I've tried building the latest flightgear from CVS. I've updated to the
latest version both plib and simgear and they build. However, when trying
to build flightgear I get an error right away when trying to build the
applications in test:
===
--- START ---
===
Making a
Lee Elliott <[EMAIL PROTECTED]> said:
> The B-52 is proving quite a tricky one to get right. Some of the
> characteristics almost seem mutaully exclusive and it can be hard to
> reconcile them. For example, I found max speeds of 554 kts @ 21000 ft and
> 495 kts at 46500 ft but I can't get a
Jon Berndt writes:
>
> I've tried building the latest flightgear from CVS. I've updated to the
> latest version both plib and simgear and they build. However, when trying
> to build flightgear I get an error right away when trying to build the
> applications in test:
> gcc-L/usr/X11R6/lib
> The biggest draw is probably compressing the air in the cylinders.
> Those pistons are still going up and down, even without the plugs
> firing.
I just thought about it for a minute, and I don't think this is the
case. Let's look at a four-cycle engine's cycles when no fuel is
ignited:
1. comp
Major A writes:
> I'm sure the biggest contribution to the torque with the engine off is
> friction, primarily that of the cylinder sealing rings against the
> cylinder walls, and maybe the resistance of the water cooling system,
> which I guess is driven from the engine shaft.
Most small pla
On Thursday 07 August 2003 20:14, Matevz Jekovec wrote:
> I downloaded the latest CVS version of FlightGear and took an evening
> flight from Ljubljana airport (LJLJ) in Slovenia around. The framerate
> was from 13-15 FPS, I had no CTDs and new lighting effects are great. I
> took few screenshot
Can anyone describe briefly how props are modelled in YASim (and
JSBSim, once we're at it)? I get the idea from all those "if"
statements in the code that it's tweaked too much and not really based
on physics.
Andras (physicist, not an aerospace engineer)
==
Now I am getting this when trying to build the latest simgear from CVS:
Making all in clouds3d
make[5]: Entering directory
`/home/Jon/src/SimGear/simgear/scene/sky/clouds3d'
if
cc -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../.. -I/usr/X11R6
/include -D_REENTRANT -MT extgl.o -MD -MP -
Hi,
First I use a Radeon Mobility, so may be it's more ati-3D related, but I
can observe and reproduce X crash with T38 aircraft on external view.
I mean : no XFree crash with other planes, no crash when "pilot view",
but as soon I press "v" to see external view, it freeze on first external
im
Melchior FRANZ wrote:
* Matevz Jekovec -- Friday 08 August 2003 17:04:
../../src/Network/libNetwork.a(jpg-httpd.o)(.text+0x2fe): In function
`HttpdImageChannel::foundTerminator()':
/home/matevz/fgfs/source/src/Network/jpg-httpd.cxx:96: undefined
reference to `trJpgFactory::render
Hi Folks
From what I can make of the figures the TSFC or SFC means the amount of fuel
used for the amount of thrust produced so at takeoff the SFC of .32 would
mean that the TO thrust 6lbX.32 would give consumption of approx
18000lb/hour and the max cruise SFC of .6 with a thrust at 35000ft
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Curtis L.
> Olson
> Sent: Friday, August 08, 2003 2:38 PM
> To: FlightGear developers discussions
> Subject: Re: RFD: Landmarks and scenery (was Re: [Flightgear-devel] CYTZ
> and CNTower)
>
>
> David Me
Curtis L. Olson wrote:
David Megginson writes:
Lee Elliott writes:
> Perhaps we need a directory in Scenery that can be scanned for
> world landmarks like this. Could the model and location data be
> defined in an xml file? Would it be possible to animate them?
> (thinking r
On Thursday 07 August 2003 19:30, Major A wrote:
>
> > 554 @ 21000ft & 495 @ 46500ft were the two maxes I've tried. I can get
554 @
> > 21000ft but I couldn't get it over 38000ft, and it took ages to crawl
there.
> > This was still below the rated speeds. I haven't been able to get it to
>
Lee Elliott <[EMAIL PROTECTED]> said:
> On Thursday 07 August 2003 03:53, Jim Wilson wrote:
> [snip...]
> > My quick calcs show 26.0m for wing length. The aircraft has a 56m wingspan.
>
> Agreed on the 56m span - how did you get the wing length figure Jim? I just
> checked the dimensions on th
Matevz Jekovec <[EMAIL PROTECTED]> writes:
> Yesterday's CVS works fine on my machine (except disappearing sound,
> but that's probably plib and new sound card issue).
found the bug:
diff -u -r1.2 FGTileLoader.cxx
--- FGTileLoader.cxx8 Aug 2003 20:11:22 - 1.2
+++ FGTileLoader.cxx
Christopher S Horler writes:
> On Sun, 2003-08-10 at 06:24, Norman Vine wrote:
> > I upgraded my MingW compiler to gcc3.3
> > and tried the following CFLAGS to use the sse multimedia
> > registers instead of the normal 387 fpu instructions
> >
> > -O2 -march=pentium3 -msse -mfpmath=sse
> >
>
>
"Norman Vine" <[EMAIL PROTECTED]> wrote:
> Out of curiosity I wonder how many installations have more then
> one FlightGear user using a common Scenery data repository
> rather then the one in the 'local user' tree :-)
I'm keeping the FG base package on a file server and use it from an SGI at
m
Ooops I didn't catch that because I was explicitely specifying the
scenery path. SHould now be fixed in cvs.
Thanks,
Curt.
Alex Romosan writes:
> Matevz Jekovec <[EMAIL PROTECTED]> writes:
>
> > Yesterday's CVS works fine on my machine (except disappearing sound,
> > but that's probably plib a
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> Update of /var/cvs/FlightGear-0.9/source/src/Scenery
> In directory baron:/tmp/cvs-serv17247
> Modified Files:
> FGTileLoader.cxx FGTileLoader.hxx tileentry.cxx tileentry.hxx
> Log Message:
> Add support for specifying a ";" delimited list of s
Jon Berndt
>
> > If I include the change you suggest, will that stop the build process from
> > trying to use the wrong version of opengl?
> >
> > Jon
>
>
> It didn't seem to help.
Kind of hard to help you unless you at least
give us some error messages :-)
Is any of XLIB being included in th
* Matevz Jekovec -- Monday 11 August 2003 15:38:
> ac3d_import.py
Ah, OK. Stupid me. So you are using the scripts for Blender
2.28. And which Blender version? :-]
m.
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On Sun, 10 Aug 2003 16:24:18 +0100,
"Allan West" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Hi there,
>
> I was quite excited to find the Harrier flight model. First I notice
> there is not a 3D Cockpit or Aircraft Model for it. How do I go about
> creating these. I am lucky
David Megginson writes:
> Curtis L. Olson writes:
>
> > Practically speaking, if no one wants to step forward to do this, I
> > will just reconfigure the lists to allow all posts to go through
> > immediately.
>
> Why not reconfigure so that all posts by non-members bounce
> automatically? I
* Matevz Jekovec -- Monday 11 August 2003 15:38:
> I would need some help on exporting my Blender files to AC.
> I downloaded some python scripts, but I got an error when trying to convert:
> zverina-ii:~/fgfs/blender$ python ac3d_import.py
> Traceback (most recent call last):
> File "ac3d_import
Norman Vine wrote:
Jim Wilson writes:
BTW It didn't seem that taxiing on the bridge was working with the current
code. I didn't pursue the issue with other things more pressing. But I'm
wondering, has anyone else been able to do so? Does the carrier landing work
with the current code?
I haven
Greetings to all.
I'm doing my J-22 model in Blender for quite some time now and I already
managed to export it to FlightGear (just replaced ufo.ac model with my
one:)). Now I have some n00b qustion:
1) How do I export textures from Blender to FlightGear (and set/preserve
mapping coords)
2) I ha
Jim Wilson wrote:
Erik Hofman <[EMAIL PROTECTED]> said:
On Freshmeat I found a C++ class that can handle safe sprintf()
operations on strings. I opt for including it in SimGear but what do
others think about it?
It is even capable of using the strstream or the sstream class.
http://kingleo.pa
Matevz Jekovec wrote:
> Greetings to all.
> I'm doing my J-22 model in Blender for quite some time now and I already
> managed to export it to FlightGear (just replaced ufo.ac model with my
> one:)). Now I have some n00b qustion:
> 1) How do I export textures from Blender to FlightGear (and set/p
Hi,
I've got the latest CVS version - well as of 10am BST today.
I've successfully compiled FG 0.9.2 and it's dependants.
However when I come to compiling the CVS version I get errors with respect
to the max() function use from the UIUC source files (that's what I can make
out).
I'm using gcc un
* Melchior FRANZ -- Tuesday 12 August 2003 22:13:
> (simplyfied and shortened):
Err ... simplified ... and a bit too much:
> *FlightGear)
> CXXFLAGS="$CXXFLAGS -DFG_USE_CLOUDS_3D" ./configure \
> --prefix=/usr/local \
> --with-multiplayer
Lee Elliott wrote:
> On Sunday 10 August 2003 06:24, Norman Vine wrote:
> > I upgraded my MingW compiler to gcc3.3
> > and tried the following CFLAGS to use the sse multimedia
> > registers instead of the normal 387 fpu instructions
> >
> > -O2 -march=pentium3 -msse -mfpmath=sse
> >
> > Wow -- seem
Getting rid of GLUT dependencies is a good thing
even if the message in the CVS Log is a more then
a *little* scary since it 'mentions' moving to SDL
attached patch gets rid of all mention of GLUT from
the cockpit directory
Norman
cockpit.diffs.tgz
Description: Binary data
_
Or at least the windows 2000 drivers.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Al West
> Sent: 14 August 2003 22:57
> To: 'FlightGear developers discussions'
> Subject: RE: [Flightgear-devel] 3d clouds error
>
>
> Ouch - the nvidia drivers
Jon Berndt writes:
> Still can't get through the build process with Flightgear. SimGear built,
> and I do have the library in question (libsgmath.a) in /usr/local/lib), but
> I still get this:
>
> Making all in tests
> make[1]: Entering directory `/home/Jon/src/FlightGear/tests'
> g++ -o test
Seems that the file does not include config.h
Try this patch on uiuc_gear.cpp ( add the 3 lines marked with +,
without the + ) :
D:\FlightGear\cvs\FlightGear\src\FDM\UIUCModel>cvs -z3 -q diff -u
uiuc_gear.cpp
Index: uiuc_gear.cpp
===
> -Original Message-
> From: Allan West [mailto:[EMAIL PROTECTED]
> I've got the latest CVS version - well as of 10am BST today.
> I've successfully compiled FG 0.9.2 and it's dependants.
>
> However when I come to compiling the CVS version I get errors
> with respect
> to the max() funct
Jon Berndt writes:
>
> > It *appears* that g++ isn't searching /usr/local/lib automatically for
> > libraries. You might want to try configuring FlightGear with
> > something like:
> >
> > LDFLAGS="-L/usr/local/lib" ./configure
> >
> > That's a can of worms where differnet people think differ
Matevz Jekovec writes:
> 1) How do I export textures from Blender to FlightGear (and
> set/preserve mapping coords)
Just stick the texture file in the same directory as the *.ac model.
Make sure that the texture file is in a format that plib can use (like
*.rgb), and that its dimensions are pow
On Thu, 14 Aug 2003 12:20:13 +0100,
"David Luff" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> On 8/14/03 at 10:14 AM Martin Spott wrote:
>
> >Arnt Karlsen wrote:
> >
> >> ..can these use tarballs named .tgz instead of .tar.gz etc ?
> >
> >I'd vote for another approach.
> >PowerAr
On Thursday 14 August 2003 23:16, Frederic Bouvier wrote:
> Al West wrote:
> > Ouch - the nvidia drivers don't support 24bpp.
> > >
> > > Are you running X in 16bpp or 24bpp? I think 3d clouds need
> > > a 24bpp display.
> > >
>
> setting 24bpp or 32bpp has the same effect.
>
> -Fred
Someti
Norman Vine wrote:
Erik Hofman writes:
* Native Win32 threading support
This works wonderfully with our current code
http://sources.redhat.com/pthreads-win32/
* Native IRIX sproc threading support
Isn''t there a good pthread support on IRIX
Yes, there is. But pthreads isn't everything.
Native th
Perhaps, Jim. However, I believe that my problem has to do with the number of concurrently playing sounds and plib being able to open up a "channel" to output sound on. I think this because if I stop all other applications before starting FG, it will work just fine. Otherwise, (if I have Winamp pla
Lee Elliott writes:
> On Wednesday 13 August 2003 17:59, Martin Spott wrote:
> > "Jon Berndt" <[EMAIL PROTECTED]> wrote:
> > > Somehow I managed to build flightgear and end up with a 42 MB executable.
> >
> > Did you try to strip that beast ?
> >
> > Martin.
> > --
> > Unix _IS_ user friendly -
* Jon Berndt -- Wednesday 13 August 2003 16:20:
> Somehow I managed to build flightgear and end up with a 42 MB executable.
That's OK. Mine is 54 MB. :-)
You have apparently compiled and linked with the -g flag. This
keeps a lot of symbols in the binary, that you can strip off with
the "strip" co
On Wednesday 13 August 2003 20:06, Curtis L. Olson wrote:
> Lee Elliott writes:
> > Ta for the explanation. As I just said, before I read this;), the only
> > difference that I'm aware of was setting the CFLAG and CXXFLAG variables.
> >
> > Could doing this clear the '-g' option, which is pres
Somehow I managed to build flightgear and end up with a 42 MB executable.
Now, change the name of the thread to Run Problems ;-)
I run, and get this:
Base package check failed ... Found version 0.9.1 at: /home/Jon/FlightGear
Please upgrade to version: 0.9.2
I know I've seen this before, but can
Erik Hofman writes:
>
> I really would like to have SDL support available in FlightGear. In can
> give FG a good step in the right direction. If Cygwin isn't supported
> that would be a major drawback though.
>
> Positives:
Coments interspersed
> * Native Win32 threading support
This works w
On Wednesday 13 August 2003 19:16, Frederic Bouvier wrote:
> Lee Elliott wrote:
> > On Wednesday 13 August 2003 17:59, Martin Spott wrote:
> > > "Jon Berndt" <[EMAIL PROTECTED]> wrote:
> > > > Somehow I managed to build flightgear and end up with a 42 MB
> executable.
> > >
> > > Did you try to str
Jim Wilson wrote:
The FlightGear view shows a lot more green, than is probably realistic. Is
this the data or the way it is interpreted?
I guess that's urban growth after the VMap0 data was created.
As you can see the green areas are mostly around airports. In the MSFS
scenery that's all gone.
Curtis L. Olson writes:
>
> Norman Vine writes:
> > Haven't seen many reports from FlightGear developers
> > doing any beta testing guess they are all to busy beta
> > testing OSG and SDL integration
>
> If this was marriage counseling, the above statement would be call
> "not fighting fa
On Wednesday 13 August 2003 19:18, Curtis L. Olson wrote:
> Lee Elliott writes:
> > On Wednesday 13 August 2003 17:59, Martin Spott wrote:
> > > "Jon Berndt" <[EMAIL PROTECTED]> wrote:
> > > > Somehow I managed to build flightgear and end up with a 42 MB
executable.
> > >
> > > Did you try to str
On Wednesday 13 August 2003 17:59, Martin Spott wrote:
> "Jon Berndt" <[EMAIL PROTECTED]> wrote:
> > Somehow I managed to build flightgear and end up with a 42 MB executable.
>
> Did you try to strip that beast ?
>
> Martin.
> --
> Unix _IS_ user friendly - it's just selective about who its fri
On Thu, 14 Aug 2003, Al West wrote:
> Ouch - the nvidia drivers don't support 24bpp.
I'm running 24bpp here on a 2mx - works fine.
--
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"Jon Berndt" <[EMAIL PROTECTED]> wrote:
> Somehow I managed to build flightgear and end up with a 42 MB executable.
Did you try to strip that beast ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Wednesday, August 13, 2003, at 09:56 am, Erik Hofman wrote:
Oh, I almost forgot. It's actively developed.
Nobody seems interested in anything but ssg in the plib list (and
still).
For me this is the absolute crux of the argument; SDL has been and is
used to develop commercial quality game re
Al West writes:
> I'm looking (I did a grep -r -i pathsplit * in the simgear subdir.
> I did take a look at sg_path.cxx but the closest thing in there is dir()
> - nothing in there that will return a list of strings.
> Have I got an old version?:
> sg_path.cxx v1.1.1.1 2002/09/07 02:57:42
Here's t
Matevz Jekovec wrote:
> These days I was quite busy with my model:). Today, I managed to create
> room for gears, gear doors and gears themselves. The screenshots:
> http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg
> http://www2.arnes.si/~mjekov/tmp/fgfs-screen-002.jpg
> http://www2.arnes.si/~
Erik Hofman wrote:
> Frederic Bouvier wrote:
>
> >>This shouldn't be happening.
> >>Could you confirm that after a make clean; make install in the
> >>SimGear/simgear/scene/sky directory and remaking fgfs the problem still
> >>exists?
> >
> >
> > I confirm. And the patch below solve the problem.
>
Al West wrote:
> Ouch - the nvidia drivers don't support 24bpp.
> >
> > Are you running X in 16bpp or 24bpp? I think 3d clouds need
> > a 24bpp display.
> >
setting 24bpp or 32bpp has the same effect.
-Fred
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Hi,
I'm still on my quest for a CVS build under
cygwin.
Latest error is :
tileentry.cxx: In member function `void
FGTileEntry::load(const std::string&,
bool)':tileentry.cxx:574: `sgPathSplit' undeclared (first use this
function)
On checking the simgear source there does not
appear t
Al West wrote:
> Thanks for the all the help guys I finally got a working version of
> flightgear running just fine. However that won't be the last of me if
> you subscribe to terragear lists too. I notice that there is a Golden
> Gate bridge pictured in the clouds3d_gg.jpg that Norman Vine posted
Al West writes:
>
> I'm looking (I did a grep -r -i pathsplit * in the simgear subdir.
> I did take a look at sg_path.cxx but the closest thing in there is dir()
> - nothing in there that will return a list of strings.
> Have I got an old version?:
> sg_path.cxx v1.1.1.1 2002/09/07 02:57:42
Yes
/
On Wednesday 13 August 2003 22:18, Erik Hofman wrote:
[snip...]
> > * Both the main airports in the field of view are far too easy to see in
> > FGFS, and you can even see Hawthorne and Long Beach's (?) locations too.
> > That is definitely wrong; even LAX should be almost invisible from here.
> >
Ouch - the nvidia drivers don't support 24bpp.
>
> Are you running X in 16bpp or 24bpp? I think 3d clouds need
> a 24bpp display.
>
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Frederic Bouvier wrote:
This shouldn't be happening.
Could you confirm that after a make clean; make install in the
SimGear/simgear/scene/sky directory and remaking fgfs the problem still
exists?
I confirm. And the patch below solve the problem.
--- main.cxx31 Jul 2003 14:47:56 - 1
Erik Hofman wrote:
> Matevz Jekovec wrote:
> >
> >>Frederic Bouvier writes:
> >>
> >>
> >>>For the fog, it is sunset now at SF and I am facing the sun : I am
> >>>seeing no fog. If I rotate the view in order to put the sun out of
> >>>the window, the fog reappears.
>
> > I compiled the CVS version
These days I was quite busy with my model:). Today, I managed to create
room for gears, gear doors and gears themselves. The screenshots:
http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg
http://www2.arnes.si/~mjekov/tmp/fgfs-screen-002.jpg
http://www2.arnes.si/~mjekov/tmp/fgfs-screen-003.jpg
h
Matevz Jekovec wrote:
Frederic Bouvier writes:
For the fog, it is sunset now at SF and I am facing the sun : I am
seeing no fog. If I rotate the view in order to put the sun out of
the window, the fog reappears.
I compiled the CVS version today and I'm confirming the fog problem.
When you loo
Frederic Bouvier wrote:
Lee Elliott wrote:
On Thursday 14 August 2003 20:40, Matevz Jekovec wrote:
When running fgfs --enable-clouds3d, I get
...
GLUT: Fatal Error in fgfs: visual with necessary capabilities not found.
I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRA
Alex Perry wrote:
From: Erik Hofman <[EMAIL PROTECTED]>
http://www.megascenery.com/images/ba3n.JPG
http://www.megascenery.com/images/ba3w.JPG
http://www.a1.nl/~ehofman/fgfs/gallery/test/VanNuysCA.jpg
Speaking from personal experience,
Excellent.
* I find that omitting horizon haze makes the two
Al West writes:
>
> Thanks for the all the help guys I finally got a working version of
> flightgear running just fine. However that won't be the last of me if
> you subscribe to terragear lists too. I notice that there is a Golden
> Gate bridge pictured in the clouds3d_gg.jpg that Norman Vine pos
Am Donnerstag, 14. August 2003 13:16 schrieb Matevz Jekovec:
> All WinRAR, WinACE and WinIMP are able to treat .tar.gz file types. Also
> WinZIP is able to unzip them, but requires external program for this.
> IMO we should leave things as they are now for a certain time. For newer
> releases if w
> > you subscribe to terragear lists too. I notice that there
> is a Golden
> > Gate bridge pictured in the clouds3d_gg.jpg that Norman Vine posted
> > about 2 weeks back - I look forward to when 3Dclouds arrives in the
> > CVS. Is the GG Bridge a user added addition above the
> standard scen
Matevz Jekovec wrote:
> What is the difference between .cxx and .cpp file types?
There are none. It is just a matter of preference. You can also see .c++ or .C or .cc
(not in FG though )
-Fred
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I wrote:
> I wrote:
> > It seems that the recent changes to SimGear broke the fog and
> > some other things. Specifically, I now have black seams on the
> > runways and no fog.
> >
> > I try now to return before Erik changes to confirm that.
> > More to come...
>
> It seems that the latest change
Lee Elliott wrote:
> On Thursday 14 August 2003 20:40, Matevz Jekovec wrote:
> > When running fgfs --enable-clouds3d, I get
> > ...
> > GLUT: Fatal Error in fgfs: visual with necessary capabilities not found.
> >
> > I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRAM, running Debian Sid.
> >
> >
> > -
On Thu, 14 Aug 2003 [EMAIL PROTECTED] wrote:
> Don't name them .tgz !
> .tgz are Slackware specific packages, so .tar.gz is a better name.
I'm glad I'm not the only one who was worried about that :-)
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Hi,
It seems that the recent changes to SimGear broke the fog and
some other things. Specifically, I now have black seams on the
runways and no fog.
I try now to return before Erik changes to confirm that.
More to come...
-Fred
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Norman Vine wrote:
Frederic Bouvier writes:
It seems that the latest changes are only responsible for the fog
problem. I still have the seams after backing out them. Now
I am suspecting the 3D clouds.
For the fog, it is sunset now at SF and I am facing the sun : I am
seeing no fo
On Thu, 14 Aug 2003, Erik Hofman wrote:
> That's because slackware uses .tar.gz files as packages.
> .tgz isn't slackware specific in any way.
No, but it makes my life a bit easier :-)
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Lee Elliott wrote:
On Thursday 14 August 2003 20:40, Matevz Jekovec wrote:
When running fgfs --enable-clouds3d, I get
...
GLUT: Fatal Error in fgfs: visual with necessary capabilities not found.
I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRAM, running Debian Sid.
- Matevz
On Thursday 14 August 2003 20:40, Matevz Jekovec wrote:
> When running fgfs --enable-clouds3d, I get
> ...
> GLUT: Fatal Error in fgfs: visual with necessary capabilities not found.
>
> I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRAM, running Debian Sid.
>
>
> - Matevz
Are you running X in 16bp
[EMAIL PROTECTED] wrote:
Am Donnerstag, 14. August 2003 13:16 schrieb Matevz Jekovec:
All WinRAR, WinACE and WinIMP are able to treat .tar.gz file types. Also
WinZIP is able to unzip them, but requires external program for this.
IMO we should leave things as they are now for a certain time. For n
Frederic Bouvier writes:
>
> It seems that the latest changes are only responsible for the fog
> problem. I still have the seams after backing out them. Now
> I am suspecting the 3D clouds.
>
> For the fog, it is sunset now at SF and I am facing the sun : I am
> seeing no fog. If I rotate the vi
> I wrote:
> > It seems that the recent changes to SimGear broke the fog and
> > some other things. Specifically, I now have black seams on the
> > runways and no fog.
> >
> > I try now to return before Erik changes to confirm that.
> > More to come...
>
> It seems that the latest changes are on
When running fgfs --enable-clouds3d, I get
...
GLUT: Fatal Error in fgfs: visual with necessary capabilities not found.
I have Gf2mx w/ 32mb of ram, PII 333, 256 SDRAM, running Debian Sid.
- Matevz
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htt
I also use A7V333 but running windows 2000 SP4. Sometimes flightgear
will start with sound and other times it won't. There are no other apps
running using the soundcard.
However I remember having numerous problems getting a SB-Live 1024
working right with Windows XP - in the end I had to go throug
Chris Reichow <[EMAIL PROTECTED]> said:
>
> Note Cygwin definitely made the list. It is "officially" supported, however,
we're still talking about a major architecture change here, but in my own
humble opinion I think it would be for the better. SDL is actually actively
developed, and I have a p
Matevz Jekovec writes:
> What about if you compile with -g parameter and then strip the
> build. Is debugging turned off then and the size exact as if you
> compiled without -g flag? Or there are some differences?
If you strip an executable compiled with the -g flag vs the executable
compiled with
You should be able to find this code in simgear/misc/sg_path.[ch]xx
Regards,
Curt.
Allan West writes:
> Hi,
>
> I'm still on my quest for a CVS build under cygwin.
>
> Latest error is :
> tileentry.cxx: In member function `void FGTileEntry::load(const std::string&,
>bool)':
> tileentry.cx
further SDL positives:
- better keyboard support: shift/ctrl/alt can be used as
modifiers for the joystick
- seems to support joystick hats natively (although I
doubt that this will work everywhere. We would eventually
have to keep our "low"/"high" workaround nevertheless.)
- BEOS su
Erik Hofman Wrote:
>There are developers who use MS Visual C++. To get it working they
>update their project files on their own.
>Maybe it's time to put the latest project files into CVS?
That would be great if someone (who has built FGFS with MS Visual C++) could
put a current MSVC solution int
Norman Vine wrote:
Erik Hofman writes:
Norman Vine wrote:
PUI has had considerable attention in the past year
Although there are several projects underway, I am
not really sure that SDL has anything comparable yet.
PUI is ssg based.
No although there has been some discussion to that end
as a
Taken from the SDL Win32 FAQ:
Q:
What is supported?
A:
SDL supports Windows 95/98/NT/ME/2000/XP.
SDL can be built with Visual C++, Borland C++, Cygwin, MinGW, Dev-C++, and Watcom C++.
SDL takes advantage of DirectX hardware acceleration when it is available, but falls back to the standard W
Durk Talsma wrote:
As I emailed Curt already off-list. I'm stopping here at Duke, as of Sept 1st,
and will be starting a new Job in Amsterdam, December 1st 2003. In the mean
time, I will be travelling (first cross-country drive USA, then a month in
New Zealand/Australia and Finally, it's going
As a Linux user I don't care either why, I can only show my sympathy to
the entire windows user community.
I have one/two question though do all the dependencies build correctly
on cygwin - how many problems will actually need to be fixed. It is
important to access the exact size of the problem b
Norman Vine wrote:
Al West writes:
Thanks for the all the help guys I finally got a working version of
flightgear running just fine. However that won't be the last of me if
you subscribe to terragear lists too. I notice that there is a Golden
Gate bridge pictured in the clouds3d_gg.jpg that Norma
Ah I think the technical term is br - I checked out 0.2 instead of
0.3
Sorry for the noise.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Norman Vine
> Sent: 14 August 2003 01:47
> To: FlightGear developers discussions
> Subject: RE: [Flig
On 8/14/03 at 10:14 AM Martin Spott wrote:
>Arnt Karlsen wrote:
>
>> ..can these use tarballs named .tgz instead of .tar.gz etc ?
>
>I'd vote for another approach.
>PowerArchiver for Windows, unlike WinZip, _is_ able to deal with .tar.gz
>archives - at least Version 6.11 does (definitely, just tes
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