[Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
I've tried building the latest flightgear from CVS. I've updated to the latest version both plib and simgear and they build. However, when trying to build flightgear I get an error right away when trying to build the applications in test: === --- START --- === Making a

Re: [Flightgear-devel] Gliding (Stall)

2003-08-14 Thread Jim Wilson
Lee Elliott <[EMAIL PROTECTED]> said: > The B-52 is proving quite a tricky one to get right. Some of the > characteristics almost seem mutaully exclusive and it can be hard to > reconcile them. For example, I found max speeds of 554 kts @ 21000 ft and > 495 kts at 46500 ft but I can't get a

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Norman Vine
Jon Berndt writes: > > I've tried building the latest flightgear from CVS. I've updated to the > latest version both plib and simgear and they build. However, when trying > to build flightgear I get an error right away when trying to build the > applications in test: > gcc-L/usr/X11R6/lib

Re: [Flightgear-devel] YASim Propeller Drag

2003-08-14 Thread Major A
> The biggest draw is probably compressing the air in the cylinders. > Those pistons are still going up and down, even without the plugs > firing. I just thought about it for a minute, and I don't think this is the case. Let's look at a four-cycle engine's cycles when no fuel is ignited: 1. comp

Re: [Flightgear-devel] YASim Propeller Drag

2003-08-14 Thread David Megginson
Major A writes: > I'm sure the biggest contribution to the torque with the engine off is > friction, primarily that of the cylinder sealing rings against the > cylinder walls, and maybe the resistance of the water cooling system, > which I guess is driven from the engine shaft. Most small pla

Re: [Flightgear-devel] 2 screenshots

2003-08-14 Thread Lee Elliott
On Thursday 07 August 2003 20:14, Matevz Jekovec wrote: > I downloaded the latest CVS version of FlightGear and took an evening > flight from Ljubljana airport (LJLJ) in Slovenia around. The framerate > was from 13-15 FPS, I had no CTDs and new lighting effects are great. I > took few screenshot

Re: [Flightgear-devel] YASim Propeller Drag

2003-08-14 Thread Major A
Can anyone describe briefly how props are modelled in YASim (and JSBSim, once we're at it)? I get the idea from all those "if" statements in the code that it's tweaked too much and not really based on physics. Andras (physicist, not an aerospace engineer) ==

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
Now I am getting this when trying to build the latest simgear from CVS: Making all in clouds3d make[5]: Entering directory `/home/Jon/src/SimGear/simgear/scene/sky/clouds3d' if cc -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../.. -I/usr/X11R6 /include -D_REENTRANT -MT extgl.o -MD -MP -

[Flightgear-devel] X Crash with T38

2003-08-14 Thread Fabien ILLIDE
Hi, First I use a Radeon Mobility, so may be it's more ati-3D related, but I can observe and reproduce X crash with T38 aircraft on external view. I mean : no XFree crash with other planes, no crash when "pilot view", but as soon I press "v" to see external view, it freeze on first external im

Re: [Flightgear-devel] Re: CVS compilation fails? jpegfactory something...

2003-08-14 Thread Matevz Jekovec
Melchior FRANZ wrote: * Matevz Jekovec -- Friday 08 August 2003 17:04: ../../src/Network/libNetwork.a(jpg-httpd.o)(.text+0x2fe): In function `HttpdImageChannel::foundTerminator()': /home/matevz/fgfs/source/src/Network/jpg-httpd.cxx:96: undefined reference to `trJpgFactory::render

Re: [Flightgear-devel] 747 engines: fuel consumption

2003-08-14 Thread Innis Cunningham
Hi Folks From what I can make of the figures the TSFC or SFC means the amount of fuel used for the amount of thrust produced so at takeoff the SFC of .32 would mean that the TO thrust 6lbX.32 would give consumption of approx 18000lb/hour and the max cruise SFC of .6 with a thrust at 35000ft

RE: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCNTower)

2003-08-14 Thread Norman Vine
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Curtis L. > Olson > Sent: Friday, August 08, 2003 2:38 PM > To: FlightGear developers discussions > Subject: Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ > and CNTower) > > > David Me

Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ andCN Tower)

2003-08-14 Thread Matevz Jekovec
Curtis L. Olson wrote: David Megginson writes: Lee Elliott writes: > Perhaps we need a directory in Scenery that can be scanned for > world landmarks like this. Could the model and location data be > defined in an xml file? Would it be possible to animate them? > (thinking r

Re: [Flightgear-devel] Gliding (Stall)

2003-08-14 Thread Lee Elliott
On Thursday 07 August 2003 19:30, Major A wrote: > > > 554 @ 21000ft & 495 @ 46500ft were the two maxes I've tried. I can get 554 @ > > 21000ft but I couldn't get it over 38000ft, and it took ages to crawl there. > > This was still below the rated speeds. I haven't been able to get it to >

Re: [Flightgear-devel] Gliding (Stall)

2003-08-14 Thread Jim Wilson
Lee Elliott <[EMAIL PROTECTED]> said: > On Thursday 07 August 2003 03:53, Jim Wilson wrote: > [snip...] > > My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan. > > Agreed on the 56m span - how did you get the wing length figure Jim? I just > checked the dimensions on th

[Flightgear-devel] Re: scenery doesn't load after cvs update

2003-08-14 Thread Alex Romosan
Matevz Jekovec <[EMAIL PROTECTED]> writes: > Yesterday's CVS works fine on my machine (except disappearing sound, > but that's probably plib and new sound card issue). found the bug: diff -u -r1.2 FGTileLoader.cxx --- FGTileLoader.cxx8 Aug 2003 20:11:22 - 1.2 +++ FGTileLoader.cxx

RE: [Flightgear-devel] gcc optimizations

2003-08-14 Thread Norman Vine
Christopher S Horler writes: > On Sun, 2003-08-10 at 06:24, Norman Vine wrote: > > I upgraded my MingW compiler to gcc3.3 > > and tried the following CFLAGS to use the sse multimedia > > registers instead of the normal 387 fpu instructions > > > > -O2 -march=pentium3 -msse -mfpmath=sse > > > >

Re: [Flightgear-devel] Re: RFD: Landmarks and scenery (was Re: CYTZ

2003-08-14 Thread Martin Spott
"Norman Vine" <[EMAIL PROTECTED]> wrote: > Out of curiosity I wonder how many installations have more then > one FlightGear user using a common Scenery data repository > rather then the one in the 'local user' tree :-) I'm keeping the FG base package on a file server and use it from an SGI at m

Re: [Flightgear-devel] Re: scenery doesn't load after cvs update

2003-08-14 Thread Curtis L. Olson
Ooops I didn't catch that because I was explicitely specifying the scenery path. SHould now be fixed in cvs. Thanks, Curt. Alex Romosan writes: > Matevz Jekovec <[EMAIL PROTECTED]> writes: > > > Yesterday's CVS works fine on my machine (except disappearing sound, > > but that's probably plib a

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/SceneryFGTileLoader.cxx,

2003-08-14 Thread Martin Spott
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > Update of /var/cvs/FlightGear-0.9/source/src/Scenery > In directory baron:/tmp/cvs-serv17247 > Modified Files: > FGTileLoader.cxx FGTileLoader.hxx tileentry.cxx tileentry.hxx > Log Message: > Add support for specifying a ";" delimited list of s

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Norman Vine
Jon Berndt > > > If I include the change you suggest, will that stop the build process from > > trying to use the wrong version of opengl? > > > > Jon > > > It didn't seem to help. Kind of hard to help you unless you at least give us some error messages :-) Is any of XLIB being included in th

[Flightgear-devel] Re: blender -> ac?

2003-08-14 Thread Melchior FRANZ
* Matevz Jekovec -- Monday 11 August 2003 15:38: > ac3d_import.py Ah, OK. Stupid me. So you are using the scripts for Blender 2.28. And which Blender version? :-] m. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailm

[Flightgear-devel] Re: [Flightgear-users] Harrier Flight Model

2003-08-14 Thread Arnt Karlsen
On Sun, 10 Aug 2003 16:24:18 +0100, "Allan West" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Hi there, > > I was quite excited to find the Harrier flight model. First I notice > there is not a 3D Cockpit or Aircraft Model for it. How do I go about > creating these. I am lucky

re: [Flightgear-devel] WANTED: mailing list admin

2003-08-14 Thread Curtis L. Olson
David Megginson writes: > Curtis L. Olson writes: > > > Practically speaking, if no one wants to step forward to do this, I > > will just reconfigure the lists to allow all posts to go through > > immediately. > > Why not reconfigure so that all posts by non-members bounce > automatically? I

[Flightgear-devel] Re: blender -> ac?

2003-08-14 Thread Melchior FRANZ
* Matevz Jekovec -- Monday 11 August 2003 15:38: > I would need some help on exporting my Blender files to AC. > I downloaded some python scripts, but I got an error when trying to convert: > zverina-ii:~/fgfs/blender$ python ac3d_import.py > Traceback (most recent call last): > File "ac3d_import

Re: [Flightgear-devel] Under the bridge

2003-08-14 Thread Geoff Reidy
Norman Vine wrote: Jim Wilson writes: BTW It didn't seem that taxiing on the bridge was working with the current code. I didn't pursue the issue with other things more pressing. But I'm wondering, has anyone else been able to do so? Does the carrier landing work with the current code? I haven

[Flightgear-devel] Textures & model question

2003-08-14 Thread Matevz Jekovec
Greetings to all. I'm doing my J-22 model in Blender for quite some time now and I already managed to export it to FlightGear (just replaced ufo.ac model with my one:)). Now I have some n00b qustion: 1) How do I export textures from Blender to FlightGear (and set/preserve mapping coords) 2) I ha

Re: [Flightgear-devel] C++ string formating class

2003-08-14 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman <[EMAIL PROTECTED]> said: On Freshmeat I found a C++ class that can handle safe sprintf() operations on strings. I opt for including it in SimGear but what do others think about it? It is even capable of using the strstream or the sstream class. http://kingleo.pa

Re: [Flightgear-devel] Textures & model question

2003-08-14 Thread Frederic Bouvier
Matevz Jekovec wrote: > Greetings to all. > I'm doing my J-22 model in Blender for quite some time now and I already > managed to export it to FlightGear (just replaced ufo.ac model with my > one:)). Now I have some n00b qustion: > 1) How do I export textures from Blender to FlightGear (and set/p

[Flightgear-devel] Problems compiling CVS version

2003-08-14 Thread Allan West
Hi, I've got the latest CVS version - well as of 10am BST today. I've successfully compiled FG 0.9.2 and it's dependants. However when I come to compiling the CVS version I get errors with respect to the max() function use from the UIUC source files (that's what I can make out). I'm using gcc un

[Flightgear-devel] Re: gcc optimizations

2003-08-14 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 12 August 2003 22:13: > (simplyfied and shortened): Err ... simplified ... and a bit too much: > *FlightGear) > CXXFLAGS="$CXXFLAGS -DFG_USE_CLOUDS_3D" ./configure \ > --prefix=/usr/local \ > --with-multiplayer

Re: [Flightgear-devel] gcc optimizations

2003-08-14 Thread Frederic Bouvier
Lee Elliott wrote: > On Sunday 10 August 2003 06:24, Norman Vine wrote: > > I upgraded my MingW compiler to gcc3.3 > > and tried the following CFLAGS to use the sse multimedia > > registers instead of the normal 387 fpu instructions > > > > -O2 -march=pentium3 -msse -mfpmath=sse > > > > Wow -- seem

[Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Getting rid of GLUT dependencies is a good thing even if the message in the CVS Log is a more then a *little* scary since it 'mentions' moving to SDL attached patch gets rid of all mention of GLUT from the cockpit directory Norman cockpit.diffs.tgz Description: Binary data _

RE: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Al West
Or at least the windows 2000 drivers. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Al West > Sent: 14 August 2003 22:57 > To: 'FlightGear developers discussions' > Subject: RE: [Flightgear-devel] 3d clouds error > > > Ouch - the nvidia drivers

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Curtis L. Olson
Jon Berndt writes: > Still can't get through the build process with Flightgear. SimGear built, > and I do have the library in question (libsgmath.a) in /usr/local/lib), but > I still get this: > > Making all in tests > make[1]: Entering directory `/home/Jon/src/FlightGear/tests' > g++ -o test

Re: [Flightgear-devel] Problems compiling CVS version

2003-08-14 Thread Frederic Bouvier
Seems that the file does not include config.h Try this patch on uiuc_gear.cpp ( add the 3 lines marked with +, without the + ) : D:\FlightGear\cvs\FlightGear\src\FDM\UIUCModel>cvs -z3 -q diff -u uiuc_gear.cpp Index: uiuc_gear.cpp ===

RE: [Flightgear-devel] Problems compiling CVS version

2003-08-14 Thread Richard Bytheway
> -Original Message- > From: Allan West [mailto:[EMAIL PROTECTED] > I've got the latest CVS version - well as of 10am BST today. > I've successfully compiled FG 0.9.2 and it's dependants. > > However when I come to compiling the CVS version I get errors > with respect > to the max() funct

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Curtis L. Olson
Jon Berndt writes: > > > It *appears* that g++ isn't searching /usr/local/lib automatically for > > libraries. You might want to try configuring FlightGear with > > something like: > > > > LDFLAGS="-L/usr/local/lib" ./configure > > > > That's a can of worms where differnet people think differ

re: [Flightgear-devel] Textures & model question

2003-08-14 Thread David Megginson
Matevz Jekovec writes: > 1) How do I export textures from Blender to FlightGear (and > set/preserve mapping coords) Just stick the texture file in the same directory as the *.ac model. Make sure that the texture file is in a format that plib can use (like *.rgb), and that its dimensions are pow

Re: [Flightgear-devel] shared base package question

2003-08-14 Thread Arnt Karlsen
On Thu, 14 Aug 2003 12:20:13 +0100, "David Luff" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > On 8/14/03 at 10:14 AM Martin Spott wrote: > > >Arnt Karlsen wrote: > > > >> ..can these use tarballs named .tgz instead of .tar.gz etc ? > > > >I'd vote for another approach. > >PowerAr

Re: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Lee Elliott
On Thursday 14 August 2003 23:16, Frederic Bouvier wrote: > Al West wrote: > > Ouch - the nvidia drivers don't support 24bpp. > > > > > > Are you running X in 16bpp or 24bpp? I think 3d clouds need > > > a 24bpp display. > > > > > setting 24bpp or 32bpp has the same effect. > > -Fred Someti

Re: [Flightgear-devel] Glut

2003-08-14 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: * Native Win32 threading support This works wonderfully with our current code http://sources.redhat.com/pthreads-win32/ * Native IRIX sproc threading support Isn''t there a good pthread support on IRIX Yes, there is. But pthreads isn't everything. Native th

Re: [Flightgear-devel] Glut

2003-08-14 Thread Chris Reichow
Perhaps, Jim. However, I believe that my problem has to do with the number of concurrently playing sounds and plib being able to open up a "channel" to output sound on. I think this because if I stop all other applications before starting FG, it will work just fine. Otherwise, (if I have Winamp pla

Re: [Flightgear-devel] Build problems

2003-08-14 Thread Curtis L. Olson
Lee Elliott writes: > On Wednesday 13 August 2003 17:59, Martin Spott wrote: > > "Jon Berndt" <[EMAIL PROTECTED]> wrote: > > > Somehow I managed to build flightgear and end up with a 42 MB executable. > > > > Did you try to strip that beast ? > > > > Martin. > > -- > > Unix _IS_ user friendly -

[Flightgear-devel] Re: Build problems

2003-08-14 Thread Melchior FRANZ
* Jon Berndt -- Wednesday 13 August 2003 16:20: > Somehow I managed to build flightgear and end up with a 42 MB executable. That's OK. Mine is 54 MB. :-) You have apparently compiled and linked with the -g flag. This keeps a lot of symbols in the binary, that you can strip off with the "strip" co

Re: [Flightgear-devel] Build problems

2003-08-14 Thread Lee Elliott
On Wednesday 13 August 2003 20:06, Curtis L. Olson wrote: > Lee Elliott writes: > > Ta for the explanation. As I just said, before I read this;), the only > > difference that I'm aware of was setting the CFLAG and CXXFLAG variables. > > > > Could doing this clear the '-g' option, which is pres

RE: [Flightgear-devel] Build problems

2003-08-14 Thread Jon Berndt
Somehow I managed to build flightgear and end up with a 42 MB executable. Now, change the name of the thread to Run Problems ;-) I run, and get this: Base package check failed ... Found version 0.9.1 at: /home/Jon/FlightGear Please upgrade to version: 0.9.2 I know I've seen this before, but can

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Erik Hofman writes: > > I really would like to have SDL support available in FlightGear. In can > give FG a good step in the right direction. If Cygwin isn't supported > that would be a major drawback though. > > Positives: Coments interspersed > * Native Win32 threading support This works w

Re: [Flightgear-devel] Build problems

2003-08-14 Thread Lee Elliott
On Wednesday 13 August 2003 19:16, Frederic Bouvier wrote: > Lee Elliott wrote: > > On Wednesday 13 August 2003 17:59, Martin Spott wrote: > > > "Jon Berndt" <[EMAIL PROTECTED]> wrote: > > > > Somehow I managed to build flightgear and end up with a 42 MB > executable. > > > > > > Did you try to str

Re: [Flightgear-devel] Small scenery comparison

2003-08-14 Thread Erik Hofman
Jim Wilson wrote: The FlightGear view shows a lot more green, than is probably realistic. Is this the data or the way it is interpreted? I guess that's urban growth after the VMap0 data was created. As you can see the green areas are mostly around airports. In the MSFS scenery that's all gone.

RE: [Flightgear-devel] Glut

2003-08-14 Thread Norman Vine
Curtis L. Olson writes: > > Norman Vine writes: > > Haven't seen many reports from FlightGear developers > > doing any beta testing guess they are all to busy beta > > testing OSG and SDL integration > > If this was marriage counseling, the above statement would be call > "not fighting fa

Re: [Flightgear-devel] Build problems

2003-08-14 Thread Lee Elliott
On Wednesday 13 August 2003 19:18, Curtis L. Olson wrote: > Lee Elliott writes: > > On Wednesday 13 August 2003 17:59, Martin Spott wrote: > > > "Jon Berndt" <[EMAIL PROTECTED]> wrote: > > > > Somehow I managed to build flightgear and end up with a 42 MB executable. > > > > > > Did you try to str

Re: [Flightgear-devel] Build problems

2003-08-14 Thread Lee Elliott
On Wednesday 13 August 2003 17:59, Martin Spott wrote: > "Jon Berndt" <[EMAIL PROTECTED]> wrote: > > Somehow I managed to build flightgear and end up with a 42 MB executable. > > Did you try to strip that beast ? > > Martin. > -- > Unix _IS_ user friendly - it's just selective about who its fri

RE: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Jon Stockill
On Thu, 14 Aug 2003, Al West wrote: > Ouch - the nvidia drivers don't support 24bpp. I'm running 24bpp here on a 2mx - works fine. -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailma

Re: [Flightgear-devel] Build problems

2003-08-14 Thread Martin Spott
"Jon Berndt" <[EMAIL PROTECTED]> wrote: > Somehow I managed to build flightgear and end up with a 42 MB executable. Did you try to strip that beast ? Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Glut

2003-08-14 Thread James Turner
On Wednesday, August 13, 2003, at 09:56 am, Erik Hofman wrote: Oh, I almost forgot. It's actively developed. Nobody seems interested in anything but ssg in the plib list (and still). For me this is the absolute crux of the argument; SDL has been and is used to develop commercial quality game re

RE: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Curtis L. Olson
Al West writes: > I'm looking (I did a grep -r -i pathsplit * in the simgear subdir. > I did take a look at sg_path.cxx but the closest thing in there is dir() > - nothing in there that will return a list of strings. > Have I got an old version?: > sg_path.cxx v1.1.1.1 2002/09/07 02:57:42 Here's t

Re: [Flightgear-devel] J-22 progress report

2003-08-14 Thread Frederic Bouvier
Matevz Jekovec wrote: > These days I was quite busy with my model:). Today, I managed to create > room for gears, gear doors and gears themselves. The screenshots: > http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg > http://www2.arnes.si/~mjekov/tmp/fgfs-screen-002.jpg > http://www2.arnes.si/~

Re: [Flightgear-devel] Fog disappeared

2003-08-14 Thread Frederic Bouvier
Erik Hofman wrote: > Frederic Bouvier wrote: > > >>This shouldn't be happening. > >>Could you confirm that after a make clean; make install in the > >>SimGear/simgear/scene/sky directory and remaking fgfs the problem still > >>exists? > > > > > > I confirm. And the patch below solve the problem. >

Re: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Frederic Bouvier
Al West wrote: > Ouch - the nvidia drivers don't support 24bpp. > > > > Are you running X in 16bpp or 24bpp? I think 3d clouds need > > a 24bpp display. > > setting 24bpp or 32bpp has the same effect. -Fred ___ Flightgear-devel mailing list [EMA

[Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Allan West
Hi,   I'm still on my quest for a CVS build under cygwin.   Latest error is : tileentry.cxx: In member function `void FGTileEntry::load(const std::string&,   bool)':tileentry.cxx:574: `sgPathSplit' undeclared (first use this function)   On checking the simgear source there does not appear t

Re: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Frederic Bouvier
Al West wrote: > Thanks for the all the help guys I finally got a working version of > flightgear running just fine. However that won't be the last of me if > you subscribe to terragear lists too. I notice that there is a Golden > Gate bridge pictured in the clouds3d_gg.jpg that Norman Vine posted

RE: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Norman Vine
Al West writes: > > I'm looking (I did a grep -r -i pathsplit * in the simgear subdir. > I did take a look at sg_path.cxx but the closest thing in there is dir() > - nothing in there that will return a list of strings. > Have I got an old version?: > sg_path.cxx v1.1.1.1 2002/09/07 02:57:42 Yes /

Re: [Flightgear-devel] Small scenery comparison

2003-08-14 Thread Lee Elliott
On Wednesday 13 August 2003 22:18, Erik Hofman wrote: [snip...] > > * Both the main airports in the field of view are far too easy to see in > > FGFS, and you can even see Hawthorne and Long Beach's (?) locations too. > > That is definitely wrong; even LAX should be almost invisible from here. > >

RE: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Al West
Ouch - the nvidia drivers don't support 24bpp. > > Are you running X in 16bpp or 24bpp? I think 3d clouds need > a 24bpp display. > --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.507 / Virus Database: 304 - Release Date: 04/0

Re: [Flightgear-devel] Fog disappeared

2003-08-14 Thread Erik Hofman
Frederic Bouvier wrote: This shouldn't be happening. Could you confirm that after a make clean; make install in the SimGear/simgear/scene/sky directory and remaking fgfs the problem still exists? I confirm. And the patch below solve the problem. --- main.cxx31 Jul 2003 14:47:56 - 1

Re: [Flightgear-devel] Fog disappeared

2003-08-14 Thread Frederic Bouvier
Erik Hofman wrote: > Matevz Jekovec wrote: > > > >>Frederic Bouvier writes: > >> > >> > >>>For the fog, it is sunset now at SF and I am facing the sun : I am > >>>seeing no fog. If I rotate the view in order to put the sun out of > >>>the window, the fog reappears. > > > I compiled the CVS version

[Flightgear-devel] J-22 progress report

2003-08-14 Thread Matevz Jekovec
These days I was quite busy with my model:). Today, I managed to create room for gears, gear doors and gears themselves. The screenshots: http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-002.jpg http://www2.arnes.si/~mjekov/tmp/fgfs-screen-003.jpg h

Re: [Flightgear-devel] Fog disappeared

2003-08-14 Thread Erik Hofman
Matevz Jekovec wrote: Frederic Bouvier writes: For the fog, it is sunset now at SF and I am facing the sun : I am seeing no fog. If I rotate the view in order to put the sun out of the window, the fog reappears. I compiled the CVS version today and I'm confirming the fog problem. When you loo

Re: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Matevz Jekovec
Frederic Bouvier wrote: Lee Elliott wrote: On Thursday 14 August 2003 20:40, Matevz Jekovec wrote: When running fgfs --enable-clouds3d, I get ... GLUT: Fatal Error in fgfs: visual with necessary capabilities not found. I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRA

Re: [Flightgear-devel] Small scenery comparison

2003-08-14 Thread Erik Hofman
Alex Perry wrote: From: Erik Hofman <[EMAIL PROTECTED]> http://www.megascenery.com/images/ba3n.JPG http://www.megascenery.com/images/ba3w.JPG http://www.a1.nl/~ehofman/fgfs/gallery/test/VanNuysCA.jpg Speaking from personal experience, Excellent. * I find that omitting horizon haze makes the two

RE: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Norman Vine
Al West writes: > > Thanks for the all the help guys I finally got a working version of > flightgear running just fine. However that won't be the last of me if > you subscribe to terragear lists too. I notice that there is a Golden > Gate bridge pictured in the clouds3d_gg.jpg that Norman Vine pos

Re: [Flightgear-devel] shared base package question

2003-08-14 Thread kreuzritter2000
Am Donnerstag, 14. August 2003 13:16 schrieb Matevz Jekovec: > All WinRAR, WinACE and WinIMP are able to treat .tar.gz file types. Also > WinZIP is able to unzip them, but requires external program for this. > IMO we should leave things as they are now for a certain time. For newer > releases if w

RE: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Al West
> > you subscribe to terragear lists too. I notice that there > is a Golden > > Gate bridge pictured in the clouds3d_gg.jpg that Norman Vine posted > > about 2 weeks back - I look forward to when 3Dclouds arrives in the > > CVS. Is the GG Bridge a user added addition above the > standard scen

Re: [Flightgear-devel] Difference between cxx and cpp

2003-08-14 Thread Frederic BOUVIER
Matevz Jekovec wrote: > What is the difference between .cxx and .cpp file types? There are none. It is just a matter of preference. You can also see .c++ or .C or .cc (not in FG though ) -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http:

Re: [Flightgear-devel] Fog disappeared

2003-08-14 Thread Frederic Bouvier
I wrote: > I wrote: > > It seems that the recent changes to SimGear broke the fog and > > some other things. Specifically, I now have black seams on the > > runways and no fog. > > > > I try now to return before Erik changes to confirm that. > > More to come... > > It seems that the latest change

Re: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Frederic Bouvier
Lee Elliott wrote: > On Thursday 14 August 2003 20:40, Matevz Jekovec wrote: > > When running fgfs --enable-clouds3d, I get > > ... > > GLUT: Fatal Error in fgfs: visual with necessary capabilities not found. > > > > I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRAM, running Debian Sid. > > > > > > -

Re: [Flightgear-devel] shared base package question

2003-08-14 Thread Jon Stockill
On Thu, 14 Aug 2003 [EMAIL PROTECTED] wrote: > Don't name them .tgz ! > .tgz are Slackware specific packages, so .tar.gz is a better name. I'm glad I'm not the only one who was worried about that :-) -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-d

[Flightgear-devel] Fog disappeared

2003-08-14 Thread Frederic Bouvier
Hi, It seems that the recent changes to SimGear broke the fog and some other things. Specifically, I now have black seams on the runways and no fog. I try now to return before Erik changes to confirm that. More to come... -Fred ___ Flightgear-devel

Re: [Flightgear-devel] Fog disappeared

2003-08-14 Thread Matevz Jekovec
Norman Vine wrote: Frederic Bouvier writes: It seems that the latest changes are only responsible for the fog problem. I still have the seams after backing out them. Now I am suspecting the 3D clouds. For the fog, it is sunset now at SF and I am facing the sun : I am seeing no fo

Re: [Flightgear-devel] shared base package question

2003-08-14 Thread Jon Stockill
On Thu, 14 Aug 2003, Erik Hofman wrote: > That's because slackware uses .tar.gz files as packages. > .tgz isn't slackware specific in any way. No, but it makes my life a bit easier :-) -- Jon Stockill [EMAIL PROTECTED] ___ Flightgear-devel mailing li

Re: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Matevz Jekovec
Lee Elliott wrote: On Thursday 14 August 2003 20:40, Matevz Jekovec wrote: When running fgfs --enable-clouds3d, I get ... GLUT: Fatal Error in fgfs: visual with necessary capabilities not found. I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRAM, running Debian Sid. - Matevz

Re: [Flightgear-devel] 3d clouds error

2003-08-14 Thread Lee Elliott
On Thursday 14 August 2003 20:40, Matevz Jekovec wrote: > When running fgfs --enable-clouds3d, I get > ... > GLUT: Fatal Error in fgfs: visual with necessary capabilities not found. > > I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRAM, running Debian Sid. > > > - Matevz Are you running X in 16bp

Re: [Flightgear-devel] shared base package question

2003-08-14 Thread Erik Hofman
[EMAIL PROTECTED] wrote: Am Donnerstag, 14. August 2003 13:16 schrieb Matevz Jekovec: All WinRAR, WinACE and WinIMP are able to treat .tar.gz file types. Also WinZIP is able to unzip them, but requires external program for this. IMO we should leave things as they are now for a certain time. For n

RE: [Flightgear-devel] Fog disappeared

2003-08-14 Thread Norman Vine
Frederic Bouvier writes: > > It seems that the latest changes are only responsible for the fog > problem. I still have the seams after backing out them. Now > I am suspecting the 3D clouds. > > For the fog, it is sunset now at SF and I am facing the sun : I am > seeing no fog. If I rotate the vi

Re: [Flightgear-devel] Fog disappeared

2003-08-14 Thread Frederic Bouvier
> I wrote: > > It seems that the recent changes to SimGear broke the fog and > > some other things. Specifically, I now have black seams on the > > runways and no fog. > > > > I try now to return before Erik changes to confirm that. > > More to come... > > It seems that the latest changes are on

[Flightgear-devel] 3d clouds error

2003-08-14 Thread Matevz Jekovec
When running fgfs --enable-clouds3d, I get ... GLUT: Fatal Error in fgfs: visual with necessary capabilities not found. I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRAM, running Debian Sid. - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED] htt

RE: [Flightgear-devel] Glut

2003-08-14 Thread Al West
I also use A7V333 but running windows 2000 SP4. Sometimes flightgear will start with sound and other times it won't. There are no other apps running using the soundcard. However I remember having numerous problems getting a SB-Live 1024 working right with Windows XP - in the end I had to go throug

Re: [Flightgear-devel] Glut

2003-08-14 Thread Jim Wilson
Chris Reichow <[EMAIL PROTECTED]> said: > > Note Cygwin definitely made the list. It is "officially" supported, however, we're still talking about a major architecture change here, but in my own humble opinion I think it would be for the better. SDL is actually actively developed, and I have a p

Re: [Flightgear-devel] Build problems

2003-08-14 Thread Curtis L. Olson
Matevz Jekovec writes: > What about if you compile with -g parameter and then strip the > build. Is debugging turned off then and the size exact as if you > compiled without -g flag? Or there are some differences? If you strip an executable compiled with the -g flag vs the executable compiled with

Re: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Curtis L. Olson
You should be able to find this code in simgear/misc/sg_path.[ch]xx Regards, Curt. Allan West writes: > Hi, > > I'm still on my quest for a CVS build under cygwin. > > Latest error is : > tileentry.cxx: In member function `void FGTileEntry::load(const std::string&, >bool)': > tileentry.cx

[Flightgear-devel] Re: Glut

2003-08-14 Thread Melchior FRANZ
further SDL positives: - better keyboard support: shift/ctrl/alt can be used as modifiers for the joystick - seems to support joystick hats natively (although I doubt that this will work everywhere. We would eventually have to keep our "low"/"high" workaround nevertheless.) - BEOS su

RE: [Flightgear-devel] Building under windows...

2003-08-14 Thread Kevin D. Rector
Erik Hofman Wrote: >There are developers who use MS Visual C++. To get it working they >update their project files on their own. >Maybe it's time to put the latest project files into CVS? That would be great if someone (who has built FGFS with MS Visual C++) could put a current MSVC solution int

Re: [Flightgear-devel] Glut

2003-08-14 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Norman Vine wrote: PUI has had considerable attention in the past year Although there are several projects underway, I am not really sure that SDL has anything comparable yet. PUI is ssg based. No although there has been some discussion to that end as a

Re: [Flightgear-devel] Glut

2003-08-14 Thread Chris Reichow
Taken from the SDL Win32 FAQ:   Q: What is supported? A: SDL supports Windows 95/98/NT/ME/2000/XP. SDL can be built with Visual C++, Borland C++, Cygwin, MinGW, Dev-C++, and Watcom C++. SDL takes advantage of DirectX hardware acceleration when it is available, but falls back to the standard W

Re: [Flightgear-devel] WANTED: mailing list admin

2003-08-14 Thread Erik Hofman
Durk Talsma wrote: As I emailed Curt already off-list. I'm stopping here at Duke, as of Sept 1st, and will be starting a new Job in Amsterdam, December 1st 2003. In the mean time, I will be travelling (first cross-country drive USA, then a month in New Zealand/Australia and Finally, it's going

Re: [Flightgear-devel] Glut

2003-08-14 Thread Christopher S Horler
As a Linux user I don't care either why, I can only show my sympathy to the entire windows user community. I have one/two question though do all the dependencies build correctly on cygwin - how many problems will actually need to be fixed. It is important to access the exact size of the problem b

Re: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Erik Hofman
Norman Vine wrote: Al West writes: Thanks for the all the help guys I finally got a working version of flightgear running just fine. However that won't be the last of me if you subscribe to terragear lists too. I notice that there is a Golden Gate bridge pictured in the clouds3d_gg.jpg that Norma

RE: [Flightgear-devel] Building cvs fg - no sgPathSplit in SimGear

2003-08-14 Thread Al West
Ah I think the technical term is br - I checked out 0.2 instead of 0.3 Sorry for the noise. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Norman Vine > Sent: 14 August 2003 01:47 > To: FlightGear developers discussions > Subject: RE: [Flig

Re: [Flightgear-devel] shared base package question

2003-08-14 Thread David Luff
On 8/14/03 at 10:14 AM Martin Spott wrote: >Arnt Karlsen wrote: > >> ..can these use tarballs named .tgz instead of .tar.gz etc ? > >I'd vote for another approach. >PowerArchiver for Windows, unlike WinZip, _is_ able to deal with .tar.gz >archives - at least Version 6.11 does (definitely, just tes

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