Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread ChB
The unfortunate truth is, that I doubt that mainstream games will ever support accessibilty to blind gamers. There is simply no money to be made here. The number of blind people who would buy such games is way too small to justify the effort for them. Video games are developed and played for the

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread ChB
Frankly the public does not care if a blind person is able to play video games, so the media interest would be non existent. I think you'd get more media attention if you partioned to car developers complaining about not being able to drive then you do if you complain about video game

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread ChB
If I don't own a guide dog, can I go and poop on their floors instead? LMAO chrissy -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Monday, August 17, 2009 12:55 AM To: Gamers Discussion list Subject: Re: [Audyssey]

[Audyssey] the simpsons

2009-08-17 Thread michael barnes
does anyone know if they are taking off the simpsons off the air i ask because i had heard that from a friend if they do it will suck because that is a good show -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere.

[Audyssey] OT Was: the simpsons

2009-08-17 Thread peter Mahach
hi, this message is OT - off-topic and shouldn'tbe be posted on the list, though if you need something urgently not gameing related add OT: to your message subject. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, August 17, 2009 10:13

Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-17 Thread Bryan Peterson
Personally I think George Lucas did the same thing with Indianna Jones in the fourth movie. I personally felt it wasn't that good. Even the Castlevania series is probably getting to that point by now, although I did like Aria of Sorrow. You have acquired the skill of Weaponry Theremin. Your

Re: [Audyssey] there was one game this year

2009-08-17 Thread Jim Kitchen
Hi Milos, Wow, that's pretty cool that Mach 1 was the first audio game that you played. Thank you very much for mentioning it. May I ask, do you like Mach 1 tts better than the original Mach 1? Thanks. BFN Jim No matter how much you push the envelope, it'll still be stationery.

Re: [Audyssey] there was one game this year

2009-08-17 Thread Jim Kitchen
Hi Thomas, While working on Mach 1 tts I kept asking my home health care aid how she liked this sound or how it did this or that and showing her the changes and things that she suggested. Then one day out of the blue she said that she had no idea how much time and work goes into creating a

Re: [Audyssey] OT Was: the simpsons

2009-08-17 Thread Liam Erven
No. Regardless. OT stuff shouldn't even be posted. Check the guidelines. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of peter Mahach Sent: Monday, August 17, 2009 4:30 AM To: Gamers Discussion list Subject: [Audyssey] OT Was:

[Audyssey] experimental games from ag was: Re: mainstream game accessibility

2009-08-17 Thread peter Mahach
I hate to tell you this as I liked these my self but the project has been discontinued due to some changes and the last thing made is something like rockband, but that's not quite related and I'm not really into that type of gaming. - Original Message - From: shaun everiss

Re: [Audyssey] The real Game Circle

2009-08-17 Thread CSF inc.
Hey that Kool whatever floats your boat.. Some of my friends think I'm crazy because I like the Big Bands of yesterday, Duke Ellington and such; the point is people like to hear what they want to, when playing games with my son on the 360 we groove to rap because it get's us hype.. I like the

Re: [Audyssey] the simpsons

2009-08-17 Thread mike maslo
What does this have to do with gaming? My inbox is filled enough and hate to waste time with stuff which is not relevant to the list. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Monday, August 17, 2009 3:13 AM

Re: [Audyssey] there was one game this year

2009-08-17 Thread Milos Przic
Hi Jim, honestly I didn't try it yet but I am planning to. I hope that the car sounds are more realistic as I didn't like it much in the previous versions I played. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Milos Przic Gamers@audyssey.org Sent: Monday, August

Re: [Audyssey] Plots in games

2009-08-17 Thread Che
Yeah, I hear ya. I was never that much into Star Trek myself. I was 6 years old when Star Wars hit the theaters and blew my mind, then 9 or so when Empire Strikes Back came out and blew it again. It was all downhill from there though. George Lucas said he wrote those movies for 8 year olds,

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Che
Hehehe, well Charles I'm afraid if we gave them our info, i.e. how much time it took to put in the talking menu system, get talking feedback from the game etc. then show them our pitiful income from the game, they would snicker under their breath as they fed our report into the shredder. The

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
Chrissy, I think you're right on here. Besides which I don't believe every single game technically could be made accessible. Can you imagine the can of worms that would open if suddenly some games were accessible but others weren't? Ryan -Original Message- From:

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Bryan Peterson
Exactly. That's probably also why they haven't taken a stand in the face of Myspace's vague we're working on it promises. Much more important things to deal with. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message -

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
I can't speak to all three organizations, but I would guess the reason a stand isn't taken is because there are many bigger issues out there. Nearly three fourths of blind people in the US are unemployed. Only twelve percent are learning to read Braille. Funding for rehabilitation centers is

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Ryan Strunk
Some of Phil's suggestions sounded very serious; some of them, I hope, were supposed to be jokes. With that in mind I propose my own step-by-step guide for making mainstream games accessible in the current environment/market. Feel free to take it as seriously as you like, and definitely send

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Scott Chesworth
One of the only game related times where I wouldn't wish for an extra life... nice one Ryan! Scott On 8/17/09, Ryan Strunk ryan.str...@gmail.com wrote: Some of Phil's suggestions sounded very serious; some of them, I hope, were supposed to be jokes. With that in mind I propose my own

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Charles Rivard
Got a younger brother or sister you can blame it on?? --- Shepherds are the best beasts. - Original Message - From: ChB chr1...@gmx.de To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 16, 2009 11:28 PM Subject: Re: [Audyssey] Top ten ways to get mainstream game

[Audyssey] RS Games Staff

2009-08-17 Thread Ryan Smith
Hello, RS Games has been in recent need of some volunteer staff members. We would like some assistance in: Sound Design and Beta Testing. Staff members get access to our staff area of the website as well as the staff forums. If your interested, please email us at: rsgames[ a-t ]inbox.com with your

Re: [Audyssey] Top ten ways to get mainstream game accessibility

2009-08-17 Thread Charles Rivard
Sorry, but I like Phil's ideas better. There's no need to damage perfectly innocent walls. Heh heh heh. --- Shepherds are the best beasts. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, August 17, 2009 7:34

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Thomas Ward
Hi, I have to agree with you. Recently there has been some talk about a car that can drive itself, and of course the media felt this might be a revolutionary breakthrough for groups such as the blind who can not drive cars. In the medias eyes this is big news. However, the fact that GMA, Jim

Re: [Audyssey] Plots in games was: Re: The real Game Circle

2009-08-17 Thread Thomas Ward
Hi, Well, I personally liked Indiana Jones and the Crystal Skull, but that's beside the point. I do agree with you that after a while anything can be over done. The trick with any author or game designer is to know when to cut the series short and begin creating something else. Bryan

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread ChB
Exactly and that is a shame. You guys do a great deal of keeping a lot of blind gamers very happy with your products, sadly most of the regular games are going to be off limits to us. Lol, about the cars. Being blind myself but still kind of shudder at the prospective of blind car drivers all over

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Thomas Ward
Hi Ryan, Good point. That is one issue I briefly touched upon in my interview with Game Spot last night. Fact of the matter is while there are several games that might be improved accessibility wise there will always be some types of games that can and never will be made accessible.

[Audyssey] mapping keyboard buttons to an external controller

2009-08-17 Thread Scott Chesworth
Hi folks, Does anybody know of an accessible, preferably free or cheap, utility that's good for mapping keyboard keys and functions to a game pad? I know it can be done with programs like xpadder and pinical, but haven't had any luck getting the demo versions of those to do much with jaws. Tips

Re: [Audyssey] mapping keyboard buttons to an external controller

2009-08-17 Thread Matheus
use joy to key. it's the best in my opinion. free,fast and easy to use, and the best. 100% accessible. http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm -Mensagem original- De: Scott Chesworth scottcheswo...@gmail.com Para: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] mapping keyboard buttons to an external controller

2009-08-17 Thread Scott Chesworth
Wow, quick reply Matheus! Thanks for the link man, I'll check it out right now. Scott On 8/17/09, Matheus an...@bol.com.br wrote: use joy to key. it's the best in my opinion. free,fast and easy to use, and the best. 100% accessible.

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread CSF inc.
blind driving a car? it has happened, if interested contact me off list and I'll send you the article; no one cared about civil rights, no one cared about woman's rights and no one cares about Blind issues; we have to take the bull by the horns and stand up as a people.. - Original Message

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Charles Rivard
For those blind people who ask, Why can't you make this game accessible?, and they don't understand why you cannot, turn the tables by asking Got any ideas on how to do it? I'm open to any and all credible suggestions. Maybe they will get a clue and maybe they won't, but it's an attempt to

Re: [Audyssey] mainstream games?

2009-08-17 Thread Constantine
Hi, Flat out impossible, methinks. I don't think its as easy as just throwing together a flash rom for it and throwing it in. This requires millions of dollars, I bet. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details:

[Audyssey] podcast of pkd games

2009-08-17 Thread shaun everiss
hi. this is a podcast for aall those that want to know what is going on with the projects well the train sim that piter is doing and well all the other things. this thing is not to long about 20 mins covers most if not all the stuff working in the latest test folder as of this morning.

[Audyssey] Games we'd like to play.

2009-08-17 Thread Phil Vlasak
Games we'd like to play. Prince of Persia: Mysteries of the Ancients. This Film premieres May 28th, 2010. Walt Disney Pictures Movie based on the video game - set in medieval Persia, Earth's mightiest and most mysterious kingdom, where a king and his son defeat the powerful Maharajah and kidnap

Re: [Audyssey] podcast of pkd games

2009-08-17 Thread Harun
I've gotta commend the team on the audio demo for Train Sim! It's very impressive! It can only improve from here... Cheers, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] podcast of pkd games

2009-08-17 Thread shaun everiss
thanks. I actually after the cast did a track which I deleted after doodling it which had the 2 tracks combined that existed pluss some from an older release. I can hapilly say that the system should be able to have a 15 object track with it all working. I deleted the track though after I

[Audyssey] game ideas

2009-08-17 Thread michael barnes
here is some game ideas for any of game makers out there i wonder if someone could make a game simular to the resident evil games and silent hill games or how about a horror house game where you take a tour through a hunted house i guess you can say a halloween house simulator like the ones

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Pranav Lal
Hi Ryan, Thanks for clarifying that. I appreciate all those statistics and yes we do have far bigger challenges to overcome. However, perhaps what is needed is greater awareness even in these organisations about accessible games. For example, I have not seen any game developers host any stalls in

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Pranav Lal
Hi Sean, The vOICe does take a little getting used to. I have written a tutorial for the program which you can read at http://www.sensorysubstitution.co.uk/tutorial Pranav --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] game ideas

2009-08-17 Thread shaun everiss
the beetle bug game is not to bad. we already have an engine of sorts. if you can get us sounds and maybe all the info about the tracks I am sure I could probably do track/ car mods for ts2.1rc1. thats not a issue. At 12:39 p.m. 18/08/2009, you wrote: here is some game ideas for any of game

Re: [Audyssey] game ideas

2009-08-17 Thread Thomas Ward
Hi Michael, As a matter of fact I've got similar game ideas written down in my games to do text file. Once I complete work on my 3d game engine it will be fairly easy for me to crank out games like Resident Evil, a haunted house type game, or just about anything else that is in an FPS type

[Audyssey] new Adrift 4.0 game, Last Week, now available

2009-08-17 Thread Raul A. Gallegos
Hello all. Just wanted to let you know that I've finally finished the Adrift text adventure game I've been working on since late 2006. Due to the nature of the game, I suggest that it not be discussed here. Although it's a game, it's an adult text adventure game and would not be appropriate

Re: [Audyssey] mainstream game accessibility

2009-08-17 Thread Ryan Strunk
You make a good point. James North once hosted a table at the NFB convention exhibit hall where he played his demo of The Genesis Project. He said just based on the sound recording people wanted to pre-order the game. Ryan -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] new Adrift 4.0 game, Last Week, now available

2009-08-17 Thread James Howard
Um, you need to check that link, its not working. On 8/17/09, Raul A. Gallegos r...@asmodean.net wrote: Hello all. Just wanted to let you know that I've finally finished the Adrift text adventure game I've been working on since late 2006. Due to the nature of the game, I suggest that it not be