Re: [Flightgear-devel] doppler volume

2009-01-22 Thread Vivian Meazza
James Sleeman wrote > > Hi Maik, > > Maik Justus wrote: > > the effect you are discussing is not the Doppler effect, but just the > > > Yes, I know it's not a function of the Doppler itself, but I was > thinking more along the lines of the volume drop off, if it were better, > might help the con

Re: [Flightgear-devel] FlightGear 1.9.1

2009-01-12 Thread Vivian Meazza
Alexis wrote 9.1 > > Vivian Meazza wrote: > > > I'm seeing segfaults from time to time with Windows and CVS/Head > > trying to start when mp is running. Csaba Halász reports the same. > > It's most frustrating to try to track this one down, becau

Re: [Flightgear-devel] FlightGear 1.9.1

2009-01-11 Thread Vivian Meazza
Fred > > Durk Talsma a écrit : > > Hi, > > > > Just a quick question. As far as I'm concerned, we'll be doing a 1.9.1 > bug fix > > release soon. I would just like to get an impression how our progress is > on > > the various problems that have been reported. I know that the "black > box" > > pro

Re: [Flightgear-devel] There have problems with VC8 project files In FlightGear 1.9 source code.

2009-01-10 Thread Vivian Meazza
Why not use MSVC2008 – its available free from MS. And then as Fred says convert from the 7.1 project files. I think we could remove the VC8 stuff now. It’s redundant, and misleading. Vivian -Original Message- From: »ÆÖ¾Ó [mailto:hzy5...@163.com] Sent: 10 January 2009 06:56

Re: [Flightgear-devel] [PATCH] overflow in Instrumentation/gps.cxx

2009-01-02 Thread Vivian Meazza
Csaba Halász wrote > 0x007e1c50 in GPS::updateTTWNode (this=0xce164c0, > c...@0x7fff664fdee0, distance_m=12822604.584446406, > no...@0x7fff664fddd0) at src/Instrumentation/gps.cxx:483 > 483 unsigned int TTW_seconds = (int) (TTW + 0.5); > (gdb) p TTW > $10 = 62278235905.950584 > >

Re: [Flightgear-devel] Possible far camera problem in Custom Triple screen setup

2009-01-01 Thread Vivian Meazza
Tim Moore wrote > > Tim Moore wrote: > > Whoops! I've recreated your problem and I'll try to get a fix out soon. > > > > Tim > > > > Durk Talsma wrote: > >> Hi All, > >> > >> After today's CVS update (~8:00AM, CET), I'm only seeing approximately > 10 > >> meters of scenery around me, using my cus

Re: [Flightgear-devel] NaN hunting, part #2: YASim/Thruster.cpp rev 1.3

2009-01-01 Thread Vivian Meazza
Csaba Halász wrote > -- > revision 1.3 > date: 2008/12/04 18:47:49; author: mfranz; state: Exp; lines: +1 -1 > Allow negative thrust. This allows a single recoil or vibration > thruster to accelerate in both directions. THROTTLE input still > clamps to 0/1 by default. (OK'e

Re: [Flightgear-devel] Yon's SGReferenced patch.

2008-12-31 Thread Vivian Meazza
on's patch (seems improbable). I think it worthwhile to include this patch in cvs. Vivian -Original Message----- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 31 December 2008 14:50 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-

Re: [Flightgear-devel] Yon's SGReferenced patch.

2008-12-31 Thread Vivian Meazza
Installing that, thanks. -Original Message- From: James Turner [mailto:zakal...@mac.com] Sent: 31 December 2008 14:09 To: FlightGear developers discussions Subject: [Flightgear-devel] Yon's SGReferenced patch. Here's the patch again:

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Vivian Meazza
James Turner wrote > On 31 Dec 2008, at 11:28, Yon Uriarte wrote: > > > I havent "cvs update"d in a few days, but merging both > > the "use OpenThreads atomic" and "use display lists for > > shader trees" would benefit win32 users and general fps. > > > > I'll see if I can merge soon and rep

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Vivian Meazza
Fred wrote > Hi Durk, > > my intention is to post a win32 binary update as soon as the issues > reported by Vivian and you are addressed. I don't think the new commited > code requires a data update. > > -Fred > > -- message original -- > Sujet:Re: [Flightgear-devel] Big black box > De:

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Vivian Meazza
Fred wrote > > An early 1.9.1 ? > > - > > -- message original -- > Sujet:Re: [Flightgear-devel] Big black box > De: Stuart Buchanan > Date: 31.12.2008 09:51 > > Tim Moore wrote: > > > Yeah, the lack of frame buffer object support turned out to be the > common > > denominato

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Airports runwaybase.cxx, NONE, 1.1 runwaybase.hxx, NONE, 1.1 Makefile.am, 1.14, 1.15 apt_loader.cxx, 1.22, 1.23 runways.cxx, 1.36, 1.37 runw

2008-12-30 Thread Vivian Meazza
James Turner wrote > -Original Message- > From: [mailto:j...@baron.flightgear.org] > Sent: 29 December 2008 22:23 > To: flightgear-cvsl...@lists.sourceforge.net > Subject: [Flightgear-cvslogs] CVS: source/src/Airports runwaybase.cxx, > NONE,1.1 runwaybase.hxx, NONE, 1.1 Makefile.am, 1.14,1

Re: [Flightgear-devel] Panel designers: feedback needed

2008-12-28 Thread Vivian Meazza
James Turner asked > From: [mailto:zakal...@mac.com] > > I'm planning to create some slightly advanced cockpit instruments in > the near future, and to do this I need to support some more complex > text displays. (This is for the character-based displays on the > KLN89/94/etc GPSs, and FMS/MCDU u

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/math SGGeodesy.cxx, 1.8, 1.9

2008-12-27 Thread Vivian Meazza
James Turner wrote > > On 27 Dec 2008, at 11:21, Vivian Meazza wrote: > > > Hmmm, neither version compiles here with MSVC9. Gives the following > > error: > > > > source\simgear\math\SGMisc.hxx(27) : error C2059: syntax error : > > '' > >

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/mathSGGeodesy.cxx, 1.8, 1.9

2008-12-27 Thread Vivian Meazza
Hi, add #undef max #undef min at the top of that SGMisc.hxx, just before "class ..." I thought it was a local problem at my end cause I'm always changing things, heh. It's been that way for a few days. hth, yon On Sat, Dec 27, 2008 at 12:21 PM, Vivia

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/math SGGeodesy.cxx, 1.8, 1.9

2008-12-27 Thread Vivian Meazza
Tim Moore wrote > > James Turner wrote: > > On 27 Dec 2008, at 08:16, Tim Moore wrote: > > > >> Modified Files: > >>SGGeodesy.cxx > >> Log Message: > >> Fix include path > > > > > > > >> *** SGGeodesy.cxx 26 Dec 2008 12:08:28 - 1.8 > >> --- SGGeodesy.cxx 27 Dec 2008 08:16:03 -

Re: [Flightgear-devel] FlightGear 1.9.0 ChangeLog Summary

2008-12-21 Thread Vivian Meazza
I wrote > Melchior FRANZ wrote > > > * Durk Talsma -- Sunday 21 December 2008: > > > current 1.9.0 version of FlightGear is build upon the critically > > acclaimed > > > snip > > > > > - AI code can generate wingmen > > > > That's not strictly an AI thing AFAIK, but submodels with some > > Nas

Re: [Flightgear-devel] FlightGear 1.9.0 ChangeLog Summary

2008-12-21 Thread Vivian Meazza
Melchior FRANZ wrote > * Durk Talsma -- Sunday 21 December 2008: > > current 1.9.0 version of FlightGear is build upon the critically > acclaimed > snip > > - AI code can generate wingmen > > That's not strictly an AI thing AFAIK, but submodels with some > Nasal controlling code, and it's onl

Re: [Flightgear-devel] Further 3D clouds patch

2008-12-19 Thread Vivian Meazza
Stuart Buchanan wrote > > > Of course, by the time I looked the METAR had changed. No matter - this > > gives a very similar effect: > > > > SCTO36 BKN047 OVC060 > > > > Don't suppose that helps much > > Yes, it helps. I can put together the appropriate cloud layers from that > information. >

Re: [Flightgear-devel] Further 3D clouds patch

2008-12-19 Thread Vivian Meazza
SCTO36 BKN047 OVC060 > -Original Message- > From: Stuart Buchanan [mailto:stuart_d_bucha...@yahoo.co.uk] > Sent: 19 December 2008 10:44 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Further 3D clouds patch > > Vivian wrote: > > I hope I'm doing something wrong

Re: [Flightgear-devel] Further 3D clouds patch

2008-12-19 Thread Vivian Meazza
Stuart Buchanan wrote > Attached is yet another 3D clouds patch, to fix the following: > 1) The 3D clouds were not modified by the cloud coverage, due to some > problems with osg::Switch > 2) METAR changes to cloud coverage were not obeyed. > 3) Making changes via the Cloud dialog had no effect

Re: [Flightgear-devel] Final (?) 3D clouds patch

2008-12-08 Thread Vivian Meazza
Heiko Schulz wrote: > > Hi, > > > > Hi All, > > > > Attached is what I'm hoping will be the final 3D clouds > > patch. > > > > It does the following: > > - Replaces simple shader attributes with vectors (this was > > missed out of the last patch by mistake) > > - Includes Yon's Fog update code

Re: [Flightgear-devel] Another simple question

2008-12-05 Thread Vivian Meazza
Frederic Bouvier wrote > -Original Message- > From: Frederic Bouvier [mailto:[EMAIL PROTECTED] > Sent: 04 December 2008 23:11 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Another simple question > > > - "Gordon Hart (UK)" a écrit : > > > Hello again, > >

Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate

2008-12-01 Thread Vivian Meazza
James Turner > > On 1 Dec 2008, at 11:03, Alexis Bory - xiii wrote: > > > For the remaining .rgb files, yes it's also possible to switch them to > > png though it's going to be a huge commiting work as the f-14 use > > tenth of different textures. I'll try beginning with the biggest > > textures

Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate

2008-12-01 Thread Vivian Meazza
> -Original Message- > From: AJ MacLeod [mailto:[EMAIL PROTECTED] > Sent: 01 December 2008 09:06 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] FlightGear 1.99.5: Release Candidate > > On Monday 01 December 2008 08:59:19 James Sleeman wrote: > > > I admit I am

Re: [Flightgear-devel] Further 3D Clouds updates

2008-11-24 Thread Vivian Meazza
Frederic Bouvier wrote > > > > Attached is a small patch for 3D clouds. > > > > It provide the following: > > 1) Proper spherical distribution of sprites (previously they were > distributed cylindrically - whoops) > > 2) Better shading, so the bottom of the cloud is darker than the top. > > 3) Fix

Re: [Flightgear-devel] Fwd: Astrasim Expo Flight Simulation Shows 2009

2008-11-24 Thread Vivian Meazza
Jon Stockill > > Curtis Olson wrote: > > I received this email today and am forwarding it to our devel list so > > all our UK based developers can see. > > > > -- Forwarded message -- > > From: *John Marshall* <[EMAIL PROTECTED] > > > > If interested in attending, I do have pre

Re: [Flightgear-devel] model manager: fluttering problem fixed

2008-11-19 Thread Vivian Meazza
gerard robin > On mercredi 19 novembre 2008, Vivian Meazza wrote: > > gerard robin wrote > > > > > On mercredi 19 novembre 2008, Melchior FRANZ wrote: > > > > The model manager allows to add models at runtime. Most often > > > > they a

Re: [Flightgear-devel] model manager: fluttering problem fixed

2008-11-19 Thread Vivian Meazza
gerard robin wrote > > On mercredi 19 novembre 2008, Melchior FRANZ wrote: > > The model manager allows to add models at runtime. Most often > > they are static (-> geo.put_model()), but one can also > > register them with adjustable position/orientation properties. > > > > If the object was mov

Re: [Flightgear-devel] could not find texture LFPO001.rgb and

2008-11-08 Thread Vivian Meazza
> Torsten Dreyer wrote: > > > It spits out the error message > > could not find texture LFPO001.rgb > > grepping thru the base packages finds > > Models/Airport/apt-light-ba.ac using this texture. > > Indeed, this is a known bug - due to recent occupation by "some hobby > project" ;-) we simp

Re: [Flightgear-devel] Missing AI model

2008-10-17 Thread Vivian Meazza
Jon Stockill > > AI/Aircraft/KA6-D/Models/ is empty, making it *really* difficult to find > the little blue & yellow glider when you're trying to refuel. Anyone > know where it went? > > Jon > So far as I know there never was a AI/Aircraft/KA6-D/Models/, nor is it involved in AAR. The one you

Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-15 Thread Vivian Meazza
gerard robin wrote > > On mardi 14 octobre 2008, Vivian Meazza wrote: > > I wrote > > > > > gerard robin wrote > > > > > > > On lundi 13 octobre 2008, Vivian Meazza wrote: > > > > > Update of > > > > > /var/cvs/Flig

Re: [Flightgear-devel] Updating the manual

2008-10-15 Thread Vivian Meazza
Tatsuhiro Nishioka wrote: > On Oct 15, 2008, at 3:53 AM, fakesexnoises > <[EMAIL PROTECTED]> wrote: > > > From the looks of things I'd have to install all the Developers Tools > > in order to gain access to CVS, which I would then have to learn, and > > this is more work than I was envisioning.

Re: [Flightgear-devel] prop reverse again ...

2008-10-14 Thread Vivian Meazza
Syd wrote > While I'm at it , I'm attaching the prop reverse patch again, in the > hopes that I've almost got Andy convinced that it should be included ;) Couple of points: Is the patch against cvs-head? Do we need an additional input of PROPREVERSE, or could it be an e

Re: [Flightgear-devel] [Flightgear-cvslogs]CVS:data/Models/Geometry/Nimitz/Models/Effectscat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-14 Thread Vivian Meazza
I wrote > gerard robin wrote > > > > > On lundi 13 octobre 2008, Vivian Meazza wrote: > > > Update of > > > /var/cvs/FlightGear-0.9/data/Models/Geometry/Nimitz/Models/Effects In > > > directory baron.flightgear.org:/tmp/cvs-serv25413 > >

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS:data/Models/Geometry/Nimitz/Models/Effects cat-steam-eng.xml, NONE, 1.1 cat-steam.xml, NONE, 1.1 smoke.png, NONE, 1.1

2008-10-13 Thread Vivian Meazza
gerard robin wrote > > On lundi 13 octobre 2008, Vivian Meazza wrote: > > Update of > > /var/cvs/FlightGear-0.9/data/Models/Geometry/Nimitz/Models/Effects In > > directory baron.flightgear.org:/tmp/cvs-serv25413 > > > > Added Files: > > cat-ste

Re: [Flightgear-devel] particle shortfall Was: Bug or Feature? Or anaccidently way

2008-10-10 Thread Vivian Meazza
Stewart Andreason wrote: > Vivian Meazza wrote: > > I remain unclear what the claimed shortfall in the particle > implementation > > actual _is_. I have just provided generic tyre smoke, tyre spray and jet > > spray animations in cvs the XML implementation. So far

Re: [Flightgear-devel] about /gear/launchbar/state","Engaged"

2008-10-10 Thread Vivian Meazza
Melchior FRANZ > > * Vivian Meazza -- Friday 10 October 2008: > > I've no idea how it got into the list of properties. > > Maybe it's for the (steerable) carrier "aircraft"? Using > 8 bytes more over MP than required is probably not such a > big i

Re: [Flightgear-devel] about /gear/launchbar/state","Engaged"

2008-10-10 Thread Vivian Meazza
: Melchior FRANZ > * Vivian Meazza -- Friday 10 October 2008: > > You need to pass the launchbar state over mp? > > The "you" is inappropriate. I didn't say that I need it, > and I didn't add it to the transmitted properties. Yet > it is there! Why don&#x

Re: [Flightgear-devel] about /gear/launchbar/state","Engaged"

2008-10-10 Thread Vivian Meazza
Melchior FRANZ > Better make that ... > > setlistener("/gear/launchbar/state", func(n) { > setprop("/fdm/jsbsim/launchbar/launch-bar-state", n.getValue() == > "Engaged"); > }, 0, 0); > > ... because I seem to remember that the property is written to > quite frequently (also a bug, if y

Re: [Flightgear-devel] about /gear/launchbar/state","Engaged"

2008-10-10 Thread Vivian Meazza
gerard robin wrote > A question, may be to Vivian. > > About one carrier feature /gear/launchbar/state which is wanted > by > the JBD animation. > i wonder if it won't be possible to replace the text constant value > "Engaged" > with a boolean value, into the carrier program ? > > Working w

Re: [Flightgear-devel] Bug or Feature? Or an accidently way tolandinglights; -)?

2008-10-09 Thread Vivian Meazza
Heiko Schulz wrote > > > However, the comparison is not fair, the xml is understood > > by everybody, it is > > integrated into FG ( wind effect ) versus the OSG script > > which was difficult > > to understand, it is not integrated into FG. > > My whish is to have both :) :) > > > > Cheers > >

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-09 Thread Vivian Meazza
Erik Hofman wrote (a long time ago) > -Original Message- > From: [mailto:[EMAIL PROTECTED] > Sent: 30 September 2008 09:09 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Bug or Feature? Or an accidently way to > landinglights; -)? > > > > gerard robin wrote: >

Re: [Flightgear-devel] Tacan frequencies for CLEM and CDG

2008-10-08 Thread Vivian Meazza
gerard > > Hello, > > This is mainly a question to Vivian. > I would like to add into the carrier_nav.dat.gz file > two new carrier Tacan freq > one for Clemeceau > the other for the coming Charles de Gaulle > > 12 999999 100 10900 0.000 CLM FNS Clemenceau > TACAN >

Re: [Flightgear-devel] Radar Coverage and Text Display

2008-10-08 Thread Vivian Meazza
Geoff > > On Tue, 2008-10-07 at 21:28 +0200, > > > As a very concerned military simulationist (is there such a word?) I am > deeply worried about military radars, indeed the whole radar "thing". > > Every radar has it's own unique qualities - PRR, PRF, discrimination, > anti-clutter, etc. Fro

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Vivian Meazza
Matthew Tippett wrote > Yes. Terrasync. > > With the intent being the terrasync thread can point to multiple > repositories for data - low/medium/high resolution. Possibly using a > bittorrent style sharing mechanism to share the bandwidth load :). > > Regards... Matthew > > > On 10/5/08,

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Vivian Meazza
James Turner wrote > > > On 5 Oct 2008, at 09:13, Durk Talsma wrote: > > > So, with these criteria in mind, what would be your current top 10 of > > aircraft? > > Before the debate gets too details, there intention was (and still is, > I think) to have at least one aircraft from the following

Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-04 Thread Vivian Meazza
James Turner wrote > On 3 Oct 2008, at 13:48, Matthew Tippett wrote: > > > Speaking of which, another call out for multithreading... The GPU > > isn't the limiting factor in our tests, the CPU is. Even mid-low end > > systems have 2-4 cores these days, and with the multi-display demo we > > are

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-04 Thread Vivian Meazza
gerard robin wrote > > On dimanche 28 septembre 2008, Vivian Meazza wrote: > > gerard robin wrote > > > > > On dimanche 28 septembre 2008, Melchior FRANZ wrote: > > > > * Melchior FRANZ -- Sunday 28 September 2008: > > > >

Re: [Flightgear-devel] multi-threading / CPU usage

2008-10-03 Thread Vivian Meazza
James Turner wrote > On 3 Oct 2008, at 13:48, Matthew Tippett wrote: > > > Speaking of which, another call out for multithreading... The GPU > > isn't the limiting factor in our tests, the CPU is. Even mid-low end > > systems have 2-4 cores these days, and with the multi-display demo we > > are

Re: [Flightgear-devel] Back-porting to the pre-OSG branch (was Re:Only to remember)

2008-10-03 Thread Vivian Meazza
Heiko Schulz wrote: > > Hi, > > > > Yep, that's what I said :) > > Oh- o.k. ;-) > > > > > > I don't suppose anyone has the link to the > > 'original' cloud code, > > before it was ported to PLIB, or the technical description? > > Or perhaps > > there's a doc link the cloud code itself, I'll

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-10-01 Thread Vivian Meazza
gerard robin wrote > > > > > > On lundi 29 septembre 2008, Vivian Meazza wrote: > > > > gerard robin wrote > > > > > > > > > > > > > > > > So, if I understand you correctly, there are no missing features, > just &

Re: [Flightgear-devel] Bug or Feature? Or an accidently wayto landinglights; -)?

2008-09-30 Thread Vivian Meazza
Heiko Schulz > > Hi, > > > > > > The result from FG xml script is very simple ( > > not far from we had with > > > > PLIB > > > > effects ). > > > > OSG script can be very complex with animations > > into animations regarding > > > > particles shapes, particles colors ... and so > > on. > > >

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-29 Thread Vivian Meazza
gerard robin wrote: > -Original Message- > From: [mailto:[EMAIL PROTECTED] > Sent: 29 September 2008 15:45 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel]Bug or Feature? Or an accidently way to > landinglights; -)? > > On lundi 29 septe

Re: [Flightgear-devel] Bug or Feature? Or an accidently wayto landinglights; -)?

2008-09-29 Thread Vivian Meazza
I wrote > gerard robin wrote > > > > > On dimanche 28 septembre 2008, Vivian Meazza wrote: > > > gerard robin wrote > > > > > > > On dimanche 28 septembre 2008, Melchior FRANZ wrote: > > > > > * Melchior FRANZ -- Sunday 28 Septembe

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-29 Thread Vivian Meazza
gerard robin wrote > > On dimanche 28 septembre 2008, Vivian Meazza wrote: > > gerard robin wrote > > > > > On dimanche 28 septembre 2008, Melchior FRANZ wrote: > > > > * Melchior FRANZ -- Sunday 28 September 2008: > > > >

Re: [Flightgear-devel] Bug or Feature? Or an accidently way to landinglights; -)?

2008-09-28 Thread Vivian Meazza
gerard robin wrote > > On dimanche 28 septembre 2008, Melchior FRANZ wrote: > > * Melchior FRANZ -- Sunday 28 September 2008: > > > The change wasn't/isn't even necessary (see above). > > > > Another reason for the patch was that we could use OSG's > > model embedded particles in the same scenery

Re: [Flightgear-devel] New nasal drop, new syntax

2008-09-27 Thread Vivian Meazza
Alex Perry wrote > Negative 8-). > When I recompiled SG and FG after pulling the update in, FGFS started > working. > Either there was something else that got fixed by this extra recompile > iteration, > or there is some architecture specific bug you happened to provide a fix > for. > How intere

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-24 Thread Vivian Meazza
Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system On Mon, Sep 22, 2008 at 5:23 PM, James Turner wrote: On 22 Sep 2008, at 23:05, Vivian Meazza wrote: > A binary search, which I'm also trying, takes days. At some point we > left > OSG 2.4, used an interim version,

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-22 Thread Vivian Meazza
James > > > On 22 Sep 2008, at 22:25, Vivian Meazza wrote: > > > AJ and I _think_ we are talking about the same problem. We might not > > be, > > although the description of the symptoms, which we have discussed many > > times, seems to be the same. T

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-22 Thread Vivian Meazza
gerard > > On lundi 22 septembre 2008, Vivian Meazza wrote: > > Hi Fred, > > > > Fred wrote: > > > Hi Vivian, > > > > > > Vivian Meazza wrote : > > > > As you know, I am. I have profiled the cvs-head. Nasal/hash.c seems > to &

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-22 Thread Vivian Meazza
Hi Erik > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits > system > > Vivian Meazza wrote: > > As you know, I am. I have profiled the cvs-head. Nasal/hash.c seems to > be a > > _very_ significant CPU h

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-22 Thread Vivian Meazza
Hi Fred, Fred wrote: > Hi Vivian, > > Vivian Meazza wrote : > > As you know, I am. I have profiled the cvs-head. Nasal/hash.c seems to > > be a _very_ significant CPU hog, but I can't link it to the staggers. I > > note however that when I profile an old FG/os

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-22 Thread Vivian Meazza
AJ wrote > > On Monday 22 September 2008 12:16:13 gerard robin wrote: > > > Again on that topic, i was wrong about 64 bit , which has nothing to do > > with the stutter/jitter within FG. > > That's true (since we've seen the same stuttering on 32 bit machines as > well). > > However, even thou

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-18 Thread Vivian Meazza
Fred > Vivian Meazza wrote : > > > My latest build with MSVC9 (32 bit) is suffering severe jitter, so > > much that > > it is unusable, as I mentioned earlier. I have profiled the code, but > > nothing obvious showed up yet. I'm continuing to look. > >

Re: [Flightgear-devel] FlightGear on 32 bits versus 64 bits system

2008-09-18 Thread Vivian Meazza
gerard robin wrote > Running without any problem with FG on a 32 bits computer (which my usual > computer) > recently, I have had to build FlightGear on a 64 bit computer with FC9. > Both computers have the same GPU (Nvidia 7800 GS AGP 8). > I was disappointed with the result FG works with a huge

Re: [Flightgear-devel] Windows and source code

2008-09-16 Thread Vivian Meazza
Geoff > > On Tue, 2008-09-16 at 18:10 +0100, Vivian Meazza wrote: > > Geoff wrote > > > > > > > > As a followup to my previous post - I just tried single stepping from > > > main(). I am getting into the first try and the degugger is stuck at > &

Re: [Flightgear-devel] Windows and source code

2008-09-16 Thread Vivian Meazza
Geoff wrote > > As a followup to my previous post - I just tried single stepping from > main(). I am getting into the first try and the degugger is stuck at > atexit(fgExitCleanup). An error pops up "The sysbol 'atexit' is not > defined". The debugger will not let me signle step into or over i

Re: [Flightgear-devel] FG development under windows

2008-09-02 Thread Vivian Meazza
Fred wrote > > > > I'm trying to get my development environment ready under windows and > > I'm > > having some difficulties. After some evenings of collecting 3rdParty > > dependencies and fixing the VC project files, I got it build and > > running > > now. But some things are still not as they

Re: [Flightgear-devel] GIT / SVN

2008-08-21 Thread Vivian Meazza
Richard Bytheway wrote > > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > James Turner > > > > > > > > - git works great on the Mac, or any Unix, but I believe it's never > going to fly (if you'll pardon the expression) on Windows, due to > technical limitations there > >

Re: [Flightgear-devel] Particle Submodel OSG formatversusParticleXMLformat

2008-08-14 Thread Vivian Meazza
gerard robin wrote > On jeu 14 août 2008, Vivian Meazza wrote: > > gerard robin wrote > > > > > On mer 13 août 2008, Curtis Olson wrote: > > > > On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza > > > > > > > > <[EMAIL PROTECTED]>wr

Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat

2008-08-14 Thread Vivian Meazza
gerard robin wrote > On mer 13 août 2008, Curtis Olson wrote: > > On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza > > > > <[EMAIL PROTECTED]>wrote: > > > Hmm - well - you haven't specified a texture AFAIKS in the .xml file - > so > > >

Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat

2008-08-14 Thread Vivian Meazza
TECTED] On Behalf Of Curtis Olson Sent: 13 August 2008 18:56 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza <[EMAIL PROTECTED]> wrote: Hmm - well - you haven'

Re: [Flightgear-devel] Particle Submodel OSG format versus ParticleXMLformat

2008-08-13 Thread Vivian Meazza
gerard robin wrote > > On mer 13 août 2008, Vivian Meazza wrote: > > gerard robin wrote: > > > Are we sure that, all the Particle features which are within OSG, are > > > available with the new XML coding ? > > > > > > When translating one of my

Re: [Flightgear-devel] Particle Submodel OSG format versus Particle XMLformat

2008-08-13 Thread Vivian Meazza
gerard robin wrote: > > Are we sure that, all the Particle features which are within OSG, are > available with the new XML coding ? > > When translating one of my .osg file to .xml file, i > don't > get the same quality of result. > > It could be just me. I can be wrong. :( > > Or that new

Re: [Flightgear-devel] Required version of OSG ?

2008-08-01 Thread Vivian Meazza
Tim Moore > > Frederic Bouvier wrote: > > I am using OSG v2.4, and today, I have this compilation error : > > > > FGManipulator.cxx > > \Devel\FlightGear\src\Main\FGManipulator.cxx(147) : error C2039: > > 'getGraphicsContext' : n'est pas membre de 'osgGA::GUIEventAdapter' > > ..\..\..\Ope

Re: [Flightgear-devel] about the carrier used in scenario

2008-07-30 Thread Vivian Meazza
jean pellotier wrote > Vivian Meazza a écrit : > > So they are - fixed in cvs (I hope) - try again > > > > > > > that's ok for me, thanks. > Glad that we've fixed that - it must have been that way for several years. But what is the real issue wi

Re: [Flightgear-devel] about the carrier used in scenario

2008-07-30 Thread Vivian Meazza
jean pellotier wrote > > Vivian Meazza a écrit : > > > > > > OK - Wave Off Lights 71, 72 were in the wrong position, as were 61, 62, > > which confused me. Fixed now in cvs - please check that the problem is > > solved for you. > > > > > now 71

Re: [Flightgear-devel] about the carrier used in scenario

2008-07-30 Thread Vivian Meazza
I wrote > > jean pellotier wrote > > > > > > > > we did a scenario that use the carrier type to make an arresting cable > > > with a flols working, at LFRJ airport (Landivisiau, France), but if we > > > check the "turn to wind button" the cable and the flols are moving, > > > considered like a n

Re: [Flightgear-devel] about the carrier used in scenario

2008-07-30 Thread Vivian Meazza
I wrote > jean pellotier wrote > > > > > we did a scenario that use the carrier type to make an arresting cable > > with a flols working, at LFRJ airport (Landivisiau, France), but if we > > check the "turn to wind button" the cable and the flols are moving, > > considered like a normal carrier.

Re: [Flightgear-devel] about the carrier used in scenario

2008-07-30 Thread Vivian Meazza
jean pellotier wrote > > we did a scenario that use the carrier type to make an arresting cable > with a flols working, at LFRJ airport (Landivisiau, France), but if we > check the "turn to wind button" the cable and the flols are moving, > considered like a normal carrier. > Is there a way to ma

Re: [Flightgear-devel] FlightGear OSG

2008-07-24 Thread Vivian Meazza
Stuart Buchanan wrote > > --- On Wed, 23/7/08, Vivian Meazza wrote: > > 3d clouds have not been ported to osg. At the current rate > > of progress - sometime in the next decade :-). > > Progress is marginally better than that - I've ported the code and have >

Re: [Flightgear-devel] Legacy #ifdefs

2008-07-24 Thread Vivian Meazza
Tim Moore wrote > -Original Message- > From: [EMAIL PROTECTED] [mailto:flightgear- > [EMAIL PROTECTED] On Behalf Of > Sent: 24 July 2008 19:37 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Legacy #ifdefs > > James Turner wrote: > > On 25 Jul 2008, at 01:07, Er

Re: [Flightgear-devel] FlightGear OSG

2008-07-23 Thread Vivian Meazza
Erik Hofman wrote > -Original Message- > From: [EMAIL PROTECTED] [mailto:flightgear- > [EMAIL PROTECTED] On Behalf Of > Sent: 23 July 2008 14:22 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] FlightGear OSG > > Detlef Faber wrote: > > > This is most likely sor

Re: [Flightgear-devel] FlightGear OSG

2008-07-23 Thread Vivian Meazza
Erik Hofman wrote: > Hi, > > Now that I've installed the CVS version of FlightGear I noticed a few > things; > > * I don't have 3d clouds and shrub/tree cover anymore. >Is this based on shaders these days? > > * Rain/Snow is rendered like dots on my system (not like the screenshots > I've

Re: [Flightgear-devel] 2D panel [OT}

2008-07-17 Thread Vivian Meazza
Lee wrote > > Sorry to go off thread. I've emailed you a couple of times but > > they bounced. I want to resurrect the RNHF Seahawk livery, but I > > seem to have lost it here - do you have a copy? > > > > Vivian > > Hi Vivian, > > were you sending it to my old e-mail address? Had a new one fo

Re: [Flightgear-devel] 2D panel [OT}

2008-07-16 Thread Vivian Meazza
Lee, Sorry to go off thread. I've emailed you a couple of times but they bounced. I want to resurrect the RNHF Seahawk livery, but I seem to have lost it here - do you have a copy? Vivian - This SF.Net email is sponsored

Re: [Flightgear-devel] [RFC][patch] Multiplayer bandwidth savings

2008-07-16 Thread Vivian Meazza
Anders Gidenstam wrote > I have in previous (last winter IIRC) discussions on #flightgear claimed > that modifying the MP protocol to only send MP properties that have > changed would be problematic and break backwards compatibility. > > I was wrong. > > It is in fact easy to implement and is ne

Re: [Flightgear-devel] particles: planned XML changes

2008-07-04 Thread Vivian Meazza
Melchior wrote: > Unfortunately, Tiago's particle system was committed with an > IMHO suboptimal XML interface. I suggested some changes and > Tiago agreed, but he then dropped off the list without > implementing them. I'd like to do that myself now, and I'll > adjust all uses of particle system

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-26 Thread Vivian Meazza
Tim Moore wrote > Sent: 26 June 2008 11:53 > To: FlightGear developers discussions > Subject: [Flightgear-devel] RFC: changes to views and cameras > > Hi, > I'd like your comments on some changes to views and OSG cameras in > FlightGear before I start working on them. In particular, my > understa

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/FDM/JSBSim/models/flight_control FGActuator.cpp, 1.2, 1.3 FGFCSComponent.h, 1.3, 1.4

2008-06-09 Thread Vivian Meazza
Fred wrote > Sent: 07 June 2008 09:14 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: > source/src/FDM/JSBSim/models/flight_control FGActuator.cpp, 1.2, 1.3 > FGFCSComponent.h, 1.3, 1.4 > > Hi Tim, > > Tim Moore a écrit : > > On Fri, 6 Jun 2008

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/FDM/JSBSim/models/flight_control FGActuator.cpp, 1.2, 1.3 FGFCSComponent.h, 1.3, 1.4

2008-06-06 Thread Vivian Meazza
Frederic Bouvier > > > - "Curtis Olson" <[EMAIL PROTECTED]> a écrit : > > > On Thu, Jun 5, 2008 at 10:22 AM, Melchior FRANZ wrote: > > > > > * gerard robin -- Thursday 05 June 2008: > > > > Does this will be compatible with actual JSBSim development ? > > > > > > No, it will get overwritte

Re: [Flightgear-devel] FGFS 1.0.0 Cygwin build error

2008-05-14 Thread Vivian Meazza
Paul Deppe > > > Try commenting out lines 39 => 41: > > > > #ifdef HAVE_WINDOWS_H > > #include > > #endif > > I didn't see that code anywhere in fgmetar.cxx so I checked > the CVS version. The file that came in FlightGear-1.0.0.tar.gz is: > > // $Id: fgmetar.cxx,v 1.3 2006-02-21 01:16:10 mfr

Re: [Flightgear-devel] Generic Headshake/G-compression

2008-04-21 Thread Vivian Meazza
Ron Jensen wrote: > Sent: 20 April 2008 21:30 > On Sun, 2008-04-20 at 12:55 -0700, Stuart Buchanan wrote: > > Hi All, > > > > Enthused by a comment on the forum by snork > > (http://www.flightgear.org/forums/viewtopic.php?t=1333), I've been > > working on an extension to the generic blackout/re

Re: [Flightgear-devel] Graphics cards for flightgear

2008-04-19 Thread Vivian Meazza
James A. Treacy wrote > To: flightgear-devel@lists.sourceforge.net > Subject: [Flightgear-devel] Graphics cards for flightgear > > > I am going to upgrade my system soon (my current system is so > outdated I can't use flightgear well on it). Even cheap > recent cpu's are more than capable of h

Re: [Flightgear-devel] foo-set.xml -> foo-yasim-set.xml

2008-04-19 Thread Vivian Meazza
Melchior Franz wrote > Sent: 19 April 2008 07:57 > To: flightgear-devel@lists.sourceforge.net > Subject: [Flightgear-devel] foo-set.xml -> foo-yasim-set.xml > > > There are more and more aircraft in CVS with two *-set.xml > files, where one is basically empty and only referring to a > second o

Re: [Flightgear-devel] make osgviewer the default choice inconfigure

2008-04-18 Thread Vivian Meazza
> Tim Moore wrote: > Sent: 18 April 2008 08:10 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] make osgviewer the default > choice inconfigure > > > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > till busch wrote: > | hi all, > | > | since we want to get rid of

Re: [Flightgear-devel] Flight Gear Build

2008-04-17 Thread Vivian Meazza
Sbwong wrote: > Sent: 17 April 2008 19:09 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Flight Gear Build > > > Hi, > > Thanks for your help. Finally, I was able to build FG with > MSVC9. But I ran into the following error message after I > tried to execute flight

Re: [Flightgear-devel] Flight Gear Build

2008-04-15 Thread Vivian Meazza
or before? > The reason I doubted that the MSVC I download was version 9 > it was because the pdb file name was vc90.pdb. If I had > downloaded version 9, where can I find MSVC version 8. > > Again, I really appreciate your help. > > Sophia Wong > > > --

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