.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, August 27, 2006 4:42 PM
Subject: Re: [Audyssey] new computergame - Mississippi
I disagree. I really like the game. It is a lot of fun, and I've been
meaning to purchase
Mattherw:
Thank you very much. I always work on my games with the intent of
completing them as possible. With Judgment day, there have been a few
programming set backs as well as some personal ones. However, I will not
steal anyone's money and I would never expect to sell anything until I had
the only problem I had with the game was it's historical inaccuracys. I
wrote a whole e-mail here, but I decided not to post it here. I dunno. It
was just ahuge draw back to me. I'm a history buff.
Liam
- Original Message -
From: Matthew Bullis [EMAIL PROTECTED]
To: Gamers
certainly. I have no problems with that.
like I said. the game is a ton of fun, and is like the only one ofit's kind
that is accessible for the blind. I just tend to focus on lot of historical
facts mainly because history has always been my big subject. I've debated
taking it as a major in
Compaq or HP computer
from Wal-mart for playing games which defeats the cost of a Xbox which
is only for games.
Liam Erven wrote:
the x box is expensive though. especially the 360. Me and one of my
sighted gamer friends were discussing this last night, and neither of us
could understand
the x box is expensive though. especially the 360. Me and one of my
sighted gamer friends were discussing this last night, and neither of us
could understand why someone would plop down 500 bucks for the XBox to take
a gamble like that. I could understand if the xBox offers more that we
leaves you with no place to go.
From: Liam Erven [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] judgement day
Date: Fri, 11 Aug 2006 08:21:15 -0500
sure. It'll be out when it's out.
- Original
like college. I've had a lot to do to get ready. and college is way way
more important than Judgment day.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, August 11, 2006 4:34 PM
Subject: Re: [Audyssey] judgement day
Exactly. It'll
Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 10, 2006 1:01 AM
Subject: Re: [Audyssey] Gaming Section Live!
Ryan. I tend to fully agree. I feel that as blind people, gaming is a
privalige and not a right. You can
I collected an emerald in the monestary. I wonder if it's important at all?
that's just one of th emany things I've been wondering about.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, August 08, 2006 9:23 AM
Subject: Re: [Audyssey]
this is my least favorite quest. I'm running in circles looking for a key,
or something. I don't know. I have four cubes, and a mask. roars!
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, August 05, 2006 9:35 AM
Subject: Re:
yes. I agree. Matthew puts quite a lot of time and effort in to the game,
so I can't blame him for charging a little bit. Plus, like it was pointed
out. You can unlock a lot of neat quests, and items. It's worth it for
sure.
- Original Message -
From: Bryan Peterson [EMAIL
I wish I hadn't kept the pregenerated name of my character. I don't want to
go back again. lol
- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 01, 2006 11:02 PM
Subject: Re: [Audyssey] weapons in sryth
my melee is 49, and I'm still having a problem
- Original Message -
From: Ryan Strunk [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, July 28, 2006 7:50 AM
Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re:
Sryth.
K, but how do you
:
Sryth.
Do both of you have decent weapons? The Hale Blade, for instance, is an
excellent weapon for everyone to have, as it heals you during combat. Not
all the time of course, but every few turns or so.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion
magic powers are based on your aura and your mind I believe. if they're
low, you may not be able to get them. I never found them overly helpfull.
I'm a raw strength kind of person.
- Original Message -
From: MissWings [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, July 27,
... it's neat. It reminds
me of when I played DandD with a few friends for a little while although
it
didn't last very long. But that's a long story in itself that it's too
late to get into at 2:45 in the morning, besides being on list ... smile.
MissWings
At 02:29 AM 7/27/2006, Liam Erven
knows is there.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 27, 2006 3:29 AM
Subject: Re: [Audyssey] Sryth.
magic powers are based on your aura and your mind I believe. if they're
low, you may
there are some quests I apparently haven't uncovered. shrugs. I dunno.
I'm at this stuck point. apparently everything has too much melee so I'm
not able to fight with out getting killed quite quickly. heh
- Original Message -
From: Ryan Strunk [EMAIL PROTECTED]
To: 'Gamers
want to consider starting over with a better character. Yeah, I
know... that really really isn't fun, but you may get farther.
Later,
Arwen
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 27, 2006 7:38 AM
27, 2006 10:24 AM
Subject: Re: [Audyssey] Sryth.
Hi,
But some of those pregenerated chars are really something!
I have one, and I believe she is number 7 right now.
They give you a nice base of skills.
Later,
Arwen
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers
.
MissWings
At 03:09 AM 7/27/2006, Liam Erven wrote:
it's definitly a cool game. I forget the scores that mind and aura have
to
be. I'm just stuck at a certain point where I can't seem to raise my
skills
at all. they need some grounds you can walk through and gain experience
indeffinetly
I've been tied upwith school and stuff, but Judgment day is still coming
along, and should be done next month. I'll hopefully have something written
up for the next issue about it.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org
I think that project got abandoned?
I'm not totally sure however.
- Original Message -
From: The Kolesar Brothers [EMAIL PROTECTED]
To: Blind Gamers Gamers@audyssey.org
Sent: Thursday, July 13, 2006 2:15 PM
Subject: [Audyssey] asking about status on a old prodject.
Hi to all from Ron
ah dude. I load my laptop up with games and stuff. I mean. ya got 80 gigs
to fill up.
I will honestly say though. I have not played the patch yet. I will try
and install that later today.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent:
I was given permission by the mods to post this so that everyone knows what's
going on. I'm not hear to start a flame war.
Let me first start by sayign that I have no ill will towards anyone wanting to
start developing games. In fact I've had the pleasure of actually helping a
few people get
when you freze the chicken, he's still there but he's frozen so he won't
make any noise.
- Original Message -
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 06, 2006 8:55 AM
Subject: [Audyssey] super egg hunt
NB: This
well. if you find a URL, please let me know.
- Original Message -
From: X-Sight Interactive [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, July 06, 2006 11:51 AM
Subject: [Audyssey] The recording
Hi liam.
Just thought I'd also better let you know
both me and Raul have. I don't think either of us have gotten any responses
yet.
- Original Message -
From: kevin and emma [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 06, 2006 2:46 PM
Subject: Re: [Audyssey] blaytont Forgery regarding Ivan
if the sounds scare you then they're doing their job.
- Original Message -
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 03, 2006 7:43 AM
Subject: Re: [Audyssey] Monty impressions
This is probably the reason that David
I don't think it was impatience from audio games users that caused alchemy
to stop working on it, but I'm holding my tongue on this issue as I don't
want to start a flame war.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, July 03,
It is sad when young children feel the need to puff up their egos. Do they
not thing people will find out?
Seriously folks. When someone writes a message saying they have a new
company. Take it with a grain of salt. Heck. I know that when I first
started, I did the same thing. However, i
like I said man. If you ever get bored and want to colaborate on stuff, le
tme know. After judgment day, I will have no projects on the burner.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, July 01, 2006 1:34 PM
Subject: Re:
dx isn't that hard. Heck. I use it, and I'm not all that bright.
- Original Message -
From: X-Sight Interactive [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 29, 2006 2:10 AM
Subject: Re: [Audyssey] toy robbery
I'm not dissing dx, but no-one
29, 2006 7:41 AM
Subject: Re: [Audyssey] new video game music site.
Hi, Liam.
I don't know if or what copyrights might be broken, but it is probably
ok to view the files and use them for non-commercial use.
Liam Erven wrote:
I believe this breaks everal copyrights, and is probably
code - I
was
telling it all the sounds, but it kept saying file not found. That's
probably why I need to learn more about it.
Regards,
Damien
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: 29 June 2006 14:29
To: Gamers
damn. that would be a fun project to colaborate on.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, June 29, 2006 9:55 AM
Subject: Re: [Audyssey] Mower Man, a crazy idea...
Depends on how big it ends up being. If it turned out to be
could it be a scam?
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 29, 2006 7:31 PM
Subject: [Audyssey] Slot machine game
My wife got this and deposited the minimum of 25 dollars.
Neither one of us could get it
what it is is com audio trying to use more buffers than audierre lets it.
shrugs. Don't use com audio as your main audio engine. it's awesome for
backgrounds and music
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
] On
Behalf Of Liam Erven
Sent: 28 June 2006 07:17
To: Gamers Discussion list
Subject: Re: [Audyssey] toy robbery
what it is is com audio trying to use more buffers than audierre lets it.
shrugs. Don't use com audio as your main audio engine. it's awesome for
backgrounds and music
that is correct.
it's not a game that can be beaten
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, June 28, 2006 4:09 AM
Subject: [Audyssey] lockpick
Hi,
Is it possible to finish lockpick, or does everyone always run
.
It works fine with autoit, but obviously I'm not sure of every function
and
procedure in vb so couldn't really say for you guys.
Regards,
Damien
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: 28 June 2006 09:19
To: Gamers Discussion
I believe this breaks everal copyrights, and is probably not a good thign to
be posting on a public list?
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 28, 2006 10:23 AM
Subject: [Audyssey] new video game music
miserably is an understatement. I think
everyone has played with Com audio when starting out, but it isn't
something anyone wants to stick with for high production games.
Liam Erven wrote:
just wait till you attempt to use it on a large scale program.
toy robbery is an example
sounds like a web game that already exists. I forget the link offhand.
- Original Message -
From: X-Sight Interactive [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 25, 2006 11:05 PM
Subject: Re: [Audyssey] Pushing the dark envelope
I, for
well. I went to jump up to grab a gem, and I went too far left, and died.
this was after I climbed the first ladder. heh.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Jason SW [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, June 24, 2006
:10 AM
Subject: Re: [Audyssey] Montezuma's Revenge released.
this game sounds quite fun, what key strokes do you use?
Kay
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 12:01 PM
Subject: Re
-
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 12:25 PM
Subject: Re: [Audyssey] Montezuma's Revenge released.
Kay:
Everything is in the documentation when you download the game. Tom does
a
good job of describint what
Ok. I thought I'd try and write up a very specific post on my feelings about
this game. It's kind of hard to review this fairly from a gamer's stand point
as I develop games and constantly have ideas. I certainly don't have anything
against Tom or the work he does, so please keep that in
into the air, with
out using ladders or ropes. pretty funny actually. If I jump way too high,
the game freezes completely.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Saturday, June 24, 2006 11:45 AM
Subject: [Audyssey
,
and that's about how tall these ladders seem to be. As for the ledge,
well,
there is a look function. There. I'm done. Just my thoughts.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Saturday, June 24, 2006 11:45 AM
arrow the left arrow key will both jump you in to the
air, and in that direction. They are not two Separate actions. The only
time you want to do a space and up arrow is when you want to jump strait
up to grab something which is directly above you.
Liam Erven wrote:
There is also nothing
But, the big question is. How realistic is the game? I mean. is it a re
creation of the original game with realisitc sounds, or is it a realistic re
creation of an arcade game. If it's a realistic game then yes falling off
laders is ok I suppose. I'm opposed to it, but it all depends where
. Tis a bug, I say, and I'm sure it shall be
squashed in due time.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 3:34 PM
Subject: Re: [Audyssey] Monty jumping.
when jumping. from what I've seen
Ooo. this is fun. much harder though. heheh
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 23, 2006 8:46 PM
Subject: [Audyssey] Montezuma's Revenge released.
USA Games News
June 23, 2006
Montezuma’s
die.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 23, 2006 9:08 PM
Subject: Re: [Audyssey] Montezuma's Revenge released.
Ooo. this is fun. much harder though. heheh
- Original Message -
From: Thomas
sure. download the latest set up file. it is patched.
- Original Message -
From: Ryan Conroy [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, June 21, 2006 3:24 PM
Subject: [Audyssey] Question on Super Liam.
Hi all,
This question is mainly for Liam, but maybe some of you
raul. I think it's tank commander and not lone wolf that supports gamepads.
though. maybe I'm wrong?
- Original Message -
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, June 19, 2006 11:55 AM
Subject: Re: [Audyssey] game pads.
* Ian McNamara [EMAIL
guess the filesize. LOL, J/K.
* Liam Erven [EMAIL PROTECTED] [060619 11:09]:
raul. I think it's tank commander and not lone wolf that supports
gamepads.
though. maybe I'm wrong?
--
Everyone hates me because I'm paranoid.
Raul A. Gallegos ... IliwSsmc
is judgment day still scheduled for july 1st then?
regards, and thanks all for info on pads
will
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 19, 2006 6:21 PM
Subject: Re: [Audyssey] game pads.
well. feel free
I'm sure much like Judgment day. It'll be done when it's done.
- Original Message -
From: will [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 19, 2006 1:29 PM
Subject: Re: [Audyssey] Montezuma's Revenge.
hi
just release now, smile
have it by
and che. another thign I forgot. LWorks can mirror for you, just say the
word
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 19, 2006 2:13 PM
Subject: [Audyssey] Rail Racer coming up
Ok, the beta is ready to roll.
Che.
here's what to try. when the game loads, make sure that you cahnge the ap's
directory. um. in vb6 it's something like. chdir app.path
but.. it varys in dot net I'm sure.
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 19, 2006 2:13 PM
I actually suggest vb if you're gogin to start out if you're brand new. Now
if you want to knwo somethign that will be useful, learn C. A lot of other
languages are based on C or some form. Heck. I'm learning php now, and it
has a lot of things that are similar to C. What people need to
are second and third generation
languages that have much in common with the parent language. Java,
C#.net, php, perl, etc you name it look in many ways like C/C++.
Liam Erven wrote:
I actually suggest vb if you're gogin to start out if you're brand new.
Now
if you want to knwo somethign
:09:06]
7. James Dietz - 20715858 [6/14/2006 10:14:34 PM]
8. David Turner - 16991560 [15/06/2006 21:44:25]
9. Liam Erven - 15096160 [6/14/2006 10:19:30 AM]
10. Krister Ekstrom - 14612070 [2006-06-16 21:36:23]
--
Don't worry over what other people are thinking about you. They're too
busy
Subject: Re: [Audyssey] Old Man Stanley's table score
Where's the documentation for that table?
Thanks,
Regards,
Damien
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Liam Erven
Sent: 17 June 2006 10:30
To: Gamers Discussion list
Subject: Re
adrift isn't a bad system. some of it's features have become visual, but
it's usable. inform and tads are both scripting languages.
Adrift is a point and click interface. I've been meaning to get adrift put
back on my laptop and mess around with it.
- Original Message -
From: ari
oh ya. two things.
1. adrift as at ww.adrift.org.uk.
2. adrift isn't free. they've turned it in to shareware. if you purchase
the full version, you get access to making as large of a project as you
want.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion
what I stated previously was that adrift does not involve programming.
inform and tads do.
If you choose inform or tads, there is information availible on the if
archive
www.ifarchive.org
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
the issue with 4.0 is it's inaccessible battle system.
when it comes to making a text adventure, I'd rather use a fill in the
blanks type thing than have to code.
- Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Saturday, June 17, 2006 10:06 AM
paypal does everything. you can pay someone directly, as well as use a
credit card. and it's more affordable. it's free.
what you guys gotta understand is that payment gateways cost money. A lot
of us can't shell out that kind of dough. I for one refuse to pay like 20
bucks a month that
another pbx thing which I've noticed. when I'm in the bar, and I have to
block a punch from the center, I press the space bar, but lose a ball.
what's up with that?
it's still fun though
- Original Message -
From: simon.dowling [EMAIL PROTECTED]
To: audysy Gamers@audyssey.org
Sent:
actually. sometimes I lose the ball when pressing space for the first time.
go figgure. shrugs
- Original Message -
From: Jeremy Hartley [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 14, 2006 1:42 PM
Subject: Re: [Audyssey] query bout pbx
opticals are better as you can use them on any surface.
where as the ball mice are limitted to have a certain kind of surface.
which is why there are mouse pads.
- Original Message -
From: william lomas [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, June 13, 2006 5:09 AM
I really do love paypal. the only drawback is their use of the letters in
the picture thing.
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 13, 2006 5:09 PM
Subject: Re: [Audyssey] Rail racer update
Well, it is
would be interesting to code. it's such an involved game. heh
- Original Message -
From: Sarah [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 13, 2006 11:21 PM
Subject: Re: [Audyssey] Quiddich game for the blind.
not that i know of, but I might
after I finish the projects I'm using now, I may actually make that jump
I can't find any real reasons to make the jump, but.. I'll find some excuse
to do it I guess.
- Original Message -
From: Jason SW [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June
well. Auto It can use Com Audio, but. well.
I don't suggest it.
- Original Message -
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 12, 2006 7:08 AM
Subject: Re: [Audyssey] AutoIt in game development was Re: Rail Racer mouse
Well, it's
I kind of do that now, but with user defined types, but it would be nice to
use classes more. do loops are your friend. :P
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 12, 2006 1:01 PM
Subject: Re:
is
now reserved for them. It makes memory management quite nice and easy.
The old structured way you created x number of global variables which
wind up being in memory all the time and waiste memory and system
resources unnecessarily.
Liam Erven wrote:
I kind of do that now, but with user
actually. that couldn't be any further from the truth about inno. it's
probably one of the most flexable systems I've seen.
but. that's just my opinion
- Original Message -
From: X-Sight Interactive [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June
Che. I'm so glad you're using a real development platform.
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 11, 2006 3:13 PM
Subject: Re: [Audyssey] Rail Racer mouse
Hi Damien,
I'm not familiar with autoIt, though I
duuude. number 3, number 3!
I'm really in to the whole copter thing after reading rainbow six.
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 31, 2006 5:24 PM
Subject: [Audyssey] New Blind Adrenaline game survey
AI is fun, but online programming frustrates me to no end. shrugs.
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 31, 2006 8:10 PM
Subject: [Audyssey] internet versus computer play
Allan wrote:
I find myself
it's all based on chance
random number generator
- Original Message -
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 30, 2006 2:10 AM
Subject: Re: [Audyssey] New company
I figured it out, but now how do you shoot the computer?
the point of view int he game is kind of weird. I mean. I'd rather have
the point of view from the batter as opposed to who ever the point of view
is in.
It's a fun game though
- Original Message -
From: Richard Bennett [EMAIL PROTECTED]
To: Ken the Crazy [EMAIL PROTECTED]; Gamers
.
That would be kind of cool.
Liam Erven wrote:
the only downside to SL, and this is funny coming from a developer, but
the
game only offers forward and backward. It offers jumping, but you can't
grab on to things and what not. I actually thought about rewriting the
game
to add some depth like
I actually don't think there's any point of view which kind of bugs me. I
kind of like to know who I am playing even if it's a sports game.
ah well. like I said. still tons of fun
- Original Message -
From: Richard Bennett [EMAIL PROTECTED]
To: Gamers Discussion list
wouldn't our games be more like missile command, or what not?
- Original Message -
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 29, 2006 2:50 AM
Subject: Re: [Audyssey] space invaders
You don't have a true space invaders game
well. if we want to be technical. my first game was guess the number, then
super shot, then LWorks words, or was it the other way around.
either way.
I consider SL my break out project if you will.
And no, I don't have time to teach.
- Original Message -
From: meeping necdet [EMAIL
ww
it would be better to use a less resource intensive system
- Original Message -
From: david [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 29, 2006 10:41 PM
Subject: Re: [Audyssey] Advanced games was the degree concept in
trek2000andstc
I'd
$25.00.
LWorks also offers several other fun games which you can read about at
www.l-works.net
including the first ever accessible side Scroller.
Liam Erven
www.l-works.net
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date
sounds fun
will
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: talk about anything [EMAIL PROTECTED]; [EMAIL PROTECTED]; Gamers
Discussion list gamers@audyssey.org
Sent: Monday, May 29, 2006 12:22 AM
Subject: [Audyssey] LWorks Update
Hi gamers
.
LWorks also offers several other fun games which you can read about at
www.l-works.net
including the first ever accessible side Scroller.
Liam Erven
www.l-works.net
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PM
Subject: Re: [Audyssey] LWorks Update
I'm concerned about the preordering. How do we know we'll get it on
schedule. Sorry if I'm a bit mistrustfull, but there were some bad
experiences with monty.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list
to add to it. Judgement day will be the first game with true unlockable
content. Actually, Rail racer will be first with unlockable upgrades and
stuff. But, I don't know any other game that is using something like a
trophy system.
- Original Message -
From: shaun everiss [EMAIL
right now, but
I'd sure like to try it out!
Allison
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 28, 2006 11:39 PM
Subject: Re: [Audyssey] LWorks Update
a side scroller is a game based on a 2d plane. kind
Was just curious as to what games peole were playing over on neopets that they
found accessible.
Both me and my girl friend have neopets, and we mess around on there to kill
time.
Liam
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it's a shame more people haven't written some. I would, but I don't feel
like learning a whole new language for this process.
- Original Message -
From: Allison Mervis [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Wednesday, May 17, 2006 8:33 AM
Subject: Re:
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