Re: [Audyssey] Dice Roller was guess the number game

2009-12-25 Thread David Chittenden

Hello,

The minimum dice sizes would be 4 6 8 10 12 20 and 100. 2 and 3 would 
also be useful. If it were to be really nice, it would also have the 
option of rolling multiple dice with the ability to view each of the 
dice individually. If you really wanted to get fancy, you could have 
multiple dice of multiple sizes. The first visual dice rolling program 
which was explained to me had all of the above. basically, the dice were 
shown in a grid so you could see the individual numbers, all the dice of 
each size added, and all the rolled dice added together. Many years ago 
when I was attempting programming, I wrote a program like this where you 
selected all of your requirements at the beginning including any number 
of sides you wished and then the results were given to you. It was 
written in C back in 1986 for a programming course (I have forgotten 
almost all of the programming because I never used it). We created a 
simulated random number generator function which used many fairly 
complex mathematical equations and had the program access the computer's 
clock for the seed number. I then used mathematical equations to convert 
the percentage number in to the proper number of sides for each dice. I 
am sure my code was atrocious, but it worked and I received a good grade 
for the course.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Thomas Ward wrote:

Hi Phil,
I'm pretty sure I could whipsomething like that up if you could tell 
me exactly what you were looking for. I'm assuming here you want to be 
able to do a standard 6, 12, 20, or 100 side dice throw for an RPG 
game like DND or something like that right?


Phil Vlasak wrote:

Hi Jim,
Could you turn your guess the number game  to a simple dice roller?
It would roll one die and you could specify how many sides.
and the output would be using SAPI.
Sometimes the GMA dice roller is hard to use on some systems.
It could recap what you typed saying,
Your 100 sides dice roll is 52.
thanks,
phil


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Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread Hayden Presley
Yeah too bad there is no way to dothat with a screen reader. Good Luck!
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Howard
Sent: Thursday, December 24, 2009 10:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] OT: Need help ergently!

I'll try to look in the bios and stuff, but it will have to be
tomowwor, when I can have some sighted assistance, and I'm going to
try to boot into save mode again


On 12/24/09, Hayden Presley hdpres...@hotmail.com wrote:
 Interesting...disconnecting the net wouldn't work if you were still
getting
 that in safe mode; little runs when you boot it up in that mode, certainly
 not antivrrus software.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of shaun everiss
 Sent: Thursday, December 24, 2009 9:48 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] OT: Need help ergently!

 weird.
 maybe a virus.
 I have had the same issue with an old system my grandpa has.
 all his stuff is on an unsecured system because we didn't have the
equipment
 or software to do anything about it.
 due to it dieing mainly because of all the spyware and viruses and the
fact
 that one of the fans in the power unit has been on the blink for some
 months, i actually looked at recovery.
 However because of the condition it was not possible.
 So just reformat and lose your stuff.
 All I can suggest, I almost lost everything with my wd 500gb elements
 exploding.
 Thanks to a couple lucky breaks, a drive with a dieing power switch my
dad's
 system and my cell, part of the net and a couple other things I mannaged
to
 lose vary little.
 did your virus checker or something give any warning?
 if not then it may not be a virus.
 no virus does this anyway.

 at least I don't know one.
 Ok so it aint a virus.
 get someone to look in bios.
 most new systems have smart detection which is internal monitoring of some
 hardware, cpus, fans main board hdd etc.
 if something is failing or has failed then someone sighted should probably
 help you on this.
 Ofcause not sure if you are blind or not, but if not using del or whatever
 key gets you in the bios settings will help and have a look at bits of
 stuff.
 Remove the power wait for 20 mins open the system check the cards are all
in
 their slots.
 turn on the system and listen with the case open.
 if a fan or something is not working you should at least be able to hear
it
 and see  it if you can.
 NOt sure but people say you can see spinning components so it must do.
 If you have a external hard drive caddy you could try connecting the drive
 to your system, and transfering stuff off.
 you probably can scan the hdd on that system to and fix any virus, etc.
 however not windows.
 Should be ok as long as you don't autorun the drive.
 How in the basic terms of your problem I suggest some hardware is dead,
 check the power supply and replace the battery, have a real good listen to
 the system.
 I say this because one day a friend of mine paniced and shut down his
system
 during a disk scan with norton disk docter because he was not used to the
 noise and got scared.
 this resulted in destruction of his boot record and required an reinstall
of
 the os only, which was fortunate.
 Also fortunate for him because he was running dos 5.0 and I had 6.22
 however  that was long time ago you can't do that with windows based
system.
 I am not sure how to answer your issue.
 If you are able to fix this issue or even not I strongly recomend you buy
an
 external hard drive and then another to back it up.
 I have 2 here.
  the 640gb which is my main data drive and workhorse and a 1tb mybook
which
 stores backups.
 every few months I manually sink the drive this can take half a day or so
 but it means that in most cases I do have a coppy of the drive if not
exact,
 well almost.
 If the drive does die I can change drives, till I can buy another, and
then
 transfer stuff over to it.
 At 02:07 p.m. 25/12/2009, you wrote:
I'm sorry that this is off topic, and I hope no one takes offense, but
I need help, badly
Heres the problem. I left today, and shut down my system, things were
working fine then, however, when I came back, something went horribly
wrong, I turned on the system, and it booted up like normal. The
windows logon screen came up, but it took forever to do anything.
Here is the real puzzling part, the window went away, and the desktop
never loaded, however, if I push the power button on my PC, the logoff
screen shows up, and it shuts down like normal. I've tried rebooting,
I've tried to reboot even in safe mode, nothing works, it just keeps
doing the same thing. I've even tried unplugging it and plugging it
back in, although that really probably served no perpose.
As it stands, right now I'm still having this issue, and am at a loss
as to what to do. Any help would be appriciated, as all my stuff is on
that 

[Audyssey] royalty free music loops contest today in my radio

2009-12-25 Thread Oriol Gómez
Hello all!
This is to anounce a contest that is going to be held today at 8PM
gmt+1 european time,/2PM EST. The show will go on until 10PM and then
we will hold the contest! In this contest you can win a royalty free
loops library with over 100 loops for you to use in your radio or
games!
I hope to see you all there!

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Re: [Audyssey] Asteroids was Missile Command

2009-12-25 Thread Bryan Peterson
That's exactly what I'm saying. It had a great deal of potential if only it 
had been better handled. But even if it had been the manual wasn't exactly 
up to date, so there was another problem right there. And now if you go over 
to their forums you find they've become nothing more than a den of spam bots 
and things like that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 8:46 PM
Subject: Re: [Audyssey] Asteroids was Missile Command



Hi Bryan,
Yeah, the AGM definitely was a major disappointment for all involved. It 
would have been nice to be able to whip up a quick copy of Frogs and 
Flies, Adventure, whatever using a tool like that, but being a student 
project it had no commercial funding or dedicated people to maintain it. 
They didn't even release it as open source so the community could have 
updated it ourselves. So it was pretty much a big waste of time and energy 
downloading it. Too bad because it actually did have a good design 
concept, and initially sounded very promising.



Bryan Peterson wrote:
I'd love to see an audio version of Berzerk or Adventure or even Frogs 
and Flies, all games for the Atari 2600. In fact those were three 
projects I'd planned to attempt using the Audio Game Maker when it was 
released two years ago, but let's not even get started on what a fiasco 
that turned out to be. It had potential certainly, I'm not arguing that, 
but the bugs that were left unsquashed made it all but impossible to get 
the most out of the program. And it didn't help that the program was a 
student project for a gaming class and once the semester was over the 
project was pretty much scrapped once there was something for us to 
download.
 Needless to say though I did attempt to create both Frogs and Flies and 
Adventure, with a very few relatively modern touches thrown in (namely a 
few additional enemies and hazzards), I was able to get neither the 
dragons nor the frogs, flies and crocodiles to behave properly. Heck, I 
couldn't even make the player behave properly.



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Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread dark
Well, if it's stil happening when the net is disconnected, it's obviously 
something running on your machine try pressing windows key and U to bring up 
ms narrator. You can use it to look at what programs are in the startup 
point on your windows menue, and also check the add/remove programs list to 
see what's happening.


If Jaws is doing nothing, it might also be a Jaws problem,  though sinse 
I don't use jaws myself I can't really say anything for certain I'm afraid.


i certainly know in that situation I could shut down Hal then look at 
restarting it with default settings, - but as to jaws I'm not sure.


hth.

Beware the Grue!

dark.
- Original Message - 
From: James Howard coldshadow...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 2:15 AM
Subject: Re: [Audyssey] OT: Need help ergently!



ok, I tried disconnecting the net, and nothing changed
I'm not sure how to check all my programs and stuff without being in
windows, but the thing is, after that welcome screen comes up, I do
anything, it won't take any commands at all, the screen is totally
blank, jaws won't even do anything, after it speaks the welcome
screen.

On 12/24/09, dark d...@xgam.org wrote:

Hi.

First, check what background programs are running at startup. Virus
checkers, programs that auto update, and windows system updates 
themsleves
can all be resource hogs,  especially at start if they all want to 
start

at once.

it was for this reason that I couldn't run Avg on my old desktop, because
whenever it did a full system scan (which it insisted on doing at startup
each day),k it slowed everything down ridiculously.

The same thing used to happen when my university network decided to turn 
on
windows update, and my computer tried to download a years worth of 
updates

at startup without my knowing.

i'd suggest disconnecting your net connection, then starting your system 
and
looking at what's going on with it,  making certain unnecessary 
programs

aren't running automatically.

hth.

Beware the grue!

Dark.
- Original Message -
From: James Howard coldshadow...@gmail.com
To: Gamers@audyssey.org
Sent: Friday, December 25, 2009 1:07 AM
Subject: [Audyssey] OT: Need help ergently!



I'm sorry that this is off topic, and I hope no one takes offense, but
I need help, badly
Heres the problem. I left today, and shut down my system, things were
working fine then, however, when I came back, something went horribly
wrong, I turned on the system, and it booted up like normal. The
windows logon screen came up, but it took forever to do anything.
Here is the real puzzling part, the window went away, and the desktop
never loaded, however, if I push the power button on my PC, the logoff
screen shows up, and it shuts down like normal. I've tried rebooting,
I've tried to reboot even in safe mode, nothing works, it just keeps
doing the same thing. I've even tried unplugging it and plugging it
back in, although that really probably served no perpose.
As it stands, right now I'm still having this issue, and am at a loss
as to what to do. Any help would be appriciated, as all my stuff is on
that system, I am having to write this message from my laptop.

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Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread dark
I don't think the situation is drastic enough to warrent reformating here 
sean.


If I reformatted every computer I've seen do a slow down, --- -I'd rarely be 
able to save anything.


while that is an eventual solution,  probably best to investigate other 
possibilities first.


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 3:48 AM
Subject: Re: [Audyssey] OT: Need help ergently!



weird.
maybe a virus.
I have had the same issue with an old system my grandpa has.
all his stuff is on an unsecured system because we didn't have the 
equipment or software to do anything about it.
due to it dieing mainly because of all the spyware and viruses and the 
fact that one of the fans in the power unit has been on the blink for some 
months, i actually looked at recovery.

However because of the condition it was not possible.
So just reformat and lose your stuff.
All I can suggest, I almost lost everything with my wd 500gb elements 
exploding.
Thanks to a couple lucky breaks, a drive with a dieing power switch my 
dad's system and my cell, part of the net and a couple other things I 
mannaged to lose vary little.

did your virus checker or something give any warning?
if not then it may not be a virus.
no virus does this anyway.

at least I don't know one.
Ok so it aint a virus.
get someone to look in bios.
most new systems have smart detection which is internal monitoring of some 
hardware, cpus, fans main board hdd etc.
if something is failing or has failed then someone sighted should probably 
help you on this.
Ofcause not sure if you are blind or not, but if not using del or whatever 
key gets you in the bios settings will help and have a look at bits of 
stuff.
Remove the power wait for 20 mins open the system check the cards are all 
in their slots.

turn on the system and listen with the case open.
if a fan or something is not working you should at least be able to hear 
it and see  it if you can.

NOt sure but people say you can see spinning components so it must do.
If you have a external hard drive caddy you could try connecting the drive 
to your system, and transfering stuff off.

you probably can scan the hdd on that system to and fix any virus, etc.
however not windows.
Should be ok as long as you don't autorun the drive.
How in the basic terms of your problem I suggest some hardware is dead, 
check the power supply and replace the battery, have a real good listen to 
the system.
I say this because one day a friend of mine paniced and shut down his 
system during a disk scan with norton disk docter because he was not used 
to the noise and got scared.
this resulted in destruction of his boot record and required an reinstall 
of the os only, which was fortunate.

Also fortunate for him because he was running dos 5.0 and I had 6.22
however  that was long time ago you can't do that with windows based 
system.

I am not sure how to answer your issue.
If you are able to fix this issue or even not I strongly recomend you buy 
an external hard drive and then another to back it up.

I have 2 here.
the 640gb which is my main data drive and workhorse and a 1tb mybook which 
stores backups.
every few months I manually sink the drive this can take half a day or so 
but it means that in most cases I do have a coppy of the drive if not 
exact, well almost.
If the drive does die I can change drives, till I can buy another, and 
then transfer stuff over to it.

At 02:07 p.m. 25/12/2009, you wrote:

I'm sorry that this is off topic, and I hope no one takes offense, but
I need help, badly
Heres the problem. I left today, and shut down my system, things were
working fine then, however, when I came back, something went horribly
wrong, I turned on the system, and it booted up like normal. The
windows logon screen came up, but it took forever to do anything.
Here is the real puzzling part, the window went away, and the desktop
never loaded, however, if I push the power button on my PC, the logoff
screen shows up, and it shuts down like normal. I've tried rebooting,
I've tried to reboot even in safe mode, nothing works, it just keeps
doing the same thing. I've even tried unplugging it and plugging it
back in, although that really probably served no perpose.
As it stands, right now I'm still having this issue, and am at a loss
as to what to do. Any help would be appriciated, as all my stuff is on
that system, I am having to write this message from my laptop.

---
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Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread peter Mahach

are you sure this isn't a jaws problem?
try making your computer do a sound, IE windows r and type someting 
poineless, or such. try running narrator or nvda or another screen reader. 
If you don't hear a thing ask a sighted person if anything appeared on the 
screen.
- Original Message - 
From: James Howard coldshadow...@gmail.com

To: Gamers@audyssey.org
Sent: Friday, December 25, 2009 2:07 AM
Subject: [Audyssey] OT: Need help ergently!



I'm sorry that this is off topic, and I hope no one takes offense, but
I need help, badly
Heres the problem. I left today, and shut down my system, things were
working fine then, however, when I came back, something went horribly
wrong, I turned on the system, and it booted up like normal. The
windows logon screen came up, but it took forever to do anything.
Here is the real puzzling part, the window went away, and the desktop
never loaded, however, if I push the power button on my PC, the logoff
screen shows up, and it shuts down like normal. I've tried rebooting,
I've tried to reboot even in safe mode, nothing works, it just keeps
doing the same thing. I've even tried unplugging it and plugging it
back in, although that really probably served no perpose.
As it stands, right now I'm still having this issue, and am at a loss
as to what to do. Any help would be appriciated, as all my stuff is on
that system, I am having to write this message from my laptop.

---
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__ Information from ESET Smart Security, version of virus 
signature database 4333 (20090813) __


The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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[Audyssey] Gold Wave

2009-12-25 Thread Hayden Presley
Hi all,

This might be a little off topic, but I am just starting to uee Gold Wave,
and am looking for the tutorials. I know Rick Harmon had some up on Blind
Cool Tech, but for some reason I get the page cannot be found when I try to
go to them. Anyone know where I can find the tutorials and JAWS scripts?

Best Regards,

Hayden

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Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread Hayden Presley
Hmmm...could your speakersbe muted?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: Friday, December 25, 2009 7:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] OT: Need help ergently!

are you sure this isn't a jaws problem?
try making your computer do a sound, IE windows r and type someting 
poineless, or such. try running narrator or nvda or another screen reader. 
If you don't hear a thing ask a sighted person if anything appeared on the 
screen.
- Original Message - 
From: James Howard coldshadow...@gmail.com
To: Gamers@audyssey.org
Sent: Friday, December 25, 2009 2:07 AM
Subject: [Audyssey] OT: Need help ergently!


 I'm sorry that this is off topic, and I hope no one takes offense, but
 I need help, badly
 Heres the problem. I left today, and shut down my system, things were
 working fine then, however, when I came back, something went horribly
 wrong, I turned on the system, and it booted up like normal. The
 windows logon screen came up, but it took forever to do anything.
 Here is the real puzzling part, the window went away, and the desktop
 never loaded, however, if I push the power button on my PC, the logoff
 screen shows up, and it shuts down like normal. I've tried rebooting,
 I've tried to reboot even in safe mode, nothing works, it just keeps
 doing the same thing. I've even tried unplugging it and plugging it
 back in, although that really probably served no perpose.
 As it stands, right now I'm still having this issue, and am at a loss
 as to what to do. Any help would be appriciated, as all my stuff is on
 that system, I am having to write this message from my laptop.

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Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread Munawar Bijani
Hi,
Try pressing CTRL+Alt+Delete when you see the logon screen come up. It could 
be possible that the setting to press ctrl alt del got set unintentionally, 
in which case you will see a window telling you to press ctrl alt del to get 
to the logon screen--a window I have known JAWS to see sometimes as a blank 
window
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: James Howard coldshadow...@gmail.com
Sent: Thursday, December 24, 2009 9:15 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] OT: Need help ergently!

ok, I tried disconnecting the net, and nothing changed
I'm not sure how to check all my programs and stuff without being in
windows, but the thing is, after that welcome screen comes up, I do
anything, it won't take any commands at all, the screen is totally
blank, jaws won't even do anything, after it speaks the welcome
screen.

 


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[Audyssey] merry christmas from Canada

2009-12-25 Thread clement chou
Holiday wishes from Vancouver and hope people are going to have some felizes 
fiestas.. becaus I know I am gooing to. lol.
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Re: [Audyssey] help with dragonrealms

2009-12-25 Thread Tristan B

Try this.
http://mushclient.com
and the jfw.xml file I can send  to you offlist. Email me off list
theblinddj...@gmail.com


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TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
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E-mail: theblinddj...@gmail.com

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trekga...@gmail.com

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Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:

Address: TrekGames.net
Port: 1234

- Original Message - 
From: Brice buu...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 03:35 PM
Subject: [Audyssey] help with dragonrealms


Hi, I was told by a friend that you guys would be able to help me. I'm 
currently trying this online text-based game called Dragon Realms. I'm 
having trouble with it though, cause I'm totally blind and I need to be 
able to read what I'm doing in a battle, but I can't because the messages 
from the monsters attacking me go by to fast and I can't keep up. I was 
wondering if their was  way to make this better for me, I really love the 
game, I used to play games like final fantasy 11 and world of warcraft 
which weren't all that accessible, and then I discovered this game and 
it's much more ccessible except for the minor inconvientses, which why I 
come to this list, I need help!!! So, if someone would be willing to help 
me I would be verry greatful. Thanks




BRICE
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Re: [Audyssey] help with dragonrealms

2009-12-25 Thread Tristan B
You can probably right click  the link for the .sal file and click save 
target as. I'm not sure that always works though, but its worth a try. :)



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TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
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Address: TrekGames.net
Port: 1234

- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 12:24 AM
Subject: Re: [Audyssey] help with dragonrealms



Hi there.

Well, I was just about to send a message with instructions on how to use
simutronics games with vipmud, since I posted about this a few months ago.

Unfortunately, I seem to no longer have a play.net account, which is where
dragonrealms and gemstone IV are located! grin

But anyway, here is a copy of a message I sent to the list regarding 
logging

into gemstone IV with vipmud.  I know the question is regarding
dragonrealms, but I am sure that other than the difference in host names,
the instructions would be the same.

The below message talks about logging into the website as if you were 
going to login with the Wizard client.  What you will want to do though is 
download the .sal file that comes up when you click on the go play link. 
The only way I was able to download this .sal file without Internet 
explorer trying to launch the wizard front end, was to use fire fox.  That 
is why in the below message, I refer to firefox.  You could probably stop 
the wizard frontend from launching if you disable active X for the 
dragonrealms.net site.


Use the below at your own risk.  Beings that it is the Christmas Holiday, 
I will be away from my computer for most of the next few days.


I would suggest that you do a search in the play.net forums regarding 
logging in with a telnet client, that was where I originally got the 
instructions.


Basicly, what you will need to do is get the userKey from the .sal file of 
your character.  This is how simutronics keeps people from logging in for 
free.


When you use vipmud to connect to whatever the host and port are, you will 
not see anything when you connect.  This is normal.  You will need to 
paste in the user key into vipmud's window and press enter.  Again, you 
will see or hear nothing.  You then want to type FE/JAVA all in caps as 
shown and press enter.  You should then be good to go.


Again, this is for gemstone IV but it will work with whatever dragonrealms 
uses  as their host.


Rest assured, Simutronics muds including dragon realms can be played with 
vipmud, at least, they could be played a few months ago. grin


Jeremy
Begin message.


Ok, I managed to just get into gemstone iv with VipMud.  What I had to do
was use firefox to log into my account.  When I clicked the go play 
button,

a page came up saying that if my browser didn't launch using active x to
click here.  When I did, firefox brought a file save dialog with my
character's .sal file, ie, grogrond.sal.  I then saved it to disc, and
opened it in notepad, and copied the key to the clipboard, and used the 
host

of prime.gs4.game.play.net and the port of 4900 entered into the host and
port sections in vipMud.  Then, I pasted the key from the clipboard and 
hit

enter.  I then typed FE/JAVA and hit enter.  And I am now in!


- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 4:34 PM
Subject: Re: [Audyssey] help with dragonrealms





Hi Bryce,

I used to play Dragon Realms.  I think it's the best mud there is,  but I
found the frustration of using ZMud too much and eventually gave it up.
I'm not sure what to tell you:  Dragon Realms scrolls by as fast as any
other mud on the Net.  I knhow it's a dumb suggestion, but I suppose you
could slow your voice rate down some.  That would give you greater
comprehensibility but of course you would be lagging behind whatever the
mobs are doing.  The only really bright thing I can tell you is that the
maker of VIP Mud, the mud client designed especially for blind players, 
is
considering adding Simutronics support in the next version.  You might 
try

writing to him.  He's at GMAGames and can be reached through the contact
form there.



--Bill







From: Brice buu...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 12:35 PM
Subject: [Audyssey] help with dragonrealms



Hi, I was told by a friend that you guys would be able to help me. I'm
currently trying this online text-based game called Dragon Realms. I'm
having trouble with it though, cause I'm totally blind and I need to be
able to read 

Re: [Audyssey] help with dragonrealms

2009-12-25 Thread Tristan B

That sounds like torture


--

Tristan B

TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
MSN: tris...@acegamesonline.net
follow me on twitter
http://twitter.com/blindtrek/

E-mail: theblinddj...@gmail.com

or
email TrekGames.net support
trekga...@gmail.com

AOL Instant Messenger: Theblinddj360

Klango ID:
Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
address and port:

Address: TrekGames.net
Port: 1234

- Original Message - 
From: Brice buu...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 24, 2009 12:55 AM
Subject: Re: [Audyssey] help with dragonrealms


Thanks so much for that!!! Should I call symu and ask them? Or just copy 
the file. And, Will, try taking say all off if you have it on, and that 
might help, usually it only repeats the place I am in, and you can just 
shut it up by reading with the jaws cursor anyways which is what I have to 
use.
- Original Message - 
From: Jeremy Hartley jeremyhart...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 11:24 PM
Subject: Re: [Audyssey] help with dragonrealms



Hi there.

Well, I was just about to send a message with instructions on how to use
simutronics games with vipmud, since I posted about this a few months 
ago.


Unfortunately, I seem to no longer have a play.net account, which is 
where

dragonrealms and gemstone IV are located! grin

But anyway, here is a copy of a message I sent to the list regarding 
logging

into gemstone IV with vipmud.  I know the question is regarding
dragonrealms, but I am sure that other than the difference in host names,
the instructions would be the same.

The below message talks about logging into the website as if you were 
going to login with the Wizard client.  What you will want to do though 
is download the .sal file that comes up when you click on the go play 
link. The only way I was able to download this .sal file without Internet 
explorer trying to launch the wizard front end, was to use fire fox. 
That is why in the below message, I refer to firefox.  You could probably 
stop the wizard frontend from launching if you disable active X for the 
dragonrealms.net site.


Use the below at your own risk.  Beings that it is the Christmas Holiday, 
I will be away from my computer for most of the next few days.


I would suggest that you do a search in the play.net forums regarding 
logging in with a telnet client, that was where I originally got the 
instructions.


Basicly, what you will need to do is get the userKey from the .sal file 
of your character.  This is how simutronics keeps people from logging in 
for free.


When you use vipmud to connect to whatever the host and port are, you 
will not see anything when you connect.  This is normal.  You will need 
to paste in the user key into vipmud's window and press enter.  Again, 
you will see or hear nothing.  You then want to type FE/JAVA all in caps 
as shown and press enter.  You should then be good to go.


Again, this is for gemstone IV but it will work with whatever 
dragonrealms uses  as their host.


Rest assured, Simutronics muds including dragon realms can be played with 
vipmud, at least, they could be played a few months ago. grin


Jeremy
Begin message.


Ok, I managed to just get into gemstone iv with VipMud.  What I had to do
was use firefox to log into my account.  When I clicked the go play 
button,

a page came up saying that if my browser didn't launch using active x to
click here.  When I did, firefox brought a file save dialog with my
character's .sal file, ie, grogrond.sal.  I then saved it to disc, and
opened it in notepad, and copied the key to the clipboard, and used the 
host

of prime.gs4.game.play.net and the port of 4900 entered into the host and
port sections in vipMud.  Then, I pasted the key from the clipboard and 
hit

enter.  I then typed FE/JAVA and hit enter.  And I am now in!


- Original Message - 
From: William L. Houts cad...@q.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 23, 2009 4:34 PM
Subject: Re: [Audyssey] help with dragonrealms





Hi Bryce,

I used to play Dragon Realms.  I think it's the best mud there is,  but 
I

found the frustration of using ZMud too much and eventually gave it up.
I'm not sure what to tell you:  Dragon Realms scrolls by as fast as any
other mud on the Net.  I knhow it's a dumb suggestion, but I suppose you
could slow your voice rate down some.  That would give you greater
comprehensibility but of course you would be lagging behind whatever the
mobs are doing.  The only really bright thing I can tell you is that the
maker of VIP Mud, the mud client designed especially for blind players, 
is
considering adding Simutronics support in the next version.  You might 
try

writing to him.  He's at GMAGames and can be reached through the contact
form there.



--Bill








[Audyssey] The future of Blastbay Studios

2009-12-25 Thread Philip Bennefall
Hi all,

With the success of Q9, I am much encouraged to make new games in the near 
future. Now I wish to put the question out, what games would you like to see? I 
plan to create mainly adventure games with a plot and characters, coupled 
together with the same audio work and fast paced game play that you saw in Q9. 
Do you wish for more sidescrollers, or is 3d the next step do you think?

I would not wish to create a full 3d environment like in Shades of Doom where 
you spin around in degrees as I personally find these rather difficult to 
navigate and end up spending more time trying to remember where I've been and 
where I am supposed to go next, rather than enjoying the game. So I would adopt 
the method where you sidestep, moving one step in each direction for each press 
of either of the four arrow keys. Would you folks like to see something like 
this, or do you all want more sidescrollers?

Kind regards,

Philip Bennefall
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Re: [Audyssey] OT: Need help ergently!

2009-12-25 Thread peter Mahach

he says the logon screen reads, it's all later. so dout it
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 25, 2009 3:51 PM
Subject: Re: [Audyssey] OT: Need help ergently!



Hmmm...could your speakersbe muted?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of peter Mahach
Sent: Friday, December 25, 2009 7:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] OT: Need help ergently!

are you sure this isn't a jaws problem?
try making your computer do a sound, IE windows r and type someting
poineless, or such. try running narrator or nvda or another screen reader.
If you don't hear a thing ask a sighted person if anything appeared on the
screen.
- Original Message - 
From: James Howard coldshadow...@gmail.com

To: Gamers@audyssey.org
Sent: Friday, December 25, 2009 2:07 AM
Subject: [Audyssey] OT: Need help ergently!



I'm sorry that this is off topic, and I hope no one takes offense, but
I need help, badly
Heres the problem. I left today, and shut down my system, things were
working fine then, however, when I came back, something went horribly
wrong, I turned on the system, and it booted up like normal. The
windows logon screen came up, but it took forever to do anything.
Here is the real puzzling part, the window went away, and the desktop
never loaded, however, if I push the power button on my PC, the logoff
screen shows up, and it shuts down like normal. I've tried rebooting,
I've tried to reboot even in safe mode, nothing works, it just keeps
doing the same thing. I've even tried unplugging it and plugging it
back in, although that really probably served no perpose.
As it stands, right now I'm still having this issue, and am at a loss
as to what to do. Any help would be appriciated, as all my stuff is on
that system, I am having to write this message from my laptop.

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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Angellko21
Hi, Phillip, my opinion is good symply game with high quality sounds,for 
example like Danger city,which is not been finished.what a pity.


- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 9:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the near 
future. Now I wish to put the question out, what games would you like to 
see? I plan to create mainly adventure games with a plot and characters, 
coupled together with the same audio work and fast paced game play that 
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step 
do you think?


I would not wish to create a full 3d environment like in Shades of Doom 
where you spin around in degrees as I personally find these rather 
difficult to navigate and end up spending more time trying to remember 
where I've been and where I am supposed to go next, rather than enjoying 
the game. So I would adopt the method where you sidestep, moving one step 
in each direction for each press of either of the four arrow keys. Would 
you folks like to see something like this, or do you all want more 
sidescrollers?


Kind regards,

Philip Bennefall
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__ Informace od NOD32 4716 (20091225) __

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http://www.nod32.cz





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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Oriol Gómez
I agree, though sidescroller is not the only thing. Perhaps some
network games would be nice, to play against friends? Like board games
or an online fighting game or something would be really nice.

On 12/25/09, Angellko21 lukas86.kak...@seznam.cz wrote:
 Hi, Phillip, my opinion is good symply game with high quality sounds,for
 example like Danger city,which is not been finished.what a pity.

 - Original Message -
 From: Philip Bennefall phi...@blastbay.com
 To: A public mailing list for Blastbay Studios. t...@blastbay.com
 Cc: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 25, 2009 9:32 PM
 Subject: [Audyssey] The future of Blastbay Studios


 Hi all,

 With the success of Q9, I am much encouraged to make new games in the near

 future. Now I wish to put the question out, what games would you like to
 see? I plan to create mainly adventure games with a plot and characters,
 coupled together with the same audio work and fast paced game play that
 you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
 do you think?

 I would not wish to create a full 3d environment like in Shades of Doom
 where you spin around in degrees as I personally find these rather
 difficult to navigate and end up spending more time trying to remember
 where I've been and where I am supposed to go next, rather than enjoying
 the game. So I would adopt the method where you sidestep, moving one step
 in each direction for each press of either of the four arrow keys. Would
 you folks like to see something like this, or do you all want more
 sidescrollers?

 Kind regards,

 Philip Bennefall
 ---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
High Quality sounds? In Danger City?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Friday, December 25, 2009 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

I agree, though sidescroller is not the only thing. Perhaps some
network games would be nice, to play against friends? Like board games
or an online fighting game or something would be really nice.

On 12/25/09, Angellko21 lukas86.kak...@seznam.cz wrote:
 Hi, Phillip, my opinion is good symply game with high quality sounds,for
 example like Danger city,which is not been finished.what a pity.

 - Original Message -
 From: Philip Bennefall phi...@blastbay.com
 To: A public mailing list for Blastbay Studios. t...@blastbay.com
 Cc: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 25, 2009 9:32 PM
 Subject: [Audyssey] The future of Blastbay Studios


 Hi all,

 With the success of Q9, I am much encouraged to make new games in the
near

 future. Now I wish to put the question out, what games would you like to
 see? I plan to create mainly adventure games with a plot and characters,
 coupled together with the same audio work and fast paced game play that
 you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step
 do you think?

 I would not wish to create a full 3d environment like in Shades of Doom
 where you spin around in degrees as I personally find these rather
 difficult to navigate and end up spending more time trying to remember
 where I've been and where I am supposed to go next, rather than enjoying
 the game. So I would adopt the method where you sidestep, moving one step
 in each direction for each press of either of the four arrow keys. Would
 you folks like to see something like this, or do you all want more
 sidescrollers?

 Kind regards,

 Philip Bennefall
 ---
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 please send E-mail to gamers-ow...@audyssey.org.

 __ Informace od NOD32 4716 (20091225) __

 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz




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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
Hi Philip,
Personally, I think maybe a mix of the two. Some people will end up
badgering you for 3D environments; myself, I am find with a side scroller.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Angellko21
Sent: Friday, December 25, 2009 2:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

Hi, Phillip, my opinion is good symply game with high quality sounds,for 
example like Danger city,which is not been finished.what a pity.

- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 9:32 PM
Subject: [Audyssey] The future of Blastbay Studios


 Hi all,

 With the success of Q9, I am much encouraged to make new games in the near

 future. Now I wish to put the question out, what games would you like to 
 see? I plan to create mainly adventure games with a plot and characters, 
 coupled together with the same audio work and fast paced game play that 
 you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step 
 do you think?

 I would not wish to create a full 3d environment like in Shades of Doom 
 where you spin around in degrees as I personally find these rather 
 difficult to navigate and end up spending more time trying to remember 
 where I've been and where I am supposed to go next, rather than enjoying 
 the game. So I would adopt the method where you sidestep, moving one step 
 in each direction for each press of either of the four arrow keys. Would 
 you folks like to see something like this, or do you all want more 
 sidescrollers?

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
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 please send E-mail to gamers-ow...@audyssey.org.

 __ Informace od NOD32 4716 (20091225) __

 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz

 


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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Tristan B

I would like a 3d fast paced fighter.
You could get chased, (running from enemies)
and if you were to be caught, you could start fighting said enemy, etc...

--

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TrekGames.net

Administrator and Maintainer

Contact information:
Skype: Tristanbussiere
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Tristan

Connect to cosmos and join the fun. Point your MUD client to the following 
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Port: 1234

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 03:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the near 
future. Now I wish to put the question out, what games would you like to 
see? I plan to create mainly adventure games with a plot and characters, 
coupled together with the same audio work and fast paced game play that 
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step 
do you think?


I would not wish to create a full 3d environment like in Shades of Doom 
where you spin around in degrees as I personally find these rather 
difficult to navigate and end up spending more time trying to remember 
where I've been and where I am supposed to go next, rather than enjoying 
the game. So I would adopt the method where you sidestep, moving one step 
in each direction for each press of either of the four arrow keys. Would 
you folks like to see something like this, or do you all want more 
sidescrollers?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Milos Przic
  Hi, a good fighting game definitlly. Something similar to double dragon 
and such. Or something better, a good fighting game similar to mortal combat 
or sf where you can fight your oponent online.

  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 9:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the near 
future. Now I wish to put the question out, what games would you like to 
see? I plan to create mainly adventure games with a plot and characters, 
coupled together with the same audio work and fast paced game play that 
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step 
do you think?


I would not wish to create a full 3d environment like in Shades of Doom 
where you spin around in degrees as I personally find these rather 
difficult to navigate and end up spending more time trying to remember 
where I've been and where I am supposed to go next, rather than enjoying 
the game. So I would adopt the method where you sidestep, moving one step 
in each direction for each press of either of the four arrow keys. Would 
you folks like to see something like this, or do you all want more 
sidescrollers?


Kind regards,

Philip Bennefall
---
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signature database 4715 (20091224) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com






__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4715 (20091224) __

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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread dark

Hi Philip.

Q9 was great, but I'd love to see something more complex in a side scroller 
with actual vertical movement, --- climbing ladders, jumping from ledge to 
ledge, dropping down holes to lower levels etc.Something which makes the 
game more of a maze to navigate than just a streight walk along road.


i'd love to see side scrollers with more dimention, extra weapons, some 
strategic attacks etc too,  maybe even keys and doors or similar puzle 
elements. None of these features are in any way unique to 3D games, and a 
more complex audio side scroller with them would be great,  particularly 
if it could include the great sound work and music you've already shown in 
both Q9 and Kringle crash.


Of course there are other sorts of games we might do with,  for example 
a shoot em up game not! based on space invaders, an action rpg game similar 
to zelda, which has magic to use , different weapons etc but uses fast 
action combat and bosses,  but from what you ssay of likign side 
scrollers and action, a complex side scroller sounds like it'd best sute 
your frame of mind,  sinse obviously you've got to like the game too.


just my thoughts and personal opinions here.

Beware the Grue!

dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 8:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the near 
future. Now I wish to put the question out, what games would you like to 
see? I plan to create mainly adventure games with a plot and characters, 
coupled together with the same audio work and fast paced game play that 
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step 
do you think?


I would not wish to create a full 3d environment like in Shades of Doom 
where you spin around in degrees as I personally find these rather 
difficult to navigate and end up spending more time trying to remember 
where I've been and where I am supposed to go next, rather than enjoying 
the game. So I would adopt the method where you sidestep, moving one step 
in each direction for each press of either of the four arrow keys. Would 
you folks like to see something like this, or do you all want more 
sidescrollers?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread peter Mahach

personally, I'm ok with anything.
do what ever you feel like doing, you're doing an awesome job!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 9:32 PM
Subject: [Audyssey] The future of Blastbay Studios



Hi all,

With the success of Q9, I am much encouraged to make new games in the near 
future. Now I wish to put the question out, what games would you like to 
see? I plan to create mainly adventure games with a plot and characters, 
coupled together with the same audio work and fast paced game play that 
you saw in Q9. Do you wish for more sidescrollers, or is 3d the next step 
do you think?


I would not wish to create a full 3d environment like in Shades of Doom 
where you spin around in degrees as I personally find these rather 
difficult to navigate and end up spending more time trying to remember 
where I've been and where I am supposed to go next, rather than enjoying 
the game. So I would adopt the method where you sidestep, moving one step 
in each direction for each press of either of the four arrow keys. Would 
you folks like to see something like this, or do you all want more 
sidescrollers?


Kind regards,

Philip Bennefall
---
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The message was checked by ESET Smart Security.

http://www.eset.com






__ Information from ESET Smart Security, version of virus signature 
database 4333 (20090813) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] Blastbay Studios - New release!

2009-12-25 Thread Sharon Hooley

Hey Philip?

I don't see the manual for Kringle Crash.  Where can I find it?

Thanks!

Sharon

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Re: [Audyssey] Blastbay Studios - New release!

2009-12-25 Thread Philip Bennefall

Hi Sharon,

In your start menu choose programs, then Kringle Crash, then manual. That'll 
take you to an html page where you can read all the information about the 
game, divided into sections with headings and anchor links.


Kind regards,

Philip Bennefall
- Original Message - 
From: Sharon Hooley shool...@clear.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 11:39 PM
Subject: Re: [Audyssey] Blastbay Studios - New release!



Hey Philip?

I don't see the manual for Kringle Crash.  Where can I find it?

Thanks!

Sharon

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No virus found in this incoming message.
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[Audyssey] future of blastbay studios

2009-12-25 Thread Josh
Hi,

I would like to see a star wars side-scroller. 
Also how about a lord-of-the-rings type side scroller or some kind of fantasy 
with elves dwarves and wizards and the trees in lord of the rings that could 
walk and talk. 

Josh
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Re: [Audyssey] future of blastbay studios

2009-12-25 Thread Philip Bennefall

Hi Josh,

I could certainly use ideas and concepts from these stories, but I could not 
use names like Star Wars or terminology like lightsabor or ent, as these are 
trademarks and I would be taken to court before I knew it. However, a 
general fantasy game would certainly not be impossible.


Kind regards,

Philip Bennefall
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Saturday, December 26, 2009 12:19 AM
Subject: [Audyssey] future of blastbay studios



Hi,

I would like to see a star wars side-scroller.
Also how about a lord-of-the-rings type side scroller or some kind of 
fantasy with elves dwarves and wizards and the trees in lord of the rings 
that could walk and talk.


Josh
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.430 / Virus Database: 270.14.119/2585 - Release Date: 12/24/09 
08:11:00



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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread lirin
I prefer a sidescrollers, especially with Many elements of many kinds, 
like castlevania, sidescroler with RPG elements. I want see a beat em up 
game, like old arcade tittles, like final fight, etc etc, or fighting 
game, like a fighting force, where you can go on four directions, noth, 
east, west, south, little 3d, but without turning your character arrond 
you. I didn't like a total 3d games, like shades of doom etc, i am maybe 
little retro fan. lol



I with more great games in next year, new games with adventure elements, 
good scenario, many puzles to solve, etc etc. I believe the next year 
will be much better in audio games world.



Cheers

Tom

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Re: [Audyssey] future of blastbay studios

2009-12-25 Thread Bryan Peterson
Well the Star Wars thing probably won't happen since Lucas Arts is murder 
when it comes to copyright laws.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Friday, December 25, 2009 4:19 PM
Subject: [Audyssey] future of blastbay studios



Hi,

I would like to see a star wars side-scroller.
Also how about a lord-of-the-rings type side scroller or some kind of 
fantasy with elves dwarves and wizards and the trees in lord of the rings 
that could walk and talk.


Josh
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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Thomas Ward

Hi Philip,
That's a good question. As for myself I've always been a big fan of FPS 
type games such as Sarah and Shades of Doom. Never really had any issues 
or problems with them. However, as I've found out when discussing my own 
future plans with people I've got quite a lot of requests not to go full 
3d FPS for exactly the same reasons you mentioned below. Many blind 
gamers have no sense of direction in those games, find them difficult to 
play, and end up getting frustrated with them. So creating these types 
of accessible games could turn out to be a major turn off for some gamers.
However, I personally believe they are more realistic, are better games, 
and is the way of the future for accessible games. We simply don't have 
that many high quality FPS games such as Tomb Raider, Resident Evil, Halo,
Soldier of Fortune, Star Trek Elite Force, etc. I'd love to see these 
kinds of games, but can't really find too many audio game developers and 
players that shares my more mainstream desire for these kinds of games. 
That is probably more to do with the fact I was sighted for many years, 
got hooked on those kinds of games before going blind, and most of the 
people on the list don't share the same experiences I have. As a result 
they don't have the same vision or desire I have to see all out FPS 
style games with true 3-dimensional game worlds. By 3d I don't mean just 
audio but a game world with an actual 3d layout with the ability to go 
north, south, east, west, up, or down as needed. A World with true 3d 
objects and so on. We haven't anything like this, but since you have 
said you don't want to do a full 3d environment this is all mute anyway.
Since it seams you really want to create 2d games I'd say just stick 
with the side-scrollers. They are easy to create, many blind gamers find 
them easy to play, and you've had success with Q9. I've seen similar 
interest with Mysteries of the Ancients. Although, I'd love to create 
something other than a side-scroller many gamers constantly tell me how 
well they like the game, they would hate it if I  didn't keep the game 
as a side-scroller, etc so I've concluded side-scrollers are quite 
popular with our customers. It's not a good idea to disappoint them.


Merry Christmas


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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Thomas Ward

Hi Dark,
Yes, in deed. Philip has only scratched the surface of potential when it 
comes to the types of side-scrollers he could create. There are several 
side-scrollers I can think of such as Double Dragon, Megaman, Legend of 
Kage, Castlevania, Prince of Persia, you name it Philip could use as a 
rough template for a new side-scroller. Just because a game is 2d 
doesn't mean it has to be a simple walk right, beat up some enemies, 
jump a few pits, type of game. It can get quite involved as the NES and 
Super NES games clearly proved in their day.
Megaman I think is our best example of a killer side-scroller. each 
level is different in terms of hazards, enemies, special weapons, 
bosses, you name it. When visiting iceman's world you have to avoid 
robots firing freeze weapons, avoid falling through ice, avoid 
snowballs, and other traps like that. In fireman's world you have to 
jump over lava pits, avoid falling fireballs, freeze walls of fire, as 
well as kick fireman's robot troops butts. I have to say I loved 
Megaman, and it was the rave of the late 80's. It was just so cool.
Anyway, I'm just saying this to agree with you that a side-scroller need 
not just go from left to right. It needs a bit of maze and puzzle 
element to it as well as some level specific traps and enemies.
In Mysteries of the Ancients, for example, I introduce traps as you 
advance through the game levels and some enemies such as the wolves gain 
the ability to breath fire and skeletons can throw knives. Same enemies, 
of course, but are a bit harder and tougher to take down than their 
counterparts on the first few levels.



Merry Christmas


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Re: [Audyssey] future of blastbay studios

2009-12-25 Thread Thomas Ward

Hi Josh,
I'm not sure if the Lord of the Rings material has entered the public 
domain or not, but I definitely know Star Wars is copyrighted to the 
max. Lucasfilm Limited is very protective of their copyrights, and they 
are well known for slapping a copyright infringement suit on anyone who 
uses the Star Wars or Indiana Jones trade marks without their written 
permission. Having done some research on Lucasfilm's legal policy let's 
just say I've backed off of the Star Wars projects I was working on in a 
hurry.
With something like Indiana Jones stuff you can slip by that simply by 
creating your own male or female archaeologist as I have done with 
Angela Carter. Thus I can have the same kind of game without getting 
Lucasfilm or Edos interactive after me for borrowing their ideas. With 
Star Wars that's way too specific a story line to copy cleanly. So I'm 
sure Philip won't touch that with a barge poll.


P.S.

The tree people in Lord of the Rings are called Ents.

Merry Christmas


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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Yohandy

Thomas,
I actually have this navigation problem as well, and I must say I really 
hate it. There's nothing I'd love more when it comes to gaming than playing 
a full-out 3d game, but I probably wouldn't do to well on it. they sound so 
awesome though. this is not only a problem for me with games, but for real 
mobility as well. I seem to need a lot more training than most blind people 
and it frustrates me to no end. I actually thought it was a unique problem 
for me since my blind friends have really good navigational skill, but I 
guess it isn't.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 7:45 PM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Philip,
That's a good question. As for myself I've always been a big fan of FPS 
type games such as Sarah and Shades of Doom. Never really had any issues 
or problems with them. However, as I've found out when discussing my own 
future plans with people I've got quite a lot of requests not to go full 
3d FPS for exactly the same reasons you mentioned below. Many blind gamers 
have no sense of direction in those games, find them difficult to play, 
and end up getting frustrated with them. So creating these types of 
accessible games could turn out to be a major turn off for some gamers.
However, I personally believe they are more realistic, are better games, 
and is the way of the future for accessible games. We simply don't have 
that many high quality FPS games such as Tomb Raider, Resident Evil, Halo,
Soldier of Fortune, Star Trek Elite Force, etc. I'd love to see these 
kinds of games, but can't really find too many audio game developers and 
players that shares my more mainstream desire for these kinds of games. 
That is probably more to do with the fact I was sighted for many years, 
got hooked on those kinds of games before going blind, and most of the 
people on the list don't share the same experiences I have. As a result 
they don't have the same vision or desire I have to see all out FPS style 
games with true 3-dimensional game worlds. By 3d I don't mean just audio 
but a game world with an actual 3d layout with the ability to go north, 
south, east, west, up, or down as needed. A World with true 3d objects and 
so on. We haven't anything like this, but since you have said you don't 
want to do a full 3d environment this is all mute anyway.
Since it seams you really want to create 2d games I'd say just stick with 
the side-scrollers. They are easy to create, many blind gamers find them 
easy to play, and you've had success with Q9. I've seen similar interest 
with Mysteries of the Ancients. Although, I'd love to create something 
other than a side-scroller many gamers constantly tell me how well they 
like the game, they would hate it if I  didn't keep the game as a 
side-scroller, etc so I've concluded side-scrollers are quite popular with 
our customers. It's not a good idea to disappoint them.


Merry Christmas


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[Audyssey] question on Apple II code?

2009-12-25 Thread Chastity MORSE
Okay, the Braillesoft website has put up txt versions of the Apple II code 
for such games as The Oregon Trail and others.
1. Does anyone if this old code can be converted to a Windows code to make 
the game work to play on windows?
2. Can it be converted to C++, or what would be the best code to use to 
transfer this?
3. Once transferred, could it be made accessible for the blind to play since 
if I remember right the old game wasn't that graphical and told you how many 
bullets, money, oxen and stuff you had left.
Any advice would be appreciated.
Thanks,
Chastity 


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Re: [Audyssey] Blastbay Studios - New release!

2009-12-25 Thread Sharon Hooley

Oh okay.  I looked farther down from the game title and found it.  thanks!

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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Sharon Hooley
What is a side-scroller, exactly?  Is CrazyTennis a good example of this, 
going left to right to center? 



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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Sharon Hooley
The type of games I'd like to see is simulated adventure games, like being 
chased by a grisly or alligator, where it's a matter of life, injury or 
death, not racking up points.  I wish somebody would take the game Great 
Hunting, and make an accessible version!


Sharon 



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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Philip Bennefall

Hi Thomas,

I probably wouldn't say I have no sense of direction but I would definitely 
say that it is sparse. I could most likely learn to navigate a full 3d game 
but it'd take me a lot of time and practise, and would eventually put me off 
playing the game altogether. However, a 3d game where you sidestep rather 
than turn; e.g. left arrow to move west, up to move north, right to move 
east and down to move south, those I find a whole lot easier for some 
reason. So to me, that would be a nice middleground between a side scroller 
and a full blown fps. It just gives me so much more freedom as a game 
designer to build up a world the way I want it, without necessarily making 
it a pain for some gamers to navigate. If I made such a game I would also 
make extensive use of up and down movement such as climbing trees, swinging 
on branches or whatever so that you would indeed be in a true 3d world, just 
without all the hassle. What do you say?


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 1:45 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Philip,
That's a good question. As for myself I've always been a big fan of FPS
type games such as Sarah and Shades of Doom. Never really had any issues
or problems with them. However, as I've found out when discussing my own
future plans with people I've got quite a lot of requests not to go full
3d FPS for exactly the same reasons you mentioned below. Many blind
gamers have no sense of direction in those games, find them difficult to
play, and end up getting frustrated with them. So creating these types
of accessible games could turn out to be a major turn off for some gamers.
However, I personally believe they are more realistic, are better games,
and is the way of the future for accessible games. We simply don't have
that many high quality FPS games such as Tomb Raider, Resident Evil, Halo,
Soldier of Fortune, Star Trek Elite Force, etc. I'd love to see these
kinds of games, but can't really find too many audio game developers and
players that shares my more mainstream desire for these kinds of games.
That is probably more to do with the fact I was sighted for many years,
got hooked on those kinds of games before going blind, and most of the
people on the list don't share the same experiences I have. As a result
they don't have the same vision or desire I have to see all out FPS
style games with true 3-dimensional game worlds. By 3d I don't mean just
audio but a game world with an actual 3d layout with the ability to go
north, south, east, west, up, or down as needed. A World with true 3d
objects and so on. We haven't anything like this, but since you have
said you don't want to do a full 3d environment this is all mute anyway.
Since it seams you really want to create 2d games I'd say just stick
with the side-scrollers. They are easy to create, many blind gamers find
them easy to play, and you've had success with Q9. I've seen similar
interest with Mysteries of the Ancients. Although, I'd love to create
something other than a side-scroller many gamers constantly tell me how
well they like the game, they would hate it if I  didn't keep the game
as a side-scroller, etc so I've concluded side-scrollers are quite
popular with our customers. It's not a good idea to disappoint them.

Merry Christmas


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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.430 / Virus Database: 270.14.119/2585 - Release Date: 12/24/09 
08:11:00



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Re: [Audyssey] future of blastbay studios

2009-12-25 Thread dark
unfortunately lucas arts would make philip pay through the nose for the 
Starwars license to develope a game,  and I don't believe getting the 
rights to the tolkeen characters and world would be any easier especially 
with the peter jaxon films.


that being said,  a fantasy side scroller with original characters and 
setting would certainly get my vote.


beware the Grue!

Dark.
- Original Message - 
From: Josh jkenn...@gmail.com

To: gamers list gamers@audyssey.org
Sent: Friday, December 25, 2009 11:19 PM
Subject: [Audyssey] future of blastbay studios



Hi,

I would like to see a star wars side-scroller.
Also how about a lord-of-the-rings type side scroller or some kind of 
fantasy with elves dwarves and wizards and the trees in lord of the rings 
that could walk and talk.


Josh
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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread dark
Actually, as you go on, --- even on to the playstation and gba, mega man 
started to include upgradable weapons, highly long plot sequences, character 
levels and innumerable rpg features along with the side scrolling action.


I personally think the only reason most mainstream games are 3D now is 
fashion trends and preference,  not to do with any weakness or lack of 
inervation in the 2D perspective.


So, --- as far as side scrollers go, the sky's the limit really.

Beware the grue!

dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 1:06 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Dark,
Yes, in deed. Philip has only scratched the surface of potential when it 
comes to the types of side-scrollers he could create. There are several 
side-scrollers I can think of such as Double Dragon, Megaman, Legend of 
Kage, Castlevania, Prince of Persia, you name it Philip could use as a 
rough template for a new side-scroller. Just because a game is 2d doesn't 
mean it has to be a simple walk right, beat up some enemies, jump a few 
pits, type of game. It can get quite involved as the NES and Super NES 
games clearly proved in their day.
Megaman I think is our best example of a killer side-scroller. each level 
is different in terms of hazards, enemies, special weapons, bosses, you 
name it. When visiting iceman's world you have to avoid robots firing 
freeze weapons, avoid falling through ice, avoid snowballs, and other 
traps like that. In fireman's world you have to jump over lava pits, avoid 
falling fireballs, freeze walls of fire, as well as kick fireman's robot 
troops butts. I have to say I loved Megaman, and it was the rave of the 
late 80's. It was just so cool.
Anyway, I'm just saying this to agree with you that a side-scroller need 
not just go from left to right. It needs a bit of maze and puzzle element 
to it as well as some level specific traps and enemies.
In Mysteries of the Ancients, for example, I introduce traps as you 
advance through the game levels and some enemies such as the wolves gain 
the ability to breath fire and skeletons can throw knives. Same enemies, 
of course, but are a bit harder and tougher to take down than their 
counterparts on the first few levels.



Merry Christmas


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[Audyssey] 3d training was: The future of Blastbay Studios

2009-12-25 Thread dark

Hi.

While i do see your point tom, personally for me it depends entirely upon 
the navigation system. i'm probably the worst person you will find in terms 
of spacial navigation,  due to brain damage when I was born. I 
physically find any grid based game with multiple objects such as sudoku, 
mine sweeper or even solitare nerely impossible to play due to this.


For 3d games though, I do nbelieve there is a lot of potential for something 
interesting provided the navigational features are good enough, --- turn 
indicators, examination in speech of the environment, use of markers, have 
I visited before keys  etc.


I've never had trouble playing Gma tank commander, shades or sarah,  or 
indeed terraformers.


that being said though, monkey business I'm frankly horrible at and have 
never got past the jungle level due to far too much sound, and far too 
little navigation help.


I admit I love 2D games and want to see more of them,  but I equally 
wouldn't want to see no more 3d games being produced.
but if edevelopers are afraid that £3d games won't be well recieved,   
why produce one?


One thing i've noticed is side scrollers are easier to pick up and play, ---  
you hear it on the left, move left and smack or collect it etc.


also, with the tonnes and tonnes of left/right sterrio targiting affairs on 
the markit,  many of them free, people get a lot of practice with that 
sort of navigation.


there has recently been a lot of talk on this list about old atari 2600 
remakes like Asteroids and missile command.


how about creating a game like robotron or berzerk as a 3D freeby. Just you, 
in a mostly open 3D area, with a laser gun and lots of robots to shoot. Like 
Berzerk you could have electrified walls,  or like robotron you could 
have a completely open square arena, but with power ups and bonuses to 
collect.


either way, it would be the 3D version of something like kringle crash. No 
complicated mazes, weapons, puzles or anything else to worry about,   
just you, a gun, and some nasties,  and your skills at 3D navigation and 
dodging.


This would let people practice combat and movement in 3D as easily as 
practicing 2D,  and create another nice fun game,  possibly an atari 
remake in the process.


I'm guessing with the genesis engine, you might already have done something 
similar yourself for testing purposes,  if not I appologise,  but if 
so, maybe it'd be worth slapping some sounds together and turning it into a 
game so people can practice their 3D combat skills.


just an idea.

beware the grue!

Dark. 



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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread dark

Hi philip.

Strictly speaking tthat is not 3D.

A 2D game uses vertical and horizontal dimentions, --- -ie, moving left to 
right, and up and down. Strictly speaking, only mota,  and possibly the 
trees level of tarzan jr with the stream are 2D, sinse they are the only 
games which allow moving to levels above or below the currently playing 
area.


Games like Q9, and superliam,  fun though they are, are probably in the 
stricted deffinitional sense 1D, as they only go left to right.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 2:20 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Thomas,

I probably wouldn't say I have no sense of direction but I would 
definitely say that it is sparse. I could most likely learn to navigate a 
full 3d game but it'd take me a lot of time and practise, and would 
eventually put me off playing the game altogether. However, a 3d game 
where you sidestep rather than turn; e.g. left arrow to move west, up to 
move north, right to move east and down to move south, those I find a 
whole lot easier for some reason. So to me, that would be a nice 
middleground between a side scroller and a full blown fps. It just gives 
me so much more freedom as a game designer to build up a world the way I 
want it, without necessarily making it a pain for some gamers to navigate. 
If I made such a game I would also make extensive use of up and down 
movement such as climbing trees, swinging on branches or whatever so that 
you would indeed be in a true 3d world, just without all the hassle. What 
do you say?


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 1:45 AM
Subject: Re: [Audyssey] The future of Blastbay Studios



Hi Philip,
That's a good question. As for myself I've always been a big fan of FPS
type games such as Sarah and Shades of Doom. Never really had any issues
or problems with them. However, as I've found out when discussing my own
future plans with people I've got quite a lot of requests not to go full
3d FPS for exactly the same reasons you mentioned below. Many blind
gamers have no sense of direction in those games, find them difficult to
play, and end up getting frustrated with them. So creating these types
of accessible games could turn out to be a major turn off for some 
gamers.

However, I personally believe they are more realistic, are better games,
and is the way of the future for accessible games. We simply don't have
that many high quality FPS games such as Tomb Raider, Resident Evil, 
Halo,

Soldier of Fortune, Star Trek Elite Force, etc. I'd love to see these
kinds of games, but can't really find too many audio game developers and
players that shares my more mainstream desire for these kinds of games.
That is probably more to do with the fact I was sighted for many years,
got hooked on those kinds of games before going blind, and most of the
people on the list don't share the same experiences I have. As a result
they don't have the same vision or desire I have to see all out FPS
style games with true 3-dimensional game worlds. By 3d I don't mean just
audio but a game world with an actual 3d layout with the ability to go
north, south, east, west, up, or down as needed. A World with true 3d
objects and so on. We haven't anything like this, but since you have
said you don't want to do a full 3d environment this is all mute anyway.
Since it seams you really want to create 2d games I'd say just stick
with the side-scrollers. They are easy to create, many blind gamers find
them easy to play, and you've had success with Q9. I've seen similar
interest with Mysteries of the Ancients. Although, I'd love to create
something other than a side-scroller many gamers constantly tell me how
well they like the game, they would hate it if I  didn't keep the game
as a side-scroller, etc so I've concluded side-scrollers are quite
popular with our customers. It's not a good idea to disappoint them.

Merry Christmas


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[Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-25 Thread dark

Hi.

As regards 3D navigation,  in fact navigation in general, as I've said, 
i'm probably the worst person you meet, with a biological cause sinse I was 
born prematurely and suffered brain damage which has resulted in me having 
an attrocious sense of spacial coordination and balance.


Frequently I'll see something or hit it with my cane,  but stil walk 
into it becauwse my ability to judge distance is so bad. i also find 
rotional exercises absolutely awful.


How I manage in 3D games however, is much the same way I manage in actual 
life,  and perhaps it's a method which would help others.


i physically don't even try to mentally map where I am going, or where the 
relation betwene places is. I simply remember landmarks and sets of 
directions.


thus in shades of doom, if there is a T junction, I'll mark the passage I 
came up, and the passage I go down,  then leave the other unmarked. i 
thus only have to remember occasions where the path forks, and where there 
is more than one choice of direction, --- -then mark those, and remember the 
choice I took.


when I've finished down one passage, I retrace my steps until i find 
something I've not yet explored,  and try that.


also, i make extensive use of the navigation features, and use the various 
sizes of chamber as land marks,  as well as the audio kews around,   
and (in sarah), the names of the rooms.


Yes, this method is bizarre, and yes I sometimes get lost,  but it does 
work for me quite a lot of the time.


It's also how I remember routes in real life,  not by remembering actual 
directions, but by simply memorizing lists of land marks and what I should 
do,  eg, turn right when i get to the tactile paving,  or when i can 
smell a certain coffee shop.


the one game this uttelry fails in is monkey business, firstly because your 
running around all over the place looking for those bloody monkies and often 
end up getting lost catching them, --, secondly because the areas in the 
game seem far more open than in something like shades, and thirdly (and 
probably most importantly), i find the navigation keys in monkey business 
distinctly unreliable, and not great at showing the environment or 
highlighting objects around you.


just my thoughts.

Beware the grue!

Dark. 



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[Audyssey] Comments on Kringle Crash

2009-12-25 Thread Sharon Hooley
Hey Phillip,

This is a fun game, and I love the ongoing music in the menu!  As for the 
professional acting, I have a harder time hearing some of it because it has a 
far-away acoustic sound, which I can understand you would want.  I understand 
the gist of it, but I'm wondering, do you have the text transcript?  I'm 
curious as to what they're saying exactly.  If not, that's okay.  I wouldn't 
want you to have to make the effort of typing what the characters are saying.

thanks for creating this challenge!

Sharon
SkypeName:
sharon.hooley43
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Re: [Audyssey] Gold Wave

2009-12-25 Thread Charles Rivard
Yes.  Watch your inbox.  There will be something for you within a few days 
from me.
---
In God we trust!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 25, 2009 4:50 AM
Subject: [Audyssey] Gold Wave


Hi all,

This might be a little off topic, but I am just starting to uee Gold Wave,
and am looking for the tutorials. I know Rick Harmon had some up on Blind
Cool Tech, but for some reason I get the page cannot be found when I try to
go to them. Anyone know where I can find the tutorials and JAWS scripts?

Best Regards,

Hayden

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Re: [Audyssey] Gold Wave

2009-12-25 Thread Hayden Presley
Excelent, and I am also trying to figure out how toget sounds from my
computer to be recorded; the microphone is currently only picking  up my
voice.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, December 26, 2009 1:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Gold Wave

Yes.  Watch your inbox.  There will be something for you within a few days 
from me.
---
In God we trust!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, December 25, 2009 4:50 AM
Subject: [Audyssey] Gold Wave


Hi all,

This might be a little off topic, but I am just starting to uee Gold Wave,
and am looking for the tutorials. I know Rick Harmon had some up on Blind
Cool Tech, but for some reason I get the page cannot be found when I try to
go to them. Anyone know where I can find the tutorials and JAWS scripts?

Best Regards,

Hayden

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Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
Personally, in regards to 3D navigation, I am about the same as you Dark. I
personally prefer something similar to treasure hunt; I find it easier to
keep track of when each arrow does something different in regards to
direction.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, December 25, 2009 9:10 PM
To: Gamers Discussion list
Subject: [Audyssey] 3D navigation was: The future of Blastbay Studios

Hi.

As regards 3D navigation,  in fact navigation in general, as I've said, 
i'm probably the worst person you meet, with a biological cause sinse I was 
born prematurely and suffered brain damage which has resulted in me having 
an attrocious sense of spacial coordination and balance.

Frequently I'll see something or hit it with my cane,  but stil walk 
into it becauwse my ability to judge distance is so bad. i also find 
rotional exercises absolutely awful.

How I manage in 3D games however, is much the same way I manage in actual 
life,  and perhaps it's a method which would help others.

i physically don't even try to mentally map where I am going, or where the 
relation betwene places is. I simply remember landmarks and sets of 
directions.

thus in shades of doom, if there is a T junction, I'll mark the passage I 
came up, and the passage I go down,  then leave the other unmarked. i 
thus only have to remember occasions where the path forks, and where there 
is more than one choice of direction, --- -then mark those, and remember the

choice I took.

when I've finished down one passage, I retrace my steps until i find 
something I've not yet explored,  and try that.

also, i make extensive use of the navigation features, and use the various 
sizes of chamber as land marks,  as well as the audio kews around, 

and (in sarah), the names of the rooms.

Yes, this method is bizarre, and yes I sometimes get lost,  but it does 
work for me quite a lot of the time.

It's also how I remember routes in real life,  not by remembering actual

directions, but by simply memorizing lists of land marks and what I should 
do,  eg, turn right when i get to the tactile paving,  or when i can

smell a certain coffee shop.

the one game this uttelry fails in is monkey business, firstly because your 
running around all over the place looking for those bloody monkies and often

end up getting lost catching them, --, secondly because the areas in the 
game seem far more open than in something like shades, and thirdly (and 
probably most importantly), i find the navigation keys in monkey business 
distinctly unreliable, and not great at showing the environment or 
highlighting objects around you.

just my thoughts.

Beware the grue!

Dark. 


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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread Hayden Presley
Hi Sharon,
Regarding your question regarding Sidd Scrollers, no, crazy tennis is not at
all a good example-that's actually nmre of a space invaders type feel. A
side Scroller is literally a character moving from left to right across the
screen, thinking of walking sideways instead of forwards.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Sharon Hooley
Sent: Friday, December 25, 2009 7:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] The future of Blastbay Studios

What is a side-scroller, exactly?  Is CrazyTennis a good example of this, 
going left to right to center? 


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Re: [Audyssey] 3D navigation was: The future of Blastbay Studios

2009-12-25 Thread clement chou
I like the side-steping idea... I mean, isn't that akin to what you do in 
mainstream console games that are 3d? If you hold left, you don't just spin 
around in circles... you walk and or run in that direction. The only gae 
I've seen it done diferently is resident evil... and maybe the first three 
onimusha games.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 25, 2009 7:10 PM
Subject: [Audyssey] 3D navigation was: The future of Blastbay Studios



Hi.

As regards 3D navigation,  in fact navigation in general, as I've 
said, i'm probably the worst person you meet, with a biological cause 
sinse I was born prematurely and suffered brain damage which has resulted 
in me having an attrocious sense of spacial coordination and balance.


Frequently I'll see something or hit it with my cane,  but stil walk 
into it becauwse my ability to judge distance is so bad. i also find 
rotional exercises absolutely awful.


How I manage in 3D games however, is much the same way I manage in actual 
life,  and perhaps it's a method which would help others.


i physically don't even try to mentally map where I am going, or where the 
relation betwene places is. I simply remember landmarks and sets of 
directions.


thus in shades of doom, if there is a T junction, I'll mark the passage I 
came up, and the passage I go down,  then leave the other unmarked. i 
thus only have to remember occasions where the path forks, and where there 
is more than one choice of direction, --- -then mark those, and remember 
the choice I took.


when I've finished down one passage, I retrace my steps until i find 
something I've not yet explored,  and try that.


also, i make extensive use of the navigation features, and use the various 
sizes of chamber as land marks,  as well as the audio kews 
around,   and (in sarah), the names of the rooms.


Yes, this method is bizarre, and yes I sometimes get lost,  but it 
does work for me quite a lot of the time.


It's also how I remember routes in real life,  not by remembering 
actual directions, but by simply memorizing lists of land marks and what I 
should do,  eg, turn right when i get to the tactile paving,  or 
when i can smell a certain coffee shop.


the one game this uttelry fails in is monkey business, firstly because 
your running around all over the place looking for those bloody monkies 
and often end up getting lost catching them, --, secondly because the 
areas in the game seem far more open than in something like shades, and 
thirdly (and probably most importantly), i find the navigation keys in 
monkey business distinctly unreliable, and not great at showing the 
environment or highlighting objects around you.


just my thoughts.

Beware the grue!

Dark.

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[Audyssey] OT pro tools

2009-12-25 Thread Nick Helms
Hi all,
Just wondering if anyone on the list has used pro tools, and if so, do
you find it usable with a screenreader?
Reguards, and happy holidays!
Nick

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Re: [Audyssey] The future of Blastbay Studios

2009-12-25 Thread James Dietz
I'm with dark; we need more actual 2-dimentional side-scrollers.  I
wouldn't object to a 3d game of the type you suggest though I do find
walking around a ritch environment a little wrird without the ability
to turn my virtual head.

On 12/25/09, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Sharon,
 Regarding your question regarding Sidd Scrollers, no, crazy tennis is not at
 all a good example-that's actually nmre of a space invaders type feel. A
 side Scroller is literally a character moving from left to right across the
 screen, thinking of walking sideways instead of forwards.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Sharon Hooley
 Sent: Friday, December 25, 2009 7:55 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] The future of Blastbay Studios

 What is a side-scroller, exactly?  Is CrazyTennis a good example of this,
 going left to right to center?


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