RE: [Flightgear-devel] fgrun improvements

2005-01-25 Thread Vivian Meazza
Paul Surgeon wrote: On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote: After reading the glPointSize doc, I think the problem is in using point sizes bigger than 1 and point antialiasing at the same time I can't test it now, can someone do it? just disable GL_POINT_SMOOTH and see it

Re: [Flightgear-devel] fgrun improvements

2005-01-25 Thread Paul Surgeon
On Tuesday, 25 January 2005 10:33, Vivian Meazza wrote: Paul Surgeon wrote: On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote: After reading the glPointSize doc, I think the problem is in using point sizes bigger than 1 and point antialiasing at the same time I can't test it now,

Re: [Flightgear-devel] fgrun improvements

2005-01-25 Thread Paul Surgeon
On Tuesday, 25 January 2005 12:11, you wrote: On Tuesday, 25 January 2005 10:33, Vivian Meazza wrote: Paul Surgeon wrote: On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote: After reading the glPointSize doc, I think the problem is in using point sizes bigger than 1 and point

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Oliver wrote --(en/dis)able-enhanced-lighting This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg Very nice. But i suggest to move the enhanced-lighting option into the advanced menu or at

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Erik Hofman
Vivian Meazza wrote: On a Pentium 4 2.8 with a GeForce 5200 I get similar results. In addition, checking this option during run-time changes the colours in the cockpit of the some 3d models (I haven't tested them all). Unchecking it doesn't change the colour back. Is this a viable option, or is

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik Hofman wrote: Vivian Meazza wrote: On a Pentium 4 2.8 with a GeForce 5200 I get similar results. In addition, checking this option during run-time changes the colours in the cockpit of the some 3d models (I haven't tested them all). Unchecking it doesn't change the colour

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Frederic Bouvier schrieb: Erik Hofman wrote : Frederic Bouvier wrote: This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg If you're going this path

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik wrote: Vivian Meazza wrote: Thanks for this explanation. Why does it only seem to work one way? The description 'enhanced lighting' is not particularly helpful. Oh, this is about enhanced (runway) lighting. That's a different story, I was talking about specular highlights which

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Erik Hofman
Vivian Meazza wrote: Right, so ignore all the foregoing - why does 'enhanced lighting (runway)' change the colour of some 3d panels? Perhaps an artifact of the video card? And why isn't it reversible? I'm not sure about the change in color of the 3d panels, I've never noticed that myself.

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik Hofman wrote: Vivian Meazza wrote: Right, so ignore all the foregoing - why does 'enhanced lighting (runway)' change the colour of some 3d panels? Perhaps an artifact of the video card? And why isn't it reversible? I'm not sure about the change in color of the 3d panels, I've

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Oliver C.
On Monday 24 January 2005 11:05, Erik Hofman wrote: Vivian Meazza wrote: Thanks for this explanation. Why does it only seem to work one way? The description 'enhanced lighting' is not particularly helpful. Oh, this is about enhanced (runway) lighting. That's a different story, I was

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 13:37, Oliver C. wrote: On Monday 24 January 2005 11:05, Erik Hofman wrote: Vivian Meazza wrote: Thanks for this explanation. Why does it only seem to work one way? The description 'enhanced lighting' is not particularly helpful. Oh, this is about enhanced

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Oliver C.
On Monday 24 January 2005 15:05, Dave Martin wrote: I've also been confused by the monumental frame drop that even the simple runway lighting can produce at airports such as EGLL. And I do have a fairly hefty system which has been known to run graphical behemoths like Doom3 at a fair lick.

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Dave Martin wrote: On Monday 24 Jan 2005 13:37, Oliver C. wrote: On Monday 24 January 2005 11:05, Erik Hofman wrote: Vivian Meazza wrote: Thanks for this explanation. Why does it only seem to work one way? The description 'enhanced lighting' is not particularly helpful. Oh,

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 14:01, Oliver C. wrote: On Monday 24 January 2005 15:05, Dave Martin wrote: I've also been confused by the monumental frame drop that even the simple runway lighting can produce at airports such as EGLL. And I do have a fairly hefty system which has been known to run

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Erik Hofman
Dave Martin wrote: On Monday 24 Jan 2005 14:01, Oliver C. wrote: I assume that this feature is not supported by the hardware on the consumer video cards. So OpenGL falls back to software mode. That's why we get 1-3 fps here. Well, thats interesting; would that also explain why the normal 'point'

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 14:24, Erik Hofman wrote: Dave Martin wrote: On Monday 24 Jan 2005 14:01, Oliver C. wrote: I assume that this feature is not supported by the hardware on the consumer video cards. So OpenGL falls back to software mode. That's why we get 1-3 fps here. Well, thats

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik Hofman Dave Martin wrote: On Monday 24 Jan 2005 14:01, Oliver C. wrote: I assume that this feature is not supported by the hardware on the consumer video cards. So OpenGL falls back to software mode. That's why we get 1-3 fps here. Well, thats interesting; would that also

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Erik Hofman
Vivian Meazza wrote: Erik Hofman An alternative might be to use pentagonal vertex-fans and alpha blending ^^^ And in English that is ... ? :-) Is that some voodoo? Oh sorry, just a disc constructed from five polygons. Erik

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 14:47, Erik Hofman wrote: Dave Martin wrote: How about basic poly with a tiny texture set as 'spherical' (much as is done with the bo105 lights) Would that allow for better performance on consumer hardware or is that too simmilar to the method in use? It might be

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Dave Martin wrote: On Monday 24 Jan 2005 14:47, Erik Hofman wrote: Dave Martin wrote: How about basic poly with a tiny texture set as 'spherical' (much as is done with the bo105 lights) Would that allow for better performance on consumer hardware or is that too simmilar to

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 15:44, Vivian Meazza wrote: It would be nice to find a 'solution' to better frame-rates at illuminated airports tho because landing at EGLL at night can be near impossible even on 'good' hardware. This is a good question: just haw are people managing this one? It's

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Jim Wilson
Frederic Bouvier said: I implemented something in between : http://frbouvi.free.fr/flightsim/fgrun-basic-2.jpg The popup on this window is modal and stay as long as FG is running : http://frbouvi.free.fr/flightsim/fgrun-basic-3.jpg Very nice! Best, Jim

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Jim Wilson
Dave Martin said: Well, I'm basically showing it the sharp-end of an AMD 3200XP with 1GB dual-channel and a 128Mb GeFarce FX5800 Ultra-Leaf-Blower and hoping for the best. ;-) Hehe...yeah...everyone should have one of those. My FX5700 LE, decidedly non-ultra consumer grade, goes into

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Jim Wilson
Erik Hofman said: Dave Martin wrote: On Monday 24 Jan 2005 14:01, Oliver C. wrote: I assume that this feature is not supported by the hardware on the consumer video cards. So OpenGL falls back to software mode. That's why we get 1-3 fps here. Well, thats interesting; would that

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 17:50, Jim Wilson wrote: Erik Hofman said: Dave Martin wrote: On Monday 24 Jan 2005 14:01, Oliver C. wrote: I assume that this feature is not supported by the hardware on the consumer video cards. So OpenGL falls back to software mode. That's why we get 1-3 fps

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Curtis L. Olson
Dave Martin wrote: On Monday 24 Jan 2005 17:50, Jim Wilson wrote: Erik Hofman said: Dave Martin wrote: On Monday 24 Jan 2005 14:01, Oliver C. wrote: I assume that this feature is not supported by the hardware on the consumer video cards. So OpenGL falls back to software

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Paul Surgeon
On Monday, 24 January 2005 20:32, Curtis L. Olson wrote: The opengl interface itself (for a variety of good reasons) doesn't provide you a way to directly tell if something is implimented in hardware or software. Note that this isn't dropping your whole card into software rendering mode, it's

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Curtis L. Olson
Paul Surgeon wrote: On Monday, 24 January 2005 20:32, Curtis L. Olson wrote: The opengl interface itself (for a variety of good reasons) doesn't provide you a way to directly tell if something is implimented in hardware or software. Note that this isn't dropping your whole card into software

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 19:39, Curtis L. Olson wrote: Something about runway lighting has changed recently. Either newer nvidia drivers/cards have intentionally slowed down some things, or we are doing something different. I don't recall a change on our end, but previously, I never saw any

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Erik wrote: Vivian Meazza wrote: Erik Hofman An alternative might be to use pentagonal vertex-fans and alpha blending ^^^ And in English that is ... ? :-) Is that some voodoo? Oh sorry, just a disc constructed from five

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 20:15, Dave Martin wrote: On Monday 24 Jan 2005 19:39, Curtis L. Olson wrote: Something about runway lighting has changed recently. Either newer nvidia drivers/cards have intentionally slowed down some things, or we are doing something different. I don't recall a

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Dave Martin
On Monday 24 Jan 2005 20:22, Vivian Meazza wrote: Erik wrote: Vivian Meazza wrote: Erik Hofman An alternative might be to use pentagonal vertex-fans and alpha blending ^^^ And in English that is ... ? :-) Is that some

RE: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Vivian Meazza
Dave Martin wrote On Monday 24 Jan 2005 20:22, Vivian Meazza wrote: Erik wrote: Vivian Meazza wrote: Erik Hofman An alternative might be to use pentagonal vertex-fans and alpha blending ^^^ And in English that is

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Tiago Gusmo
Vivian Meazza wrote: Dave Martin wrote: On Monday 24 Jan 2005 13:37, Oliver C. wrote: On Monday 24 January 2005 11:05, Erik Hofman wrote: Vivian Meazza wrote: Thanks for this explanation. Why does it only seem to work one way? The description 'enhanced

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Ampere K. Hardraade
On January 24, 2005 12:50 pm, Jim Wilson wrote: Just out of curiosity, is anyone getting this slowdown with ATI cards? Best, Jim If you mean whether I get slow down on airport at night, the answer is yes. In external view, I get about 6-7fps. At night, the framerates get halved. Ampere

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Paul Surgeon
On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote: After reading the glPointSize doc, I think the problem is in using point sizes bigger than 1 and point antialiasing at the same time I can't test it now, can someone do it? just disable GL_POINT_SMOOTH and see it there is an fps

Re: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Frederic Bouvier
Frederic Bouvier a écrit : To bring fgrun to 1.0 quality grade, and after receiving suggestions from Curt, I am now planning to add basic options to the wizard instead of keeping them hidden behind the Advanced button. Maybe by reducing the size of the command line textfield ( it could also be

Re: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Erik Hofman
Frederic Bouvier wrote: This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg If you're going this path (and it certainly does look good) then you might want to consider removing the command-line textbox

Re: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Frederic Bouvier
Erik Hofman wrote : Frederic Bouvier wrote: This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg If you're going this path (and it certainly does look good) then you might want to consider removing the

Re: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Erik Hofman
Frederic Bouvier wrote: Erik Hofman wrote : Frederic Bouvier wrote: This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg If you're going this path (and it certainly does look good) then you might want to

RE: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Vivian Meazza
Fred wrote Erik Hofman wrote : Frederic Bouvier wrote: This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg If you're going this path (and it certainly does look good) then you might want to

Re: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Frederic Bouvier
Vivian Meazza wrote : Fred wrote Erik Hofman wrote : Frederic Bouvier wrote: This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg If you're going this path (and it certainly does look

Re: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Erik Hofman
Frederic Bouvier wrote: I implemented something in between : http://frbouvi.free.fr/flightsim/fgrun-basic-2.jpg The popup on this window is modal and stay as long as FG is running : http://frbouvi.free.fr/flightsim/fgrun-basic-3.jpg Much better, great work! Erik

Re: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Frederic Bouvier
Erik Hofman a écrit : Frederic Bouvier wrote: I implemented something in between : http://frbouvi.free.fr/flightsim/fgrun-basic-2.jpg The popup on this window is modal and stay as long as FG is running : http://frbouvi.free.fr/flightsim/fgrun-basic-3.jpg Much better, great work! If someone want to

Re: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Curtis L. Olson
Frederic Bouvier wrote: This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg Looks great Frederic, good work! Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program

RE: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Vivian Meazza
Fred wrote: Erik Hofman a écrit : Frederic Bouvier wrote: I implemented something in between : http://frbouvi.free.fr/flightsim/fgrun-basic-2.jpg The popup on this window is modal and stay as long as FG is running : http://frbouvi.free.fr/flightsim/fgrun-basic-3.jpg Much

Re: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Frederic Bouvier
Vivian Meazza wrote : Fred wrote: Erik Hofman a écrit : Frederic Bouvier wrote: I implemented something in between : http://frbouvi.free.fr/flightsim/fgrun-basic-2.jpg The popup on this window is modal and stay as long as FG is running :

Re: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Oliver C.
--(en/dis)able-enhanced-lighting This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg Very nice. But i suggest to move the enhanced-lighting option into the advanced menu or at least adding a notice in

[Flightgear-devel] fgrun improvements

2005-01-21 Thread Frederic Bouvier
To bring fgrun to 1.0 quality grade, and after receiving suggestions from Curt, I am now planning to add basic options to the wizard instead of keeping them hidden behind the Advanced button. Maybe by reducing the size of the command line textfield ( it could also be move to the Advanced section

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Martin Spott
Frederic Bouvier wrote: Comments welcome Great ideas, just one little concern: What measures are applied to identify which airports should show up in the selection list ? Consider a user has installed most of the world scenery, is FGrun then going to parse the whole scenery to see which

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Frederic Bouvier
Quoting Martin Spott : Frederic Bouvier wrote: Comments welcome Great ideas, just one little concern: What measures are applied to identify which airports should show up in the selection list ? Consider a user has installed most of the world scenery, is FGrun then going to parse the

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread David Luff
On 21/01/2005 at 13:16 Frederic Bouvier wrote: To bring fgrun to 1.0 quality grade, and after receiving suggestions from Curt, I am now planning to add basic options to the wizard instead of keeping them hidden behind the Advanced button. Maybe by reducing the size of the command line textfield

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Erik Hofman
Frederic Bouvier wrote: I forgot this one. It is not an improvement though, rather a fix ;-) The scenery scan is done every time and is very long although it is threaded and doesn't prevent you to launch flightgear. Curt suggested to show all the content of apt.dat.gz and check the availability

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Erik Hofman
Erik Hofman wrote: Now that we use apt.dat (X-Plane format) it would be possible to walk the list and get the lat/lon of the aircraft (first two parameters of Make that airport Erik ___ Flightgear-devel mailing list

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Frederic Bouvier
Quoting Erik Hofman: Frederic Bouvier wrote: I forgot this one. It is not an improvement though, rather a fix ;-) The scenery scan is done every time and is very long although it is threaded and doesn't prevent you to launch flightgear. Curt suggested to show all the content of

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Jim Wilson
Frederic Bouvier said: To bring fgrun to 1.0 quality grade, and after receiving suggestions from Curt, I am now planning to add basic options to the wizard instead of keeping them hidden behind the Advanced button. Maybe by reducing the size of the command line textfield ( it could also be

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Curtis L. Olson
Stewart Andreason wrote: Jim Wilson wrote: There are a couple bugs or at least they were there a week or so ago. One is just a mapping typo where latitude goes into both latitude and altitude. The other is under linux the fg-root and fg-scenery parameters don't get saved and passed on to

RE: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Norman Vine
Curtis L. Olson writes: Stewart Andreason wrote: Jim Wilson wrote: There are a couple bugs or at least they were there a week or so ago. One is just a mapping typo where latitude goes into both latitude and altitude. The other is under linux the fg-root and fg-scenery

RE: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Jim Wilson
Norman Vine said: but I don't see where setting the lat less then the ground elevation has any bearing on this this sounds more like a parsing error Norman Well, yeah, fgrun still needs to be fixed. Just the same, fgfs should not loop because of a command line entry if at all

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Stewart Andreason
Curtis L. Olson wrote: I can explain the bug to you. If you specify a lon/lat that lies on the *exact* border between two tiles (i.e. --lat=90 --lon=45) then at startup the ground intersection code can fail. This means that the scenery subsystem never returns a valid groud elevation. Oh. I

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Paul Surgeon
On Friday, 21 January 2005 14:59, Frederic Bouvier wrote: I forgot this one. It is not an improvement though, rather a fix ;-) The scenery scan is done every time and is very long although it is threaded and doesn't prevent you to launch flightgear. Curt suggested to show all the content of

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Frederic Bouvier
Jim Wilson wrote : Norman Vine said: but I don't see where setting the lat less then the ground elevation has any bearing on this this sounds more like a parsing error Norman Well, yeah, fgrun still needs to be fixed. The fix is in CVS -Fred