Re: [Audyssey] audio games for IOS

2013-06-08 Thread Dakotah Rickard
Here's how I look at it. If I was going to write an app, I'd probably go the whole route and make the purchase of a Mac, used or new. However, I am currently in the process of learning C#, so the ability to port C# to IOS is particularly attractive to me, especially as I would not have the history

Re: [Audyssey] audio games for IOS

2013-06-08 Thread Dakotah Rickard
Also, just as a quick additional note, I love AudioArchery. it's a great casual game. I'm still trying to reach 350 points. Keep rockin' it, Liam. Signed: Dakotah Rickard On 6/8/13, Dakotah Rickard dakotah.rick...@gmail.com wrote: Here's how I look at it. If I was going to write an app, I'd

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Ken The PionEar
at kenwdow...@me.com . Crazy Ken - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 06, 2013 7:53 PM Subject: Re: [Audyssey] audio games for IOS Hi Lenron, While I understand your point unfortunately its

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi Ken, Exactly. The requirement of having to use Objective C for iOS really makes it an undesirable platform to write games for. Yeah, if you have the skills an the tools no problem, but a lot of developers are already comfortable using something else. A lot of developers are like yourself, they

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Ken The PionEar
I have heard that there is a basic interpreter for the mac that lets you write in basic then encodes to objective c, but I'm quite doubtful that it's all that effective since they are so different. Even if it was 95% accurate, you'd still need to know objective C. Even if it was 99% accurate,

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Ian Reed
You can also use C# to write IOS or Android games using the Mono for IOS, mono for Android, and optionally mono Game frameworks. The first 2 cost around $400 each. The third is free but only builds on top of the other 2. It would be nice if you could use mono for IOS to stay in C# for most of

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Zachary Kline
It's also worth mentioning a product by the name of RubyMotion, of which I've heard quite a bit lately. It seems a way to code iOS apps in the Ruby programming language, which is another to learn but isn't Objective C either. Best, Zack. On Jun 7, 2013, at 11:43 AM, Ian Reed

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi Ian, Yes, you can use Mono for iOS for developing games in C#, but as you pointed out it is like $400 for the iOS version of Mono. That's not exactlypocket change for an audio game developer. No matter what you do iOS is an extremely expensive investment from a development point of view.

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Trouble
Why go that rout when you could just get a mac and go from there. A lot cheaper using the real thing than a cheap copy! At 02:43 PM 6/7/2013, you wrote: You can also use C# to write IOS or Android games using the Mono for IOS, mono for Android, and optionally mono Game frameworks. The first 2

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Liam Erven
I did not write Audio Archery in Objective C. though there are times I wish I had. The system I'm using has some real issues and would be no good for games using actual controlls. I do plan on becoming very familiar with objective c. On 6/7/13, Trouble troub...@columbus.rr.com wrote: Why go

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi Trouble, True. I think if I were actually going to write games for iOS I'd invest in a Macbook and write the games in XCode using Object C rather than this round the bend approach of writing them in C# and buying Mono etc just to port games from Windows to iOS which really isn't the best way

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Bryan Peterson
Not everybody can afford to just run out and buy one. But thou must! On 6/7/2013 1:46 PM, Trouble wrote: Why go that rout when you could just get a mac and go from there. A lot cheaper using the real thing than a cheap copy! At 02:43 PM 6/7/2013, you wrote: You can also use C# to write IOS

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Ian Reed
Hi trouble, I suppose it depends on where your skills already lie and if you have a lot of code already written in one language. I was just pointing out that C# can work on those platforms as well. Can you do cross platform in objective C? I'm sure there are solutions for it. But by your

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi Bryan, No, not everyone can just run out and buy a Mac, but the truth of the matter is with iOS that developing software using XCode and Objective C is the best way to do it. It isn't the cheapest method in the world, but if a developer writes enough games he or she will make their money back

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Josh Kennedy
yes android is much cheaper to develop audio games. and android is becoming more accessible all the time. On 6/7/2013 3:07 PM, Thomas Ward wrote: Hi Ian, Yes, you can use Mono for iOS for developing games in C#, but as you pointed out it is like $400 for the iOS version of Mono. That's not

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Cara Quinn
Actually you can get a used Macbook for under $500. Just sayin' :) http://www.reactual.com/computer-equipment/find-apple-laptops-under-500.html It's older but it will work just fine for developing games. A friend has one and he loves it. Smiles, Cara :)--- View my Online Portfolio at:

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Liam Erven
Android may be cheaper, but I'll point this statistic out. Audio Archery has of this writing over 2000 downloads on IOS. On Android? 88 total. Need I say more? Liam On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote: Actually you can get a used Macbook for under $500. Just sayin' :)

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Charles Rivard
Subject: Re: [Audyssey] audio games for IOS Android may be cheaper, but I'll point this statistic out. Audio Archery has of this writing over 2000 downloads on IOS. On Android? 88 total. Need I say more? Liam On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote: Actually you can get a used

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Devin Prater
Is this engine for mac or windows or what? Sent from my iPod On Jun 6, 2013, at 12:17 PM, Josh Kennedy joshknnd1...@gmail.com wrote: Hi Now anybody here including thomas ward can make games for IOS. just go here. http://papaengine.com/ get the engine. happy coding and maybe we'll see nfl

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Darren Duff
Me to. Lol! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, June 07, 2013 5:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] audio games for IOS And one of those 2,000 is mine! Nice game, Liam. Thanks for the fun

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Trouble
The only problem developing on android is, all those versions. See not all phones run the same version. So what works on one may not work on others. So its not worth writing a version for every release of android. And yes, the android list reports breakage with apps on every release of android

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Trouble
It is for mac only. At 04:46 PM 6/7/2013, you wrote: Is this engine for mac or windows or what? Sent from my iPod On Jun 6, 2013, at 12:17 PM, Josh Kennedy joshknnd1...@gmail.com wrote: Hi Now anybody here including thomas ward can make games for IOS. just go here.

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi Cara, Awesome. That's good to know. :D On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote: Actually you can get a used Macbook for under $500. Just sayin' :) http://www.reactual.com/computer-equipment/find-apple-laptops-under-500.html It's older but it will work just fine for

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Willem Venter
Trouble, at worst you might have to have a second user interface for older versions of android, but usually if you write software for android it can just run, because it is just a normal java program using the android API. The problem of fragmentation on android is not as bad as it is made out to

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi, Agreed. While there are sometimes compatibility issues I haven't noticed it being quite as bad as Trouble's message might indicate. Plus if a developer specifically makes sure to list the system requirements for known compatible phones, Android OS minimum version, then I don't see this

[Audyssey] audio games for IOS

2013-06-06 Thread Josh Kennedy
Hi here is a podcast about some new audio games for IOS that are upcoming. and there is now a free engine or will be soon, that will let you quickly make audio games for IOS. think of it as bgt for IOS.

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Darren Duff
] audio games for IOS Hi here is a podcast about some new audio games for IOS that are upcoming. and there is now a free engine or will be soon, that will let you quickly make audio games for IOS. think of it as bgt for IOS. http://www.applevis.com/podcast/episodes/applevis-extra-11-papa-sangre

[Audyssey] audio games for IOS

2013-06-06 Thread Josh Kennedy
Hi Now anybody here including thomas ward can make games for IOS. just go here. http://papaengine.com/ get the engine. happy coding and maybe we'll see nfl football or mlb baseball or hockey or golf and bowling for IOS soon! if you're gunna make free games the engine is free as in $0.00. if

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Josh Kennedy
[mailto:gamers-boun...@audyssey.org] On Behalf Of Josh Kennedy Sent: Thursday, June 06, 2013 12:51 PM To: Gamers Discussion list Subject: [Audyssey] audio games for IOS Hi here is a podcast about some new audio games for IOS that are upcoming. and there is now a free engine or will be soon, that will let

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Ron Kolesar
boz who states that a service dog beats a cane paws down any day of the week. -Original Message- From: Josh Kennedy Sent: Thursday, June 06, 2013 1:17 PM To: Gamers Discussion list Subject: [Audyssey] audio games for IOS Hi Now anybody here including thomas ward can make games for IOS

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Will
Super Liam would be fantastic. Or Monkey business Sent from my iPhone On 6 Jun 2013, at 06:17 PM, Josh Kennedy joshknnd1...@gmail.com wrote: Hi Now anybody here including thomas ward can make games for IOS. just go here. http://papaengine.com/ get the engine. happy coding and maybe

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Charles Rivard
- From: Will will.d.lo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 06, 2013 12:23 PM Subject: Re: [Audyssey] audio games for IOS Super Liam would be fantastic. Or Monkey business Sent from my iPhone On 6 Jun 2013, at 06:17 PM, Josh Kennedy joshknnd1

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Bryan Peterson
You'll have to talk to Draconis and Liam about that. But thou must! On 6/6/2013 11:23 AM, Will wrote: Super Liam would be fantastic. Or Monkey business Sent from my iPhone On 6 Jun 2013, at 06:17 PM, Josh Kennedy joshknnd1...@gmail.com wrote: Hi Now anybody here including thomas ward can

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Josh Kennedy
list Subject: [Audyssey] audio games for IOS Hi Now anybody here including thomas ward can make games for IOS. just go here. http://papaengine.com/ get the engine. happy coding and maybe we'll see nfl football or mlb baseball or hockey or golf and bowling for IOS soon! if you're gunna make free

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Thomas Ward
Hi Ron, I bet. However, unless Liam or Draconis does it were out of luck. Having someone else do it would be direct copyright infringement. It would be like me porting Super Liam or Monkey Business to Linux without their permission. Cheers! On 6/6/13, Will will.d.lo...@gmail.com wrote: Super

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Thomas Ward
Hi Josh, Actually, its not quite that simple as all that. Yes, this new Papa Engine sounds great, sounds like a great tool for audio game developers, but just saying anyone including myself could develop games for iOS is stretching things a bit. First of all as my primary focus is Windows and

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Ron Kolesar
Kennedy Sent: Thursday, June 06, 2013 3:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] audio games for IOS it is an audio games engine to make games for IOS, ipod touch, iPad, iPhone. On 6/6/2013 1:25 PM, Ron Kolesar wrote: Is this another telephone engine for games, or is this a windows

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Josh Kennedy
I just put it out there to let people know about it. On 6/6/2013 4:18 PM, Thomas Ward wrote: Hi Josh, Actually, its not quite that simple as all that. Yes, this new Papa Engine sounds great, sounds like a great tool for audio game developers, but just saying anyone including myself could

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Trouble
Well its not just as simple as that, but does make a good start. First off you can not do this on windows, its mac only. Using x code with it setup for IOS development. At 01:17 PM 6/6/2013, you wrote: Hi Now anybody here including thomas ward can make games for IOS. just go here.

Re: [Audyssey] audio games for IOS

2013-06-06 Thread lenron brown
yes please make some games for android theres thoes of us who have android tabs or phones and we would buy some nice games On 6/6/13, Trouble troub...@columbus.rr.com wrote: Well its not just as simple as that, but does make a good start. First off you can not do this on windows, its mac only.

Re: [Audyssey] audio games for IOS

2013-06-06 Thread Thomas Ward
Hi Lenron, While I understand your point unfortunately its not that simple to do. Every operating system has its own way of handling things and when you get into writing apps for phones and tablets its even that much more confusing and complicated to do. Especially, if the developer wants to