Re: [Audyssey] Final Conflict and Treck 2000

2010-06-18 Thread Thomas Ward
Hi, Yeah, certainly would be interesting. Unfortunately, playing as the Borg would make you nearly invincible. If you played as theBorg in the battle of Wolf-359 you would carve the Federation fleet up as easily as carving up a roast. Not exactly fair odds there. Lol! I am Locutus a Borg. From

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread Phil Vlasak
- From: Thomas Ward tho...@usagamesinteractive.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 16, 2010 10:52 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Phil, Yeah, I understand that, but I thought it would be more enjoyable to be able to play

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread Thomas Ward
Hi, Ok, that would be interesting. Not quite the same effect, but would be interesting to hear all the same. On 6/17/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, You are correct, a series of Star Trek games each based in a different time would be preferable and easier to program. You

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-17 Thread shaun everiss
: Wednesday, June 16, 2010 10:52 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Phil, Yeah, I understand that, but I thought it would be more enjoyable to be able to play every mission regardless of ship while also maintaining the continuity of the official Star Trek cannon. However, you

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread dark
hi tom. Great info and ideas, however I do wonder why if you were writing a generalized mission editer and just bringing out more missions, why you have to be tied down to one era or set of events at all? if the game was like lw, you could have some missions set in the tng era with those

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread Thomas Ward
Hi Dark, Well, all I was really saying is that it would be a good idea to keep some kind of historical continuity between the classes of ships and the missions available to a player. You couldn't play the battle of Wolf-359 using the U.S.S. Defiant, for example, because that particular ship

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread Phil Vlasak
mean picking your StarShip after picking the mission. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 15, 2010 6:32 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Well, all I

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-14 Thread Thomas Ward
Hi Lori, Cool idea, but Dr. Who isn't quite as popular over hear in the states as it is over in the U.K. Besides that Dr. Who normally doesn't use weapons, and gets out of a pinch by using his head and coming up with something, well, sneeky and clever. You will be exterminated. The Dalecs On

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Lori Duncan
, 2010 12:16 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Well again Tom, this could be cool about a mission mode sinse you could set it around crucial campeigns and moments in the trek history. not just the dominian war, but the battle of wolf 359, the confrontation betwene

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread dark
...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 13, 2010 12:22 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Oh why don't you just do a Doctor who one Tom? I'd know where I was then and I like the idea of fighting dalecs, I'd just create a level with a lot

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Ben
Subject: Re: [Audyssey] Final Conflict and Treck 2000 The thing is though, to talk of cannon, the doctor rarely if ever uses weapons, even against the daleks, therefore an action platformer with the doctor blowing stuff up would feel very wrong to me indeed. Beware the Grue! Dark

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-13 Thread Ben
if you sit round and listen to it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 13 June 2010 12:23 To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 Oh why don't you just do a Doctor who

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-12 Thread dark
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 12, 2010 4:21 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-12 Thread Thomas Ward
Hi Dark, Oh, as far as timeline goes it would definitely have to be set in time long before the final episode of DS9. After all during the last season the Defiant got destroyed by the Breen, Cardassia Prime was basicly leveled as a result of the war, the Founders returned to the Gamma Quadrant

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread dark
Conflict and Treck 2000 Hi, Okay, that's strange. I've seen times where I've been totally swarmed at Deep Space 9 so I think it totally depends on the specific game. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Something Ifind funny, the enemy seems to always target Earth

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Hayden Presley
...@audyssey.org] On Behalf Of dark Sent: Friday, June 11, 2010 3:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 I remember once having a game where appropriately enough, the entire cardassian fleet attacked ds9, while all my actual ships were off fighting

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Thomas Ward
Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original series. Lol! Anyway, sounds like a very interesting battle all the same. The Cardassian Union got their buttsroyally kicked by Deep Space 9. Good for the Federation. That will teach

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-11 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Friday, June 11, 2010 9:21 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original series. Lol! Anyway, sounds like a very interesting battle

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Hayden Presley
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, June 09, 2010 12:09 AM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 well all these games have different stratogies. in lonewolf I usually follow

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Thomas Ward
Hi Hayden, Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't even try to base the ships and weapons on the Star Trek television series. What I mean by that is the amount of energy, number of torpedoes, maximum speed, for the ships etc is totally out and out wrong according to

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Hayden Presley
: Thursday, June 10, 2010 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Hayden, Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't even try to base the ships and weapons on the Star Trek television series. What I mean

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-10 Thread Thomas Ward
Hi, Okay, that's strange. I've seen times where I've been totally swarmed at Deep Space 9 so I think it totally depends on the specific game. On 6/10/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Something Ifind funny, the enemy seems to always target Earth Station McKenly, and

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-09 Thread Dakotah Rickard
The thing that you must consider is that Lone Wolf and Tank Commander aer more in the genre of simulation games. They involve tactics more than strategy, in that the short term is the goal. I n the Star Trek games, the player controls several resources. The concepts of Trek 2000 and Star Trek

[Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread Lori Duncan
Hi everyone, I was looking for some advice about Treck 2000, Final Conflict and also Loan Wolf. They are all stratidgy type games, and I was wondering if you're not used to them how you go about plotting courses and basically becoming good at working out stratidgies? I know GTC is also a

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread Hayden Presley
-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Tuesday, June 08, 2010 10:03 AM To: Gamers Discussion list Subject: [Audyssey] Final Conflict and Treck 2000 Hi everyone, I was looking for some advice about Treck 2000, Final Conflict and also Loan Wolf

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread Thomas Ward
Hi Hayden, Not true. Believe me I usually take the offensive strategy when playing Trek 2000 and STFC and whipe out a majority of enemies before beating a quick retreat back to the starbases for supplies. One way to do this is get as many enemies as you can together in one place and drop a mine,

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-08 Thread shaun everiss
well all these games have different stratogies. in lonewolf I usually follow the autocourse I have not been brave enough to complete all the missions without that in. as for directions 180 is half way round 360 is all around though you will hit 0 again after 359. its harder with moving targets