Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-20 Thread Phil Vlasak
Hi Thomas, How about a silver chain whip, or a chain whip with blessed wooden spikes. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 19, 2009 11:11 PM Subject: Re: [Audyssey] Developer time was: My

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-20 Thread Bryan Peterson
] Developer time was: My Opinion of Q9 Hi Dark, HInteresting suggestion. I guess the only question is how much like true Castlevania do we want to go with this remake. Personally I don't have a problem giving our hero a spear, stake, or some other special vampire weapon instead of a whip

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread Thomas Ward
Hi Dark, Yeah, Battle of Olympus was full of ancient Greek mythology, and had plenty of mythical creatures to beat on your way to Hades. Just off the top of my head some of the enemy bosses were the Hydra, Centaur, Cyclops, Minotaur, siren, Lamia, and Cerberus. The cool thing was once you

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread Bryan Peterson
a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 19, 2009 9:16 AM Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 Hi Dark, Yeah

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread Thomas Ward
Hi Bryan, Yeah, in terms of actual game play the battle with Hades was a major disappointment. After you collected all of the special items from the various gods and goddesses you were more powerful than Hades when it came to actual firepower and speed. The hardest part of the battle was

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread Bryan Peterson
AM Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 Hi Bryan, Yeah, in terms of actual game play the battle with Hades was a major disappointment. After you collected all of the special items from the various gods and goddesses you were more powerful than Hades when it came

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread dark
: [Audyssey] Developer time was: My Opinion of Q9 Hi Dark, Yeah, Battle of Olympus was full of ancient Greek mythology, and had plenty of mythical creatures to beat on your way to Hades. Just off the top of my head some of the enemy bosses were the Hydra, Centaur, Cyclops, Minotaur, siren, Lamia

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread Thomas Ward
Hi Dark, Yeah. As it happens I have plans to do a good audio Castlevania as soon as I can get Mysteries of the Ancients completed. The main hangup is finding high quality halloween and horror sounds to do the game justice. Plus I am looking for some nice halloween theme music to give it that

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread Bryan Peterson
Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 19, 2009 1:50 PM Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 Hi Dark, Yeah. As it happens I have plans to do a good audio

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread dark
: [Audyssey] Developer time was: My Opinion of Q9 Hi Dark, Yeah. As it happens I have plans to do a good audio Castlevania as soon as I can get Mysteries of the Ancients completed. The main hangup is finding high quality halloween and horror sounds to do the game justice. Plus I am looking

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread Ryan Strunk
whip would be a sad thing indeed. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, November 19, 2009 4:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 funny tom, I'm

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread Thomas Ward
Hi Dark, Yeah, I thought the blessed whip was a bit of a strange weapon too, but hey it's a game. Not everything has to make sense right? Anyway, I do recall from reading the little Castlevania story included with the game Simon Belmont's chosen weapon was a leather whip called the Vampire

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread dark
Sent: Thursday, November 19, 2009 11:39 PM Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 The reason for the whip was that it was the chosen weapon of the Belmonts. It was a blessed whip called the vampire killer. Even before games like Super Castlevania where you could swing

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread Thomas Ward
Hi Dark, HInteresting suggestion. I guess the only question is how much like true Castlevania do we want to go with this remake. Personally I don't have a problem giving our hero a spear, stake, or some other special vampire weapon instead of a whip, but the whip is very classic

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-19 Thread dark
time was: My Opinion of Q9 Hi Dark, HInteresting suggestion. I guess the only question is how much like true Castlevania do we want to go with this remake. Personally I don't have a problem giving our hero a spear, stake, or some other special vampire weapon instead of a whip

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread lirin
dark pisze: Well I don't know adventure island, the nes never really took off in England, so I've only ever played nes titles in collections on other machines, but audio Contra, Castlevania or Turrican would be great. Turrican is an absolute favourite game series of mine, sinse it

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread dark
I agree tom, though the Amigar original turrican is always the first version as far as I'm concerned (superturrican for Snes was actually developed after turrican 3 came out for the Amigar, and uses quite a few turrican 3 specific features). This is eactly what I mean about wanting more

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread Ryan Strunk
that I perhaps haven't heard of? Just curious, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, November 18, 2009 2:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 I

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread lirin
Oh, sorry. This is My thunderbird. Now shoult be OK. To the old computers etc, i remember my old c64, oh fantastic times. Ooops, little offtopic:P Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread Bryan Peterson
Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 Hey Luke, I consider myself to be pretty well-versed in the systems going back to the early eighties. For the life of me, though, I can't find a thing about something called an amigar. Even a Google search fails to turn anything up

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread dark
Hi Ryan. Probably why you can't find it systems wise is because the amigar wasn't a games system, it was a computer produced by Comador, who previous to producing the amigar produced the famous Comador 64 (which you may have heard of). I can't say how good or not the amigar was

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread Jason Allen
It's just spelled phonetically in Dark's message. It's the Amiga. In the golden age of computers, it was one of the best examples around for games. Jason --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread Thomas Ward
Hi Dark, Well Adventure Island was a cool series of games that were out in the 80's about this islander or cave man who went from island to island killing enemy creatures and gathering up fruit. Along the way he could ride various dinosaurs which would help him with his quest. Let's say there

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread Ryan Strunk
To: Gamers Discussion list Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 It's just spelled phonetically in Dark's message. It's the Amiga. In the golden age of computers, it was one of the best examples around for games. Jason --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread dark
wow tom! the game got as far into mythos as having hades helmet of darkness? --- I'm greatly impressed and quite sorry i've never had the chance to play it. Adventure island sounds a bit like an old amiga title called Chuck rock, in which you played a cave man trying to rescue his wife from

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread Thomas Ward
Hi Dark, Oh, reading you loud and clear. I understood what you were getting at the first time. I just wanted to point out that both as a developer and gamer the only reason I can see to come up with another Uno, Solitaire, Blackjack, Monopoly, or Space Invader type game is for the purposes of

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread dark
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:52 PM Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 Hi Dark, Oh, reading you loud and clear. I understood what you were getting at the first time. I just

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread Thomas Ward
Hi Dark, Yeah, I know. Although as a developer I am often motivated or inspired by someone else's work, and the desire is to put what inspires me into my own projects. This is happening to me right now with the release of Q9. Since Q9 came out a couple of days ago I realised something about

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread dark
Well Tom, As I said before, while myself and others can make suggestions or recommendations, it's stil your decision. Would a symple left to right side scroller with few enemies, the original double dragon only had 5 and the last boss, be such a bad thing? As Q9 has proved,

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread Thomas Ward
Hi Dark, Yeah, I know. I realise that Mysteries of the Ancients is unique amung audio games, and that's the primary reason I decided to listen to the customers and keep it as is. As you said there aren't any 90's style side-scrollers out there for audio gamers. Of the four existing

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-17 Thread dark
Well I don't know adventure island, the nes never really took off in England, so I've only ever played nes titles in collections on other machines, but audio Contra, Castlevania or Turrican would be great. Turrican is an absolute favourite game series of mine, sinse it has such a

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-16 Thread Thomas Ward
Hi Dark, By and large I personally agree with everything you said below. However, I can think of a few exceptions to the rule. One of them being the need for more cross platform games. As you know accessibility for Mac and Linux has really opened up over the last couple years or so, and more

Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-16 Thread dark
plays like another version of boppit. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 2:36 AM Subject: Re: [Audyssey] Developer time was: My Opinion of Q9 Hi Dark