Please ignore. - Per
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(Resending to list since bugs@ ate my email and refused to add it to RT.)
On Sun, 14 Jan 2007, Egor Vyscrebentsov wrote:
Line is:
if (fwrite(buf, 1, result, scan->meta.fp) < 0) {
so I can't decide is this freeciv problem or gcc.
fwrite returns a size_t, which is unsigned. It makes no sense t
On Sat, 27 Jan 2007, Daniel Markstedt wrote:
Managed to figure that out the other day.
> ~Event upon the death of a unique unit.
> ~Event upon the conquest of a specific city.
Should be possible with scripts.
I see it isn't there yet. Should be easy to add. With a caveat that there
may issu
I just want to see what happens if I try to email this list from the
outside. - Per
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I have been looking at the goto issues with aircraft, and I think we have
been approaching this problem in the totally wrong way. The aircraft model
with "fuel" was always just a neat hack, but not a good design. Attempting
to solve goto for aircraft, for client, for AI and for automatic return,
Can someone please explain to me the intended difference between
find_transport_from_tile() and find_transporter_for_unit()? They seem
intended to do the same to me.
- Per
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http://bugs.freeciv.org/Ticket/Display.html?id=35641 >
On 2/10/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> I think you cannot check for is_native_tile() in could_unit_load()
> (this was probably bug already in find_transport_from_tile()) It means
> that you cannot load to boat in coastal ci
The last four emails I have sent on this topic have mysteriously
disappeared before arriving at the list. Maybe they were thought to be
spam? Please read it in RT instead:
http://bugs.freeciv.org/Ticket/Display.html?id=35691
I really do not like overzealous spam filters :(
- Per
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http://bugs.freeciv.org/Ticket/Display.html?id=38029 >
I was looking to test some experimental code, and needed to fix the
generic_city_refresh() mess, where refreshing one city can lead to the
side effects of units being changed and other cities being changed and
refreshed in turn. Not to mentio
On Fri, 9 Mar 2007, (Eddie_Anderson) wrote:
This is an experimental patch. It replaces "real map distance"
(RMD) with pathfinder (PF) distance in the calculation of "waste /
corruption by distance from the capital".
I like the idea, but the implementation (or any implementation) has these
In an attempt to stem the tide of spam that is making RT near unusable, I
have changed the submission address for tickets to RT to [EMAIL PROTECTED]
instead of [EMAIL PROTECTED]
Please do not post this new address anywhere in plain text where spam
bots can find it.
It does not work yet, so i
http://bugs.freeciv.org/Ticket/Display.html?id=39126 >
I do not think the "Explore Nuke" command is not meant to be a goto
command. You can use the normal goto command for nukes. The cursor
that appears on "Explore Nuke" is a cosmetic bug. It should just nuke
at once when this command is given. I
http://bugs.freeciv.org/Ticket/Display.html?id=39126 >
On 5/12/07, Per Inge Mathisen <[EMAIL PROTECTED]> wrote:
> I do not think the "Explore Nuke" command is not meant to be a goto
> command. You can use the normal goto command for nukes. The cursor
> that ap
Just a reminder that the new bug submission address is
[EMAIL PROTECTED]
and anything sent anywhere else will (hopefully) bounce. It has been
working very well so far - I have seen no new spam in RT yet.
- Per
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http://bugs.freeciv.org/Ticket/Display.html?id=39342 >
On 5/16/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
> > Given how much FoW you usually have, this will make your real borders
> > really hard to visualize and plan with respect to.
> >
> > I do not really see a good and simple fix to
I tried unsucessfully to update trunk to latest lua and tolua versions.
For some reasons I could not figure out, tolua generated a bad api_gen.c,
and the makefile did not regenerate this file for me and thus alert me to
the problems before I had already committed the changes. Even 'make
maintai
On 6/18/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
> 1) install the latest lua. Make sure it works. Surely the latest lua will
> still work with the older tolua!
No, tolua 5.0 does not work with lua 5.1, unfortunately. And there is
no more recent version of tolua, hence the use of tolu
On Fri, 22 Jun 2007, William Allen Simpson wrote:
> Finally, could somebody explain why lua is important? It's hardly used!
That is something we hope to change. lua is important for increased
configurability, and making more advanced modpacks. The tutorial, for
example, is made in lua. I hope t
Looks like the map generator is badly broken in svn trunk, generating
mountains and hills in the ocean. Why is this?
- Per
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This is from an interview with the registration-required game developer
site Gamasutra
(http://www.gamasutra.com/view/feature/1523/the_history_of_civilization.php?page=9):
...
Have you heard of the open source clone of Civilization called FreeCiv?
Sid: I have heard of it. I don't know much a
Hello all,
I guess this should not be much of a surprise, but my attention and
motivation has not been on this project for a while, and I do not
think that will change any time soon. I do not wish to hang on to
titles without putting in any work, so I am retiring from being a
Freeciv maintainer.
http://bugs.freeciv.org/Ticket/Display.html?id=39624 >
On 10/18/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
> Yes, it was. Thank you for making a note of it. However, it is
> considered very, VERY bad form to close a developer's ticket. It
> disappears off the list of open tickets, an
http://bugs.freeciv.org/Ticket/Display.html?id=39787 >
On 10/21/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
> let's make sure the sound packages have the correct license clearly listed.
> They are all
> GPL, aren't they?
Yes, with the caveat above, and the one that comes in the
COPYIN
http://bugs.freeciv.org/Ticket/Display.html?id=39826 >
On 11/2/07, <> wrote:
> with reputation gone from freeciv, the Eiffel tower's role in the game
> is diminished as of the moment
>
> "Your reputation and goodwill among other nations is increased while
> you possess this wonder. Reputation i
http://bugs.freeciv.org/Ticket/Display.html?id=39830 >
On 11/5/07, William Allen Simpson <[EMAIL PROTECTED]> wrote:
> The server "knows" the city isn't there anymore. It expands the border,
> but doesn't update the vision. Probably, send_map_is_known_and_seen()
> needs to return TRUE when the t
http://bugs.freeciv.org/Ticket/Display.html?id=16811 >
On Nov 11, 2007 5:43 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> From the hosting standpoint, if freeciv.org becomes a 401c3, then it
> could collect donations so that it could pay for its own hosting if it
> had to.
The problem has a
On Sun, Feb 24, 2008 at 1:28 AM, Philipp Hofmann <[EMAIL PROTECTED]> wrote:
> i really would like to write my own client for the game. and i very
> much would like to do that in my currently favorite scripting
> language. i guess it would be possible to use SWIG to make the client
> api written
On Tue, Mar 25, 2008 at 9:25 PM, felipe lopez <[EMAIL PROTECTED]> wrote:
> My Name is Felipe Lopez and I'm currently studying MCS (Master in Comp.
> Science in PUPR.edu) as one of the courses is Software Architecture we have
> to perform a reverse engineering, and I choose FreeCiv because is a Grea
On Fri, Apr 4, 2008 at 10:45 AM, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
>
> http://bugs.freeciv.org/Ticket/Display.html?id=40184 >
>
> Very nice, Madeleine! I'm thinking of starting a forum thread to
> attract the attention of Freeciv's creative minds. :)
Yes, really awesome. I am happy to
On Sun, May 25, 2008 at 12:07 AM, Andreas Røsdal <[EMAIL PROTECTED]> wrote:
> I'm wondering if the current Freeciv servers on the metaservers
> are running pubserver, publite or some other custom software.
It is running pubserver.
> Where can I find publite?
It was lost in a disk crash.
- Per
On Thu, Jul 24, 2008 at 6:34 PM, Madeline Book <[EMAIL PROTECTED]> wrote:
> I disagree with this game rule, it is not good for gameplay.
> The reason being is that it would make sneaking up on cities
> easier. An example would be a trireme that only has to see a
> worked ocean tile to find where th
2008/7/25 Madeline Book <[EMAIL PROTECTED]>:
>> > There was a suggestion some years(?) ago that players should have full
>> > vision inside their borders, to offset such information leakage. I
>> > think that is a reasonable idea.
>
> It might be interesting to try this out, but it does not addr
On Tue, Jul 29, 2008 at 10:11 PM, Jason Dorje Short <[EMAIL PROTECTED]> wrote:
> Some games give the option of showing enemy start positions. This
> would potentially show the enemy's first city as fogged terrain, for
> instance.
I think that would be a good idea.
- Per
__
http://bugs.freeciv.org/Ticket/Display.html?id=40407 >
On Sun, Aug 10, 2008 at 11:28 PM, Nicolas R. Wadhwani <[EMAIL PROTECTED]> wrote:
> Attached patch is one way of how this feature could be implemented in current
> trunk version. I created two new options in the game for this: one on the
> ser
http://bugs.freeciv.org/Ticket/Display.html?id=40407 >
On Wed, Aug 13, 2008 at 1:01 AM, Nicolas R. Wadhwani <[EMAIL PROTECTED]> wrote:
> This get_best_defender function comes up with quite a lot of odd results
> that are puzzling me as a former payciv gamer, no matter if this feature
> here is im
On Tue, Dec 30, 2008 at 4:06 AM, Auel Neider wrote:
> hi, im very like with your game. but unfortunately, freeciv 2.1.8 made my
> system crashed. im using mandriva 2009.0 and i downloaded freeciv from
> official source (RPM). the crashed system happened after i played for hours,
> when the crash a
On Fri, Jan 2, 2009 at 12:15 AM, Brandon Van Every wrote:
> I was made aware of various FTP resources. I noticed there's a
> ftp://ftp.freeciv.org/freeciv/contrib/audio/music/ directory with a
> lot of tunes that I've never heard in a Freeciv game. Were these
> intended to get into the game some
On Wed, Apr 1, 2009 at 4:45 PM, Christian Prochaska
wrote:
> I can't tell for sure, since I don't have an account on the real
> machine, but from my little experience with the VirtualBox clone I
> created, the apache server for the forum gets restarted every monday
> by the logrotate program, but
On Sun, Apr 12, 2009 at 1:57 AM, Madeline Book wrote:
> In online multiplayer games this is considered a feature, and is a commonly
> occuring strategy.
When a tactic is commonly occurring and there is no recourse, no
counter-tactic, then it is pretty much by definition unbalanced.
- Per
Just to echo what was said earlier - the idea of client side agents is
fundamentally a bad one because it requires too much information to be
kept and sent to the clients. Only on the server can you access the
amount of game state required for such agents without running head
first into race condit
While on the topic of asserts, I recommend using a macro similar to
the ASSERT_OR_RETURN that I wrote for Warzone2100 --
http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/trunk/lib/framework/debug.h?revision=7821&view=markup
The reason for this is that 1) you avoid having to do such double
Good news!
Which part (web client or server) is consuming the most resources, and
is it CPU or RAM-limited?
- Per
On Mon, May 13, 2013 at 6:32 PM, Andreas Røsdal wrote:
> Hi all Freeciv developers!
>
> It has now been about a week since Freeciv-web became playable on
> http://play.freeciv.org
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