Re: [Audyssey] MindCraft for the blind.

2014-01-10 Thread shaun everiss
I would be interested to know more about tereria and what would be needed to get this going for the blind in a what if type of scenario. I need as much detail as I can get though. I know that reality gaming studios is full up right now but I could put it in the ideas cue. thanks At 06:21 AM

Re: [Audyssey] MindCraft for the blind.

2014-01-10 Thread Bryan Peterson
to love. It was basically Simon but with letters. Pinky, are you pondering what I'm pondering? -Original Message- From: Ken Downey Sent: Thursday, January 09, 2014 7:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] MindCraft for the blind. My fave was SAM, a synth made for the c64

Re: [Audyssey] MindCraft for the blind.

2014-01-09 Thread Jim Kitchen
Hi Dark, I don't think that I have ever heard or heard of the Amigar workbench synthesizer. Sounds like you have fun with it and that it made some games fun to play. I do think that it would be fun to have some old synthesizer speech in some games. BFN Jim Taglines...one line

Re: [Audyssey] MindCraft for the blind.

2014-01-09 Thread Ken Downey
: Thursday, January 09, 2014 11:58 AM Subject: Re: [Audyssey] MindCraft for the blind. Hi Dark, I don't think that I have ever heard or heard of the Amigar workbench synthesizer. Sounds like you have fun with it and that it made some games fun to play. I do think that it would be fun to have some old

Re: [Audyssey] MindCraft for the blind.

2014-01-08 Thread Jim Kitchen
Hi Ken, When you say, a c64, was that the Commodore 64? I heard that the Commodore 64 had a built in synthesizer. I was given a program named Sams for the Atari 800 XL that would talk. It was not a screen reader, but would say what ever you typed in. It would even make the sound of any

Re: [Audyssey] MindCraft for the blind.

2014-01-08 Thread Dennis Towne
Shaun, Minecraft is actually an excellent game, and the music and sounds make sense if you have vision and can see the graphics. However, it's not a game that the blind can effectively play, and it's not a game that can be made accessible - the graphics are what make it awesome. Being able to

Re: [Audyssey] MindCraft for the blind.

2014-01-08 Thread dark
Hi jim. That reminds me of the old Amigar workbench synthesisor. Again it wasn't a screen reader but could read out what you typed, and also be recorded if you were programming for the Amigar and ddn't want to use a full size sound sample which obvious took up lots of memory at the time.

Re: [Audyssey] MindCraft for the blind.

2014-01-08 Thread Dakotah Rickard
Hi guys. First of all, there's a sort of minimalist trend in the sighted gaming community. There're a lot of fake 8-bit offerings and offerings with minimal sound and graphics, primarily because independent developers and very small studios are really driving the community at this point.

Re: [Audyssey] MindCraft for the blind.

2014-01-08 Thread Dallas O'Brien
hi. well put. my girlfriend plays minecraft all the time, and yes, the sounds could be better. but they aren't the point of the game. lol. many sighted games have horrible sounds. because, to put it quite simply, they don't care about sounds much. it's only in expensive, highly complex and

Re: [Audyssey] MindCraft for the blind.

2014-01-07 Thread Jim Kitchen
Hi Ken, I did not do as well as you did at Donkey Kong. Not sure that I ever even beat level one. Pole Position might have been my favorite as well. Pretty sure that I used to get pole position. I even liked the time trial or practice mode. I would practice taking the best lines through

Re: [Audyssey] MindCraft for the blind.

2014-01-07 Thread Dakotah Rickard
Hi guys. I'm not sure how open this topic is anymore, but there's another game that I think you guys should be aware of. It's a bit like Minecraft, but it's in a 2d setting, a side scroller. That would be both a lot more doable and a lot easier to actually pull off as an accessible game. I'm not

Re: [Audyssey] MindCraft for the blind.

2014-01-07 Thread Jürgen Dengo
Hello, I'd forgotten Terraria completely! Terraria is also a similar game but as it was said, only in 2d. The question is, is there anyone, who knows the game good enough to, and would be willing to start to think on a concept similar to that. Lugupidamisega Jürgen --- Gamers mailing list __

Re: [Audyssey] MindCraft for the blind.

2014-01-07 Thread shaun everiss
Well I played minecraft with my cousin on his xbox 360. Firstly the music is utter crap. It may have improved in the pc version but it made my ears want to drop off after just a minute of listening. The sound fx sounded like they were coming out of a crappy sound box kids use. Now I am not

Re: [Audyssey] MindCraft for the blind.

2014-01-06 Thread shaun everiss
: Re: [Audyssey] MindCraft for the blind. Hi Shaun: Well, you might be willing to pay $200 for a good game, but I am certainly not willing to spend that on a game. Any audio game regardless of the replay value. I suspect many other audio gamers would not either. However

Re: [Audyssey] MindCraft for the blind.

2014-01-06 Thread shaun everiss
well with the demise of xp and direct sound I do hope we will be able to do more with newer technologies. Ofcause each new stuff has its querks. fsl which uses open al echoes when away from objects and only sounds them right when you are right in front of them. You can't adjust music volumes

Re: [Audyssey] MindCraft for the blind.

2014-01-06 Thread Jim Kitchen
Hi Thomas, I have not played a main stream game since the mid eighties. So I have even less experience than you do. And it has been even longer since I played a main stream game. The games that I remember playing are Pole Position, Donkey Kong, Pong, Pacman, Space Invaders, Missile

Re: [Audyssey] MindCraft for the blind.

2014-01-06 Thread Thomas Ward
Hi Shaun: OpenAL, the library FSL uses for audio, has many third-party extensions for many languages. There is Joal for Java, Pyopenal for Python, and OpenAL .NET for .NET languages. Those are just a few I can think of off the top of my head so you are by no means limited to C, C++, or Pure

Re: [Audyssey] MindCraft for the blind.

2014-01-06 Thread Thomas Ward
Hi Jim: Yeah, that is pretty limited experience alright. Although, those were some cool games for the time. I think I played all of those pretty regularly in the mid 80's. Although, I never did get very far with Donkey Kong. On 1/6/14, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, I

Re: [Audyssey] MindCraft for the blind.

2014-01-06 Thread Ken Downey
Discussion list gamers@audyssey.org Sent: Monday, January 06, 2014 4:40 AM Subject: Re: [Audyssey] MindCraft for the blind. Hi Jim: Yeah, that is pretty limited experience alright. Although, those were some cool games for the time. I think I played all of those pretty regularly in the mid 80's. Although

Re: [Audyssey] MindCraft for the blind.

2014-01-06 Thread Jürgen Dengo
Hi listers Minecraft itself was quite cheap, considering the price of 15 euros when I purchased it. But as those guys are actually pushing the limits of Java, the humble talking about accessibility of mine fell on deaf ears, but so long it's ok, my relatives are playing under my account and

Re: [Audyssey] MindCraft for the blind.

2014-01-06 Thread Thomas Ward
Hi Dengo: Thanks for this well worded post. You are right that Minecraft pushes Java gaming to the limits, and is relatively inexpensive compared to other mainstream games. Although, it is actually written by an indie developer and is pretty much comparable in price with other indie mainstream

Re: [Audyssey] MindCraft for the blind.

2014-01-04 Thread Dallas O'Brien
Sent: Wednesday, January 01, 2014 1:20 AM Subject: Re: [Audyssey] MindCraft for the blind. Hi Shaun: Well, you might be willing to pay $200 for a good game, but I am certainly not willing to spend that on a game. Any audio game regardless of the replay value. I suspect many other

Re: [Audyssey] MindCraft for the blind.

2014-01-04 Thread Thomas Ward
Hi: Yes, once again I find myself in agreement with Dallas. While it is certainly true audio is limiting to a point it doesn't mean that it has to be simplistic as it all too often tends to be with audio games. For example, one genre or style of games that is way over represented is the Space

Re: [Audyssey] MindCraft for the blind.

2014-01-04 Thread Thomas Ward
Hi Dark: Well, I certainly see where you are going with this, and you definitely have raised some good points. However, I find myself inescapably coming back to the issue of know-how and experience. Both of which may be lacking from a lot of our audio game developers. Let's start with the issue

Re: [Audyssey] MindCraft for the blind.

2014-01-04 Thread dark
Hi Tom. I recognize the experience issue, which is precisely why I try to analyse the factors which make a game like marrio brothers, (simple though it is), more addictive and entertaining to play than a game like Q9, and then analise these factors in detail so that my experience is at least

Re: [Audyssey] MindCraft for the blind.

2014-01-02 Thread dark
Well Tom, while I agree an understandable lack of experience might be behind the changes, at the same time there are some very basic things which could be done to improve the players interaction with a game. One example is character movement. In a game like shades, you move at a fixed speed,

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread dark
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 01, 2014 1:20 AM Subject: Re: [Audyssey] MindCraft for the blind. Hi Shaun: Well, you might be willing to pay $200 for a good game, but I am certainly not willing to spend

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread Dallas O'Brien
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 01, 2014 1:20 AM Subject: Re: [Audyssey] MindCraft for the blind. Hi Shaun: Well, you might be willing to pay $200 for a good game, but I am certainly not willing to spend that on a game. Any audio game regardless

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread Thomas Ward
Hi Dark: That is true. Our prices for audio games are more or less what one would pay for an average indie developed game for PC or Mac. However, that is sort of missing the point. The basic point was compared to a lot of mainstream games, by that big name games for console and PC, our games are

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread Thomas Ward
Hi Dallas: That is quite true. the majority of accessible games aren't on par with mainstream games, and those that are tend to be on par with mainstream games 20 to 30 years ago. Certainly not on par with anything more recent. What you say about random levels etc is also true. What makes audio

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread Shaun Everiss
Well I only get on average of 2 games a year maybe 3 and not often. I got tdv and entumbed, at that time 40 bucks for entombed was at least 60 and tdv about the same with the taxes and stuff when it came it ended up as at least 75 dollars each. I don't have that kind of cash. I struggle to

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread Dallas O'Brien
well, shaun, i'm afraid then, you may have to go without games. i mean, what's more important. living, or gaming. lol. i know a lot of sighted people who game, and that can't always afford the new game that has just come out, and have to go without, untill it's either gifted to them, or has come

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread dark
Hi Tom. I agree that both addons and random content would be good, though Draconis isn't the only audio game developer who have tried this, look at Zero site and the addon for the game (an addon which actually adds randomly generating missions). I will say however there is another serious

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread shaun everiss
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 01, 2014 1:20 AM Subject: Re: [Audyssey] MindCraft for the blind. Hi Shaun: Well, you might be willing to pay $200 for a good game, but I am certainly not willing to spend that on a game. Any audio game regardless

Re: [Audyssey] MindCraft for the blind.

2014-01-01 Thread Thomas Ward
Hi Dark: To be honest I have never tried Zero Site, but I take your point. I guess others have tried creating random levels/missions, and of course a number of accessible games do have add-ons of one kind or another. Lone Wolf has about a hundred extra missions besides those that ship with the

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread dark
@audyssey.org Sent: Monday, December 30, 2013 4:54 PM Subject: Re: [Audyssey] MindCraft for the blind. Hi Tom, Correct me if I'm wrong, but isn't any game world regardless of game no more than a map? Assuming that is the case, could we not just have like a map editor in the game? Four example

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread dark
Myself, before minecraft, which seems to be as much about visual appeal and artistic creation of structures as it is the sim resource gathering and civilization building, I'd rather see a serious colonization and civilization game such as dwarf fortress of the type we've been discussing on

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread Thomas Ward
Hi Dark: Thanks for that explanation. I was trying to think of a way to convey the reason why a 2d map editor wouldn't work, and your's is the best way to put it. As you said the 3d cubes are a bit like using virtual legos to build a 3d world. You can drag and drop them where you want them with

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread Thomas Ward
Hi Dallas: That's definitely a good point. Since the majority of blind gamers are on fixed incomes like SSI, SSDI, and similar government disability incomes they don't want to spend a great deal of money on audio games. That's understandable, but it is also crippling when it comes to producing

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread Cara Quinn
HI Thomas and all; Let me just present once again and ad infinitum actually, ;) the example of Audio Quake. There is a level design language associated with AQ which allows blind and visually impaired players to design / create their own maps which can then be used in the game. Since the game

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread Cara Quinn
Hi Thomas, the Audio Quake level design I mentioned earlier is accomplished with an XML parser so it is platform independent. Yes, this type of access may be out of the 'norm' of a mainstream game for the moment, but it is definitely doable. Smiles, Cara :) --- iOS design and development -

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread dark
Hi Kara. audio quake is a great example of what can be done, however one thing that struck me about the game when I played it is that access would only work in specifically designed maps. I did deathmatch with some bots and tried your starwars mod, however when I tried to play the main

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread Shaun Everiss
Well there are exchane rates and the like to. I'd pay 200 for a game if I knew it would be good quality. Most games are 30 or so bucks unless its a pack. There have been a few acceptions ofcause. entombed and tdv being really large games actually are worth a lot more but even so. In the shops

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread Thomas Ward
Hi Shaun: Well, you might be willing to pay $200 for a good game, but I am certainly not willing to spend that on a game. Any audio game regardless of the replay value. I suspect many other audio gamers would not either. However, as to the issue of cost you are right that many audio games are

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread Thomas Ward
Hi Cara: Yeah, I am aware of the xml parser you speak of. I've looked at the Audio Quake source and design in the past. Although, that is a bit of a different idea as to how Minecraft works which is really my point earlier on in the thread. Minecraft has a number of 3d cubes, think of them as

Re: [Audyssey] MindCraft for the blind.

2013-12-31 Thread Thomas Ward
Hi Cara: I have a lot of respect for Audio Quake, and the work you and others have done on it, but I feel as though you are comparing apples to oranges and calling them equal. Yes, I am aware that there is a level design language in Audio Quake that allows a V.I. gamer to design his or her own

[Audyssey] MindCraft for the blind.

2013-12-30 Thread michael barnes
Hello. I have notice that everybody that I know is playing this very popular game call MindCraft. I would like to give this game a play, but sadly enough I am not able because I am blind. So I am wondering if there is an accessible version of the game, or a game simular to it? Thanks! ---

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread michael barnes
Hey. I made a mistake it's call Minecraft. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Christina
@audyssey.org Subject: [Audyssey] MindCraft for the blind. Hello. I have notice that everybody that I know is playing this very popular game call MindCraft. I would like to give this game a play, but sadly enough I am not able because I am blind. So I am wondering if there is an accessible version

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Thomas Ward
Hi Michael: No, so far as I know there is nothing accessible remotely close to Mindcraft. Besides I'm not sure how one would go about making a game like that accessible given that it is highly visual. One aspect of the game is constructing your own worlds using textured cubes in a 3d procedurally

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Darren Harris
Hi Tom, Correct me if I'm wrong, but isn't any game world regardless of game no more than a map? Assuming that is the case, could we not just have like a map editor in the game? Four example you can have various selections. You would choose, whether you would have a 10 x 10 grid orate 100 x

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Charles Rivard
- From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, December 30, 2013 10:15 AM Subject: [Audyssey] MindCraft for the blind. Hello. I have notice that everybody that I know is playing this very popular game call MindCraft. I would like to give this game a play, but sadly

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Dennis Towne
defeated, if you think you're finished, you! really! are! finished! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, December 30, 2013 10:15 AM Subject: [Audyssey] MindCraft for the blind. Hello. I have notice that everybody that I know

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Thomas Ward
Hi all: I find myself in full agreement with Dennis on this issue. Minecraft is an FPS game, but the way it is designed it would take a massive rewrite to make it accessible and by doing so it would largely change the game for everyone involved. This is a case where someone would be better off

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Charles Rivard
, you! really! are! finished! - Original Message - From: Dennis Towne s...@xirr.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 30, 2013 3:07 PM Subject: Re: [Audyssey] MindCraft for the blind. Charles, There is no effective way to make minecraft blind accessible

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Thomas Ward
Hi Darren: Not for something like Minecraft. Minecraft has a very huge game world, and something like a 10x10 grid or even something as large as 100x100 isn't big enough for the game world. In Minecraft the game's over world contains various types of terrain and areas such as forests, deserts,

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Thomas Ward
Hi Charles: Makes sense. Although, perhaps you should have checked Wikipedia or something about the game before suggesting Michael contact the developers as Minecraft is a fairly complex game and while I think a game similar to it in concept can be made accessible I know of no effective way to

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Charles Rivard
, December 30, 2013 5:29 PM Subject: Re: [Audyssey] MindCraft for the blind. Hi Charles: Makes sense. Although, perhaps you should have checked Wikipedia or something about the game before suggesting Michael contact the developers as Minecraft is a fairly complex game and while I think a game

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Mike Reiser
Hopefully someone will consider making a game like that. I personally am tired of the usual stuff we get, and would like to see some out-of-the-box thinking. For example, I really want to see a call of duty type of game. Or something like Rise son of Rome. I'm not saying that it's easy of

Re: [Audyssey] MindCraft for the blind.

2013-12-30 Thread Thomas Ward
Hi Mike: I think the principle problem is time. A game of any serious complexity takes time that people either don't have to begin with, or they could spend that time working on two or three smaller projects instead of one very complex one. I'm sure I have the skills to write something like