Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Erik Hofman
Curtis L. Olson wrote: I know this is probably opening a can of worms, but I just thought I'd throw this out to the list now so people could start thinking about and/or discussing the issues. Currently SimGear is a set of libraries, each of which is licensed under the *L*GPL. FlightGear

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Erik Hofman
Curtis L. Olson wrote: James A. Treacy writes: You should get as close to 100% of the contributors to agree as you can get. Flightgear needs to be prepared to remove any code written by someone who disagrees or who couldn't be contacted and appears later on. FWIW, wine did this earlier this

re: [Flightgear-devel] Free At Last

2002-10-16 Thread David Megginson
Cameron Moore writes: I figured David would have said something by now, but Blender was open-sourced a couple days ago. This is great news for the open-source community (ie. us). Go check it out: http://www.blender.org/ I downloaded the source code, but I'm not going to try to

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread David Megginson
Alex Perry writes: See the article in Linux Journal recently. You legally cannot place anything into the public domain, you merely get to assert that the licensing you are assigning to your copyrighted work behaves as though it is in the public domain. There is a subtle distinction,

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Erik Hofman
David Megginson wrote: Erik Hofman writes: Well, to be honnest. I've been thinking of restricting some of my contributions even more (configuration files, textures, etc) so it can be used for non commercial purposes only. Unfortunately, that would force their removal from

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Alex Perry
I should point out that my earlier message in this thread was to recommend that Curt not pursue the relicensing because the benefits are probably too small to outweigh both the non-trivial effort for the developers and the fairly large risk of causing FGFS to fork. However, that is independent

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Tony Peden
On Tue, 2002-10-15 at 20:12, Curtis L. Olson wrote: FWIW, the turn coordinator ball behaves *very* differently between JSBSim and YASim and another FDM I am playing with. All supposedly return accelerations in body axis in ft/sec squared. IMO, what we should all be aiming at providing are

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Christian Mayer
James A. Treacy wrote: On Tue, Oct 15, 2002 at 11:15:08PM -0500, Curtis L. Olson wrote: Question: for a particular source file, if a person contributed a minor patch or tweak to compile on a new platform, does that person now have a full say in the future of that source, or are they

RE: [Flightgear-devel] TC ball

2002-10-16 Thread Jon Berndt
I'd tend to pay some attention to McFarland's document, but haven't had a chance to review it with this in mind. Might get to that today. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Tony Peden Sent: Wednesday, October 16, 2002 8:28 AM To: FGFS

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Christian Mayer
David Megginson wrote: My understanding of the *gpl is keep the copyright as a legal instrument to enforce the donation in court against those who try to deny the public its donated good, which _makes_ it legally enforceable. I don't see pd as being enforceable. Not quite -- the

[Flightgear-devel] Initial Airspeed

2002-10-16 Thread Tony Peden
It seems that the recent changes related to the airspeed instrumentation have affected the --vc option. If I start with --vc=100, JSBSim gets passed 92.885 knots. Including instrumentation error is fine, but I have a hard time believing 7 knots of error (relative to calibrated) at cruise

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Christian Mayer
Alex Perry wrote: I should point out that my earlier message in this thread was to recommend that Curt not pursue the relicensing because the benefits are probably too small to outweigh both the non-trivial effort for the developers and the fairly large risk of causing FGFS to fork. exactly

RE: [Flightgear-devel] TC ball

2002-10-16 Thread Tony Peden
AFAICT, the behavior with JSBSim is reasonable. This is what I see at 93 kias, power for level flight, a left turn makes the ball go left and needs left rudder to recenter. Opposite for right turn. Same behavior (with similar magnitudes) observed at around 70 kias. At both speeds I did

RE: [Flightgear-devel] TC ball

2002-10-16 Thread Tony Peden
On Wed, 2002-10-16 at 07:27, Curtis L. Olson wrote: Tony Peden writes: AFAICT, the behavior with JSBSim is reasonable. This is what I see at 93 kias, power for level flight, a left turn makes the ball go left and needs left rudder to recenter. Opposite for right turn. Same behavior

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread James A. Treacy
On Wed, Oct 16, 2002 at 03:51:17PM +0200, Christian Mayer wrote: If you want to change the licence you must ask every contributor. If one doesn't answer or one rejects the change (you'll have to assume the worst) you must roll these commits back before you change the license. There's no

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Jon S Berndt
On 16 Oct 2002 07:58:22 -0700 Tony Peden [EMAIL PROTECTED] wrote: On Wed, 2002-10-16 at 07:27, Curtis L. Olson wrote: Tony, I apologize, I should have been more clear in my original message. The JSBSim drives the ball in a reasonable way, as does this other FDM I'm playing with. However,

[Flightgear-devel] standardizing on units

2002-10-16 Thread Curtis L. Olson
Ok, I know this will probably open another can of worms, but I believe we need to standardize some of our units. I'm half way through changing all the FlightGear code to follow the new standard and will try to get my changes committed shortly. For those of you writing new code or contributing

Re: [Flightgear-devel] standardizing on units

2002-10-16 Thread Jon S Berndt
On Wed, 16 Oct 2002 10:09:59 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: What is the unit that represents the time between when the NFL started and when the Minnesota Vikings will win the Super Bowl? ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] standardizing on units

2002-10-16 Thread Curtis L. Olson
Jon S Berndt writes: On Wed, 16 Oct 2002 10:09:59 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: What is the unit that represents the time between when the NFL started and when the Minnesota Vikings will win the Super Bowl? I think that would be: time-to-hell-freezing-over^2

Re: [Flightgear-devel] standardizing on units

2002-10-16 Thread Tony Peden
On Wed, Oct 16, 2002 at 10:20:19AM -0500, Jon S Berndt wrote: On Wed, 16 Oct 2002 10:09:59 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: What is the unit that represents the time between when the NFL started and when the Minnesota Vikings will win the Super Bowl? infinity.

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Andy Ross
Curtis L. Olson wrote: it seems to be more than a simple coordinate system difference, unless JSBSim/YASim swap X/Y axes or something strange like that. Could be a bug, too. What exactly is the behavior you're seeing? The way the code in steam works is to look at the Y and Z pilot

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Andy Ross
Curtis L. Olson wrote: Question: for a particular source file, if a person contributed a minor patch or tweak to compile on a new platform, does that person now have a full say in the future of that source, or are they giving their changes to the author of that file to be placed under the

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Andy Ross
Alex Perry wrote: There is a subtle distinction, which essentially means that, since you do still have the copyright, people who retrieve the code also have the right to sue you. It's even more subtle: the right to sue you doesn't go with the copyright. The copyright is a right that *you*

Re: [Flightgear-devel] Free At Last

2002-10-16 Thread Jim Wilson
This is great news, especially in that it could present a model for similar releases in the future. Some great software has been lost over the years to failed companies being bought out and disposed of by competitors for relatively tiny sums of money. I'm not convinced that the blender

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Curtis L. Olson
Andy Ross writes: Curtis L. Olson wrote: it seems to be more than a simple coordinate system difference, unless JSBSim/YASim swap X/Y axes or something strange like that. Could be a bug, too. What exactly is the behavior you're seeing? The way the code in steam works is to look at the

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Andy Ross
Tony Peden wrote: Well, I tried to compare the two, but got this for the yasim c172: YASim SOLUTION FAILURE: Are you sure you have current code and base package? I haven't looked at the 172 in a good while, and not much has changed. Do the other YASim aircraft work for you? Andy -- Andrew

Re: [Flightgear-devel] Some little bugs report from an enthusiast new user...

2002-10-16 Thread Jim Wilson
Andy Ross [EMAIL PROTECTED] said: Jim Wilson wrote: The problem with the 2D panel mapped to the cockpit had been there since Andy added that capability...but now I don't see it anymore. I'm sure it was there fairly recently, within the last month anyway. Are you seeing it with current

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread David Megginson
Erik Hofman writes: I haven't, I still supose the base package falls under the GPL. But I like to keep it GPL and nothing less restrictive. Also not that none of my code contributions have an explicit copyright in the header, which means they fall under the same license terms of

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Andy Ross
Curtis L. Olson wrote: The JSBSim drives the ball in a reasonable way, as does this other FDM I'm playing with. However, the scaling is about an order of magnitude different between the two, even though they supposedly report the accels in the same units and are modeling the same aircraft.

re: [Flightgear-devel] Initial Airspeed

2002-10-16 Thread David Megginson
Tony Peden writes: It seems that the recent changes related to the airspeed instrumentation have affected the --vc option. If I start with --vc=100, JSBSim gets passed 92.885 knots. Including instrumentation error is fine, but I have a hard time believing 7 knots of error (relative to

[Flightgear-devel] Wright flyer

2002-10-16 Thread Curtis L. Olson
Jim, Your Wright flyer model is really starting to look sharp! Good work. :-) People need to check this out if they haven't already: fgfs --aircraft=wrightFlyer1903-v1-nl-uiuc You definitely need to stay on your toes (so to speak) to keep this thing in the air. The lack of lateral

Re: [Flightgear-devel] FSAA frustration continues (Nvidia forum post)

2002-10-16 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Geoff Reidy writes: The major problem I have with fgfs is that I seem to hit a race condition where all graphics and sound stop for extended periods of time (up to about 30 secs), long enough for autopilot (or me!) to lose control and the plane

Re: [Flightgear-devel] TC ball

2002-10-16 Thread David Megginson
Andy Ross writes: Hrm... yup, that sounds awfully wrong. Especially since units shouldn't matter. What the steam.cxx code is doing is taking the sideways acceleration and dividing it by the vertical acceleration to get a down direction. The units should drop out. I could be

re: [Flightgear-devel] Wright flyer

2002-10-16 Thread David Megginson
Curtis L. Olson writes: Your Wright flyer model is really starting to look sharp! Good work. :-) It looks great -- this is the first time I've tried it. With the mouse, at least, it's also quite easy to fly -- I had to work hard to make it overrotate. Jim: you need to make sure that the

Re: [Flightgear-devel] Wright flyer

2002-10-16 Thread Michael Selig
At 10/16/02, Curtis L. Olson wrote: Jim, Your Wright flyer model is really starting to look sharp! Good work. :-) People need to check this out if they haven't already: fgfs --aircraft=wrightFlyer1903-v1-nl-uiuc The 1903 Wright Flyer has rudder coupled to wing warping. For this to work

re: [Flightgear-devel] Wright flyer

2002-10-16 Thread Michael Selig
At 10/16/02, David Megginson wrote: Curtis L. Olson writes: Your Wright flyer model is really starting to look sharp! Good work. :-) It looks great -- this is the first time I've tried it. With the mouse, at least, it's also quite easy to fly -- I had to work hard to make it overrotate.

Re: [Flightgear-devel] Licensing issues

2002-10-16 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: James A. Treacy writes: You should get as close to 100% of the contributors to agree as you can get. Flightgear needs to be prepared to remove any code written by someone who disagrees or who couldn't be contacted and appears later on. FWIW,

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Tony Peden
On Wed, 2002-10-16 at 10:22, Andy Ross wrote: Tony Peden wrote: Well, I tried to compare the two, but got this for the yasim c172: YASim SOLUTION FAILURE: Are you sure you have current code and base package? I haven't looked at the 172 in a good while, and not much has changed. Do the

Re: [Flightgear-devel] TC ball

2002-10-16 Thread Tony Peden
On Wed, 2002-10-16 at 11:05, David Megginson wrote: Andy Ross writes: Hrm... yup, that sounds awfully wrong. Especially since units shouldn't matter. What the steam.cxx code is doing is taking the sideways acceleration and dividing it by the vertical acceleration to get a down

[Flightgear-devel] Elite Simulator

2002-10-16 Thread David Megginson
I had my first experience with the Elite simulator today (I missed the version -- sorry) at a Precision Controls station. Here are some observations. To my understanding, Elite is the most commonly-used FTD at flight schools in Canada and the U.S., so I'll post some initial observations, on the

Re: [Flightgear-devel] Elite Simulator

2002-10-16 Thread Curtis L. Olson
Since we are comparing sims, I can relate my own experience. I got to sit down at a C172 sim that was partially complete. Unfortunately the primary funder of this project was killed when his 3/4 scale P-51 crashed. Anyway, they did the bulk of their panel using 2d graphics similar to our 2d

Re: [Flightgear-devel] Wright flyer

2002-10-16 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Jim, Your Wright flyer model is really starting to look sharp! Good work. :-) Thanks! I was going to do a few more things before announcing it :-) I'm not sure if anyone has tried the java wright brothers sim that's floating around the

re: [Flightgear-devel] Wright flyer

2002-10-16 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: Your Wright flyer model is really starting to look sharp! Good work. :-) It looks great -- this is the first time I've tried it. With the mouse, at least, it's also quite easy to fly -- I had to work hard to make it

Re: [Flightgear-devel] standardizing on units

2002-10-16 Thread Rick Ansell
On Wed, 16 Oct 2002 10:09:59 -0500, Curtis L. Olson [EMAIL PROTECTED] wrote: Ok, I know this will probably open another can of worms, but I believe we need to standardize some of our units. I'm half way through changing all the FlightGear code to follow the new standard and will try to get my

Re: [Flightgear-devel] Wright flyer

2002-10-16 Thread Norman Vine
Jim Wilson writes: David Megginson [EMAIL PROTECTED] said: Curtis L. Olson writes: Your Wright flyer model is really starting to look sharp! Good work. :-) It looks great -- this is the first time I've tried it. With the mouse, at least, it's also quite easy to fly -- I had

[Flightgear-devel] Build Error of /src/Main/main.cxx under MSVC 6.0

2002-10-16 Thread Jonathan Polley
I had to remove the following block of code from main.cxx in order to get FlightGear to build under MSVC: #if ( WIN32 ) PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0; PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0; #endif I changed the '#if (WIN32)' to be '#if 0' instead.

[Flightgear-devel] Runway lights ...

2002-10-16 Thread Curtis L. Olson
Some progress to show ... http://www.flightgear.org/tmp/rwy_lights1.jpg http://www.flightgear.org/tmp/rwy_lights2.jpg Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota

Re: [Flightgear-devel] Build Error of /src/Main/main.cxx under MSVC 6.0

2002-10-16 Thread Curtis L. Olson
Jonathan, I just made one change to CVS that may help (based on docs only, I don't have access to MSVC) Regards, Curt. Jonathan Polley writes: I had to remove the following block of code from main.cxx in order to get FlightGear to build under MSVC: #if ( WIN32 )

Re: [Flightgear-devel] Build Error of /src/Main/main.cxx under MSVC 6.0

2002-10-16 Thread Jonathan Polley
Curt, It compiles, links, and runs. Thanks for the fix. Jonathan Polley On Wednesday, Oct 16, 2002, at 11:37PM, Curtis L. Olson [EMAIL PROTECTED] wrote: Jonathan, I just made one change to CVS that may help (based on docs only, I don't have access to MSVC) Regards, Curt. Jonathan

Re: [Flightgear-devel] Wright flyer

2002-10-16 Thread Jim Wilson
Michael Selig [EMAIL PROTECTED] said: At 10/16/02, Curtis L. Olson wrote: Jim, Your Wright flyer model is really starting to look sharp! Good work. :-) People need to check this out if they haven't already: fgfs --aircraft=wrightFlyer1903-v1-nl-uiuc The 1903 Wright Flyer has