Re: [Flightgear-devel] Re: [BUG] bo105 model as an AI representing another player

2006-03-19 Thread Mathias Fröhlich
chior, I wonder why the bo is not able to fly without properties :). Seriously: Which ones do you need? greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- This SF.Net email is sponsored by xPML, a groundbr

[Flightgear-devel] KSFO scenery to cvs data?

2006-03-25 Thread Mathias Fröhlich
scenery than the other players will magically move above or below ground for others. greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that

Re: [Flightgear-devel] [BUG] (-?) buried others' multiplayer model (Sopwith Camel)

2006-03-25 Thread Mathias Fröhlich
both are identical, everything looks sane. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobi

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/scene/model shadanim.cxx, 1.9, 1.10

2007-01-28 Thread Mathias Fröhlich
On Friday 26 January 2007 21:30, Frederic Bouvier wrote: > Update of /var/cvs/SimGear-0.3/SimGear/simgear/scene/model > In directory baron:/tmp/cvs-serv5514 > > Modified Files: > shadanim.cxx > Log Message: > Ensure a reference on the cube map texture is always held Fred, that code was corre

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Scripting NasalSys.cxx, 1.54, 1.55

2007-01-28 Thread Mathias Fröhlich
On Sunday 28 January 2007 21:49, Melchior FRANZ wrote: > * Frederic Bouvier -- Sunday 28 January 2007: > > > ! for(it = _listener.end(); it != _listener.end();) { > > > > The previous code was doing pre decrementation that I don't see here. > > No. The current code is wrong, just like the p

[Flightgear-devel] Openscenegraph tarball

2007-01-28 Thread Mathias Fröhlich
Hi, I need to have an other update to the openscenegraph tarball. For those ones not tracking cvs I have put together a tarball as usual. The key feature I need is the txf file font loader. That is with the time of packing that tarball included in osg's cvs and the tarball includes in fact a s

Re: [Flightgear-devel] objects with transparent textures

2007-01-28 Thread Mathias Fröhlich
On Thursday 25 January 2007 14:44, AJ MacLeod wrote: > On Thursday 25 January 2007 10:21, Yurik V. Nikiforoff wrote: > > There are objects with transparent textures - part of visual model or 3d > > instruments. If two or more such objects overlaps, there is wrong > > appearance. > > I found, that a

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/scene/model shadanim.cxx, 1.9, 1.10

2007-01-29 Thread Mathias Fröhlich
Hi Fred, On Monday 29 January 2007 10:03, Frederic Bouvier wrote: > The core of the fix is the change from a pointer to a reference to avoid > the deletion of the texture while the pointer still hold a non null value. Thanks. Greetings Mathias --

Re: [Flightgear-devel] Broken-sky with OSG

2007-01-29 Thread Mathias Fröhlich
Hi, On Monday 29 January 2007 18:32, Martin Spott wrote: > "Curtis Olson" wrote: > > I'll post a "me too" message here. But note that I have also seen this > > show up in the v0.9.10 version on my same system (which is plib based.) > > I suspect it could be a driver related issue, or something

Re: [Flightgear-devel] Simgear build probs

2007-02-05 Thread Mathias Fröhlich
On Sunday 04 February 2007 17:37, Justin Smithies wrote: > Hi guys since i have installed osg i can no longer build simgear 0.3 > without this error... > > Please help Which osg version? Greetings Mathias - Us

Re: [Flightgear-devel] Textranslate Step and Scroll

2007-02-09 Thread Mathias Fröhlich
On Saturday 10 February 2007 05:06, John Denker wrote: > On 02/09/2007 09:34 PM, Ron Jensen wrote: > > [250 lines of stuff we agree about] :) Me too. I am still working on the osg 2d cockpit stuff to get that fast and reliable. But we have definitely stuff in the 2d panel code that should be facto

Re: [Flightgear-devel] how to create text instruments in 3d?

2007-02-26 Thread Mathias Fröhlich
On Thursday 22 February 2007, Stewart Andreason wrote: > I have been learning how to create instrumentation in 3d, but would like to > have some text-based displays, like in the 737. > How can I translate that: > " text " > based format into a 3d format? > or to say, Without a 2-d panel. This part

Re: [Flightgear-devel] FG segfault

2007-02-27 Thread Mathias Fröhlich
Hi, On Sunday 25 February 2007, John Wojnaroski wrote: > Just did an update from cvs of the latest and greatest, build went just > fine, but... > > at run time, the program segfaults after the welcome screen comes up. > Before running down the halls screaming and setting my hair on fire, > thoug

Re: [Flightgear-devel] carrier landing bug (osg only)

2007-04-08 Thread Mathias Fröhlich
On Sunday 01 April 2007, Csaba Halász wrote: > In fg/osg if you successfully catch a wire during carrier landing fg > "freezes": no screen updates whatsoever. > I have traced this bug to FGGroundCache::get_wire_ends(). > Looks like during the rewrite to use overloaded operators a mistake > was mad

Re: [Flightgear-devel] Anisotropic Filtering for Runways

2007-04-21 Thread Mathias Fröhlich
Hi, On Friday 20 April 2007, Olaf Flebbe wrote: > I had the chance to get a small lecture on OSG. I tried out anisotropic > filtering for improving the look of the runways. IMHO the result is > amazing. > > Compare yourself -- have a look the markings on the runway: > > http://www.oflebbe.de/ofle

Re: [Flightgear-devel] Anisotropic Filtering for Runways

2007-04-21 Thread Mathias Fröhlich
Hi, On Saturday 21 April 2007, Curtis Olson wrote: > I would prefer some sort of global configuration where the individual users > can set anisotropic filtering for all textures at the same time, versus a > hard coded mechanism to set these for individual textures. Hmm, in this way, we will only

Re: [Flightgear-devel] OSG yasim-test build error - Po ssible Solution

2007-04-24 Thread Mathias Fröhlich
On Monday 23 April 2007, Andy Ross wrote: > Indeed. Nonetheless, from a build just completed: > > $ ldd ./yasim > libdl.so.2 => /lib/libdl.so.2 (0x2ac79e774000) > libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x2ac79e878000) > libm.so.6 => /lib/libm.so.6 (0x2ac79ea

Re: [Flightgear-devel] osg material animaton

2007-05-07 Thread Mathias Fröhlich
Tim, On Saturday 05 May 2007, Tim Moore wrote: > The attached patch fixes material animations (color in particular) in > osg. I also notice a big frame rate increase with aircraft that use > material animations. Applied thanks! Comments to that: This one will only work like expected for the curr

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-14 Thread Mathias Fröhlich
Hi, On Saturday 12 May 2007, Ampere K. Hardraade wrote: > While development over the past few years might give the preception that > Flightgear is a game, Flightgear is actually meant to be a serious flight > simulator. Things that go boom are cool in games, but they are also > useless; more so

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-14 Thread Mathias Fröhlich
Hi, On Friday 11 May 2007, Martin Spott wrote: > "Vivian Meazza" wrote: > > Well, as the Irish would say, if you want to get there, you don't want to > > start here. Good luck. And if you want to see how much work would be > > involved, compare that task with the cutover to osg - now 6 months old

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-14 Thread Mathias Fröhlich
On Friday 11 May 2007, Gene Buckle wrote: > The problem is one of network latency. This has been a major hurdle for > games like Aces High, Air Warrior and WWII Online. The server should > handle the collision to avoid situations where the shooter client sees a > hit and the shootee client doesn'

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-14 Thread Mathias Fröhlich
On Sunday 13 May 2007, Bill Galbraith wrote: > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On > > Behalf Of Stefan Seifert > > Sent: Saturday, May 12, 2007 10:38 PM > > To: FlightGear developers discussions > > Subject: Re: [Flightgear-devel] More ideas on

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-14 Thread Mathias Fröhlich
On Sunday 13 May 2007, Ampere K. Hardraade wrote: > On Sunday 13 May 2007 13:18, Harald JOHNSEN wrote: > > If the server does the fdm 100 times per second and send the data 10 > > times per second it's like if the client was running the fdm at 10 hz. > > That's why I said it's not needed to run the

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-14 Thread Mathias Fröhlich
On Sunday 13 May 2007, Jonathan Wagner wrote: > Maik, > > These are not "dogfight-only" problems. These are multiplayer problems > which currently are not addressed well in the current multiplayer > implementation. On the public servers with high latency, multiplayer > flight can be choppy as a p

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-18 Thread Mathias Fröhlich
On Tuesday 15 May 2007, Tim Moore wrote: > Howdy, > This patch implements the option of using OpenSceneGraph's osgViewer > instead of SDL or glut. The major user visible difference is the > availability of OSG statistics, as seen in > http://www.bricoworks.com/moore/osgstats.png, which show the tim

Re: [Flightgear-devel] Missing-Generic tile over the sea

2007-05-18 Thread Mathias Fröhlich
On Tuesday 15 May 2007, gh.robin wrote: > Hello, > The generic tiles over the sea is/are missing. > > Tested with last cvs SG/FG built with last svn OSG > and with last cvs SG/FG built with older svn OSG (10-April 2007) > > here snapshot > > http://perso.orange.fr/GRTux/FG_OSG_Generic-Tile.jp

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-18 Thread Mathias Fröhlich
Hi, On Friday 18 May 2007, Tim Moore wrote: > renderer.cxx already contains a lot of OSG specific code; in fact it > would be fair to say that is all OSG specific code. I did add some > osgViewer specific code to renderer.cxx because the details of accessing > the scene root, controlling the came

Re: [Flightgear-devel] osg material animaton

2007-05-18 Thread Mathias Fröhlich
Hi Harald, On Tuesday 08 May 2007, Harald JOHNSEN wrote: > To recap we have (or should have in the future) : > - one drawable per model / part of model Not sure what this means, the Drawable's are the leaf nodes in osg. They can have StateSet's attached to it. With one Drawable there is one disp

Re: [Flightgear-devel] osg material animaton

2007-05-18 Thread Mathias Fröhlich
On Tuesday 08 May 2007, Harald JOHNSEN wrote: > Yes by states I was thinking of statesets. Anyway I looked again the > geode and drawable definitions and now > I'm confused, I thought the states were tied to the geodes but they are > tied to the drawable. I really don't > understand how we can have

Re: [Flightgear-devel] osg material animaton

2007-05-18 Thread Mathias Fröhlich
Tim, On Tuesday 08 May 2007, Tim Moore wrote: > >> There is also a second assumption in the animation system: The textures > >> for the liveries are expected not to be in the osg::Drawables. That is > >> not always true and is especially no longer true with the ac loader > >> update in osg svn si

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-21 Thread Mathias Fröhlich
Hi, On Saturday 19 May 2007, gh.robin wrote: > I try to understand the big FPS differences i get when i build FG > first with an old OSG library 10 april 2007, > second with a recent OSG library 1.9.4 version I believe that you built osg without optimization. When building without optimization y

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-21 Thread Mathias Fröhlich
Hi, On Monday 21 May 2007, Tim Moore wrote: > In case it's not obvious how to do that (I sure missed it!), in the > ccmake configuration screen change CMAKE_BUILD_TYPE to "Release". That is also possible ... Greetings Mathias ---

Re: [Flightgear-devel] patch for osgViewer: more keys supported

2007-05-25 Thread Mathias Fröhlich
Hi Tim, On Friday 25 May 2007, Tim Moore wrote: > > This adds support for the keypad and the ever-important backspace and > > delete (!) to the osgViewer code. Thanks applied! Greetings Mathias - This SF.net e

Re: [Flightgear-devel] small "thread safe" patch

2007-05-25 Thread Mathias Fröhlich
Hi, On Thursday 24 May 2007, Tim Moore wrote: > OSG reference counting doesn't need to be thread safe, even in the > multi-threaded OSG modes, unless you're doing something very tricky. In > any event, it shouldn't be turned on in the model reader initialization. Please don't! It is there by int

Re: [Flightgear-devel] small "thread safe" patch

2007-05-26 Thread Mathias Fröhlich
On Saturday 26 May 2007, Tim Moore wrote: > OK, but maybe this call shouldn't be buried in the initialization of the > model loader. osgViewer::Viewer changes this mode for threading models > that need it, and maybe your new viewer should do the same. That is probably too late. Some of our shared

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Mathias Fröhlich
Hi, Hi, On Saturday 26 May 2007, Nick Warne wrote: > I decided to start a new clean thread here, so people can find what they > need to build FG to perform. > > As we know, using the CMAKE command: > > cmake -i . > > produces a question/answer type script so you can build as a 'Release' and > co

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Mathias Fröhlich
hi, On Saturday 26 May 2007, Nick Warne wrote: > I hope not ;-) ... What compiler do you use? What distro? > I understand/stood what these options did, and hence why I tried it. I do > not see any difference at all, other than a 100% 'responsiveness' to FG and > super FPS. > > It what respect d

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Mathias Fröhlich
Hi, On Saturday 26 May 2007, Harald JOHNSEN wrote: > Are we talking about the matrices used for the culling and the rendering > ? If that's the case then we don't need precision for culling and the > gpu does nothing with doubles, they have allready some trouble to use > floats efficiently. These

Re: [Flightgear-devel] patch to use DrawElements primitive sets

2007-05-26 Thread Mathias Fröhlich
Hi Tim, On Saturday 26 May 2007, Tim Moore wrote: > Hi, > > This patch combines all the triangles, triangle strips and triangle fans > with the same material in a tile into one DrawElements primitive set. > This also reduces by a factor of 100 the number of Geodes that needs to > be processed by

Re: [Flightgear-devel] Flightgear building thread.

2007-05-26 Thread Mathias Fröhlich
Hi Curt, On Saturday 26 May 2007, Curtis Olson wrote: > If this works as well as advertised (and it appears to) then this is a > really nice feature of OSG. Dealing with whole earth scales using floating > point numbers requires a few non-obvious tricks. For those not familiar > with the issue,

Re: [Flightgear-devel] Flying at/for LinuxTag

2007-06-05 Thread Mathias Fröhlich
On Monday 04 June 2007, Holger Wirtz wrote: > Thanks for this really nice for days!!! Here are mine: ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/LinuxTag-2007 Enjoy ... Also thanks to all of you doing the booth and showing interest in our project! Greetings Mathias

Re: [Flightgear-devel] OSG keyboard patch.

2007-06-05 Thread Mathias Fröhlich
On Wednesday 30 May 2007, Stuart Buchanan wrote: > Hi All, > > Included below is a small patch to map the Tab key, which for some reason > stopped working with the recent osgViewer changes. > > Can someone please commit to HEAD. Applied, thanks! Greetings Mathias

[Flightgear-devel] remove unused variables in FGInterface

2007-07-29 Thread Mathias Fröhlich
Hi, I have removed masses of obviously unused variables from FGInterface. There are unused ones left but the remaining ones have at least a single getter or a single setter spread around in the code. That should not change anything except that sizeof(FGInterface) is smaller but if you have pro

Re: [Flightgear-devel] Altitude above ground

2007-07-31 Thread Mathias Fröhlich
On Tuesday 31 July 2007, Eser KUBALI wrote: > Before my question, I want to say hello to all flightgear developers. I'm > new to Flightgear ( nearly 3 months) and also to Linux. The open-source > concept is a wonderful way to develop something especially FlightGear. Now, > I'm trying to write my ow

Re: [Flightgear-devel] texture animation ....

2007-12-31 Thread Mathias Fröhlich
Hi, On Monday 31 December 2007, alexis bory wrote: > I reverted my Simgear CVS directory to the state before last Mathias > changes and recompiled both SG and FG, so I can still work on the > instruments. Hope he or another good guy wil find what's wrong. > Sorry, Simgear animations stuff is beyo

Re: [Flightgear-devel] texture animation ....

2007-12-31 Thread Mathias Fröhlich
Hi, On Monday 31 December 2007, alexis bory wrote: > Look at the A-10 altimeter, or the ILS display on the right console. > Note that A-10 use only textranslate animations. > > You can also look at A-6E or AJ's Lightning altimeters. > > K. Hoercher's trick did make textranslate work again but wit

Re: [Flightgear-devel] texture animation ....

2008-01-01 Thread Mathias Fröhlich
On Monday 31 December 2007, alexis bory wrote: > Mathias Fro"hlich wrote: > > Hi, > > > > On Monday 31 December 2007, alexis bory wrote: > > > Look at the A-10 altimeter, or the ILS display on the right > > > console. Note that A-10 use only textranslate animations. > > > > > > You can also look

Re: [Flightgear-devel] texture animation ....

2008-01-07 Thread Mathias Fröhlich
Hi, On Monday 31 December 2007, alexis bory wrote: > A very easy way to check if the offset is applied, is looking at the > A-10's fuel gauge (right side of the main panel),when offline, > its drum counter should display 0 instead of 1. Thanks! Ok, should work now. Greetings Mathias

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-28 Thread Mathias Fröhlich
Hi Tim, On Thursday 26 June 2008, Tim Moore wrote: > Problems With the Current Approach > > Many features are not now possible using only a single running instance > of FlightGear. There can't be more than one view at a time. It would be > nice to keep the principal "out the window" view around -

Re: [Flightgear-devel] RFC: changes to views and cameras

2008-06-30 Thread Mathias Fröhlich
Tim, On Saturday 28 June 2008, Tim Moore wrote: > I received a private comment about this point too. Mapping cameras to > different windows, which can be opened on arbitrary screens, will > absolutely still be supported. I know that multi-GPU setups are > important for professional users and our

Re: [Flightgear-devel] Proposal for 1.0

2006-04-06 Thread Mathias Fröhlich
r simgear reimplemented using osg nodes below. That is not yet ready for use, but that might be a useful way to go. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- This SF.Net email is sponsored by xPML, a groun

Re: [Flightgear-devel] Re: CVS: FlightGear/src/Instrumentation wxradar.cxx,1.6,1.7 wxradar.hxx,1.4,1.5

2006-04-17 Thread Mathias Fröhlich
e --whatever at configury time. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media.

Re: [Flightgear-devel] [PATCH] Very minor fix

2006-04-23 Thread Mathias Fröhlich
Hi, On Sunday 23 April 2006 10:01, Pigeon wrote: > In the quest of fixing the FGFS-simply-exiting-with-no-sound-device > issue, i found a crash in fgExitCleanup, because the FGMultiplayMgr > isn't created yet at that point. Thanks, is applied! Mathias -- Mathias F

Re: [Flightgear-devel] Re: [PATCH] No sound device fixes

2006-04-23 Thread Mathias Fröhlich
his attached patch is that flightgear does not just crash if for some reason no sound device is found. Applied, Thanks! Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- Using Tomcat but need to do more? Need to support web servic

Re: [Flightgear-devel] sound on 737-300

2006-04-23 Thread Mathias Fröhlich
his patch is sufficient ... Please try again. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated tec

Re: [Flightgear-devel] [PATCH] simgear patch that fixes my whole last no sound fix

2006-04-25 Thread Mathias Fröhlich
n FGFX::play_message before > testing/committing. > > Thanks. Finally applied. Appears to work for me. Please tell me if you experience any problems with that. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --

Re: [Flightgear-devel] F-14 anyone?

2006-04-27 Thread Mathias Fröhlich
natee/272/tomcat.gif I have even more detailed 1:72 scale 3-views in a magazine. I can provide these too. greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- Using Tomcat but need to do more? Need to support web servi

Re: [Flightgear-devel] Multiplay Jitter Problem with dual models flying in formation

2006-05-08 Thread Mathias Fröhlich
for the multilayer packets. In case the required next packet is not yet there we also allow short time extrapolation into the future. And yes we experienced the same at our booth at the LinuxTag these days. If I find time, I have this on my ever growing todo list - no promise here ... G

[Flightgear-devel] LinuxTag ...

2006-05-08 Thread Mathias Fröhlich
... It was a great place to meet people I otherwise just know from the mailing list! Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] --- Using Tomcat but need to do more? Need to support web services

Re: [Flightgear-devel] Multiplay Jitter Problem with dual models flying in formation

2006-05-08 Thread Mathias Fröhlich
On Monday 08 May 2006 21:37, Martin Spott wrote: > Mathias Fröhlich wrote: > > If I find time, I have this on my ever growing todo list - no promise > > here ... > > We're always busy keeping Mathias' TODO-list serialized :-) :) Many interresting

Re: [Flightgear-devel] F-14 anyone?

2006-05-08 Thread Mathias Fröhlich
I get stuck somewhere, I will surely get back to you. Was just a second hint if that first offer slipped through your hands ... Looking forward to that model. BTW: I have also some data about the F-14's longitudinal axis control systems. Greetings Mathias -- Mathias Fröhli

Re: [Flightgear-devel] collision avoidance

2006-06-01 Thread Mathias Fröhlich
Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Mathias Fröhlich
I am not aware of any possible claims from third party libs like zlib ... Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Mathias Fröhlich
t users of small graphics cards. So, looking at the size of the textures used for the models might be a good idea anyway. Also unused areas of testures should be avoided since this also takes memory on the graphics card even if that is not mapped to triangles. ... just don't

Re: [Flightgear-devel] collision avoidance

2006-06-11 Thread Mathias Fröhlich
od starting point to reuse that. If you have further problems, feel free to ask. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.s

Re: [Flightgear-devel] tower patch

2006-06-11 Thread Mathias Fröhlich
hought Dave would soon come up with a fixed/rewritten version, anyway. > :-) True? Is he working on that? Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@li

Re: [Flightgear-devel] tower patch

2006-06-11 Thread Mathias Fröhlich
e 1.0 as much as you guys, because otherwise in > | retropect there wouldn't have been much point in writing it to start > | with. Ah, ok. Thanks ... Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-deve

Re: [Flightgear-devel] collision avoidance

2006-06-11 Thread Mathias Fröhlich
es. That might serve as a starting point for you. It takes the aircraft's position (not the view position!) does an additional ground query at that location and computes an additional location 10 meters away in the direction of your view. There is also an additional ground query. Both are p

Re: [Flightgear-devel] [RFC] HUD

2006-06-15 Thread Mathias Fröhlich
On Thursday 15 June 2006 12:03, Melchior FRANZ wrote: > I've started to clean up the HUD code. .. ... Great stuff! Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightge

Re: [Flightgear-devel] [RFC] HUD

2006-06-16 Thread Mathias Fröhlich
y way. You can expect an optimizing compiler to completely missoptimize most of the fastmath functions. I would vote for removing that fastmath stuff completely and using standard ones. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] __

Re: [Flightgear-devel] simgear cvs compile errors with gcc 3.3.6

2006-06-16 Thread Mathias Fröhlich
the error message, I could imagine a that the attached patch helps. Can you please tell me if that patch helps? ... I tested with gcc-4.1.1 and gcc-3.2.3 which are both happy with the actual code. Can you help me testing with gcc-3.3.6? :-/ Greetings Mathias -- Mathias Fröhli

Re: [Flightgear-devel] [RFC] HUD

2006-06-17 Thread Mathias Fröhlich
On Saturday 17 June 2006 10:05, Erik Hofman wrote: > Mathias Fröhlich wrote: > > I would never use these functions for serious computations, since I doubt > > that they will pass any IEEE test. > > They are not designed for that either. It can be useful for sound > processi

Re: [Flightgear-devel] simgear cvs compile errors with gcc 3.3.6

2006-06-17 Thread Mathias Fröhlich
On Saturday 17 June 2006 01:11, Joacim Persson wrote: > On Sat, 17 Jun 2006, Mathias Fröhlich wrote: > > Given the error message, I could imagine a that the attached patch helps. > > Can you please tell me if that patch helps? > > Compiled without a warning on mat.cxx n

Re: [Flightgear-devel] [RFC] HUD

2006-06-17 Thread Mathias Fröhlich
Hi Erik, On Saturday 17 June 2006 10:54, Erik Hofman wrote: > Mathias Fröhlich wrote: > > Performance is a critical subject to me. > > But IMO the possible advantages of the fastmath functions are too few > > compared to the possible problems. > > I've never ad

Re: [Flightgear-devel] [RFC] HUD

2006-06-17 Thread Mathias Fröhlich
On Saturday 17 June 2006 14:54, Erik Hofman wrote: > Mathias Fröhlich wrote: > > If you feel that they should be used, can you care for them and make them > > alias safe? > > Not at this time, I've got other things on my prioritylist. Ok, the ones in fastmath.hxx are e

Re: [Flightgear-devel] Simgear compile error: min function

2006-06-17 Thread Mathias Fröhlich
mits. That in turn has a min static member. On windows, you have that nasty windows.h header defining a min and max macro that will interfere with the ISO C++ standard. Dig into the windows headers, there is a way to avoid windows.h defining that macro. Greetings Mathias -- Mathia

Re: [Flightgear-devel] Simgear compile error: min function

2006-06-17 Thread Mathias Fröhlich
st time I hit this nasty defines. But I can never remember what needs to be done to get rid of them. With the lack of a win system here, you have to dig yourself ... greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___

Re: [Flightgear-devel] Simgear compile error: min function

2006-06-17 Thread Mathias Fröhlich
min and max macro. Either grep for them in cgwin's includes or use google ... May be we can include that in a generic simgear header? Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Simgear compile error: min function

2006-06-17 Thread Mathias Fröhlich
his is ok ... Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] [RFC] HUD

2006-06-19 Thread Mathias Fröhlich
Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Index: simgear/math/fastmath.cxx === RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/math/fastmath.cxx,v retrieving revision 1.8 diff -u -r1.8 fas

Re: [Flightgear-devel] Cygwin Build of FlightGear

2006-06-19 Thread Mathias Fröhlich
ngs Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] altitude agl

2006-06-19 Thread Mathias Fröhlich
contact point and some aircraft reference > point higher up on the aircraft structure? It looks pretty suspect to me. Which FDM did you try? I know there is a subtle difference between JSBSim and YASim. I agree that these three properties should f

Re: [Flightgear-devel] altitude agl

2006-06-19 Thread Mathias Fröhlich
27;. Starting from this situation the aircraft just drops into its springs. This kind of agl is also set into the FGInterface agl routine from YASim. If you would ask me, I would like to have it in a consistent way, but may be we should ask Andy about such a change? Greetings Mathias

Re: [Flightgear-devel] [Fwd: general FSweekend info Nov 2006]

2006-06-24 Thread Mathias Fröhlich
g forward to meet some of you! Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application

Re: [Flightgear-devel] Helicopter: First Impressions

2006-06-25 Thread Mathias Fröhlich
is an api in FGInterface which can be used to get agl values in a small environment from the aircraft. There is just a small cache containing the scenery triangles a few meters around the aircraft. Feel free to ask if there are some problems. Greetings Mathias -- Mathias Frö

Re: [Flightgear-devel] [RFC] HUD

2006-06-25 Thread Mathias Fröhlich
g functions do about the right thing past converting them to something that is not even misscompiled. If nobody helps here, I will finally remove them in a few days. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using Tomcat but need to do more? Need to suppor

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-01 Thread Mathias Fröhlich
metries? What do you think about putting that stuff into the scenegraph instead of doing OpenGL calls directly? Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-i

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-01 Thread Mathias Fröhlich
On Saturday 01 July 2006 09:38, Melchior FRANZ wrote: > * Mathias Fröhlich -- Saturday 01 July 2006 09:28: > > So you are currently redoing the hud geometries? > > Possiblty some of it. But first I wanted to have the source that the > original author reportedly used, because

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-01 Thread Mathias Fröhlich
On Saturday 01 July 2006 10:20, Melchior FRANZ wrote: > * Mathias Fröhlich -- Saturday 01 July 2006 09:28: > > What do you think about putting that stuff into the scenegraph [...] > > BTW: this is already doable via render-to-texture. Unfortunately, I > can't find the

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-01 Thread Mathias Fröhlich
t our rendertexture implementation just does *not* work on any dri driver and on any ati driver. Only nvidia cards support what rendertexture's current implementation needs. So relying on nvidia for such a central thing like the hud is not a good idea IMO. Greetings Mathias -- Mathias

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-01 Thread Mathias Fröhlich
On Saturday 01 July 2006 10:36, Melchior FRANZ wrote: > * Mathias Fröhlich -- Saturday 01 July 2006 10:30: > > I would like to get rid of the direct opengl calls in the hud. Drawing > > the hud with some kind of multi stage rendering is an other different > > thing we can

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-01 Thread Mathias Fröhlich
On Saturday 01 July 2006 10:44, Melchior FRANZ wrote: > But it's not finished, and I'm not sure if I want to waste more time. Why 'waste time'? What do you have and what do you still need to do in your opinion? Greetings Mathias -- Mathias Fröhlich,

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-03 Thread Mathias Fröhlich
if you either render that to a texture and pin that texture onto a surface. Or if you set up some clipping planes and an aprioriate transformation matrix and render the lines directly into the framebuffer. Melchior, calm down a bit ... Greetings Mathias -- Mathias Fröhlich, email:

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-03 Thread Mathias Fröhlich
least my way of doing this. Anyway, the more parts we can sensilbly factor out into small modular chunks, the fewer parts must be reimplemented when we put an other scenegraph below that code. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using Tomcat but need

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-03 Thread Mathias Fröhlich
to be expected. > > That's fine, you've already made sure none of the existing models will > be affected. That's how I thought about it. Either by submitting patches between us or by using cvs for that task. Greetings Mathias -- Mathias Fröhlich, email: [EMA

Re: [Flightgear-devel] mp and animations

2006-07-03 Thread Mathias Fröhlich
support for Imposters? Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-03 Thread Mathias Fröhlich
e? To see if this path is worthwhile, it would be good to see the cleaned up code ... Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technolo

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-03 Thread Mathias Fröhlich
ed for the mil-std. But changing the line drawing parts > with ssgVtxTable and mounting all together to a branch of the scenegraph > shouldn't be that hard. True ... Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using Tomcat but need to do more? Need to support web services, sec

Re: [Flightgear-devel] Bug in mp-visibility of planes?

2006-07-07 Thread Mathias Fröhlich
if the network packets do no longer arrive. Can you verify if this is still the case with the cvs version? Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-int

Re: [Flightgear-devel] MIL-STD-1878B -- "Aircraft Display Symbology"

2006-07-07 Thread Mathias Fröhlich
find this weekend. I will be, together with Martin Spott, in Vichy for this weekend... Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to mak

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