Re: [Flightgear-devel] FlightGear aircraft repository

2011-10-19 Thread James Turner
On 19 Oct 2011, at 11:53, syd adams wrote: > while the central repository is a fine > idea , after the move to git , I lost any commit rights to my own > work, so after a time i gave up on the idea of maintaining them and > started my own repositories . I would have happily continued to > mainta

Re: [Flightgear-devel] FGData Split Completed - a.k.a. Life after the Split

2011-10-19 Thread James Turner
On 19 Oct 2011, at 10:15, Edheldil wrote: > Is there any written spec on this system? I got frustrated when looking > for a specific aircraft in fgrun :) and so I suggested something similar > several days ago on IRC, but it got confused with a/c rating. > > If I understand you correctly, "submi

Re: [Flightgear-devel] FGData Split Completed - a.k.a. Life after the Split

2011-10-19 Thread James Turner
On 18 Oct 2011, at 23:21, dave perry wrote: > 2. Assuming the answers are no, yes, to #1, will all these repositories > be centrally located so one can track new or modified ac of interest? > > 3. Is there any interest in creating repositories by ac class/type? > e.g. historical, military-f

Re: [Flightgear-devel] Cmake (soon)

2011-10-18 Thread James Turner
On 17 Oct 2011, at 18:38, Curtis Olson wrote: > Would it be possible to write a quick "howto" for doing some basic > coding/developer things in cmake. Like: "how to add a new source file to the > project." Or "how to add a new module/library to the project".Maybe a > few quick summeries

[Flightgear-devel] Cmake (soon)

2011-10-17 Thread James Turner
It's been a month since I announced the intention, to switch all the main FG platforms to use CMake, and to deprecate and remove the other build systems from Git. There's been many small improvements in the Cmake files since then, which I hope have eased some people's concerns about the switch.

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-15 Thread James Turner
On 15 Oct 2011, at 15:22, HB-GRAL wrote: >> I think the only solution is to make GPC obsolete - either by replacing >> GPC by something different but functional equivalent or "simply" (TM ;-) >> by avoiding any polygon clipping in 'fgfs-construct' overall. >> >> Martin. > > Hi Martin > >

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-14 Thread James Turner
On 14 Oct 2011, at 23:42, Jason Cox wrote: > I then did a git pull just to make sure that it wasn't a file that i > missed but it reports that i am up to date. I've been doing some TerraGear hacking recently, so I'm the most likely person to have caused this, but on both my systems (Linux and M

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear branch, next, updated. b16338598afd886e8aed8da2da5085d65effbc28

2011-10-12 Thread James Turner
On 11 Oct 2011, at 21:09, Flightgear-commitlogs wrote: >Reduce AI/MP lags when removing models >Move load of removing OSG objects to the OSG pager thread Excellent, nice work Thorsten. (Thread-safety for the win :) James --

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-08 Thread James Turner
On 7 Oct 2011, at 19:24, Martin Spott wrote: > This is what happens when running 'genapts' with a modified > 'simgear-cs' on a _really_ simple airport layout (EDKA, consisting of > just one runway and two windsocks): > > Starting program: /home/martin/install_headless/bin/genapts > --input=/hom

Re: [Flightgear-devel] New environment properties (Was: A collection of issues)

2011-10-08 Thread James Turner
On 8 Oct 2011, at 09:40, Lauri Peltonen wrote: >> Is there a way of putting things to the GPU such that they're only >> computed once per frame? Given the structural issues in how FG uses the GPU, I really wouldn't worry about this code running on the GPU - just do it on the CPU for the moment.

Re: [Flightgear-devel] Cloud shadows

2011-10-07 Thread James Turner
On 7 Oct 2011, at 09:47, thorsten.i.r...@jyu.fi wrote: > Sorry, I'm just getting a bit touchy about reading 'we need' - I've had > too much of that recently. In my experience, for a happy life in open-source development, work on what *you* *enjoy*, not what 'we' 'need'. At least, some of the

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-06 Thread James Turner
On 4 Oct 2011, at 13:53, James Turner wrote: > Of course, I can't confirm or deny that suspicion until I upgrade the writer > code path too :) I've committed an updated BTG reader/writer to simgear/next, which supports the current format, and a higher-versioned format wit

Re: [Flightgear-devel] A collection of issues

2011-10-06 Thread James Turner
On 6 Oct 2011, at 18:17, ThorstenB wrote: > However, when someone writes to the tied property using the "normal" > property interface (setprop in Nasal or via the C++ SGProperty::setValue > methods), then property's change listeners should fire normally. > So, it depends on how a value is chang

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-04 Thread James Turner
On 4 Oct 2011, at 13:34, Curtis Olson wrote: > Here's a random idea on the writer side: > > Would it be possible to do something like: > > if (size of any of my structures are > 65535) then > write_32bit_index_btg() > else > write_16bit_index_btg() > endif > > Then we'd be spending are

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-04 Thread James Turner
On 2 Oct 2011, at 19:00, J. Holden wrote: > Still, as a scenery developer and not a programmer, I'm still wondering what > the limit is before the "swirlies" start floating around. Is it vertices? > Fans? Triangles? It's 65536 vertices per BTG, in total. Strictly, this isn't true - the BTG fo

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-01 Thread James Turner
On 1 Oct 2011, at 15:37, Curtis Olson wrote: > We need to modify the loader in simgear as well as the format generation code > in terragear. Right now the indices are packed as 2-byte short ints in the > binary .btg file so of course making a change only to the simgear side will > do nothing

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-10-01 Thread James Turner
On 1 Oct 2011, at 03:33, Curtis Olson wrote: > That could very well be true ... and I don't think it would be a huge coding > change ... but it should be done in a way that bumps up the btg version > number and picks a new packet id so as to maintain backwards compatibility > with all the exis

Re: [Flightgear-devel] Query about groundradar Instrument module

2011-10-01 Thread James Turner
On 30 Sep 2011, at 19:52, Michael Robson wrote: > Essentially what I am looking to do is create some instruments of my own with > some detailed generation of graphical entities that are being continually > updated. I am therefore assuming that a 'dynamic texture' is the way to go > with this.

Re: [Flightgear-devel] Scenery Creation/TerraGear problems

2011-09-30 Thread James Turner
On 30 Sep 2011, at 11:56, Martin Spott wrote: > Hah, I managed to find the web page I've been searching > for weeks, Bruce did a pretty nice writeup of the problem: > > http://www.cullam.com/flightgear.htm A very useful description, yes! James

Re: [Flightgear-devel] Atmospheric haze modelling

2011-09-29 Thread James Turner
On 28 Sep 2011, at 21:14, Curtis Olson wrote: > I suppose it would make sense to grep through the code, but as far as I know, > the primary uses of the visibility value is to properly set the OpenGL fog > parameters and determine how many rings of tiles to load centered on the > current locati

Re: [Flightgear-devel] latest Git next, endless loop from FGATCMgr and missing JSBsim fuel-used property

2011-09-28 Thread James Turner
On 25 Sep 2011, at 09:10, James Turner wrote: >> 2. After about 1hour of flying, FG seems to go into a endless loop; the >> sound continues to play, however the screen is frozen (goes to black if you >> minimise then re-maximise it), and all network activity drops off (ie:

Re: [Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)

2011-09-27 Thread James Turner
On 27 Sep 2011, at 09:00, Francesco Angelo Brisa wrote: > ok, now I will "cmake" fgfs too and send the new script to Thorsten. > > Thaank you ! That's good news indeed! James -- All the data continuously generate

Re: [Flightgear-devel] latest Git next, endless loop from FGATCMgr and missing JSBsim fuel-used property

2011-09-25 Thread James Turner
On 25 Sep 2011, at 08:36, Scott Hamilton wrote: > 2. After about 1hour of flying, FG seems to go into a endless loop; the > sound continues to play, however the screen is frozen (goes to black if you > minimise then re-maximise it), and all network activity drops off (ie: you > disappear from

Re: [Flightgear-devel] Fix for missing references to SGThreads/SGMutex

2011-09-24 Thread James Turner
On 24 Sep 2011, at 09:04, Mathias Fröhlich wrote: > Yes, I can see that libGL and libz is just pulled indirectly which no longer > works on very new linux ld variants. Arrgh, really? That's news to me. James -- All o

Re: [Flightgear-devel] Problems with compiling Flightgear

2011-09-22 Thread James Turner
On 22 Sep 2011, at 09:07, Jason Cox wrote: > I am having an issue with compiling the lattest git version due to a > lack of a libhal on my system > > after check the web site for libhal > (http://www.freedesktop.org/wiki/Software/hal) I found that it now in > maintenance mode and they are switch

Re: [Flightgear-devel] proposal: new keybing to show map

2011-09-20 Thread James Turner
On 20 Sep 2011, at 19:35, Francesco Angelo Brisa wrote: > something like ALT + m to be added to the keyboard.xml. > I have found the map useful, specially for a short look out, which if > best used using a key press. > > Here my xml adding to the keyboard.xml if ok. > > > m > Show map > >

Re: [Flightgear-devel] Segfault after hostname lookup failed

2011-09-16 Thread James Turner
On 16 Sep 2011, at 10:37, Andreas Gaeb wrote: > I just tried to run with real weather fetch, but the network cable was > not plugged. This produced a segfault after about a minute, see below. > Somewhere the information that the lookup has finally failed seems to > get lost. After re-plugging

Re: [Flightgear-devel] Mac 2.4 binary crashes

2011-09-16 Thread James Turner
On 15 Sep 2011, at 21:24, Adam Dershowitz, Ph.D., P.E. wrote: > /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/shell.rb:43: > warning: method redefined; discarding old debug= > /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/shell.rb:107: > warni

Re: [Flightgear-devel] navinfo()

2011-09-14 Thread James Turner
On 14 Sep 2011, at 14:34, Scott wrote: > I'm playing around with extending the NasalSys.cxx navinfo() function that > torsten wrote. > >From what I can tell it calls navlist.cxx findByIdentAndFreq(position, > >ident, freq, type) > which then calls findByIdentAndFreq(ident, freq, type) and does

Re: [Flightgear-devel] Repeatable random seeds

2011-09-14 Thread James Turner
On 14 Sep 2011, at 12:00, Stuart Buchanan wrote: > OK. We've got something similar already in the C code for exactly this > purpose. Might be more efficient to simply expose that over Nasal, but > I'm not sure how easy that would actually be. Pretty trivial, for a function such as sg_random, unl

Re: [Flightgear-devel] Mac 2.4 binary crashes

2011-09-13 Thread James Turner
On 13 Sep 2011, at 19:53, Adam Dershowitz, Ph.D., P.E. wrote: > I just downloaded the new 2.4 release for Mac. If I try to launch the app, > it just immediately quits. > I can successfully run this version of FlightGear from the command line, so > the problem must be with the launcher. I am

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread James Turner
On 12 Sep 2011, at 18:47, Mathias Fröhlich wrote: > May be anybody is willing to write something down in the wiki? > I guess this googles well too ... I've started a wiki page for Cmake, anyone can improve it, and some of the information is already out of date as Mathias and Fred improve stuff.

Re: [Flightgear-devel] Cmake

2011-09-05 Thread James Turner
On 5 Sep 2011, at 17:10, Curtis Olson wrote: > So I have nothing against cmake, it sounds like it offers some nice features. > But I assume those that want to push this change forward, will take some > time to write up some basic howto's so that people who have never used it as > a developer

[Flightgear-devel] Cmake

2011-09-05 Thread James Turner
Hello everybody, Following some discussion at LinuxTag, and since, there is a rough consensus from the active C++ developers, to switch the FlightGear build system to Cmake (instead of automake / custom VisualStudio projects). To avoid having multiple build systems maintained in parallel, and c

Re: [Flightgear-devel] The future of FlightGear's support programs

2011-09-04 Thread James Turner
On 4 Sep 2011, at 07:05, Durk Talsma wrote: > If not, I might consider moving the taxidraw source over to gitorious and > incorporate it as a subproject of fg. > > Any thoughts / ideas would be welcome. I think this is best answer - for programs the original author wishes others to maintain

Re: [Flightgear-devel] Simgear -netinfo/in.h notavailablefor windows

2011-08-26 Thread James Turner
On 26 Aug 2011, at 12:21, Alan Teeder wrote: > Your latest fix seems to have cleared the error messages. And, it works, I hope? :) James -- EMC VNX: the world's simplest storage, starting under $10K The only unified s

Re: [Flightgear-devel] Simgear -netinfo/in.h notavailablefor windows

2011-08-26 Thread James Turner
On 26 Aug 2011, at 10:45, Alan Teeder wrote: > Here you are:- > > mismatch in socket address sizes: got 28, expected 16 > family: 23 Interesting, that's an IPX (as in, Novell Netware!) address - I've committed some additional changes so we're IP4 only for the moment, IP6 can be added fairly e

Re: [Flightgear-devel] Simgear -netinfo/in.h notavailablefor windows

2011-08-26 Thread James Turner
On 26 Aug 2011, at 09:49, Alan Teeder wrote: > It compiles and run now, but I still see the error messages (mismatch in > socket address sizes etc... ) mentioned in yesterday´s post ;-( You should be seeing a bit more debug information, about why it's failing - relating to the size of t

Re: [Flightgear-devel] Simgear - netinfo/in.h notavailablefor windows

2011-08-26 Thread James Turner
On 25 Aug 2011, at 19:44, Alan Teeder wrote: > Well, that fixed the compilation, but at run time I see: > > mismatch in socket address sizes > Error: connect() failed in make-client_socket() Pushed a Simgear change to hopefully fix this, or at least give more information when it fails - let m

Re: [Flightgear-devel] Simgear - netinfo/in.h not availablefor windows

2011-08-25 Thread James Turner
On 25 Aug 2011, at 15:21, Alan Teeder wrote: > I understand that MS had fixed this particular bug back in Windows 2000 days, > but it seems to have crept back in – on my system at least. Should be fixed (in a different way) by an imminent FG commit. James

Re: [Flightgear-devel] FG hangs while waiting for METAR data?

2011-08-24 Thread James Turner
On 24 Aug 2011, at 08:57, Viktor Radnai wrote: > I could be wrong but it appears to me that FG will hang if the METAR > server is unreachable. I was using FG while connected to the Internet > via my phone (through wifi). Whenever my phone reboots or connectivity > is lost, FG would produce a s

Re: [Flightgear-devel] Simgear - netinfo/in.h not available for windows

2011-08-22 Thread James Turner
On 22 Aug 2011, at 10:28, Alan Teeder wrote: > Thanks for the fix. That was quick ! But not sufficient - I've reverted the whole set of changes until I have a chance to go over them again, since everything seems to have broken. Bah. James --

Re: [Flightgear-devel] [SPAM] Re: [SPAM] Re: Proposal: Move airplanes to an SVN repository

2011-08-12 Thread James Turner
On 12 Aug 2011, at 13:03, Emilian Huminiuc wrote: > On the pros side, maybe some sort of automatic solution similar to terrasync > could be implemented for aircraft, this solution would then benefit from a > centralized location (although that is not necessary, repository location > could be a

Re: [Flightgear-devel] Shadows

2011-08-02 Thread James Turner
On 2 Aug 2011, at 15:38, Emilian Huminiuc wrote: > I thouhg someone knwledgeable with OSG, and the way we use it might take a > look, and see if it's worth the efort, or if it's possible to plug into our > code. Last time I asked, the problem is not the shadows code itself (OSG has several so

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread James Turner
On 1 Aug 2011, at 22:35, Stuart Buchanan wrote: > In both cases, are you not going to be limited by what tiles have been loaded? Yes - I have wondered about separately loading the BTG files, but that seems like a world of pain. In the first instance, simply having the tiles loaded in the cache

Re: [Flightgear-devel] startup crash in SimGear (with patch?)

2011-08-01 Thread James Turner
On 1 Aug 2011, at 12:30, Csaba Halász wrote: > Indeed, I have been unable to run FG with particles enabled since a > long time due to random crashes in the particle code. Call stack > frequently included functions your description mentions, so I hope > this patch will fix that issue. Can anyone

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread James Turner
On 30 Jul 2011, at 20:31, Stuart Buchanan wrote: > So, I quickly wrote an alternative to the current Nasal system geodinfo(), > using the groundcache instead of the current scenery method. I'm working on a new (C++) navigation display instrument, which I hope to add a proper EGPWS terrain dis

Re: [Flightgear-devel] OpenSceneGraph-3.0.1 released!

2011-07-31 Thread James Turner
On 31 Jul 2011, at 09:59, ThorstenB wrote: > a new OSG stable release is available. Changes only involves a list of > fixes since OSG 3.0.0. Do we have a chance to update jenkins to use OSG > 3.0.1 for the windows installers (already using 3.0.0 right now)? Seems > a good idea to include those

Re: [Flightgear-devel] SimGear branch, next, updated. 3ac5ff0cac4dfecc62e6deb440bb0aa309ff42c9

2011-07-30 Thread James Turner
On 30 Jul 2011, at 15:25, Melchior FRANZ wrote: >> -headerData << "X-Time: " << requestTime << "\r\n"; > > And, ironically, going to break METAR proxy service ... It's okay, that line will be making a recurrence elsewhere :) James

Re: [Flightgear-devel] [patch] Improved forests

2011-07-27 Thread James Turner
On 27 Jul 2011, at 23:30, Stuart Buchanan wrote: > Within the patch is the code below. The (*j)-> just looks ugly. Surely > there's a better way? > > I'm sure those of you who write C++ more regularly than me will > immediately be able to tell me where I'm going wrong! As noted elsewhere, you c

Re: [Flightgear-devel] Current Weather System...

2011-07-14 Thread James Turner
On 14 Jul 2011, at 12:46, thorsten.i.r...@jyu.fi wrote: > Nasal has a garbage collection problem. One solution to it is - we avoid > Nasal code wherever possible and try to hard-code everything. But Nasal > crops up on a lot of places - complex aircraft such as the Concorde come > to my mind, int

Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-26 Thread James Turner
On 26 Jun 2011, at 07:17, James Turner wrote: > Code wise, I have about 30% of this prototyped - but not at a point where it > can be tested. Since it appears to be a hot topic, I am thinking i should > revisit it for 2.5 :) I've tried to capture my current design/plans here:

Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-06-25 Thread James Turner
On 25 Jun 2011, at 22:59, Alex Perry wrote: > . Does anybody know offhand how much trouble it would be for our > source code to have all loaders of aircraft files go through a library > that understands what a relative URL is? If we can cut that over, > anybody can develop and host an airplane

Re: [Flightgear-devel] FlightGear development entered state

2011-06-20 Thread James Turner
On 20 Jun 2011, at 21:52, Martin Spott wrote: > This is the first time we're aiming at having one release every six > months and not everything will be perfect on the first attempt. Anyhow > I'm still proposing to let us familiarize ourselves with the > implications of having a release plan inste

Re: [Flightgear-devel] FlightGear development entered state

2011-06-20 Thread James Turner
On 20 Jun 2011, at 21:18, Stuart Buchanan wrote: >> No, not generally. Obvious fixes are ok, major overhauls are not, in >> case of doubt I'd propose that the changes in question should be >> reviewed (which is a darn good idea anyway ;-) > > Well, I _was_ planning to review the changes. :

Re: [Flightgear-devel] FlightGear development entered state "feature-freeze" until July, 17th 2011

2011-06-18 Thread James Turner
On 17 Jun 2011, at 20:47, Torsten Dreyer wrote: > Thanks for supporting our effort to create the next FlitghtGear release Woo-hoo, release process! Thanks to Torsten for driving the release, and ThorstenB for already doing a huge amount of bug-fixing. If you've previously filed bugs in tracker

Re: [Flightgear-devel] Hudson Mac

2011-06-03 Thread James Turner
On 3 Jun 2011, at 22:58, HB-GRAL wrote: > I see that FlightGear-next-mac fails since some days because of some > missing plib headers. Is next-mac not followed anymore on hudson, is > FlightGear-mac-cmake reference now ? The problem is I switched to the MacPorts PLIB, because it was easier, bu

[Flightgear-devel] multiplayer change, testing needed

2011-05-26 Thread James Turner
If you have time, and run Git, please merge this to your local tree: https://gitorious.org/~zakalawe/fg/james-flightgear/commits/topics/mpreinit And let me know if you see any regressions to multiplayer. It mostly affects multiplayer *sending*, so you might need a friend or another mach

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-24 Thread James Turner
On 24 May 2011, at 03:20, Ryan M wrote: > Excellent- thanks James. :) While you're at it, could you also publish > the $FG_SCENERY paths to the property tree? (Don't use my patch, it > turned out to cause a build error (which shows how good of a programmer > I am), and the pastebin link is probab

Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-05-23 Thread James Turner
On 22 May 2011, at 22:11, Martin Spott wrote: > Now, since the most recent version of the ground network files are > distributed via TerraSync, I'd propose to place the jetway files in the > same directories. This would indeed require your scripts to look into > the custom scenery directories as

Re: [Flightgear-devel] FlightGear on LinuxTag 2011

2011-04-28 Thread James Turner
On 28 Apr 2011, at 20:40, Martin Spott wrote: > Does any of the non-German crowd plan to serve as booth staff or attend > LinuxTag as a visitor ? Unfortunately this year I have a work commitment, but hopefully next year! James --

Re: [Flightgear-devel] Adventures in dds

2011-03-21 Thread James Turner
On 21 Mar 2011, at 11:15, thorsten.i.r...@jyu.fi wrote: > rgb: filesize 1.7 MB, time to appear 12 s, framerate for rendering 32 fps > png: filesize 0.8 MB, time to appear 135 s (!), framerate for rendering 21 > fps > dds: filesize 1.1 MB, time to appear 13 s, framerate for rendering 20 fps > > I

Re: [Flightgear-devel] [Flightgear-commitlogs] SimGear branch, next, updated. 83124e0c056b13bf8150d74fdc2d139122f697bb

2011-02-28 Thread James Turner
On 27 Feb 2011, at 20:09, Flightgear-commitlogs wrote: >There is no reference to anything defined in props.hxx, so remove >the dependency here. Great work Torsten, a very useful split. James -- Free Software D

Re: [Flightgear-devel] Incorrect conversion used for lbs to gallon of fuel

2011-02-06 Thread James Turner
On 6 Feb 2011, at 14:34, Torsten Dreyer wrote: > I'm curently testing various aircraft on Windows and Linux and I hope to get > this commited later today. Need to update the MSVC90 project file? http://flightgear.simpits.org:8080/job/FlightGear-next-Win/395/ James

Re: [Flightgear-devel] Scenery Corner

2011-02-03 Thread James Turner
On 3 Feb 2011, at 07:39, Martin Spott wrote: > Fortunately some of my testing had been accompagnied by a friendly > GRASS guru who's been inspecting the respective GRASS code wrt. > performance concerns. Finally, for the most time-consuming steps he was > able to cut the processing time down from

Re: [Flightgear-devel] Reload joystick config

2011-01-30 Thread James Turner
On 30 Jan 2011, at 14:24, Csaba Halász wrote: >> 2. if I do "Reload input" with the joystick already recognized, axes >>goes wrong and I have to do a Reset to initialize them. >> 3. if I remove the joystick while the joystick information dialog is >>displayed and reload input, fgfs segf

Re: [Flightgear-devel] Fix for bugs #47 and #184

2011-01-30 Thread James Turner
On 30 Jan 2011, at 14:07, ThorstenB wrote: > Great, would be awesome to have this part of FDM integration fixed! I'll > do a few tests and then push to "next". > Everyone else please test and report new issues (JSBSim and YASim). > If nothing new is reported, we should also patch the 2.2.0 branc

Re: [Flightgear-devel] Reload joystick config

2011-01-29 Thread James Turner
On 28 Jan 2011, at 09:02, James Turner wrote: > Looks good to me, from a visual inspection. I'll apply over the weekend, and > poke some people to test. Depending on when 2.2.0 happens this might even be > worth back-porting, but we should wait for some positive testing feedback

Re: [Flightgear-devel] Reload joystick config

2011-01-28 Thread James Turner
On 28 Jan 2011, at 08:21, Andreas Gaeb wrote: > In the meantime I played around with this a little and came up with the > attached patch which does what I describe above. This seems to work, > though I didn't do any checks to rule out the suspected issues. Looks good to me, from a visual inspect

Re: [Flightgear-devel] JSBSim merge

2011-01-26 Thread James Turner
On 26 Jan 2011, at 12:26, Erik Hofman wrote: >> Great, that simplifies things considerably, hopefully for everyone. There's >> still the issue of my FGPropulsion change, and Andreas' FGPropogate fix to >> go into JSBSim proper. > > I've committed Andreas' FGPropogate fix in JSBSim, your fix ne

Re: [Flightgear-devel] JSBSim merge

2011-01-26 Thread James Turner
On 26 Jan 2011, at 11:55, Erik Hofman wrote: > After a bit of discussion it was decided that the FlightGear/JSBSim glue > code in JSBSim.[ch]xx located in FlightGear/src/FDM/JSBSim now is > maintained by FlightGear developers instead of by JSBSim developers and > therefore these files will not be

Re: [Flightgear-devel] git work flow question

2011-01-25 Thread James Turner
On 25 Jan 2011, at 19:22, Anders Gidenstam wrote: > I suspect the option --local to git clone might be useful. > I have not tried myself, though. The thing I was thinking of is: git-new-workdir Which essentially symlinks the key pieces of .git between two different dirs. Documentation

Re: [Flightgear-devel] Tried to initialize a non-existent engine!

2011-01-25 Thread James Turner
On 25 Jan 2011, at 10:28, Jon S. Berndt wrote: > What patch? FIx for #204, the issue Henri is describing: http://gitorious.org/fg/flightgear/commit/c2458a17bf0a8a95caf1a43e37482162ae0100bc Partial band-aid for #222, the reset-NaN crash: (ugly, but not in the main JSBSim code) http://gitoriou

Re: [Flightgear-devel] Tried to initialize a non-existent engine!

2011-01-25 Thread James Turner
On 25 Jan 2011, at 09:46, henri orange wrote: > It comes up when at reset , for instance c172p.and we get a crash with that > message: Tried to initialize a non-existent engine! It was solved, but my was over-written when Erik updated JSBSim (because I didn't remember to submit it to JSBSim).

Re: [Flightgear-devel] NaNs when resetting JSBSim

2011-01-24 Thread James Turner
On 23 Jan 2011, at 20:13, Andreas Gaeb wrote: > With both patches applied, I can't seem to produce any more NaNs by > resetting, though one never knows for sure... Looks good here, both are merged to next, and to the 2.2.0 release branch. Obviously everyone should keep an eye out for similar bu

Re: [Flightgear-devel] git work flow question

2011-01-24 Thread James Turner
On 24 Jan 2011, at 20:01, Curtis Olson wrote: > Perhaps another approach would be to do out-of-source builds. I think > automake/conf should support that, although it's been a while since I've > tried it. > Cmake is very good at out-of-source builds :) Of course configure can do them too -

Re: [Flightgear-devel] JSBSim merge

2011-01-24 Thread James Turner
On 24 Jan 2011, at 09:20, Erik Hofman wrote: > Indeed, main development takes place at www.jsbsim.org and the code is > copied over the FlightGear regularly. Adding patches to FlightGear's > JSBSim code will be overwritten then. > > I'll forward this message to the JSBSim mailinglist for discuss

[Flightgear-devel] Fgdata release branch for 2.2.0

2011-01-24 Thread James Turner
Following on from the release branches of the code, it's now time to make a release branch for fgdata. (In fact it should have already been done, since fgdata contains changes incompatible with the code release branch) I'll create the release branch from 'master' very soon, and then restore file

[Flightgear-devel] JSBSim merge

2011-01-24 Thread James Turner
For Erik, and any other JSB-aware folks who might be reading, My fix for (FlightGear) bug #204 got over-written by Erik's recent JSBSim merge - I was reminded about this at the time, but forgot to ask this question then. What's the appropriate way to get this change reviewed and into JSBSim mai

Re: [Flightgear-devel] FGrun and --fg-aircraft

2011-01-21 Thread James Turner
On 21 Jan 2011, at 16:46, Hal V. Engel wrote: > With this setup only the p51d stuff comes from $fg-aircraft and all other > aircraft and shared files are pulled from $fg-root. This allows me to keep > everything in sync with the GIT fgdata main line in $fg-root so that I don't > have to worr

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-21 Thread James Turner
On 20 Jan 2011, at 23:47, Jacob Burbach wrote: > Ok, that does raise another question then. In order for the 'wrong' > method to work in any fashion, means you have to be recursively > searching the path given by --fg-aircraft...right? Seems odd, and > certainly serves to create ambiguity and con

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread James Turner
On 20 Jan 2011, at 23:02, Jacob Burbach wrote: > Originally I had --fg-aircraft pointed to the top level aircraft > directory $HOME/FlightGear/Aircraft. However, though it found the > aircraft this way, I was getting permissions errors from aircraft that > made use of any IO methods such as loadx

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread James Turner
On 20 Jan 2011, at 17:22, Jacob Burbach wrote: > Oh...but previously we had discussion (December?) in regards to IO > permissions 'not' working if you used an Aircraft directory directly > and had to use only a directory 'containing' an Aircraft directory. > This must be a fairly recent change th

Re: [Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-20 Thread James Turner
On 20 Jan 2011, at 16:58, Jacob Burbach wrote: > Hmm, does not work here for me. Aircraft from outside FG_ROOT are not > getting picked up with MP. I am using Ubuntu Linux, recent git build, > and have --fg-aircraft set to $HOME/FlightGear which contains an > Aircraft directory where the aircraft

[Flightgear-devel] Build tracking emails

2011-01-19 Thread James Turner
Thanks to Curt, we have a new mailing list: flightgear-bui...@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-builds Which receives reports of Hudson build failures. It's not as high traffic as the commits mails, since it only reports failed builds,

Re: [Flightgear-devel] Heads up: bugfix with some impact (probably)

2011-01-17 Thread James Turner
On 17 Jan 2011, at 19:07, Torsten Dreyer wrote: > If you ever experienced some unexpected bearings or headings, this might have > been the reason for it. > > I think this should also go into the 2.2.0 branch - if I only knew how to... Yes, definitely - good catch. James -

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread James Turner
On 16 Jan 2011, at 21:05, Martin Spott wrote: >> The solution as I think has been said is to figure out if there is a >> way to get the name of the top level folder using Nasal, or to figure >> out a way to use nasal within the scenery folder? You could always >> try calling the nasal script fro

Re: [Flightgear-devel] TerraSync: question about file directoy

2011-01-16 Thread James Turner
On 16 Jan 2011, at 13:41, Martin Spott wrote: > I know we've already been talking about this topic but I don't remember > all the details. To me it looks like either a) the animation are > depending a little bit too much on textual path names or b) FlighGear > doesn't provide a reasonable variab

Re: [Flightgear-devel] Simgear and OSG out of sync?

2011-01-16 Thread James Turner
On 16 Jan 2011, at 10:56, fiers...@zonnet.nl wrote: > When I saw this, I removed all sources for OSG and Simgear and restarted with > a fresh git clone, but the error remains. I searched the forums and noticed > someone else has the same problem with a completely freshly cloned git > version.

Re: [Flightgear-devel] CMake linker error

2011-01-14 Thread James Turner
On 10 Jan 2011, at 11:48, Andreas Gaeb wrote: > using CMake with the latest git, I get the following error when linking > GPSSmooth. The system is Ubuntu 10.10 32 bit. The targets before > GPSSmooth build and run fine, including fgfs itself. However, MIDGsmooth > and UGsmooth fail with a similar

Re: [Flightgear-devel] Datapath name

2011-01-08 Thread James Turner
On 8 Jan 2011, at 19:46, Jari Häkkinen wrote: > The "problem" was introduced in November 2010 in commit > http://gitorious.org/fg/flightgear/commit/a6458c2ed64757b1f416b0035df142d29359239e > > The change of line 17 triggers the change of string 'FlightGear' to > 'flightgear' in the Makefile. H

[Flightgear-devel] 2.2.0 Release branches

2011-01-08 Thread James Turner
(playing virtual Durk, since he's in Antarctica for a month) I'm planning to create releases/2.2.0 branches of both Simgear and FlightGear tomorrow, based on current state of 'next' at that time. This is not intended to provoke a commit rush - if the code isn't in Gitorious now, it should proba

Re: [Flightgear-devel] [PATCH] Add ILS data to GUI/MapWidget

2011-01-03 Thread James Turner
On 3 Jan 2011, at 15:21, Alexey Varjat wrote: > Unfortunately, I have no permission to put patches directly to git. So > please review attached for small patch to display ILS data on the map > widget. Looks fine, I'll apply/test/commit later today, time permitting. Regards, James

Re: [Flightgear-devel] Disabling menu items (was Re: map question)

2011-01-02 Thread James Turner
On 2 Jan 2011, at 14:56, Stuart Buchanan wrote: > gui.menuEnable("fuel-and-payload", false); > > We can add new names for any other menus that we might want to disable > on a per-aircraft basis, but from a quick skim through the menus I > couldn't see any other candidates. Proving one again tha

Re: [Flightgear-devel] Minor menu renaming

2011-01-01 Thread James Turner
On 1 Jan 2011, at 10:19, Stuart Buchanan wrote: > A better solution would be to modify the GUI code so we had an actual > close button. I haven't looked to see how difficult that would be. Based on writing some rather complex custom widgets for PUI, I'd say that adding a custom close button sho

Re: [Flightgear-devel] map question

2010-12-30 Thread James Turner
On 30 Dec 2010, at 18:18, ThorstenB wrote: > So, what do we do? Adapt all the aircraft above - or revert the menu > item ordering? Adapt the ordering in the short term, and then come up with a non-brittle solution for the future. The new menu arrangement is significantly better than the old on

Re: [Flightgear-devel] map question

2010-12-30 Thread James Turner
On 30 Dec 2010, at 16:01, Curtis Olson wrote: > I see the built in flightgear map dialog is activated in the 777-200ER, but > disabled (grayed out) for the F-14b. I can't find the mechanism or place > where this is set. How can i control the availability of the map dialog? That's weird - I w

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear branch, next, updated. 07d430c129e6214c06df994b42bb997b05dfbd31

2010-12-29 Thread James Turner
On 29 Dec 2010, at 19:14, Flightgear-commitlogs wrote: >More fixes to the ATCDCL & ATC compilation > >Rename ATC/atis.[ch]xx to ATC/atis_mgr.[ch]xx, to avoid confusingly >having 2 atis.cxx and 2 atis.hxx in the source tree. Also fix a copy >and paste error in src/ATCDCL/CMakeLis

Re: [Flightgear-devel] windsock_lit

2010-12-27 Thread James Turner
On 27 Dec 2010, at 17:08, Martin Spott wrote: > When I'm copying the reference from the XML file into the > SVN-URL, then I'm properly getting the corresponding AC3D file. > Therefore I _suspect_ the repository is consistent - at least regarding > this model ;-) This was a local problem, I had

[Flightgear-devel] windsock_lit

2010-12-27 Thread James Turner
I've been seeing (many) these for a while now: Failed to load model: Failed to load 3D model: from:/Users/Shared/FGFS/Scenery-TerraSync/Models/Airport/windsock_lit.xml The xml file exists, but references: windsock_lit.ac which does not exist, that I can see. Is this a local pro

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