Re: [Audyssey] new computergame - Mississippi

2006-08-27 Thread Liam Erven
. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, August 27, 2006 4:42 PM Subject: Re: [Audyssey] new computergame - Mississippi I disagree. I really like the game. It is a lot of fun, and I've been meaning to purchase

Re: [Audyssey] new computergame - Mississippi

2006-08-27 Thread Liam Erven
Mattherw: Thank you very much. I always work on my games with the intent of completing them as possible. With Judgment day, there have been a few programming set backs as well as some personal ones. However, I will not steal anyone's money and I would never expect to sell anything until I had

Re: [Audyssey] Questions about the game Mississippi

2006-08-24 Thread Liam Erven
the only problem I had with the game was it's historical inaccuracys. I wrote a whole e-mail here, but I decided not to post it here. I dunno. It was just ahuge draw back to me. I'm a history buff. Liam - Original Message - From: Matthew Bullis [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Questions about the game Mississippi

2006-08-24 Thread Liam Erven
certainly. I have no problems with that. like I said. the game is a ton of fun, and is like the only one ofit's kind that is accessible for the blind. I just tend to focus on lot of historical facts mainly because history has always been my big subject. I've debated taking it as a major in

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-16 Thread Liam Erven
Compaq or HP computer from Wal-mart for playing games which defeats the cost of a Xbox which is only for games. Liam Erven wrote: the x box is expensive though. especially the 360. Me and one of my sighted gamer friends were discussing this last night, and neither of us could understand

Re: [Audyssey] Article about New Program for Creating XBox 360 Games

2006-08-15 Thread Liam Erven
the x box is expensive though. especially the 360. Me and one of my sighted gamer friends were discussing this last night, and neither of us could understand why someone would plop down 500 bucks for the XBox to take a gamble like that. I could understand if the xBox offers more that we

Re: [Audyssey] judgement day

2006-08-11 Thread Liam Erven
leaves you with no place to go. From: Liam Erven [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] judgement day Date: Fri, 11 Aug 2006 08:21:15 -0500 sure. It'll be out when it's out. - Original

Re: [Audyssey] judgement day

2006-08-11 Thread Liam Erven
like college. I've had a lot to do to get ready. and college is way way more important than Judgment day. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, August 11, 2006 4:34 PM Subject: Re: [Audyssey] judgement day Exactly. It'll

Re: [Audyssey] Gaming Section Live!

2006-08-10 Thread Liam Erven
Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 10, 2006 1:01 AM Subject: Re: [Audyssey] Gaming Section Live! Ryan. I tend to fully agree. I feel that as blind people, gaming is a privalige and not a right. You can

Re: [Audyssey] Seven knights' adventure in Sryth.

2006-08-08 Thread Liam Erven
I collected an emerald in the monestary. I wonder if it's important at all? that's just one of th emany things I've been wondering about. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, August 08, 2006 9:23 AM Subject: Re: [Audyssey]

Re: [Audyssey] stoneback tomb

2006-08-05 Thread Liam Erven
this is my least favorite quest. I'm running in circles looking for a key, or something. I don't know. I have four cubes, and a mask. roars! - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, August 05, 2006 9:35 AM Subject: Re:

Re: [Audyssey] Sryth was another mud question

2006-08-04 Thread Liam Erven
yes. I agree. Matthew puts quite a lot of time and effort in to the game, so I can't blame him for charging a little bit. Plus, like it was pointed out. You can unlock a lot of neat quests, and items. It's worth it for sure. - Original Message - From: Bryan Peterson [EMAIL

Re: [Audyssey] weapons in sryth

2006-08-02 Thread Liam Erven
I wish I hadn't kept the pregenerated name of my character. I don't want to go back again. lol - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 01, 2006 11:02 PM Subject: Re: [Audyssey] weapons in sryth

Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.

2006-07-28 Thread Liam Erven
my melee is 49, and I'm still having a problem - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 28, 2006 7:50 AM Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: Sryth. K, but how do you

Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.

2006-07-28 Thread Liam Erven
: Sryth. Do both of you have decent weapons? The Hale Blade, for instance, is an excellent weapon for everyone to have, as it heals you during combat. Not all the time of course, but every few turns or so. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] Sryth.

2006-07-27 Thread Liam Erven
magic powers are based on your aura and your mind I believe. if they're low, you may not be able to get them. I never found them overly helpfull. I'm a raw strength kind of person. - Original Message - From: MissWings [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Thursday, July 27,

Re: [Audyssey] Sryth.

2006-07-27 Thread Liam Erven
... it's neat. It reminds me of when I played DandD with a few friends for a little while although it didn't last very long. But that's a long story in itself that it's too late to get into at 2:45 in the morning, besides being on list ... smile. MissWings At 02:29 AM 7/27/2006, Liam Erven

Re: [Audyssey] Sryth.

2006-07-27 Thread Liam Erven
knows is there. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 27, 2006 3:29 AM Subject: Re: [Audyssey] Sryth. magic powers are based on your aura and your mind I believe. if they're low, you may

Re: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.

2006-07-27 Thread Liam Erven
there are some quests I apparently haven't uncovered. shrugs. I dunno. I'm at this stuck point. apparently everything has too much melee so I'm not able to fight with out getting killed quite quickly. heh - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers

Re: [Audyssey] Sryth.

2006-07-27 Thread Liam Erven
want to consider starting over with a better character. Yeah, I know... that really really isn't fun, but you may get farther. Later, Arwen - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 27, 2006 7:38 AM

Re: [Audyssey] Sryth.

2006-07-27 Thread Liam Erven
27, 2006 10:24 AM Subject: Re: [Audyssey] Sryth. Hi, But some of those pregenerated chars are really something! I have one, and I believe she is number 7 right now. They give you a nice base of skills. Later, Arwen - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Sryth.

2006-07-27 Thread Liam Erven
. MissWings At 03:09 AM 7/27/2006, Liam Erven wrote: it's definitly a cool game. I forget the scores that mind and aura have to be. I'm just stuck at a certain point where I can't seem to raise my skills at all. they need some grounds you can walk through and gain experience indeffinetly

Re: [Audyssey] To the devs

2006-07-18 Thread Liam Erven
I've been tied upwith school and stuff, but Judgment day is still coming along, and should be done next month. I'll hopefully have something written up for the next issue about it. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org

Re: [Audyssey] asking about status on a old prodject.

2006-07-13 Thread Liam Erven
I think that project got abandoned? I'm not totally sure however. - Original Message - From: The Kolesar Brothers [EMAIL PROTECTED] To: Blind Gamers Gamers@audyssey.org Sent: Thursday, July 13, 2006 2:15 PM Subject: [Audyssey] asking about status on a old prodject. Hi to all from Ron

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-09 Thread Liam Erven
ah dude. I load my laptop up with games and stuff. I mean. ya got 80 gigs to fill up. I will honestly say though. I have not played the patch yet. I will try and install that later today. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent:

[Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread Liam Erven
I was given permission by the mods to post this so that everyone knows what's going on. I'm not hear to start a flame war. Let me first start by sayign that I have no ill will towards anyone wanting to start developing games. In fact I've had the pleasure of actually helping a few people get

Re: [Audyssey] super egg hunt

2006-07-06 Thread Liam Erven
when you freze the chicken, he's still there but he's frozen so he won't make any noise. - Original Message - From: Nicol Oosthuizen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 06, 2006 8:55 AM Subject: [Audyssey] super egg hunt NB: This

Re: [Audyssey] The recording

2006-07-06 Thread Liam Erven
well. if you find a URL, please let me know. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, July 06, 2006 11:51 AM Subject: [Audyssey] The recording Hi liam. Just thought I'd also better let you know

Re: [Audyssey] blaytont Forgery regarding Ivan

2006-07-06 Thread Liam Erven
both me and Raul have. I don't think either of us have gotten any responses yet. - Original Message - From: kevin and emma [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 06, 2006 2:46 PM Subject: Re: [Audyssey] blaytont Forgery regarding Ivan

Re: [Audyssey] Monty impressions

2006-07-03 Thread Liam Erven
if the sounds scare you then they're doing their job. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 03, 2006 7:43 AM Subject: Re: [Audyssey] Monty impressions This is probably the reason that David

Re: [Audyssey] The Final Conflict

2006-07-03 Thread Liam Erven
I don't think it was impatience from audio games users that caused alchemy to stop working on it, but I'm holding my tongue on this issue as I don't want to start a flame war. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, July 03,

Re: [Audyssey] Dragon Warriors

2006-07-02 Thread Liam Erven
It is sad when young children feel the need to puff up their egos. Do they not thing people will find out? Seriously folks. When someone writes a message saying they have a new company. Take it with a grain of salt. Heck. I know that when I first started, I did the same thing. However, i

Re: [Audyssey] Monty impressions

2006-07-01 Thread Liam Erven
like I said man. If you ever get bored and want to colaborate on stuff, le tme know. After judgment day, I will have no projects on the burner. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, July 01, 2006 1:34 PM Subject: Re:

Re: [Audyssey] toy robbery

2006-06-29 Thread Liam Erven
dx isn't that hard. Heck. I use it, and I'm not all that bright. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 29, 2006 2:10 AM Subject: Re: [Audyssey] toy robbery I'm not dissing dx, but no-one

Re: [Audyssey] new video game music site.

2006-06-29 Thread Liam Erven
29, 2006 7:41 AM Subject: Re: [Audyssey] new video game music site. Hi, Liam. I don't know if or what copyrights might be broken, but it is probably ok to view the files and use them for non-commercial use. Liam Erven wrote: I believe this breaks everal copyrights, and is probably

Re: [Audyssey] toy robbery

2006-06-29 Thread Liam Erven
code - I was telling it all the sounds, but it kept saying file not found. That's probably why I need to learn more about it. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: 29 June 2006 14:29 To: Gamers

Re: [Audyssey] Mower Man, a crazy idea...

2006-06-29 Thread Liam Erven
damn. that would be a fun project to colaborate on. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, June 29, 2006 9:55 AM Subject: Re: [Audyssey] Mower Man, a crazy idea... Depends on how big it ends up being. If it turned out to be

Re: [Audyssey] Slot machine game

2006-06-29 Thread Liam Erven
could it be a scam? - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 29, 2006 7:31 PM Subject: [Audyssey] Slot machine game My wife got this and deposited the minimum of 25 dollars. Neither one of us could get it

Re: [Audyssey] toy robbery

2006-06-28 Thread Liam Erven
what it is is com audio trying to use more buffers than audierre lets it. shrugs. Don't use com audio as your main audio engine. it's awesome for backgrounds and music - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] toy robbery

2006-06-28 Thread Liam Erven
] On Behalf Of Liam Erven Sent: 28 June 2006 07:17 To: Gamers Discussion list Subject: Re: [Audyssey] toy robbery what it is is com audio trying to use more buffers than audierre lets it. shrugs. Don't use com audio as your main audio engine. it's awesome for backgrounds and music

Re: [Audyssey] lockpick

2006-06-28 Thread Liam Erven
that is correct. it's not a game that can be beaten - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, June 28, 2006 4:09 AM Subject: [Audyssey] lockpick Hi, Is it possible to finish lockpick, or does everyone always run

Re: [Audyssey] toy robbery

2006-06-28 Thread Liam Erven
. It works fine with autoit, but obviously I'm not sure of every function and procedure in vb so couldn't really say for you guys. Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: 28 June 2006 09:19 To: Gamers Discussion

Re: [Audyssey] new video game music site.

2006-06-28 Thread Liam Erven
I believe this breaks everal copyrights, and is probably not a good thign to be posting on a public list? - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 28, 2006 10:23 AM Subject: [Audyssey] new video game music

Re: [Audyssey] toy robbery

2006-06-28 Thread Liam Erven
miserably is an understatement. I think everyone has played with Com audio when starting out, but it isn't something anyone wants to stick with for high production games. Liam Erven wrote: just wait till you attempt to use it on a large scale program. toy robbery is an example

Re: [Audyssey] Pushing the dark envelope

2006-06-25 Thread Liam Erven
sounds like a web game that already exists. I forget the link offhand. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, June 25, 2006 11:05 PM Subject: Re: [Audyssey] Pushing the dark envelope I, for

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Liam Erven
well. I went to jump up to grab a gem, and I went too far left, and died. this was after I climbed the first ladder. heh. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Jason SW [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Liam Erven
:10 AM Subject: Re: [Audyssey] Montezuma's Revenge released. this game sounds quite fun, what key strokes do you use? Kay - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:01 PM Subject: Re

Re: [Audyssey] Montezuma's Revenge released.

2006-06-24 Thread Liam Erven
- From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:25 PM Subject: Re: [Audyssey] Montezuma's Revenge released. Kay: Everything is in the documentation when you download the game. Tom does a good job of describint what

[Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
into the air, with out using ladders or ropes. pretty funny actually. If I jump way too high, the game freezes completely. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM

Re: [Audyssey] Monty jumping.

2006-06-24 Thread Liam Erven
arrow the left arrow key will both jump you in to the air, and in that direction. They are not two Separate actions. The only time you want to do a space and up arrow is when you want to jump strait up to grab something which is directly above you. Liam Erven wrote: There is also nothing

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
But, the big question is. How realistic is the game? I mean. is it a re creation of the original game with realisitc sounds, or is it a realistic re creation of an arcade game. If it's a realistic game then yes falling off laders is ok I suppose. I'm opposed to it, but it all depends where

Re: [Audyssey] Monty jumping.

2006-06-24 Thread Liam Erven
. Tis a bug, I say, and I'm sure it shall be squashed in due time. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 3:34 PM Subject: Re: [Audyssey] Monty jumping. when jumping. from what I've seen

Re: [Audyssey] Montezuma's Revenge released.

2006-06-23 Thread Liam Erven
Ooo. this is fun. much harder though. heheh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 23, 2006 8:46 PM Subject: [Audyssey] Montezuma's Revenge released. USA Games News June 23, 2006 Montezuma’s

Re: [Audyssey] Montezuma's Revenge released.

2006-06-23 Thread Liam Erven
die. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 23, 2006 9:08 PM Subject: Re: [Audyssey] Montezuma's Revenge released. Ooo. this is fun. much harder though. heheh - Original Message - From: Thomas

Re: [Audyssey] Question on Super Liam.

2006-06-21 Thread Liam Erven
sure. download the latest set up file. it is patched. - Original Message - From: Ryan Conroy [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, June 21, 2006 3:24 PM Subject: [Audyssey] Question on Super Liam. Hi all, This question is mainly for Liam, but maybe some of you

Re: [Audyssey] game pads.

2006-06-19 Thread Liam Erven
raul. I think it's tank commander and not lone wolf that supports gamepads. though. maybe I'm wrong? - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, June 19, 2006 11:55 AM Subject: Re: [Audyssey] game pads. * Ian McNamara [EMAIL

Re: [Audyssey] game pads.

2006-06-19 Thread Liam Erven
guess the filesize. LOL, J/K. * Liam Erven [EMAIL PROTECTED] [060619 11:09]: raul. I think it's tank commander and not lone wolf that supports gamepads. though. maybe I'm wrong? -- Everyone hates me because I'm paranoid. Raul A. Gallegos ... IliwSsmc

Re: [Audyssey] game pads.

2006-06-19 Thread Liam Erven
is judgment day still scheduled for july 1st then? regards, and thanks all for info on pads will - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 19, 2006 6:21 PM Subject: Re: [Audyssey] game pads. well. feel free

Re: [Audyssey] Montezuma's Revenge.

2006-06-19 Thread Liam Erven
I'm sure much like Judgment day. It'll be done when it's done. - Original Message - From: will [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 19, 2006 1:29 PM Subject: Re: [Audyssey] Montezuma's Revenge. hi just release now, smile have it by

Re: [Audyssey] Rail Racer coming up

2006-06-19 Thread Liam Erven
and che. another thign I forgot. LWorks can mirror for you, just say the word - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 19, 2006 2:13 PM Subject: [Audyssey] Rail Racer coming up Ok, the beta is ready to roll.

Re: [Audyssey] Rail Racer coming up

2006-06-19 Thread Liam Erven
Che. here's what to try. when the game loads, make sure that you cahnge the ap's directory. um. in vb6 it's something like. chdir app.path but.. it varys in dot net I'm sure. From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 19, 2006 2:13 PM

Re: [Audyssey] Writing text adventures

2006-06-18 Thread Liam Erven
I actually suggest vb if you're gogin to start out if you're brand new. Now if you want to knwo somethign that will be useful, learn C. A lot of other languages are based on C or some form. Heck. I'm learning php now, and it has a lot of things that are similar to C. What people need to

Re: [Audyssey] Writing text adventures

2006-06-18 Thread Liam Erven
are second and third generation languages that have much in common with the parent language. Java, C#.net, php, perl, etc you name it look in many ways like C/C++. Liam Erven wrote: I actually suggest vb if you're gogin to start out if you're brand new. Now if you want to knwo somethign

Re: [Audyssey] Old Man Stanley's table score

2006-06-17 Thread Liam Erven
:09:06] 7. James Dietz - 20715858 [6/14/2006 10:14:34 PM] 8. David Turner - 16991560 [15/06/2006 21:44:25] 9. Liam Erven - 15096160 [6/14/2006 10:19:30 AM] 10. Krister Ekstrom - 14612070 [2006-06-16 21:36:23] -- Don't worry over what other people are thinking about you. They're too busy

Re: [Audyssey] Old Man Stanley's table score

2006-06-17 Thread Liam Erven
Subject: Re: [Audyssey] Old Man Stanley's table score Where's the documentation for that table? Thanks, Regards, Damien -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Liam Erven Sent: 17 June 2006 10:30 To: Gamers Discussion list Subject: Re

Re: [Audyssey] Writing text adventures

2006-06-17 Thread Liam Erven
adrift isn't a bad system. some of it's features have become visual, but it's usable. inform and tads are both scripting languages. Adrift is a point and click interface. I've been meaning to get adrift put back on my laptop and mess around with it. - Original Message - From: ari

Re: [Audyssey] Writing text adventures

2006-06-17 Thread Liam Erven
oh ya. two things. 1. adrift as at ww.adrift.org.uk. 2. adrift isn't free. they've turned it in to shareware. if you purchase the full version, you get access to making as large of a project as you want. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] Writing text adventures

2006-06-17 Thread Liam Erven
what I stated previously was that adrift does not involve programming. inform and tads do. If you choose inform or tads, there is information availible on the if archive www.ifarchive.org - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Writing text adventures

2006-06-17 Thread Liam Erven
the issue with 4.0 is it's inaccessible battle system. when it comes to making a text adventure, I'd rather use a fill in the blanks type thing than have to code. - Original Message - From: Kelly Sapergia [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Saturday, June 17, 2006 10:06 AM

Re: [Audyssey] Rail racer update

2006-06-17 Thread Liam Erven
paypal does everything. you can pay someone directly, as well as use a credit card. and it's more affordable. it's free. what you guys gotta understand is that payment gateways cost money. A lot of us can't shell out that kind of dough. I for one refuse to pay like 20 bucks a month that

Re: [Audyssey] query bout pbx wildwest

2006-06-14 Thread Liam Erven
another pbx thing which I've noticed. when I'm in the bar, and I have to block a punch from the center, I press the space bar, but lose a ball. what's up with that? it's still fun though - Original Message - From: simon.dowling [EMAIL PROTECTED] To: audysy Gamers@audyssey.org Sent:

Re: [Audyssey] query bout pbx wildwest

2006-06-14 Thread Liam Erven
actually. sometimes I lose the ball when pressing space for the first time. go figgure. shrugs - Original Message - From: Jeremy Hartley [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 14, 2006 1:42 PM Subject: Re: [Audyssey] query bout pbx

Re: [Audyssey] which mouse to buy

2006-06-13 Thread Liam Erven
opticals are better as you can use them on any surface. where as the ball mice are limitted to have a certain kind of surface. which is why there are mouse pads. - Original Message - From: william lomas [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, June 13, 2006 5:09 AM

Re: [Audyssey] Rail racer update

2006-06-13 Thread Liam Erven
I really do love paypal. the only drawback is their use of the letters in the picture thing. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 13, 2006 5:09 PM Subject: Re: [Audyssey] Rail racer update Well, it is

Re: [Audyssey] Quiddich game for the blind.

2006-06-13 Thread Liam Erven
would be interesting to code. it's such an involved game. heh - Original Message - From: Sarah [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 13, 2006 11:21 PM Subject: Re: [Audyssey] Quiddich game for the blind. not that i know of, but I might

Re: [Audyssey] AutoIt in game development was Re: Rail Racer mouse

2006-06-12 Thread Liam Erven
after I finish the projects I'm using now, I may actually make that jump I can't find any real reasons to make the jump, but.. I'll find some excuse to do it I guess. - Original Message - From: Jason SW [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June

Re: [Audyssey] AutoIt in game development was Re: Rail Racer mouse

2006-06-12 Thread Liam Erven
well. Auto It can use Com Audio, but. well. I don't suggest it. - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 12, 2006 7:08 AM Subject: Re: [Audyssey] AutoIt in game development was Re: Rail Racer mouse Well, it's

Re: [Audyssey] AutoIt in game development was Re: Rail Racer mouse

2006-06-12 Thread Liam Erven
I kind of do that now, but with user defined types, but it would be nice to use classes more. do loops are your friend. :P - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 12, 2006 1:01 PM Subject: Re:

Re: [Audyssey] AutoIt in game development was Re: Rail Racer mouse

2006-06-12 Thread Liam Erven
is now reserved for them. It makes memory management quite nice and easy. The old structured way you created x number of global variables which wind up being in memory all the time and waiste memory and system resources unnecessarily. Liam Erven wrote: I kind of do that now, but with user

Re: [Audyssey] AutoIt in game development was Re: Rail Racer mouse

2006-06-12 Thread Liam Erven
actually. that couldn't be any further from the truth about inno. it's probably one of the most flexable systems I've seen. but. that's just my opinion - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, June

Re: [Audyssey] Rail Racer mouse

2006-06-11 Thread Liam Erven
Che. I'm so glad you're using a real development platform. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 11, 2006 3:13 PM Subject: Re: [Audyssey] Rail Racer mouse Hi Damien, I'm not familiar with autoIt, though I

Re: [Audyssey] New Blind Adrenaline game survey

2006-05-31 Thread Liam Erven
duuude. number 3, number 3! I'm really in to the whole copter thing after reading rainbow six. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 31, 2006 5:24 PM Subject: [Audyssey] New Blind Adrenaline game survey

Re: [Audyssey] internet versus computer play

2006-05-31 Thread Liam Erven
AI is fun, but online programming frustrates me to no end. shrugs. - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 31, 2006 8:10 PM Subject: [Audyssey] internet versus computer play Allan wrote: I find myself

Re: [Audyssey] New company

2006-05-30 Thread Liam Erven
it's all based on chance random number generator - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 30, 2006 2:10 AM Subject: Re: [Audyssey] New company I figured it out, but now how do you shoot the computer?

Re: [Audyssey] Jim's baseball game

2006-05-29 Thread Liam Erven
the point of view int he game is kind of weird. I mean. I'd rather have the point of view from the batter as opposed to who ever the point of view is in. It's a fun game though - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers

Re: [Audyssey] LWorks Update

2006-05-29 Thread Liam Erven
. That would be kind of cool. Liam Erven wrote: the only downside to SL, and this is funny coming from a developer, but the game only offers forward and backward. It offers jumping, but you can't grab on to things and what not. I actually thought about rewriting the game to add some depth like

Re: [Audyssey] Jim's baseball game

2006-05-29 Thread Liam Erven
I actually don't think there's any point of view which kind of bugs me. I kind of like to know who I am playing even if it's a sports game. ah well. like I said. still tons of fun - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] space invaders

2006-05-29 Thread Liam Erven
wouldn't our games be more like missile command, or what not? - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 29, 2006 2:50 AM Subject: Re: [Audyssey] space invaders You don't have a true space invaders game

Re: [Audyssey] LWorks Update

2006-05-29 Thread Liam Erven
well. if we want to be technical. my first game was guess the number, then super shot, then LWorks words, or was it the other way around. either way. I consider SL my break out project if you will. And no, I don't have time to teach. - Original Message - From: meeping necdet [EMAIL

Re: [Audyssey] Advanced games was the degree concept in trek2000andstc

2006-05-29 Thread Liam Erven
ww it would be better to use a less resource intensive system - Original Message - From: david [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 29, 2006 10:41 PM Subject: Re: [Audyssey] Advanced games was the degree concept in trek2000andstc I'd

[Audyssey] LWorks Update

2006-05-28 Thread Liam Erven
$25.00. LWorks also offers several other fun games which you can read about at www.l-works.net including the first ever accessible side Scroller. Liam Erven www.l-works.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail

Re: [Audyssey] LWorks Update

2006-05-28 Thread Liam Erven
date sounds fun will - Original Message - From: Liam Erven [EMAIL PROTECTED] To: talk about anything [EMAIL PROTECTED]; [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, May 29, 2006 12:22 AM Subject: [Audyssey] LWorks Update Hi gamers

Re: [Audyssey] LWorks Update

2006-05-28 Thread Liam Erven
. LWorks also offers several other fun games which you can read about at www.l-works.net including the first ever accessible side Scroller. Liam Erven www.l-works.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

Re: [Audyssey] LWorks Update

2006-05-28 Thread Liam Erven
PM Subject: Re: [Audyssey] LWorks Update I'm concerned about the preordering. How do we know we'll get it on schedule. Sorry if I'm a bit mistrustfull, but there were some bad experiences with monty. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] space invaders

2006-05-28 Thread Liam Erven
to add to it. Judgement day will be the first game with true unlockable content. Actually, Rail racer will be first with unlockable upgrades and stuff. But, I don't know any other game that is using something like a trophy system. - Original Message - From: shaun everiss [EMAIL

Re: [Audyssey] LWorks Update

2006-05-28 Thread Liam Erven
right now, but I'd sure like to try it out! Allison - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 28, 2006 11:39 PM Subject: Re: [Audyssey] LWorks Update a side scroller is a game based on a 2d plane. kind

[Audyssey] neo pets

2006-05-27 Thread Liam Erven
Was just curious as to what games peole were playing over on neopets that they found accessible. Both me and my girl friend have neopets, and we mess around on there to kill time. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send

Re: [Audyssey] games for the pacmate

2006-05-17 Thread Liam Erven
it's a shame more people haven't written some. I would, but I don't feel like learning a whole new language for this process. - Original Message - From: Allison Mervis [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, May 17, 2006 8:33 AM Subject: Re:

<    4   5   6   7   8   9   10   >