
My spanish is rusty, what did he/she ask?
Is this another one of those emails where someone is wanting Flashcoders as
a friend on LinkedIn?
Karl
On Mar 22,
as the contact for their LinkedIn profile? lol
Or is it because of the groups?
Karl
On Mar 22, 2010, at 9:04 PM, Zeh Fernando wrote:
Yeah. Just the normal someone wants to keep contact in linkedin type of
stuff.
2010/3/22 Karl DeSaulniers k...@designdrumm.com
My spanish is rusty, what did he
Your best bet is to create a new class that overrides .visible with a
getter/setter, and add the event there (pretty much the same Henrik
Andersson said). It's pretty clean and doesn't require changes anywhere
else, but it also means you cannot use a Sprite but rather your new class.
Zeh
On Sun,
IE7 and IE8 are a far cry from any sort of HTML5 support. I don't think it's
to support it at all, it's just to make the developer's job less miserable
(considering IE6 is a small part of their audience and it's on the way out
anyway).
Here's something everyone has to keep in mind: even if the
http://wiki.github.com/tobeytailor/gordon/swf-tag-support-table
http://wiki.github.com/tobeytailor/gordon/browser-support-table
The guy is probably a genius, but Gordon is nowhere near feasible for
anything other than displaying some animated vectors.
Zeh
On Mon, Feb 1, 2010 at 11:10 AM,
No point. It's an interesting experiment I'm quite sure. But I guess in a
world where people are impressed by acronyms being thrown around without
regard for accuracy or fact-checking, it fits the bill perfectly. Suddenly
parsing a SWF format means supporting Flash 99.9%, as much as other
1. How much is any other alpha?
2. What is the content of the sprite?
On Mon, Jan 25, 2010 at 6:33 PM, Eric E. Dolecki edole...@gmail.com wrote:
You mean at 0.5 it's fully on? Or are you doing alpha = 50 expecting 50%
alpha?
On Mon, Jan 25, 2010 at 6:22 PM, Paul Andrews p...@ipauland.com
What's the content of the sprite?
On Mon, Jan 25, 2010 at 8:30 PM, jared stanley jared.stan...@gmail.comwrote:
whenever I see odd behavior with alpha I assume it has to do with a parent
clip or setting it to 50 instead of .5 - and it usually happens when I'm
feeling frantic on a project.
Not directly, and that is not something you should be looking into doing
anyway. If you want to make sure you're loading dynamic data, just add a
variable with a random value as querystrings to the URLs you're loading and
that'll do the trick.
Zeh
On Thu, Jan 14, 2010 at 12:20 PM, Lehr, Theodore
Not saying much, but: no normal workaround that I know. This is behavior
that has been in Flash since the AS2 days - certain properties (like
letterSpacing) are always lost with defaultTextFormat so you always need to
set it again. I always used something similar to your code.
Zeh
On Mon, Jan 4,
From my experience, Flash has had issues composing many Bitmaps when they're
overlapping each other. It'd just start hiding some of the images, roughly
after 20 of them were present. Are your images overlapping?
If that's what's going on, you may be able to solve it by 'grouping' the MCs
in
It displays error messages in a new dialog when an error occurs (otherwise
it'd just ignore them blindly), connects to external tools for debugging
(tracing and things like that), and provides additional methods (like
System.gc()).
It's also a very small bit slower than the normal player.
I'd
If you just want to use it for a few things (as opposed to building a huge
system), some online tutorials is all you need. If you know any sort of
programming language, PHP is really simple to use and the documentation in
php.net is extremely helpful - you look for a method or function and the
Yes. While loading a SWF using wmode=transparent, loaderInfo doesn't fire
ProgressEvent.PROGRESS and Event.COMPLETE events for itself inside FireFox.
The solution is using a separate ENTER_FRAME event to check on the loading
state. You can read the bytesLoaded and bytesTotal (they're correctly
http://livedocs.adobe.com/flex/2/langref/migration.html
On Wed, Nov 18, 2009 at 10:20 AM, beno - flashmeb...@gmail.com wrote:
Hi;
I've found the following AS2 script I'm trying to translate into AS3. Right
now, I'd just like a little help understanding how to rewrite some code
variables.
Flash Player:
http://www.microsoft.com/windows/compatibility/windows-7/en-us/Details.aspx?type=Softwarep=Adobe%20Flash%20Playerv=Adobeuid=10pf=0pi=1s=flashos=32-bit
On Fri, Oct 23, 2009 at 6:02 PM, AutGlass Jobs autgl...@gmail.com wrote:
Thanks Helmut, but the link shows compatibility with
You can copy the original bounce function from the Equations class and then
use it as the transition parameter (like you probably already know). But
yeah, you'll need to change the original code to achieve whatever effect you
want. Usually tweaking some of the constant numbers is enough to make it
What I said probably applies to 99% of the tweening engines available out
there anyway.
PS. Awesome link on that uize tool. I didn't know that. There are some very
good equation samples - based on Penner's work but much more flexible to
animation use. With some ingenuity the code can probably be
It's likely it's not using an embedded font (whether it's embedded on the
library or not is just a detail and doesn't say much about your actual
textfield). Can you rotate the mc?
If you can't, it's not using it. If you use embedded fonts you'll be able to
change its _alpha.
If you *can* rotate
From what I've heard; the functions themselves *are* optimized, as opposed
to how the constructor works. So it's just the actual stuff inside the
constructor that's jit-compiled.
To be honest, though, I tried testing that scenario that and found no stable
difference at all by moving all the
Many thanks for the in-depth reply, Juan. I learned something today.
Zeh
On Sun, Apr 12, 2009 at 5:14 PM, Juan Pablo Califano
califa010.flashcod...@gmail.com wrote:
The problem is that, while static initializer blocks look like their
counterparts in Java, they have a little but important
1. You're using the hinted rendering path for the text (custom
anti-alias). It'll not move to subpixels so slow sliding like that will
always look stramge. Use antialias for animation on your textfield.
2. The duck animation *is* smooth. The graphic asset isn't. Go to the
library and turn on its
...@telenet.be wrote:
My guess is whatever he's talking about is beyond the login?
- Original Message - From: Zeh Fernando z...@zehfernando.com
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, March 26, 2009 12:01 AM
Subject: Re: [Flashcoders] Tween AS3 issue
What animation? It works the same in both FF and IE here and there's no
Tween whatsoever.
Zeh
On Wed, Mar 25, 2009 at 3:23 PM, Reina Lyn Ben rly...@gmail.com wrote:
has anyone had the same problem. I have a website up..
http://kozonline.com/epk the animation is created in AS3, when I use
http://www.f-nunes.com
--
Fernando Nunes
Cel.: +55 51 8100.6045
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Exactly. Or, if you know the name and you don't need it to be a dynamic
reference, just do...
var snd:MySoundName = new MySoundName();
snd.play();
Where MySoundName is the name given to it in the library.
Zeh
On Fri, Feb 13, 2009 at 12:35 PM, Kenneth Kawamoto
kennethkawam...@gmail.com wrote:
.
Thanks again,
Zeh
On Thu, Jan 8, 2009 at 6:25 AM, Sidney de Koning sid...@funky-monkey.nl wrote:
Oh one more link for you:
Function key can't be used as keyEquivalents
http://bugs.adobe.com/jira/browse/SDK-17901
Good luck,
Sid
On Jan 8, 2009, at 1:46 AM, Zeh Fernando wrote:
Hey list
Hey list,
Do people here work with AIR? Or is there any better-aligned mailing list?
Anyway. I'm using AIR 1.5's NativeMenuItem's .keyEquivalent and
.keyEquivalentModifier. That feature is pretty cool and works like
this:
var item:NativeMenuItem = new NativeMenuItem(Do Whatever);
There's maybe some elegant way to do that with normal Timers, or maybe to
wrap around a function to make TweenLite use it, but if you're in a hurry,
Tweener does that with the (slightly) cryptic addCaller() method:
http://hosted.zeh.com.br/tweener/docs/en-us/methods/Tweener_addCaller.html
Zeh
Fullscreen can only be activated on certain events, so you cannot hijack the
user browser to set the fullscreen mode.
Full-screen mode is initiated in response to a mouse click or key press by
the user; the movie cannot change Stage.displayState without user input
List, you're my last resort.
Has anyone ran into any way of rotating textfields that use 'device' fonts
in Flash 10? Other than making a BitmapData copy and using that instead,
that is.
I'm not sure this is at all possible now, but with so many changes to the
way text works, I'm having a hard
The ethos of AS3 is that instead of watching something, you indeed setup
events that are fired when they change. So instead you just do an
.addEventListener() to the object created.
Each object type has particular events it can fire. A LoaderInfo class
dispatches complete, httpStatus, init,
The problem is if they took that approach, the vague security hole would
continue to exist - a potential exploit would simply need to compile for an
old version of the player.
It's awful, but I wouldn't really say it's an stupid decision. As soon as
they decided to cripple the functionality,
:[EMAIL PROTECTED] On Behalf Of Zeh
Fernando
Sent: Friday, October 17, 2008 4:25 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Flash 10 file upload
The problem is if they took that approach, the vague security hole would
continue to exist - a potential exploit would simply need
Flash has extended the limit of BitmapData instances, that were previously
limited to 2880x2880, to 4096x4096 (or, rather, any size that has a maximum
of 16,771,216 pixels, with a maximum of 8191 for either size).
I had never reached an actual *stage* limit, but then again I'm restricted
to
It changed:
myparent.setChildIndex(mychild, myparent.numChildren-1);
Or just:
myparent.addChild(mychild);
Even if it's already a child. It just removes and readds on the top.
Zeh
Lord, Susan, CTR, DSS wrote:
AS3.
I tried swapDepth() and getDepth, and a fewothers but none worked. Has
it
You just can't, Flash CS3 doesn't support the format. There's nothing else
to be said. H264 support was added later, when the IDE had already shipped.
Flash 9.x.115 supports it because it was added later, but the player is not
the editor.
Zeh
On Wed, Sep 24, 2008 at 1:53 PM, Matthew Ganz [EMAIL
Also autocompletion and member verification and such for IDEs like FDT and
FlashDevelop since it already knows the type of each list item. It's a
god-given once you get used to it. I've been using Vectors like there's no
tomorrow on a particular project of mine and it's really awesome. Going back
Anyone know of any additions or changes to AS3 in Flash CS4? I haven't
been able to find any specifics online.
Maybe because those have been known for a long while: those are Flash Player
10 (Astro) features. People have been working with it for a while, compilers
are already available, and
The language *was* changed, but very little. Check out the new and awesome
vector type:
http://probertson.com/articles/2008/03/28/vector-as3-strongly-typed-arrays-redux/
(Also read Francis Cheng's links on the article above)
The rest (that concerns developers) are just API changes and additions
If you mean they lose quality (instead of distort), it's because they
don't have interpolation on, and you have to change it. How you do so
depends on how the images are featured. If they're single images (featured
inside the SWF) you need to turn on smoothing on the bitmap properties on
the
First thought was PaperVision3D, but I really wonder if it's up to doing
the rotating globe with cities attached effect.
Second thought was pre-rendered sequences switched frame by frame, but
it looks rather more sophisticated than that - it rotates at any angle.
Your second assumption is
to 'normal'. No alpha is being used except
for the inherent PNG's alphaness. I've also tried setting the
bitmapCaching at runtime to the holding MC, but none of this is
helping...
Any other suggestions? Am I still missing something? Is the PNG the
problem?
Thanks,
Sebastian.
Zeh Fernando wrote
I have tried basic timeline motion tween, and also the AS3 Tweener
class; but in both cases I get the issue that the slow animation makes
the image do little 1 pixel jumps that are VERY visible and break the
effect I am going for [which needs to be extremely subtle].
If that's an image, set
tried setting the
bitmapCaching at runtime to the holding MC, but none of this is
helping...
Any other suggestions? Am I still missing something? Is the PNG the
problem?
Thanks,
Sebastian.
Zeh Fernando wrote:
I have tried basic timeline motion tween, and also the AS3 Tweener
class; but in both
other suggestions? Am I still missing something? Is the PNG the
problem?
Thanks,
Sebastian.
Zeh Fernando wrote:
I have tried basic timeline motion tween, and also the AS3 Tweener
class; but in both cases I get the issue that the slow animation
makes the image do little 1 pixel jumps
So what I would like to do is in each frame, after several frames have
elapsed, is to start fading the oldest line segment, then a couple of frames
later start fading the second-oldest, while continuing to further fade the
oldest, etc.
(...)
I tried the method of creating a new Shape every frame,
There are upgrade packages, including upgrades you can do from the
Macromedia packages to Adobe ones. That's what I used in the past
(Studio 8 - Adobe Web pack), and it was the price of a regular upgrade.
I'm not sure of your local pricing, but here, updating from a previous
version to the
Uhn?
http://feeds.adobe.com/
sebastian wrote:
hello coders, I was wondering if anyone had a favorite blog and/or zine
they are reading? preferably with RSS so I can plug it into my favorite
news-paper style RSS reader: http://www.netvibes.com
I'm interested in the following areas related to
Put the bitmap on a display container, set the .mask of the masked
object as being that object that contains the bitmap, set cacheAsBitmap
of both to true. So it'll be a normal masked object, but it'll respect
the bitmap transparency (instead of using the image's box as the
transparency mask).
1. Saying ## [Tweener] Error: The property 'transitions' doesn't
seem to be a normal object property of [object ticket_1] or a
registered special property. ## [Tweener] Error: The property 'frame'
doesn't seem to be a normal object property of [object ticket_1] or a
registered special property.
Exactly. Just draw the graphics and use a displacement map filter to do
it. Trying to do it all manually and with scale will be a huge pain and
the distribution won't be the safe as a surface that changes in scale
like the displacement map would do.
The only trick is creating the grayscale
Whether it makes sense or not, Helmut is right and this is how it
works. Changing the value of a property dynamically via code /detaches/
it from any tweening applied by the timeline. The ideal solution is have
a container inside of it. Or, really, don't use the timeline tweening at
all.
Zeh
I don't know about you guys, but that checklist of skills and the
possibility of getting that on an interview make me depressed.
Of that list, I'm pretty sure I can do it all, but most of that are not
something I do all the time every day so I may have the gist of it, but
not know the syntax
Zeh?
Sid
On Jul 30, 2008, at 3:47 PM, Zeh Fernando wrote:
I don't know about you guys, but that checklist of skills and the
possibility of getting that on an interview make me depressed.
Of that list, I'm pretty sure I can do it all, but most of that are
not something I do all the time every
C'mon, people, that site is all about parody. There's nothing to care
about and editing it to be accurate would actually go against the
website's guidelines. For example:
http://encyclopediadramatica.com/Microsoft
I'd even say the Flash article is spot on.
Zeh
Zárate wrote:
Hahahahaha,
I'm trying control the timeline where it is embedded. Then, if I play
it goes well.. but if in frame 100, I call a gotoAndPlay(50), for
example, it backs to frame 50, give a small lag, and then plays.
That's because when you go to a frame that does not contain a keyframe
for the movie it has
Funny, was just messing with this now. Here's a striped down version.
Find RGB first:
c = 0xc0ffee;
r = c 16 0xff;
g = c 8 0xff;
b = 0xff;
Brightness/Value according to HSV/HSB is simple:
l = Math.max(r, g, b); // 0 to 255
Lightness according to HSL is sort of simple too:
Oops:
c = 0xc0ffee;
r = c 16 0xff;
g = c 8 0xff;
b = 0xff;
Should be:
c = 0xc0ffee;
r = c 16 0xff;
g = c 8 0xff;
b = c 0xff;
Zeh
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Matt S. wrote:
But I think part of the problem is the increasingly
schizophrenic nature of Flash's identity as an application.
This is the money quote of this whole discussion, IMO.
AS3 is fine as a language. The charges are indicative of a bigger
problem, however.
Zeh
Why is there an enabled property for SimpleButton if it doesn't
really work as advertised? Can anyone clarify this? Is there some
situation where one can/should use the enabled property?
.enabled on AS3 isn't the same as .enabled it was on AS2 (.mouseEnabled
is). Basically, .enabled turns on
If you can use the new line drawing features, and if your container is
not resized in any other way, you could create a simple circle with no
fill but with a given stroke set to scale on no dimension. That way,
scaling the circle container would increase the overall circle size, but
the stroke
It depends on what's the actual problem. Allow smoothing won't help
you unless you're talking about REAL slow (subpixel) moving or
transformations like rotation and scale.
Using tweening extensions - tweener, tweenlite, tweenmax, go, fuse, etc
- is a given. But other than that, if the thing
screenResX:Number = Capabilities.screenResolutionX;
Are you really doing this?
Does it have a var in front of the code?
Zeh
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Depends on the browser. Different browsers choke plugins in different
ways. Two links:
http://graphics-geek.blogspot.com/2008/04/off-bubblemark.html
http://www.kaourantin.net/2006/05/frame-rates-in-flash-player.html
Film is at 24fps... Disney animation, so compelling, was two-up, or
twelve
Agreed. People have always sent job posts to the list. It's not a problem.
Zeh
My 2 cents: Please don't stop posting jobs to this group. I am sure
there are folks on this list who would welcome the opportunity. I think
as long as you post each job only once you shouldn't get any
http://www.crossdomainxml.org/
:P
Gregory Boudreaux wrote:
Thanks...
Is there a resource that explains all the possible tags that can be
placed in a crossdomain.xml file?
gregb
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Thursday,
I read it's possible to tween movieClip frames, how do I do this using
Tweener ?
// Once:
import caurina.transitions.properties.DisplayShortcuts;
DisplayShortcuts.init();
// Later:
import caurina.transitions.Tweener;
Tweener.addTween(mc, {_frame:100, time:1});
Using latest (svn) version.
No. Classes add their size per SWF file, not per use. So yes, it's 8kb
added to the file regardless of the number of uses.
Zeh
Matt S. wrote:
One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse
etc add to the file size. And while I absolutely understand the need
for
Correct, but just as a matter of clarity, it's important to be clear
that the exported SWF size is completely unrelated to how much memory
each 'instance' takes in memory.
Zeh
Jack Doyle wrote:
You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't
matter. It can,
About that, I was just looking at Tweener's code, and I don't think that
would be a problem either. It is basically a static class, so there's no
extra memory allocation for tween added, except for a relatively small
TweenListObj pushed into an array.
Or maybe I am wrong and Zeh can correct me
While I agree with the speed thing, let's just keep this in context -
it's so when you have a lot of tweenings going on at the exact same
time. A few tweens won't produce a difference in terms of framerate. If
they do, there's something else wrong.
Still, I think we should be glad there are
That's a myth. If he's tweening one or two things the tweening engine
makes absolutely no difference. The only differences in terms of speed
between tweening engines is how each of they handle a massive number of
property updates on a massive number of objects. So there's absolutely
no problem
Our artist made an animated character by over-lapping different body
parts. Strange thing, when I fade out the character using an
alpha-tween of the outer-most clip, I can see the overlapping parts at
the joints. It's like the alpha is affecting the individual parts
within the movieClip
It's time for me to get a new computer and I have heard so many horror
stories about Vista that I am thinking of switching to Mac. What tools are
people using to develop on the Mac. I mostly Flash IDE, FlexBuilder,
FlashDevelop, SWFMill, SWFDump, HaXe, FlashTracer - are these available on
Mac?
This IS as accurate as possible. Technically, your mouse never was on 2,
3, 5, 7, 8, etc. Remember mouse reading on the hardware works at a
certain frequency, and everything in between is lost.
You can always interpolate between read values. That'll give you the
imtermediary positions where
You want to create a mosaic-like effect?
Forget getPixel/setPixel/drawrect.. it'll be too slow. Instead, you
should let Flash handle it by creating new Bitmaps, shrinking the image
inside it, drawing that to a new bitmapdata, and then using that new
bitmapdata on the original size.
Zeh
BitmapData.copyChannel()
Elia Morling wrote:
Hi!
I have an 8 bit grayscale bitmap saved as 8-PNG. I want to use that
bitmapdata as an alpha, but I have no success.
What conversions do I need to do, cause obviously I cant use it in
copypixels directly as the alphabitmapdata.
Thanks
Elia
Wrap the textfield with a movieclip. Then the designer can move and
animate the movieclip around in any way he pleases, but you just do
modifications to the textfield that's inside.
New keyframes for instances of objects that are supposed to be
manipulated by code is hell.
Zeh
Andrew
Yes, but the biggest problem is usually with the rendering. If you're
going to move 100 extremely complex movieclips and the framerate is bad,
no tween class will help you make it faster because the bottleneck will
be on rendering and not on the code.
Zeh
Allandt Bik-Elliott (Receptacle)
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