. Regardless of aircraft type though, once you've got
it right the gear will sit on the ground whatever the loading, even
with asymmetric loading.
LeeE
--
SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas
of GPL'd works, and for
profit - the only real issue here is whether this distribution
conforms to the requirements of the GPL. It's got people in a flap
too many times already - don't guess - find out.
LeeE
-
This SF.Net
On Sunday 26 October 2008, Stuart Buchanan wrote:
LeeE wrote:
On Saturday 25 October 2008, Stuart Buchanan wrote:
Hi All,
After a lot of effort, and help from Tim, I've finally got
some 3D shader-based clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
This looks like a z-ordering issue. Is z-ordering used in the cloud
routines?
LeeE
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK win
notwithstanding).
Note for modellers: There are slight differences in wing area and
tailfin configuration between the various SU-27/30 series aircraft
but while the different tailfins are easy to do, getting info on
the exact differences in the wings is difficult.
LeeE
On Sunday 05 October 2008, Ummon
: x:0.452, y:0.000, z:0.206
Inertia tensor : 1975.889, -0.000, 13.359
[kg*m^2] -0.000, 1428.914, 0.000
Origo at CG 13.359, 0.000, 3401.351
LeeE
airplane mass=1200
!--
Engine: 160 hp at 2700 rpm
empty weight: 435 kg = 960 pound
take off weight: 680 kg = 1500 pound
fuel capacity
.
LeeE
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK win great prizes
Grand prize is a trip for two to an Open Source event anywhere
a more restrictive licence to use. Getting annoyed with
someone who appears to be making an effort to find out about and
comply with the licence conditions under which your work is
released does no one any good and is only likely to breed animosity
instead of collaboration.
LeeE
in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
That's interesting. I noticed that he hasn't got all the animations
working yet and I couldn't find anything about the FDMs, but the
ground cover imagery looks good.
LeeE
by and say Hi to him ...
Great - ask them if they're ever going to release the working OpenGL
drivers they're using.
LeeE
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based
)
// return false;
if (current-getAutohide()
globals-get_current_view()-getHeadingOffset_deg() *
SGD_DEGREES_TO_RADIANS != 0)
return false;
return true;
}
Note that the fourth test in the above code has been line-wrapped
and will appear as a single line in the source code.
LeeE
address? Had a new one for a
while now. I'll have a copy of it somewhere - if you still haven't
found it give me another shout and I'll dig out a copy.
LeeE
-
This SF.Net email is sponsored by the Moblin Your Move Developer's
the package is not enough - any
private keys generated with the s/w also have to be deleted and
regenerated. If running on Debian, it may mean that FG's cvs and
rsynch servers are affected.
LeeE
-
This SF.net email
On Friday 02 May 2008 18:36, Melchior FRANZ wrote:
* LeeE -- Friday 02 May 2008:
I am curious about why using the tail location as the visual
reference point is abusing the FDM's internal reference
system but using the nose is not.
That's a misunderstanding. I didn't mean that one place
- just the reasoning. I only
suggested that the tail be used as vrp because it would ensure that
the landing gear is on the runway but perhaps for helis it might be
better to use the rotor axis for single rotor craft, or the front
(or rear) rotor for multi-rotor helis.
LeeE
on the aircraft, a work-around might be to start with
zero fuel. This should reduce the weight of the aircraft,
making it less likely to break the U/C when it drops on to the
runway. You can then fuel the aircraft up from the menu.
Obviously, a proper fix would be better.
LeeE
.
Adjusting the vrp is really quite trivial to do but can be very time
consuming if there are lots of animations to change - the AN-225
model file is 4000+ lines and the SU-37 model file has 3800+
lines :(
LeeE
On Tuesday 29 April 2008 10:46, Markus Zojer wrote:
Hi all!
This issue still exists
from the menu.
Obviously, a proper fix would be better.
LeeE
-
This SF.net email is sponsored by the 2008 JavaOne(SM) Conference
Don't miss this year's exciting event. There's still time to save $100.
Use priority code
the commented test has been line-wrapped in
this posting and should be a single line.
LeeE
-
This SF.net email is sponsored by the 2008 JavaOne(SM) Conference
Don't miss this year's exciting event. There's still time to save $100
on workflow:) In fact,
I think that once the LiVES team sort out the crashes it won't be
half as much fun to use:)
LeeE
-
This SF.net email is sponsored by the 2008 JavaOne(SM) Conference
Don't miss this year's exciting event
on heading produced a glitch but as it
was resolved so quickly (0.45 sec) it only resulted in a
small 'twitch' in flight, in most cases, but I'm sure there would
be bigger problems if I was trying to follow an exact 0 deg course.
LeeE
it configurable if it wasn't possible to get
higher rates in real life.
LeeE
-
This SF.net email is sponsored by the 2008 JavaOne(SM) Conference
Don't miss this year's exciting event. There's still time to save $100.
Use priority
this?
LeeE
-
This SF.net email is sponsored by the 2008 JavaOne(SM) Conference
Don't miss this year's exciting event. There's still time to save $100.
Use priority code J8TL2D2.
http://ad.doubleclick.net/clk;198757673;13503038
On Monday 14 April 2008 15:09, Curtis Olson wrote:
On Mon, Apr 14, 2008 at 8:38 AM, LeeE wrote:
I've been doing some experimentation using the gps instrument
for navigation functions but I've hit a minor problem due to
the gps instrument update rate.
I'm running a nasal loop at 1/(frame
On Monday 14 April 2008 15:47, LeeE wrote:
On Monday 14 April 2008 15:09, Curtis Olson wrote:
On Mon, Apr 14, 2008 at 8:38 AM, LeeE wrote:
I've been doing some experimentation using the gps instrument
for navigation functions but I've hit a minor problem due to
the gps instrument
On Friday 11 April 2008 13:36, Ralf Gerlich wrote:
LeeE wrote:
On Friday 11 April 2008 12:17, Ove Kaaven wrote:
LeeE skrev:
I was thinking more along the lines of publicly displaying
the photo in an exhibition, which I don't think could be
regarded as distribution,
I suspect
on debugging :(
Does it segfault every time or is it inconsistent? I'm about a week
or two old here and I get frequent segfaults on start-up but a
second attempt usually works ok (excepting the other bugs that turn
up in the course of running, of course).
LeeE
On Thursday 10 April 2008 15:46, Ralf Gerlich wrote:
Hi!
LeeE wrote:
[...], there should be nothing to prevent a photographer from
taking a photograph of the Eiffel Tower lights and exhibiting
it to others, as long as they don't do so for profit, because
it's their personal view
On Friday 11 April 2008 12:17, Ove Kaaven wrote:
LeeE skrev:
I was thinking more along the lines of publicly displaying the
photo in an exhibition, which I don't think could be regarded
as distribution,
I suspect the RIAA and MPAA would disagree...
as opposed to selling copies
a photographer from taking
a photograph of the Eiffel Tower lights and exhibiting it to
others, as long as they don't do so for profit, because it's their
personal view and artistic expression of something they've seen in
the public domain.
We do need to keep our eyes on this though.
LeeE
need
independent compression animation for all of it's 16 wheel-sets:)
LeeE
-
This SF.net email is sponsored by the 2008 JavaOne(SM) Conference
Don't miss this year's exciting event. There's still time to save $100.
Use
do it again, using a different tower, the
agl-ft may or may not be set to altitude-ft, and if it is, it
resets as soon as you switch back to an aircraft view.
I also couldn't help notice that an awful lot of towers seem to be
several hundred feet below ground-level.
LeeE
.
I've applied the patch here and I'm using it with no problems.
LeeE
-
This SF.net email is sponsored by the 2008 JavaOne(SM) Conference
Register now and save $200. Hurry, offer ends at 11:59 p.m.,
Monday, April 7! Use
is it that you wanted to do?
LeeE
-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net
On Wednesday 02 April 2008 22:23, Heiko Schulz wrote:
--- LeeE [EMAIL PROTECTED] schrieb:
On Wednesday 02 April 2008 21:44, Heiko Schulz
wrote:
--- Tobias Ramforth [EMAIL PROTECTED]
schrieb:
Heiko Schulz wrote:
--- Tobias Ramforth [EMAIL PROTECTED]
schrieb
clearer that significant increases in computing
power have more or less stalled in terms of height (cpu speed) and
in future, will come instead from width (parallel processing) -
FG's current design is effectively obsolete]
LeeE
On Tuesday 01 April 2008 13:10, Anders Gidenstam wrote:
On Tue, 1 Apr 2008, LeeE wrote:
Hmm... [looks at watch and wonders if it's time to post
another missive about the _need_ for a redesign of FG to run on
MPP systems as it gets ever clearer that significant increases
in computing
they're hardly affected by wind the greatest factor in where
they go, in the open ocean, are the same currents that are carrying
the bits of plastic and fishing nets that you're seeing, so I'd be
a bit surprised if there aren't a few in the convergence zone.
LeeE
to an object and saved in .osg format.
LeeE
-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http
this
problem running this same package on a 32bit machine
Therefore, you've got to fix your OpenAL, which is what Eric
said.
LeeE
Thanks again for your help and let me know about the email
problem as I am no guru in this area.
Cheers
Innis
Heh:) - I'm no guru either. Did you fix
of it, now and then, as a break from your primary tasks.
Obviously, it would be a slow and long-term undertaking but at least
the problem would be fixed eventually, whereas the alternative
seems to be that it never gets fixed and we just have to live with
it.
LeeE
competence rather than cloud the water in areas where I'm
not:)
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01
though, on 32bit sw hw (Debian etch).
LeeE
Thanks Lee I dont have any problem either with it on the
various 32bit copies I have running on my 32 bit machine it
has only appeared on the 32bit copy I have on my 64 bit
machine. The thing is I was trying to start with the UFO
, and
populate that area with a few mp drones, but as well as adding an
extra three or four aircraft to the current mp system, instead of
just one, I'd not be able to test the effects of the KSFO scenery,
which is a big factor just in itself.
Dunno - no solutions here:(
LeeE
though
it would have worked.But does OpenAL need a 64 bit version to
work with a 64bit CPU.As I say I do not have this problem running
this same package on a 32bit machine
Therefore, you've got to fix your OpenAL, which is what Eric
said.
LeeE
Thanks again for your help and let me know
stop
casual mp fliers and testers from unintentionally interfering with
serious fliers.
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go
On Wednesday 19 March 2008 11:05, Vivian Meazza wrote:
Lee wrote:
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of LeeE
Sent: 13 March 2008 14:06
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New problem with submodels
with it here though, on 32bit sw hw (Debian etch).
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01
with it here though, on 32bit sw hw (Debian etch).
LeeE
Thanks Lee I dont have any problem either with it on the various
32bit copies I have running on my 32 bit machine it has only
appeared on the 32bit copy I have on my 64 bit machine.
The thing is I was trying to start with the UFO and it has
sticking up through the water across the fjord
from BGBW.
Cheers,
Anders
Actually, I think FG really _needs_ a proper bug-tracking system.
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R
On Tuesday 18 March 2008 18:53, Frederic Bouvier wrote:
Selon LeeE :
Actually, I think FG really _needs_ a proper bug-tracking
system.
There is this one :
http://sourceforge.net/tracker/?group_id=583atid=100583
-Fred
Aha - didn't know about that - thanks.
Now we just have to use
controllers
running in parallel, the outputs of which were summed but then I
realised that I could get the same effect with a single controller
using the gain filter technique.
LeeE
-
This SF.net email is sponsored by: Microsoft
below
~8000ft.
This is with plib-1.8.5, OSG-2.3.4 and current cvs SG FG.
Is anyone specifically working on the 'island' and
hole-in-the-white-sky problems? These, together with this new
45000ft problem are really quite serious bugs.
LeeE
the problem - far more
instances _are_ affected than work correctly. I'd now guess
that somewhere around nine out of ten instances are showing
this strange behaviour, but there still doesn't appear to be a
discernible pattern.
LeeE
You need --enable-ai-models. Without this you will see
On Wednesday 12 March 2008 08:26, Vivian Meazza wrote:
LeeE wrote
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Behalf Of
Sent: 11 March 2008 23:19
To: FlightGear developers discussions
Subject: [Flightgear-devel] New problem with submodels
I misunderstood the eventual intention?
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01
On Tuesday 11 March 2008 08:32, Melchior FRANZ wrote:
* LeeE -- Tuesday 11 March 2008:
Or have I misunderstood the eventual intention?
Yes. My intention is to go that smaller step first, and not
the big one already. I can do the small one immediately, and
*someone* can do the big one
on to it so I can quickly swap a system in/out if
there's a serious h/w problem anywhere.
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go
a bool or is it now a
numeric value?
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01
may not match exactly the elevation in FlightGear so
there will always be some kind of discrepancy when rendering real
flight data in a simulator ... especially when taxiing or
touching down.
Regards,
Curt.
It's a pity that Wiimotes don't have the necessary range:)
LeeE
On Saturday 01 March 2008 23:57, Jeff Koppe wrote:
- Original Message -
From: LeeE [EMAIL PROTECTED]
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net Subject: Re:
[Flightgear-devel] Request for Blender tutorials Date: Sat, 1
Mar 2008 18:35:24 +
On Sunday 02 March 2008 13:21, Melchior FRANZ wrote:
* LeeE -- Sunday 02 March 2008:
Gradually making some progress with Blender though.
BTW: I just wrote a simple script that packs manually UV mapped
objects onto a texture square. I'll publish it as soon as it's
ready (later today
*!* forum and then spend the first couple of days convincing
people that I do have some clue about 3D and that I'm not
interested in using Blender for modelling.
TIA
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy
On Saturday 01 March 2008 18:00, Melchior FRANZ wrote:
* LeeE -- Saturday 01 March 2008:
The first problem is that when I import a .obj format model all
of the sub-object ordering and grouping is lost.
Probably just a missing feature in the .obj importer. I don't
think you can do much
a shame but you probably have little choice:(
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01
Regards
Georg EDDW
Heh - the FG SU-37 model was actually done from SU-27K drawings, so
apart from the uprated engines, vectoring nozzles and the omission
of the tailhook, it's really an SU-33:)
LeeE
-
This SF.net email
On Tuesday 26 February 2008 17:07, Georg Vollnhals wrote:
LeeE schrieb:
On Tuesday 26 February 2008 00:54, Georg Vollnhals wrote:
Hi,
beside ski-jumping snow-plows this could be a nice feature for
FlightGear:
http://www.myvideo.de/watch/690
http://en.wikipedia.org/wiki
On Sunday 24 February 2008 20:01, SydSandy wrote:
On Sun, 24 Feb 2008 15:55:22 +
LeeE [EMAIL PROTECTED] wrote:
On Saturday 23 February 2008 20:36, SydSandy wrote:
Well I,ve converted all terrain textures to PNG (except the
random ac models), no problems here. But , I've run
from the rainforests, of course:)
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01
. However, once you're in that weather
type, the variations in density seem to be much slower.
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com
going into
oscillation at higher speeds (this can also be used to reduce stick
sensitivity with speed).
Using these techniques I've been getting some good results with
controllers that work ok here between ~20 ~60+ fps over wide
airspeed ranges.
LeeE
On Friday 22 February 2008 12:24
Use the Ts tag in the controller configs to specify a 'fixed'
sampling rate. Personally, I config and tune all my controllers to
run at 20Hz so that there is a good chance they'll work on
lower-end systems without causing problems on faster machines.
LeeE
On Wednesday 20 February 2008 21:56
On Tuesday 19 February 2008 20:05, alexis bory wrote:
LeeE wrote:
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
Hi, I'm doing some simulations of a airship using the aerosim
blockset and the flightgear. It is usefull if there is a may
to get the information
On Monday 18 February 2008 16:36, ricardo freitasfilho wrote:
On Feb 15, 2008 11:59 AM, LeeE [EMAIL PROTECTED] wrote:
On Friday 15 February 2008 16:36, ricardo freitasfilho wrote:
Hi,
I'm doing some simulations of a airship using the aerosim
blockset and the flightgear. It is usefull
to my using such
textures in models destined for CVS from now on.
Anyone?
Cheers,
AJ
I like png:)
Lossy codecs aren't much use for technical apps, imho:)
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all
On Sunday 17 February 2008 09:40, Tim Moore wrote:
Curtis Olson wrote:
| On Mon, Feb 11, 2008 at 8:39 AM, LeeE wrote:
...
| I think I'd suspect the 110 miles figure (if that's a
| ground level value) as well, not only because that's a lot of
| atmosphere to see through but also because
On Sunday 17 February 2008 11:35, Vivian Meazza wrote:
Markus
Subject: Re: [Flightgear-devel] Object avoidance
LeeE wrote:
On Friday 15 February 2008 17:08, Melchior FRANZ wrote:
* R. van Steenbergen -- Friday 15 February 2008:
Melchior FRANZ wrote:
...you could abuse
at http://teenlinuxlounge.com and
can contact me at [EMAIL PROTECTED] . Thank you for reading.
Heh:) probably not me then - no microphone and I'll be 51 this
summer.
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy
On Friday 15 February 2008 04:19, Jon S. Berndt wrote:
[snip...]
...system, and I have an idea. I might start out with vertically
launching the X-15...
Lol :))
-
This SF.net email is sponsored by: Microsoft
Defy all
schemes I've done. Both of the schemes I've
used just perform a single track look-ahead scan, compensated for
yaw but not for turning flight (yet).
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges
and ordering issues.
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01
that I could
get good enough data for the aircraft I'm interested in though,
so for the time being I'll be sticking with YASim.
Fun stuff to think about and play with:)
LeeE
It really is fun. And, you are right, that data is not easy to
come by. For some aircraft, however, it can
for piloted aircraft
- it eliminates variations due to the pilot, in this case me:)
LeeE
My experience with UAV control systems is that scheduling gains
with airspeed is a good idea if you want control over a wide
envelope. It is difficult enough to make the vehicle stable over
the entire flight
On Tuesday 12 February 2008 17:21, Robin van Steenbergen wrote:
LeeE wrote:
This is just for info and probably mainly directed at Roy
Vegard Ovesen but it might also interest other people
interested in setting up autopilot systems.
As I've mentioned previously, I've had some problems
Lol - I had a look at the aircraft download page and when I scrolled
down, and the Bleriot-XI thumbnail came into view my, first
impression was that it was huge and still sitting on the runway :))
LeeE
On Tuesday 12 February 2008 13:34, Curtis Olson wrote:
Hmmm, something is screwed up
CO2 -
http://quake.usgs.gov/prepare/factsheets/CO2/index.html
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01
On Monday 11 February 2008 19:59, SydSandy wrote:
On Mon, 11 Feb 2008 13:48:48 +
LeeE [EMAIL PROTECTED] wrote:
...I sometimes work on 3D 'art' pictures.
http://www.spatial.plus.com/V5/im_WoodenDream-001-006.jpg
Is my latest effort.
There are a few aspects of it that I'd like
On Monday 11 February 2008 16:39, Pietro wrote:
At Monday 11 February 2008 14:48:48 LeeE wrote:
...I sometimes work on 3D 'art' pictures.
http://www.spatial.plus.com/V5/im_WoodenDream-001-006.jpg
Is my latest effort.
There are a few aspects of it that I'd like to improve and I
-processing global
illumination) using a six node (7 cpu) heterogenous
render 'smallholding' (it's not big or powerful enough to be called
a farm;) All Linux - CPU speeds between 350-1700 MHz.
LeeE
-
This SF.net email
tried a quick Google to see if I could find any rules/formulae for
visibility due to atmospheric conditions but didn't hit anything.
It'll be interesting if you can come up with rules or a formulae
from your analysis of a large set of METAR data.
LeeE
- people are
often able to see across the English Channel (22 miles) and higher
Mountains and peaks are often visible at much greater distances.
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R
screenshots :
http://www.progweb.com/fgfs.png
http://www.progweb.com/fgfs2.png
Regards,
Nicolas VIVIEN
They look very effective:)
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual
On Sunday 10 February 2008 18:19, Heiko Schulz wrote:
--- LeeE [EMAIL PROTECTED] schrieb:
On Sunday 10 February 2008 17:45, Heiko Schulz
wrote:
--- LeeE [EMAIL PROTECTED] schrieb:
Hi all,
Finally remembered to raise this:)
I don't know exactly when it started
On Sunday 10 February 2008 17:45, Heiko Schulz wrote:
--- LeeE [EMAIL PROTECTED] schrieb:
Hi all,
Finally remembered to raise this:)
I don't know exactly when it started happening but
for a couple of
months now I've noticed that, regardless of where
I'm flying, I
always seem
(in this case 9 deg), engaged pitch-hold,
released the brakes and then engaged speed-with-throttle. The
length of 17 at KEDW gives you enough time for a few tweaks
reloads before you run out of runway. I used to be able to use the
sea for this sort of stuff but it's too wet now ;)
LeeE
most of the 'kicks'
LeeE
-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01
-input for side-stick
controllers) from the stick/pedals.
LeeE
On Friday 25 January 2008 00:00, alexis bory wrote:
Hi all,
We are proud to announce a brand new fuel system and a
rewamped start procedure for the A-10.
And... as a new year gift, here is the begining of the A-10 SAS
On Friday 18 January 2008 18:22, LeeE wrote:
On Friday 18 January 2008 16:49, Chris Metzler wrote:
On Fri, 18 Jan 2008 15:38:47 +0100
Melchior FRANZ wrote:
* Chris Metzler -- Tuesday 08 January 2008:
fgfs --aircraft=ufo is enough to give me the same
} Nasal runtime error
works ok,
but just shows the three real tanks.
I'll update from cvs now but I'll be out later and won't be able to
test it until tomorrow sometime - I'll confirm whether it still
happens with YASim aircraft with 4 tanks then.
LeeE
forwarding the
patch though.
LeeE
-
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http
101 - 200 of 330 matches
Mail list logo