Follow-up Comment #15, patch #1255 (project freeciv):
It looks nice. Don't forget it was located to the east in the early days,
but its location moved as the east became better known.
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Follow-up Comment #13, patch #1255 (project freeciv):
Looks good, but maybe some color?
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Follow-up Comment #5, patch #1250 (project freeciv):
I would have liked to include a leader from every era, but if the translation
issue is a blocking one, this is preferable to waiting until a translation can
be found.
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Follow-up Comment #11, patch #1255 (project freeciv):
Just a plain brown cross on the white background would probably work, but I'm
quite open to suggestions, especially ones accompanied by an image...
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On Sat, 14 Aug 2010, Daniel Markstedt wrote:
One idea that I've had for some time is to redesign the UI so that you
can filter nations based on several criteria at once, with a simple
example being African AND Modern. Perhaps by making each group a
checkbox rather than a tab.
I think this
On Sun, 15 Aug 2010, David Lowe wrote:
So this currently exists in 2.1+ ? Although it doesn't seem to help
the case of a player looking for a specific nation if they don't remember the
name...
I think that situation is most likely to occur when the player is looking
for the nation
Could we maybe start a patch, or discussion board discussion of this?
That would allow others who haven't previously expressed an interest
to join in.
Ann
David
On the other hand, more divisions are needed, as the number of nations grows.
?!? It is not obvious to me more of one
Follow-up Comment #9, patch #1698 (project freeciv):
The term early modern does have a definition, in the sense that it is used
to refer to the years named in European history. So in that sense it is not
open to interpretation: it begins with a break from the past (widespread
access to
Follow-up Comment #3, patch #1308 (project freeciv):
I added some line breaks to the legend and the leader sex in the holy see. I
don't think the original author is aware of this ticket.
(file #9553)
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Additional Item Attachment:
File
Follow-up Comment #4, patch #1308 (project freeciv):
Only long line seen in Cypriot was ruler_titles, and only way to change that
was by removing formatting.
(file #9554)
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Additional Item Attachment:
File name: cypriot.ruleset
Follow-up Comment #3, patch #1703 (project freeciv):
Looks really nice (nicer than the original, I think). The detail in the seal
would be lost anyway.
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Follow-up Comment #8, patch #1255 (project freeciv):
I'm sure I've mentioned how much I suck at creating images...
I used the Maltese cross as the base:
Maltese cross by AnonMoos, public domain (Wikipedia)
http://en.wikipedia.org/wiki/File:Maltese-Cross-Heraldry.svg
Then I applied a 'wood'
Follow-up Comment #9, patch #1255 (project freeciv):
Oh, I also made it brown instead of black, and put it on a white background.
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Follow-up Comment #4, patch #1698 (project freeciv):
I like the heads in the basket.
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Follow-up Comment #5, patch #1698 (project freeciv):
Could you please change the title of this patch to add 'nation' at the end?
I forgot to do that (after asking people to do this for ease of searching).
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Follow-up Comment #1, patch #1703 (project freeciv):
Could you please change the title of this patch to add 'nation' at the end?
I forgot to do that (after asking people to do this for ease of searching).
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Follow-up Comment #2, patch #1698 (project freeciv):
It looks a lot better than my version. I think the central figure and the
swords are nice. The heads look a bit more headlike than in the original,
but I can't imagine anyone will see that when it has been shrunk.
URL:
http://gna.org/patch/?1703
Summary: Nimíipuu (Nez Percé)
Project: Freeciv
Submitted by: kudra
Submitted on: Saturday 06/12/2010 at 20:36
Category: rulesets
Priority: 5 - Normal
Follow-up Comment #2, patch #1250 (project freeciv):
I suppose the Hospitaller period was the closest to being an independent
dynasty before the modern era, but that's post-medieval. I will remove the
ancient and medieval groups.
I looked at the other issue you mentioned but have not been
URL:
http://gna.org/patch/?1698
Summary: Dahomey
Project: Freeciv
Submitted by: kudra
Submitted on: Thursday 06/10/2010 at 01:26
Category: rulesets
Priority: 5 - Normal
Status: None
Follow-up Comment #2, patch #1247 (project freeciv):
Less complex designs generally do look better in those tiny pngs. Looks fine
to me, and I think the colour combination is not very common, either.
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Follow-up Comment #2, patch #1245 (project freeciv):
I am totally neutral on the subject of the flag, provided it is another
person who has to do the drawing and not me! If it were up to me, I'd submit
my nations without flags and let someone else take care of the art...
Follow-up Comment #2, patch #1239 (project freeciv):
Confirmed.
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Follow-up Comment #2, bug #14650 (project freeciv):
I haven't seen this problem in the current release.
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Follow-up Comment #11, bug #14549 (project freeciv):
I haven't seen this in the current version yet.
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Follow-up Comment #4, patch #1255 (project freeciv):
That is a good idea. I looked at the map and wrote down cities as best as I
could (with the resolution it is sometimes difficult to do this accurately)
and added them to the ruleset. There should be no shortage of cities now.
(file #8200)
Follow-up Comment #10, bug #14549 (project freeciv):
I haven't seen it for a while, but I also haven't been playing freeciv much
lately, so that's not very conclusive.
___
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Follow-up Comment #2, patch #1249 (project freeciv):
Yours is much more detailed than mine. It's fine with me if this replaces
it; the flag is more appropriate for this one as well.
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Follow-up Comment #4, patch #1244 (project freeciv):
Maybe there's only one place they SHOULD be posted, but this isn't the only
place they are posted :P
I did submit the Moors already, as the Emirate of Granada (patch 1249). It's
in with that bunch of nations that somehow didn't get assigned
Follow-up Comment #2, patch #1244 (project freeciv):
There are too many different places for posting, which makes it hard to be
aware existing patches...I know I've made some duplicate nations as well.
I would think it is best to let the author know about the existing patch and
see if there are
Follow-up Comment #3, patch #1314 (project freeciv):
I have July 13, 1980 – March 31, 1998 for Quett Masire; only Festus Mogae
and Ian Khama are still living. I have removed Ian Khama and left Festus
Mogae. I added Sebele and Bathoen, two chiefs of pre-Botswana Bechuanaland
at the time it
Additional Item Attachment, patch #1257 (project freeciv):
File name: ugandan.rulesetSize:2 KB
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Follow-up Comment #2, patch #1257 (project freeciv):
* I've removed one of the spaces between sentences in the ruleset (I was
taught to type on a typewriter, when two spaces was the correct way to do
it).
* I have removed Yoweri Museveni to limit the rulers to one living person. I
think there's
URL:
http://gna.org/bugs/?14901
Summary: Fog of war obscures own unit
Project: Freeciv
Submitted by: kudra
Submitted on: Monday 12/07/2009 at 22:29
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?14839
Summary: 'unseen territory' prevents seeing unrelated
information
Project: Freeciv
Submitted by: kudra
Submitted on: Wednesday 11/25/2009 at 22:22
Category: None
Severity:
Follow-up Comment #4, patch #1350 (project freeciv):
All svg files are public domain, but the URL South Ossetia is:
http://commons.wikimedia.org/wiki/File:Flag_of_South_Ossetia.svg
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URL:
http://gna.org/bugs/?14812
Summary: Unable to click on research technologies
Project: Freeciv
Submitted by: kudra
Submitted on: Saturday 11/21/2009 at 12:42
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?14650
Summary: blank rectangle on screen
Project: Freeciv
Submitted by: kudra
Submitted on: Saturday 10/31/2009 at 13:40
Category: client-gtk-2.0
Severity: 3 - Normal
Additional Item Attachment, bug #14650 (project freeciv):
File name: reduced_unwritten_bar.png Size:523 KB
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Follow-up Comment #1, patch #1350 (project freeciv):
Modifications made to the legends in the rulesets by a native (American)
English speaker. However, I seem to recall that several nations in this
region had already been added to trunk, so I'm not sure if these are unique
entries.
(file
Additional Item Attachment, patch #1350 (project freeciv):
File name: ossetian.ruleset Size:2 KB
File name: tatar.ruleset Size:2 KB
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URL:
http://gna.org/bugs/?14589
Summary: extra (blank) report appears sometimes
Project: Freeciv
Submitted by: kudra
Submitted on: Friday 10/23/2009 at 15:26
Category: None
Severity: 2 - Minor
Additional Item Attachment, bug #14275 (project freeciv):
File name: small_black_square.png Size:168 KB
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Follow-up Comment #14, bug #14275 (project freeciv):
I know there's been a fix for this bug already but I thought I'd add a few
details just in case this isn't the same as the other bug.
I've attached a screenshot of the black square from a different game. In
that game I am allied with the
Follow-up Comment #15, bug #14275 (project freeciv):
Also, here is a saved game one turn before vision was shared.
(file #7060)
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File name: civgame+0400.sav.gzSize:54 KB
Follow-up Comment #6, bug #14549 (project freeciv):
Today I had it again. This time I had selected a group of cities and
instructed them to build mass transit first. This is completely different
from what happened last time it crashed, which suggests, as the report
indicates, that it is
Follow-up Comment #4, bug #14533 (project freeciv):
In this saved game, there is a Spanish explorer in the territory of Denmark.
To replicate the problem, command the explorer to 'x'. In 2.1.9, the explorer
will move a few paces, then focus will move to the transport. After you do
something
Follow-up Comment #2, bug #14533 (project freeciv):
This is in the most recent release, not trunk.
Unfortunately I don't have a test game to compare it in trunk although I can
try later to make one (play at easy, make peace but no alliances with AIs,
don't explore their land until after you
URL:
http://gna.org/bugs/?14549
Summary: Crash - unknown cause
Project: Freeciv
Submitted by: kudra
Submitted on: Saturday 10/17/2009 at 17:03
Category: None
Severity: 3 - Normal
Priority:
Follow-up Comment #2, bug #14452 (project freeciv):
I would suggest a modification of 2, namely that the player can always choose
to build the building, but that it will never be automatically chosen for
building if the city worklist runs out. I've always found it quite annoying
when a city
Follow-up Comment #6, bug #14275 (project freeciv):
I did not disable fog of war in my game; both times that I witnessed it I was
using default settings.
One thing that I had in common in both my instances was that I was allied
with an AI player.
Follow-up Comment #4, bug #14448 (project freeciv):
Is there some reason for not allowing an embassy even if they already have
one through some other means?
It's always puzzled me that some wonders are 'blocking' while others are not.
For instance, you can't build cathedrals if you have
Follow-up Comment #3, bug #14350 (project freeciv):
The feature does not exist quite as requested. Yes, you can use shift-I to
be able to make a path of irrigation, but it's not possible to pick any
waypoints.
For instance, assume that you have four squares next to each other so that
they form
Follow-up Comment #2, bug #14100 (project freeciv):
Unfortunately I'm on the move and thus my server (where I run freeciv) is
packed up for a few months. This prevents me from testing or making patches
at the moment, but I hope to look into this when I get the machine back.
Thank you for
Follow-up Comment #2, bug #14151 (project freeciv):
In the subsequent turn, B no longer complains of you being allied and is
willing to make an alliance. If the behavior I described is what is desired,
I would suggest changing the message as the current one doesn't make sense.
Something more
URL:
http://gna.org/bugs/?14350
Summary: Wish: multiple-point path
Project: Freeciv
Submitted by: kudra
Submitted on: Monday 09/21/2009 at 17:11
Category: None
Severity: 1 - Wish
Priority:
URL:
http://gna.org/bugs/?14352
Summary: wish: information about allies losing/gaining
cities
Project: Freeciv
Submitted by: kudra
Submitted on: Monday 09/21/2009 at 18:01
Category: None
Severity: 1 -
URL:
http://gna.org/bugs/?14353
Summary: wish: be able to specify non-direct terrain change
Project: Freeciv
Submitted by: kudra
Submitted on: Monday 09/21/2009 at 18:10
Category: None
Severity: 1 - Wish
URL:
http://gna.org/patch/?1314
Summary: Nation: Botswana
Project: Freeciv
Submitted by: kudra
Submitted on: Monday 09/21/2009 at 23:03
Category: rulesets
Priority: 3 - Low
Status: None
Follow-up Comment #1, patch #1314 (project freeciv):
Forgot to mention: the flag is public domain, retrieved from Wikipedia and
created by user SKopp.
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URL:
http://gna.org/bugs/?14313
Summary: Wish: continued exploration over known territory
Project: Freeciv
Submitted by: kudra
Submitted on: Monday 09/14/2009 at 00:13
Category: None
Severity: 1 - Wish
Follow-up Comment #2, bug #14276 (project freeciv):
Thanks, anonymous.
It is good that these categories exist. However, I have three further
suggestions/wishes.
1. Spell out the names of the categories. Some are spelled out completely
(such as 'Currently Building') so why can't '-T' be
URL:
http://gna.org/bugs/?14277
Summary: Wish: after end of game, allow inspection
Project: Freeciv
Submitted by: kudra
Submitted on: Wednesday 09/09/2009 at 20:39
Category: None
Severity: 1 - Wish
URL:
http://gna.org/bugs/?14278
Summary: wish: allied victory option
Project: Freeciv
Submitted by: kudra
Submitted on: Wednesday 09/09/2009 at 20:42
Category: None
Severity: 1 - Wish
Follow-up Comment #3, patch #1241 (project freeciv):
You can use my name if you like (Ann Barcomb) or continue to use 'Ann
(kudra)'.
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URL:
http://gna.org/patch/?1257
Summary: Uganda
Project: Freeciv
Submitted by: kudra
Submitted on: Sunday 08/23/2009 at 19:26
Category: rulesets
Priority: 3 - Low
Status: None
Follow-up Comment #2, bug #14122 (project freeciv):
I also just had this same crash with 2.1.9:
civclient: city.c:553: city_owner: Assertion `((void *)0) != pcity ((void
*)0) != pcity-owner' failed.
It happened after I had conquered a city and was trying to set the production
list. The first
Follow-up Comment #5, patch #1238 (project freeciv):
Joan - I'll add Elinor and Felipa to your ruleset.
Daniel - Please close this ticket; it is merging with patch #1246.
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URL:
http://gna.org/patch/?1255
Summary: Kingdom of Prester John (fictional nation)
Project: Freeciv
Submitted by: kudra
Submitted on: Tuesday 08/18/2009 at 11:41
Category: rulesets
Priority: 3 - Low
Follow-up Comment #2, patch #1255 (project freeciv):
The nation comes from medieval legend. It appears for example in John
Mandeville (14th century), Otto of Freising (12th century) and the Letter of
Prester John (12th century). From roughly the 12th until the 17th century
people believed that
URL:
http://gna.org/bugs/?14151
Summary: AI objects to you being allied with enemy when you
are not
Project: Freeciv
Submitted by: kudra
Submitted on: Tuesday 08/18/2009 at 22:00
Category: ai
Severity: 2
Follow-up Comment #3, patch #1238 (project freeciv):
Hi Joan,
I'm also neither Occitan nor an expert in Occitan history.
My main source of information was looking at maps in one of my books (on the
history of the Cathars). The maps were in French, hence the French names for
locations. I
Follow-up Comment #2, patch #1220 (project freeciv):
Oops, I sent you a message before I saw your comment here. Feel free to
answer that message in a ticket if the answer would be of use to others as
well.
Can you tell me what's wrong with the wiki article, or if there's another
place which
Follow-up Comment #2, patch #1240 (project freeciv):
I'll merge them and attach a new patch.
I do think the proper name is Ozite though, not Ozian (at least according to
Wikipedia; I just read through the first two books and didn't see it
mentioned there).
Follow-up Comment #3, patch #1240 (project freeciv):
Here's a merged ruleset. I didn't want to make a patch as I figured you
might like to decide which flag to use.
(file #6455)
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Additional Item Attachment:
File name: ozite.ruleset
URL:
http://gna.org/bugs/?14136
Summary: Outdated wiki pages on making contributions
Project: Freeciv
Submitted by: kudra
Submitted on: Sunday 08/16/2009 at 13:12
Category: freeciv.org
Severity: 3 -
Follow-up Comment #4, patch #1220 (project freeciv):
This discussion (on the correctness of the wiki) has now moved to bug #14136.
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URL:
http://gna.org/patch/?1245
Summary: Chananea (fictional nation)
Project: Freeciv
Submitted by: kudra
Submitted on: Sunday 08/16/2009 at 13:59
Category: rulesets
Priority: 3 - Low
URL:
http://gna.org/patch/?1247
Summary: Dryad (fictional nation)
Project: Freeciv
Submitted by: kudra
Submitted on: Sunday 08/16/2009 at 15:39
Category: rulesets
Priority: 3 - Low
Follow-up Comment #1, patch #1246 (project freeciv):
It might be possible to merge the Occitan with the Toulousain (patch #1238)
as they cover the same area, use the same flag, and are both Medieval.
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Follow-up Comment #1, patch #1238 (project freeciv):
Should perhaps be merged with patch #1246 (Occitan, not Andorran).
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URL:
http://gna.org/patch/?1248
Summary: Grenada
Project: Freeciv
Submitted by: kudra
Submitted on: Sunday 08/16/2009 at 17:24
Category: rulesets
Priority: 3 - Low
Status: None
URL:
http://gna.org/patch/?1249
Summary: Emirate of Granada
Project: Freeciv
Submitted by: kudra
Submitted on: Sunday 08/16/2009 at 20:20
Category: rulesets
Priority: 3 - Low
Status:
URL:
http://gna.org/patch/?1250
Summary: Republic of Malta
Project: Freeciv
Submitted by: kudra
Submitted on: Sunday 08/16/2009 at 21:33
Category: rulesets
Priority: 3 - Low
Status: None
Follow-up Comment #5, bug #13946 (project freeciv):
I think that the idea of make a group, go at the speed of the slowest and
assign a leader to follow are roughly analogous in terms of what they would
deliver to gameplay, I just prefer the second because it is more versatile. I
wouldn't mind
Follow-up Comment #7, bug #13946 (project freeciv):
Great that we agree...now it just needs to get coded and accepted ;) Alas
this is quite a bit beyond my current understanding of the code base.
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Follow-up Comment #1, bug #14122 (project freeciv):
Is it possible to attach a trace of this issue? See the instructions for it
here: http://freeciv.wikia.com/wiki/Bug_Reporting
I saw this bug frequently when conquering cities in the version prior to
2.1.9, but can't reproduce it in 2.1.9.
Follow-up Comment #9, bug #13946 (project freeciv):
Would it? I imagine a flag 'is_leader' would be as simple as searching up
the follower chain until reaching the end, but I'm sure you know the code
better than I do.
A question about 'easier': Would it be easier in terms of gameplay to
URL:
http://gna.org/bugs/?14118
Summary: wish: AI treaties with allies proposed last
Project: Freeciv
Submitted by: kudra
Submitted on: Thursday 08/13/2009 at 11:28
Category: ai
Severity: 1 - Wish
Additional Item Attachment, patch #1220 (project freeciv):
File name: amazon.diffSize:16 KB
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Additional Item Attachment, patch #1238 (project freeciv):
File name: toulousain.diffSize:6 KB
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Additional Item Attachment, patch #1240 (project freeciv):
File name: ozite.diff Size:5 KB
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Additional Item Attachment, patch #1238 (project freeciv):
File name: toulousain.diffSize:6 KB
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Additional Item Attachment, bug #14090 (project freeciv):
File name: martian.diff Size:0 KB
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Additional Item Attachment, patch #1238 (project freeciv):
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Additional Item Attachment, patch #1240 (project freeciv):
File name: ozite.diff Size:5 KB
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Additional Item Attachment, patch #1220 (project freeciv):
File name: amazon.diffSize:16 KB
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Additional Item Attachment, patch #1242 (project freeciv):
File name: eritrean.diff Size:15 KB
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URL:
http://gna.org/patch/?1243
Summary: Rif Republic
Project: Freeciv
Submitted by: kudra
Submitted on: Wednesday 08/12/2009 at 11:30
Category: rulesets
Priority: 3 - Low
Status: None
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