Re: [Audyssey] Congrats on mota 21

2011-08-09 Thread Amanda Burt
I am really sorry to hear about your news. I really hope your gran will be all right and will make a speedy recovery. I will be keeping my fingers crossed. Amanda -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, August 09, 2011

[Audyssey] Games we'd like to play, cussed aways

2011-08-09 Thread dark
in this exciting new stratogy game, you play a group of survivers thrown out of their local pub for searing too much. As leader of this group of louts, it's your responsability to keep the group going by assigning jobs of unpleasant, the person responsable for saying nasty things to passers

Re: [Audyssey] guard tower

2011-08-09 Thread dark
Well now we can control messages more easily, the extra ones aren't so bad actually. Beware the grue! Dark. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 08, 2011 6:45 PM Subject: Re: [Audyssey]

Re: [Audyssey] Congrats on mota 21

2011-08-09 Thread dark
Hi Tom. I hope your grandma is alright, though if not then fair enough regarding mota. The reason i mentioned being a litle worried about mota beta 21 being taken down is I do remember you took down a previous version (20 I think), because it had various bugs, but obviously sinse I can't

Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-09 Thread dark
Hi Tom. I agree on the online game, but i don't think it's so illogical that people won't pay for a game offline that uses text. A stand alone text game promises no upgrades to the game, and no interaction with other players. Much as I dislike it myself, pvp and co op play are very popular

Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-09 Thread dark
To be honest sean, I'm afraid I really don't see your problem with using virtual focus. it really doesn't make too much diffeerence imho slipping into vf and reading the last sent text (usually ctrl up arrow is enough),and having the text read to you. The only time I've found it necessary

Re: [Audyssey] getting a emulator for the blind.

2011-08-09 Thread dark
Hi Tom. I agree completely as far as games and cloning go, indeed if you look at the games that changed history, it is the fact that they are not ! clones of otthers and involved original ideas that makes them special. for instance, on the surface the original Mega man is pretty similar to

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Valiant8086
Hi. I'm curious, what would you do if you started using sapi for output when it came to mac and linux? Would you use speech dispatcher or what ever they call the sapi-like system they have on those platforms? Also I had a bit of a brainstorm. I know ESpeak is pretty much considered dreadful,

[Audyssey] suggestion for castaway faults purks system

2011-08-09 Thread alex wallis
Hi, just an idea that I thought of with castaways, at the moment we can only select a fixed number of faults, starters and purks. so, my idea is still leave the minimum numbers of faults, starters and purks, but give the option of selecting more of any of them if you want. I think it could

Re: [Audyssey] Games we'd like to play, cussed aways

2011-08-09 Thread Jeremy Kaldobsky
ROFL, I love it! in this exciting new stratogy game, you play a group of survivers thrown out of their local pub for searing too much. As leader of this group of louts, it's your responsability to keep the group going by assigning jobs of unpleasant, the person responsable for saying

Re: [Audyssey] suggestion for castaway faults purks system

2011-08-09 Thread Jeremy Kaldobsky
Well, allowing for additional faults would take a bit of recoding so I wouldn't be getting to it anytime really soon anyways. I've got my hands currently full with several big coding tasks in the game, haha. If you wanted those specific 2 faults you could always fake it. Start up a game with

Re: [Audyssey] getting a emulator for the blind.

2011-08-09 Thread Michael Gauler
Hi Thomas, while I haven't played the original Montezuma's Revenge, I had no problems with your version in that field. But there is something I still am wondering about audio games in general, and it is here meanth as a question of game ideas and/or genre, not the programming side. Even I

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Michael Gauler
Hi Thomas, regarding the music for the intro, I'd like to say that I am a fan of such pieces of music and I had expected to find it somewhere in the game itself. About the cutscenes, many games do have them in some form to tell a story instead of saying for example level complete or something .

Re: [Audyssey] New area opening on Alter Aeon

2011-08-09 Thread Valiant8086
I got to visit this area and it is totally awesome! Glo did a good job on it. Sent with Thunderbird 3.1.10 portable. On 8/8/2011 10:51 AM, Dennis Towne wrote: This weekend, we opened a large high level area on Alter Aeon - it's an extension to the Hades Castle near Olympus on the mainland.

[Audyssey] to grey matter info.

2011-08-09 Thread Shiny protector
Hi, Just a quick question. For your boxing game, will you consider adding Sapi or human recorded speech? Its not really an issue for me, but I thought you might want to ponder this idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Mission 2 Clarification

2011-08-09 Thread Hayden Presley
Hi Alfredo, No offense, but I think a little common sense is valuable here. There is o Mission 2 in TDV, besides which Castaways has been the topic of discussion for quite awhile now. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] custaways light lunch survival game

2011-08-09 Thread Richard Sherman
Hi, I think I'll give that a try next time. Try this one on for size. I am trying to see how few people I can get by with and complete the game. My previous record was 14 on normal difficulty. My current game is: Starter is strong start. First perk is union smasher. second perk is green

Re: [Audyssey] to grey matter info.

2011-08-09 Thread GreyMatter Info
Heya, Sapi is an easy enough thing to integrate. In fact it's already in Block Party. Just unload your screen reader, and you're good to go. As for recorded speech, it's on the table. I already have one voice over guy willing to work with me. We'll see as that stage approaches, though. Ryan

[Audyssey] ot-NVDA question

2011-08-09 Thread Johnny Tai
Hey guys; I know some of you use NVDA instead of jaws, so I was wondering, how do NVDA users handle parts of the screen that requires the jaws cursor? For example, often when installing something, you're asked a question, if you didn't hear the question, you have to use jaws cursor to read

[Audyssey] Castaways: Leather for Tomes

2011-08-09 Thread Christina
Hi. In order to get tomes, we need a monestary and, before that, we need a tannery. Where does the leather come from for the tannery? I assume we need a butcher to process animals into furs? I did this last game but never got any leather. Do I just need more butchers and leather workers? Or,

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi phil, Sure, its not a problem. As I said the mechanics of beta 17 and earlier was totally different, and when I added the analog jumping support in beta 18 and later I didn't really think about pan/reposition the sounds as you were jumping in the air. So its not a huge update to add that

Re: [Audyssey] ot-NVDA question

2011-08-09 Thread Michael Taboada (AI5HF)
I know it's not my place to enforce these rules, but I'd advise you be a little careful talkingabout these things. If you were talking about how NVDA handles games, then that would probably be acceptable to the moderators, but I think this would probably a little too much off topic, as it says

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi Michael, As I said previously the little game intro music was a very short track recorded for that cutscene specifically. It wouldn't really fit anywhere else in my opinion so didn't put it in the list of music tracks that get played during game play. As for cutscenes ingeneral I am well

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi Valiant, Well, assuming we do decide to use Sapi on Windows I'd obviously have to modify the engine to use whatever TTS API was available for Mac OS and Linux. Linux has the Speec-Dispatcher API which is similar to Sapi in a sense. Mac OS has its own Speech API, I forget what its called, but

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Thomas Ward
Hi, Well, for what its worth I'm trying not to overly complicate the traps etc in MOTA as there are enough new concepts here for most VI gamers. Although, I certainly might put traps closer together on higher game levels, make hem more difficult to jump safely, etc once I feel sure people have

[Audyssey] Moderator Warning ot-NVDA question

2011-08-09 Thread Thomas Ward
Hi everyone, Please, take this off list. This is off topic, and as the guidelines state off topic messages are not permited on this list in any way, shape, or form unless approved by a moderator like Damien or myself before hand. This subject would be better discussed on the NVDA list. Thank

Re: [Audyssey] Games we'd like to play, cussed aways

2011-08-09 Thread ryan chou
lol you should code that as a side mission On 8/9/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: ROFL, I love it! in this exciting new stratogy game, you play a group of survivers thrown out of their local pub for searing too much. As leader of this group of louts, it's your

Re: [Audyssey] getting a emulator for the blind.

2011-08-09 Thread Thomas Ward
Hi Dark, Yeah, I'm glad you see my point. its one thing to borrow an existing game universe Star Wars, Star Trek, Megaman, Castlevania, etc and quite another matter to create your own universe from scratch. You can design it completely the way you want to, create characters you enjoy, and spend

Re: [Audyssey] Castaways: Leather for Tomes

2011-08-09 Thread Jeremy Kaldobsky
Your peasants should stock the tannery with furs. Then you will need leather workers to convert the furs into leather. It takes 1 fur to create 1 leather. Hi. In order to get tomes, we need a monestary and, before that, we need a tannery.  Where does the leather come from for the tannery?

[Audyssey] Castaways, finished mission 2 on normal

2011-08-09 Thread Christopher Bartlett
One other comment I forgot this morning. Animal farms do not appear to produce sufficient product to be worth building. If you could get the fur/leather from the animal as well, it might be worthwhile as an alternative to hunting, but the rate is too slow to miss if you don't build one, and the

Re: [Audyssey] getting a emulator for the blind.

2011-08-09 Thread Thomas Ward
Hi Michael, Sure I completely agree with you. The VI gaming community could use a much broader spectrum of games, and its definitely a good subject to talk about. As to your question why developers aren't creating games like those you mentioned I can only guess. I suppose it boils down to a

Re: [Audyssey] are there any blind games where people can go on quests and play with other players on line?

2011-08-09 Thread Thomas Ward
Hi Dark, Well, that's an attitude or opinion I just don't get myself. Why would a text based game not promise any upgrades. Obviously, if the developer is selling this as a product it only makes sense if he or she upgrade the game from time to time with new content. Especially, if there are