Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-17 Thread flying.toaster
gt; > Copie à : > Objet : Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim > > Very cool. I guess you survived, or you would not be writing this. ;-) > > Did the spin seem to enter and exit normally? > > Jon >

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-17 Thread Jon S. Berndt
gt; To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim > > > Looks like a spin, does not it ? ;) > > That is with stock JSBSim FDM ... > ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-17 Thread flying.toaster
Looks like a spin, does not it ? ;) That is with stock JSBSim FDM ... <> ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-16 Thread Theo Hankers
Hi, didn't get the Sukhoi yet. I only have a FG 0.9.9 installation, hope it'll work with that one!I'd sure want to give it a try. My dad has flown the Su, so I'd have him take a look at it as well. Ciao TH flying.toaster wrote: > Did you get the Sukhoi ? > > If you want I can send you a slig

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-16 Thread flying.toaster
Did you get the Sukhoi ? If you want I can send you a slightly updated model... rgrds Enrique ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-16 Thread Erik Hofman
Jon S. Berndt wrote: >> If I understand it correctly it should be possible to simulate the >> effects of downwash by creating a function of flap-settings and airspeed >> (and possible alpha), no? > > Maybe. I haven't thought about that much, yet. Try it. ;-) I did try something like this, but

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-16 Thread Jon S. Berndt
> Jon S. Berndt wrote: > >> Isn't downwash just a matter of a high angel-of-attack? > > > When air passes over the wing, an incremental downward redirection is > > induced, so the horizontal tail sees a different airflow than the wing. > > Oh, downwash of the aircraft itself. I was thinking becau

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-16 Thread Erik Hofman
Jon S. Berndt wrote: >> Isn't downwash just a matter of a high angel-of-attack? > When air passes over the wing, an incremental downward redirection is > induced, so the horizontal tail sees a different airflow than the wing. Oh, downwash of the aircraft itself. I was thinking because of wind but

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-16 Thread Jon S. Berndt
> Isn't downwash just a matter of a high angel-of-attack? > > Erik When air passes over the wing, an incremental downward redirection is induced, so the horizontal tail sees a different airflow than the wing. Jon ___ Flightgear-devel mailing list Fli

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-16 Thread Arnt Karlsen
On Fri, 16 Jun 2006 09:54:39 +0200, Erik wrote in message <[EMAIL PROTECTED]>: > Jon S. Berndt wrote: > >> ..another big deal to dig up: Downwash. > > > > There may end up being some things that don't get specifically > > addressed, but must be defined by the user with functions and > > tables.

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-16 Thread Erik Hofman
Jon S. Berndt wrote: >> ..another big deal to dig up: Downwash. > > There may end up being some things that don't get specifically addressed, > but must be defined by the user with functions and tables. What I'd like > most to do is to provide all the basic building blocks needed so that the > us

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Arnt Karlsen
On Thu, 15 Jun 2006 18:45:22 -0500, Jon wrote in message <[EMAIL PROTECTED]>: > > > ..another big deal to dig up: Downwash. > > There may end up being some things that don't get specifically > addressed, but must be defined by the user with functions and tables. > What I'd like most to do is to

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Jon S. Berndt
> ..another big deal to dig up: Downwash. > > -- > ..med vennlig hilsen = with Kind Regards from Arnt... ;o) There may end up being some things that don't get specifically addressed, but must be defined by the user with functions and tables. What I'd like most to do is to provide all the basic b

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Arnt Karlsen
On Thu, 15 Jun 2006 18:08:25 -0500, Jon wrote in message <[EMAIL PROTECTED]>: > > Hmm, so how would JSBSim model low speed control reversals like > > this? Could it be done in a way that would also be able to model > > transonic control reversals that are caused by shockwaves near the > > control

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Jon S. Berndt
> Hmm, so how would JSBSim model low speed control reversals like this? > Could it be done in a way that would also be able to model transonic > control reversals that are caused by shockwaves near the control surface > hinge? > > Josh I've got several ideas in mind. One is that the wing could be

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Josh Babcock
Adam Dershowitz wrote: > On Jun 14, 2006, at 8:23 PM, Jon S. Berndt wrote: > >>> Maybe said a different way, imagine your wing is riding on the >>> edge of >>> the amount of air it can push down without stalling. Now you deflect >>> the aileron down and try to push the air down even more. >> St

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Josh Babcock
Adam Dershowitz wrote: > > I don't believe so. Remember that a snap roll is a type of spin. So We are probably both right. If the wing were to be split into several sections, the effect that you describe would be approximated (a-la X-plane), or you could add another table which could be much

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Adam Dershowitz
On Jun 14, 2006, at 8:33 PM, Josh Babcock wrote: > Jon S. Berndt wrote: >> Snap roll: >> >> This is indeed the recipe for a snap roll: starting from a speed >> slightly >> above the stall, apply a sudden yaw with the rudder, apply >> opposite aileron, >> and pull back on the yoke. SNAP! --- O

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Adam Dershowitz
On Jun 14, 2006, at 8:23 PM, Jon S. Berndt wrote: >> Maybe said a different way, imagine your wing is riding on the >> edge of >> the amount of air it can push down without stalling. Now you deflect >> the aileron down and try to push the air down even more. > > Stupid me. I forgot something.

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Major A
Just came across this video: http://www.angelfire.com/il2/aphs/what_up_dog.wmv Are we ready to model this kind of aerobatics in FG? Andras ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lis

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Theo Hankers
Hey guys short comment on that: In manned aeroatics (or flying in general) that's the reason for not using aileron at high AOA' and low airspeed. The airplane is close to a stall and if you apply aileron (a little is often enough) you increase the AOA of one wing beyond stall and the airplane w

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Ron Jensen
On Wed, 2006-06-14 at 19:34 -0500, Jon S. Berndt wrote: > > All this to say that it looks very good. > > > > Now for a few questions : > > - Are both half wings treated separately in JSBSim ? That can be > > important for snap rolls, even though I do them day in day out now > > Yes, I know. The

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
> If you look at the cross section of the wing (through a point that > includes the aileron) when you deflect the aileron down (TED), you are > increasing the angle of that "average" zero incidence line relative to > the wind stream. I think what it does is to increase the effective *camber* and t

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Josh Babcock
Jon S. Berndt wrote: > Snap roll: > > This is indeed the recipe for a snap roll: starting from a speed slightly > above the stall, apply a sudden yaw with the rudder, apply opposite aileron, > and pull back on the yoke. SNAP! --- One wing stalls and the plane rolls > over. > > [I liked the clever

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
> Maybe said a different way, imagine your wing is riding on the edge of > the amount of air it can push down without stalling. Now you deflect > the aileron down and try to push the air down even more. Stupid me. I forgot something. OK, deflecting an aileron is like deflecting a flap. If you loo

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Major A
> BUT! Had I known then what I know now and steered with the rudder > rather than the ailerons, it probably wouldn't have been nearly such a > close call. There are a few very spectacular inadvertent stalls and spins and suchlike in this video as well. It's actually quite funny to watch: ht

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Curtis L. Olson
Disclaimer: my degree is in computer science, I only walk through the aerospace engineering department on they way to my driving simulator lab. :-) Jon S. Berndt wrote: >> Also note that if your left wing is dropping due to being on the edge of >> a stall and you try to compensate with right ail

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Major A
> This would be hard to model using lookup tables, but it might be possible > using JSBSim functions and a table or tables, together. Could be fun. I need > to think about this one. The first idea that comes to mind is that if the > aircraft speed minus the yaw rate times some characteristic later

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Major A
> Partially right: > > http://www.av8n.com/how/htm/snaps.html > > Rudder is involved. There are at least three ways of performing a snap roll that I know of, and it depends a lot on the kind of plane which one is best. I'm told that on manned aerobats, you usually pull elevator first (or push,

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Hugo Vincent
Sent: Wednesday, June 14, 2006 8:44 PM > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Aerobatics using flight gear > and JSBSim > > > Sorry about that, prematurely hit send. Here is the link: >

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
> Also note that if your left wing is dropping due to being on the edge of > a stall and you try to compensate with right aileron, "Right aileron" as in trying to roll to the right? > that will cause the left side aileron to deflect down. Left aileron TED follows from right aileron TEU. The pilo

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Major A
Curt, > I can do this in many of my R/C planes. Just pull back the elevator to Ah, how come I haven't until now realized that you're into model aircraft...? What a great collection of models you have, too. > First I accelerate to full speed and pull the aircraft into a vertical > climb, then

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Curtis L. Olson
Jon S. Berndt wrote: > Partially right: > > http://www.av8n.com/how/htm/snaps.html > > Rudder is involved. > The link you quote describes a situation where you get into a snap roll/spin when you don't want to. I had something similar happen when I was looping my R/C cub and tried to tighten

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
> > > My understanding of a snap roll is that at some speed (probably well > > > above traditional "stall" speed) you command a large nose up > > > elevator deflection -- if you have enough elevator authority you > > > can quickly force the wing to a high alpha so that the wing stalls > > > (at a

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Hugo Vincent
I came across this discussion about adding a new open source FDM to X-Plane, using CFD methods to get really really high fidelity models. On Wed, 2006-06-14 at 20:32 -0500, Jon S. Berndt wrote: > Snap roll: > > This is indeed the recipe for a snap roll: starting from a speed slightly > above the

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
There's nothing there about snap rolls. Can you copy / paste here?   Jon -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Hugo VincentSent: Wednesday, June 14, 2006 8:44 PMTo: FlightGear developers discussionsSubject: Re: [Flightgear-deve

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Arnt Karlsen
On Wed, 14 Jun 2006 20:22:05 -0500, Jon wrote in message <[EMAIL PROTECTED]>: > > Jon S. Berndt wrote: > > > But, I'm also wondering if there is a way to obtain the same > > > effect with a three-dimensional table. Can someone give a detailed > > > describption of a snap roll? > > > > My underst

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
> This would be hard to model using lookup tables, but it might be possible > using JSBSim functions and a table or tables, together. Could be > fun. I need > to think about this one. The first idea that comes to mind is that if the > aircraft speed minus the yaw rate times some characteristic late

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Hugo Vincent
Sorry about that, prematurely hit send. Here is the link:http://forums.x-plane.org/index.php?showtopic=13050&st=0Might be interesting, or maybe even relevant to modelling things like snap rolls in JSBSim. Regards,Hugo Vincent.On 6/15/06, Hugo Vincent <[EMAIL PROTECTED]> wrote: I came across this di

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
Snap roll: This is indeed the recipe for a snap roll: starting from a speed slightly above the stall, apply a sudden yaw with the rudder, apply opposite aileron, and pull back on the yoke. SNAP! --- One wing stalls and the plane rolls over. [I liked the clever use of the word, "recipe" with the p

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
> Jon S. Berndt wrote: > > But, I'm also wondering if there is a way to obtain the same > effect with a > > three-dimensional table. Can someone give a detailed > describption of a snap > > roll? > > > > My understanding of a snap roll is that at some speed (probably well > above traditional

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Curtis L. Olson
Jon S. Berndt wrote: > But, I'm also wondering if there is a way to obtain the same effect with a > three-dimensional table. Can someone give a detailed describption of a snap > roll? > My understanding of a snap roll is that at some speed (probably well above traditional "stall" speed) you co

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Jon S. Berndt
> Using derivations very similar to those described by Jon in his > latest paper, I have managed having my Su-26 alpha model do most > of these figures : > > http://aerobatics.ws/acro_figures.html > > The ones that still are a little "dirty" for me are the tailslide > and sided loops (the former be

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Arnt Karlsen
On Wed, 14 Jun 2006 22:12:31 +0200 (CEST), flying.toaster wrote in message <[EMAIL PROTECTED]>: > Now for a few questions : > - Are both half wings treated separately in JSBSim ? ..AFAIK, no, yasim yes. ..2 option for JSBSim, cut your Su-26 in 2, Su-26Left and Su-26Right, or rewrite JSBSim w

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread Theo Hankers
Hey toaster :-), I love your idea of trying to simulate aerobatics correctly and I'd want to try to help you once you're able to release the first version. I'm not too familiar with flightgear (I'm only using it as a flight data display) so far (especially not JSBSim, can't help you with that),

[Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-14 Thread flying.toaster
Using derivations very similar to those described by Jon in his latest paper, I have managed having my Su-26 alpha model do most of these figures : http://aerobatics.ws/acro_figures.html The ones that still are a little "dirty" for me are the tailslide and sided loops (the former because I alw