Did this last message get through?
On 7/19/13, Dakotah Rickard wrote:
> Hi Jim.
>
> I generally try to keep my two cents to myself, unless I'm asked for
> it or I've had too much caffeine or alcohol, but I've finally decided
> that I can't keep it in any longe
n, it might even be nice to have computer controlled players, too.
--
Signed:
Dakotah Rickard
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My sighted wife uses that,
but I haven't tried it. I do know that it's free tho, so trying it is pretty
risk free.
Good luck.
Signed:
Dakotah Rickard
On Jul 14, 2013, at 19:46, "Kelly Sapergia" wrote:
> Hi,
>
> I'm considering getting a MUD client for my i
I ran into that problem as well, but I have no solution. I rather miss the
playroom, so finding a fix would be welcome.
Signed:
Dakotah Rickard
On Jul 11, 2013, at 0:28, "Charles Rivard" wrote:
> When I log into Quinton's Playroom, it asks if I want to download the update,
I'll get my wife to put it on her phone. Since she's sighted, maybe I can get
some answers.
Signed:
Dakotah Rickard
On Jul 7, 2013, at 0:13, Zachary Kline wrote:
> I could be wrong here, but I don't believe this aspect of the app is
> accessible. At least, I haven't
Just move around the screen. It works for me.
Signed:
Dakotah Rickard
On Jul 7, 2013, at 10:03, dbartling...@gmail.com wrote:
> Hi
> thanks for the link but unfortunately my phone does not recognize it can you
> please send the link again except this time put a space in bet
I like it, but I don't see the multiple screen thing. It seems that trays are
saveable, but I don't see a way to add another tray. Am I missing something?
Signed:
Dakotah Rickard
On Jul 6, 2013, at 21:57, "Phil Vlasak" wrote:
> Dice Tray
> By William T Jones
>
I've heard of it. The trouble is that I was looking for a genre of game, pen
and paper style rpg, rather than a topic, medieval/fantasy. There are plenty of
the latter and decidedly few of the former.
Signed:
Dakotah Rickard
On Jun 30, 2013, at 6:39, "Darren Harris"
wrote:
Dang! I was literally about to buy that. Thanks for saving me a few bucks.
I wish it worked though.
Signed:
Dakotah Rickard
On Jun 29, 2013, at 18:28, "Christina" wrote:
> Aw.
> Thanks for letting me know.
>
>
> -Original Message-
> From: Gamers [mailto
Nothing stimulates discussion like discussing a lack of discussion.
Signed:
Dakotah Rickard
On Jun 29, 2013, at 15:20, "James Bartlett" wrote:
> hI there
>
> Yes I noticed that to. I was wandering that myself. Has the blind world
> given up on gam
I'm pleasantly surprised by the lack of a deluge.
Signed:
Dakotah Rickard
On Jun 29, 2013, at 13:25, Jeremy Kaldobsky wrote:
> Zack I've been wondering the same thing myself. The list went quiet all of a
> sudden, haha.
>
> Hi ALl,
> I don’t recall any messages
I'm sincerely glad you've got a buddy up to help you and make the time
a more enjoyable one.
I'm sure I'd be a damn site more productive if my friends were present
with me for the process.
Signed:
Dakotah Rickard
On 6/22/13, shaun everiss wrote:
> well its good to kee
time.
Signed:
Dakotah Rickard
On 6/17/13, Josh Kennedy wrote:
> hi
> does anyone still play entombed? is it being worked on will it be
> updated anymore?
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubs
igned:
Dakotah Rickard
On 6/15/13, Ian McNamara wrote:
> As people said, just got on Apple this. The other option is to type audio
> games into the App Store on your phone. Ian McNamara
>
> Sent from my iPhone
>
> On 15 Jun 2013, at 18:18, Will wrote:
>
>> The inquisitor
All of this, of course, is tremendously interesting to me.
I really would love to get into App development at some point.
Signed:
Dakotah Rickard
On 6/8/13, Thomas Ward wrote:
> Hi Cara,
>
> Thanks for the site. I'll check it out when I get a chance. Although,
> I doubt I
matter.
Signed:
Dakotah Rickard
On 6/8/13, Cara Quinn wrote:
> Hi Dakotah,
>
> Are you referring to managing content on more than one device?
>
> If we're talking about music for example, I set up a master playlist for
> each device but at this point, that is less important as I
aware, Voiceover offers at least
slightly higher functionality on the iPad than the iPhone or iPod
Touch.
Thanks, in advance, for yorr responses.
Signed:
Dakotah Rickard
---
Gamers mailing list __ Gamers@audyssey.org
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You can
Also, just as a quick additional note, I love AudioArchery. it's a
great casual game. I'm still trying to reach 350 points.
Keep rockin' it, Liam.
Signed:
Dakotah Rickard
On 6/8/13, Dakotah Rickard wrote:
> Here's how I look at it.
> If I was going to write an app,
in anything
other than that one app.
Signed:
Dakotah Rickard
On 6/7/13, Thomas Ward wrote:
> Hi,
>
> Agreed. While there are sometimes compatibility issues I haven't
> noticed it being quite as bad as Trouble's message might indicate.
> Plus if a developer specifi
personell,
vehicles, and buildings.
Signed:
Dakotah Rickard
On 6/2/13, Angela Delicata wrote:
> Hi,
> i've just signed up: it seems pretty good, but don't quite understand how
> to
> play.
> May I have some more explaination please?
> Thanks in advance.
> Angela
I used to play reign a long time ago, a year or more ago. I used to
play it on my Windows Mobile phone. Firefox is nicer to it than
internet explorer, but hey. It works, and it's pretty fun.
Signed:
Dakotah Rickard
On 6/1/13, Bogdan Muresan wrote:
> What about this game? What gen
When I go to the site, the file is not there, either under your
standard sapi five games or under the adult ones.
Signed:
Dakotah Rickard
On 5/28/13, Jim Kitchen wrote:
> Hi,
>
> I have put a new file up on my site.
>
> File name; winswar3.exe File size 21 meg.
>
> St
I completely understand how you feel. That nasty bug is going around
my house, too.
Good luck kicking it out, and don't stress. You'll be sick longer.
Signed:
Dakotah Rickard
On 5/26/13, Jeremy Kaldobsky wrote:
> Right now there are a bunch of people with See Munkeys that haven
-tycoon-developers-give-pirates-a-taste-of-their-own-medicine/
Signed:
Dakotah Rickard
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http://audyssey.org
I'm considering recording games for Youtube consumption rather than
podcasting them, because it's more typical.
I don't know when it'll happen, but it will.
Signed:
Dakotah Rickard
On 5/23/13, john wrote:
> There is no real walkthrough for tarraformers; the game is re
I know that this would kill the thing, but I'd love to know what
happens if you leave it on an active railroad section for a little
while... *grins*
Signed:
Dakotah Rickard
On 5/21/13, john wrote:
> You could always just use a big stick.
>
> - Original Message -
My wife, on hearing my message, said "Well now they'll have something
to play with." meaning the cockroaches.
On 5/20/13, Dakotah Rickard wrote:
> I really, really want one.
> This and cockroaches will survive the nuclear holocaust.
>
> My wife is so excited she
I really, really want one.
This and cockroaches will survive the nuclear holocaust.
My wife is so excited she wants to order one as well.
This is a-freaking-mazing!
Signed:
Dakotah Rickard
PS: Do you know anyone who has a firing range? It'd totally be worth it.
On 5/20/13, Thomas Ward
I'm trying to figure out how the kinetic backblast wouldn't shatter
any resin out there. And no. Lead and depeted uranium don't tend to
spike metal detectors.
Signed:
Dakotah Rickard
On 5/11/13, Ryan Strunk wrote:
> I, for one, am captivated by the idea of an oozi. I mean
I also made other maps I can't
remember well, including a map of two towers, connected by a middle
room. That's the one that didn't render the sounds right, or maybe my
netbook just couldn't handle it. I don't know.
Signed:
Dakotah Rickard
On 5/7/13, Cara Quinn wrote:
> Hi
since mudding is free, the model would
make more sense, and be more likely to attract business.
Still, a long topic again, with a bit of rambling. Sorry for that.
Thanks for keeping with me.
Signed:
Dakotah Rickard
On 5/6/13, Dallas O'Brien wrote:
> hi. i know exactly what you mean. I, for e
m the
equasion would work. If we all bartered for software, it'd be really
funny.
I'll give you that game, because you taught me how to sing a pretty
song to my girl. Yeah. But you can't play online, because you haven't
given your regular amount of eggs to the ISP guy.
Sign
Unfortunately, we don't run our own server or site, officially, so i'm
not sure that we could use the application, though it does look very
promising. If I'm mistaken, and you don't have to host the wiki
yourself, please let me know.
Signed:
Dakotah Rickard
On 5/7/13
Well I, for one, sincerely appreciate it.
It's been really awesome to work with you and see all the neat stuff
you know about.
Signed:
Dakotah Rickard
On 5/7/13, Jeremy Kaldobsky wrote:
> Dakotah, I do agree that some integration between the See Munkey and the Wii
> mote might be
gh reading seems to be fine, if a little confusing.
Are there any other sites that people have used completely, reading,
writing, editing, that you can recommend?
If we're going to move the wiki, it needs to be soon, before it
becomes to cumbersome to move.
Signed:
Dakotah Rickard
---
Game
great
deal of drive, and you have the knowledge to back it up.
Impressive.
Signed:
Dakotah Rickard
On 5/7/13, Jeremy Kaldobsky wrote:
> Dakotah, I actually have no idea how the wii mote protocols are set up, but
> I'd just about be willing to bet anything that they wouldn't b
dissimilar.
Also, thanks for sharing all this information and good news with us.
I'm glad you're opening up whole new worlds again.
Signed:
Dakotah Rickard
On 5/5/13, Cara Quinn wrote:
> Hey Dallas,
>
> I haven't checked into the specs of the lightning / 30 pin connector
viously, a game with a great story or a great
mechanic would sell better than a game that had neither, even if both
had similar features.
I don't know how to make this work, though I wish I did.
Signed:
Dakotah Rickard
On 5/2/13, shaun everiss wrote:
> hmmm interesting way of looking at
experience, online
competition and cooperation.
It's been great.
Signed:
Dakotah Rickard
On 5/6/13, Ken The PionEar wrote:
> Three mods? I only know about your mod and Derek London's mod. What's the
> third one?
> I did a little modding myself a while back by the way. I cr
ecause the blind gaming community, on average, has a very odd worth
scale.
Finally, if devs had market data, given honestly, then it would
benefit everyone.
Signed:
Dakotah Rickard
On 5/2/13, Jim Kitchen wrote:
> Hi Willem,
>
> The babble report that I do each month does list all those wh
I'll do a bit of market research, but since I won't be using a tape
labeler, it probably will work a little differently anyway.
Still, thanks for the heads up. It's certainly appreciated.
Signed:
Dakotah Rickard
On 4/25/13, Phil Vlasak wrote:
> Hi Dokata,
> True, the one
01 upsite down wouldn't look like 16. True, one has three and the
other only one, but that one is in a different place.
signed:
Dakotah rickard
On 4/25/13, Phil Vlasak wrote:
> Hi Dakota,
> If you used a half inch square of dymo tape than the weight of the Braille
> on each si
ensure
an even more random roll, though the difference of five braille dots
is relatively negligible.
Signed:
Dakotah Rickard
On 4/24/13, Thomas Ward wrote:
> Hi Christina,
>
> No, not really. As I've stated before I have a standard set of six
> sided dice with braille labe
3d printer.
Signed:
Dakotah Rickard
On 4/23/13, Cara Quinn wrote:
> Hi Dark, thanks for your note!
>
> Well, with the way this technology is going, just wait a few minutes and
> I'll bet it will be in your price range! ;)
>
> Have a wonderful day and talk with you soon!…
>
Just to sort of close this particular thread maybe and merge it with
the other, I'm considering the pros and cons of obtaining a 3d scanner
printer as opposed to having molds cast.
It's a tough call.
Signed:
Dakotah Rickard
On 4/22/13, dark wrote:
> Hi Decota.
>
> Well it
x27;s willing.
... Several conversations I've had tell me that he'd be a great
candidate.
If he doesn't respond to this thread, what with being really busy and
all, then I'll ask him about it.
This kind of trumps my idea, if it works well.
Signed:
Dakotah Rickard
On 4/2
out there, as I mensioned before.
That's why I'm trying to gauge interest in the dice project, before I
throw down the dough.
Signed:
Dakotah Rickard
On 4/22/13, dark wrote:
> Well Decota, in that case it would depend heavily on the price you were
> charging for each individual
3d printing as an option,
as it'll have to be in bulk to be profitable.
That will demand a lot of time and money, but maybe not prohibitively much.
Signed:
Dakotah Rickard
On 4/21/13, Scott Chesworth wrote:
> It's not a case of labeling them either, as the braille patterns would
> b
ou a discount, it might really hurt me.
I'm really sorry, and if it looks like that will change in the end,
we'll see about changing the way I intend this all to work.
Signed:
Dakotah Rickard
On 4/21/13, Dakotah Rickard wrote:
> I'll tell you this. If I was able to get the program sta
ecides that they ought to copyright
troll me about the shape of my dice, I'd at least like some
forewarning.
If I do set up a kick starter campaign, that'll get posted to the list as well.
Signed:
Dakotah Rickard
On 4/21/13, dark wrote:
> Well tom leaving aside the microsoft issues (s
I've been trying to come up with the programming knowledge to make
something like that, but I'm still sadly far away from that goal.
I would love to play it, though, if others designed it.
Signed:
Dakotah Rickard
On 4/20/13, dark wrote:
> Hi Tom.
>
> Your lotr monopoly
what it would take to make the dice, and I'm
also aghast at the hugely expensive goal of 11 thousand dollars.
That's much higher than I'd need to get started.
Signed:
Dakotah Rickard
On 4/20/13, Thomas Ward wrote:
> Hi Dark,
>
> No, it isn't Talisman. I think the gam
buddies. Please, tell me if it's worth the time
and effort to make them, because I'd be interested in trying. I have
the means and the resources, with your committed support and
encouragement, if it's something you guys want.
Thanks for reading, and keep on rolling.
Signed:
ve
people a quick and dirty showcase when they show up to the site, and
allow them to explore and learn more, or to overwhelm them with a free
and open list of games that, on the surface, don't appear to have much
to do with audiogaming as an interface setup or as a genre?
Signed:
Dakotah
your face list, say "I think I'll search the site for audiogames
for only games with audio." The point is kind of silly, although I
understand that it's a sore spot due to the questions of those who
would rather ask on list than try using the tools they are given.
The list is righ
this. Certainly registering our games on Indie development sites would
also be a step in the right direction, as Dark recommended. Maybe even
if we miss one step, the others will catch the sighted world up. My
primary goal here is to provide food for thought, and I ope your
brains have left t
I feel bad.
I was working with Aprone at one point, trying to figure a way to get
the Wii Remote to work with Swamp, but I sort of dropped the ball.
Signed:
Dakotah Rickard
On 4/19/13, James Bartlett wrote:
> Hello there
>
> Yes joy does mouse movements. Atleast on some p
Glad I could help.
I hated tap to click in Swamp. I mean, in other programs, it's pretty
useful, but it screws up Swamp big time.
Signed:
Dakotah Rickard
On 4/19/13, john wrote:
> Thanks for catching the tap to click. That was my major issue
> with the game, and in hindsight I re
when I can, and I
haven't finished season one yet, because I'm not as good about running
when I should as I ought to be, but I love the game.
I'm looking forward to seeing what happens to Able Township.
Signed:
Dakotah Rickard
On 4/17/13, Christina wrote:
> No, you don't hav
ority in this. It just
strikes me that we are making the field of audiogaming exclusive, by
turning it into accessible gaming. There is a difference, and
occasionally an appreciable one. To ignore this is to everyone's
detriment.
Signed:
Dakotah Rickard
On 4/17/13, Jim Kitchen wrote:
> Hi Da
l I've really used. I've heard good and bad things about
the use of a track pad, but I'm a firm believer that it can work quite
well.
If there's anything else I can help you with, please let me know. I've
got tremendous track pad experience.
Signed:
Dakotah Rickard
it doesn't detract, in my opinion, from the great game you put out.
Signed:
Dakotah Rickard
On 4/16/13, Dakotah Rickard wrote:
> It also takes the right kind of person to advertise playing accessible
> games.
> The trouble is, we in the blind and visually impaired community, by
>
cars, except that people ought to know how to handle both.
Don't let blindness be the common theme of audiogames.net. It cheapens
the experience of the site for the rest of the world who might
otherwise feel connected with a market, and who might open that market
up to us some more by vent of
, or whatever.
Anyway, relating to Swamp again, it's all in the perspective. If we
focus on what we don't have, we'll be pretty depressed, as will anyone
we try to talk to about our stuff.
Signed:
Dakotah Rickard
On 4/16/13, shaun everiss wrote:
> aah ok maybe the people I tried
sometimes, and he could literally take out a swarm of
zombies with the assault rifle at close range, but he was absolutely
rubbish as a sniper, which is a role he usually wants to take.
Instead, I would shoot longrange and he would shoot shortrange, and we
had a lot of fun playing together.
Signed:
, but we never have. If
you want to hear about some of the stuff we've considered, let me
know.
Signed:
Dakotah Rickard
On 4/14/13, shaun everiss wrote:
> I am not a moo/ mudding kind a guy.
> I am into more of the audiogame type thing like swamp.
> a full adventure world with sound s
sn't a suggestion. It's a human
decency.
Essentially, whatever Aprone makes will be good... It's already
inspired me to new heights of thoughts, especially concerning my own
future in game development.
Signed:
Dakotah Rickard
On 3/24/13, dark wrote:
> Hi Tom.
>
> Casta
As I recall, it does.
On 3/12/13, Christina wrote:
> Hi.
> Does Gamer Kit show the individual dice results?
> Thanks.
> Christina
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah
> Rickard
> Sent: Tuesday
timer built in if that's handy.
Signed:
Dakotah Rickard
On 3/11/13, Allan Thompson wrote:
> That would be great! Thanks.
>
> al
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
> - Original Message -
> From: Zachary Kline
>
Thanks a bunch. I've wanted to record stuff for a while, but it wasn't
in the cards... literally. Now that you told me about this, I'm
getting it ASAP.
Signed:
Dakotah Rickard
On 3/5/13, Charles Rivard wrote:
> Ah. I gotta spread this bit of info around. Thanks, Tom.
>
eir normal counterparts.
Good luck with the podcast.
Signed:
Dakotah Rickard
On 2/28/13, Ken's Mail wrote:
> By the way in reading your message, I can tell you a couple things.
> First, hold the afterburner button down instead of pressing it. Your speed
> will increase markedly. Yo
x27;ll occasionally make you a little twitchy.
Signed:
Dakotah Rickard
On 2/13/13, Darren Duff wrote:
> I have already done so Mike. This company is a small one and they are doing
> the best that they can! Papa will be here very very soon, and the nightjar
> will not be coming to any
ow.
Signed:
Dakotah Rickard
On 2/12/13, James Bartlett wrote:
> Hello Dakotah Rickard
>
> I don't know if my other email got sent out on this topic. but I
> totally agry with you, and you may not know how to but with all the blind
> people out there, there is someone who
one would become!
Signed:
Dakotah Rickard
On 2/11/13, Alfredo's Desktop computer wrote:
> Hello,
> I am not sure if this is completely game-related, but I guess this is in
> a way, since the way the game is built might have an effect.
> Recently I was involved in a heavy discus
There're several apps on the app store that are cross-referenced D&D
rule books. I haven't tried them yet, but they're just a couple of
dollars.
Signed:
Dakotah Rickard
On 2/12/13, Phil Vlasak wrote:
> Hi Shadow,
> Those files are from a public domain version of dungeo
blind, but I know
that they're gonna have a hard time sometimes accepting it.
I want this stuff for us, I just don't know how to make it happen.Help
me! It's worth it!
Signed:
Dakotah Rickard
On 2/9/13, James Bartlett wrote:
> Hello Dakotah Rickard
>
> I totally
, will take this idea and
make it more than a dream. Maybe I will, someday, but the point is
that being content with what we have is a great moral position, and I
largely agree with it on a personal basis, but why should the blind
community be content when we could easily, very easily, have more?
Signe
small-time at least.
Signed:
Dakotah Rickard
On 2/6/13, Pitermach wrote:
> Implementing native VO accessibility isn't as easy as you might think,
> especially if you're dealing with as different platforms as iOS and
> Android, and you wrote an engine to support both without
uot;
I hope this message gets through, as it's rather long, and I do
appologize for its being more than a little off-topic at times, but
it's important, and I hope it passes inspection, as I feel it may hold
the key, or perhaps the tap, to a greater understanding and therefore
a better fu
d and reinstalled on the laptop after VIPMud didn't work,
and it was still a no go.
Signed:
Dakotah Rickard
On 1/28/13, Dallas O'Brien wrote:
> that is rather odd. seems to work on all my machines.
> what does it do? anything?
> regards
> dallas
>
>
> On 29/01/2
version of NVDA, works on one and not on the other.
Signed:
Dakotah Rickard
On 1/26/13, dark wrote:
> I'm pretty sure there is an interupt setting in the voice output pannel,
> where you can decide what text gets spoken when. As you said yourself, if it
>
> didn't do this
knowledge on physical Android products, but I hope that it is
helpful and concise.
Good luck, and good hunting.
Signed:
Dakotah Rickard
On 1/7/13, Valiant8086 wrote:
> Hi.
> I'd go with Android, but my reasons don't line up with everyone Else's.
>
> 1. So you can write ga
Thus far, I don't think so.
I'll try to keep a look out.
SIgned:
Dakotah Rickard
On 1/19/13, Fred Olver wrote:
> Good questions, Charles, I will be interested in the responses.
>
> Fred Olver
>
> - Original Message -
> From: "Charles Rivard"
this point, there just doesn't seem to be much
point to the device.
Signed:
Dakotah Rickard
On 1/14/13, Charles Rivard wrote:
> Actually, why give an ornery grin? It is.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> - Original Message -
ored health. That's pretty cool.
I guess a kiss from a random girl would restore a bit of life to a zom-fighter.
Signed:
Dakotah Rickard
On 1/14/13, Charles Rivard wrote:
> If I don't get a copy of your next game, I'll remember this message to the
> list an
ially accessible,
and also given that some inaccessible apps are listed on AppleVis, the
site itself is a good source for information, though it is hardly a
one stop shop.
Signed:
Dakotah Rickard
On 1/11/13, Charles Rivard wrote:
> Apple Vis is suggested because the people that send stuff there have
nly related to the purpose of this list in an indirect
fashion at this point, though the original intent was quite reasonable
and laudible.
Signed:
Dakotah Rickard
On 1/11/13, Rynhardt Kruger wrote:
> Since version 4.1 android's accessibility api is quite up to standard.
> Unacc
ew items, at least, and hopefully Game
Center integration too.
Still, even with the odd complaint, I love mixing SixthSense with
Zombies! Run, which I've recently acquired for a zombieful day.
Ah Mah Gah! Zahmbahs rahn. Rahn! (Urban Dead joke)
Signed:
Dakotah Rickard
On 1/11/13, dark wrote:
&g
leVis isn't the best source of information when
you are looking for a new app, because if nobody has added it, it
won't be there.
Signed:
Dakotah Rickard
On 1/9/13, Charles Rivard wrote:
> Have you looked for it in the app store or on
>
> www.applevis.com
>
> or done a Google s
I'm honestly a bit disappointed that SixthSense doesn't offer any
GameCenter integration. I have to invite friends through Facebook? WHy
not just put that in as an option for potential cross-platform support
later and use GameCenter as the friends' comparison.
On 1/10/13, Darren Duff wrote:
> Sor
vary too significantly from the iPhone, at least according to
what I can see. As for Android devices, the devices are as varied as
can be imagined. Try before you buy, and if it doesn't work now, maybe
consider writing in a request to the manufacturer and/or to Google.
Maybe if we bug them en
es
accessibility concerns simply by haing to be written that way.
Sorry for the slightly rambling nature of this message, and good luck,
no matter what your choice turns out to be.
Signed:
Dakotah Rickard
On 1/6/13, Thomas Ward wrote:
> Hi Josh,
>
> Thanks for the post. That is exactly t
up anything?
Signed:
Dakotah Rickard
On 12/24/12, Clement Chou wrote:
> That'd be the issue then. I don't know... lol and I never hit anything, as
> there aren't any movement effects for fighters or asteroids. Back to the
> shooting practice then!
> - Original Message
ends.
As for the Lazer Tag, I kind of gave up on reviewing the lazer tag and
Light Strike products before Christmas. I decided to put off
procrastinating about it until after CHristmas, when I will return to
my regularly scheduled procrastination program.
Signed:
Dakotah Rickard
On 12/22/12, Cleme
ve any boosts.
Keep in mind that there are no unlabeled buttons in ErnCon that are
app-related. The only unlabeled buttons are advertisements, and these
should be treated with care.
If you have further questions, please ask.
Signed:
Dakotah Rickard
On 12/19/12, Clement Chou wrote:
> So... I'm
d you start out with
some number of them.
Signed:
Dakotah Rickard
On 12/14/12, dark wrote:
> Hi dakotah.
>
> this game does sound pretty awsome actually. Just a couple of questions.
>
> Firstly, how do you know where the various asteroids, enemmy ships etc are?
>
> or where y
. Try reading the entire page with a
two-finger upward swipe and looking for stuff that hasn't been filled
out.
It's clumsy, but it works.
Signed:
Dakotah Rickard
On 11/14/12, Phil Vlasak wrote:
> Hi Dark,
> In the US, the country code is 1.
> the area code is three digits li
t you do start by visiting Applevis, but also feel free
and empowered to just go into the store and play around, and if you do
want to try ErnCon, my GameCenter id is GamerCane.
Good luck and good hunting.
SIgned:
Dakotah Rickard
On 11/14/12, Fred Olver wrote:
> Hi Dark,
>
> I have downlo
I do realize that it was off topic somewhat, and I'm glad some of you
stuck with it enough to find the item itself.
I'm actually tempted to buy one, just because it's in Swamp. Yeesh.
Swamp Cos-Playing. What have I come to.
Signed:
Dakotah Rickard
On 10/19/12, Liam Erven wrote:
obably at
least start with boardgames. Even if I don't redo someone else's, I
will probably do something with them.
Don't knock it till you try it.
Signed:
Dakotah Rickard
On 9/2/12, Travis wrote:
> Hello,
>
> I would just like to add a little two cents into this. T
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