Re: [Flightgear-devel] Problem with PA28-161 textures

2004-02-09 Thread Erik Hofman
Frederic Bouvier wrote: Hi, David forgot to mark the .rgb files binary, so they are corrupted under windows. And the model is included by default by the AIMgr. Could someone add the binary tag to the .rgb files in Aircraft/pa28-61/Models Done. Erik

Re: [Flightgear-devel] flightgear rpm package modularity

2004-02-08 Thread Erik Hofman
Richard Keech wrote: hi guys, I'm new on the list so apologies in advance if any of this is covering old ground. I prepared the RPM package of FG that's up on the FG site. If Curt agrees it's wothwhile, then I'd like to submit FlightGear as an official Fedora project package(*1). I don't think

Re: : [Flightgear-devel] 3D aircraft model

2004-02-08 Thread Erik Hofman
Vivian Meazza wrote: My model of the Hawker Hunter has been forwarded to Curt off-list. Its not quite finished: in fact theres quite a bit that could be done, but its quite usable. I look forward to any comments or suggestions for improvements you might have. Looking forward to it. Erik

Re: : [Flightgear-devel] 3D aircraft model

2004-02-08 Thread Erik Hofman
Curtis L. Olson wrote: Vivian Meazza wrote: My model of the Hawker Hunter has been forwarded to Curt off-list. Its not quite finished: in fact theres quite a bit that could be done, but its quite usable. I look forward to any comments or suggestions for improvements you might have. The

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Hunter/Models

2004-02-08 Thread Erik Hofman
Martin Spott wrote: Anyway: Thanks for this very nice addition to the FlightGear hangar, I'm already investigating for a larger home airport. KSFO isn't going to take it anymore. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Voice Capability

2004-02-05 Thread Erik Hofman
David Luff wrote: This is potentially quite a can of worms. Currently, the 'smart AI' aircraft that respond to ATC only exist within the remit of the AIMgr in the ATC directory. This is separate from Dave Culp's scripted AI model code, and any other FG static objects code. Additionally, they

Re: [Flightgear-devel] Adding realistic textures and objects to scenery

2004-02-05 Thread Erik Hofman
Luca Masera wrote: Hi everyone, I'm using FlightGear and I've seen the realistic scenery that could be used. Due to the fact that I'm using it as a base for my thesis and the realistic scenery is good new, I'm asking how I can create one for my country, Italy. The main question is how I can add

Re: [Flightgear-devel] Console messages

2004-02-05 Thread Erik Hofman
Jon Berndt wrote: HOw do we get the console messages to scroll past (for debugging purposes)? --log-level=info (or --log-level=bulk) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Erik Hofman
Jon Berndt wrote: The thrust from the good engine is only half the asymmetry -- the other half is the drag from the windmilling engine (until the pilot feathers the propeller). Good point. That's something that's also not too hard to fix. I could not (yet) find my NACA report on the light twin,

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Erik Hofman
David Luff wrote: I guess someone who knows JSBSim well needs to look at why the config file value isn't getting picked up anyone. I guess it would be a good idea to initialize the various variable *before* the get initialized by the configuration file ... Erik

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Erik Hofman
David Luff wrote: I guess someone who knows JSBSim well needs to look at why the config file value isn't getting picked up anyone. Done. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Aperiodic Texture Mapping

2004-02-05 Thread Erik Hofman
Norman Vine wrote: Someone interested in Eye Candy might be able to use this technique http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/R046.pdf Creating these texture would not be much of a problem to me (I've done something quite similar for adjacent cloud textures of a different

Re: [Flightgear-devel] overview keyboard settings

2004-02-02 Thread Erik Hofman
Melchior FRANZ wrote: It's not exactly fun to find a free key for locally used functions. That's why I made an overview about all settings that we have today. Those printed in red are hard-coded in Input/input.cxx. Others are only set for particular aircrafts. It's not as big as a mess as I

Re: [Flightgear-devel] Re: overview keyboard settings

2004-02-02 Thread Erik Hofman
Melchior FRANZ wrote: * Erik Hofman -- Monday 02 February 2004 10:07: Maybe as a start you could step up and define a keyboard binding guide for aircraft modelers? Certainly a quick and simple way to become the most hated guy in the fgfs scene. :-) Neh. Erik

[Flightgear-devel] Re: R: [Plib-devel] Vertex Array's, VBO's and extensions

2004-02-02 Thread Erik Hofman
Roman Grigoriev wrote: Guys! here you can download VBO support for PLIB http://fgfs.narod.ru/ssg.zip it works under linux I see this code adds not only VBO support, but also multitexturing and a vertexshader script. After looking into the code a bit I think it would be best to add an ssgExt

Re: [Flightgear-devel] 3D aircraft model

2004-02-02 Thread Erik Hofman
Vivian Meazza wrote: I've been amusing myself for the last couple of months creating a 3d model of the Hawker Hunter. It's as accurate as I can make it, with a few minor fudges for YASIM. Some views are at: http://myweb.tiscali.co.uk/vmeazza/FlightGear/fgfs-screen-004.jpg

Re: [Flightgear-devel] 3D aircraft model

2004-02-02 Thread Erik Hofman
Vivian Meazza wrote: Erik Hofman wrote: .. /it's/ /a pity it uses so many polygons./ .. /Is there any easy way to decrease that a bit?/ Ill try to put it on a vertex reducing diet what is a reasonable target? Its a very complex model though, with a number of moving parts. If you could get

Re: [Flightgear-devel] CVS Compile

2004-02-01 Thread Erik Hofman
John Wojnaroski wrote: For latest CVS (update 31 Jan 04) , running with Debian (woody) and gcc3.0 panel.cxx: In method `const char * FGTextLayer::Chunk::getValue() const': panel.cxx:1128: implicit declaration of function `int truncf(...)' Thought there was a fix for this? don't recall the

Re: [Flightgear-devel] keys and namespace

2004-01-31 Thread Erik Hofman
Josh Babcock wrote: Should we reserve a set of keys to be used in aircraft-set files? We already have Ctrl-B and C that I know of, and I'm working on a plane that will have at least one aircraft specific control. Do we leave it up to the code developers to know all of the aircraft so they

Re: [Flightgear-devel] Airport lighting

2004-01-30 Thread Erik Hofman
Martin Spott wrote: Erik Hofman wrote: Is it true that apron/platform/hardstand lights should be red instead of blue? At EDLN (where I learn to fly) apron and hardstand are bordered with blue lights as well, That turned out to be the general consensus. I was wrong. Erik

Re: [Flightgear-devel] Question about the threaded tile loader

2004-01-30 Thread Erik Hofman
Curtis L. Olson wrote: Where I'm going with this ... is that after we had FlightGear established and had some running code, I went back and tried running it on our supremely powerful sgi graphical workstations. We had lots of indy's floating around so I got FG compiled for irix and gave it a

Re: [Flightgear-devel] Scenery

2004-01-29 Thread Erik Hofman
Matthew Law wrote: That's pretty good scenery! Is that straight from TerraGear or ripped from the MS Scenery add-ons? As I understand it it's a commercial CD containing satellite images of the UK, but processed with TerraGear to match FlightGear's own scenery format. Erik

Re: [Flightgear-devel] Re: Fix for compilation error in panel.cxx: `truncf' undeclared

2004-01-29 Thread Erik Hofman
Eric L Hathaway wrote: To compile FlightGear from a clean CVS checkout (with plib and SimGear are already installed), I run a little script that issues the following commands: export CFLAGS=-Wall -O3 -fomit-frame-pointer -ffast-math \ -funroll-loops -march=athlon export CXXFLAGS=-Wall -O3

[Flightgear-devel] Airport lighting

2004-01-29 Thread Erik Hofman
Hi, Is it true that apron/platform/hardstand lights should be red instead of blue? If so, wouldn't that be a good indication at scenery generation? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Airport lighting

2004-01-29 Thread Erik Hofman
Innis Cunningham wrote: Hi Eric Erik Hofman writes Hi, Is it true that apron/platform/hardstand lights should be red instead of blue? If we are talking about area lighting I would think yellow to light orange. I meant the edge lighting (just like the taxiway edge lights are blue). Erik

Re: [Flightgear-devel] Scenery

2004-01-29 Thread Erik Hofman
Mally wrote: As I understand it it's a commercial CD containing satellite images of the UK, but processed with TerraGear to match FlightGear's own scenery format. Maybe the simscreens postings should credit the source and acknowledge the copyright? At least mentioning that it uses textures based

Re: [Flightgear-devel] Re: Scenery

2004-01-29 Thread Erik Hofman
mat churchill wrote: Had just slightly improved this method after advice from Curt on how to stop the tile edges cutting into inclines. But have had loss of fat on my hardrive (linked to powercut I think). If anyone knows of a good file recovery solution that will work with reiser fs would like

Re: [Flightgear-devel] BUG: Fog disappears when looking towards sun

2004-01-29 Thread Erik Hofman
Frederic BOUVIER wrote: Curtis L. Olson wrote: David Luff wrote: There seems to be a problem with the fogging on my machine (Linux, NVidia card). When the sun is in, or just out of, the field of view, the fog disappears and visibility is perfect. This is most easily seen by starting at dawn or

Re: [Flightgear-devel] Airport lighting

2004-01-29 Thread Erik Hofman
Alex Perry wrote: In the U.S., the rule is as follows. It is either similar or identical to the ICAO rules because other airports have lighting looking similar. Edge lighting that is at ground level is blue, both for taxiways and aprons. However, unusual truncation of those areas, as often

Re: [Flightgear-devel] Re: Fix for compilation error in panel.cxx: `truncf' undeclared

2004-01-28 Thread Erik Hofman
Eric L Hathaway wrote: Unfortunately, FlightGear still doesn't compile on RedHat 7.3, even with the above configure script check for truncf (I haven't checked it out on RedHat 9 yet). I did figure out how to get it to work though (see below). The problem is that although truncf is present in

[Flightgear-devel] Scenery

2004-01-28 Thread Erik Hofman
Hi, I must admit I've been a long standing fan of tiled scenery like we use right now. It needs some attention but the goal is my favorite. But I must also admit that after looking at the new screen shots from Mat Churchill I might want to change my mind: html

Re: [Flightgear-devel] Fix for compilation error in panel.cxx: `truncf' undeclared

2004-01-27 Thread Erik Hofman
Bernie Bright wrote: Compiles okay on Mandrake 9.2/10.0 (glibc-2.3.3 and gcc-3.3.2). However this should really be tested for by the configure script - AC_CHECK_FUNCS(truncf) and panel.cxx should then contain: I'll add a test for it. Erik ___

Re: [Flightgear-devel] Aircraft Lighting Idea

2004-01-26 Thread Erik Hofman
Ilja Moderau wrote: Hi, I painted the windows of 747 and a320 transparent, then I put a simple rectangle behind the windows. This object got an emissive white color. http://home.arcor.de/iljamod/747.jpg http://home.arcor.de/iljamod/a320.jpg Just imagine, when you add the select animation

Re: [Flightgear-devel] XGL

2004-01-26 Thread Erik Hofman
David Megginson wrote: Erik Hofman wrote: All that would need to happen is for someon to write a plib reader/writer for the xgl format and then we can begin using it. The modelers would have to figure out how to output in this format which could be a little trickier. Somehow I sense a very

Re: [Flightgear-devel] XGL

2004-01-26 Thread Erik Hofman
Norman Vine wrote: David Megginson writes: Since Blender can use Python scripts for output (it exposes its internal data structures to Python), a Blender reader/writer should be no harder to write than a plib reader/writer. Probably easier :-) It depends, I don't know: Blender, Python, XGL I

Re: [Flightgear-devel] enrty and exit points of main loop

2004-01-26 Thread Erik Hofman
Snyder Adam D Civ AFRL/VACD wrote: I remember some documentation on the different sockets available through flightgear, but can't seem to find them on the site. Do you know where I can find these? Most of it should be present in: FlightGear/docs-mini/README.IO Erik

Re: [Flightgear-devel] XGL

2004-01-26 Thread Erik Hofman
David Megginson wrote: Erik Hofman wrote: I don't know: Blender, Python, XGL I do know: C++, plib Any interpreted language with memory management is going to be significantly easier than a language without: the choice among Python, Perl, Java, etc. is a religious issue (and also depends

Re: [Flightgear-devel] XGL

2004-01-26 Thread Erik Hofman
Norman Vine wrote: David Megginson writes: Erik Hofman wrote: You need version 2.x.x of Python just after you have downloaded version 1.x.y stable because it was needed by some other package. I assume you tried finding an updated version of this 'package' or running your package

Re: [Flightgear-devel] ILS/DME in HUD

2004-01-26 Thread Erik Hofman
Hof Markus wrote: Hi folks, now I was able to compile the new built in functions in cockpit.cxx: // Added by Markus Hof on 5. Jan 2004 float get_dme( void ) { static const SGPropertyNode * dme_node = gGetNode(/radios/dme/distance-nm); return dme_node-getFloatValue(); //return

Re: [Flightgear-devel] XGL

2004-01-24 Thread Erik Hofman
Lee Elliott wrote: An open standard is a good idea but when it comes to looking at new 3d model formts I think we ought to be thinking about what features it can cope with - for example, the ability to use multiple textures per surface/object would add a lot of versitility. While we may not

Re: [Flightgear-devel] XGL

2004-01-24 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman wrote: Well, here is a standard that *you* can actually try to influence ... BTW. XML makes extending the existent layout without influencing the previous versions possible by nature. All that would need to happen is for someon to write a plib reader/writer

[Flightgear-devel] XGL

2004-01-23 Thread Erik Hofman
I just read about an XML based 3d file format: http://www.xglspec.org/ We might want to keep an eye on that. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] XGL

2004-01-23 Thread Erik Hofman
Martin Spott wrote: Erik Hofman [EMAIL PROTECTED] wrote: I just read about an XML based 3d file format: http://www.xglspec.org/ We might want to keep an eye on that. I must admit that I didn't understand the advantage over existing 3D object/scene description file formats, The goal was to step

Re: [Flightgear-devel] XGL

2004-01-23 Thread Erik Hofman
Curtis L. Olson wrote: I wonder if this is intended to be a better vrml? Although it's not clear that the authors of xgl are aware of vrml ... The thing about 3d file formats is that there's never one that does exactly everything you need. So you might as well start a new format and toss it

Re: [Flightgear-devel] getting and setting properties

2004-01-22 Thread Erik Hofman
Snyder Adam D Civ AFRL/VACD wrote: After reading through fg_props.hxx, I found that the most efficient was to get a property value is to use fgGetNode instead of the fgGet functions. Is there a more efficient way to set properties, or is that best way to use the fgSet functions You could

Re: [Flightgear-devel] Incorrect fog rendering

2004-01-22 Thread Erik Hofman
Avi Levy wrote: Hello everybody, After doing a complete build of the flightgear-0.9.3 source under Cygwin, the simulation runs near perfect. However on two machines (one AMD XP, one P4 XP) with a Radeon 9700 card, fog is incorrectly rendered. Only cloud and ground polygons change gradualy to a

[Flightgear-devel] Notice: property use for animations

2004-01-22 Thread Erik Hofman
Hi, This is a heads up for all 3d model designers. In order to be able the use your model as an AIModel (and later on ATC controlled model) it is important that the properties used in the animation configuration file are *not* absolute, but instead are defined relative. This is done quite

Re: [Flightgear-devel] Re: [Flightgear-users] Live-CD

2004-01-21 Thread Erik Hofman
Ronny Standtke wrote: Hi Curtis, I post my answers to the list as your questions where so good that they deserve to be answered in public :-) 2. It would be interesting to have flightgear startup automatically rather than just giving an icon to click on. Yes, this would be useful. I read about

Re: [Flightgear-devel] Testing help wanted (please!)

2004-01-21 Thread Erik Hofman
David Luff wrote: On 1/20/04 at 9:04 PM Erik Hofman wrote: I've set up the AIModel code the publish it's internals just like a real FDM (but only the ones that are available) and told the aircraft loader routine to use /sim/ai/model[] as it property root. I think something similar would

Re: [Flightgear-devel] Testing help wanted (please!)

2004-01-20 Thread Erik Hofman
David Luff wrote: Hi all, I'd be very grateful if one or two of you could download and test my latest ATC/AI patches before I commit them, since I'm not entirely convinced I've got all the possible crashes out of them yet. As regards the crashes, at one point I was getting an inexpicible crash

Re: [Flightgear-devel] Flashing white patches

2004-01-19 Thread Erik Hofman
Simon Hollier wrote: Both of these patches should fix the fog flashing to white(black?) bug. The first one just checks for the Not a Number condition that results from acos(1+small_delta). The second patch uses atan2, but doesn't quite make it near 0 or PI at the edge cases near 1 or -1. I

Re: [Flightgear-devel] Flashing white patches

2004-01-19 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: I've committed a patch that simply checks whether 'dot' is greater than 1.0 and then prints an error message and set 'dot' to 1.0 Should do the less then case too :-) Eh, silly me. Off course. Thanks Norman. Erik

Re: [Flightgear-devel] Re: Flashing white patches

2004-01-19 Thread Erik Hofman
Simon Hollier wrote: Thanks. That was originally how I had it patched, but changed it to try to use atan2 as per Andy's suggestion. That alert output might be a bit much if you fly around noon / midnight alot. My 2 minute flight out of KSFO towards the sailboat generated 6 alerts. Hmm, maybe

Re: [Flightgear-devel] flight gear troubles w/ current cvs

2004-01-17 Thread Erik Hofman
Adam Boggs wrote: Hello, I am not a flightgear developer (yet) but have been playing with it a little bit lately. With the current CVS tree (from the evening of 1/18/04) I get the following errors on the console: chinook 9:44pm ~ % fgfs Failed to find runway 29 at airport KBJC Error: base = 0,0

Re: [Flightgear-devel] Re: Problems compiling plib

2004-01-17 Thread Erik Hofman
Lee Elliott wrote: On Saturday 17 January 2004 11:16, Melchior FRANZ wrote: * Lee Elliott -- Saturday 17 January 2004 12:09: The error I was getting was during compilation of the optimizer and it failed on a call to ssgVertSplitter, complaining that it knew nothing about it. The compiler

Re: [Flightgear-devel] [Fwd: One time post to flightgear-devel]

2004-01-15 Thread Erik Hofman
Erik Hofman wrote: William Earnest wrote: - F-16 Model: Back in november there was some discussion about an F-16 Model for high angle of attack simulation. While browsing the NASA Langley tech report server today, I stumbled across 2 interesting documents: 1.) the much cited 1979 F16

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Erik Hofman
Russell Suter wrote: It's been a while since I've worked on SGI equipment. I'm familiar with the O2 but I don't know what the video capabilites are. The hardware accelerated OpenGL compares roughly to a TNT2. Performance can increase when using a faster CPU. The last boxes I worked on were

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Erik Hofman
Martin Spott wrote: Erik Hofman wrote: Russell Suter wrote: Okay, good to know. So what kind of SGI do you run on and what kind of frame rate do you get? That's not fair! You would laugh at me :-D (O2 RM5200/300Mhz at 2 ~ 10 fps but waiting to put a 900Mhz CPU in there which will come

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Erik Hofman
Martin Spott wrote: Erik Hofman wrote: Take a look here: http://www.a1.nl/~ehofman/fgfs/comparison.html This table is based on performance reports from FlightGear users who have sgi equipment. But be aware that this is about the default startup position (stationary at KSFO) which seems a bit

[Flightgear-devel] Linuxworld NY 2004

2004-01-13 Thread Erik Hofman
Hi, How did it end with the contacts between sgi and our linuxworld attendees? It looks like sgi has just the machine for that right on time: http://www.sgi.com/features/2004/jan/altix350/ Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Erik Hofman
Russell Suter wrote: Erik Hofman wrote: Take a look here: http://www.a1.nl/~ehofman/fgfs/comparison.html Ouch! But that's much more than I could have hoped in terms of information. Thank you very much! What would be the visibility for this test? They currently max at 7 NM. All default

Re: [Flightgear-devel] Linuxworld NY 2004

2004-01-13 Thread Erik Hofman
Jim Wilson wrote: Ah ok...just found an email I missed from mid November (a very busy time at work). We got cut from the roster for lack of space. Looking at the map, it seems they've cut back on the .org booths from what I remember. The space at Javits is limited and they probably want to

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Erik Hofman
Russell Suter wrote: True, and at the moment it's probably the worst place in FlightGear (performance wise). But it's hard to ask someone to give me the framerate for another controlled situation. Startup at KSFO is default. By the way, is this with all of the buildings, etc? Well, it was

[Flightgear-devel] OT. Altix hardware (Was: Linuxworld NY 2004)

2004-01-13 Thread Erik Hofman
Martin Spott wrote: I don't think they offer integrated graphics for the Alix series - you need an additional graphics workstation as front-end and wait, until FlightGear has client-server capabilities ;-) I thought I was sure they offer InfiniteReality or InfinitePerformance support

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-12 Thread Erik Hofman
Russell Suter wrote: That's gotta be faked. I don't think even a Onyx 3000 InfinitePerformance could provide that kind of frame rate. If so, I really gotta know... It's not fake ... It's just that the framerate counter doesn't stop in pause mode ... Erik

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-12 Thread Erik Hofman
Jon Berndt wrote: cafepress.com Yeah, but the maintainer of the FlightGear goods (John Check?) doesn't seem to be around anymore. Erik Hi, Does anybody know a good place to print a mouse pad: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad.png Erik

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-12 Thread Erik Hofman
Jon Stockill wrote: On Mon, 12 Jan 2004, Erik Hofman wrote: Hi, Does anybody know a good place to print a mouse pad: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad.png For somewhere UK based - www.fotopic.net. It's mainly an online photo album system, but you can also order prints, shirts

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-12 Thread Erik Hofman
Matevz Jekovec wrote: Might want to add some flags to the FG logo before doing the press. (Slovene?) There's room for that. Which other flags do we want (except Slovene and Canada and India)? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-12 Thread Erik Hofman
Erik Hofman wrote: Matevz Jekovec wrote: Might want to add some flags to the FG logo before doing the press. (Slovene?) There's room for that. Which other flags do we want (except Slovene and Canada and India)? How about this: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad.png Erik

Re: [Flightgear-devel] Re: Flightgear-cvslogs] CVS: data/Aircraft/f16/Models f16.ac, 1.17, 1.18 f16.xml, 1.8, 1.9

2004-01-12 Thread Erik Hofman
Martin Spott wrote: Update of /var/cvs/FlightGear-0.9/data/Aircraft/f16/Models In directory baron:/tmp/cvs-serv20447 Modified Files: f16.ac f16.xml Log Message: Add gear animation Woohooo ! I take this as a compliment. Thanks! Erik ___

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-12 Thread Erik Hofman
Martin Spott wrote: Erik Hofman [EMAIL PROTECTED] wrote: Does anybody know a good place to print a mouse pad: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad.png The company I work for - here in Aachen - used to get printed mousepads for their customers. Although it's very resistet, it's

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-12 Thread Erik Hofman
Jon Stockill wrote: On Mon, 12 Jan 2004, Erik Hofman wrote: So i take it you could arrange a few mouse pad (for the usual cost off course) for developers that want one? If we're doing a batch then we can probably do them a bit cheaper - I'll have a word with the rest of the team and see what we

Re: [Flightgear-devel] Re: Flightgear-cvslogs]

2004-01-12 Thread Erik Hofman
Martin Spott wrote: Erik Hofman wrote: Martin Spott wrote: Woohooo ! I take this as a compliment. Absolutely - with the gear retracted the F16 looks really 'smart'. I have been waiting all the time for a retractable gear but didn't dare to ask It never hurts to ask. It's just

Re: [Flightgear-devel] FlightGear mouse pad

2004-01-12 Thread Erik Hofman
Russell Suter wrote: Erik Hofman wrote: Russell Suter wrote: That's gotta be faked. I don't think even a Onyx 3000 InfinitePerformance could provide that kind of frame rate. If so, I really gotta know... It's not fake ... It's just that the framerate counter doesn't stop in pause mode

Re: [Flightgear-devel] Aircraft frames and reference points

2004-01-11 Thread Erik Hofman
Jon Berndt wrote: Model Reference Point (MRP): This is the reference point that is agreed upon by both the aircraft modeler and the 3D model builder. I'd vote for calling it the Visual Model Reference Point because the term model can still be used for the 3d model and he flight model. Erik

[Flightgear-devel] FlightGear mouse pad

2004-01-11 Thread Erik Hofman
Hi, Does anybody know a good place to print a mouse pad: http://www.a1.nl/~ehofman/fgfs/gallery/fgfs-mousepad.png Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] More on cockpit hardware

2004-01-10 Thread Erik Hofman
Jon Stockill wrote: The cadets of 127sqn ATC have decided they want to build themselves a flight sim, as I'm an instructor there, and they know of my involvement with flightgear the task has naturally fallen to me to help. I thought people may be interested in the basic cockpit structure that

Re: [Flightgear-devel] Re: Oh dear

2004-01-10 Thread Erik Hofman
Norman Vine wrote: I just wish that the rest of the world was as generous with data :-) Very true. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] [Fwd: One time post to flightgear-devel]

2004-01-10 Thread Erik Hofman
William Earnest wrote: - F-16 Model: Back in november there was some discussion about an F-16 Model for high angle of attack simulation. While browsing the NASA Langley tech report server today, I stumbled across 2 interesting documents: 1.) the much cited 1979 F16 report TP-1538 (used

Re: [Flightgear-devel] Internationalization?

2004-01-10 Thread Erik Hofman
Ronny Standtke wrote: Hi, FlightGear runs very fine on my customized Knoppix-CD. The remaining problems are related to FlightGear itself. Besides the flickering when starting full-screen I have another problem: I want to include FlightGear in a localized version. The kids here just speak

Re: [Flightgear-devel] fdm: fcs components

2004-01-10 Thread Erik Hofman
Jon Berndt wrote: This is a programming issue I'll try and get to ASAP. Today, though, is my twin boys' second birthday. Happy birthday Max and Erik. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] More on cockpit hardware

2004-01-10 Thread Erik Hofman
Jon Stockill wrote: On Sat, 10 Jan 2004, Erik Hofman wrote: ?? This puzzles me, what type of aircraft are you planning to simulate? It's and F-16 cockpit (which obviously needs a side stick). Well the ideal would be a Grob Tutor - since that's what the cadets do most of their flying

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Erik Hofman
Andy Ross wrote: Lee Elliott wrote: The tip of the nose is fine with me but we need to clarify whether the tip includes any nose-mounted pitots or probes. Sure. Obviously it doesn't *really* matter. But picking some unambiguous, obvious point on the fuselage just seems much more sane to me

Re: [Flightgear-devel] Re: CVS: data/Scenery/w130n30/w123n37 light-pat-1.rgb, NONE, 1.1 baybridge-e-fb.ac, 1.1, 1.2 baybridge-fb.ac, 1.6, 1.7 baybridge-fb.xml, 1.4, 1.5 ggb-fb.xml, 1.3, 1.4

2004-01-09 Thread Erik Hofman
Curtis L. Olson wrote: I'm waiting for the reflections of the bridge lights in the water. I saw this in a commercial A320 sim once and it was a really neat effect. I think the way the aircraft shadows are draw makes this possible. It probably would look even better than the aircraft shadows

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Erik Hofman
Paul Surgeon wrote: Aha! So AC_AERORP = (0,0,0) in FlightGear's 3D aircraft model space? No, sorry. AC_EARORP is the published offset from CG to where the forces act. For the F-16 that would be 35% chord (and CG is 25% chord). Maybe it's good to know that I had lots of troubles understanding

Re: [Flightgear-devel] Autocoordination

2004-01-08 Thread Erik Hofman
Hof Markus wrote: hi, I've done some changes to A320, works fine, but auto coordination is worst. Does anyone know how to calculate rudder pos due to bank or whatever to fly a curve? There is this easy approach: fgfs --enable-auto-coordination I need some delta(???) to do correction of this

Re: [Flightgear-devel] Autocoordination

2004-01-08 Thread Erik Hofman
Jon Berndt wrote: For JSBSim aircraft, of course, you can by adding in the appropriate control channel in the flight control description for hte aircraft. I think eromatic automatically adds a yaw damper to aircraft created for JSBSim that way (Dave C.?) The X-15 aircraft has a SAS (Satbility

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Erik Hofman
Paul Surgeon wrote: Is position 0,0,0 of an aircraft model the same point as 0,0,0 of the JSBSim FDM in FlightGear? I know the JSBSim FDM defines everything using the nose as the origin but I'm trying to figure out if my model and the FDM are lined up correctly. No JSBSim does not. JSBSim uses

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Erik Hofman
Paul Surgeon wrote: On Thursday, 8 January 2004 21:03, Erik Hofman wrote: Paul Surgeon wrote: Is position 0,0,0 of an aircraft model the same point as 0,0,0 of the JSBSim FDM in FlightGear? I know the JSBSim FDM defines everything using the nose as the origin but I'm trying to figure out if my

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Erik Hofman
Paul Surgeon wrote: Shucks ... I must be tired or something because this is getting more and more confusing by the minute. What is this arbitrary point you are referring to? It is a location which you can choose. You can use the CG, the nose of the aircraft, the center location of the front of

Re: [Flightgear-devel] Re: progress of dc-3 3d cockpit

2004-01-07 Thread Erik Hofman
Melchior FRANZ wrote: * Erik Hofman -- Wednesday 07 January 2004 14:38: I've put it in CVS for everybody. There's one thing though, you sent some configuration files (dc3/dc3.xml and dc3/dc3-yasim-set.xml) that contain old settings so I've left them out of CVS. The new dc3 doesn't have

Re: [Flightgear-devel] A320 unrealistic behavior

2004-01-06 Thread Erik Hofman
Hof Markus wrote: Airbus family uses Flight Computers (3x FCPC [Primary] an 2xFCSC [Secondary]) to control the contr. surfaces in the right way. If no input on the sidestick is taken the aircraft will hold attitude. This is not done by FGFS - A320. Sidestick inputs behave (in normal mode like

Re: [Flightgear-devel] c172-610x

2004-01-06 Thread Erik Hofman
Curtis L. Olson wrote: Gerhard Wesp writes: It is showing up for me here. Maybe somehow it didn't get included in the official release ?? I believe those were added (and modified) after the 0.9.3 release because of a similar report. Erik ___

Re: [Flightgear-devel] factory.rgb

2004-01-05 Thread Erik Hofman
Frederic Bouvier wrote: Happy New Year 2004 to all. Yes, best wishes to all of you. It seems Models/Buildings/factory.rgb should be made binary. Done. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Base package vs modules

2004-01-04 Thread Erik Hofman
Paul Surgeon wrote: Have there been any discussions or decisions made regarding when to split FlightGear up into separate downloadable modules? At the moment it's only the scenery which works in this way but we're going to need to do the same for aircraft in the near future as well as other

Re: [Flightgear-devel] DC-3 3d cockpit

2004-01-04 Thread Erik Hofman
Josh Babcock wrote: is this one differnt than the one at: http://www.plausible.org/vertsplit/vertsplit2.tar.gz? That's the one that I'm trying to apply now, without luck. It is basically the same, I've just modified the code a bit to integrate it some more with plib. Erik

Re: [Flightgear-devel] FlightGear and config files

2004-01-03 Thread Erik Hofman
Jon Berndt wrote: For JSBSim standalone I think we would have a file that sits in the base directory (from which JSBSim is run) or specified in an environment variable JSBSIM_ROOT. This file I am referring to for JSBSim would serve to set up simulation specific (something that is not or should

Re: [Flightgear-devel] aero tag

2003-12-30 Thread Erik Hofman
Paul Surgeon wrote: I'm not sure if this is an FG or JSBSim tag but why can't I specify an aero tag with a hyphen in it like most of the other tags? Example : aero737-800/aero The directory name containg the configuration file must match the configuration file exactly: e.g.

Re: [Flightgear-devel] Re: [Flightgear-users] Knoppix / NVIDIA / Flightgear / newbie questions

2003-12-28 Thread Erik Hofman
Ronny Standtke wrote: So, I want to ask my questions again in the developers list. 1. How do I start with the external view activated (like hitting v once fg is running)? add --prop:/sim/current-view/view-number=1 2 How do I start with mouse stearing (cross hair pointer) activated? (like

Re: [Flightgear-devel] Re: [Flightgear-users] Knoppix / NVIDIA / Flightgear / newbie questions

2003-12-28 Thread Erik Hofman
Ronny Standtke wrote: 2 How do I start with mouse stearing (cross hair pointer) activated? (like hitting once the right mouse button once fg is running)? add --prop:/devices/status/mice/mouse[0]/mode=2 This option does not work. While browsing the internal properties I found that the property

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