[Flightgear-devel] msvc6 - new year update

2002-01-05 Thread Geoff McLane


a 'appy new yrrr ta ya all ...

I am overjoyed my Yasim c172 took off with ease. I
was surprised that so much 'leveling' was required. I have
flown 152, 172  and 182, and none seemed so 'skitish' as
I remember ...

Just an observation - I now jump for Crtl+H to stabalize
the heading as I gather feet ... great stuff ... thanks ya :-)))

Have not had any success with JSBsim. :-( My engine RPM
stays 'stuck' at ZERO, despite multiple Page-Ups,
even multiple shift+1, space, or shift+~ space, 
it stays stuck at none!!! HELP? :-(

I also had to add to joystick.xml a
js n=1
!-- same mappings as js 0 --
/js
to get my joystick to work. Maybe it is 'fiddling'
with the c172's alerions giving me this hard time ...
I have yet to adjust the 'dead' value to see if that
help.

Have not had time to try other sim's yet.

If any one is interested I did some work with
a msvc6 'windows' version of js_demo I call js_demow.
It uses the PLIB js.h, with a minor modification to
return the actual number of axes rather than 6 all
the time.

It should show the buttons and axes found, and
paint a red dot when you touch a button, or a
new value if you move an axes. It reads in a
global (js) property tree from joystick.xml,
and labels the button and axes assigned therein.

I wanted to be able to either 'drag' and 'drop',
of combo box assign, or re-assign a button or
axes, and write the desired XML file, but it is
always a question of time ...

Concerning my current environment, I did a plib,
simgear, flightgear and fgfsbase cvs update. Actually
have been doing it almost each few days ...

But in building each of plib, simgear,
metakit and flightgear, I ensured 
Debug-Mutithreaded DLL was selected in Project
Setting, Win32 Debug, C/C++ tab, Code Generation.
This uses the MSVCRT.DLL for all of the system
funtions.

Note this is not always the currect default, and in
the case of PLIB you must select and change each
library individually, but it is not a big item.

I remember someone mentioned there was a
warning when building plib and a few of us
quickly answered that this was a 'good' warning.

But now you get an ERROR later in the SG/FG
build of a 'missing' js.h. I preferred the 'warning',
rather than this hard error, but its ok ...

There were still some things to change in the
FlightGear.dsw/dsp set, but it seems some of these
do filter through ... somehow a js.lib got in there!!!

Things like the fact plib uses an _d for debug, and
simgear is in ..\simgear\debug have been mentioned before.
They need to be changed in the am2dsp script to make
them permanent ...

Hope to get in more 'flying' time soon ... still to increase
the RAM in this machine. At present FG 'jumps' forward after
spending up to a few seconds with my HDD light almost
constantly on ...

Geoff.

PS: Over Christmas I got given Fly! II, but it
seems 'very sticky' in my system - like it
takes 'seconds' to move the cursor ... Must
visit their site and see if anything there helps ...





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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000



The idea would be to use the graphichs 
part of MS files.
They have lot of nice airplane outside and 
panel graphics.
That alone would take 1000 years to 
do.

Yes. They have errors! But one should only 
use what is
good and ignore what is not correct. I am 
only saying that
those files are easy to get and there are 
thousends of people
writing new all the 
time.

Just add to them the FGFS physics files. 
And there it is.
Easy and fast!

JOJ

  - Original Message - 
  From: 
  Jon S. Berndt 
  To: [EMAIL PROTECTED] 
  
  Sent: Saturday, January 05, 2002 6:49 
  AM
  Subject: RE: [Flightgear-devel] Why not 
  use FS2002 aircraft files?
  
  This 
  assumes that MS is doing things correctly and/or the way things should be 
  done. This is an invalid assumption. This is one of the reasons I, personally, 
  wanted to begin writing an FDM.
  
  You 
  may some day see MSFS in at least one way following our 
  lead.
  
  Jon
  
-Original Message-From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED]]On Behalf Of 
throttle1000Sent: Friday, January 04, 2002 9:25 
PMTo: [EMAIL PROTECTED]Subject: 
[Flightgear-devel] Why not use FS2002 aircraft files?
That would add about 2000 different 
aircrafts
in one night to the FGFS. There should 
only be
an additional FGFS file which would 
give those
parameters that are not found in MSFS 
files.
And that could be some default file 
for most
new planes until the actual parameter 
file
would be available (if 
ever?).

The support for MSFS aircraft files is 
so large
and there are lot of tools available. 
That would
save about 1000work years in 
FGFS project.
And add about 1000 000 potential 
users!?

JOJ



Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Erik Hofman

throttle1000 wrote:

 *The idea would be to use the graphichs part of MS files.*
 
 *They have lot of nice airplane outside and panel graphics.*
 
 *That alone would take 1000 years to do.*
 
 *Yes. They have errors! But one should only use what is*
 *good and ignore what is not correct. I am only saying that*
 *those files are easy to get and there are thousends of people*
 *writing new all the time.*
 
 *Just add to them the FGFS physics files. And there it is.*
 
 *Easy and fast!*


We have been thinking about that in the past, but the main reason for 
not doing so is the mess in licenses for MSFS based products. It often 
takes a large amount of time to detect if the author is willing to 
release the product under the terms of the GNU Public License.

Erik





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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000

That's it! Keep them separate. Just add what is missing. The user then
downloads these two parts and gets a nice airplane. The source package
needs only couble of planes .. as a demo. Rest could be downloaded from
several sites that support MSFS files. FGFS would only add the physics
file.

It is not illegal to support some format! That just would be the same
as MS is using (by pure luck!). There are for example Autocad dwg
files. They are supported by several CAD programs! But originally
owned by autodesk.

That would make it much easier to simulator users to make and swap
their planes.

JOJ

 Even if we could use .AIR files with FG, we cannot legally include them
 in the FG project.  We could, however, put them on Wolfram's site.


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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000

We should not care about that! Just support the format! It would then be
the USER's problem - what he downloads and where from. Same as
with Autocad dwg files! Some are free to download and some are not.
But a common format helps to transfer IDEA's around the world. And
is better than 1000 different formats (which makes lot of unwanted job
when transfering data).

JOJ

 We have been thinking about that in the past, but the main reason for
 not doing so is the mess in licenses for MSFS based products. It often
 takes a large amount of time to detect if the author is willing to
 release the product under the terms of the GNU Public License.


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Re: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Christian Mayer

David Megginson wrote:
 
 Norman Vine writes:
 
   The general rule of thumb for portable applications is to use
   the lowest common denominator or in the case filenames
  
   use the 8.3 rule
  
   max 8 letters for a file or directory name
   max 3 letters for a file extension
  
   do not use case to differentiate names
  
   do not use spaces in a name
  
   FlightGear is supposed to be an 'OS' agnostic application
   so IMHO we should stick to the above guidelines
 
 The question is whether any operating systems that have hardware
 capable of running FlightGear still fall into the 8.3 restriction.

No I don't think so. And if they do files probably get truncated.

BUT: FG doesn't care! It can use (or at least should) any files with any
extensions (as long the data format is correct).

The only reason why we should decide a standard is that you can tell the
OS to start FGFS with that file as soon as you double click on it (or do
a similar action which is OS dependant) and that the user can imagine
what that funny file LA_Airport.flightgear_startup_file is for.

 We also need a couple of good icons [...]

Artists: please read the KDE icon styleguide (od the Windos style guide;
there's perhaps also one for MacOS, ect.) It also tells you the required
icon sizes (IIRC 16x16, 24x24, 32x32, 48x48 and 64x64, at least a
version containing only the 16 system colours and a 16bit version) also
use symbols that are the same all over the world (e.g. no letters and
try to avoid people).

So David's plane should be ok (or made ok w/o much trouble), I just
don't know if it scales down easily (probably does)

CU,
Christian

--
The idea is to die young as late as possible.-- Ashley Montague

Whoever that is/was; (c) by Douglas Adams would have been better...

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[Flightgear-devel] Properties problem

2002-01-05 Thread Erik Hofman


Hi,

Since a few days I have the following error message, and I can't find 
why ??!?

/home/erik/fgfs/include/simgear/misc/props.hxx, line 837: error(1377):
function SGPropertyNode::tie(const SGRawValueint , int) has
   already been declared
 bool tie (const SGRawValueint rawValue, bool useDefault = true);
  ^

/home/erik/fgfs/include/simgear/misc/props.hxx, line 988: error(1377):
   function SGPropertyNode::tie(const std::string , const
   SGRawValueint , int) has already been declared
 bool tie (const string relative_path, const SGRawValueint rawValue,
  ^

../../src/Main/fg_props.hxx, line 468: error(1220): function fgTie has
   already been defined
   fgTie (const string name, int *pointer, bool useDefault = true)


Does anybody have any idea why this happens?

Erik



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Re: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Erik Hofman

David Megginson wrote:

 Erik Hofman writes:
 
   As far as I know, only dos (and Windows3.1) do have this restriction.
   OS/2, MacOS, BeOS, all Unices and Win9x+ support more than 3 characters 
   in the extension.
 
 I know that VFAT and FAT32 allow extensions greater than three chars,
 but does the desktop manager allow long extensions to be mapped to
 applications?


As far as I know it does.
But I haven't tested it. Otherwise it should be possible to assigne a 
mime type to it (which is not extension aware).

Erik



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Re: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Erik Hofman

Norman Vine wrote:

 This is exactly the reason to stay with 8.3 file names
 i.e. the paramount rule in practical user interface design
 THE USER DOES NOT HAVE TO GUESS -- EVER !!
 
 Supporting the Point and Click Interface of Win9X is not enough
 the underlying file system is DOS no matter what MicroSoft 
 marketing tells you,  hence you are still basically in 8.3 land.
 
 If you don't believe me get a job working a Help Desk for a Win9X 
 application,  that sometimes requires CLI interaction and doesn't 
 observe the 8.3 rule !!
 
 I'll agree that in a 'perfect world' we wouldn't have to consider such 
 things,  but let's leave that discussion to Dr Pangloss


Okay, if you're sure about it, then we ought to stick with 8.3
The only reason why i brought this up is because everybody always 
assumes 8.3 without even concideren something else (rightfully as I see 
now).

Erik







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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Erik Hofman

throttle1000 wrote:


 Any gauges '.gau' files are normally copied into the 'FS2002/gauges' folder.
 But always make sure you follow the installation instructions given with
 your
 panel.
 
 
 Comments:
 
 I just wonder if .gau files cannot be descrambled?



Even if it could be done it's probably concidered reverse engineering, 
which is hard call license friendly.

Erik





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Re: [Flightgear-devel] msvc6 - new year update

2002-01-05 Thread Geoff McLane


  Have not had any success with JSBsim. :-( My engine RPM
  stays 'stuck' at ZERO, despite multiple Page-Ups,
 Did you start the engine (click twice on the panel to activate both
 magnetos and then use the middle mouse button to activate the starter)?

Ok, will try that and advise ... may be a few days ...

  It uses the PLIB js.h, with a minor modification to
 Great. Could you post the details to the PLIB-devel list?

Must find the email to that ...
 
  build of a 'missing' js.h. I preferred the 'warning',
 can end up in a library) which shouln'd change to an error.

Sorry I was not clear on this ...

In msvc6 PLIB there are two 'parts' to a build of a library. The
first part is to compile any cxx stuff into a 'library' of code,
and the 2nd part is to COPY that library (if there is one!)
AND the appropriate header file, exposing the library, to
the PLIB folder.

The warning was that Studio could not make js.lib, no cxx
as you pointed out, but as instructed it would still copy js.h
to the appropriate place. Now there is no 'warning' so no
'copy' of the header is done. That's all in the PLIB build.

Then the FG build expects js.h to be in PLIB. By removing
the above PLIB warning you now get an ERROR in building
FG since it can not find js.h anywhere on known paths.

It takes only seconds to flip to PLIB and do a copy src\js\js.h,
but as stated I preferred the PLIB 'warning' with copy than
the FG 'error' and subsequent manual copy ...

  the RAM in this machine. At present FG 'jumps' forward after
 That's a known problem with MSVC FGFS builds. It shuold be much better

Absolutely. That is my point about ensuring ALL plib, simgear, metakit
and flightgear were compiled using the MultiThreaded DLL. I
want to either (a) look again at porting the current unix thread stuff
to windows thread/mutexes, or (b) at least pass some things off to
a thread(s) created for that purpose alone, or ...

Rgds,

Geoff.



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RE: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Norman Vine

David Megginson writes:

Erik Hofman writes:

  As far as I know, only dos (and Windows3.1) do have this 
restriction.
  OS/2, MacOS, BeOS, all Unices and Win9x+ support more than 
3 characters 
  in the extension.

I know that VFAT and FAT32 allow extensions greater than three chars,
but does the desktop manager allow long extensions to be mapped to
applications?

AFAIK the Win32 interface has NO problems with Long Names, 
Long Extensions, Spaces in Names, ect 

It is the CLI that has potential problems  i.e

C:\tmpdir jnk*

 Volume in drive C is NHV_233
 Volume Serial Number is 000F-
 Directory of C:\tmp

JNK~1MEG10  01-05-02 10:53a jnk.megginson
JNK~2MEG10  01-05-02 10:57a jnk.megginson2

Please stick with 8.3 or else Win9X development will be 'hampered'
in a way that would be similar to what Unix development would 
experience if we were to allow spaces in filenames.

Nothing insurmountable, 
but do you really want to go there ?  

Been there, Done that, Learned my lesson, 

Norman


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RE: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread David Megginson

Norman Vine writes:

  It is the CLI that has potential problems  i.e
  
  C:\tmpdir jnk*
  
   Volume in drive C is NHV_233
   Volume Serial Number is 000F-
   Directory of C:\tmp
  
  JNK~1MEG10  01-05-02 10:53a jnk.megginson
  JNK~2MEG10  01-05-02 10:57a jnk.megginson2

Fair enough -- the same problem can show up with ISO 9660 CD-ROMs
without Joliet, Rock Ridge, or whatever MacOS uses.  We've already
violated this rule left and right, though, as has most modern
software.  I don't think I'd be willing to force the use of 8.3 names
in the base package, for example.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Cameron Moore

* [EMAIL PROTECTED] (throttle1000) [2002.01.05 07:15]:
 That's it! Keep them separate. Just add what is missing. The user then
 downloads these two parts and gets a nice airplane. The source package
 needs only couble of planes .. as a demo. Rest could be downloaded from
 several sites that support MSFS files. FGFS would only add the physics
 file.

Okay, I see what you mean.  The problem is that someone has to care
enough to write the code.  So far, you seem to the only candidate.  ;-)
-- 
Cameron Moore
[ Okay, who stopped the payment on my reality check? ]

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RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Gene Buckle

 
 
 Comments:
 
 I just wonder if .gau files cannot be descrambled?
 
 JOJ
 
 
  The inside part won't work, because the gauges are compiled binary 
  objects for Windows.

Actually, the .GAU files are just DLLs.  They call specific functions
within the FS2k/SDK (unreleased yet) to perform needle (or other)
drawing and to send data to and from the simulator engine.

G.


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RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Ralph Jones

At 10:49 PM 1/4/2002 -0600, Jon S. Berndt wrote:
This assumes that MS is doing things correctly and/or the way things 
should be done. This is an invalid assumption. This is one of the reasons 
I, personally, wanted to begin writing an FDM.


A heavy assumption indeed. The MSFS flight model is crude at the logic 
level, and no amount of knob-twisting in the .air files can make it work right.

Uncoordinated flight is a good example. It seems to work like this: heading 
gets incremented based on a coordinated turn at the existing airspeed and 
bank angle. Then the rudder position is compared to a correct position, 
and the nose is yawed off the flight path by an angle proportional to the 
error. The correct position seems to be a pulse of size determined by the 
roll rate -- in other words, a canned sequence. Lateral lift component is 
not modeled -- i.e., no matter how much uncoordinated rudder is applied, 
the airplane continues along the flight path determined by the bank angle 
history. It is impossible to make a skidding turn (which includes fine 
heading adjustments with rudder on an ILS) or to do a slip. Applying rudder 
without aileron pressure will turn the airplane, but only because another 
canned sequence applies a bank input; this bank actually controls the turn.

Worse yet, as far as I can tell, variation of induced drag with angle of 
attack isn't modeled.

And the seaplane model is beyond belief. An airplane on the water sits in a 
fixed position and heading regardless of wind and power setting until the 
throttle setting exceeds a threshold; then it starts to accelerate. Only 
then can it be turned. In other words, all they did was to take the ground 
model and add a gentle bobbing motion in the vertical axis.

On the plus side, there are some lovely exterior graphics and some pretty 
good panels. But I don't think any part of the MSFS models could be used to 
determine flight performance of the aircraft.

rj



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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000

Can I see a candidate here? :-)

JOJ

 The .gau files are just .dll's. Up through FS5 they were popularly
believed
 to be scrambled, but actually were simply compressed by an absurd
 Lempel-Ziv on top of run-length scheme that enlarged more of them than
it
 compressed. In FS2000 they switched to the .dll format and published an
SDK
 which describes exactly how to write a .gau file. Therefore there
shouldn't
 be any problem importing them.

 I wrote one for a full-bore HSI that had dual rotating CDIs, dual DMEs,
DG,
 RMI, and primary/backup freq switching on all radios, and put it out as
 shareware. It sold exactly one copy.

 rj


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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000

I would not like to start to mess with this project too much. There seem
to be lot of peoble writing code already! Too many peoble messing
around just makes it worse.

JOJ

 Okay, I see what you mean.  The problem is that someone has to care
 enough to write the code.  So far, you seem to the only candidate.  ;-)


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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Christian Mayer

throttle1000 wrote:
 
 I would not like to start to mess with this project too much. There seem
 to be lot of peoble writing code already! Too many peoble messing
 around just makes it worse.

FlightGear is very modular. So you can easily have your own little spot
that you work on without getting in the way of somebody.

Writing a tool that converts data or loads a new format of data is ideal
as it's totally new (you can code your own style and you can't brake
anything) and affecty only very few other (probably only 1) modules.

So don't be shy!

CU,
Christian

--
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Whoever that is/was; (c) by Douglas Adams would have been better...

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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000

I agree! The geometry (contact points) is maybe usefull too? And the names
and makes data. As said all what is good could be used. It takes lot of time
to draw nice airplanes. And there is lot of none programmers who want to
do that. Why not let them to do it .. and consentrate on the physics?

JOJ

 On the plus side, there are some lovely exterior graphics and some pretty
 good panels. But I don't think any part of the MSFS models could be used
to
 determine flight performance of the aircraft.


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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread John Check

On Saturday 05 January 2002 10:51 am, you wrote:
 Borrowed text:


 Panel.cfg

 This file is a plain text file that can be edited using any text editor.
 This file gives FS2000 information about the model's panel.

 In FS2000 if you released a model without including a separate panel,
 you would have to make the 'panel.cfg' points to a panel that every
 computer would have.

 E.g. alias=FSFSConv\panel.Jet.Heavy.2

 With FS2002, there do not seem to be any generic panels included,
 so the same technique is not appropriate.

 However, FS2002 will now allow an aircraft to be loaded without any
 panel at all. You can use the panel from another aircraft by copying all
 of the files in its '/panel' folder into your new aircrafts '/panel'
 folder.

 Any gauges '.gau' files are normally copied into the 'FS2002/gauges'
 folder. But always make sure you follow the installation instructions given
 with your
 panel.


 Comments:

 I just wonder if .gau files cannot be descrambled?

 JOJ



Where I live reverse engineering is a no no



  The inside part won't work, because the gauges are compiled binary
  objects for Windows.

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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread John Check

On Saturday 05 January 2002 01:17 pm, you wrote:
 I agree! The geometry (contact points) is maybe usefull too? And the names
 and makes data. As said all what is good could be used. It takes lot of
 time to draw nice airplanes. And there is lot of none programmers who
 want to do that. Why not let them to do it .. and consentrate on the
 physics?

 JOJ


FGFS can use 3d models in a variety of formats. If we're talking about
making them from scratch, it's not a problem. If we're talking about
taking somebody elses model, running it through a converter, giving it a 
repaint and packaging it as an original work... well, I certainly can't stop 
anybody.

  On the plus side, there are some lovely exterior graphics and some pretty
  good panels. But I don't think any part of the MSFS models could be used

 to

  determine flight performance of the aircraft.

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RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Norman Vine

throttle1000 writes:

I am bretty busy with my moving map project at the moment.

Got a URL
Have you seen http://atlas.sf.net

And I have no idea about what is done in the FG project so far. To me it
looks a bit
messy. I would start by making it more solid. There seems to be lot of
coded ideas hanging half done evrywhere. Maybe because I cannot create
a nicly working version on my PC/Win98.

Here is a link to a Win32 executable of the current CVS files
http://www.vso.cape.com/~nhv/files/fgfs/fgfs.exe.gz

This needs the current 'base' files

And when running some version -
it has bugs - and the cockpit looks stupid - and the sounds vanish after
5s.
I see lot to be improved but nobody cares? Argh! And I cannot download
the latest binaries from the ftp server! Too big project - too few peoble!
Try to use ready made as much as possible to speed up! That's why to
use MS formats.

Hey
All I read is a lot of 'gripes' about why we aren't doing this and or why
aren't
we just borrowing from MSFS interspersed with an insult here and there but
you are to busy to help us do any coding,

All this from a 'non-named' 'new poster' from a 'hotmail' account

Hope the 'tune' changes else this troll is 'throttled' to my kill file !

Cheers

Norman


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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000

I say what I think! And I think what I want! Realistic feedback is
never too bad. I am just realistic about my ability to produce code.
It's not too many lines a day. If I have too many projects - nothing
gets never done.

 Hey
 All I read is a lot of 'gripes' about why we aren't doing this and or why
 aren't
 we just borrowing from MSFS interspersed with an insult here and there but
 you are to busy to help us do any coding,

I rather am anonym. If that is a problem for you ... do what ever! I have
been
reading this FGFS stuff about a year now! (And programming 25 years) So
I think I can say something .. and thats why these forums are here anyway.

 All this from a 'non-named' 'new poster' from a 'hotmail' account



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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000

Thanks for the link. My project is more to use real scanned
maps. Calibrate them and show position etc. information on
them. Using GPS and other data.

The maps can be aeromaps, roadmaps or any special maps
with special information on them. The user scans the maps and
uses computer to keep track on where he is on that map.

JOJ

 I am bretty busy with my moving map project at the moment.
 
 Got a URL
 Have you seen http://atlas.sf.net


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RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Norman Vine

throttle1000 writes:

 I have been reading this FGFS stuff about a year now! 

and after lurking for a year decide to make 15 posts or so
in the first 24 hours after decloaking,  rehashing a very well 
discussed topic !

(And programming 25 years) 

You apparently have the skill but not the will

sorry: you  goto /dev/null here.

happy flying










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RE: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Norman Vine

Thanks for the link. My project is more to use real scanned
maps. Calibrate them and show position etc. information on
them. Using GPS and other data.

The maps can be aeromaps, roadmaps or any special maps
with special information on them. The user scans the maps and
uses computer to keep track on where he is on that map.

FWIW 
Here is an old project of mine
http://web.archive.org/web/19970109080250/www.laserplot.com/bathy_2d.html



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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Christian Mayer

throttle1000 wrote:
 
 I say what I think! And I think what I want! Realistic feedback is
 never too bad. I am just realistic about my ability to produce code.
 It's not too many lines a day. If I have too many projects - nothing
 gets never done.

All of us are working as a hobby on teh project. So when you want
something: do it yourself, nobody will do it for you.

If *you* want to add a new feature or change something significantly use
the list but don't expect anybody to do it for you. Discussing about it
w/o delivering code might be interesting, but it won't give us anythig.
That's bad. So it shouldn't be done.

CU,
Christian

--
The idea is to die young as late as possible.-- Ashley Montague

Whoever that is/was; (c) by Douglas Adams would have been better...

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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread throttle1000

I just try to find a sim that makes the job. Hard to find!
And I really want to reuse those planes available in MSFS.
FGFS is still a demo. Not yet a usable product!

JOJ

happy flying your self - alone!

 and after lurking for a year decide to make 15 posts or so
 in the first 24 hours after decloaking,  rehashing a very well
 discussed topic !


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Re: [Flightgear-devel] msvc6 - new year update

2002-01-05 Thread Wolfram Kuss

Geoff, are you sure you have the newest PLIB from CVS?

Bye bye,
Wolfram.

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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Martin Olveyra

On 2002.01.05 16:46 throttle1000 wrote:
 Thanks for the link. My project is more to use real scanned
 maps. Calibrate them and show position etc. information on
 them. Using GPS and other data.
 
 The maps can be aeromaps, roadmaps or any special maps
 with special information on them. The user scans the maps and
 uses computer to keep track on where he is on that map.
 
 JOJ
 
  I am bretty busy with my moving map project at the moment.
  
  Got a URL
  Have you seen http://atlas.sf.net
 
 
 For those who are not subscribed to the Atlas mailing list, we are working
on improvement of this program in several ways.
Try the last CVS snapshot. We also need suggestions from users.

Martin.

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RE: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Jon S. Berndt

Norman wrote:

 Please stick with 8.3 or else Win9X development will be 'hampered'
 in a way that would be similar to what Unix development would
 experience if we were to allow spaces in filenames.

I'll stay out of this one except to say that I don't stick with the 8.3 rule
in filenames and I have no problems using the Borland C++ compiler in an
MS-DOS window building or addressing files that do not follow the 8.3 rule.
But I am using Windows 2000 Pro. It seems to be a non-issue in W2KPro. Does
anyone who is using Windows NOT use CygWin? If so, do those that do not use
CygWin use an MSDOS command window? I can't see this affecting many people
if any. I could be wrong, though.

Jon


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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread David Megginson

Wolfram Kuss writes:

  BTW, I didn't get an answer from the C310 guy :-(. I think I will ask
  the other C310 author, although I don't like his model as much.

Yes, please -- and a C172 3-D model (*any* C172 model) is critical.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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RE: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Norman Vine

Jon  S. Berndt writes:

Norman wrote:

 Please stick with 8.3 or else Win9X development will be 'hampered'
 in a way that would be similar to what Unix development would
 experience if we were to allow spaces in filenames.

It seems to be a non-issue in W2KPro. 

Indeed but ... 
Win9X is NOT anything like NT or W2K ie

NT Win2k == 'New Technology'
Win9X == DOS

Norman




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[Flightgear-devel] Hello? Is anyone listening?

2002-01-05 Thread Ross Golder

Guys,

Flightgear does NOT build cleanly from CVS! (setup: RedHat Linux 7.2,
with MesaLib 4.0.1)

I have reported this problem several times on this list over the last
couple of months, but nobody has responded to confirm/deny/discuss any
of these problem reports. I can't believe that these problems haven't
stung anyone else, so I'll repeat them one more time. Can someone please
give me an opinion on these, even if it's 'shut up Ross, you idiot!'. :)

So, starting from a FRESH CVS checkout...

$ ./autogen.sh

Looks good, no problems there.

$ make
...
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src 
-I/usr/local/include -I/usr/X11R6/include  -g -O2 -c gui.cxx
gui.cxx: In function `void helpCb (puObject *)':
gui.cxx:452: `global_fullscreen' undeclared (first use this function)
gui.cxx:452: (Each undeclared identifier is reported only once for each 
function it appears in.)
make[2]: *** [gui.o] Error 1

Doesn't anyone else get this? If not, how the hell is gui.cxx expected
to know about global_fullscreen?

OK, so I add '#include Main/options.hxx' to src/GUI/gui.cxx, and carry
on...

$ make
...
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src 
-I/usr/local/include -I/usr/X11R6/include
-DPKGLIBDIR=\/usr/local/lib/FlightGear\ -g -O2 -c fg_io.cxx
fg_io.cxx: In function `void fgIOProcess ()':
fg_io.cxx:285: warning: passing `double' for argument 1 of 
`FGProtocol::dec_count_down (int)'
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src 
-I/usr/local/include -I/usr/X11R6/include
-DPKGLIBDIR=\/usr/local/lib/FlightGear\ -g -O2 -c fg_props.cxx
fg_props.cxx: In function `bool getFullScreen ()':
fg_props.cxx:1060: `global_fullscreen' undeclared (first use this 
function)
fg_props.cxx:1060: (Each undeclared identifier is reported only once 
for each function it appears in.)
make[2]: *** [fg_props.o] Error 1

Same again! So I add '#include options.hxx' to src/Main/fg_props.cxx,
and carry on...

$ make
...
Now it works.

It's not exactly rocket science, now, is it?

But why is it not in CVS? How come it seems to work for other people,
but not for me? Comments welcome!!!

--
Ross


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Re: [Flightgear-devel] Hello? Is anyone listening?

2002-01-05 Thread Ross Golder

Sorry if the tone of my last e-mail sounded off. I know people are busy
with their own problems.

--
Ross



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Re: [Flightgear-devel] Hello? Is anyone listening?

2002-01-05 Thread Alex Perry

Well, from _my_ point of view (aka PLIB and SimGear from CVS on Debian)
it builds fine ... and has done for months.

 Can someone please
 give me an opinion on these, even if it's 'shut up Ross, you idiot!'. :)

Well, I won't say that ... but my standard response is not much more helpful:
I have a policy of not providing assistance to people running
RedHat because it's an inefficient use of my spare time.

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Re: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread throttle1000

Not true! All windows should be equal after 95.
They all use the same WIN32 core. And they even
run the same exe files!

For a programmer there should only be one system:
WIN32 (95, 98, 2000, NT etc)

Additional to NT etc. in 95/98/etc there is a dos window
and the dos is simulated by the WIN32 core.

JOJ

 Indeed but ...
 Win9X is NOT anything like NT or W2K ie
 
 NT Win2k == 'New Technology'
 Win9X == DOS


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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Alex Perry

Sigh ...

 I just try to find a sim that makes the job. Hard to find!

Different people have different goals for use of a simulator.
If you can't find the simulator you want, then you have to write it,
or pay someone to write the code you want to have available.
There's a dozen projects out there that you can choose among,
and several companies that will happily write code to your spec.

 And I really want to reuse those planes available in MSFS.

I personally have absolutely _no_ use for importing any MSFS files.
Why on earth would I assist you in creating a feature I don't want!

 FGFS is still a demo.

The word demo is short for demonstration.
Yes, the packaged version demonstrates the capabilities of the codebase.
I think you'll find that most developers are carrying local modifications
to convert the generic code into something that meets their specific needs.

 Not yet a usable product!

I have no interest in it ever being a retail product.

 happy flying your self - alone!

As a reference to the multiuser capabilities:  thank you - yes.

  and after lurking for a year decide to make 15 posts or so
  in the first 24 hours after decloaking,  rehashing a very well
  discussed topic !

Yes; that's why we have mailing list archives, to avoid repetition.
Please stop discussing this, there's other stuff we can talk about
that is more likely to be interesting and/or relevant to me.


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Re: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Christian Mayer

throttle1000 wrote:
 
 Not true! All windows should be equal after 95.
 They all use the same WIN32 core. And they even
 run the same exe files!
 
 For a programmer there should only be one system:
 WIN32 (95, 98, 2000, NT etc)
 
 Additional to NT etc. in 95/98/etc there is a dos window
 and the dos is simulated by the WIN32 core.

NO!

W9x (ie. 95, 98, ME) is based on DOS. 
WinNT, 2000 and XP are based on a *totaly* new and independant system.

There's also a big difference what filesystem you are using (FAT16,
FAT32, NTFS).

CU,
Christian

PS: Wine is also running exactly the same EXE files - and it's
definitely not the same.
PPS: The only thing that've common is that they are more or less Win32
compatible

--
The idea is to die young as late as possible.-- Ashley Montague

Whoever that is/was; (c) by Douglas Adams would have been better...

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Re: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Alex Perry

 Not true!

I dispute that.

 All windows should be equal after 95.

Yes, they should.
No, they aren't.

 They all use the same WIN32 core.

No, they don't.

 And they even
 run the same exe files!

Yes, they do, but
I don't see what that has to do with the filesystem.

 For a programmer there should only be one system:
 WIN32 (95, 98, 2000, NT etc)

Yes, there should.
No, there isn't.

 Additional to NT etc.
 in 95/98/etc there is a dos window
 and the dos is simulated by the WIN32 core.

Whether the DOS that is seen within the Window environment box
is a the simulation, or otherwise, has nothing to do with the
methods for accessing the filesystem.  There are two ways of
accessing files from an application. The old way gives an 8.3
interface and the new way is a more general naming interface.

Any program that uses the old interface gets the 8.3 naming.

In addition, any computer running VFAT is using the 8.3 naming
on disk irrespective of what it looks like to a new application.

In addition, any file stored on a CDROM uses 8.3 naming (approx)
irrespective of what the filesystem type on the hard drive is.

SO, ANY PROGRAM THAT NEEDS TO BE PORTABLE TO ALL VERSIONS OF
WINDOWS (that are capable of 3D support) NEEDS TO ALLOW FOR THE
FACT THAT IMPORTANT FILES MAY APPEAR TO HAVE 8.3 NAME LIMITATIONS.


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Re: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread throttle1000

The DOS is dead after 95. I know because I had
lot of problems since the WIN32 dos in WIN95 was
not any more a real dos. It was a WIN32 emulating dos.

The file name header was no more kept as it was in the
real DOS. I kept some secret bytes in the file header
space on the real DOS .. and it worked! After WIN95 that
was lost. The system was no more the same.

 W9x (ie. 95, 98, ME) is based on DOS.

That is what the marketing peoble tell you! I don't belive MS
bothers to do anything too much. They just copy the same core
around and put another name on it. Just to have more sales and
to attract all the I am so so so so profi peoble :-)

 WinNT, 2000 and XP are based on a *totaly* new and independant system.

JOJ

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Re: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Christian Mayer

throttle1000 wrote:
 
 The DOS is dead after 95. I know because I had
 lot of problems since the WIN32 dos in WIN95 was
 not any more a real dos. It was a WIN32 emulating dos.
 
 The file name header was no more kept as it was in the
 real DOS. I kept some secret bytes in the file header
 space on the real DOS .. and it worked! After WIN95 that
 was lost. The system was no more the same.
 
  W9x (ie. 95, 98, ME) is based on DOS.
 
 That is what the marketing peoble tell you! I don't belive MS
 bothers to do anything too much. They just copy the same core
 around and put another name on it. Just to have more sales and
 to attract all the I am so so so so profi peoble :-)
 
  WinNT, 2000 and XP are based on a *totaly* new and independant system.

[x] you don't know what you are talking about.

25 years of programming experience might be pocket calculator
programming experience, but definitely no DOS and Windows programming
experience.

Please, don't waste my time any more.

CU,
Christian

--
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Whoever that is/was; (c) by Douglas Adams would have been better...

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RE: [Flightgear-devel] FlightGear TLE

2002-01-05 Thread Norman Vine

Alex Perry writes:

SO, ANY PROGRAM THAT NEEDS TO BE PORTABLE TO ALL VERSIONS OF
WINDOWS (that are capable of 3D support) NEEDS TO ALLOW FOR THE
FACT THAT IMPORTANT FILES MAY APPEAR TO HAVE 8.3 NAME LIMITATIONS.

for those REALLY interested a definitive document
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/win32/lfn_4
je5.asp

Note that Alex appropriately says 'MAY APPEAR'

and why I said

JNK~1MEG10  01-05-02 10:53a jnk.megginson
JNK~2MEG10  01-05-02 10:57a jnk.megginson2

Please stick with 8.3 or else Win9X development will be 'hampered'
in a way that would be similar to what Unix development would
experience if we were to allow spaces in filenames.

Nothing insurmountable,
but do you really want to go there ?

Now can we put this issue to rest or at least continue it
on am appropriate Win32 programming list


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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread David Findlay

On Sat, 5 Jan 2002 13:24, you wrote:
 That would add about 2000 different aircrafts
 in one night to the FGFS. There should only be
 an additional FGFS file which would give those
 parameters that are not found in MSFS files.
 And that could be some default file for most
 new planes until the actual parameter file
 would be available (if ever?).

 The support for MSFS aircraft files is so large
 and there are lot of tools available. That would
 save about 1000 work years in FGFS project.
 And add about 1000 000 potential users!?

Because MSFS has lowsy aircraft modelling, lowsy physics. Our physics models 
use a lot more data and are more realistic for training. We can load the 
visual models from MSFS though.

David


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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread Alex Perry

Not to disagree with what you said

 lowsy physics.

I think the word is lousy meaning infested with lice.  Appropriate ?

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Re: [Flightgear-devel] Hello? Is anyone listening?

2002-01-05 Thread James Gallagher

On Sat, 2002-01-05 at 14:29, Ross Golder wrote:
 Guys,
 
 Flightgear does NOT build cleanly from CVS! (setup: RedHat Linux 7.2,
 with MesaLib 4.0.1)
 
...
 
 $ make
 ...
 g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src 
 -I/usr/local/include -I/usr/X11R6/include  -g -O2 -c gui.cxx
 gui.cxx: In function `void helpCb (puObject *)':
 gui.cxx:452: `global_fullscreen' undeclared (first use this function)
 gui.cxx:452: (Each undeclared identifier is reported only once for each 
 function it appears in.)
 make[2]: *** [gui.o] Error 1
 
 Doesn't anyone else get this? 

Yes, I got it with the latest update, although it's the first time I've
seen it. There's a comment int he CVS log (cvs log gui.cxx) about
removing the include of option.cxx; I put it back in and gui.cxx builds.
 
 OK, so I add '#include Main/options.hxx' to src/GUI/gui.cxx, and carry
 on...

Yup.

 
 $ make
 ...
 g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src 
 -I/usr/local/include -I/usr/X11R6/include
 -DPKGLIBDIR=\/usr/local/lib/FlightGear\ -g -O2 -c fg_io.cxx
 fg_io.cxx: In function `void fgIOProcess ()':
 fg_io.cxx:285: warning: passing `double' for argument 1 of 
 `FGProtocol::dec_count_down (int)'
 g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src 
 -I/usr/local/include -I/usr/X11R6/include
 -DPKGLIBDIR=\/usr/local/lib/FlightGear\ -g -O2 -c fg_props.cxx
 fg_props.cxx: In function `bool getFullScreen ()':
 fg_props.cxx:1060: `global_fullscreen' undeclared (first use this 
 function)
 fg_props.cxx:1060: (Each undeclared identifier is reported only once 
 for each function it appears in.)
 make[2]: *** [fg_props.o] Error 1
 
 Same again! So I add '#include options.hxx' to src/Main/fg_props.cxx,
 and carry on...

Yup.

I'm running Red Hat 7.1, Mesa 4. I've got simgear from CVS and plib
1.4.2. I'm building with gcc 2.95.3 on a P4.

FWIW, the edits are small an once made CVS does not remove them with
updates. There was a patch about 3 weeks ago that concerned
global_fullscreen, but I forget the details.

Is there any reason not to commit these changes to Gui/gui.cxx and
Main/fg_props.cxx?

James
-- 
__
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Voice: 775.337.8612  Fax: 775.337.2105

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Re: [Flightgear-devel] Why not use FS2002 aircraft files?

2002-01-05 Thread David Findlay

On Sun, 6 Jan 2002 12:42, you wrote:
 Not to disagree with what you said

  lowsy physics.

 I think the word is lousy meaning infested with lice.  Appropriate ?

Yep that too. :-) well maybe no lice, but it;s not great.

David

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