[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-08-25 Thread Ann
Follow-up Comment #15, patch #1255 (project freeciv): It looks nice. Don't forget it was located to the east in the early days, but its location moved as the east became better known. ___ Reply to this item at:

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-08-24 Thread Ann
Follow-up Comment #13, patch #1255 (project freeciv): Looks good, but maybe some color? ___ Reply to this item at: http://gna.org/patch/?1255 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #1250] Republic of Malta

2010-08-22 Thread Ann
Follow-up Comment #5, patch #1250 (project freeciv): I would have liked to include a leader from every era, but if the translation issue is a blocking one, this is preferable to waiting until a translation can be found. ___ Reply to this

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-08-22 Thread Ann
Follow-up Comment #11, patch #1255 (project freeciv): Just a plain brown cross on the white background would probably work, but I'm quite open to suggestions, especially ones accompanied by an image... ___ Reply to this item at:

Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)

2010-08-15 Thread Ann Barcomb
On Sat, 14 Aug 2010, Daniel Markstedt wrote: One idea that I've had for some time is to redesign the UI so that you can filter nations based on several criteria at once, with a simple example being African AND Modern. Perhaps by making each group a checkbox rather than a tab. I think this

Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)

2010-08-15 Thread Ann Barcomb
On Sun, 15 Aug 2010, David Lowe wrote: So this currently exists in 2.1+ ? Although it doesn't seem to help the case of a player looking for a specific nation if they don't remember the name... I think that situation is most likely to occur when the player is looking for the nation

Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)

2010-08-14 Thread Ann Barcomb
Could we maybe start a patch, or discussion board discussion of this? That would allow others who haven't previously expressed an interest to join in. Ann David On the other hand, more divisions are needed, as the number of nations grows. ?!? It is not obvious to me more of one

[Freeciv-Dev] [patch #1698] Dahomey nation

2010-08-13 Thread Ann
Follow-up Comment #9, patch #1698 (project freeciv): The term early modern does have a definition, in the sense that it is used to refer to the years named in European history. So in that sense it is not open to interpretation: it begins with a break from the past (widespread access to

[Freeciv-Dev] [patch #1308] Nations: holy see and cyprus

2010-07-24 Thread Ann
Follow-up Comment #3, patch #1308 (project freeciv): I added some line breaks to the legend and the leader sex in the holy see. I don't think the original author is aware of this ticket. (file #9553) ___ Additional Item Attachment: File

[Freeciv-Dev] [patch #1308] Nations: holy see and cyprus

2010-07-24 Thread Ann
Follow-up Comment #4, patch #1308 (project freeciv): Only long line seen in Cypriot was ruler_titles, and only way to change that was by removing formatting. (file #9554) ___ Additional Item Attachment: File name: cypriot.ruleset

[Freeciv-Dev] [patch #1703] Nimíipuu (Nez P ercé) nation

2010-07-24 Thread Ann
Follow-up Comment #3, patch #1703 (project freeciv): Looks really nice (nicer than the original, I think). The detail in the seal would be lost anyway. ___ Reply to this item at: http://gna.org/patch/?1703

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-07-23 Thread Ann
Follow-up Comment #8, patch #1255 (project freeciv): I'm sure I've mentioned how much I suck at creating images... I used the Maltese cross as the base: Maltese cross by AnonMoos, public domain (Wikipedia) http://en.wikipedia.org/wiki/File:Maltese-Cross-Heraldry.svg Then I applied a 'wood'

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-07-23 Thread Ann
Follow-up Comment #9, patch #1255 (project freeciv): Oh, I also made it brown instead of black, and put it on a white background. ___ Reply to this item at: http://gna.org/patch/?1255 ___

[Freeciv-Dev] [patch #1698] Dahomey

2010-07-13 Thread Ann
Follow-up Comment #4, patch #1698 (project freeciv): I like the heads in the basket. ___ Reply to this item at: http://gna.org/patch/?1698 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #1698] Dahomey

2010-07-13 Thread Ann
Follow-up Comment #5, patch #1698 (project freeciv): Could you please change the title of this patch to add 'nation' at the end? I forgot to do that (after asking people to do this for ease of searching). ___ Reply to this item at:

[Freeciv-Dev] [patch #1703] Nimíipuu (Nez P ercé)

2010-07-13 Thread Ann
Follow-up Comment #1, patch #1703 (project freeciv): Could you please change the title of this patch to add 'nation' at the end? I forgot to do that (after asking people to do this for ease of searching). ___ Reply to this item at:

[Freeciv-Dev] [patch #1698] Dahomey

2010-07-11 Thread Ann
Follow-up Comment #2, patch #1698 (project freeciv): It looks a lot better than my version. I think the central figure and the swords are nice. The heads look a bit more headlike than in the original, but I can't imagine anyone will see that when it has been shrunk.

[Freeciv-Dev] [patch #1703] Nimíipuu (Nez P ercé)

2010-06-12 Thread Ann
URL: http://gna.org/patch/?1703 Summary: Nimíipuu (Nez Percé) Project: Freeciv Submitted by: kudra Submitted on: Saturday 06/12/2010 at 20:36 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #1250] Republic of Malta

2010-06-09 Thread Ann
Follow-up Comment #2, patch #1250 (project freeciv): I suppose the Hospitaller period was the closest to being an independent dynasty before the modern era, but that's post-medieval. I will remove the ancient and medieval groups. I looked at the other issue you mentioned but have not been

[Freeciv-Dev] [patch #1698] Dahomey

2010-06-09 Thread Ann
URL: http://gna.org/patch/?1698 Summary: Dahomey Project: Freeciv Submitted by: kudra Submitted on: Thursday 06/10/2010 at 01:26 Category: rulesets Priority: 5 - Normal Status: None

[Freeciv-Dev] [patch #1247] Dryad (fictional nation)

2010-06-06 Thread Ann
Follow-up Comment #2, patch #1247 (project freeciv): Less complex designs generally do look better in those tiny pngs. Looks fine to me, and I think the colour combination is not very common, either. ___ Reply to this item at:

[Freeciv-Dev] [patch #1245] Chananea (fictional nation)

2010-05-31 Thread Ann
Follow-up Comment #2, patch #1245 (project freeciv): I am totally neutral on the subject of the flag, provided it is another person who has to do the drawing and not me! If it were up to me, I'd submit my nations without flags and let someone else take care of the art...

[Freeciv-Dev] [patch #1239] Add fictional nation: vampire

2010-05-30 Thread Ann
Follow-up Comment #2, patch #1239 (project freeciv): Confirmed. ___ Reply to this item at: http://gna.org/patch/?1239 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #14650] blank rectangle on screen

2010-03-28 Thread Ann
Follow-up Comment #2, bug #14650 (project freeciv): I haven't seen this problem in the current release. ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #14549] Crash - unknown cause

2010-03-28 Thread Ann
Follow-up Comment #11, bug #14549 (project freeciv): I haven't seen this in the current version yet. ___ Reply to this item at: http://gna.org/bugs/?14549 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2010-02-21 Thread Ann
Follow-up Comment #4, patch #1255 (project freeciv): That is a good idea. I looked at the map and wrote down cities as best as I could (with the resolution it is sometimes difficult to do this accurately) and added them to the ruleset. There should be no shortage of cities now. (file #8200)

[Freeciv-Dev] [bug #14549] Crash - unknown cause

2010-01-24 Thread Ann
Follow-up Comment #10, bug #14549 (project freeciv): I haven't seen it for a while, but I also haven't been playing freeciv much lately, so that's not very conclusive. ___ Reply to this item at: http://gna.org/bugs/?14549

[Freeciv-Dev] [patch #1249] Emirate of Granada

2010-01-13 Thread Ann
Follow-up Comment #2, patch #1249 (project freeciv): Yours is much more detailed than mine. It's fine with me if this replaces it; the flag is more appropriate for this one as well. ___ Reply to this item at:

[Freeciv-Dev] [patch #1244] Morocco

2010-01-10 Thread Ann
Follow-up Comment #4, patch #1244 (project freeciv): Maybe there's only one place they SHOULD be posted, but this isn't the only place they are posted :P I did submit the Moors already, as the Emirate of Granada (patch 1249). It's in with that bunch of nations that somehow didn't get assigned

[Freeciv-Dev] [patch #1244] Morocco

2010-01-09 Thread Ann
Follow-up Comment #2, patch #1244 (project freeciv): There are too many different places for posting, which makes it hard to be aware existing patches...I know I've made some duplicate nations as well. I would think it is best to let the author know about the existing patch and see if there are

[Freeciv-Dev] [patch #1314] Nation: Botswana

2010-01-07 Thread Ann
Follow-up Comment #3, patch #1314 (project freeciv): I have July 13, 1980 – March 31, 1998 for Quett Masire; only Festus Mogae and Ian Khama are still living. I have removed Ian Khama and left Festus Mogae. I added Sebele and Bathoen, two chiefs of pre-Botswana Bechuanaland at the time it

[Freeciv-Dev] [patch #1257] Uganda

2010-01-05 Thread Ann
Additional Item Attachment, patch #1257 (project freeciv): File name: ugandan.rulesetSize:2 KB ___ Reply to this item at: http://gna.org/patch/?1257 ___ Message sent

[Freeciv-Dev] [patch #1257] Uganda

2010-01-04 Thread Ann
Follow-up Comment #2, patch #1257 (project freeciv): * I've removed one of the spaces between sentences in the ruleset (I was taught to type on a typewriter, when two spaces was the correct way to do it). * I have removed Yoweri Museveni to limit the rulers to one living person. I think there's

[Freeciv-Dev] [bug #14901] Fog of war obscures own unit

2009-12-07 Thread Ann
URL: http://gna.org/bugs/?14901 Summary: Fog of war obscures own unit Project: Freeciv Submitted by: kudra Submitted on: Monday 12/07/2009 at 22:29 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14839] 'unseen territory' prevents seeing unrelated information

2009-11-25 Thread Ann
URL: http://gna.org/bugs/?14839 Summary: 'unseen territory' prevents seeing unrelated information Project: Freeciv Submitted by: kudra Submitted on: Wednesday 11/25/2009 at 22:22 Category: None Severity:

[Freeciv-Dev] [patch #1350] Some nations

2009-11-21 Thread Ann
Follow-up Comment #4, patch #1350 (project freeciv): All svg files are public domain, but the URL South Ossetia is: http://commons.wikimedia.org/wiki/File:Flag_of_South_Ossetia.svg ___ Reply to this item at:

[Freeciv-Dev] [bug #14812] Unable to click on research technologies

2009-11-21 Thread Ann
URL: http://gna.org/bugs/?14812 Summary: Unable to click on research technologies Project: Freeciv Submitted by: kudra Submitted on: Saturday 11/21/2009 at 12:42 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #14650] blank rectangle on screen

2009-10-31 Thread Ann
URL: http://gna.org/bugs/?14650 Summary: blank rectangle on screen Project: Freeciv Submitted by: kudra Submitted on: Saturday 10/31/2009 at 13:40 Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #14650] blank rectangle on screen

2009-10-31 Thread Ann
Additional Item Attachment, bug #14650 (project freeciv): File name: reduced_unwritten_bar.png Size:523 KB ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent

[Freeciv-Dev] [bug #14650] blank rectangle on screen

2009-10-31 Thread Ann
Additional Item Attachment, bug #14650 (project freeciv): File name: spy_box.pngSize:984 KB ___ Reply to this item at: http://gna.org/bugs/?14650 ___ Message sent

[Freeciv-Dev] [patch #1350] Some nations

2009-10-31 Thread Ann
Follow-up Comment #1, patch #1350 (project freeciv): Modifications made to the legends in the rulesets by a native (American) English speaker. However, I seem to recall that several nations in this region had already been added to trunk, so I'm not sure if these are unique entries. (file

[Freeciv-Dev] [patch #1350] Some nations

2009-10-31 Thread Ann
Additional Item Attachment, patch #1350 (project freeciv): File name: ossetian.ruleset Size:2 KB File name: tatar.ruleset Size:2 KB ___ Reply to this item at: http://gna.org/patch/?1350

[Freeciv-Dev] [bug #14589] extra (blank) report appears sometimes

2009-10-23 Thread Ann
URL: http://gna.org/bugs/?14589 Summary: extra (blank) report appears sometimes Project: Freeciv Submitted by: kudra Submitted on: Friday 10/23/2009 at 15:26 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-22 Thread Ann
Additional Item Attachment, bug #14275 (project freeciv): File name: small_black_square.png Size:168 KB ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message sent

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-22 Thread Ann
Follow-up Comment #14, bug #14275 (project freeciv): I know there's been a fix for this bug already but I thought I'd add a few details just in case this isn't the same as the other bug. I've attached a screenshot of the black square from a different game. In that game I am allied with the

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-22 Thread Ann
Follow-up Comment #15, bug #14275 (project freeciv): Also, here is a saved game one turn before vision was shared. (file #7060) ___ Additional Item Attachment: File name: civgame+0400.sav.gzSize:54 KB

[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-20 Thread Ann
Follow-up Comment #6, bug #14549 (project freeciv): Today I had it again. This time I had selected a group of cities and instructed them to build mass transit first. This is completely different from what happened last time it crashed, which suggests, as the report indicates, that it is

[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad

2009-10-18 Thread Ann
Follow-up Comment #4, bug #14533 (project freeciv): In this saved game, there is a Spanish explorer in the territory of Denmark. To replicate the problem, command the explorer to 'x'. In 2.1.9, the explorer will move a few paces, then focus will move to the transport. After you do something

[Freeciv-Dev] [bug #14533] Explorer does not exhaust movement on railroad

2009-10-17 Thread Ann
Follow-up Comment #2, bug #14533 (project freeciv): This is in the most recent release, not trunk. Unfortunately I don't have a test game to compare it in trunk although I can try later to make one (play at easy, make peace but no alliances with AIs, don't explore their land until after you

[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-17 Thread Ann
URL: http://gna.org/bugs/?14549 Summary: Crash - unknown cause Project: Freeciv Submitted by: kudra Submitted on: Saturday 10/17/2009 at 17:03 Category: None Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-16 Thread Ann
Follow-up Comment #2, bug #14452 (project freeciv): I would suggest a modification of 2, namely that the player can always choose to build the building, but that it will never be automatically chosen for building if the city worklist runs out. I've always found it quite annoying when a city

[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-15 Thread Ann
Follow-up Comment #6, bug #14275 (project freeciv): I did not disable fog of war in my game; both times that I witnessed it I was using default settings. One thing that I had in common in both my instances was that I was allied with an AI player.

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-06 Thread Ann
Follow-up Comment #4, bug #14448 (project freeciv): Is there some reason for not allowing an embassy even if they already have one through some other means? It's always puzzled me that some wonders are 'blocking' while others are not. For instance, you can't build cathedrals if you have

[Freeciv-Dev] [bug #14350] Wish: multiple-point path

2009-10-04 Thread Ann
Follow-up Comment #3, bug #14350 (project freeciv): The feature does not exist quite as requested. Yes, you can use shift-I to be able to make a path of irrigation, but it's not possible to pick any waypoints. For instance, assume that you have four squares next to each other so that they form

[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after

2009-10-04 Thread Ann
Follow-up Comment #2, bug #14100 (project freeciv): Unfortunately I'm on the move and thus my server (where I run freeciv) is packed up for a few months. This prevents me from testing or making patches at the moment, but I hope to look into this when I get the machine back. Thank you for

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-04 Thread Ann
Follow-up Comment #2, bug #14151 (project freeciv): In the subsequent turn, B no longer complains of you being allied and is willing to make an alliance. If the behavior I described is what is desired, I would suggest changing the message as the current one doesn't make sense. Something more

[Freeciv-Dev] [bug #14350] Wish: multiple-point path

2009-09-21 Thread Ann
URL: http://gna.org/bugs/?14350 Summary: Wish: multiple-point path Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 17:11 Category: None Severity: 1 - Wish Priority:

[Freeciv-Dev] [bug #14352] wish: information about allies losing/gaining cities

2009-09-21 Thread Ann
URL: http://gna.org/bugs/?14352 Summary: wish: information about allies losing/gaining cities Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 18:01 Category: None Severity: 1 -

[Freeciv-Dev] [bug #14353] wish: be able to specify non-direct terrain change

2009-09-21 Thread Ann
URL: http://gna.org/bugs/?14353 Summary: wish: be able to specify non-direct terrain change Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 18:10 Category: None Severity: 1 - Wish

[Freeciv-Dev] [patch #1314] Nation: Botswana

2009-09-21 Thread Ann
URL: http://gna.org/patch/?1314 Summary: Nation: Botswana Project: Freeciv Submitted by: kudra Submitted on: Monday 09/21/2009 at 23:03 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [patch #1314] Nation: Botswana

2009-09-21 Thread Ann
Follow-up Comment #1, patch #1314 (project freeciv): Forgot to mention: the flag is public domain, retrieved from Wikipedia and created by user SKopp. ___ Reply to this item at: http://gna.org/patch/?1314

[Freeciv-Dev] [bug #14313] Wish: continued exploration over known territory

2009-09-13 Thread Ann
URL: http://gna.org/bugs/?14313 Summary: Wish: continued exploration over known territory Project: Freeciv Submitted by: kudra Submitted on: Monday 09/14/2009 at 00:13 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14276] Wish: cities report does not combine categories

2009-09-10 Thread Ann
Follow-up Comment #2, bug #14276 (project freeciv): Thanks, anonymous. It is good that these categories exist. However, I have three further suggestions/wishes. 1. Spell out the names of the categories. Some are spelled out completely (such as 'Currently Building') so why can't '-T' be

[Freeciv-Dev] [bug #14277] Wish: after end of game, allow inspection

2009-09-09 Thread Ann
URL: http://gna.org/bugs/?14277 Summary: Wish: after end of game, allow inspection Project: Freeciv Submitted by: kudra Submitted on: Wednesday 09/09/2009 at 20:39 Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #14278] wish: allied victory option

2009-09-09 Thread Ann
URL: http://gna.org/bugs/?14278 Summary: wish: allied victory option Project: Freeciv Submitted by: kudra Submitted on: Wednesday 09/09/2009 at 20:42 Category: None Severity: 1 - Wish

[Freeciv-Dev] [patch #1241] AI should not complain about its own treaty

2009-09-04 Thread Ann
Follow-up Comment #3, patch #1241 (project freeciv): You can use my name if you like (Ann Barcomb) or continue to use 'Ann (kudra)'. ___ Reply to this item at: http://gna.org/patch/?1241

[Freeciv-Dev] [patch #1257] Uganda

2009-08-23 Thread Ann
URL: http://gna.org/patch/?1257 Summary: Uganda Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/23/2009 at 19:26 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [bug #14122] Civclient Crash

2009-08-20 Thread Ann
Follow-up Comment #2, bug #14122 (project freeciv): I also just had this same crash with 2.1.9: civclient: city.c:553: city_owner: Assertion `((void *)0) != pcity ((void *)0) != pcity-owner' failed. It happened after I had conquered a city and was trying to set the production list. The first

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-18 Thread Ann
Follow-up Comment #5, patch #1238 (project freeciv): Joan - I'll add Elinor and Felipa to your ruleset. Daniel - Please close this ticket; it is merging with patch #1246. ___ Reply to this item at: http://gna.org/patch/?1238

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2009-08-18 Thread Ann
URL: http://gna.org/patch/?1255 Summary: Kingdom of Prester John (fictional nation) Project: Freeciv Submitted by: kudra Submitted on: Tuesday 08/18/2009 at 11:41 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2009-08-18 Thread Ann
Follow-up Comment #2, patch #1255 (project freeciv): The nation comes from medieval legend. It appears for example in John Mandeville (14th century), Otto of Freising (12th century) and the Letter of Prester John (12th century). From roughly the 12th until the 17th century people believed that

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-08-18 Thread Ann
URL: http://gna.org/bugs/?14151 Summary: AI objects to you being allied with enemy when you are not Project: Freeciv Submitted by: kudra Submitted on: Tuesday 08/18/2009 at 22:00 Category: ai Severity: 2

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-17 Thread Ann
Follow-up Comment #3, patch #1238 (project freeciv): Hi Joan, I'm also neither Occitan nor an expert in Occitan history. My main source of information was looking at maps in one of my books (on the history of the Cathars). The maps were in French, hence the French names for locations. I

[Freeciv-Dev] [patch #1220] New fictional nation: amazonian

2009-08-16 Thread Ann
Follow-up Comment #2, patch #1220 (project freeciv): Oops, I sent you a message before I saw your comment here. Feel free to answer that message in a ticket if the answer would be of use to others as well. Can you tell me what's wrong with the wiki article, or if there's another place which

[Freeciv-Dev] [patch #1240] Fictional nation: Oz

2009-08-16 Thread Ann
Follow-up Comment #2, patch #1240 (project freeciv): I'll merge them and attach a new patch. I do think the proper name is Ozite though, not Ozian (at least according to Wikipedia; I just read through the first two books and didn't see it mentioned there).

[Freeciv-Dev] [patch #1240] Fictional nation: Oz

2009-08-16 Thread Ann
Follow-up Comment #3, patch #1240 (project freeciv): Here's a merged ruleset. I didn't want to make a patch as I figured you might like to decide which flag to use. (file #6455) ___ Additional Item Attachment: File name: ozite.ruleset

[Freeciv-Dev] [bug #14136] Outdated wiki pages on making contributions

2009-08-16 Thread Ann
URL: http://gna.org/bugs/?14136 Summary: Outdated wiki pages on making contributions Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 13:12 Category: freeciv.org Severity: 3 -

[Freeciv-Dev] [patch #1220] New fictional nation: amazonian

2009-08-16 Thread Ann
Follow-up Comment #4, patch #1220 (project freeciv): This discussion (on the correctness of the wiki) has now moved to bug #14136. ___ Reply to this item at: http://gna.org/patch/?1220 ___

[Freeciv-Dev] [patch #1245] Chananea (fictional nation)

2009-08-16 Thread Ann
URL: http://gna.org/patch/?1245 Summary: Chananea (fictional nation) Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 13:59 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #1247] Dryad (fictional nation)

2009-08-16 Thread Ann
URL: http://gna.org/patch/?1247 Summary: Dryad (fictional nation) Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 15:39 Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #1246] Andorran and Occitan nations

2009-08-16 Thread Ann
Follow-up Comment #1, patch #1246 (project freeciv): It might be possible to merge the Occitan with the Toulousain (patch #1238) as they cover the same area, use the same flag, and are both Medieval. ___ Reply to this item at:

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-16 Thread Ann
Follow-up Comment #1, patch #1238 (project freeciv): Should perhaps be merged with patch #1246 (Occitan, not Andorran). ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message

[Freeciv-Dev] [patch #1248] Grenada

2009-08-16 Thread Ann
URL: http://gna.org/patch/?1248 Summary: Grenada Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 17:24 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [patch #1249] Emirate of Granada

2009-08-16 Thread Ann
URL: http://gna.org/patch/?1249 Summary: Emirate of Granada Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 20:20 Category: rulesets Priority: 3 - Low Status:

[Freeciv-Dev] [patch #1250] Republic of Malta

2009-08-16 Thread Ann
URL: http://gna.org/patch/?1250 Summary: Republic of Malta Project: Freeciv Submitted by: kudra Submitted on: Sunday 08/16/2009 at 21:33 Category: rulesets Priority: 3 - Low Status: None

[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-14 Thread Ann
Follow-up Comment #5, bug #13946 (project freeciv): I think that the idea of make a group, go at the speed of the slowest and assign a leader to follow are roughly analogous in terms of what they would deliver to gameplay, I just prefer the second because it is more versatile. I wouldn't mind

[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-14 Thread Ann
Follow-up Comment #7, bug #13946 (project freeciv): Great that we agree...now it just needs to get coded and accepted ;) Alas this is quite a bit beyond my current understanding of the code base. ___ Reply to this item at:

[Freeciv-Dev] [bug #14122] Civclient Crash

2009-08-14 Thread Ann
Follow-up Comment #1, bug #14122 (project freeciv): Is it possible to attach a trace of this issue? See the instructions for it here: http://freeciv.wikia.com/wiki/Bug_Reporting I saw this bug frequently when conquering cities in the version prior to 2.1.9, but can't reproduce it in 2.1.9.

[Freeciv-Dev] [bug #13946] Wish: Ability to escort units automatically

2009-08-14 Thread Ann
Follow-up Comment #9, bug #13946 (project freeciv): Would it? I imagine a flag 'is_leader' would be as simple as searching up the follower chain until reaching the end, but I'm sure you know the code better than I do. A question about 'easier': Would it be easier in terms of gameplay to

[Freeciv-Dev] [bug #14118] wish: AI treaties with allies proposed last

2009-08-13 Thread Ann
URL: http://gna.org/bugs/?14118 Summary: wish: AI treaties with allies proposed last Project: Freeciv Submitted by: kudra Submitted on: Thursday 08/13/2009 at 11:28 Category: ai Severity: 1 - Wish

[Freeciv-Dev] [patch #1220] New fictional nation: amazonian

2009-08-12 Thread Ann
Additional Item Attachment, patch #1220 (project freeciv): File name: amazon.diffSize:16 KB ___ Reply to this item at: http://gna.org/patch/?1220 ___ Message sent

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-12 Thread Ann
Additional Item Attachment, patch #1238 (project freeciv): File name: toulousain.diffSize:6 KB ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message sent

[Freeciv-Dev] [patch #1240] Fictional nation: Oz

2009-08-12 Thread Ann
Additional Item Attachment, patch #1240 (project freeciv): File name: ozite.diff Size:5 KB ___ Reply to this item at: http://gna.org/patch/?1240 ___ Message sent

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-12 Thread Ann
Additional Item Attachment, patch #1238 (project freeciv): File name: toulousain.diffSize:6 KB ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message sent

[Freeciv-Dev] [bug #14090] patch: add female rulers to Martians

2009-08-12 Thread Ann
Additional Item Attachment, bug #14090 (project freeciv): File name: martian.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14090 ___ Message sent via/by

[Freeciv-Dev] [patch #1238] Add nation: Toulousain

2009-08-12 Thread Ann
Additional Item Attachment, patch #1238 (project freeciv): File name: toulousain.diffSize:6 KB ___ Reply to this item at: http://gna.org/patch/?1238 ___ Message sent

[Freeciv-Dev] [patch #1240] Fictional nation: Oz

2009-08-12 Thread Ann
Additional Item Attachment, patch #1240 (project freeciv): File name: ozite.diff Size:5 KB ___ Reply to this item at: http://gna.org/patch/?1240 ___ Message sent

[Freeciv-Dev] [patch #1220] New fictional nation: amazonian

2009-08-12 Thread Ann
Additional Item Attachment, patch #1220 (project freeciv): File name: amazon.diffSize:16 KB ___ Reply to this item at: http://gna.org/patch/?1220 ___ Message sent

[Freeciv-Dev] [patch #1242] Eritrean nation

2009-08-12 Thread Ann
Additional Item Attachment, patch #1242 (project freeciv): File name: eritrean.diff Size:15 KB ___ Reply to this item at: http://gna.org/patch/?1242 ___ Message sent

[Freeciv-Dev] [patch #1243] Rif Republic

2009-08-12 Thread Ann
URL: http://gna.org/patch/?1243 Summary: Rif Republic Project: Freeciv Submitted by: kudra Submitted on: Wednesday 08/12/2009 at 11:30 Category: rulesets Priority: 3 - Low Status: None

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