Re: [Audyssey] help with some sited people.

2010-03-17 Thread shaun everiss
well even though I don't play games in class I have found myself especially in places where I need to do my own work playing quiet jazz or other easy listening instrumentals during class. its not like I am bothering anyone in fact it relaxes me some what. At 06:39 p.m. 17/03/2010, you wrote:

Re: [Audyssey] question about games

2010-03-17 Thread dark
Agreed Tom. Dynaman and packman talks are actually in the odd catagory of being classic arcade games with a first person view. A couple of crasier retro games designers and more bizarre mainstream games have done this (there was a ps2 game of 3D space invaders), but generally it doesn't

Re: [Audyssey] question about games

2010-03-17 Thread Valiant8086
Hi. yes this makes plenty of sense now. Thanks much Regards: Valiant8086: website valiant8086.com - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Tuesday, March 16, 2010 4:20 PM Subject: Re: [Audyssey] question about games Hi, No, it

Re: [Audyssey] entomb questions

2010-03-17 Thread michael barnes
when your e-mail came to me it didn't have any thing on it. another thing is what do you get in the pay version of the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __

Re: [Audyssey] help with some sited people.

2010-03-17 Thread Jacob Kruger
Not really relevant, but the one thing all my keyboards end up with are small ridges above the cursor keys, below the sixpack of insert, delete, home, end, pgUp and PgDown, since I'm permanently tapping my own forms of drumbeats there while reading content that doesn't require actual keyboard

Re: [Audyssey] entomb questions

2010-03-17 Thread Ron Schamerhorn
The demo of the game allows you to play the first seven levels. There are four or five races, and 8 classes I believe it is. The full version has 25 levels to explore, another 4 races and 4 or 5 other classes you can play. It's well worth the price. HTH - Original Message - From:

Re: [Audyssey] free games

2010-03-17 Thread Jim Kitchen
Hi Michael, Yeah, allot of my games are my remakes of the games that I played on my Atari 2600 and Atari 800 XL back when I had sight. and I am glad that the arrow keys on your new computer work for TJS. BFN - Original Message - yes as you know i have all your games on my computer

Re: [Audyssey] free games

2010-03-17 Thread Jim Kitchen
Hi Lawrence, Thank you for saying that my games are very good. I appreciate it very much. BFN - Original Message - and must I say, they all are very good games, and free at that. we all should be thankful for the wonderful work Jim has done for us as blind people. personally

Re: [Audyssey] free games

2010-03-17 Thread Jim Kitchen
Hi Charles, Thank you very much. And yes, I will continue to create games for as long as I am enjoying doing so. BFN - Original Message - They're good games, too. I appreciate your work, Jim. As long as it's your hobby, keep up the good work. Thanks. --- In God we trust.

Re: [Audyssey] question for jim kitchen

2010-03-17 Thread Jim Kitchen
Hi Josh, I plan to stick with VB6 for creating my games. I have been writing games in Basic for 30 years, Visual Basic for 10. Don't see any reason to start all over learning a new tool when the one that I am using still works. And I may be wrong, but I do not believe that a game engine

Re: [Audyssey] gaming out of control

2010-03-17 Thread Jim Kitchen
Hi Charles, Wow! I don't even know what to say. That is just so sad and wrong. - Original Message - nNote that the subject line is mine, not the author of this (article's.) From Andrew Salmon for CNN STORY HIGHLIGHTS * Couple spent hours in online game where they raised a

Re: [Audyssey] gaming out of control

2010-03-17 Thread william lomas
they ought to starve and kill him as well that disgusting On 17 Mar 2010, at 09:36, Jim Kitchen wrote: Hi Charles, Wow! I don't even know what to say. That is just so sad and wrong. - Original Message - nNote that the subject line is mine, not the author of this (article's.)

Re: [Audyssey] free games

2010-03-17 Thread playful-puppy
you know we love your games for sure and we are still getting out the word. When God finished the creation of Adam, He stepped back, scratched his head, and said, I can do better than that - Original Message - From: Jim Kitchen j...@kitchensinc.net To: playful-puppy Gamers@audyssey.org

Re: [Audyssey] entomb questions

2010-03-17 Thread Steve
Hello Michael, here is a link to a page that should be able to answer all of the questions that you have. http://www.blind-games.com/entombed.aspx - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, March 16, 2010 11:54 PM Subject: Re:

Re: [Audyssey] Help with some ignorant ppl

2010-03-17 Thread Muhammed Deniz
The teacher said otherweyes you can't play games. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] help with some sited people.

2010-03-17 Thread Muhammed Deniz
Yeah, i'm not gonna play them at school. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday,

Re: [Audyssey] help with some sited people.

2010-03-17 Thread Muhammed Deniz
I don't make noise, and I live in england. Its about 4 20 PM over here. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Anne Walker anne...@comcast.net To: Gamers Discussion list

Re: [Audyssey] help with some sited people.

2010-03-17 Thread Muhammed Deniz
Hi Thomas, I'll always respect the teachers. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] monopoly

2010-03-17 Thread Aiden Gardiner
Hi All, I just downloaded and installed Monopoly not long ago. I created my account and received my password successfully, then logged in without issue. The problem comes when foolish me didn't read the docs first and just jumped right in. I tried to join a game, but got too impatient, quitted

[Audyssey] buying a game

2010-03-17 Thread michael barnes
i'm gonna buy both sara in the castle and entomb. but before i do i need to know one thing and that is. how can i get the current version of both games? and how do i update or/and upgrade when there is a new version of both games? -- Email services provided by the System Access Mobile

Re: [Audyssey] buying a game

2010-03-17 Thread Ron Schamerhorn
Hi The answer is quite simple. You'd need to go to the websites for both games for the download. Entombed is currently version 1.01, http://www.blind-games.com Then Phil's PCS Games at http://www.pcsgames.net To find the latest download. Also most developers will have a write up on their

[Audyssey] Kjm Games now launched!

2010-03-17 Thread Katie Madison
Hello gamers! Introducing Kjm games! I have decided to create more online trivia games. I want to be part of blind game development, so I decided to call my gaming site KJM Games! I have 3 games as of this email. They are science puzzle, math madness, and who wants to be a computer expert. They're

Re: [Audyssey] buying a game

2010-03-17 Thread Phil Vlasak
Hi Michael. I am still working on an update to the Sarah game right now. When it is released it should be version 1.2 The full game is version 1.0 which you should download and install. The patch that is version 1.1 should be installed over the version 1.0. I did it this way to make the update

[Audyssey] to Katy on KJM Games

2010-03-17 Thread Chastity MORSE
Hi Katie. I think this is a good beginning for your games. I do have a couple of suggestions for you, if you don't mind. 1. might want to add more questions to the computer games puzzle 2. might want to add an email or contact link so people can contact you directly about games, questions, and

Re: [Audyssey] to Katy on KJM Games

2010-03-17 Thread Muhammed Deniz
Hi caty, How about some topics about world war 2?. I'm very interested in that topic. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers

[Audyssey] turn-based fights in Entoombed

2010-03-17 Thread Chastity MORSE
Hi, I'm not sure if Jason reads these since he's got the official game up and running now, but I'm wondering if there will be any more work on the turn-based fights since it seems the game characters get more turns than our created characters? Also will the pet always be a wolf? What about

[Audyssey] to Phil on the upcoming Sarah release

2010-03-17 Thread Chastity MORSE
Just a question now that you've released a preview of the new things in the game. If you're going to allow Sarah to have a spell for reducing objects in her path, then you should have some reason that we need to reduce walls or something in the way to get somewhere. Also why make a love spell

Re: [Audyssey] turn-based fights in Entoombed

2010-03-17 Thread Ron Schamerhorn
Hi As for the turns alot of it is speed based. weapons, or extra enchanted items help increase ones speed. As to the pet I honestly don't know. There's been talk of it. If you already have version 101 then you have the new job. I've no idea if it's in the demo or not. HTH - Original

[Audyssey] To Dark about his posting on Audio Games.net

2010-03-17 Thread Chastity MORSE
Hi Dark. I read your news post about some sort of Pokamon game and under that you have a link that says something about visit the developer's site here and download the game. If you click on the link, it will download the game, but doesn't take you to the developer's site. Do you know the

Re: [Audyssey] turn-based fights in Entoombed

2010-03-17 Thread Muhammed Deniz
No, you don't have to pay for the shaman, you can use it in the demo. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list

[Audyssey] Tarzey boy, help.

2010-03-17 Thread Muhammed Deniz
Hi guys, The subject says Tarzey boy but that's the new name that i've came up for Tarzan Junior. Now, I need tips on avoiding the sling and the gun at the same time. I know you have to avoid the rock's by moving away from them, but when I get closer the leader shoots bullets at me. Any help

Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Dark, Yeah, I've been doing a lot of thinking about that myself of late. After my recent survey you and others have convinced me there is still a large market in the audio games community for side-scroller based games. That in turn made me think of things that have been done in mainstream

Re: [Audyssey] question about games

2010-03-17 Thread dark
Hi Tom. To be honest, while Tmnt (like turrican or metroid), was very advanced for alternate routes, it even featured different perspectives in levels, I was thinking on a much smaller and less profound scale with my example. To put it another way, in all the audio side scrollers thus

Re: [Audyssey] to Katy on KJM Games

2010-03-17 Thread Katie Madison
Believe it or not, I'm only using html and the answers are links. I thought about programming but I thought I would need sight for that. Thanks for the suggestions. Katie On 3/17/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hi caty, How about some topics about world war 2?. I'm very

Re: [Audyssey] Tarzey boy, help.

2010-03-17 Thread Hayden Presley
Hi Muhammed, There is no way to avoid the gun. However, that's one of my favorite levels to play, and I was even lucky enough to beat it on insane. Best regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz

Re: [Audyssey] to Katy on KJM Games

2010-03-17 Thread Hayden Presley
Hi, Definitely a fascinating subject. Too bad it's not audio games. Hint, Hint... Best regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Wednesday, March 17, 2010 3:56 PM To: Gamers Discussion list

Re: [Audyssey] sara castle game questions

2010-03-17 Thread Thomas Ward
Hi Michael, Well, while the game uses a lot of things from the Harry Potter books the game has it's own story line and only involves certain Harry Potter characters such as the ghosts, the caretaker, and other non-essentual background characters from the Harry Potter universe. However, in answer

Re: [Audyssey] to Katy on KJM Games

2010-03-17 Thread Bryan Peterson
There are a number of totally blind programmers on this list, so no you don't necessarily need sight. I'm not one myself (I've never had the opportunity to try to learn), but i hope to try at some point when finances permit me to take a course or two. Homer: Hey, uh, could you go across the

Re: [Audyssey] sara castle game questions

2010-03-17 Thread michael barnes
where can i buy the game? or how can i buy the game from the game? thanks for that info. well since i'm a harry potter fan and there ain't an harry potter game in audio format i think this will do. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to

Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Dark, Yes, good point. I know exactly what you mean. About the best example I can think of to relate to what you are talking about is Tomb Raider Prophecy. As you may or may not know Tomb Raider Prophecy was a side-scroller released in the late 1990's for the Nintendo Gameboy. While there were

Re: [Audyssey] sara castle game questions

2010-03-17 Thread Thomas Ward
Hi, Currently Sarah is sold through Draconis Entertainment's online store http://www.draconisentertainment.com and they offer demos there as well of the game. HTH On 3/17/10, michael barnes c...@samobile.net wrote: where can i buy the game? or how can i buy the game from the game? thanks for

[Audyssey] Last Chance to get's Crash's Cash

2010-03-17 Thread Gary Whittington
Oh Yea! $100 bucks yours if you can be the winners of this years's NCAA Pool! The biggest payout accessible pool in freaking history! Oh! My! God! only afew hours from now and the pool will be closed and you will miss out on couple weeks on incredible fun!

Re: [Audyssey] question about games

2010-03-17 Thread dark
Well Tom, I've not really heard of or played that tomb rader game you mention (with ledge grabbing it rather sounds like prince of persia), but this is indeed what I'm talking about. I have been considering this issue ever sinse I first playeed syperliam. The principle problem is how to

[Audyssey] Beep Trophy in Judgement Day

2010-03-17 Thread Hayden Presley
Hi, I just got my 24th trophy in judgement day, thus unlocking the beep commercial. What a laugh! If you bought that, that would about show that blind people will buy just about anything. Ok, I've given too much away. To the point of my message. I have heard of a Beep trophy, does this have to do

Re: [Audyssey] question about games

2010-03-17 Thread Hayden Presley
Hi Thomas, Personally, I think you should leave it to Level 3. Leave Level 1 as it is, is my advice, though this sounds quite intreeging. Best Regards, hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent:

Re: [Audyssey] question about games

2010-03-17 Thread Charles Rivard
As MOTA might get more difficult and complex as we progress through it, maybe this idea could be incorporated somewhere near the end of the game, unless other challenges are in the evil mind of Thomas Ward that would be harder. --- In God we trust. - Original Message - From: Hayden

Re: [Audyssey] Beep Trophy in Judgement Day

2010-03-17 Thread Liam Erven
try unlocking at least one or two more trophies. the question may possibly answer itself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Wednesday, March 17, 2010 9:39 PM To: 'Gamers Discussion list' Subject:

[Audyssey] here's a interesting question

2010-03-17 Thread michael barnes
is any of the games on the i phone accessible for a total blind person? the reason i ask this questions is because back in the summer time someone had said there was and if so could someone give me a list of the games. they said that some of the games will work with the built in voice over.

Re: [Audyssey] question about games

2010-03-17 Thread dark
hi Charles. The suggestion isn't really about complexity or challenge, it's more a question of basic layout and allowing for exploration. I'd be happy for Tom to leave level 1 as is, because it's a fun level, but this sort of business with highlighting ledges above and below you would be

Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Dark, Actually Mysteries of the Ancients already has a specific ledge indecator. It basically is the sound of dripping water as you approach a ledge. I could quite easily raise or lower the pitch of the dripping ledge to indicate weather or not there is a high or low hanging ledge there.

Re: [Audyssey] Beep Trophy in Judgement Day

2010-03-17 Thread Hayden Presley
Hi Liam, Thanks, and that's so far my favorite movie. Keep up the boring work1 Grin Best Regards, hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Wednesday, March 17, 2010 9:51 PM To: 'Gamers Discussion list'

Re: [Audyssey] question about games

2010-03-17 Thread Hayden Presley
Hi, Yeah, how about making Athena unbeatable? Hmmm...that'd be interesting, and Thomas might be on the run quite soon, considering myself and others would be screaming ans screeching about getting our money back. Best regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Charles, Well, this isn't necessarily about game complexity or challenge, but how we, as game developers, can convey the same sort of information to a blind gamer through audio as a sighted gamer would get by looking at the screen. Having a more or less advanced 2d layout happens to be one of

Re: [Audyssey] Fw: something out of curiocity

2010-03-17 Thread Yohandy
this sounds very interesting man! go ahead! I'm a huge sf fan as well, so I'd definitely love this. - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 2:13 AM Subject: [Audyssey] Fw: something

Re: [Audyssey] question about games

2010-03-17 Thread dark
Hi. Exactly, this was entirely regarding conveying more information to the player in audio about a 2D playing area, and thus making games which are more interesting and complex to play. I really wasn't thinking in terms of running jumps or cliff scaling tom, though these might be possible

Re: [Audyssey] question about games

2010-03-17 Thread dark
Hi Tom. Indeed, i didn't notice the dripping water in Mota because I assumed it was part of the ambience, though I did notice it back in Montizuma's return, so I should've really assumed it was there. If you have some other ambience then that should work fine, and allow complex layout