Re: [Flightgear-devel] c172p pitch at cruise question

2008-12-07 Thread LeeE
. Regardless of aircraft type though, once you've got it right the gear will sit on the ground whatever the loading, even with asymmetric loading. LeeE -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas

Re: [Flightgear-devel] Another person selling FlightGear under dubious pretenses

2008-11-20 Thread LeeE
of GPL'd works, and for profit - the only real issue here is whether this distribution conforms to the requirements of the GPL. It's got people in a flap too many times already - don't guess - find out. LeeE - This SF.Net

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread LeeE
On Sunday 26 October 2008, Stuart Buchanan wrote: LeeE wrote: On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread LeeE
This looks like a z-ordering issue. Is z-ordering used in the cloud routines? LeeE - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win

Re: [Flightgear-devel] Call for aircraft nominations

2008-10-06 Thread LeeE
notwithstanding). Note for modellers: There are slight differences in wing area and tailfin configuration between the various SU-27/30 series aircraft but while the different tailfins are easy to do, getting info on the exact differences in the wings is difficult. LeeE On Sunday 05 October 2008, Ummon

Re: [Flightgear-devel] YASim not be able to simulate small aircrafts with canard-config?

2008-09-12 Thread LeeE
: x:0.452, y:0.000, z:0.206 Inertia tensor : 1975.889, -0.000, 13.359 [kg*m^2] -0.000, 1428.914, 0.000 Origo at CG 13.359, 0.000, 3401.351 LeeE airplane mass=1200 !-- Engine: 160 hp at 2700 rpm empty weight: 435 kg = 960 pound take off weight: 680 kg = 1500 pound fuel capacity

Re: [Flightgear-devel] (no subject)

2008-09-04 Thread LeeE
. LeeE - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere

Re: [Flightgear-devel] Question on Forums: Using flightge ar as visual and cockpit: technical and legal!

2008-09-03 Thread LeeE
a more restrictive licence to use. Getting annoyed with someone who appears to be making an effort to find out about and comply with the licence conditions under which your work is released does no one any good and is only likely to breed animosity instead of collaboration. LeeE

Re: [Flightgear-devel] Another OpenSource FlightSim based on OSG

2008-08-26 Thread LeeE
in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html That's interesting. I noticed that he hasn't got all the animations working yet and I couldn't find anything about the FDMs, but the ground cover imagery looks good. LeeE

Re: [Flightgear-devel] FGFS is at SigGraph

2008-08-14 Thread LeeE
by and say Hi to him ... Great - ask them if they're ever going to release the working OpenGL drivers they're using. LeeE - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based

Re: [Flightgear-devel] 2D panel

2008-07-16 Thread LeeE
) // return false; if (current-getAutohide() globals-get_current_view()-getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS != 0) return false; return true; } Note that the fourth test in the above code has been line-wrapped and will appear as a single line in the source code. LeeE

Re: [Flightgear-devel] 2D panel [OT}

2008-07-16 Thread LeeE
address? Had a new one for a while now. I'll have a copy of it somewhere - if you still haven't found it give me another shout and I'll dig out a copy. LeeE - This SF.Net email is sponsored by the Moblin Your Move Developer's

[Flightgear-devel] OT: Debian OpenSSL flaw

2008-05-17 Thread LeeE
the package is not enough - any private keys generated with the s/w also have to be deleted and regenerated. If running on Debian, it may mean that FG's cvs and rsynch servers are affected. LeeE - This SF.net email

Re: [Flightgear-devel] startup position

2008-05-03 Thread LeeE
On Friday 02 May 2008 18:36, Melchior FRANZ wrote: * LeeE -- Friday 02 May 2008: I am curious about why using the tail location as the visual reference point is abusing the FDM's internal reference system but using the nose is not. That's a misunderstanding. I didn't mean that one place

Re: [Flightgear-devel] startup position

2008-05-02 Thread LeeE
- just the reasoning. I only suggested that the tail be used as vrp because it would ensure that the landing gear is on the runway but perhaps for helis it might be better to use the rotor axis for single rotor craft, or the front (or rear) rotor for multi-rotor helis. LeeE

Re: [Flightgear-devel] Aircraft start up postion issue.

2008-04-30 Thread LeeE
on the aircraft, a work-around might be to start with zero fuel. This should reduce the weight of the aircraft, making it less likely to break the U/C when it drops on to the runway. You can then fuel the aircraft up from the menu. Obviously, a proper fix would be better. LeeE

Re: [Flightgear-devel] Aircraft start up postion issue.

2008-04-29 Thread LeeE
. Adjusting the vrp is really quite trivial to do but can be very time consuming if there are lots of animations to change - the AN-225 model file is 4000+ lines and the SU-37 model file has 3800+ lines :( LeeE On Tuesday 29 April 2008 10:46, Markus Zojer wrote: Hi all! This issue still exists

Re: [Flightgear-devel] Aircraft start up postion issue.

2008-04-29 Thread LeeE
from the menu. Obviously, a proper fix would be better. LeeE - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code

Re: [Flightgear-devel] Un-hide panel?

2008-04-24 Thread LeeE
the commented test has been line-wrapped in this posting and should be a single line. LeeE - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100

Re: [Flightgear-devel] Can someone help me animate OLeg's (Ogel) mouth please ? I have some idea's but don't know software myself.

2008-04-24 Thread LeeE
on workflow:) In fact, I think that once the LiVES team sort out the crashes it won't be half as much fun to use:) LeeE - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event

Re: [Flightgear-devel] GPS update rate

2008-04-15 Thread LeeE
on heading produced a glitch but as it was resolved so quickly (0.45 sec) it only resulted in a small 'twitch' in flight, in most cases, but I'm sure there would be bigger problems if I was trying to follow an exact 0 deg course. LeeE

Re: [Flightgear-devel] GPS update rate

2008-04-15 Thread LeeE
it configurable if it wasn't possible to get higher rates in real life. LeeE - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority

[Flightgear-devel] GPS update rate

2008-04-14 Thread LeeE
this? LeeE - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038

Re: [Flightgear-devel] GPS update rate

2008-04-14 Thread LeeE
On Monday 14 April 2008 15:09, Curtis Olson wrote: On Mon, Apr 14, 2008 at 8:38 AM, LeeE wrote: I've been doing some experimentation using the gps instrument for navigation functions but I've hit a minor problem due to the gps instrument update rate. I'm running a nasal loop at 1/(frame

Re: [Flightgear-devel] GPS update rate

2008-04-14 Thread LeeE
On Monday 14 April 2008 15:47, LeeE wrote: On Monday 14 April 2008 15:09, Curtis Olson wrote: On Mon, Apr 14, 2008 at 8:38 AM, LeeE wrote: I've been doing some experimentation using the gps instrument for navigation functions but I've hit a minor problem due to the gps instrument

Re: [Flightgear-devel] FYI: EFF fights for the ri ghts of 3D modellers against bogus trademark clai ms

2008-04-12 Thread LeeE
On Friday 11 April 2008 13:36, Ralf Gerlich wrote: LeeE wrote: On Friday 11 April 2008 12:17, Ove Kaaven wrote: LeeE skrev: I was thinking more along the lines of publicly displaying the photo in an exhibition, which I don't think could be regarded as distribution, I suspect

Re: [Flightgear-devel] Segfault on current HEAD?

2008-04-12 Thread LeeE
on debugging :( Does it segfault every time or is it inconsistent? I'm about a week or two old here and I get frequent segfaults on start-up but a second attempt usually works ok (excepting the other bugs that turn up in the course of running, of course). LeeE

Re: [Flightgear-devel] FYI: EFF fights for the rights of 3D modellers against bogus trademark claims

2008-04-11 Thread LeeE
On Thursday 10 April 2008 15:46, Ralf Gerlich wrote: Hi! LeeE wrote: [...], there should be nothing to prevent a photographer from taking a photograph of the Eiffel Tower lights and exhibiting it to others, as long as they don't do so for profit, because it's their personal view

Re: [Flightgear-devel] FYI: EFF fights for the rights of 3D modellers against bogus trademark claims

2008-04-11 Thread LeeE
On Friday 11 April 2008 12:17, Ove Kaaven wrote: LeeE skrev: I was thinking more along the lines of publicly displaying the photo in an exhibition, which I don't think could be regarded as distribution, I suspect the RIAA and MPAA would disagree... as opposed to selling copies

Re: [Flightgear-devel] FYI: EFF fights for the rights of 3D modellers against bogus trademark claims

2008-04-10 Thread LeeE
a photographer from taking a photograph of the Eiffel Tower lights and exhibiting it to others, as long as they don't do so for profit, because it's their personal view and artistic expression of something they've seen in the public domain. We do need to keep our eyes on this though. LeeE

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread LeeE
need independent compression animation for all of it's 16 wheel-sets:) LeeE - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use

[Flightgear-devel] Bug in altitude-agl-ft after changing tower location.

2008-04-09 Thread LeeE
do it again, using a different tower, the agl-ft may or may not be set to altitude-ft, and if it is, it resets as soon as you switch back to an aircraft view. I also couldn't help notice that an awful lot of towers seem to be several hundred feet below ground-level. LeeE

Re: [Flightgear-devel] Anyone here ?

2008-04-05 Thread LeeE
. I've applied the patch here and I'm using it with no problems. LeeE - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Register now and save $200. Hurry, offer ends at 11:59 p.m., Monday, April 7! Use

Re: [Flightgear-devel] autopilot patch...

2008-04-02 Thread LeeE
is it that you wanted to do? LeeE - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net

Re: [Flightgear-devel] autopilot patch...

2008-04-02 Thread LeeE
On Wednesday 02 April 2008 22:23, Heiko Schulz wrote: --- LeeE [EMAIL PROTECTED] schrieb: On Wednesday 02 April 2008 21:44, Heiko Schulz wrote: --- Tobias Ramforth [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: --- Tobias Ramforth [EMAIL PROTECTED] schrieb

Re: [Flightgear-devel] CVS - Frame Rates under Windows XP

2008-04-01 Thread LeeE
clearer that significant increases in computing power have more or less stalled in terms of height (cpu speed) and in future, will come instead from width (parallel processing) - FG's current design is effectively obsolete] LeeE

Re: [Flightgear-devel] CVS - Frame Rates under Windows XP

2008-04-01 Thread LeeE
On Tuesday 01 April 2008 13:10, Anders Gidenstam wrote: On Tue, 1 Apr 2008, LeeE wrote: Hmm... [looks at watch and wonders if it's time to post another missive about the _need_ for a redesign of FG to run on MPP systems as it gets ever clearer that significant increases in computing

Re: [Flightgear-devel] Ship 3d models

2008-03-30 Thread LeeE
they're hardly affected by wind the greatest factor in where they go, in the open ocean, are the same currents that are carrying the bits of plastic and fishing nets that you're seeing, so I'd be a bit surprised if there aren't a few in the convergence zone. LeeE

Re: [Flightgear-devel] High quality (livery) textures (especially for Concorde)

2008-03-30 Thread LeeE
to an object and saved in .osg format. LeeE - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http

Re: [Flightgear-devel] Sound problem stops FG start

2008-03-21 Thread LeeE
this problem running this same package on a 32bit machine Therefore, you've got to fix your OpenAL, which is what Eric said. LeeE Thanks again for your help and let me know about the email problem as I am no guru in this area. Cheers Innis Heh:) - I'm no guru either. Did you fix

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-21 Thread LeeE
of it, now and then, as a break from your primary tasks. Obviously, it would be a slow and long-term undertaking but at least the problem would be fixed eventually, whereas the alternative seems to be that it never gets fixed and we just have to live with it. LeeE

Re: [Flightgear-devel] model-paging patch - testers wanted

2008-03-20 Thread LeeE
competence rather than cloud the water in areas where I'm not:) LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01

Re: [Flightgear-devel] Sound problem stops FG start

2008-03-20 Thread LeeE
though, on 32bit sw hw (Debian etch). LeeE Thanks Lee I dont have any problem either with it on the various 32bit copies I have running on my 32 bit machine it has only appeared on the 32bit copy I have on my 64 bit machine. The thing is I was trying to start with the UFO

Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread LeeE
, and populate that area with a few mp drones, but as well as adding an extra three or four aircraft to the current mp system, instead of just one, I'd not be able to test the effects of the KSFO scenery, which is a big factor just in itself. Dunno - no solutions here:( LeeE

Re: [Flightgear-devel] Sound problem stops FG start

2008-03-20 Thread LeeE
though it would have worked.But does OpenAL need a 64 bit version to work with a 64bit CPU.As I say I do not have this problem running this same package on a 32bit machine Therefore, you've got to fix your OpenAL, which is what Eric said. LeeE Thanks again for your help and let me know

Re: [Flightgear-devel] Seperated MP-servers

2008-03-20 Thread LeeE
stop casual mp fliers and testers from unintentionally interfering with serious fliers. LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go

Re: [Flightgear-devel] New problem with submodels

2008-03-19 Thread LeeE
On Wednesday 19 March 2008 11:05, Vivian Meazza wrote: Lee wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LeeE Sent: 13 March 2008 14:06 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New problem with submodels

Re: [Flightgear-devel] Sound problem stops FG start

2008-03-19 Thread LeeE
with it here though, on 32bit sw hw (Debian etch). LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01

Re: [Flightgear-devel] Sound problem stops FG start

2008-03-19 Thread LeeE
with it here though, on 32bit sw hw (Debian etch). LeeE Thanks Lee I dont have any problem either with it on the various 32bit copies I have running on my 32 bit machine it has only appeared on the 32bit copy I have on my 64 bit machine. The thing is I was trying to start with the UFO and it has

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-18 Thread LeeE
sticking up through the water across the fjord from BGBW. Cheers, Anders Actually, I think FG really _needs_ a proper bug-tracking system. LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R

Re: [Flightgear-devel] Scenery 1.0.0 coastline is not processed

2008-03-18 Thread LeeE
On Tuesday 18 March 2008 18:53, Frederic Bouvier wrote: Selon LeeE : Actually, I think FG really _needs_ a proper bug-tracking system. There is this one : http://sourceforge.net/tracker/?group_id=583atid=100583 -Fred Aha - didn't know about that - thanks. Now we just have to use

Re: [Flightgear-devel] autopilot u_min and u_max...

2008-03-16 Thread LeeE
controllers running in parallel, the outputs of which were summed but then I realised that I could get the same effect with a single controller using the gain filter technique. LeeE - This SF.net email is sponsored by: Microsoft

[Flightgear-devel] Another strange bug

2008-03-15 Thread LeeE
below ~8000ft. This is with plib-1.8.5, OSG-2.3.4 and current cvs SG FG. Is anyone specifically working on the 'island' and hole-in-the-white-sky problems? These, together with this new 45000ft problem are really quite serious bugs. LeeE

Re: [Flightgear-devel] New problem with submodels

2008-03-13 Thread LeeE
the problem - far more instances _are_ affected than work correctly. I'd now guess that somewhere around nine out of ten instances are showing this strange behaviour, but there still doesn't appear to be a discernible pattern. LeeE You need --enable-ai-models. Without this you will see

Re: [Flightgear-devel] New problem with submodels

2008-03-12 Thread LeeE
On Wednesday 12 March 2008 08:26, Vivian Meazza wrote: LeeE wrote -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sent: 11 March 2008 23:19 To: FlightGear developers discussions Subject: [Flightgear-devel] New problem with submodels

Re: [Flightgear-devel] [RFC] making plib 1.8.5 a requirement

2008-03-11 Thread LeeE
I misunderstood the eventual intention? LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01

Re: [Flightgear-devel] [RFC] making plib 1.8.5 a requirement

2008-03-11 Thread LeeE
On Tuesday 11 March 2008 08:32, Melchior FRANZ wrote: * LeeE -- Tuesday 11 March 2008: Or have I misunderstood the eventual intention? Yes. My intention is to go that smaller step first, and not the big one already. I can do the small one immediately, and *someone* can do the big one

Re: [Flightgear-devel] [RFC] making plib 1.8.5 a requirement

2008-03-11 Thread LeeE
on to it so I can quickly swap a system in/out if there's a serious h/w problem anywhere. LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go

[Flightgear-devel] New problem with submodels

2008-03-11 Thread LeeE
a bool or is it now a numeric value? LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01

Re: [Flightgear-devel] LANDING SIMULINK

2008-03-10 Thread LeeE
may not match exactly the elevation in FlightGear so there will always be some kind of discrepancy when rendering real flight data in a simulator ... especially when taxiing or touching down. Regards, Curt. It's a pity that Wiimotes don't have the necessary range:) LeeE

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-02 Thread LeeE
On Saturday 01 March 2008 23:57, Jeff Koppe wrote: - Original Message - From: LeeE [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Request for Blender tutorials Date: Sat, 1 Mar 2008 18:35:24 +

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-02 Thread LeeE
On Sunday 02 March 2008 13:21, Melchior FRANZ wrote: * LeeE -- Sunday 02 March 2008: Gradually making some progress with Blender though. BTW: I just wrote a simple script that packs manually UV mapped objects onto a texture square. I'll publish it as soon as it's ready (later today

[Flightgear-devel] Request for Blender tutorials

2008-03-01 Thread LeeE
*!* forum and then spend the first couple of days convincing people that I do have some clue about 3D and that I'm not interested in using Blender for modelling. TIA LeeE - This SF.net email is sponsored by: Microsoft Defy

Re: [Flightgear-devel] Request for Blender tutorials

2008-03-01 Thread LeeE
On Saturday 01 March 2008 18:00, Melchior FRANZ wrote: * LeeE -- Saturday 01 March 2008: The first problem is that when I import a .obj format model all of the sub-object ordering and grouping is lost. Probably just a missing feature in the .obj importer. I don't think you can do much

Re: [Flightgear-devel] I am going to terminate mpserver04

2008-02-28 Thread LeeE
a shame but you probably have little choice:( LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01

Re: [Flightgear-devel] Ski-jumping Su33

2008-02-26 Thread LeeE
Regards Georg EDDW Heh - the FG SU-37 model was actually done from SU-27K drawings, so apart from the uprated engines, vectoring nozzles and the omission of the tailhook, it's really an SU-33:) LeeE - This SF.net email

Re: [Flightgear-devel] Ski-jumping Su33

2008-02-26 Thread LeeE
On Tuesday 26 February 2008 17:07, Georg Vollnhals wrote: LeeE schrieb: On Tuesday 26 February 2008 00:54, Georg Vollnhals wrote: Hi, beside ski-jumping snow-plows this could be a nice feature for FlightGear: http://www.myvideo.de/watch/690 http://en.wikipedia.org/wiki

Re: [Flightgear-devel] tree problems ...

2008-02-25 Thread LeeE
On Sunday 24 February 2008 20:01, SydSandy wrote: On Sun, 24 Feb 2008 15:55:22 + LeeE [EMAIL PROTECTED] wrote: On Saturday 23 February 2008 20:36, SydSandy wrote: Well I,ve converted all terrain textures to PNG (except the random ac models), no problems here. But , I've run

Re: [Flightgear-devel] tree problems ...

2008-02-24 Thread LeeE
from the rainforests, of course:) LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01

Re: [Flightgear-devel] Patch v5 - Rain Snow

2008-02-24 Thread LeeE
. However, once you're in that weather type, the variations in density seem to be much slower. LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com

Re: [Flightgear-devel] Announcement : F-14 early alpha on CVS

2008-02-22 Thread LeeE
going into oscillation at higher speeds (this can also be used to reduce stick sensitivity with speed). Using these techniques I've been getting some good results with controllers that work ok here between ~20 ~60+ fps over wide airspeed ranges. LeeE On Friday 22 February 2008 12:24

Re: [Flightgear-devel] Announcement : F-14 early alpha on CVS

2008-02-21 Thread LeeE
Use the Ts tag in the controller configs to specify a 'fixed' sampling rate. Personally, I config and tune all my controllers to run at 20Hz so that there is a good chance they'll work on lower-end systems without causing problems on faster machines. LeeE On Wednesday 20 February 2008 21:56

Re: [Flightgear-devel] Object avoidance

2008-02-19 Thread LeeE
On Tuesday 19 February 2008 20:05, alexis bory wrote: LeeE wrote: On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: Hi, I'm doing some simulations of a airship using the aerosim blockset and the flightgear. It is usefull if there is a may to get the information

Re: [Flightgear-devel] Object avoidance

2008-02-18 Thread LeeE
On Monday 18 February 2008 16:36, ricardo freitasfilho wrote: On Feb 15, 2008 11:59 AM, LeeE [EMAIL PROTECTED] wrote: On Friday 15 February 2008 16:36, ricardo freitasfilho wrote: Hi, I'm doing some simulations of a airship using the aerosim blockset and the flightgear. It is usefull

Re: [Flightgear-devel] PNG textures in CVS

2008-02-18 Thread LeeE
to my using such textures in models destined for CVS from now on. Anyone? Cheers, AJ I like png:) Lossy codecs aren't much use for technical apps, imho:) LeeE - This SF.net email is sponsored by: Microsoft Defy all

Re: [Flightgear-devel] Flying over an island

2008-02-17 Thread LeeE
On Sunday 17 February 2008 09:40, Tim Moore wrote: Curtis Olson wrote: | On Mon, Feb 11, 2008 at 8:39 AM, LeeE wrote: ... | I think I'd suspect the 110 miles figure (if that's a | ground level value) as well, not only because that's a lot of | atmosphere to see through but also because

Re: [Flightgear-devel] Object avoidance

2008-02-17 Thread LeeE
On Sunday 17 February 2008 11:35, Vivian Meazza wrote: Markus Subject: Re: [Flightgear-devel] Object avoidance LeeE wrote: On Friday 15 February 2008 17:08, Melchior FRANZ wrote: * R. van Steenbergen -- Friday 15 February 2008: Melchior FRANZ wrote: ...you could abuse

Re: [Flightgear-devel] Looking for someone to interview

2008-02-17 Thread LeeE
at http://teenlinuxlounge.com and can contact me at [EMAIL PROTECTED] . Thank you for reading. Heh:) probably not me then - no microphone and I'll be 51 this summer. LeeE - This SF.net email is sponsored by: Microsoft Defy

Re: [Flightgear-devel] Multiple channel autopilot controllers

2008-02-15 Thread LeeE
On Friday 15 February 2008 04:19, Jon S. Berndt wrote: [snip...] ...system, and I have an idea. I might start out with vertically launching the X-15... Lol :)) - This SF.net email is sponsored by: Microsoft Defy all

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread LeeE
schemes I've done. Both of the schemes I've used just perform a single track look-ahead scan, compensated for yaw but not for turning flight (yet). LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread LeeE
and ordering issues. LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01

Re: [Flightgear-devel] Multiple channel autopilot controllers

2008-02-14 Thread LeeE
that I could get good enough data for the aircraft I'm interested in though, so for the time being I'll be sticking with YASim. Fun stuff to think about and play with:) LeeE It really is fun. And, you are right, that data is not easy to come by. For some aircraft, however, it can

Re: [Flightgear-devel] Multiple channel autopilot controllers

2008-02-13 Thread LeeE
for piloted aircraft - it eliminates variations due to the pilot, in this case me:) LeeE My experience with UAV control systems is that scheduling gains with airspeed is a good idea if you want control over a wide envelope. It is difficult enough to make the vehicle stable over the entire flight

Re: [Flightgear-devel] Multiple channel autopilot controllers

2008-02-12 Thread LeeE
On Tuesday 12 February 2008 17:21, Robin van Steenbergen wrote: LeeE wrote: This is just for info and probably mainly directed at Roy Vegard Ovesen but it might also interest other people interested in setting up autopilot systems. As I've mentioned previously, I've had some problems

Re: [Flightgear-devel] fg homepage issues

2008-02-12 Thread LeeE
Lol - I had a look at the aircraft download page and when I scrolled down, and the Bleriot-XI thumbnail came into view my, first impression was that it was huge and still sitting on the runway :)) LeeE On Tuesday 12 February 2008 13:34, Curtis Olson wrote: Hmmm, something is screwed up

Re: [Flightgear-devel] tree textures

2008-02-12 Thread LeeE
CO2 - http://quake.usgs.gov/prepare/factsheets/CO2/index.html LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01

Re: [Flightgear-devel] OT: When I'm not working on FG...

2008-02-12 Thread LeeE
On Monday 11 February 2008 19:59, SydSandy wrote: On Mon, 11 Feb 2008 13:48:48 + LeeE [EMAIL PROTECTED] wrote: ...I sometimes work on 3D 'art' pictures. http://www.spatial.plus.com/V5/im_WoodenDream-001-006.jpg Is my latest effort. There are a few aspects of it that I'd like

Re: [Flightgear-devel] OT: When I'm not working on FG...

2008-02-12 Thread LeeE
On Monday 11 February 2008 16:39, Pietro wrote: At Monday 11 February 2008 14:48:48 LeeE wrote: ...I sometimes work on 3D 'art' pictures. http://www.spatial.plus.com/V5/im_WoodenDream-001-006.jpg Is my latest effort. There are a few aspects of it that I'd like to improve and I

[Flightgear-devel] OT: When I'm not working on FG...

2008-02-11 Thread LeeE
-processing global illumination) using a six node (7 cpu) heterogenous render 'smallholding' (it's not big or powerful enough to be called a farm;) All Linux - CPU speeds between 350-1700 MHz. LeeE - This SF.net email

Re: [Flightgear-devel] Flying over an island

2008-02-11 Thread LeeE
tried a quick Google to see if I could find any rules/formulae for visibility due to atmospheric conditions but didn't hit anything. It'll be interesting if you can come up with rules or a formulae from your analysis of a large set of METAR data. LeeE

[Flightgear-devel] Flying over an island

2008-02-10 Thread LeeE
- people are often able to see across the English Channel (22 miles) and higher Mountains and peaks are often visible at much greater distances. LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R

Re: [Flightgear-devel] ParticleEffects : Rain Snow

2008-02-10 Thread LeeE
screenshots : http://www.progweb.com/fgfs.png http://www.progweb.com/fgfs2.png Regards, Nicolas VIVIEN They look very effective:) LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual

Re: [Flightgear-devel] Flying over an island

2008-02-10 Thread LeeE
On Sunday 10 February 2008 18:19, Heiko Schulz wrote: --- LeeE [EMAIL PROTECTED] schrieb: On Sunday 10 February 2008 17:45, Heiko Schulz wrote: --- LeeE [EMAIL PROTECTED] schrieb: Hi all, Finally remembered to raise this:) I don't know exactly when it started

Re: [Flightgear-devel] Flying over an island

2008-02-10 Thread LeeE
On Sunday 10 February 2008 17:45, Heiko Schulz wrote: --- LeeE [EMAIL PROTECTED] schrieb: Hi all, Finally remembered to raise this:) I don't know exactly when it started happening but for a couple of months now I've noticed that, regardless of where I'm flying, I always seem

Re: [Flightgear-devel] xmlauto.cxx

2008-02-06 Thread LeeE
(in this case 9 deg), engaged pitch-hold, released the brakes and then engaged speed-with-throttle. The length of 17 at KEDW gives you enough time for a few tweaks reloads before you run out of runway. I used to be able to use the sea for this sort of stuff but it's too wet now ;) LeeE

[Flightgear-devel] xmlauto.cxx

2008-02-05 Thread LeeE
most of the 'kicks' LeeE - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01

Re: [Flightgear-devel] NEW! A-10 SAS and Fuel System

2008-01-25 Thread LeeE
-input for side-stick controllers) from the stick/pedals. LeeE On Friday 25 January 2008 00:00, alexis bory wrote: Hi all, We are proud to announce a brand new fuel system and a rewamped start procedure for the A-10. And... as a new year gift, here is the begining of the A-10 SAS

Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks

2008-01-19 Thread LeeE
On Friday 18 January 2008 18:22, LeeE wrote: On Friday 18 January 2008 16:49, Chris Metzler wrote: On Fri, 18 Jan 2008 15:38:47 +0100 Melchior FRANZ wrote: * Chris Metzler -- Tuesday 08 January 2008: fgfs --aircraft=ufo is enough to give me the same } Nasal runtime error

Re: [Flightgear-devel] Nasal error with YASim aircraft having 4 fuel tanks

2008-01-18 Thread LeeE
works ok, but just shows the three real tanks. I'll update from cvs now but I'll be out later and won't be able to test it until tomorrow sometime - I'll confirm whether it still happens with YASim aircraft with 4 tanks then. LeeE

Re: [Flightgear-devel] Atlas fix

2008-01-14 Thread LeeE
forwarding the patch though. LeeE - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http

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