Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-28 Thread Julien Nguyen
So if it's normal, it's ok for me! Thank you! Sorry for the noise! Cheers, Julien Le 28/08/2012 04:28, Ryan M a écrit : > Hello Julien, > > Those files are "dummy" models; they serve no purpose whatsoever > except to specify the texture paths for the different airlines in the > jetway mode

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-27 Thread Ryan M
Martin Spott wrote: > Anyhow, the reason why I had been writing EMail several times is the > removal of the "/sim/paths/use-custom-scenery-data" clause. This > property has been removed, the state which had been activated by the > flag is now permanent - see: Ah, I missed that change. :-) It turn

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-27 Thread Julien Nguyen
Hi Ryan, When I wanted to create some thumbnails for the models in scenemodels.com, every models named generic.airline.***.xml doesn't display anything in Flightgear and I met the following error: Could not find at least one of the following objects for animation: 'AirlineSign' Same problem w

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-27 Thread Martin Spott
Hi Ryan, A Person wrote: > I can assure you that I do care. Over the past several months, life > has been really occupying me and I have not had much time to check > email or keep up with the FlightGear mailing list. Sorry for missing > your messages; the only reason I was able to catch this one

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-25 Thread A Person
Martin, I can assure you that I do care. Over the past several months, life has been really occupying me and I have not had much time to check email or keep up with the FlightGear mailing list. Sorry for missing your messages; the only reason I was able to catch this one was because a friend on IR

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2012-08-23 Thread Martin Spott
Hi, if anybody meets Ryan Miller, please let him know that there appear to be issues with the current state of the Jetways. I've tried to get in contact with him several times over the past months, but never got a response - I have no idea wether his EMail address changed or if he just doesn't care

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-08 Thread Ryan M
I ran some tests yesterday about the possibility of using static jetways as placeholders. At KSFO, with animated jetways disabled and no dynamic jetway models at all, FPS was at about 32-33 on my system. With animated jetways, it plummeted to 15-16. When I used $FG_ROOT/Models/Airport/jetway.xml as

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-07 Thread Ryan M
*DOH* I just realized the AI menu does exist. I must've missed it... On Mon, 2011-06-06 at 18:31 +0200, Roland Häder wrote: > > And that doesn't seem to be a very good home for it - it's not weather or > > anything like Environment. Would AI be better? (when we restore it). > Or how about a jetway

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-07 Thread Ryan M
On Mon, 2011-06-06 at 21:26 +0200, Durk Talsma wrote: > > > > And that doesn't seem to be a very good home for it - it's not weather or > > anything like Environment. Would AI be better? (when we restore it). > > Yes, I agree. Well, I couldn't think of a better place to put it. Should I just re

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Vivian Meazza
Durk Talsma wrote > On 06 Jun 2011, at 15:01, Vivian Meazza wrote: > > > > > Couple of points - did we leave the menu item behind in Environment? > > Are you sure it's still there? I just checked in my local copy and cant > find a menu item related to the animated jetway system. > > > > > And t

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Durk Talsma
On 06 Jun 2011, at 15:01, Vivian Meazza wrote: > > Couple of points - did we leave the menu item behind in Environment? Are you sure it's still there? I just checked in my local copy and cant find a menu item related to the animated jetway system. > > And that doesn't seem to be a very good

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Roland Häder
Hello, On Mon, 2011-06-06 at 14:01 +0100, Vivian Meazza wrote: > Couple of points - did we leave the menu item behind in Environment? > > And that doesn't seem to be a very good home for it - it's not weather or > anything like Environment. Would AI be better? (when we restore it). Or how about a

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-06 Thread Vivian Meazza
Durk Talsma wrote > > On 05 Jun 2011, at 20:13, Ryan M wrote: > > > On Sun, 2011-06-05 at 16:40 +0200, Durk Talsma wrote: > >> Hi All, > >> > >> After having discussed this issue with Martin privately, we have come > to the conclusion that it is in the best interest of FlightGear to back > out p

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-05 Thread Martin Spott
Durk Talsma wrote: > On 05 Jun 2011, at 20:13, Ryan M wrote: >> Very well. Should I still attempt my proposed amendments? >> > > Yes please. Adding to Durks statement(s), I'd like to express my particular appreciation to the idea of applying relative elevations - this approach is quite similar

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-05 Thread Durk Talsma
On 05 Jun 2011, at 20:13, Ryan M wrote: > On Sun, 2011-06-05 at 16:40 +0200, Durk Talsma wrote: >> Hi All, >> >> After having discussed this issue with Martin privately, we have come to the >> conclusion that it is in the best interest of FlightGear to back out parts >> of this commit, and wai

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-05 Thread Ryan M
On Sun, 2011-06-05 at 16:40 +0200, Durk Talsma wrote: > Hi All, > > After having discussed this issue with Martin privately, we have come to the > conclusion that it is in the best interest of FlightGear to back out parts of > this commit, and wait for an improved version. I had accepted the mer

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-05 Thread Durk Talsma
Hi All, After having discussed this issue with Martin privately, we have come to the conclusion that it is in the best interest of FlightGear to back out parts of this commit, and wait for an improved version. I had accepted the merge request, after I had concluded that Martin's original object

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-04 Thread Ryan M
On Fri, 2011-06-03 at 12:38 +, Martin Spott wrote: > I'm feeling slightly uneasy with the current state because people don't > get any jetways at all if they disable the flag in order to preserve > performance. Personally I'd prefer a solution which keeps static > jetways and just disables the

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-03 Thread Martin Spott
Ryan M wrote: > * Jetways are disabled by default due to noticeable FPS impacts. I'm feeling slightly uneasy with the current state because people don't get any jetways at all if they disable the flag in order to preserve performance. Personally I'd prefer a solution which keeps static jetways a

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Vivian Meazza
Ryan M wrote > -Original Message- > From: [mailto:tpbspamm...@gmail.com] > Sent: 27 May 2011 20:14 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways > > On Fri, 2011-05-27 at 21:09 +020

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Ryan M
On Fri, 2011-05-27 at 21:09 +0200, Arnt Karlsen wrote: > ..right, then we'll want those fancy gate parking lights too, > http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System Theoretically that's perfectly possible by piggybacking on my system, and we even have the X-plane model required, b

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 20:45:00 +0200, Roland wrote in message <1306521900.30365.49.camel@quix0r>: > > ..by "jetways", you mean these bridges?: > > http://en.wikipedia.org/wiki/Jet_bridge > > > Yes, exactly. :) Would be cool to have them working in FGFS. ..right, then we'll want those fancy gate

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Roland Häder
> ..by "jetways", you mean these bridges?: > http://en.wikipedia.org/wiki/Jet_bridge > Yes, exactly. :) Would be cool to have them working in FGFS. Roland signature.asc Description: This is a digitally signed message part ---

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Arnt Karlsen
On Fri, 27 May 2011 19:18:15 +0200, Roland wrote in message <1306516695.30365.32.camel@quix0r>: > Hi, > > On Fri, 2011-05-27 at 16:14 +0200, Christian Schmitt wrote: > > Correct, and I already added some to Terminal 2. Those are however > > not yet sent to the scenery DB. I'll do that shortly wh

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Roland Häder
Hi, On Fri, 2011-05-27 at 16:14 +0200, Christian Schmitt wrote: > Correct, and I already added some to Terminal 2. Those are however not yet > sent to the scenery DB. I'll do that shortly when I checked that they work > with the new version, too. Looks like no one has pushed it, it is still sitt

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-27 Thread Christian Schmitt
Roland Häder wrote: > Hi, > > do you have some screenshots available or can you make some? And maybe > you can add some to EDDF? In reality, EDDF have jetways. :) Correct, and I already added some to Terminal 2. Those are however not yet sent to the scenery DB. I'll do that shortly when I check

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-26 Thread Roland Häder
Hi, do you have some screenshots available or can you make some? And maybe you can add some to EDDF? In reality, EDDF have jetways. :) I have been there already by myself ("Rail&Fly" ticket to RPLL). Regards, Roland On Thu, 2011-05-26 at 18:21 -0700, Ryan M wrote: > Well I did some major changes

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-26 Thread Ryan M
Well I did some major changes and squashed it all down to one commit- however, things got pretty messy. Redid the merge request, here's the new URL: https://gitorious.org/fg/fgdata/merge_requests/95 Changes from last time: * Now uses James' new io.read_airport_properties() function, so it is much

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-24 Thread James Turner
On 24 May 2011, at 03:20, Ryan M wrote: > Excellent- thanks James. :) While you're at it, could you also publish > the $FG_SCENERY paths to the property tree? (Don't use my patch, it > turned out to cause a build error (which shows how good of a programmer > I am), and the pastebin link is probab

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-23 Thread Martin Spott
James Turner wrote: > I talked to Ryan on IRC last night, and we discussed this. I've some > local mods to commit+test that basically do exactly what is described > above; they allow Nasal (or really, the loadxml command) to hook into > my existing 'find a file for an airport, in the scenery locat

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-23 Thread Ryan M
On Mon, 2011-05-23 at 22:04 +0100, James Turner wrote: > I talked to Ryan on IRC last night, and we discussed this. I've some local > mods to commit+test that basically do exactly what is described above; they > allow Nasal (or really, the loadxml command) to hook into my existing > 'find a fil

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-23 Thread James Turner
On 22 May 2011, at 22:11, Martin Spott wrote: > Now, since the most recent version of the ground network files are > distributed via TerraSync, I'd propose to place the jetway files in the > same directories. This would indeed require your scripts to look into > the custom scenery directories as

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-22 Thread Martin Spott
Ryan M wrote: > On Sun, 2011-05-22 at 16:59 +, Martin Spott wrote: >> [...] Look, we're already distributing >> airport-specific ground networks, why not accompagny the jetway >> positions alongside the other airport-specific stuff instead of >> creating yet another, new directory. > > Ah, I

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-22 Thread Ryan M
On Sun, 2011-05-22 at 16:59 +, Martin Spott wrote: > Your submission is touching various places, therefore please expect > various people (maintainers) to have their specific opinion on this. > For example I could envision that those who are keeping an eye on the > AI aicraft collection might a

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-22 Thread Martin Spott
Hi Ryan, please excuse the rather brief comment. I had been short in time and was about to leave - actually I ended up being too late for the final rehearsal before a symphony concert this morning :-(( Your submission is touching various places, therefore please expect various people (mainta

[Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-22 Thread Ryan M
I apologize for not raising this discussion *before* I filed that request, as I should have. From the comments on http://gitorious.org/merge_requests/91: > In the past we've been struggling for more than one and a half release > cycles in order to separate Scenery-specific stuff from the Base > Pa