Emilian wrote
>
> On Tuesday 05 April 2011 19:07:10 Vivian Meazza wrote:
>
> >
> > Actually - it wasn't working correctly - you are using a cube cross
> texture
> > with cube map shader - which, much to my surprise works after a fashion.
> >
> > I&
Emilian wrote
> On Tuesday 05 April 2011 11:35:38 Vivian Meazza wrote:
> > Emilian,
> >
> >
> >
> > After some investigation, it is all working as expected. Here is a
> > demonstration of all the possible features of bump mapping, reflections,
> > r
Vivian
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 04 April 2011 13:56
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?
Emilian,
I've been devilling around i
emili...@gmail.com]
Sent: 03 April 2011 23:20
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] 737-100: Fuselagereflect in /Generic ?
On Monday 04 April 2011 01:00:36 Vivian Meazza wrote:
> Emilian
>
> > On Thursday 31 March 2011 12:03:50 Vivian Meazza wro
Emilian
>
> On Thursday 31 March 2011 12:03:50 Vivian Meazza wrote:
>
> > >
> > > Happens here if I disable and then reenable the shaders with the view-
> >
> > > rendering options.
> >
> > What happens?
>
> The render bin error.
>
Emilian wrote
>
> On Wednesday 30 March 2011 13:57:19 Vivian Meazza wrote:
> > Yves wrote
> >
> > > Am 28.03.11 00:34, schrieb Vivian Meazza:
> > > > If the reflection map path is incorrect you should see only this
> error
> > > > message:
&g
Thorsten wrote
>
> > Yes, in fact, my basic strategy was to use the existing default 3D cloud
> > code almost untouched from the perspective of creating a set of sprites
> > that are built up into a cloudlet. So, you can define (amongst other
> > things)
> >
> > - the texture sheet to use,
> > -
Yves wrote
> Am 28.03.11 00:34, schrieb Vivian Meazza:
> >
> > If the reflection map path is incorrect you should see only this error
> > message:
> >
> > "no image file, maybe the reader did not set the filename attribute,
> using
> > white for ty
Heiko
>
> >>About: An aircraft flying in the alps reflecting very visible the ocean
> >>doesn't look realistic.
> >>Won't it be possible to select the reflection according to the terrain
> >>under, it is done with some particule animations (helicopter), it is
> >>possible to make it with the re
Heiko wrote:
>
>
> > With 737-100 I get a illegal renderbin draw error. This
> > comes from
> > Fuselagereflect.eff (which is not part of 737-100
> > distribution), the
> > effect is in /Aircraft/Generic/Effects. There I see that
> > Fuselagereflect
> > calls default Effects/reflect and then thi
Emilian wrote
>
> On Tuesday 22 March 2011 00:57:07 Vivian Meazza wrote:
> >
> > Nope, doesn't work.
> >
> > But this does:
> >
> > Map the .png file onto the AC3D model as usual -> convert the .png into
> > .dds in XnView -> load
Heiko,
> -Original Message-
> From: Schulz [mailto:aeitsch...@yahoo.de]
> Sent: 21 March 2011 22:32
> To: vivian.mea...@lineone.net; FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Adventures in dds
>
> Hi,
>
>
> > >
> > Makes no difference flipping before conversion
Emilian,
> On Monday 21 March 2011 23:47:51 Vivian Meazza wrote:
> Vivian,
> > Here's the AC3D version:
> >
> > ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV_AC3D.png
> >
> >
> > And here's what I see in FG:
> >
I wrote:
> > -Original Message-
> > From: Emilian Huminiuc [mailto:emili...@gmail.com]
> > Sent: 21 March 2011 22:00
> > To: vivian.mea...@lineone.net; FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] Adventures in dds
> >
> &g
> -Original Message-
> From: Emilian Huminiuc [mailto:emili...@gmail.com]
> Sent: 21 March 2011 22:00
> To: vivian.mea...@lineone.net; FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Adventures in dds
>
> On Monday 21 March 2011 23:47:5
Heiko,
>
> Vivian,
> >
> > I'm right in the middle of texturing a new model. .dds is
> > not an option
> > because it looks as if the loader has some co-ordinate
> > issues. It looks OK
> > in AC3D, but when loaded in FG it's wrong. Should I revert
> > to .rgb rather
> > than use .png?
> >
> > Vi
Heiko,
> -Original Message-
> From: Schulz [mailto:aeitsch...@yahoo.de]
> Sent: 21 March 2011 20:35
> To: vivian.mea...@lineone.net; FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Adventures in dds
>
> Vivian,
> >
> > I'm right in the middle of texturing a new model.
Heiko wrote,
>
>
> >
> > I don't know what that has to do with xml - it seems
> > generic that if I
> > increase the number of objects to render, the framerate
> > drops. I can see
> > the same thing with trees (which to my knowledge are not
> > xml-wrapped
> > models) - if I increase tree densi
Martin wrote
>
> Torsten Dreyer wrote:
>
> > As many of you might be aware of, a group of FlightGear enthusiasts have
> been
> > presenting FlightGear at FSWeekend in Lelystad(NL) and LinuxTag in
> Berlin(DE)
> > over the last years.
>
> I just recieved confirmation:
>
> "we are excited to in
: [Flightgear-devel] Using native OSG 3D models - is it possible?
On Saturday, March 19, 2011 09:53:52 AM Vivian Meazza wrote:
> Stewart wrote
>
> > -Original Message-
> > From: S Andreason [mailto:sandrea...@gmail.com]
> > Sent: 19 March 2011 15:35
>
Stewart wrote
> -Original Message-
> From: S Andreason [mailto:sandrea...@gmail.com]
> Sent: 19 March 2011 15:35
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it
> possible?
>
> Hal V. Engel wrote:
> >
> > The model I am looking
Oliver
> Vivian Meazza wrote:
>
> > One final thought. We have been using logos in FG ever since I've been
> > involved - 2004 and probably longer. In that time we have not had a
> > problem. Are we saying that no rights holder has ever noticed it
> anywhere?
Heiko
>
> > Or maybe Company A hasn't yet noticed that Company B is
> > using the
> > trademark without permission?
>
> I doubt that!
> X-Plane is very well known already, much more than FlightGear. Austin has
> laywers, he certainly knows what he is allowed to do. (on the contrary to
> us! ;-))
Syd wrote
> > But definitely: The designer should take the risk for it - and if too
> > young: The parents should support it - that is standard in any legal
> > business matter for youngsters!
>
> I agree here ... being mainly a 'content creator' , I think I'm
> responsible for content I create
Arnt
> On Fri, 4 Mar 2011 15:48:52 -, Vivian wrote in message
> <2E88AF8A470944229CC999467FDABD4D@MAIN>:
>
> > Jon,
> >
> > MSF probably, X-Plane, possibly, I don't know.
> >
> > As I research this matter further, I think we have gotten ourselves
> > unnecessarily wound up about trademarks. A
n
>
>
> Sent from my Samsung Captivate(tm) on AT&T
>
> Vivian Meazza wrote:
>
> >Chris
> >
> >> On Thu, 2011-03-03 at 09:43 +, Vivian Meazza wrote:
> >> > I'm going to set you all a simple multiple choice test - pay
> attenti
Chris
> On Thu, 2011-03-03 at 09:43 +0000, Vivian Meazza wrote:
> > I'm going to set you all a simple multiple choice test - pay attention
> > because I'm only going to say this once:
>
> Okay, now it's my turn. Please answer the following:
>
> 1. Is
Oliver
> Vivian Meazza wrote:
> > I'm going to set you all a simple multiple choice test - pay attention
> > because I'm only going to say this once:
>
> Viviane you are on the complete wrong track, sorry.
> Taking pictures is documenting existing items while
Jon
>
> > I'm going to set you all a simple multiple choice test - pay attention
> > because I'm only going to say this once:
> >
> > 7. Do I have to ask permission of the motor manufacturer, the
> > professional
> > photographer, or you to make or to publish my work on the internet?
> >
> > A. N
Chris wrote:
..
>
> In my personal opinion, knowingly allowing the use of trademarks in
> aircraft liveries without the permission of the trademark holder
> *damages* this Project's integrity. However, if the consensus of the
> core development team is that this kind of hair splitting is acc
Syd,
>
> Me again ...
> As Heiko mentioned , my S76C broke due to a fuel.nas change . If the
> change was mentioned here , I guess i missed it completely.
> After some experimentation, I finally got it running again ...it
> wouldn't start due to empty tanks , and trying to fill them with the
> di
; On Mon, Feb 28, 2011 at 1:50 AM, Vivian Meazza
> > wrote:
> > > Syd
> > >
> > >>
> > >> Hi guys ,
> > >> I modelled a c172j , the aircraft i trained in , and got the fdm
> > >> working pretty accurately (except for slipstream effe
Syd
>
> Hi guys ,
> I modelled a c172j , the aircraft i trained in , and got the fdm
> working pretty accurately (except for slipstream effect) , but noticed
> that the yasim piston engine burned about 11 gallons per hour , about
> 3 gallons an hour more than the real one does full rich.
> Would
John Holden wrote
>
> This is the code section I've found so far, 1114(1)(a) is the most
> relevant:
> http://www.law.cornell.edu/uscode/html/uscode15/usc_sec_15_1114
> 000-.html
>
> I don't know much about this but it does appear the confusion, mistake, or
> deception part at the end is
Alexis wrote
> -Original Message-
> From: Citronnier - Alexis Bory [mailto:alexis.b...@gmail.com]
> Sent: 27 February 2011 14:01
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Logos and licensing
>
> syd adams a écrit :
> > Just a thought , but maybe asking nice
Erik wrote
> -Original Message-
> From: Erik Hofman [mailto:e...@ehofman.com]
> Sent: 27 February 2011 09:09
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Logos and licensing
>
> On Sun, 2011-02-27 at 01:57 -0500, Chris O'Neill wrote:
> > I'm no lawyer, and I'm
Heiko
>
> Hi,
>
>
> > * Heiko Schulz" :
> > > I will write some Emails to some copyright-holders
> > this weekend
> > > like Lufthansa, ADAC,... I'm curious to see how they
> > react, but
> > > I also fear a bit the answers and consequences.
> >
> > Severe tactical error a.k.a. shooting yoursel
Arnt Karlsen wrote
> Hi,
>
> ..it's a sweet wee pussycat as far as handling goes, also on roll-out,
> where it appears to _try_ carry the full weight of its shadow: ;o)
> https://github.com/gasguru/flightgearthings/raw/master/smoke-sheen/fgfs-
> screen-001.png
>
> ..the sim brakes are ok in KSF
Stuart Buchanan
Snip ...
> However given that there us such disagreement on this subject I'm not
> going to unilaterally remove them.
>
I should think not!
Vivian
--
The ultimate all-in-one performance toolkit: Int
Stuart Buchanan
>
> Hi Curt,
>
> At the risk of being a case of "if the hat fits"
>
> On Wed, Feb 16, 2011 at 3:36 PM, Curtis Olson wrote:
> > I hate to wade into mud wrestling matches. But for every one who is on
> > their high horse about being pristine in our non-use of any possible
> >
Stuart Buchanan
>
> On Wed, Feb 16, 2011 at 12:50 AM, Jack Mermod wrote:
> > Hi,
> >
> > The Red Bull livery has been removed from this release.
> >
> > Download: http://jackmermod.bplaced.net/Files/cobra21511.zip
> >
> > I find it ridiculous and a bit immature how Oliver people whine abou
Heiko wrote
> -Original Message-
> From: Schulz [mailto:aeitsch...@yahoo.de]
> Sent: 27 January 2011 12:52
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Terrasync
>
> Hello,
>
> >i wanted to go to LSGS to see if the scenery based on Corinne data is in,
> >as i
Is there a problem with maintaining vertical sync with MPCarrier? If there
is please file a report here:
http://code.google.com/p/flightgear-bugs/issues/list
Vivian
-Original Message-
From: Peter Brown [mailto:smoothwater...@adelphia.net]
Sent: 25 January 2011 19:33
To: FlightG
Carriers are set to 0 ft altitude. However, we were aware of the discrepancy
caused by a flat sea on a roundish world. The wake of the Nimitz is angled
down to form a skirt that conceals the error from most, if not all, normal
viewing angles. We deliberately do not seek the local sea level as this
Stuart
> On Thu, Nov 4, 2010 at 11:32 AM, I wrote:
> > Hi All,
> >
> > I recently came across http://www.marinetraffic.com/, which tracks
> > shipping by means of their AIS transmitter, which all vessels over 299
> > gross tonnes must carry.
> >
> > The data is transmitted by radio and includes
Ryan wrote
>
> Anybody noticed the tiny text at the bottom of the main page? It says
> "Source code available in Members Area"...
>
Downloaded and posted it here:
ftp://abbeytheatre2.org.uk:2121/flightgear/FlightProSim/
a couple of days ago. Looks like FG unchanged AFAIKS. I'm told it won't
Heiko wrote
> >
> > Of course, there is nothing illegal about this - and only a
> > bit immoral.
> >
> > Vivian
>
> I'm not sure about. Some time ago I downloaded it as well, and I think
> Durk did the same. We found out that it is broken, so it can't be
> compiled.
>
> With this it would be ill
Gene wrote:
>
> On Tue, 18 Jan 2011, Erik Hofman wrote:
>
> > On Mon, 2011-01-17 at 18:57 -0500, r...@aol.com wrote:
> >> http://www.pilotsofamerica.com/forum/showthread.php?p=667522#post667522
> >>
> >> Thought you'd find this interesting
> >
> > Sure, the guy you quoted it only posts scam rela
ThorstenB,
I don't use EHAM all that often, but the frame rate with your update was a
very acceptable 45 fps in general, with 23 looking at the terminal area.
Knowing how heavy the ground detection code is, this has to be an
improvement.
I haven't seen an problems so far, although I'm not s
nd see how it
> works (or not ;-)).
> It can be moved by changing the forces in /sim/ai/ballistics/force[...],
> so in theory a whinch added to an aircraft, using their force output could
> be used for that.
>
> I think Vivian Meazza and Maik Justus worked on that, maybe one of
Syd wrote
> -Original Message-
> From: adams [mailto:adams@gmail.com]
> Sent: 11 January 2011 05:25
> To: flightgear-dev
> Subject: [Flightgear-devel] reflect effects
>
> Hi guys , I've been attempting to add Chris's livery to the Citation
> II . Have to do some texture remapping , bu
> -Original Message-
> From: John Denker [mailto:j...@av8n.com]
> Sent: 03 January 2011 02:03
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] ATIS upgrades
>
> Hi --
>
> On 01/02/2011 06:37 PM, you wrote:
> > Can I just clarify whether you are happy to have you
Dave,
The renaming one of the 2 atis.*xx fixed it here for MSVC9
Vivian
-Original Message-
From: L [mailto:dave.l.li...@gmail.com]
Sent: 29 December 2010 20:59
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Build failed in Hudson:
FlightGear-next-Win32 #
Jacob Burbach wrote:
> I'm having some trouble with collision detection not working properly
> on some models I'm working on. The models are made of a few different
> objects and while everything else works normally collision detection
> is not working on all the objects. I've attached a test mode
Hal wrote
... snip
> I have the merge request in.
>
Done - seems to fix the problem. That really ugly chap is still there though
:-).
Vivian
--
Learn how Oracle Real Application Clusters (RAC) One Node allo
Hal
>
> On Sunday, December 26, 2010 10:34:52 am Hal V. Engel wrote:
> > On Sunday, December 26, 2010 08:09:00 am Gijs de Rooy wrote:
> > > Hi there!
> > >
> > > > Hal wrote:
> > > >
> > > > I just created a new merge request for the p51d-jsbsim model. This
> is
> > > > merge
> > >
> > > > reques
Hal wrote
> I just created a new merge request for the p51d-jsbsim model. This is
> merge
> request #66. This merge includes the following changes:
>
> Add the following to the cockpit:
> Manual bomb salvo controls
> SCR-522C radio control unit
> AN/APS-13 control unit and bel
George
> On Thu, Dec 23, 2010 at 1:09 PM, Chris Wilkinson
> wrote:
> > Hi there,
> >
> > I reported author 'Dan H Freeman' to that website as being misleading
> about
> > his software and running a scam, explaining the situation with
> FlightGear
> > and ProFlightSim. They asked if I was a 'rep
Thorsten wrote:
>
> I also find it rather interesting to read something about the 'invisible'
> work behind the scenery - thank you for letting us know. It's sometimes
> difficult to appreciate the work that is not directly seen, and it helps a
> lot if you tell us.
>
> Thanks for the hard work.
Hal
>
> I have just put in a merge request to merge my fgdata clone into fgdata.
> This
> is merge request #44.
>
> This is primarily cockpit enhancement work on the p51d-jsbsim model and
> includes the following:
> Add A-14A Oxygen Regulator
> Add AN/APS-13 rear warning radar control panel
> Ad
engineers
>
> On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote:
>
> > OK - got that - eventually. But it doesn't compile under MSVC9. Is it
> worth
> > making it do so? How is it meant to work?
>
> I can't find anything on why it shouldn't
Erik wrote
>
> On Sun, 2010-12-12 at 16:36 +, Vivian Meazza wrote:
> > Erik wrote:
> >
> > > advertising to attract sound engineers
> > >
> > > On Sun, 2010-12-12 at 11:01 +, Vivian Meazza wrote:
> > > > Software provided by Creati
Hal wrote
> -Original Message-
> From: V. Engel [mailto:hven...@gmail.com]
> Sent: 12 December 2010 21:31
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Common US WWII cockpit models
>
> I would like to locate detailed models for the following:
>
> A-14A oxygen re
Erik wrote:
> advertising to attract sound engineers
>
> On Sun, 2010-12-12 at 11:01 +0000, Vivian Meazza wrote:
> > Software provided by Creative Labs Inc.
>
> Go figure. I've updated the test in SimGear, could you try again?
>
Can't see anything to do wi
Erik wrote
> On Sun, 2010-12-12 at 10:07 +0000, Vivian Meazza wrote:
>
> > A long time ago I had a very nice and realistic Doppler effect on the
> Merlin
> > engine. I haven't been able to recreate this after recent sound engine
> > updates. Might be something
Erik wrote
> -Original Message-
> From: Hofman [mailto:e...@ehofman.com]
> Sent: 12 December 2010 09:30
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Suggestion: Using new release for
> advertising to attract sound engineers
>
> On Sun, 2010-12-12 at 07:50 +000
Thorsten wrote:
> -Original Message-
> From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
> Sent: 10 December 2010 12:57
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] carrier questions
>
> > Yup, if you are in a AAR-capable aircraft, click on AI->AITanker. Cli
ted it for several years.
Vivian
-Original Message-
From: Curtis Olson [mailto:curtol...@gmail.com]
Sent: 09 December 2010 20:48
To: vivian.mea...@lineone.net; FlightGear developers discussions
Subject: Re: [Flightgear-devel] carrier questions
On Sat, Dec 4, 2010 at 3:36
Torsten wrote
> -Original Message-
> From: Dreyer [mailto:tors...@t3r.de]
> Sent: 05 December 2010 21:23
> To: flightgear-devel@lists.sourceforge.net
> Subject: [Flightgear-devel] Fog from METAR in "global weather"
>
> Hi all,
>
> as some of you may have noticed, I'm playing with the MET
but I'm trying to rig a specific
demo for someone and a turning carrier is confusing my script. :-)
Thanks,
Curt.
On Fri, Dec 3, 2010 at 2:21 PM, Vivian Meazza wrote:
Hi Curt,
Yes the centerline offset for the Nimitz/FLOLS is 8 deg, and the optimum
glideslope is 3.5. The FLOLS visib
Hi Curt,
Found it:
http://www.robertheffley.com/docs/CV_environ/00-80T-104--LSO%20NATOPS.pdf
This might help, or you could just fly the ball
Vivian
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 03 December 2010 20:22
To: 'Fligh
Hi Curt,
Yes the centerline offset for the Nimitz/FLOLS is 8 deg, and the optimum
glideslope is 3.5. The FLOLS visible glideslope arc is 1.7 deg.
If you fly the ball you should hit # 3 wire.
I got that from a reference I have here.
Vivian.
-Original Message-
From: Curtis Ols
Thorsten
> -Original Message-
> From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
> Sent: 02 December 2010 10:58
> To: vivian.mea...@lineone.net; FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Aircraft model/cockpit rating
>
> > My point is your rating was based on
Thorsten
... snip ...
> Vivian wrote:
>
> > If I might interject here, I would draw your attention to the KC135.
>
> I looked it up and it got a 3 - seems to be reasonable, even given your
> description (it shouldn't get zero because it actually flies - it
> shouldn't get 1 because it has usuab
Martin wrote
> thorsten.i.r...@jyu.fi wrote:
>
> >> One example that strikes me is the c172p, though I'm biased as one of
> the
> >> maintainers of the aircraft, and it is rated accurately according to
> >> your criteria :)
> >
> > Compared with, say, the A-10, the F-14b or the Tu-154b (which
Thorsten wrote
> -Original Message-
> From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
> Sent: 01 December 2010 11:43
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Aircraft model/cockpit rating
>
> > So, if you claim that your rating is _not_ a beau
> -Original Message-
> From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
> Sent: 01 December 2010 08:58
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Aircraft model/cockpit rating
>
> ... snip ...
>
> > Hmm - interesting. Are you sure you know what
Thorsten wrote
> -Original Message-
> From: thorsten.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
> Sent: 30 November 2010 10:49
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Aircraft model/cockpit rating
>
>
> I'd like to let everyone know that I just finished a
Hal
> Just built FG, simgear, OSG from GIT yesterday. My previous build was
> from
> before the new environment stuff went in.
>
> 1. The clouds in general look better than in the past. In non-aerobatic
> flight
> these look very realistic to me. But...
>
> 2. Clouds rotate in an unrealistic
Torsten wrote
> > It looks like there are only 2 or 3 different ads, but it took clicking
> on
> > at least 14-16 of them before they stopped appearing on my fb page -
> nice,
> > those behind FSP are uploading the same ads over and over, and calling
> > them new ones each time...
> Looks lik
Yes, on purpose. We have an issue with aircraft falling through the deck:
http://code.google.com/p/flightgear-bugs/issues/detail?id=183
We hope to revert this change as soon as possible. This was explained in the
commit message for this update
Vivian
-Original Message-
From:
Thorsten wrote
> -Original Message-
> From:.i.r...@jyu.fi [mailto:thorsten.i.r...@jyu.fi]
> Sent: 24 November 2010 10:21
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Nonfunctional airplanes
>
> I've just completed a sweep through all available aircraft in GIT, and
John wrote
>
> For the love of...
>
> Whatever your opinion on the legality of what they are doing, this is
> indeed a problem and reflects negatively on the community.
>
> Ignoring it will not make it go away. We need to know what we can do.
>
> Please, please, someone with a copyright intere
Mally wrote
>
> ?Arnt
>
> I think I have maybe one or two lines of code in FG... I helped fix a bug
> many moons ago. But I like to keep my interest in case there's anything I
> can offer in the future. Anyway, it's not really about that, and maybe in
> fact I should not concern myself with this
Deborah
Quite some task you have set yourself if you are not familiar with software
development! Go here to get OSG SVN
http://www.openscenegraph.org/projects/osg/wiki/Downloads/SVN
and here for the 3rd party stuff
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependenci
Csaba wrote
> Sent: 30 October 2010 14:04
> To: vivian.mea...@lineone.net; FlightGear developers discussions
> Subject: Re: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly
> brokenwith latest GIT by nasal error
>
> On Sat, Oct 30, 2010 at 12:49 PM, Vivian Meazza
> w
I wrote:
> Sent: 30 October 2010 09:58
> To: 'FlightGear developers discussions'
> Subject: [Norton AntiSpam]Re: [Flightgear-devel] [BUG] Nearly all
> aircrafts suddenly brokenwith latest GIT by nasal error
>
> James wrote
>
> > Sent: 29 October 2010 23:32
> > To: FlightGear developers discussio
James wrote
> Sent: 29 October 2010 23:32
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly broken
> with latest GIT by nasal error
>
>
> On 29 Oct 2010, at 20:49, Frederic Bouvier wrote:
>
> > James played with the cockpit view recent
Fred wrote
> - "Vivian Meazza" a écrit :
>
> > That fixes the Nasal bug, but now exposes another one - the view runs
> > to the zenith and cannot be moved.
> >
> > This happens here with Fred's latest binary, and with a locally
> > produce
James Turner wrote
> Sent: 29 October 2010 08:38
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly broken
> with latest GIT by nasal error
>
>
> On 29 Oct 2010, at 08:29, Frederic Bouvier wrote:
>
> >> Vivian has basically confirmed th
Heiko Schulz
> Sent: 27 October 2010 17:55
> To: flightgear-devel@lists.sourceforge.net
> Subject: [Flightgear-devel] [BUG] Nearly all aircrafts suddenly broken
> with latest GIT by nasal error
>
> Hi,
>
> updated today to more or less latest GIT (10/25/2010) and found out that
> nearly all airc
Hal V. Engel wrote
> On Tuesday, October 19, 2010 02:15:08 pm Vivian Meazza wrote:
> > Gary Neely wrote
> >
> > > A few additional details can be found by reading the relevant post as
> > > jackmermod in the FG forums:
> > >
> > > "I experi
Gary Neely wrote
>
> A few additional details can be found by reading the relevant post as
> jackmermod in the FG forums:
>
> "I experienced a horrible attack over mp today. I ended up flying up
> on the attackers 6 o'clock in my F-14 and firing upon him with over 20
> Aim-9's in hopes of causin
Nathanael Rebsch
> On 10/13/2010 10:59 AM, Vivian Meazza wrote:
> > Martin Spott wrote:
> >
> >
> >> Curtis Olson wrote:
> >>
> >>> On Sat, Oct 9, 2010 at 5:34 PM, Martin Spott wrote:
> >>>
> >>>
> >
Martin Spott wrote:
> Curtis Olson wrote:
> > On Sat, Oct 9, 2010 at 5:34 PM, Martin Spott wrote:
> >
> >> Hi, the page:
> >>
> >> http://www.flightgear.org/announce.html#v2.0.0
> >>
> >> says: "Version 2.0.0 [...] is primarily a bug fix release". I don't
> >> think this holds true ;-)
> >>
> >
Gijs,
This sounds like a worthwhile proposal. Why not set up the wiki page etc. so
that we can compare and come up with an informed decision, rather than some
pre-formed opinions. (4 FG Developers -> 5 opinions. One will change their
mind :-))
Vivian
-Original Message-
From: Gij
It's possibly part of the pilot figure seen from inside. I don't think that
this is a bug, the model needs a bit of tidying up/TLC
Vivian
-Original Message-
From: fiers...@zonnet.nl [mailto:fiers...@zonnet.nl]
Sent: 02 October 2010 10:25
To: flightgear-devel
Subject: [Flightgear-de
It's possibly part of the pilot figure seen from inside. I don't think that
this is a bug, the model needs a bit of tidying up/TLC
Vivian
-Original Message-
From: fiers...@zonnet.nl [mailto:fiers...@zonnet.nl]
Sent: 02 October 2010 10:25
To: flightgear-devel
Subject: [Flightgear
Willie wrote:
>
> On 27/09/10 21:29, Stuart Buchanan wrote:
> > Hi All,
> >
> > Currently there are a number of key bindings to enable various
> > auto-pilot modes, e.g.:
> >
> > Ctrl-A Altitude lock
> > Ctrl-H Heading lock
> > Ctrl-G Glideslope lock
> > Ctrl-N NAV1 lock
> > Ctrl-P Pitch hold
> >
Torsten Dreyer wrote
> -Original Message-
> From: [mailto:tors...@t3r.de]
> Sent: 22 September 2010 07:07
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] New Weather menu- bugs?
>
> > It isn't possible for me to insert a METAR with manual input- it doesn't
> > r
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