:
wilanddenise1
Skype:
wiljames
--
-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED]
Sent: Sunday, June 25, 2006 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty
Hi, Kelly.
I don't believe you could in the classic arcade game. In fact I
Hi, Will.
Well, as for falling off ladders that has now been corrected in the
patch I am working on. You can't fall off of them.
As for metal ladders it is a bit unrealistic to have metal ladders, but
then again there are always unreal elements in games. For example, they
didn't have warp
Hi, Bryan.
Yes, there are still other enemies that haven't been introduced yet. For
example there may be some crocks, and there will be zombies walking
around in some of the temples.
There is allot of traps that haven't been introduced yet. Let's just say
Alpha 1 is only a preview of that which
Subject: Re: [Audyssey] thoughts on monty
Hours, even days? I want a game that's hard enough to take me weeks! If I
buy a game, and I can beat it in only a few days, I'm not happy.
Ryan
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent
guide dogs.
[EMAIL PROTECTED]
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 11:24 PM
Subject: Re: [Audyssey] thoughts on monty
Hi, Ron.
Well, obviously the time on releasing the patch
Hi, Kelly.
Agreed, but unfortunately it wasn't very well recieved by the end users
so I am now going to restrict ladder movement to up and down. However,
you can still fall off ledges and die where in the original game you
fell off ledges and landed ok no matter if it was 50 feet in the air.
Ok. I thought I'd try and write up a very specific post on my feelings about
this game. It's kind of hard to review this fairly from a gamer's stand point
as I develop games and constantly have ideas. I certainly don't have anything
against Tom or the work he does, so please keep that in
Gamers@audyssey.org
Sent: Saturday, June 24, 2006 11:45 AM
Subject: [Audyssey] thoughts on monty
Ok. I thought I'd try and write up a very specific post on my feelings
about this game. It's kind of hard to review this fairly from a gamer's
stand point as I develop games and constantly have
anyone remember any?
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 10:59 AM
Subject: Re: [Audyssey] thoughts on monty
I actually really enjoy this game. That's the hole point, to make it
realistic. I bet you
, well,
there is a look function. There. I'm done. Just my thoughts.
- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Saturday, June 24, 2006 11:45 AM
Subject: [Audyssey] thoughts on monty
Ok. I thought I'd try and write up a very
: Saturday, June 24, 2006 11:12 AM
Subject: Re: [Audyssey] thoughts on monty
The only thing I would like to say in response to this is that I do agree
that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're
high enough, but certainly not kill you. One could survive a 20 foot fall
Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 12:22 PM
Subject: Re: [Audyssey] thoughts on monty
oh? I didn't see one documented. I'm gonna look again.
k. just went through and didn't see one. I see a direction command, and
an
object command. but that's about
:03 AM
Subject: Re: [Audyssey] thoughts on monty
There is also nothing wrong with pressing space and up to jump up. Seems
logical to me.
In all the consoll games I played jump sent you up in to the air, and then
you could use arrows to move. I can't think of any games that does what
monty
-
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 12:03 PM
Subject: Re: [Audyssey] thoughts on monty
There is also nothing wrong with pressing space and up to jump up. Seems
logical to me.
In all the consoll games I played jump sent
.
[EMAIL PROTECTED]
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 12:33 PM
Subject: Re: [Audyssey] thoughts on monty
Well, I haven't playd the game myself, as platform games aren't my cup of
tea, but just
I think it's that jumping bug. Don't jump too far in either direction.
- Original Message -
From: The Kolesar Brothers [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 12:41 PM
Subject: Re: [Audyssey] thoughts on monty
I made one hundred
Hi Che,
I'm sad to say this, I know it's a space, installer, and resources issue,
but what annoys me about some accessible games, especially a game like Tank
Commander, I was extremely disappointed about that their were only 6 levels.
Developers, particularly Tank Commander, should really bring
I Emailed Tom, for my Emails are not getting threw to the list. I hope this one
does.
There should be a look function; there was one in the previous version.
Also, this jumping thing is pretty bad. lol You jump more than a step, and
you're dead? Sorry, that's odd. I think there are some issues
Hi Tom,
I just played my first game of Monty and I think you did a great job!
Now with the praises over with, I did find a few things annoying.
I liked the other version look ahead key for things such as walls and doors.
Now, when you hit a door or wall you get the character scream and also Kate
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 11:03 AM
Subject: Re: [Audyssey] thoughts on monty
There is also nothing wrong with pressing space and up to jump up. Seems
logical to me.
In all the consoll games I played jump sent you up in to the air
Hi, Brandon and all.
Well, if this becomes to much of a trouble I can see doing one of two
things for ladders. A restrict the player from falling off the ladder,
or B fix it so they can fall without dying. Any thoughts?
As fore look functions not in Alpha 1. Certainly one is planned, but
hasn't
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 2:06 PM
Subject: Re: [Audyssey] thoughts on monty
Hi, Brandon and all.
Well, if this becomes to much of a trouble I can see doing one of two
things for ladders. A restrict the player from falling off the ladder,
or B
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 11:06 AM
Subject: Re: [Audyssey] thoughts on monty
Hi, Brandon and all.
Well, if this becomes to much of a trouble I can see doing one of two
things for ladders. A restrict the player from falling off the ladder,
or B fix
I vote for the falling of latter and getting killed.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, June 24, 2006 1:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty
Hi, Brandon and all.
Well
Yes, how about, take the ladder. A few steps up, if you fall, nothing
happens. About halfway or three-quarters up, you fall, you then have
something wrong, i.e slower walk, you then need a potion to restore your
health. Or maybe just an option, for the players who want, do you want to
die when
Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 1:48 PM
Subject: Re: [Audyssey] thoughts on monty
Hi Tom,
I just played my first game of Monty and I think you did a great job!
Now with the praises over with, I did find a few things annoying.
I
you
plan to take the game.
- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 1:11 PM
Subject: Re: [Audyssey] thoughts on monty
I say that if you want the most realism you can get, allow for falling
, June 24, 2006 11:40 AM
Subject: Re: [Audyssey] thoughts on monty
Hi Che,
I'm sad to say this, I know it's a space, installer, and resources issue,
but what annoys me about some accessible games, especially a game like
Tank
Commander, I was extremely disappointed about that their were only 6
No, it should definitely kill you. makes the game much more interesting.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 2:06 PM
Subject: Re: [Audyssey] thoughts on monty
Hi, Brandon and all.
Well
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 1:38 PM
Subject: Re: [Audyssey] thoughts on monty
No, it should definitely kill you. makes the game much more interesting.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers
:[EMAIL PROTECTED]
Sent: Saturday, June 24, 2006 2:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty
Hi, Brandon and all.
Well, if this becomes to much of a trouble I can see doing one of two things
for ladders. A restrict the player from falling off the ladder, or B fix
Hi, Ari.
I certainly haven't forgotten about the various tunnels etc in Mario. If
I do it it certainly will take a long time to make.
However, that isn't the game we are talking about now so enough said.
ari wrote:
Hi Che,
I'm sad to say this, I know it's a space, installer, and resources
-
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 12:33 PM
Subject: Re: [Audyssey] thoughts on monty
Well, I haven't playd the game myself, as platform games aren't my cup of
tea, but just because a game designer is doing
All I can say is that would be suicide. It is bad enough at times to
get past both skulls in the room with the red key and the gem in it.
Yohandy wrote:
Che's right! We need even more challenge! Why not have 7 skulls at beginning
of level, then 3 snakes right after that and 2 lava pits?
Hi, Ryan.
This time it seams to have gotten through. I did send a more complete
responce to the list answering these questions in a post Monty Comments.
Ryan Conroy wrote:
I Emailed Tom, for my Emails are not getting threw to the list. I hope this
one does.
There should be a look function;
Hi, Phil.
I'll keep your suggestions in mind.
Thanks.
Phil Vlasak wrote:
Hi Tom,
I just played my first game of Monty and I think you did a great job!
Now with the praises over with, I did find a few things annoying.
I liked the other version look ahead key for things such as walls and
Hi, Charles.
Yeah, I see your point. Well, either that or when a player reaches the
edge of a ladder I can also have it call a jump action which would jump
rather than fall.
Charles Rivard wrote:
If you fall from a ladder after climbing only a few feet, it would be
unrealistic to die,
That is strange. After it says you have died give it a few seconds and
it should return to the main menu. If it is not doing that then it is
doing something strange.
I can't seam to reproduce this report. Anyone else have this problem?
Sarah wrote:
I also notice that I can't play the game
good game i am confused what jumps and when you here something how do you
pick it up
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 25, 2006 12:30 AM
Subject: Re: [Audyssey] thoughts on monty
All I can say
Hi, Ian.
In most cases you have to jump to grab an item. For example jump right
if an item is on your right and you will catch it. If it is left jump
left. If it is directly above you jump up to grab it.
Items like gold are automatically picked up when walked over.
Smile.
Ian McNamara wrote:
: Re: [Audyssey] thoughts on monty
Hi, Ron.
Sounds like you got a potion on easy level. That would result in a quick
100 points.
Although, there is a known bug in the scoring system which I just fixed
as a part of an on going patch I have started.
The Kolesar Brothers wrote:
I made one
discussion list Gamers@audyssey.org
Sent: Saturday, June 24, 2006 11:45 AM
Subject: [Audyssey] thoughts on monty
Ok. I thought I'd try and write up a very specific post on my feelings
about this game. It's kind of hard to review this fairly from a gamer's
stand point as I develop games
Discussion list
Subject: Re: [Audyssey] thoughts on monty
I actually really enjoy this game. That's the hole point, to make it
realistic. I bet you won't be jumping off a ladder again, or jumping too far
to the right. *grin*. I really like it as it is. Audio games are just way
too easy in my opinion
Hi, Ron.
Well, obviously the time on releasing the patch will be dependant on how
long it takes to fix the various bug reports, test, etc.
As for reviewing I do have something planned for that. esentually, how
it would work you would use something like r and it would say review
mode on. You
gamers@audyssey.org
Sent: Saturday, June 24, 2006 2:06 PM
Subject: Re: [Audyssey] thoughts on monty
Hi, Brandon and all.
Well, if this becomes to much of a trouble I can see doing one of two
things for ladders. A restrict the player from falling off the ladder,
or B fix it so they can fall
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on monty
I actually really enjoy this game. That's the hole point, to make it
realistic. I bet you won't be jumping off a ladder again, or jumping too
far
to the right. *grin*. I really like it as it is. Audio games are just way
too
Hi, Kelly.
I don't believe you could in the classic arcade game. In fact I don't
remember being able to move any other direction other than up or down on
a ladder.
I attempted to add a little more element of realism with Monty, but
apparently that element of realism has thrown people.
Kellie
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 24, 2006 11:59 PM
Subject: Re: [Audyssey] thoughts on monty
Hi, Kelly.
I don't believe you could in the classic arcade game. In fact I don't
remember being able to move any other direction other than up or down
48 matches
Mail list logo