Hi Thomas,
How about a silver chain whip, or a chain whip with blessed wooden spikes.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 19, 2009 11:11 PM
Subject: Re: [Audyssey] Developer time was: My
] Developer time was: My Opinion of Q9
Hi Dark,
HInteresting suggestion. I guess the only question is how much
like true Castlevania do we want to go with this remake. Personally I
don't have a problem giving our hero a spear, stake, or some other special
vampire weapon instead of a whip
Hi Dark,
Yeah, Battle of Olympus was full of ancient Greek mythology, and had
plenty of mythical creatures to beat on your way to Hades. Just off the
top of my head some of the enemy bosses were the Hydra, Centaur,
Cyclops, Minotaur, siren, Lamia, and Cerberus.
The cool thing was once you
a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 19, 2009 9:16 AM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark,
Yeah
Hi Bryan,
Yeah, in terms of actual game play the battle with Hades was a major
disappointment. After you collected all of the special items from the
various gods and goddesses you were more powerful than Hades when it
came to actual firepower and speed. The hardest part of the battle was
AM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Bryan,
Yeah, in terms of actual game play the battle with Hades was a major
disappointment. After you collected all of the special items from the
various gods and goddesses you were more powerful than Hades when it came
: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark,
Yeah, Battle of Olympus was full of ancient Greek mythology, and had
plenty of mythical creatures to beat on your way to Hades. Just off the
top of my head some of the enemy bosses were the Hydra, Centaur, Cyclops,
Minotaur, siren, Lamia
Hi Dark,
Yeah. As it happens I have plans to do a good audio Castlevania as soon
as I can get Mysteries of the Ancients completed. The main hangup is
finding high quality halloween and horror sounds to do the game justice.
Plus I am looking for some nice halloween theme music to give it that
Khlav Kalash.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 19, 2009 1:50 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark,
Yeah. As it happens I have plans to do a good audio
: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark,
Yeah. As it happens I have plans to do a good audio Castlevania as soon as
I can get Mysteries of the Ancients completed. The main hangup is finding
high quality halloween and horror sounds to do the game justice. Plus I am
looking
whip would be a sad thing indeed.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, November 19, 2009 4:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
funny tom, I'm
Hi Dark,
Yeah, I thought the blessed whip was a bit of a strange weapon too, but
hey it's a game. Not everything has to make sense right?
Anyway, I do recall from reading the little Castlevania story included
with the game Simon Belmont's chosen weapon was a leather whip called
the Vampire
Sent: Thursday, November 19, 2009 11:39 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
The reason for the whip was that it was the chosen weapon of the Belmonts.
It was a blessed whip called the vampire killer. Even before games like
Super Castlevania where you could swing
Hi Dark,
HInteresting suggestion. I guess the only question is how much
like true Castlevania do we want to go with this remake. Personally I
don't have a problem giving our hero a spear, stake, or some other
special vampire weapon instead of a whip, but the whip is very classic
time was: My Opinion of Q9
Hi Dark,
HInteresting suggestion. I guess the only question is how much
like true Castlevania do we want to go with this remake. Personally I
don't have a problem giving our hero a spear, stake, or some other special
vampire weapon instead of a whip
dark pisze:
Well I don't know adventure island, the nes never really took off
in England, so I've only ever played nes titles in collections on
other machines, but audio Contra, Castlevania or Turrican would
be great.
Turrican is an absolute favourite game series of mine, sinse it
I agree tom, though the Amigar original turrican is always the first
version as far as I'm concerned (superturrican for Snes was actually
developed after turrican 3 came out for the Amigar, and uses quite a few
turrican 3 specific features).
This is eactly what I mean about wanting more
that I perhaps
haven't heard of?
Just curious,
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Wednesday, November 18, 2009 2:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
I
Oh, sorry. This is My thunderbird. Now shoult be OK.
To the old computers etc, i remember my old c64, oh fantastic times.
Ooops, little offtopic:P
Cheers
Tom
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Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
Hey Luke,
I consider myself to be pretty well-versed in the systems going back to
the
early eighties. For the life of me, though, I can't find a thing about
something called an amigar. Even a Google search fails to turn anything
up
Hi Ryan.
Probably why you can't find it systems wise is because the amigar wasn't a
games system, it was a computer produced by Comador, who previous
to producing the amigar produced the famous Comador 64 (which you may have
heard of).
I can't say how good or not the amigar was
It's just spelled phonetically in Dark's message. It's the Amiga. In the
golden age of computers, it was one of the best examples around for games.
Jason
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You can make
Hi Dark,
Well Adventure Island was a cool series of games that were out in the
80's about this islander or cave man who went from island to island
killing enemy creatures and gathering up fruit. Along the way he could
ride various dinosaurs which would help him with his quest. Let's say
there
To: Gamers Discussion list
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
It's just spelled phonetically in Dark's message. It's the Amiga. In the
golden age of computers, it was one of the best examples around for games.
Jason
---
Gamers mailing list __ Gamers@audyssey.org
If you want
wow tom! the game got as far into mythos as having hades helmet of
darkness? --- I'm greatly impressed and quite sorry i've never had the
chance to play it.
Adventure island sounds a bit like an old amiga title called Chuck rock, in
which you played a cave man trying to rescue his wife from
Hi Dark,
Oh, reading you loud and clear. I understood what you were getting at
the first time. I just wanted to point out that both as a developer and
gamer the only reason I can see to come up with another Uno, Solitaire,
Blackjack, Monopoly, or Space Invader type game is for the purposes of
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:52 PM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark,
Oh, reading you loud and clear. I understood what you were getting at the
first time. I just
Hi Dark,
Yeah, I know. Although as a developer I am often motivated or inspired
by someone else's work, and the desire is to put what inspires me into
my own projects. This is happening to me right now with the release of
Q9. Since Q9 came out a couple of days ago I realised something about
Well Tom,
As I said before, while myself and others can make suggestions or
recommendations, it's stil your decision.
Would a symple left to right side scroller with few enemies, the
original double dragon only had 5 and the last boss, be such a bad thing?
As Q9 has proved,
Hi Dark,
Yeah, I know. I realise that Mysteries of the Ancients is unique amung
audio games, and that's the primary reason I decided to listen to the
customers and keep it as is. As you said there aren't any 90's style
side-scrollers out there for audio gamers. Of the four existing
Well I don't know adventure island, the nes never really took off in
England, so I've only ever played nes titles in collections on other
machines, but audio Contra, Castlevania or Turrican would be great.
Turrican is an absolute favourite game series of mine, sinse it has such a
Hi Dark,
By and large I personally agree with everything you said below. However,
I can think of a few exceptions to the rule. One of them being the need
for more cross platform games.
As you know accessibility for Mac and Linux has really opened up over
the last couple years or so, and more
plays like another version of boppit.
Beware the grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 2:36 AM
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9
Hi Dark
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