So if it's normal, it's ok for me!
Thank you! Sorry for the noise!
Cheers,
Julien
Le 28/08/2012 04:28, Ryan M a écrit :
> Hello Julien,
>
> Those files are "dummy" models; they serve no purpose whatsoever
> except to specify the texture paths for the different airlines in the
> jetway mode
Martin Spott wrote:
> Anyhow, the reason why I had been writing EMail several times is the
> removal of the "/sim/paths/use-custom-scenery-data" clause. This
> property has been removed, the state which had been activated by the
> flag is now permanent - see:
Ah, I missed that change. :-) It turn
Hi Ryan,
When I wanted to create some thumbnails for the models in
scenemodels.com, every models named generic.airline.***.xml doesn't
display anything in Flightgear and I met the following error:
Could not find at least one of the following objects for animation:
'AirlineSign'
Same problem w
Hi Ryan,
A Person wrote:
> I can assure you that I do care. Over the past several months, life
> has been really occupying me and I have not had much time to check
> email or keep up with the FlightGear mailing list. Sorry for missing
> your messages; the only reason I was able to catch this one
Martin,
I can assure you that I do care. Over the past several months, life
has been really occupying me and I have not had much time to check
email or keep up with the FlightGear mailing list. Sorry for missing
your messages; the only reason I was able to catch this one was
because a friend on IR
Hi, if anybody meets Ryan Miller, please let him know that there appear
to be issues with the current state of the Jetways.
I've tried to get in contact with him several times over the past
months, but never got a response - I have no idea wether his EMail
address changed or if he just doesn't care
I ran some tests yesterday about the possibility of using static jetways
as placeholders. At KSFO, with animated jetways disabled and no dynamic
jetway models at all, FPS was at about 32-33 on my system. With animated
jetways, it plummeted to 15-16. When I used
$FG_ROOT/Models/Airport/jetway.xml as
*DOH* I just realized the AI menu does exist. I must've missed it...
On Mon, 2011-06-06 at 18:31 +0200, Roland Häder wrote:
> > And that doesn't seem to be a very good home for it - it's not weather or
> > anything like Environment. Would AI be better? (when we restore it).
> Or how about a jetway
On Mon, 2011-06-06 at 21:26 +0200, Durk Talsma wrote:
> >
> > And that doesn't seem to be a very good home for it - it's not weather or
> > anything like Environment. Would AI be better? (when we restore it).
>
> Yes, I agree.
Well, I couldn't think of a better place to put it. Should I just
re
Durk Talsma wrote
> On 06 Jun 2011, at 15:01, Vivian Meazza wrote:
>
> >
> > Couple of points - did we leave the menu item behind in Environment?
>
> Are you sure it's still there? I just checked in my local copy and cant
> find a menu item related to the animated jetway system.
>
> >
> > And t
On 06 Jun 2011, at 15:01, Vivian Meazza wrote:
>
> Couple of points - did we leave the menu item behind in Environment?
Are you sure it's still there? I just checked in my local copy and cant find a
menu item related to the animated jetway system.
>
> And that doesn't seem to be a very good
Hello,
On Mon, 2011-06-06 at 14:01 +0100, Vivian Meazza wrote:
> Couple of points - did we leave the menu item behind in Environment?
>
> And that doesn't seem to be a very good home for it - it's not weather or
> anything like Environment. Would AI be better? (when we restore it).
Or how about a
Durk Talsma wrote
>
> On 05 Jun 2011, at 20:13, Ryan M wrote:
>
> > On Sun, 2011-06-05 at 16:40 +0200, Durk Talsma wrote:
> >> Hi All,
> >>
> >> After having discussed this issue with Martin privately, we have come
> to the conclusion that it is in the best interest of FlightGear to back
> out p
Durk Talsma wrote:
> On 05 Jun 2011, at 20:13, Ryan M wrote:
>> Very well. Should I still attempt my proposed amendments?
>>
>
> Yes please.
Adding to Durks statement(s), I'd like to express my particular
appreciation to the idea of applying relative elevations - this
approach is quite similar
On 05 Jun 2011, at 20:13, Ryan M wrote:
> On Sun, 2011-06-05 at 16:40 +0200, Durk Talsma wrote:
>> Hi All,
>>
>> After having discussed this issue with Martin privately, we have come to the
>> conclusion that it is in the best interest of FlightGear to back out parts
>> of this commit, and wai
On Sun, 2011-06-05 at 16:40 +0200, Durk Talsma wrote:
> Hi All,
>
> After having discussed this issue with Martin privately, we have come to the
> conclusion that it is in the best interest of FlightGear to back out parts of
> this commit, and wait for an improved version. I had accepted the mer
Hi All,
After having discussed this issue with Martin privately, we have come to the
conclusion that it is in the best interest of FlightGear to back out parts of
this commit, and wait for an improved version. I had accepted the merge
request, after I had concluded that Martin's original object
On Fri, 2011-06-03 at 12:38 +, Martin Spott wrote:
> I'm feeling slightly uneasy with the current state because people don't
> get any jetways at all if they disable the flag in order to preserve
> performance. Personally I'd prefer a solution which keeps static
> jetways and just disables the
Ryan M wrote:
> * Jetways are disabled by default due to noticeable FPS impacts.
I'm feeling slightly uneasy with the current state because people don't
get any jetways at all if they disable the flag in order to preserve
performance. Personally I'd prefer a solution which keeps static
jetways a
Ryan M wrote
> -Original Message-
> From: [mailto:tpbspamm...@gmail.com]
> Sent: 27 May 2011 20:14
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways
>
> On Fri, 2011-05-27 at 21:09 +020
On Fri, 2011-05-27 at 21:09 +0200, Arnt Karlsen wrote:
> ..right, then we'll want those fancy gate parking lights too,
> http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System
Theoretically that's perfectly possible by piggybacking on my system,
and we even have the X-plane model required, b
On Fri, 27 May 2011 20:45:00 +0200, Roland wrote in message
<1306521900.30365.49.camel@quix0r>:
> > ..by "jetways", you mean these bridges?:
> > http://en.wikipedia.org/wiki/Jet_bridge
> >
> Yes, exactly. :) Would be cool to have them working in FGFS.
..right, then we'll want those fancy gate
> ..by "jetways", you mean these bridges?:
> http://en.wikipedia.org/wiki/Jet_bridge
>
Yes, exactly. :) Would be cool to have them working in FGFS.
Roland
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On Fri, 27 May 2011 19:18:15 +0200, Roland wrote in message
<1306516695.30365.32.camel@quix0r>:
> Hi,
>
> On Fri, 2011-05-27 at 16:14 +0200, Christian Schmitt wrote:
> > Correct, and I already added some to Terminal 2. Those are however
> > not yet sent to the scenery DB. I'll do that shortly wh
Hi,
On Fri, 2011-05-27 at 16:14 +0200, Christian Schmitt wrote:
> Correct, and I already added some to Terminal 2. Those are however not yet
> sent to the scenery DB. I'll do that shortly when I checked that they work
> with the new version, too.
Looks like no one has pushed it, it is still sitt
Roland Häder wrote:
> Hi,
>
> do you have some screenshots available or can you make some? And maybe
> you can add some to EDDF? In reality, EDDF have jetways. :)
Correct, and I already added some to Terminal 2. Those are however not yet
sent to the scenery DB. I'll do that shortly when I check
Hi,
do you have some screenshots available or can you make some? And maybe
you can add some to EDDF? In reality, EDDF have jetways. :) I have been
there already by myself ("Rail&Fly" ticket to RPLL).
Regards,
Roland
On Thu, 2011-05-26 at 18:21 -0700, Ryan M wrote:
> Well I did some major changes
Well I did some major changes and squashed it all down to one commit-
however, things got pretty messy. Redid the merge request, here's the
new URL:
https://gitorious.org/fg/fgdata/merge_requests/95
Changes from last time:
* Now uses James' new io.read_airport_properties() function, so it is
much
On 24 May 2011, at 03:20, Ryan M wrote:
> Excellent- thanks James. :) While you're at it, could you also publish
> the $FG_SCENERY paths to the property tree? (Don't use my patch, it
> turned out to cause a build error (which shows how good of a programmer
> I am), and the pastebin link is probab
James Turner wrote:
> I talked to Ryan on IRC last night, and we discussed this. I've some
> local mods to commit+test that basically do exactly what is described
> above; they allow Nasal (or really, the loadxml command) to hook into
> my existing 'find a file for an airport, in the scenery locat
On Mon, 2011-05-23 at 22:04 +0100, James Turner wrote:
> I talked to Ryan on IRC last night, and we discussed this. I've some local
> mods to commit+test that basically do exactly what is described above; they
> allow Nasal (or really, the loadxml command) to hook into my existing
> 'find a fil
On 22 May 2011, at 22:11, Martin Spott wrote:
> Now, since the most recent version of the ground network files are
> distributed via TerraSync, I'd propose to place the jetway files in the
> same directories. This would indeed require your scripts to look into
> the custom scenery directories as
Ryan M wrote:
> On Sun, 2011-05-22 at 16:59 +, Martin Spott wrote:
>> [...] Look, we're already distributing
>> airport-specific ground networks, why not accompagny the jetway
>> positions alongside the other airport-specific stuff instead of
>> creating yet another, new directory.
>
> Ah, I
On Sun, 2011-05-22 at 16:59 +, Martin Spott wrote:
> Your submission is touching various places, therefore please expect
> various people (maintainers) to have their specific opinion on this.
> For example I could envision that those who are keeping an eye on the
> AI aicraft collection might a
Hi Ryan, please excuse the rather brief comment. I had been short in
time and was about to leave - actually I ended up being too late for
the final rehearsal before a symphony concert this morning :-((
Your submission is touching various places, therefore please expect
various people (mainta
I apologize for not raising this discussion *before* I filed that
request, as I should have.
From the comments on http://gitorious.org/merge_requests/91:
> In the past we've been struggling for more than one and a half release
> cycles in order to separate Scenery-specific stuff from the Base
> Pa
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