[Freeciv-Dev] [patch #2911] Improvements to tutorial scenario

2016-01-23 Thread Jacob Nevins
Update of patch #2911 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.5.3, 2.6.0, 3.0.0 Depends on: => patch #6845

[Freeciv-Dev] [bug #24341] Cleanup map retry loop for seed_setting

2016-01-23 Thread Jacob Nevins
URL: Summary: Cleanup map retry loop for seed_setting Project: Freeciv Submitted by: jtn Submitted on: Sat 23 Jan 2016 03:17:30 PM UTC Category: None Severity: 2 - Minor

[Freeciv-Dev] [patch #6845] Lua methods to navigate unit transport stack

2016-01-23 Thread Jacob Nevins
URL: Summary: Lua methods to navigate unit transport stack Project: Freeciv Submitted by: jtn Submitted on: Sat 23 Jan 2016 05:19:51 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2016-01-23 Thread Jacob Nevins
Update of task #7814 (project freeciv): Depends on: => patch #6845 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24340] Fixed random seeds in pre-2.3 scenarios no longer honoured

2016-01-23 Thread Jacob Nevins
Update of bug #24340 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-old-savegame-seeds.patch Size:1 KB File name:

[Freeciv-Dev] [bug #24341] Cleanup map retry loop for seed_setting

2016-01-23 Thread Jacob Nevins
Update of bug #24341 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-mapseed-retry.patch Size:1 KB

[Freeciv-Dev] [bug #24340] Fixed random seeds in pre-2.3 scenarios no longer honoured

2016-01-23 Thread Jacob Nevins
URL: Summary: Fixed random seeds in pre-2.3 scenarios no longer honoured Project: Freeciv Submitted by: jtn Submitted on: Sat 23 Jan 2016 03:14:18 PM UTC Category: None

[Freeciv-Dev] [bug #24298] Freeciv crashes when attempting to view a city using the amplio2 tileset after Machine Tools are discovered

2016-01-23 Thread Jacob Nevins
Follow-up Comment #5, bug #24298 (project freeciv): > I've already attached a save file from before the crash So you did, sorry. > it was the discovery of Machine Tools that brings about the > crashes, so there may be an issue rendering the sprite for > Artillery. [...] > I found the simplest

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-23 Thread Jacob Nevins
Follow-up Comment #7, bug #24319 (project freeciv): Ah, this seems like a better solution. > Are the random seeds the only settings that change their value > automatically from what they are set to? xsize and ysize are other examples. > Is there something we want & can to do for S2_5? I can't

[Freeciv-Dev] [patch #6845] Lua methods to navigate unit transport stack

2016-01-23 Thread Jacob Nevins
Update of patch #6845 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-lua-unit-transport.patch Size:3 KB

[Freeciv-Dev] [patch #6571] Move some goto turn graphics fallbacks to tilesets

2016-01-23 Thread Jacob Nevins
Update of patch #6571 (project freeciv): Depends on: => patch #5681 ___ Follow-up Comment #4: Patch #5681 provides replacement art for all supplied tilesets, which will allow us to get rid

[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Additional Item Attachment, patch #5681 (project freeciv): File name: isophex-terrain1.png Size:72 KB File name: isotrident-terrain1.pngSize:67 KB File name: trident-tiles.png Size:131 KB ___ Reply to this

[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Additional Item Attachment, patch #5681 (project freeciv): File name: amplio2-terrain1.png Size:264 KB File name: amplio-terrain1.pngSize:135 KB File name: hex2t-tiles.pngSize:60 KB File name: hexemplio-terrain1.png Size:184 KB

[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Follow-up Comment #4, patch #5681 (project freeciv): All tilesets covered: * amplio2 => cimpletoon * amplio * trident * isotrident * hex2t * isophex * hexemplio => alio, toonhex ___ Reply to this item at:

[Freeciv-Dev] [bug #24342] Goto sprites "path.*" should not be drawn fogged

2016-01-23 Thread Jacob Nevins
URL: Summary: Goto sprites "path.*" should not be drawn fogged Project: Freeciv Submitted by: jtn Submitted on: Sat 23 Jan 2016 11:46:56 PM UTC Category: client Severity: 3 -

[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-23 Thread Jacob Nevins
Update of patch #5681 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Follow-up Comment #3: Since nothing

[Freeciv-Dev] [bug #24342] Goto sprites "path.*" should not be drawn fogged

2016-01-23 Thread Jacob Nevins
Update of bug #24342 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-goto-sprites-no-fog.patch Size:0 KB

[Freeciv-Dev] [patch #2911] Improvements to tutorial scenario

2016-01-21 Thread Jacob Nevins
Follow-up Comment #6, patch #2911 (project freeciv): *cough* ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [task #7965] Windows packages for 2.5.2

2016-01-20 Thread Jacob Nevins
Follow-up Comment #2, task #7965 (project freeciv): This is the first release since the freeciv.org front page moved off wiki, which means you don't currently have access to publish the existence of the Windows packages. I've put vague instructions at wiki/Release

[Freeciv-Dev] [bug #18453] City and trade route dialogs should have "Center" button

2016-01-20 Thread Jacob Nevins
Follow-up Comment #1, bug #18453 (project freeciv): Patch #6576 may have dealt with this, or made it easier to do so? ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24205] Trade route city vision effect should be documented

2016-01-19 Thread Jacob Nevins
Update of bug #24205 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24206] Document that adding city clause to treaty reveals city map

2016-01-19 Thread Jacob Nevins
Update of bug #24206 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

Re: [Freeciv-Dev] Freeciv 2.5.2 source code released

2016-01-19 Thread Jacob Nevins
I wrote: > A new stable release of Freeciv, 2.5.2, is available as source code for > download. So S2_5 is now unfrozen. Translation stats for 2.5.2: freeciv: es: 100%: 6271 translated. ca: 100%: 6271 translated. en_GB: 100%: 6271 translated. ru: 100%: 6271 translated. fr: 100%: 6271 translated.

[Freeciv-Dev] [bug #23757] Diplomat help should mention Leader invincibility

2016-01-19 Thread Jacob Nevins
Update of bug #23757 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23916] Not documented that SDI defense can not protect the city against own/allied nuclear attack

2016-01-19 Thread Jacob Nevins
Update of bug #23916 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7965] Windows packages for 2.5.2

2016-01-19 Thread Jacob Nevins
Update of task #7965 (project freeciv): Status: Need Info => None ___ Follow-up Comment #1: http://download.gna.org/freeciv/stable/freeciv-2.5.2.tar.bz2 now up.

[Freeciv-Dev] Freeciv 2.5.2 source code released

2016-01-19 Thread Jacob Nevins
source tarball from one of our mirrors, linked from <http://www.freeciv.org/download.html>. (Windows packages should follow shortly at the same location.) Thanks to all contributors and bug reporters that helped with this release. Enjoy it! On behalf of the Freeciv Dev Team,

[Freeciv-Dev] [bug #24309] Spaceship part auto placement failure causes server to use max cpu

2016-01-18 Thread Jacob Nevins
Follow-up Comment #17, bug #24309 (project freeciv): > (Jacob: let me know if you think it is to big so near the 2.5.2 > release) It's fine by me. ___ Reply to this item at:

[Freeciv-Dev] [bug #24309] Spaceship part auto placement failure causes server to use max cpu

2016-01-17 Thread Jacob Nevins
Update of bug #24309 (project freeciv): Summary: Freeciv-web server using max cpu => Spaceship part auto placement failure causes server to use max cpu ___ Reply to this item at:

[Freeciv-Dev] [bug #24309] Spaceship part auto placement failure causes server to use max cpu

2016-01-17 Thread Jacob Nevins
Update of bug #24309 (project freeciv): Priority: 5 - Normal => 7 - High ___ Reply to this item at: ___ Message

[Freeciv-Dev] [task #7952] Tracking release 2.5.2

2016-01-17 Thread Jacob Nevins
Update of task #7952 (project freeciv): Should be Finished on: Sun 17 Jan 2016 12:00:00 AM UTC => Sun 24 Jan 2016 12:00:00 AM UTC ___ Follow-up Comment #4: Release postponed due to bug #24309. Should happen next weekend (23-24 Jan) at

Re: [Freeciv-Dev] Upcoming 2.5.2 release and string freeze

2016-01-17 Thread Jacob Nevins
I wrote: > I wrote: >> I plan to make the 2.5.2 release on the weekend of 16-17 January. > [...] >> To that end, strings will be frozen on the S2_5 branch from 9th January >> until release. > > S2_5 strings are now frozen until the 2.5.2 release. > > (Not sure yet whether I'll make the release

[Freeciv-Dev] [task #7965] Windows packages for 2.5.2

2016-01-17 Thread Jacob Nevins
URL: Summary: Windows packages for 2.5.2 Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jan 2016 09:46:46 AM UTC Should Start On: Sun 17 Jan 2016 12:00:00 AM UTC Should be Finished on: Sun

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-17 Thread Jacob Nevins
URL: Summary: No way to save scenario without random seeds Project: Freeciv Submitted by: jtn Submitted on: Sun 17 Jan 2016 12:52:27 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-17 Thread Jacob Nevins
Follow-up Comment #2, bug #24319 (project freeciv): (re comment #1: see bug #23793) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24319] No way to save scenario without random seeds

2016-01-17 Thread Jacob Nevins
Follow-up Comment #1, bug #24319 (project freeciv): S2_5 additionally saves the random state for newly created scenarios, so editing out gameseed/mapseed by hand is not sufficient to restore randomness. ___ Reply to this item at:

[Freeciv-Dev] [bug #24298] Freeciv crashes when attempting to view a city after Miniaturization is discovered

2016-01-10 Thread Jacob Nevins
Update of bug #24298 (project freeciv): Release: => 2.5.1 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #24298] Freeciv crashes when attempting to view a city after Miniaturization is discovered

2016-01-10 Thread Jacob Nevins
Follow-up Comment #2, bug #24298 (project freeciv): Which ruleset were you playing? Do you have a saved game file from before the crash? > freeciv-gtk2 will emit various warnings but will still > generally run Can you tell us what those warnings were? They may be significant.

[Freeciv-Dev] [bug #24285] Ruleset unit type user flag upgrade broken

2016-01-10 Thread Jacob Nevins
Follow-up Comment #2, bug #24285 (project freeciv): I broke this in patch #6705. (Huh, I thought I'd tested it.) Sorry about that. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24298] Freeciv crashes when attempting to view a city using the amplio2 tileset after Machine Tools are discovered

2016-01-10 Thread Jacob Nevins
Update of bug #24298 (project freeciv): Summary: Freeciv crashes when attempting to view a city after Miniaturization is discovered => Freeciv crashes when attempting to view a city using the amplio2 tileset after Machine Tools are discovered

Re: [Freeciv-Dev] Upcoming 2.5.2 release and string freeze

2016-01-09 Thread Jacob Nevins
I wrote: > I plan to make the 2.5.2 release on the weekend of 16-17 January. [...] > To that end, strings will be frozen on the S2_5 branch from 9th January > until release. S2_5 strings are now frozen until the 2.5.2 release. (Not sure yet whether I'll make the release on Saturday 16th or

[Freeciv-Dev] [patch #6801] Make home city setting action enabler controlled

2016-01-08 Thread Jacob Nevins
Follow-up Comment #1, patch #6801 (project freeciv): Interesting. I've been vaguely thinking for a while about making it possible to have a ruleset without any homecity micromanagement; I wonder if this will help with that? ___ Reply to

[Freeciv-Dev] [bug #24109] Make it clearer that Freeciv licence is GPLv2+

2016-01-04 Thread Jacob Nevins
Update of bug #24109 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24267] Fallback IPv4 support has too small fc_malloc() size

2016-01-02 Thread Jacob Nevins
Follow-up Comment #2, bug #24267 (project freeciv): Ooh, could this explain bug #22448? ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] Upcoming 2.5.2 release and string freeze

2016-01-02 Thread Jacob Nevins
I plan to make the 2.5.2 release on the weekend of 16-17 January. Draft release notes are at . (There is a chance that the release may be delayed slightly due to my work commitments.) To that end, strings will be frozen on the S2_5 branch from 9th January

[Freeciv-Dev] [bug #24109] Make it clearer that Freeciv licence is GPLv2+

2016-01-02 Thread Jacob Nevins
Update of bug #24109 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: => 2.5.2, 2.6.0, 3.0.0

[Freeciv-Dev] [bug #24072] Segmentation fault with traderoutes

2016-01-02 Thread Jacob Nevins
Update of bug #24072 (project freeciv): Planned Release: 2.5.2, 2.6.0, 3.0.0 => 2.5.x, 2.6.0, 3.0.0 ___ Follow-up Comment #8: No lead on how to reproduce this => reluctantly remove 2.5.2 target.

[Freeciv-Dev] [task #7952] Tracking release 2.5.2

2016-01-02 Thread Jacob Nevins
Update of task #7952 (project freeciv): Should be Finished on: Mon 01 Feb 2016 12:00:00 AM UTC => Sun 17 Jan 2016 12:00:00 AM UTC ___ Follow-up Comment #3: Currently planning string freeze 9 Jan, release 16-17 Jan.

[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2016-01-01 Thread Jacob Nevins
Update of bug #24236 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24250] Tech tree holes confuse display of research time remaining

2015-12-30 Thread Jacob Nevins
URL: Summary: Tech tree holes confuse display of research time remaining Project: Freeciv Submitted by: jtn Submitted on: Wed 30 Dec 2015 06:32:16 PM UTC Category: client-gtk-2.0

[Freeciv-Dev] [bug #24247] Qt client - Ctrl+Space only works once?

2015-12-30 Thread Jacob Nevins
Follow-up Comment #2, bug #24247 (project freeciv): Works for me, thanks. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #6747] Qt client - colors in treaty page

2015-12-30 Thread Jacob Nevins
Follow-up Comment #4, patch #6747 (project freeciv): (Also, I think it should be possible to backport to S2_5? You'll have to get rid of COLOR_MAPVIEW_CITYTEXT_DARK the same way I did for the 2.5 version of the bug #24120 fix.) ___ Reply

[Freeciv-Dev] [bug #24249] client cannot start server

2015-12-30 Thread Jacob Nevins
Follow-up Comment #3, bug #24249 (project freeciv): Sounds similar to bug #23392. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24249] client cannot start server

2015-12-30 Thread Jacob Nevins
Update of bug #24249 (project freeciv): Release: trunk => trunk r31265 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6747] Qt client - colors in treaty page

2015-12-30 Thread Jacob Nevins
Follow-up Comment #1, patch #6747 (project freeciv): No file attached? ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24053] Custom europe_1901 modpack for 2.5 showing up alongside included on in later branches

2015-12-30 Thread Jacob Nevins
Follow-up Comment #2, bug #24053 (project freeciv): > So we could just move the modpack.freeciv.org version to 2.5/ to > solve the problem, I think. Some problems with this approach: * It's necessary to also rename the installed scenario from Europe_1901.sav.gz to something like

[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2015-12-28 Thread Jacob Nevins
Follow-up Comment #2, bug #24237 (project freeciv): (for 2.6.x see patch #3871) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2015-12-28 Thread Jacob Nevins
Update of bug #24236 (project freeciv): Release: => 2.5.0 ___ Follow-up Comment #1: This sounds like bug #23676, which was already fixed in 2.5.1.

[Freeciv-Dev] [bug #24235] Bad coop Xfce4 and GTK3 Client

2015-12-28 Thread Jacob Nevins
Follow-up Comment #2, bug #24235 (project freeciv): A number of bugs have been fixed since 2.4.3. The flags issue in particular sounds like some combination of bug #21373 and bug #22457. Do you still see the same problems with up-to-date code (particularly code including the fix for bug #24203,

[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2015-12-28 Thread Jacob Nevins
Update of bug #24237 (project freeciv): Release: => 2.5.0 ___ Follow-up Comment #1: I think I ran into this before and concluded that the cause is the is_ground_unit() test in

[Freeciv-Dev] [bug #24232] Rename "city_transfered" signal as "city_transferred"

2015-12-28 Thread Jacob Nevins
Update of bug #24232 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24233] Research report right-click help doesn't work for wonders

2015-12-28 Thread Jacob Nevins
Update of bug #24233 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6738] Qt client - link from research report to government help

2015-12-28 Thread Jacob Nevins
Update of patch #6738 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24232] Rename "city_transfered" signal as "city_transferred"

2015-12-27 Thread Jacob Nevins
URL: Summary: Rename "city_transfered" signal as "city_transferred" Project: Freeciv Submitted by: jtn Submitted on: Sun 27 Dec 2015 10:59:28 AM UTC Category: None Severity: 3

[Freeciv-Dev] [patch #6673] Lua signals for all city transfers

2015-12-27 Thread Jacob Nevins
Follow-up Comment #4, patch #6673 (project freeciv): "transfered" is a misspelling (it's one of the English words where the final consonant is doubled in the past tense, like "preferred"). Sorry for not spotting before commit. Will fix in bug #24232.

[Freeciv-Dev] [bug #24232] Rename "city_transfered" signal as "city_transferred"

2015-12-27 Thread Jacob Nevins
Update of bug #24232 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-lua-city-transferred.patch Size:5 KB

[Freeciv-Dev] [bug #24233] Research report right-click help doesn't work for wonders

2015-12-27 Thread Jacob Nevins
URL: Summary: Research report right-click help doesn't work for wonders Project: Freeciv Submitted by: jtn Submitted on: Sun 27 Dec 2015 12:08:08 PM UTC Category: client-qt

[Freeciv-Dev] [patch #6738] Qt client - link from research report to government help

2015-12-27 Thread Jacob Nevins
URL: Summary: Qt client - link from research report to government help Project: Freeciv Submitted by: jtn Submitted on: Sun 27 Dec 2015 12:13:03 PM UTC Category: client-qt

[Freeciv-Dev] [patch #6739] Treaty page should incorporate player colours somehow

2015-12-27 Thread Jacob Nevins
URL: Summary: Treaty page should incorporate player colours somehow Project: Freeciv Submitted by: jtn Submitted on: Sun 27 Dec 2015 12:20:06 PM UTC Category: client Priority:

[Freeciv-Dev] [patch #6738] Qt client - link from research report to government help

2015-12-27 Thread Jacob Nevins
Update of patch #6738 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-qt-research-help-gov.patch Size:2 KB

[Freeciv-Dev] [bug #24208] civ2civ3_earth-2015_04.modpack "End-of-file not in line of its own"

2015-12-27 Thread Jacob Nevins
Update of bug #24208 (project freeciv): Status:None => Fixed Assigned to:None => jtn Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6719] Show player colors in pregame

2015-12-24 Thread Jacob Nevins
Update of patch #6719 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24012] S2_6 cannot replicate S2_5 behaviour moving between different native roads

2015-12-23 Thread Jacob Nevins
Follow-up Comment #8, bug #24012 (project freeciv): Looks like a good solution, and restores the previous behaviour (transitions between road types cost movement according to underlying destination terrain). Thanks. This change also allows rulesets with one-way transitions between road types.

[Freeciv-Dev] [patch #6703] Send whether player colour is unset and/or chooseable in pregame to client

2015-12-22 Thread Jacob Nevins
Update of patch #6703 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6719] Show player colors in pregame

2015-12-22 Thread Jacob Nevins
URL: Summary: Show player colors in pregame Project: Freeciv Submitted by: jtn Submitted on: Tue 22 Dec 2015 01:58:44 PM UTC Category: client-gtk-2.0 Priority: 5 - Normal

[Freeciv-Dev] [patch #6719] Show player colors in pregame

2015-12-22 Thread Jacob Nevins
Update of patch #6719 (project freeciv): Status: In Progress => Ready For Test Depends on: => patch #6703 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #22678] Gtk3 ugliness (Windows)

2015-12-21 Thread Jacob Nevins
Follow-up Comment #17, bug #22678 (project freeciv): The fix for bug #24203 can be expected to have perturbed / invalidated this. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24207] No check for duplicate ruleset flag names

2015-12-21 Thread Jacob Nevins
Update of bug #24207 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23949] Metaserver URL is hardcoded to helpdata.txt

2015-12-21 Thread Jacob Nevins
Update of bug #23949 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6705] Make rscompat_names() table-driven

2015-12-21 Thread Jacob Nevins
Update of patch #6705 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24072] Segmentation fault with traderoutes

2015-12-20 Thread Jacob Nevins
Follow-up Comment #7, bug #24072 (project freeciv): I tried to provoke trouble using my random guessed situation in comment #5 (see file #26096), but didn't see any. Tried with valgrind, with head (r31099) and r30578 (13 Nov), and with Gtk2 and Qt clients.

[Freeciv-Dev] [bug #24072] Segmentation fault with traderoutes

2015-12-20 Thread Jacob Nevins
Additional Item Attachment, bug #24072 (project freeciv): File name: tradeunknown25.sav.bz2 Size:13 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24206] Document that adding city clause to treaty reveals city map

2015-12-20 Thread Jacob Nevins
Update of bug #24206 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: => 2.5.3, 2.6.0, 3.0.0

[Freeciv-Dev] [patch #6703] Send whether player colour is unset and/or chooseable in pregame to client

2015-12-20 Thread Jacob Nevins
Update of patch #6703 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #24205] Trade route city vision effect should be documented

2015-12-20 Thread Jacob Nevins
Update of bug #24205 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #24072] Segmentation fault with traderoutes

2015-12-19 Thread Jacob Nevins
Follow-up Comment #3, bug #24072 (project freeciv): > Since this is from agents code triggered by a packet (maybe > city info?) Yes, I think that's right -- city_info or city_short_info can lead to city_changed() being called, as can putting a city under governor control

[Freeciv-Dev] [bug #24053] Custom europe_1901 modpack for 2.5 showing up alongside included on in later branches

2015-12-19 Thread Jacob Nevins
Follow-up Comment #1, bug #24053 (project freeciv): I discover that we support loading scenarios from a version-specific directory like ~/.freeciv/2.5/scenarios, because civ2civ3_earth puts its stuff there. So we could just move the modpack.freeciv.org version to 2.5/ to solve the problem, I

[Freeciv-Dev] [bug #24208] civ2civ3_earth-2015_04.modpack "End-of-file not in line of its own"

2015-12-19 Thread Jacob Nevins
URL: Summary: civ2civ3_earth-2015_04.modpack "End-of-file not in line of its own" Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 06:07:35 PM UTC Category: rulesets

[Freeciv-Dev] [bug #24072] Segmentation fault with traderoutes

2015-12-19 Thread Jacob Nevins
Follow-up Comment #5, bug #24072 (project freeciv): A way to have a valid city pointer for which city_tile() returns NULL is "ghost" or "invisible" cities, which are created on the client when it sees a tile_info containing an unknown city ID in 'worked'. Not sure in what circumstance you could

[Freeciv-Dev] [bug #24072] Segmentation fault with traderoutes

2015-12-19 Thread Jacob Nevins
Follow-up Comment #4, bug #24072 (project freeciv): ...but the backtrace shows that the packet that actually triggered this was PACKET_PROCESSING_FINISHED, which also triggers agents to run; and this happens at the start of the turn or on connect. So I don't think my comment about network

[Freeciv-Dev] [bug #24207] No check for duplicate ruleset flag names

2015-12-19 Thread Jacob Nevins
Update of bug #24207 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: I've checked no rulesets in svn on all branches, and no rulesets available via modpack

[Freeciv-Dev] [patch #6705] Make rscompat_names() table-driven

2015-12-19 Thread Jacob Nevins
URL: Summary: Make rscompat_names() table-driven Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 03:55:25 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #6705] Make rscompat_names() table-driven

2015-12-19 Thread Jacob Nevins
Update of patch #6705 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-rscompat-unit-flags-table.patch Size:5 KB

[Freeciv-Dev] [bug #24207] No check for duplicate ruleset flag names

2015-12-19 Thread Jacob Nevins
Update of bug #24207 (project freeciv): Status:None => In Progress Assigned to:None => jtn ___ Reply to this item at:

[Freeciv-Dev] [task #7924] S2_6 network protocol freeze

2015-12-19 Thread Jacob Nevins
Update of task #7924 (project freeciv): Depends on: => patch #6703 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #6703] Send whether player colour is unset and/or chooseable in pregame to client

2015-12-19 Thread Jacob Nevins
URL: Summary: Send whether player colour is unset and/or chooseable in pregame to client Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 11:50:37 AM UTC Category: None

[Freeciv-Dev] [bug #24205] Trade route city vision effect should be documented

2015-12-19 Thread Jacob Nevins
URL: Summary: Trade route city vision effect should be documented Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 12:00:52 PM UTC Category: docs Severity: 2 -

[Freeciv-Dev] [bug #24206] Document that adding city clause to treaty reveals city map

2015-12-19 Thread Jacob Nevins
URL: Summary: Document that adding city clause to treaty reveals city map Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 12:15:02 PM UTC Category: docs

[Freeciv-Dev] [bug #23957] pollution during disorder

2015-12-19 Thread Jacob Nevins
Update of bug #23957 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24204] Client help avoiding SDI defense?

2015-12-19 Thread Jacob Nevins
URL: Summary: Client help avoiding SDI defense? Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Dec 2015 11:24:00 AM UTC Category: client Severity: 3 - Normal

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