Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-12 Thread Wolfram Kuss
Erik wrote: >This still might be useful if you can get all the moments and >coefficients from it. Then you would be able to create a JSBSim >configuration file from the model geometry. The idea of using the gfx model you need to do anyone (or one of the thousands or ten thousands you find on th

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-26 Thread Wolfram Kuss
Curt wrote: >If I've missunderstood something >about plib/ssg I'd appreciate being corrected. If modeling is still >done in blender/ac/multigen/whatever, then you need a conversion path to >plib. I think you guys are speaking "aside each other". Curt wants to allow different modellers. Ja

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-26 Thread Wolfram Kuss
Norman Vine wrote: >Erik Hofman writes: >> >> Norman Vine wrote: >> >> > If someone was to do this I would suggest exporting to >> > the native .ssg binary format :-) >> >> If they could fix the .ssg endianness problem in the process I'm all for it. Sounds good :-) [...] >Am I missing someth

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-26 Thread Wolfram Kuss
Curt wrote: >.ssg >is extremely non portable, and would make it very difficult for people >to edit the models with any non-plib based modelers, and I'm not aware >of any plib-based modelers that are far enough along to be useful. ... as modelers, correct. However, PPE is nice as a converter

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-26 Thread Wolfram Kuss
Curt wrote: >I believe the main issue is that whatever format we go with has to have >a good plib/ssg loader for it. Yes, if you standardise on one or two standard formats, the PLIB loader will be important. >In fact, it seems like all the plib loaders (except for the >ad/ssg loaders) have

Re: [Flightgear-devel] are we switching from blender to ac3d?

2004-12-26 Thread Wolfram Kuss
David wrote: >As long as we're just doing textured and tinted >meshes, with the more complex stuff (like animations) in external XML >files, is there any good reason *not* to go with VRML, especially >since we can compress the files on disk with gzip? Do you completely hand edit the XML? Do you p

Re: [Flightgear-devel] Can someone give me some debugging tips?

2004-10-24 Thread Wolfram Kuss
FWIW, you might try the js_demo in the PLIB examples. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] [PATCH] crease for ac3d files and speedup

2004-10-08 Thread Wolfram Kuss
Is there a reason that models in the base package are not optimised by calling "merge hierarchy nodes" and possibly by calling stripify and then put into the base package in a file format like ssg that will "keep" the optimisations? Bye bye, Wolfram.

Re: [Flightgear-devel] Attn 3D model creators

2004-10-02 Thread Wolfram Kuss
Vivian wrote: >Any chance of implementing the token? Sorry, no. Things have developed quite differently to how I hoped and so a) there was not much 3D modelling or model conversion for the flightsim I work on and b) I am currently down to almost no spare time :-(. >Regards > >Vivian Bye bye,

[Flightgear-devel] Attn 3D model creators

2004-10-02 Thread Wolfram Kuss
I have tweaked the AC loader in PLIB to ignore the lines with "crease". Until now, there was a fatal error since it was an unknown token. Such ac files can now be loaded int PPE and into FGFS, if FGFS is compiled with the newest PLIB. Also, I created a new PPE Windos binary from the current sourc

Re: [Flightgear-devel] Teaser Screenshot

2004-05-23 Thread Wolfram Kuss
Hi Durk! Great to hear of progress in this important area! Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Spitfire Performance Testing

2004-05-16 Thread Wolfram Kuss
Rick aked himself: >(Or do I remember seeing film with the canopy open during the approach?) Yes. It makes landing easier to open the canopy and look around the big engine in front :). >:) Nice job Vivian :) Yes, indeed! >Rick Bye bye, Wolfram. __

Re: [Flightgear-devel] Spitfire Propeller vs. YASim

2004-05-02 Thread Wolfram Kuss
>Spitfire Mk IIA Ah - surprising! Here is an email Rick "Fuelcock" sent me a short while ago. I hope it helps. Sorry for the poor formating. --- snip - Rather than send you the GBE code , I will direct you to the site where I got it: http://www.aeromech.usyd

Re: [Flightgear-devel] Re: COLLISION DETECTION: possible or not?

2004-05-01 Thread Wolfram Kuss
>Also being able to fly through buildings isn't really such >a problem, BTW, I remember at LinuxTag, when we taxied the Cessna and by chance sometimes came under the wing of the 747 of the scenery, then the Cessna would try to "jump up" and the program would crash. >m. Bye bye, Wolfram. _

Re: [Flightgear-devel] COLLISION DETECTION: possible or not?

2004-05-01 Thread Wolfram Kuss
On Sat, 1 May 2004 09:15:09 +0200, you wrote: >I think we have three possible solutions from the FDM <-> Flightgear interface >point of view. > >1. Have a callback function in FGInterface which is able to provide you a >terrain level and a surface normal for a given lat/lon pair. > >2. On every

Re: [Flightgear-devel] Spitfire Propeller vs. YASim

2004-04-22 Thread Wolfram Kuss
I did not see the original thread. What Spitfire version are you speaking about? Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Motion Base Simulator ?

2004-04-22 Thread Wolfram Kuss
LoL, friends of mine where ion there last weekend. I don't think they know the picture, so I just sent them the link :-). BTW, they now have a Concorde there as well. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.fl

Re: [Flightgear-devel] Aircraft Todo List

2004-04-12 Thread Wolfram Kuss
BTW, I had a look for a X15 3D model a short while ago. There is a new MSFS/CFS model, but it is not much better than the old one, so I don't think it is worth it. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flight

Re: [Flightgear-devel] Low poly model LOD request

2004-03-25 Thread Wolfram Kuss
David wrote: >Wolfram Kuss wrote: > >> Are you serious ?? Did you ever try this? That would be completely >> awesome! > >It works fairly well, and lets you preview the results in case you don't >like them. Give it a spin. Holy cow !! I wonder why no one else

Re: [Flightgear-devel] Low poly model LOD request

2004-03-25 Thread Wolfram Kuss
David wrote: >It's not a hard task. Blender has a face-reduction function built in that >does a wonderful job simplifying models -- the only problem is that you lose >the UV mappings, so you have to spend an hour or so remapping textures. Are you serious ?? Did you ever try this? That would be

Re: [Flightgear-devel] 3D model mini howto

2004-03-14 Thread Wolfram Kuss
I says "It usually takes a bit of experimentation to get the model positioned correctly." It might be a good idea to add that PPE has a custom function to postion aircraft on runways. Things like 90 deg rotation because the axis are different in the model than fgfs still have to be done manually

Re: [Flightgear-devel] [PATCH] ssg/ssgLoadSGI.cxx: treat grayscale with alpha layer correctly

2004-03-14 Thread Wolfram Kuss
Thank you! Committed. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] FlightGear 'benchmark'

2004-02-25 Thread Wolfram Kuss
I would be very interested to know how many polygons per second FGFS is rendering. Do you have a ballpark number? It might be nice to have several sections of the benchmark and in one try to maximize poly count of the scene and minimize all else. Bye bye, Wolfram. __

Re: PLIB on AIX; Was: [Flightgear-devel] FlightGear 'benchmark'

2004-02-25 Thread Wolfram Kuss
Erik wrote: >Just be very persistent, state clearly this patch is needed for AIX >before a new stable release is scheduled. Steve has committed them already. >Erik Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.fl

Re: [Flightgear-devel] Changing a model format

2004-01-21 Thread Wolfram Kuss
>using CATIA V5. This is a CAD program and not a modeller, so while you can use it, it is not what CATIA was created for. I guess that CATIA does things without polygons internally and uses splines, solid objects, booleans etc instead. Probably it just creates polygons from it ("tesselates/poly

Re: [Flightgear-devel] Re: Linux User & Developer Expo 2004

2004-01-15 Thread Wolfram Kuss
Alex wrote: >I have no idea whether I can make it. It would be great if we could meet up again. I think I will be at the european flightsim show again, but do not know yet when it will be. AFAIK, it is the biggest flight sim trade show in the world. Last year, it was in Birmingham on the 5th o

Re: [Flightgear-devel] Panel Building ?!?

2004-01-13 Thread Wolfram Kuss
I agree that 3D is the way to go. Like David says, all the 3D polys in the scene can of course be textured. We (BDG) use a resolution of 512x512 pixels for the textures of each of the main displays (art. horizon, airspeed, VSI, boost gauge etc). The texture includes things like the bezel, it would

Re: [Flightgear-devel] Re: Help creating a new model

2004-01-13 Thread Wolfram Kuss
I am probably WAY too late, but FWIW, you can buy a Bo105 plan here: http://www.airpictorial.com/acatalog/Online_Shop_Germany_14.html Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flig

Re: [Flightgear-devel] Help creating a new model

2004-01-12 Thread Wolfram Kuss
Do you use BMP textures? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Models Question

2003-11-17 Thread Wolfram Kuss
Hi I do not think it's a problem with the normal. Like someone else hinted, it might be the specular exponent. Unfortunately, I do not rememebr a good value, but I think one of the three numbers 1,3,10 should be good. So, if you try the three one after the other, maybe with an ascii editor in your

Re: [Flightgear-devel] Some thoughts and ideas (LONG)

2003-11-09 Thread Wolfram Kuss
Hi, >They have mentioned FlightGear as a candidate simply for the reason that it >can be modified and changed to do whatever we want it to do. No restrictions >on functionality. Yes, that's the advantage of open source. BTW, I have lately heard people call Targetware and MSFS/CFS open source be

Re: [Flightgear-devel] SRTM 90 for Europe and Asia

2003-11-05 Thread Wolfram Kuss
SUPERB!! Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Problems with AC3D 4.0

2003-10-27 Thread Wolfram . Kuss
Sorry that my email was not clear. The only thing I would implement (at least in the short term) is that PLIB ignores this token. So, it would hopefully be quite trivial to do; I do not have time for more right now anyway. However, like you also say, I do think this would also be a good thing. It

Re: [Flightgear-devel] Problems with AC3D 4.0

2003-10-27 Thread Wolfram . Kuss
Innis Cunningham wrote: > FATAL: ac to gl: unrecognised token ' crease 45.'. So, in the new AC3D version, they added a so called "token". This means that the new version saves some additional info that the old version does not. Since PLIB does not (yet ;-)) know about this, PLIB throws the a

Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-16 Thread Wolfram Kuss
>just want FlightGear to have its planes :). If you want me to, I can have a look whether there is a Harrier for MSFS/CFS that we could technically use (then we would have to ask for permission). >Plenty of planes to last quite some time (no Spitfire yet for >instance...). I think there is no

Re: [Flightgear-devel] that ssgStripify fix

2003-10-15 Thread Wolfram Kuss
>- 0.01f, /* DISTANCE_SLOP = One centimeter */ >+ 0.001f, /* DISTANCE_SLOP = One millimeter */ Done. Sorry it took so long, but when I wanted to do it I saw my last Windos reinstall :-( had clobbered my WinCVS access to Sourceforge. >Thanks, > >Jim Bye bye, Wolfram. _

Re: [Flightgear-devel] Converting .bgl to .dem or comparable ...

2003-10-07 Thread Wolfram Kuss
>On Monday 06 October 2003 11:26, Tim Kober wrote: >> Hi members, >> >> I am a new to this list and have a tricky problem: is there a >> workaround to convert or extract DEM-Information from .bgl-Files of >> Microsoft or mesh data from Lagos .bgl.-files? A conversion to another >> file format (rea

Re: [Flightgear-devel] heads up - aircraft reorg

2003-09-21 Thread Wolfram Kuss
Curt wrote: >This is another step towards making aircraft >self contained in their own subdirectory. The end goals is to be able >to install / remove / distribute aircraft that are entirely contained >in their own subdirectory tree making things easier on everyone >[hopefully]. :-) Sounds good :

Re: [Flightgear-devel] Flying in the UK

2003-03-20 Thread Wolfram Kuss
David wrote: > > I plan on doing a flight in the UK in summer as well, probably with a > > Tiger Moth. You can do this without any flying license. > >Really? In Canada, you need a license even for an ultralight or a >glider. I probably formulated that very badly - it is like the introductory fli

Re: [Flightgear-devel] Flying in the UK

2003-03-20 Thread Wolfram Kuss
Excellent answers already! Dave, you did not say what you want to fly? I plan on doing a flight in the UK in summer as well, probably with a Tiger Moth. You can do this without any flying license. If you search for "Tiger Moth" and lesson or similar words, you will find several operators offering

Re: [Flightgear-devel] Re: 3DS Models in Flightgear

2003-03-06 Thread Wolfram Kuss
>I haven't been able to find documentation on what is >or is not supported in PLib I just tried several >models and found out. See the table at bottom of this page: http://plib.sourceforge.net/ssg/non_class.html > >Erez Bye bye, Wolfram. ___ Flightge

Re: [Flightgear-devel] [OT] Shuttle breaks up

2003-02-02 Thread Wolfram Kuss
A very sad day indeed :-(. Our thoughts are with you, especially relatives and those connected to the Shuttle. Tony wrote: >I find it a little hard to believe that a piece of insulation could have >such an effect. Those tiles are designed to be impact tolerant and it >seemed clear from the pres

Re: [Flightgear-devel] MSVC6 WIN98 Update - Nov. 2002

2002-11-20 Thread Wolfram Kuss
I also compiled the CVS version with MSVC and got the ufo to work. Thanks to Geoff for his posts, they helped. Geoff asked: >Metakit and zlib went smoothly ... although >my WinZip 8 refuses to unzip the current cvs'ed >gz files in src-libs! Do others have this >problem? Yes, same here. Also, I

Re: [Flightgear-devel] Flightgear scenery editor?

2002-10-14 Thread Wolfram Kuss
Christian wrote: >Didn't someone use PPE for this? Yes, that was me. You click somewhere and then get the coordinates. Also, you can add an object that is automatically rotated so that it points up (the up direction is often not axis paralell) and then have dials so you can rotate it further, es

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-14 Thread Wolfram Kuss
Geoff wrote: >I was getting lockups in some games and fgfs before making my memory >timings a bit more conservative, though it had passed memtest86 >previously. Haven't had a lockup for weeks now. Interesting. You are speaking about the timings of the main memory, correct? Did the problems you h

Re: [Flightgear-devel] Modeling wing twist animation

2002-09-19 Thread Wolfram Kuss
>Yes that's right. Moving individual vertices would of course be ideal, PLIB is AFAIK able to do that with a technique called tweening. There is even an example of it, where a ball is tweened to a star and vice versa. >Best, > >Jim Bye bye, Wolfram. ___

[Flightgear-devel] Re: [Plib-devel] ANN: new version of the BGL loader in plib

2002-07-22 Thread Wolfram Kuss
Great! I tested the BGL loader only a bit. Most of the time it works *GREAT*. I will post some screenshots once I have time. I would be good to have some for the PLIB and FGFS websites. However, I also got some crashes. From avsim.com, get eddt2k_v2.zip. It says: "FATAL: [ssgLoadBGL] Op-code ou

[Flightgear-devel] A real C172 cockpit

2002-07-13 Thread Wolfram Kuss
FWIW, FYI: http://www.therealcockpit.com/main/index.php ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Wolfram Kuss
>Yes, I've had this discussion as well. The sun should stop being a >light source once it's, say, 15-30 deg below the horizon. IMHO it should be possible to have different rendering parameters for the aircraft than for the rest of the scenery, for example by having it in its own tree. Then, yo

Re: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Wolfram Kuss
>Realistic night lighting would be great. I know how MSFS nightlighting works (Its fairly trivial), so if we could change the lighting parameters for the 3D model only (I guess we do not want MSFS lighting for the rest), we could have night-lit aircraft. Often, this looks really great, I experi

Re: [Flightgear-devel] Boeing 747 preview

2002-05-25 Thread Wolfram Kuss
BTW, For a 3D 747 model, see also http://wolfram.kuss.bei.t-online.de/FGFS1/FGFS1.htm Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] MSFS2k2 MDL file format documented?

2002-05-23 Thread Wolfram Kuss
Interesting. I have looked into the EULA, but not yet the docu iteself. The EULA says: 1. GRANT OF LICENSE. This EULA grants you the following rights: Software Product. You may install and use the SOFTWARE PRODUCT on an unlimited number of computers, including workstations, termina

Re: [Flightgear-devel] Failed to load 3D model

2002-05-20 Thread Wolfram Kuss
>I'd suggest that we not cause a fatal >error on models that are not shipped in the base package? Or possibly, >just don't cause a fatal error when any model fails to load. In PLIB's UL package there is a function bool ulFileExists ( const char *fileName ) ; So, it could be as easy as (pseudoc

Re: [Flightgear-devel] Cheaper 3D clouds?

2002-05-19 Thread Wolfram Kuss
Very interesting link! I have to say I did nmot like the www.cs.unc.edu clouds very much, the screenshots looked good, but the demo showed the problems. Off course it may be the same for this paper, often clouds look better in single screenshots than in a moving simulator, looking at them from a

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-05 Thread Wolfram Kuss
Andy Ross wrote: >Wolfram Kuss wrote: >> Andy Ross wrote: >> > You could also experiment with turning off backface culling instead >> > of rendering two quads for each direction. In principle, it should >> > be faster. In practice, it's proba

Re: [Flightgear-devel] Billboard animation

2002-05-05 Thread Wolfram Kuss
Use billboarded trees, especially when they rotate around z only, very careful. The funnniest sight I ever had in a flight sim was when I flew directly over a forrest of billboarded trees and (in outside view) looked straight down. You get concentric tree rings that move along at the speed of the

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-02 Thread Wolfram Kuss
Jim wrote: >> I've been thinking about that: how about not at the top, but halfway? >> Essentially, you'd have the XY, YZ, and XZ planes, one unit wide, all >> intersecting at the origin. Is that clear? Yes. You want to make the horizontal polygon at the largest extension of the leaf canopy. Thi

Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-02 Thread Wolfram Kuss
Andy wrote: >Also, that's an awfully small texture. While it's good to not waste >space, this thing is tiny -- one eighth the size of a single panel >instrument's face. IMHO, it would look much better at 128x256 or so, >with no measurable loss of performance. I agree. Some modders I know use o

Re: [Flightgear-devel] RE: Using gmax models in FG

2002-04-25 Thread Wolfram Kuss
Try: a) export ASE or 3DS from 3DS Max 3 into flightgear (maybe look at it in PPE, if it looks good in that, it should look good in FlightGear as well). b) export 3DS from 3DS Max 3 and use the newest gmax (version 1.1), that should IIRC be able to read that. >Thanks in advance, > >Matt. > B

Re: [Flightgear-devel] Using gmax models in FG

2002-04-25 Thread Wolfram Kuss
Interesting link. Still, I tried the MakeMDl that comes with MSFS 2002 Pro some time ago without success. The *.MDL it writes is too different, it is a new version. You might have luck with middleman, which might enable you to "intercept" the *.x file that gmax gives to MakeMDL. I did not try that

Re: [Flightgear-devel] U3-A 3D Cockpit

2002-04-20 Thread Wolfram Kuss
Jim wrote: >Well I've been working on an interior for the U3-A for a while and have gotten >to the point where it isn't too embarassing to reveal what it looks like. > >http://www.spiderbark.com/fgfs/c310-cockpit-1.png >http://www.spiderbark.com/fgfs/c310-cockpit-2.png > >The cockpit was made by

Re: [Flightgear-devel] RGB Texture Editing Tools

2002-04-10 Thread Wolfram Kuss
Jon wrote: >On Tue, 9 Apr 2002 12:45:47 -0400 > "Paul Deppe" <[EMAIL PROTECTED]> wrote: >>Windoze developers - What tool(s) are you guys using to >>edit .rgb files? > > >IIRC, won't Gimp for Win32 handle those? Yes, it does. >Jon Bye bye, Wolfram. __

Re: [Flightgear-devel] My First Flight

2002-04-07 Thread Wolfram Kuss
Jon wrote: >When I was taking lessons some twenty >years ago one thing the instructor did was to put a hood on me so I could >only see the instruments. What he did next I am not quite sure, but he was >trying to disorient me. Then he told me to level out and fly to a heading >at an altitude. I sh

Re: [Flightgear-devel] new_hitlist

2002-03-24 Thread Wolfram Kuss
>The bigger problem, I suspect, will be main memory (or maybe disk >bandwidth). An impostor scheme is going to be really tile hungry -- >constantly dragging tiles off of disk, rendering them into textures, >and forgetting about them. I know a sim that does what Norman suggest and it does not s

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-17 Thread Wolfram Kuss
David wrote: >Wolfram mentioned that GMAX-exported models don't work with PLIB >anyway. Yes, you can not load the gmax generated MDLs. You can try to use Quake models as intermdediary file or maybe with Middleman http://takeoff.to/landing you could get an *.x file. I have not had time to try e

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread Wolfram Kuss
David wrote: >I get confused about what MDL formats plib does and does not support. We can import almost any MSFS *.MDL model - if it has not been generated by gmax. I created a simply cylinder with gmax and tried to import it into PLIB and failed. I also tried the one gmax generated airplane I

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-14 Thread Wolfram Kuss
No. You could *try* to use tempest to export it as quake model and then convert that, but AFAIK no one has tried that yet. If you create the airplane with FSDS, then it works. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http

Re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Wolfram Kuss
David wrote: >Norman Vine writes: > > > Well the Mouse code certainly could but let's leave that alone > > as I REALLY don't want the Mouse reading properties :-) > >Not read them, but set them. It wouldn't much matter if the mouse >code called > > globals->get_current_view()->set_orientation_o

Re: [Flightgear-devel] Hack for Virtual cockpit problem

2002-03-13 Thread Wolfram Kuss
Norman wrote: >>The resulting matrix, far from being view-only, in fact includes the >>global orientation as well. > >Again the 'test_matrix' or something like it should probably become >the ''resultant of all the user inputs on the view" note this had NO >global orientation in it nor should i

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-11 Thread Wolfram Kuss
David wrote: >Wolfram Kuss writes: > > > The XML files get IMVHO more and more confusing. > >I think that it would be more accurate to say that FlightGear is >getting more sophisticated -- there's more to learn if you want to >customize things, but that's only

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-11 Thread Wolfram Kuss
John wrote: >set == set of components, Ah! Ok, I should have realised that. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-10 Thread Wolfram Kuss
Sounds like a worth while (sp?) project! The XML files get IMVHO more and more confusing. Maybe lets do the big reorg that Dave speaks about first, with the hope that things won't change often afterwards. When doing the python scripts to generate the very very rudimentary plane xmls on my website

Re: [Flightgear-devel] Plib Compiling problem

2002-03-10 Thread Wolfram Kuss
FWIW (probably not much): I think you need the Mesa or OpenGL and glut *developer* package (is that the word?). In the packet manager or somewhere there is a huge list of things you can check and you should probably tell the SuSE packet manager to install it for you. I do not think it is a path pr

[Flightgear-devel] Progress with 3D models

2002-03-10 Thread Wolfram Kuss
I have worked on the FGFS 3D models and model conversion. Unfortunately, several problems cropped up, slowing me down, but I fixed moth now. Everything is still a bit unclean (no identation in XML files, offsets in two xml files etc), but it works on my computer ;-) and I want people to test it an

Re: [Flightgear-devel] UIUC models update

2002-03-10 Thread Wolfram Kuss
Michael wrote: >If anyone has them, I'd like to get publicly released 3D models for: >- Wright Flyer (I have one, but we have not yet got permission to give it out) >- SGS 1-36 >- Pioneer UAV >- Marchetti S-211 >- Learjet 24 >- Piper Cherokee > Wright flyer: You can use the one from www.flightsi

Re: [Flightgear-devel] UIUC models update

2002-03-10 Thread Wolfram Kuss
>Where can I get the 3D models with .3ds format? or how can I translate them to .3ds? >Is there anyone convert the model of the Pioneer UAV into the JSBSim format? I found that almost any conversion can be done with PPE and 3D Exploration. Do you have a Pioneer UAV 3D model? Bye bye, Wolfram. _

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-10 Thread Wolfram Kuss
David wrote: >No, it's a 1600x1200 LCD trying to do 1024x768. Unlike CRTs, LCDs >have a fixed number of pixels, so they have to double or leave out >individual pixels when changing resolutions. The picture is clearer >in some ways when I change FLY! to 800x600, but now I've lost 75% of >my reso

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-09 Thread Wolfram Kuss
Jim wrote: >Fly! is a 3D cockpit. I was talking about usability, and IMHO it is a more >usable panel because of its inaccurate eye point when in use. Just as the >panel disappears when you use the mouse scrolling and reappears with a click, >it'd be easy enough to snap to an operational centere

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-09 Thread Wolfram Kuss
I do not own Fly!, so I can not comment on it. >It also appears that the >perspective is not consistant with the exterior view angle. In some cases it >makes sense to do this so that you can see the panel pretty much straight on >(necessary to read the gauges) and be able to see the runway well.

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-09 Thread Wolfram Kuss
Jim wrote: >While this is nice to have for some limited purpose, it adds nothing to >the realism of the simulator from the perspective of the person flying the >sim. I think more people use flight sims for fun or entertainment than for serious uses. Including me, although I am a pilot. But lets

Re: [Flightgear-devel] Virtual cockpit notes

2002-03-09 Thread Wolfram Kuss
I agree, full 3D is the way new sims work and FGFS should have that as well and not implement now a feature that was state of the art some years ago. It is easy to make the yoke optional. While modelling the cockpit I would strive for realism and then let FGFS disable it if the user wants. There m

Re: [Flightgear-devel] Runway plow

2002-03-06 Thread Wolfram Kuss
Andy wrote: >Jim Wilson wrote: > > Noticed that the c310 has its wheels below pavement. Is it ok to > > readjust the models for a recent change or is this a temporary? Or am > > I the only one > >Which FDM? There are three (count 'em) descriptions of where the >Cessna 310 wheels are relative t

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main main.cxx,1.245,1.246

2002-03-05 Thread Wolfram Kuss
Curt wrote: > > Perhaps we need to do a separate pass for rendering the 3d model and > > change the near clip plane just for that portion of the rendering. Yes. That should be easy to do. BoB does it as well, they even have 3 or 4 different parts of the geometry that they render with 3 or 4 diff

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Wolfram Kuss
There is a binary to ascii converter named btg2atg (atg = ascii terra gear, btg = binary terra gear), but not vice versa, at least not that I know of. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mail

[Flightgear-devel] Does anyone have a new FGFS.exe?

2002-03-04 Thread Wolfram Kuss
I need a fairly current windows binary. If I understand David correctly, then I can no longer set the pitch-offset and z-offset via parameters to fgfs, so I have to create a (temporary) XML file. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMA

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Wolfram Kuss
Curt asked: >Is anyone still using this ancient file format? Yes. >Does anyone have any objections to ending support >in flightgear for it? Is it easy to create a atg2btg converter (I only have btg2atg) or does someone write a btg importer/exporter to plib? If so, then it is completely ok b

Re: [Flightgear-devel] 3D Model Configuration Changes

2002-03-04 Thread Wolfram Kuss
Until now I calculated the pitch-offset as fuselageAngle-5. This seems to have changed to fuselageAngle, correct? The z-offset was calculated until now by heightCoG-1.61. Is the "magic number" 1.61 still there? bye bye, Wolfram. ___ Flightgear-devel ma

[Flightgear-devel] file "version"

2002-02-28 Thread Wolfram Kuss
What does the file "version" contain between official versions? BTW, Norman, do you have a compiled exe of the current cvs or do you plan to do one shortly? Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.o

Re: [Flightgear-devel] FlightGear 3D Aircraft Model Mini-HOWTO

2002-02-28 Thread Wolfram Kuss
Very nice and helpful, thanks. BTW, the rotation and translation of the model can bee found via QHull (convex hull, see my homepage), but that is a package you have to install first. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Profiling run

2002-02-27 Thread Wolfram Kuss
David wrote: >For example, the >program spent 2.95% of its time in ssgVtxTable::getNumVertices, This simply calls getNum of the list, which simply returns a member variable: int getNum (void) { return total ; } See ssg.h. >David Bye bye, Wolfram. _

Re: [Flightgear-devel] 3D Model Configuration Changes

2002-02-26 Thread Wolfram Kuss
David wrote: >Wolfram Kuss writes: > > > What do you suggest that I do to the models on my homepage? > >If I recall correctly, the models on your page are already oriented >correctly; if so, then they should continue to work fine. You don't >need to write any XML u

Re: [Flightgear-devel] 3D Model Configuration Changes

2002-02-26 Thread Wolfram Kuss
What do you suggest that I do to the models on my homepage? Is it somehow possible to create a model that works with the old and the new FGFS version? I fear you will tell me to use XML instead of Python? Maybe use both and generate a XML on the fly by Python? Can I easily find out what version o

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Wolfram Kuss
Andy wrote: >David Megginson wrote: > > In JSBSim, we're just summing up the trim and elevator and clamping to > > the elevator range -- I don't know if that's right, but it doesn't > > seem to bother most people. > >That's exactly what YASim does, too. Yes, Rowan's BoB and MA do the same. By

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Wolfram Kuss
These are the output names you may find in the current MDL loader: "rudder", "elevator", "ailerons", "flaps", "gear", "spoilers", "propeller" Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/list

Re: [Flightgear-devel] FGEnvironment [not] vs. WeatherCM

2002-02-23 Thread Wolfram Kuss
Jon wrote: >There is one in the works for JSBSim, at least Ah - excellent news! >Jon Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] FGEnvironment [not] vs. WeatherCM

2002-02-23 Thread Wolfram Kuss
David wrote: >3. Concentrate on JSBSim and YASim for the FDM integration at first. I still think sailing planes need a good weather database the most. While JSBSim and YASim may be the best flight models we have generally, AFAIK neither JSBSim nor YASim has a sailing plane (in the works). >All

Re: [Flightgear-devel] OT: Easy on the rudder there, Cowboy

2002-02-09 Thread Wolfram Kuss
Yes, see also: http://www.dg-flugzeugbau.de/bruchversuch-i.mpg There is also a text about this test somewhere (IIRC, in German). One interesting thing was that they were glad the wing broke above the legal requirement - but not much. If it had broken much above the requirement, they would have h

Re: [Flightgear-devel] IMPORTANT ANNOUNCEMENT: UIUC Usage Change

2002-02-09 Thread Wolfram Kuss
[Excellent idea from Alex snipped] >> Is there any reason to uninstall a plane? Not for me, but some user >> (read "not developer")might have a reason. Yes, there is. Keep in mind different people use a flightsim completely different. Some want to fly a plane as realistically as possible, mayb

Re: [Flightgear-devel] IMPORTANT ANNOUNCEMENT: UIUC Usage Change

2002-02-09 Thread Wolfram Kuss
John wrote: > I'd like to do a reorg of the directory >structure after the release. Sounds good to me. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] OT: Easy on the rudder there, Cowboy

2002-02-09 Thread Wolfram Kuss
Interesting discussion. Some time ago, a well known and very good hang gliding pilot, Mark "Hollywood" Champlin (sp?), started flying rigid wings. To familiarize himself with the different behaviour (it is almost impossible to spin a HG), he did some "safety training". When recovering from a spin

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