Re: [Audyssey] MUD Ideas

2008-10-11 Thread Kirstan Mooney
I haven't been to this game myself, but isn't the whole point of this thread to *get* ideas? I'm getting a bit sick of hearing about what people think are wrong in this game! How bout some good ideas to help improve it if that is what is being asked for? Kirstan. [EMAIL PROTECTED] - Origi

[Audyssey] Humanity MOO

2008-10-11 Thread Michael Forzano
Hi, I know this isn't in the original thread, but I just had to switch email addresses. I'm Mike, the main admin and coder on Humanity MOO. I'd just like to clear up a few things. First, the moo isn't a Miriani clone. Though it has some of the same concepts, lets face it, a lot of the same concept

[Audyssey] Top Speed 2.1 or 3?

2008-10-11 Thread Demetry Yousifidou
Hi gamers, can anyone tell me whether the version 2.1 or 3.0 coming out soon? And, when will be it? Thanks. Demetry --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
yeah I have msn, I think you are on it not sure. At 03:48 p.m. 12/10/2008, you wrote: >it's not hard. It's actually pretty basic. >The tutorials are limited, but I'd be willing to help ya out, if wanted. I'll >give you your own db to play with, and host it on my server here. > >Thanks, >Tyler Lit

Re: [Audyssey] VIP mud

2008-10-11 Thread Tyler Littlefield
monkeyterm is decent, but violently unaccessible unless you use the jaws cursor. Only way I could ever add triggers. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message ---

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, Well it's Object Oriented. IDK what else to say about it. I am not sure what you mean my what is 'required'. You need a server and a core database. I find it pretty easy, but if you want to start learning MOO, or looking at some examples here are some useful links: www.moo-cows.com http://lingo

Re: [Audyssey] VIP mud

2008-10-11 Thread shaun everiss
with mushclient the only thing I regret is sound packs for things. like packs of sfx like in monkeyterm. its not needed but it does put the player in the game. At 03:42 p.m. 12/10/2008, you wrote: >Hi, >I can kind of agree. Mush client is superior to most clients out there anyway, >so what's the

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
moo has two levels of admin. Programmer, which means your permissions are limited, but you can still do things you just can't edit objects that you don't own, and wizard who has full access to everything. It's superuser/full admin Thanks, Tyler Littlefield Visit tds for quality software and we

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
it's not hard. It's actually pretty basic. The tutorials are limited, but I'd be willing to help ya out, if wanted. I'll give you your own db to play with, and host it on my server here. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
for us guys out of the loop what is a wizzard. you seem to mention it on here a load. At 02:50 p.m. 12/10/2008, you wrote: >Hi, >Just to clarify: I've been learning MOO for about 2 weeks. I was a >wizard for awhile, just not doing anything, then booted off. Then, I >got my prog bit, finally caring

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
what is required to moo code. I have coded in pascal and javascript I never really cared for this stuff but if its semi easy I may wish to try it. At 02:15 p.m. 12/10/2008, you wrote: >Hi, >Well Mike's a very good coder. I'm also a coder on there, but as a VB >coder, I suppose learning MOO is easi

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, To be honest to you all, I wasn't there when all of this was done. So I would not be the best person to ask about why does this work the way it does. I believe Mike is joining the list but is having some problems. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the li

Re: [Audyssey] VIP mud

2008-10-11 Thread Ryan Smith
Hi, I can kind of agree. Mush client is superior to most clients out there anyway, so what's the point of trying to match up to it? Maybe accessibility, but like you said, a simple Jaws plugin. You don't need to learn a new language in Mush Client either. However I like the way VIP Mud was desig

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
well in miriani you could jump from anywhere and i if you couldn't you would automatically use the jumpgate. when you die well your objects seem to vanish, and even if you are waring say a com unit the game says you have nothing. At 01:53 p.m. 12/10/2008, you wrote: >it's decent, yes. >I've known

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, Well it is still being developed. *I am sorry for the rambling post before, I wrote what came to mind, and it was all un-organized, so I am sorry for the confusion which may have affect your posts.* Thanks for all of your ideas. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
yeah it is quite good. The human race is at their lowest and well nothing much to do bar battle. sounds quite good. However I'd like different enemies to fight. Actually why are we fighting anyone at all. why ot explore space and such. Why need to fight a war with things at all. Unless you want to

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
yeah it sertainly is hellish. At 01:45 p.m. 12/10/2008, you wrote: >ah, I forgot the combination of hell. >Great mix, huh? >Futuristic with... what genre is hell? Toating guns and knives and killing >things, doing drugs, raping. >It doesn't look as bad as cosmos, that cloned miriani to the message

Re: [Audyssey] MUD Ideas

2008-10-11 Thread shaun everiss
I stopped because it is a semi mirianyi thing and there are some things I don't like, I think mike f proposed I test it. Loads of blank planet, and the fact you can eat your own waste shell I say is just rong and its, well not really that good right now but it is still in test. At 01:41 p.m. 12/1

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Andy, on Braille Plus
Hi. jaybird.no-ip.info port . On Sat, 11 Oct 2008 20:01:36 -0600, Tj wrote: >What's the host/port? I'll come and and raise up some, interetsing comments >about it. Who knows. I might like it! >- Original Message - >From: "Ryan Smith" <[EMAIL PROTECTED]> >To: "Gamers Discussio

Re: [Audyssey] Discworld mud

2008-10-11 Thread Tyler Littlefield
some, yes, but you'd think thieves would have dodge, as well. it's really hard to get that to a decent state. Assa looks really good, but pk isn't extremely appealing currently. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim:

Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj
It all depends on the class. The primaries make perfect sense. - Original Message - From: "Tyler Littlefield" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, October 11, 2008 8:05 PM Subject: Re: [Audyssey] Discworld mud they are fun. but it's not my recommendation

Re: [Audyssey] Discworld mud

2008-10-11 Thread Tyler Littlefield
they are fun. but it's not my recommendation for a newb. I like thief because it's got a lot to it, and there is some you can do, though the primaries don't make much sense. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8

Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj
Wizards are awesome. It's hard to get going, but seriously, it's really rewarding. Yes, Thieves are fun, too. - Original Message - From: "Tyler Littlefield" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, October 11, 2008 8:01 PM Subject: Re: [Audyssey] Discworld mud

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tj
What's the host/port? I'll come and and raise up some, interetsing comments about it. Who knows. I might like it! - Original Message - From: "Ryan Smith" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, October 11, 2008 7:58 PM Subject: Re: [Audyssey] MUD Ideas Hi,

Re: [Audyssey] Discworld mud

2008-10-11 Thread Tyler Littlefield
being a wizard is painful, though. Thieves FTW! :) Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: "Tj" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; "Gamer

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tj
They just dont' fit at al together. - Original Message - From: "Matheus" <[EMAIL PROTECTED]> To: Sent: Saturday, October 11, 2008 6:48 PM Subject: Re: [Audyssey] MUD Ideas yea tyler the mix will be very very cool if the style changes, the idea is realy realy good. -Mensagem origi

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, I hope it's not me that's making your head hurt, if it is, I'll try to think more organized, as I seem to type things randomly. When I said MOO defecient I suppose I mean coding-wise. No wizard was a bad coder, except 1. They were all very good coders, but some of them were just jerks and thin

Re: [Audyssey] More gaming news.

2008-10-11 Thread Ryan Chou
talking about PS2 saves, how do you use game saves you get from gamefaqs? On 10/11/08, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > On list, please. All the stuff you have. You might have a couple things I'm > looking for. lol. > - Original Message - > From: "Tom Randall" <[EMAIL PROTECT

Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj
what's not to get? I can help. It's not too hard once you get off to a start. - Original Message - From: "MICHAEL MASLO" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Saturday, October 11, 2008 1:22 PM Subject: Re: [Audyssey] Discworld mud Disk world is so ahrd I don't un

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
If I was that MOO defecient, I shouldn't have a >programmer's bit now should I? hm seems to have gone through it's long list of deficient staff, so that last question provides for more amusement than the intended purpose. Anyway, I'm done with this thread. It's making my head hurt. Thanks, Tyle

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, Just to clarify: I've been learning MOO for about 2 weeks. I was a wizard for awhile, just not doing anything, then booted off. Then, I got my prog bit, finally caring about MOO. But, the language can be learned quickly it seems since knowing another one helps alot. -Ryan --- Gamers mailing l

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, I was just joking about that list (That wasn't a complete list, it was what popped into my mind based on what I was looking at [Tristan's code] (And I recall saying etc, the list goes on, as you can see starting from simple things going on..) . If I was that MOO defecient, I shouldn't have a pr

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
and please change your welcome message, last time I seen it it was something like get out your gun or knife and start killing or... soemthing. Might also consider fixing your drugs. Meth doesn't come in pills, weed is in quarter/dime bags usually, and doesn't come in packets as advertized in th

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Orin
First of all, the name for "Humanity Moo" is rather stupid for what you guys plan on doing with it. Why don't you attempt to develop a name that'll stand out? Think of a name of a world, give it some history, and that's just the basics of it. On Oct 11, 2008, at 9:15 PM, Ryan Smith wrote:

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
not to be disrespectfull, but I'll ranble on and talk more trash, again... not to get disrespectfull. thanks for the list of what you can do though. It enforces my thoughts that it's much more limited than I thought. Thanks, Tyler Littlefield Visit tds for quality software and web design: http:

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, Well Mike's a very good coder. I'm also a coder on there, but as a VB coder, I suppose learning MOO is easier then not knowing any language, I can do basic stuff, like set properties, get arguments, the tells, targets, some command utils, match utils, verbs, mobs, planets, rooms, descriptions,

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
nods. well, even the new game... slipgate has pretty much the same commands, it's layout is just a bit different. It seemed to confuse people more than it helped, though. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amn

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Matheus
the space looks the same, or at least almost the same as miriani. messages almost the same, commands: "move, salvage, land, etc..." this is what the staff can changes.. -Mensagem original- De: "Tyler Littlefield" <[EMAIL PROTECTED]> Para: "Gamers Discussion list" Data: Sabado, 11 de Outubr

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
it's decent, yes. I've known mike for a while, and can't say much about his coding skills. What I can say, though is the staffing needs improvement. There was a coder, tristan, for a while who has basically coppied all the code. This will be denied, but they were both banned from miriani, and the

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Matheus
yea tyler the mix will be very very cool if the style changes, the idea is realy realy good. -Mensagem original- De: "Tyler Littlefield" <[EMAIL PROTECTED]> Para: "Gamers Discussion list" Data: Sabado, 11 de Outubro de 2008 18:45 Assunto: Re: [Audyssey] MUD Ideas ah, I forgot the combinat

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
ah, I forgot the combination of hell. Great mix, huh? Futuristic with... what genre is hell? Toating guns and knives and killing things, doing drugs, raping. It doesn't look as bad as cosmos, that cloned miriani to the message, but it's pretty close. Thanks, Tyler Littlefield Visit tds for qu

Re: [Audyssey] MUD Ideas

2008-10-11 Thread floodmaker
sorry ryan but this is true. humanitymoo can stay much,much better. i'm saying it bekause this moo is still, how you say, new and this maybe changes. but actualy, i stop playing it bekause it's a mix of miriani with hell moo. it can,yes, stay better if you change some commands, the style of control

Re: [Audyssey] MUD Ideas

2008-10-11 Thread Tyler Littlefield
I hate to tell you this, but Humanitymoo is pretty much a miriani clone. Time to face the music. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: "Ryan Smi

[Audyssey] MUD Ideas

2008-10-11 Thread Ryan Smith
Hi, A friend of mine is running a moo, which I code on, and we were wondering of any kind of unique suggestions you have. Please don't give us Miriani clone ideas. It is a space-kind of moo, where you spend most of your time on a specific planet, with several other planets, used for stranding, spec

Re: [Audyssey] More gaming news.

2008-10-11 Thread chou.clement
On list, please. All the stuff you have. You might have a couple things I'm looking for. lol. - Original Message - From: "Tom Randall" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Saturday, October 11, 2008 1:31 PM Subject: Re: [Audyssey] More gaming news. Heya Tyler. Ye

Re: [Audyssey] VIP Service Name Error

2008-10-11 Thread William L. Houts
Thank you, I'm sure that's the problem. - Original Message - From: "MICHAEL MASLO" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Saturday, October 11, 2008 12:19 PM Subject: Re: [Audyssey] VIP Service Name Error Make sure there is no space after the last character in the

Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread Kirstan Mooney
Hi. Yes you can get help on there through asking questions on either the chat channel or the newbie channel. There are also good help files in the game that you can type in, to get information for starting the game. Most people in Legend are very willing to help. Hope to see you soon in there

Re: [Audyssey] More gaming news.

2008-10-11 Thread Tom Randall
Heya Tyler. Yes the guy at the store already warned me about that heating issue, he said that is really the only potential problem with the slim model. No you don't want to leave the thing powered on all the time but as he said that is really not the greatest thing in the world to do with any of

Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread Tyler Littlefield
Disk world is hard um, why? were you expecting to be leveled to 500 on login? Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: "MICHAEL MASLO" <[EMAIL PROTE

Re: [Audyssey] Discworld mud

2008-10-11 Thread MICHAEL MASLO
Disk world is so ahrd I don't understand it. I want to play it for it looks nice but I don't get it -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tyler Littlefield Sent: Saturday, October 11, 2008 9:46 AM To: Lindsay Cowell; Gamers Discussion list Subjec

Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread MICHAEL MASLO
Disk world is hard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tyler Littlefield Sent: Saturday, October 11, 2008 12:03 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Golden Mud Search discworld is also an awesome mud. lem' know and I"ll he

Re: [Audyssey] VIP Service Name Error

2008-10-11 Thread MICHAEL MASLO
Make sure there is no space after the last character in the host name. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of William L. Houts Sent: Friday, October 10, 2008 5:52 PM To: Gamers Discussion list Subject: Re: [Audyssey] VIP Service Name Error I g

Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread MICHAEL MASLO
Hi: A Re the people on there at all or is the player base small? Can I get help if I come there? I am not a mud professional. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of William L. Houts Sent: Saturday, October 11, 2008 12:00 PM To: Gamers Discussion l

Re: [Audyssey] More gaming news.

2008-10-11 Thread Tom Randall
Hi Shaun and all. Well as Clement already said these things are really small, I would say it's maybe about as wide from front to back and as tall as a portable cd player and about twice as long from left to right. I know what you mean about being strapped for space we have a lot of stuff by our t

Re: [Audyssey] More gaming news.

2008-10-11 Thread Tom Randall
Heya Clement and all. Nope you did not mix up the functions of the square and triangle. Thanks for the controls list by the way, that should come in handy especially the extra left and right buttons as I am not real familiar with those yet. Yes I did find a complete moves list on gamefaqs but it

Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread Tyler Littlefield
discworld is also an awesome mud. lem' know and I"ll help ya out if you join. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] - Original Message - From: "William L. Houts" <[EMAIL PR

Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread William L. Houts
Thanks for the suggestion. I'll check it out! --Bill - Original Message - From: "Kirstan Mooney" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, October 11, 2008 12:16 AM Subject: Re: [Audyssey] The Golden Mud Search Hello. The mud I would suggest giving a seri

Re: [Audyssey] pinball

2008-10-11 Thread Chris Hallsworth
Yes, that's why I said "up to 9", in other words you have 6 by default, but if you download and purchase the Party Pack you'll get 9. Sorry for not making that clear. -- Chris Hallsworth e-mail: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Or

[Audyssey] pinball

2008-10-11 Thread Charles Rivard
In order to get 9 tables, you'll have to also purchase the Pinball Party Pack vol. 1. Otherwise, you only get 6 tables. --- Pretty is as pretty does. - Original Message - From: "Chris Hallsworth" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, October 10, 2008 3:56 PM

Re: [Audyssey] More gaming news.

2008-10-11 Thread chou.clement
Heh... you never know. I might be interested. I'm looking for new games to play all the time, and any game is always welcome provided they're in the action and or fighting genres. lol. Been looking for Marvel VS. Capcom 2 lately, but haven't found any for a good price. - Original Message ---

Re: [Audyssey] just a quick hello

2008-10-11 Thread Tyler Littlefield
sounds like that idea is out, then. :) - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, October 11, 2008 5:19 AM Subject: Re: [Audyssey] just a quick hello Hi folks, There are two versions of Frogger, An Audio version of frogge

Re: [Audyssey] Discworld mud

2008-10-11 Thread Tyler Littlefield
you got msn? I can help ya get going. - Original Message - From: "Lindsay Cowell" <[EMAIL PROTECTED]> To: "Gamers List" Sent: Saturday, October 11, 2008 1:32 AM Subject: [Audyssey] Discworld mud Hi folks, does anyone play discworld mud,? What is the best way to make money on there be

Re: [Audyssey] More gaming news.

2008-10-11 Thread constantine (on laptop)
Hmm, I have quite a lot here. for ps1, the list is a bit short: ridge racer driver ps2: burnout 3 mortal kombat deception tekken 4 tekken 5 hmmm, what else? I have a hole bunch here but I doubt you'd be interested in most of them, and I can't remember what they are anyway. hth contact detai

Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread Shadow Dragon
Just wanted to add my two cents here. This mud is pretty awesome. I've been playing for the last couple months at least. My main character is a warrior, but I also have a priest alt. There's also things to do on discworld like capture the flag, where you can go head to head with your friends in

Re: [Audyssey] Terraformers First Level

2008-10-11 Thread dark
1: http://www.pininteractive.com/ 2: it's a commercial game, but there's a pretty extensive downloadable demo. 3: yes, you can deffinately complete it. Beware the Grue! Dark. - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, October

Re: [Audyssey] just a quick hello

2008-10-11 Thread Phil Vlasak
Hi folks, There are two versions of Frogger, An Audio version of frogger at, AudioGames PlayCenter student Games released in 2007 and their own game, the Shock wave Internet game, Curb, in which a hedge-hog crosses a road. Yes, it's not a frog but uses the same game mechanics as used in frogger.

Re: [Audyssey] Terraformers First Level

2008-10-11 Thread nicol
Thanks -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Terrence van Ettinger AKA Angus MacLaren Sent: Saturday, October 11, 2008 9:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Terraformers First Level

Re: [Audyssey] webbased game:twilight heroes

2008-10-11 Thread Chris Hallsworth
What are strap games? -- Chris Hallsworth e-mail: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, October 11, 2008 9:44 AM Subject: Re

Re: [Audyssey] webbased game:twilight heroes

2008-10-11 Thread shaun everiss
I am into arcade action and strat games. At 09:41 p.m. 11/10/2008, you wrote: >I'm not particularly interested in web games or Muds personally. I'm more into >the arcade, action-style games like Pinball or Shades of Doom. I'm also into >puzzles like Blankblock and Ultimate SoundOku. > >-- >Chris

Re: [Audyssey] Terraformers First Level

2008-10-11 Thread shaun everiss
well its sertainly beatable. but its hard or rather the second part is quite hard. The first part should be quite easy. the demo is esentually half the game. At 08:58 p.m. 11/10/2008, you wrote: >From brief trials, I may be able to answer at least two of them. > >-- >Chris Hallsworth >e-mail: [EMAI

Re: [Audyssey] webbased game:twilight heroes

2008-10-11 Thread Chris Hallsworth
I'm not particularly interested in web games or Muds personally. I'm more into the arcade, action-style games like Pinball or Shades of Doom. I'm also into puzzles like Blankblock and Ultimate SoundOku. -- Chris Hallsworth e-mail: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: chrishallsworth7

Re: [Audyssey] Discworld mud

2008-10-11 Thread Tj
Hi, If you're still around, let me know. I can give you a hand. The best way that I've found is to do what's called jem hunting. Sorting through the garbage and crap (literally), in the sewers. I'm mardock and/or sorren.- Original Message - From: "Lindsay Cowell" <[EMAIL PROTECTED

Re: [Audyssey] Terraformers First Level

2008-10-11 Thread Chris Hallsworth
From brief trials, I may be able to answer at least two of them. -- Chris Hallsworth e-mail: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday,

[Audyssey] Discworld mud

2008-10-11 Thread Lindsay Cowell
Hi folks, does anyone play discworld mud,? What is the best way to make money on there because I don't even have a weapon. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subsc

Re: [Audyssey] The Golden Mud Search

2008-10-11 Thread Kirstan Mooney
Hello. The mud I would suggest giving a serious go to is, Legend. It can be found at: mud.legendmud.org port This mud doesn't have crafting, but it does have quite a few class's, quite a few players and lots and lots of interesting areas to explore, throughout the 3 eras of different tim

Re: [Audyssey] Terraformers First Level

2008-10-11 Thread Terrence van Ettinger AKA Angus MacLaren
I hadn't noticed it being ring shaped before, but now that you mension it, it kind of does make sense. I've got one of the computer parts already (I finally figured out I could sort of fudge and go find the original file containing the sound flower, then listen to it outside of the game. From

Re: [Audyssey] Terraformers First Level

2008-10-11 Thread Terrence van Ettinger AKA Angus MacLaren
-- From: "nicol" <[EMAIL PROTECTED]> Sent: Friday, October 10, 2008 9:29 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Terraformers First Level 1. where can I find this game? www.terraformers.nu 2. is it a free game? No; there's a