Re: [Audyssey] help with some sited people.
well even though I don't play games in class I have found myself especially in places where I need to do my own work playing quiet jazz or other easy listening instrumentals during class. its not like I am bothering anyone in fact it relaxes me some what. At 06:39 p.m. 17/03/2010, you wrote: Personally, I'm fine about playing audio games in free periods, heck I bet other people in the class were using a ds, psp etc to play games, so why not play audio games. Unless you were really! hammering the keyboard there shouldn't be a problem (keyboards are fairly tough with auto switches i've tended to find), so either you were being very forceful indeed, really hammering the keys to the point of potentially causing damage, or your teacher has their technical information wrong, heck I pressy keys pretty hard when I'm touch typing at speed myself. Never having seen you use a computer though, it's rather hard to say which. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about games
Agreed Tom. Dynaman and packman talks are actually in the odd catagory of being classic arcade games with a first person view. A couple of crasier retro games designers and more bizarre mainstream games have done this (there was a ps2 game of 3D space invaders), but generally it doesn't happen as much, sinse from a sited point of view either a direct 2D side view or the top down perspective has generally been used for classic games like packman or boulderdash. While I certainly see your point about 3D games such as shades and Sarah, I do think audio 2D games have suffered far more from this lack of a second dimention, which has seriously affected gameplay. Even in the original Monti game, I noticed that there was very litle actual movement in the y axiss, the hole game ran on a system of essentially stratified left/right corridors linked by climbable ladders rather like prince of persia, some levels of original donkey kong or the old C64 classic Freddy. You didn't really have as much free vertical movement though as in something like mario brothers, much less metroid or mega man. Just to illustrate, Take for instance the start of marrio brothers 1 as an example. When you've dealt with the initial goomba you are faced with a ledge above your head. you can walk undernieth it, or jump ontop of it. Walking undernieth will let you jump up and get the mushroom and coin block contained in that ledge, while jumping ontop will let you get the coin block up there, you could, (alternatively), simply run under the ledge and miss the hole lot. Thus already we have three levels of vertical movement, not linked by ladders or anything else, and a number of options for how the player will handle these choices. I don't think representing this is in any way beyond the capabilities of audio, --- afterall, you'd only need to represent the ledges your character could immediately jump to (they can worry about the others once they get there), but nobody has yet done it, which is a shame. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about games
Hi. yes this makes plenty of sense now. Thanks much Regards: Valiant8086: website valiant8086.com - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Tuesday, March 16, 2010 4:20 PM Subject: Re: [Audyssey] question about games Hi, No, it wouldn't. Using the mainstream system of classifying games Tank Commander would likely be classified as a real time simulation just like Lone Wolf is. The main difference here being the game is the simulation of driving a tank in combat as apposed to controlling a single soldier, super hero, etc from a complete first person perspective. Does that make sense? On 3/16/10, Valiant8086 valiant8...@lavabit.com wrote: Hi. Would GMA Tank Commander count as an fps? Regards: Valiant8086: website valiant8086.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entomb questions
when your e-mail came to me it didn't have any thing on it. another thing is what do you get in the pay version of the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with some sited people.
Not really relevant, but the one thing all my keyboards end up with are small ridges above the cursor keys, below the sixpack of insert, delete, home, end, pgUp and PgDown, since I'm permanently tapping my own forms of drumbeats there while reading content that doesn't require actual keyboard usage, and it seems that if you do it enough eventually your fingernails will make small marks there - and I actually play around on a real drum set sometimes when not in front of the computer. stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 17, 2010 7:39 AM Subject: Re: [Audyssey] help with some sited people. Personally, I'm fine about playing audio games in free periods, heck I bet other people in the class were using a ds, psp etc to play games, so why not play audio games. Unless you were really! hammering the keyboard there shouldn't be a problem (keyboards are fairly tough with auto switches i've tended to find), so either you were being very forceful indeed, really hammering the keys to the point of potentially causing damage, or your teacher has their technical information wrong, heck I pressy keys pretty hard when I'm touch typing at speed myself. Never having seen you use a computer though, it's rather hard to say which. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4950 (20100316) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4950 (20100316) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entomb questions
The demo of the game allows you to play the first seven levels. There are four or five races, and 8 classes I believe it is. The full version has 25 levels to explore, another 4 races and 4 or 5 other classes you can play. It's well worth the price. HTH - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, March 17, 2010 2:54 AM Subject: Re: [Audyssey] entomb questions when your e-mail came to me it didn't have any thing on it. another thing is what do you get in the pay version of the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
Hi Michael, Yeah, allot of my games are my remakes of the games that I played on my Atari 2600 and Atari 800 XL back when I had sight. and I am glad that the arrow keys on your new computer work for TJS. BFN - Original Message - yes as you know i have all your games on my computer because two reasons. the first is they are free and the second is they remind me of the basic gaming that i love from the atari days. don't get me wrong i don't mind paying for a game but it better be worth my wild. see your games are worth my time and my wild. i love how in some of the games they say funny stuff. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Jim Now if I could only find the Video switch! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
Hi Lawrence, Thank you for saying that my games are very good. I appreciate it very much. BFN - Original Message - and must I say, they all are very good games, and free at that. we all should be thankful for the wonderful work Jim has done for us as blind people. personally speaking, I love Jim's games the best. When God finished the creation of Adam, He stepped back, scratched his head, and said, I can do better than that Jim I totally take back all those times I didn't want to nap when I was younger. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
Hi Charles, Thank you very much. And yes, I will continue to create games for as long as I am enjoying doing so. BFN - Original Message - They're good games, too. I appreciate your work, Jim. As long as it's your hobby, keep up the good work. Thanks. --- In God we trust. Jim I don't suffer from insanity; I enjoy every minute of it. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question for jim kitchen
Hi Josh, I plan to stick with VB6 for creating my games. I have been writing games in Basic for 30 years, Visual Basic for 10. Don't see any reason to start all over learning a new tool when the one that I am using still works. And I may be wrong, but I do not believe that a game engine would have the flex ability to create all of the below games that I have created in Visual Basic. Baseball, BattleShip, Black Jack, Bop It, Concentration, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course maker BFN - Original Message - Hi Jim, when philip's game creater tool comes out are you gunna switch to that for making games? or are you gunna stick to vb6? Josh Kennedy jkenn...@gmail.com my blog is at http://jkenn337.klangoblog.net (updated frequently). Tired of Microsoft Windows and paying thousands for screen-readers? try out NVDA, get a mac--, nvda--for Windows, or try out and switch to grml, Ubuntu, Vinux, or knoppix-adriane Linux desktops. Knoppix ubuntu and vinux-cli-max are the most accessible for beginners. also try vinux-gui and encourage those at www.cherrypal.com to use windows-xp and nvda knoppix-adriane Vinux-cli-max or grml so all blind people can have an accessible computer. --- Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] gaming out of control
Hi Charles, Wow! I don't even know what to say. That is just so sad and wrong. - Original Message - nNote that the subject line is mine, not the author of this (article's.) From Andrew Salmon for CNN STORY HIGHLIGHTS * Couple spent hours in online game where they raised a virtual child, police say * Meanwhile, they fed their real baby once a day, say police in South Korea * The 3-month-old girl died of starvation, police say; couple arrested last week * Father says he's sorry: I wish ... she will live well in heaven forever RELATED TOPICS * South Korea * Child Safety * Online Gaming Seoul, South Korea (CNN) -- Police have arrested a South Korean couple whose baby starved to death while they were raising a virtual child online, authorities said. The couple fed their 3-month-old daughter once a day between marathon stretches in a local Internet cafe, where they were raising a virtual child in the fantasy role-playing game Prius Online, police told local reporters Friday. Prius Online is a 3-D game in which players nurture an online companion, Anima, a young girl with mysterious powers who grows and increases her skills as the game progresses. Police have not identified the 41-year-old father and 25-year-old mother, who lived in Suwon, a suburb south of Seoul. But the father apologized, speaking to reporters. I wish that she hadn't got sick and that she will live well in heaven forever. And as the father, I am sorry, he said. The baby reportedly died five months ago. South Korea has one of the world's fastest broadband networks. Seoul has won international awards for e-governance. Online gaming teams are sponsored by major conglomerates and 24-hour, high-speed Internet cafes, known as PC Bangs, dot every urban neighborhood. Police said the couple had lost their jobs and used the game as an escape from reality, especially after the birth of their premature baby. They instead played an online game in which they raised a virtual character so as to escape from reality, which led to the death of their real baby, Chung Jin-won, a police officer in Suwon, told Yonhap News Agency. South Korea remains a very conservative society so people who fall outside the norm can come under severe stress and pressure, said Michael Breen, the Seoul-based author of The Koreans. The Internet has provided such people with a paradise to escape to and simply get lost in. --- In God we trust. --- Jim It is dangerous to confuse children with angels. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] gaming out of control
they ought to starve and kill him as well that disgusting On 17 Mar 2010, at 09:36, Jim Kitchen wrote: Hi Charles, Wow! I don't even know what to say. That is just so sad and wrong. - Original Message - nNote that the subject line is mine, not the author of this (article's.) From Andrew Salmon for CNN STORY HIGHLIGHTS * Couple spent hours in online game where they raised a virtual child, police say * Meanwhile, they fed their real baby once a day, say police in South Korea * The 3-month-old girl died of starvation, police say; couple arrested last week * Father says he's sorry: I wish ... she will live well in heaven forever RELATED TOPICS * South Korea * Child Safety * Online Gaming Seoul, South Korea (CNN) -- Police have arrested a South Korean couple whose baby starved to death while they were raising a virtual child online, authorities said. The couple fed their 3-month-old daughter once a day between marathon stretches in a local Internet cafe, where they were raising a virtual child in the fantasy role-playing game Prius Online, police told local reporters Friday. Prius Online is a 3-D game in which players nurture an online companion, Anima, a young girl with mysterious powers who grows and increases her skills as the game progresses. Police have not identified the 41-year-old father and 25-year-old mother, who lived in Suwon, a suburb south of Seoul. But the father apologized, speaking to reporters. I wish that she hadn't got sick and that she will live well in heaven forever. And as the father, I am sorry, he said. The baby reportedly died five months ago. South Korea has one of the world's fastest broadband networks. Seoul has won international awards for e-governance. Online gaming teams are sponsored by major conglomerates and 24-hour, high-speed Internet cafes, known as PC Bangs, dot every urban neighborhood. Police said the couple had lost their jobs and used the game as an escape from reality, especially after the birth of their premature baby. They instead played an online game in which they raised a virtual character so as to escape from reality, which led to the death of their real baby, Chung Jin-won, a police officer in Suwon, told Yonhap News Agency. South Korea remains a very conservative society so people who fall outside the norm can come under severe stress and pressure, said Michael Breen, the Seoul-based author of The Koreans. The Internet has provided such people with a paradise to escape to and simply get lost in. --- In God we trust. --- Jim It is dangerous to confuse children with angels. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. william lomas follow me on twitter: billbow_baggins --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games
you know we love your games for sure and we are still getting out the word. When God finished the creation of Adam, He stepped back, scratched his head, and said, I can do better than that - Original Message - From: Jim Kitchen j...@kitchensinc.net To: playful-puppy Gamers@audyssey.org Sent: Wednesday, March 17, 2010 4:36 AM Subject: Re: [Audyssey] free games Hi Lawrence, Thank you for saying that my games are very good. I appreciate it very much. BFN - Original Message - and must I say, they all are very good games, and free at that. we all should be thankful for the wonderful work Jim has done for us as blind people. personally speaking, I love Jim's games the best. When God finished the creation of Adam, He stepped back, scratched his head, and said, I can do better than that Jim I totally take back all those times I didn't want to nap when I was younger. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entomb questions
Hello Michael, here is a link to a page that should be able to answer all of the questions that you have. http://www.blind-games.com/entombed.aspx - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, March 16, 2010 11:54 PM Subject: Re: [Audyssey] entomb questions when your e-mail came to me it didn't have any thing on it. another thing is what do you get in the pay version of the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.790 / Virus Database: 271.1.1/2751 - Release Date: 03/16/10 12:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with some ignorant ppl
The teacher said otherweyes you can't play games. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 1:40 PM Subject: Re: [Audyssey] Help with some ignorant ppl This is the fault of today's role models as well as the parents of the kids. I would like to think that each of us would like to be a role model whether we intend to be or not, and we should be the role model we wish to be. Can we be a role model by the games we play? Probably not, because we are not ourselves in a lot of the games we play. They're all in fun, after all. --- In God we trust. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 08, 2010 2:21 PM Subject: Re: [Audyssey] Help with some ignorant ppl Hi, Well, it is a sad fact, but most of todays youth have completely different values, roll models, and a completely different upbringing than a generation ago. We all grow up trying to follow in the footsteps of someone we greatly admire, and if that person is a dirtbag we might think that is cool and emulate his/her attitudes. Here is a case in point. When I was growing up I greatly admired Princess Diana, because behind all the fame, being a royal princess, and all that you can tell she was a real human being. Not some stuck up rich snob. She dedicated a lot of time and energy into humanitarian efforts, and visited people far below her station. The fact that millions of people world wide came to her funeral is a testament of how greatly admired the woman was, and how deeply she was able to touch people emotionally. That is in my opinion a great example of a roll model. She wasn't perfect, but she did manage to leave behind a legacy that we should all treat others with respect, with love, and compassion no matter how rich or poor they may be. At least that's what I got out of her life's legacy. Now, compare her with someone today like Britney Spears. Britney Spears is definitely not someone I'd want my kids to admire and use as a roll model. She has been in and out of drug rehab, had a couple quicky mariages and devorces, threw beer bottles at the cops in a drunken rage when they tried to take her kids to see their father, dresses up like a tramp, and so on. Not the kind of behavior we want our children to grow up emulating that's for sure. Bottom line, I think that these kids probably don't have the best roll models and parental guidence in their lives. Someone to teach them the value of compassion, understanding, and to treat others with respect. In other words they haven't been taught the golden rule to do unto others as you would have them do unto you. On 3/7/10, Ch.B. chr1...@gmx.de wrote: The sad part is hey are not uneducated about disabled people but topics in general. I have been following the game board there for some time and it is amazing how a bunch of kids can be so ignorant about all kinds of stuff. And like I said they come up with stuff like yeah why would anyone without sight want to even play regular games, that would be like a deaf person playing rock band, bla bla. Scary that these kids will one day run all of our countries... lol I should of asked who over there wants to get their sighted butts kicked in a match of tekken by a blind person. I was on both sides of the fence, not being born blind but later in life, but never would I have reacted with nothing but curiousity or if anything with respect for gamers who are so dedicated that they take the time to master a game like that dude did with Zelda. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] help with some sited people.
Yeah, i'm not gonna play them at school. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: key stone eloheem...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 10:12 PM Subject: Re: [Audyssey] help with some sited people. Yeah, if your pressing the space bar hard, it may effect the performance of the spacebar and other controls; you have 2 choices here; either don't play the games at school since they probably own the computer, and you won't have that problem; or try not to tap the spacebar so hard as if to make a annoying noise, which the teacher will hear and be able to discipline you.. THX - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 4:59 PM Subject: [Audyssey] help with some sited people. Hi all, I'm not sure if this is off topic, but I would like to discuss it here. It was free time at school probably 2 or 3 minute's I can't remember, but I was playing a bit of Tarzan Junior. Nothing to studdy at school, so I wanted to play the torgon battle. When I press my space bar key very fast to shoot the torgon's, my teacher is thinking that I brake the keyboard. Someone, could you please help me out on this?. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with some sited people.
I don't make noise, and I live in england. Its about 4 20 PM over here. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Anne Walker anne...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 10:49 PM Subject: Re: [Audyssey] help with some sited people. When are you in school since you are on the list all the time? If you are in school, how can you have a personal game on a school computer? Maybe you should think about just doing school work at school and waiting until you get home/out of school for the day to play any games. Then you wouldn't have to worry about the teacher thinking that you are hurting the school equipment. Just my honest opinion, but if you are in school for a certain time period of the day then you should only be concentrating on school stuff and not worry about Tarzan Junior or any other games or even this list until after school. Anne W (sighted audio gamer) - Original Message - From: Muhammed Deniz muhamme...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 1:59 PM Subject: [Audyssey] help with some sited people. Hi all, I'm not sure if this is off topic, but I would like to discuss it here. It was free time at school probably 2 or 3 minute's I can't remember, but I was playing a bit of Tarzan Junior. Nothing to studdy at school, so I wanted to play the torgon battle. When I press my space bar key very fast to shoot the torgon's, my teacher is thinking that I brake the keyboard. Someone, could you please help me out on this?. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.790 / Virus Database: 271.1.1/2750 - Release Date: 03/16/10 00:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with some sited people.
Hi Thomas, I'll always respect the teachers. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 11:34 PM Subject: Re: [Audyssey] help with some sited people. Hi Muhammed, Oh, that is always a possability. If you press the keys too hard and too fast you can certainly break the keyboard if you get too carried away. I should know. I've done it myself a time or two. In fact, I just recently sent my Compaq in for repairs. Not only did the dvd drive die in it, but I damaged the keyboard by getting a little rough on the keyboard. The right shift key wouldn't always work after using it heavily in a couple of games. From now on if I am going to be doing any serious gaming on that computer I'll stick to an external USB keyboard which is easier to replace than the laptop's builtin keyboard. So take it easy on your keyboard by all means. As far as pplaying games at school goes remember you ar using their equipment on school time. A teacher has the right to tell you to stop playing the game. Especially, if you might do damage to the tax payers property. We all need to be respectful of the equipment and property provided for your educational mneeds, and it wasn't provided to play games during school time. Cheers! On 3/16/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hi all, I'm not sure if this is off topic, but I would like to discuss it here. It was free time at school probably 2 or 3 minute's I can't remember, but I was playing a bit of Tarzan Junior. Nothing to studdy at school, so I wanted to play the torgon battle. When I press my space bar key very fast to shoot the torgon's, my teacher is thinking that I brake the keyboard. Someone, could you please help me out on this?. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] monopoly
Hi All, I just downloaded and installed Monopoly not long ago. I created my account and received my password successfully, then logged in without issue. The problem comes when foolish me didn't read the docs first and just jumped right in. I tried to join a game, but got too impatient, quitted and went back to the main menu, couldn't find an exit command so used alt f4. Now whenever I log onto the game, I can log on successfully, but I don't hear any of the music and my keystrokes are not received by the programme. I've tried reinstalling the game with the same results. Does anyone have any ideas how to fix this? I was really looking forward to getting a game in too, my username is aiden, in case anyone would like to join me once i've got this issue resolved. Aiden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] buying a game
i'm gonna buy both sara in the castle and entomb. but before i do i need to know one thing and that is. how can i get the current version of both games? and how do i update or/and upgrade when there is a new version of both games? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] buying a game
Hi The answer is quite simple. You'd need to go to the websites for both games for the download. Entombed is currently version 1.01, http://www.blind-games.com Then Phil's PCS Games at http://www.pcsgames.net To find the latest download. Also most developers will have a write up on their site if and when new versions are released. Also this list keeps up with updates and such for all audio games. - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, March 17, 2010 1:47 PM Subject: [Audyssey] buying a game i'm gonna buy both sara in the castle and entomb. but before i do i need to know one thing and that is. how can i get the current version of both games? and how do i update or/and upgrade when there is a new version of both games? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Kjm Games now launched!
Hello gamers! Introducing Kjm games! I have decided to create more online trivia games. I want to be part of blind game development, so I decided to call my gaming site KJM Games! I have 3 games as of this email. They are science puzzle, math madness, and who wants to be a computer expert. They're not the best games on the net, but it's a good starting point for game development. Go ahead and check these out! Go to www.katie.toonhead-online.com/gameHome.htm. Happy gaming! Katie --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] buying a game
Hi Michael. I am still working on an update to the Sarah game right now. When it is released it should be version 1.2 The full game is version 1.0 which you should download and install. The patch that is version 1.1 should be installed over the version 1.0. I did it this way to make the update to 1.1 smaller than the full version. I released a sneak preview mp3 of version 1.2 in December but some changes in the GMA engine has now delayed the update going to beta testing stage. You can find the latest downloads for the Sarah game at, http://www.pcsgames.net/downloads.htm Phil - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, March 17, 2010 1:47 PM Subject: [Audyssey] buying a game i'm gonna buy both sara in the castle and entomb. but before i do i need to know one thing and that is. how can i get the current version of both games? and how do i update or/and upgrade when there is a new version of both games? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.436 / Virus Database: 271.1.1/2752 - Release Date: 03/17/10 07:33:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] to Katy on KJM Games
Hi Katie. I think this is a good beginning for your games. I do have a couple of suggestions for you, if you don't mind. 1. might want to add more questions to the computer games puzzle 2. might want to add an email or contact link so people can contact you directly about games, questions, and suggestions 3. if you're into class studies with topics such as science and math, try ancient history and you could divide the science into the anatomy you have now, space questions, endangered species. 4. If you like math problems, try word problem trivia. 5. A question here: what program/engine are you using to make the games and answers? Thanks again and if you need any help on research for any trivia games, please feel free to contact me at: chastitymo...@msn.commailto:chastitymo...@msn.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to Katy on KJM Games
Hi caty, How about some topics about world war 2?. I'm very interested in that topic. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, March 17, 2010 8:44 PM Subject: [Audyssey] to Katy on KJM Games Hi Katie. I think this is a good beginning for your games. I do have a couple of suggestions for you, if you don't mind. 1. might want to add more questions to the computer games puzzle 2. might want to add an email or contact link so people can contact you directly about games, questions, and suggestions 3. if you're into class studies with topics such as science and math, try ancient history and you could divide the science into the anatomy you have now, space questions, endangered species. 4. If you like math problems, try word problem trivia. 5. A question here: what program/engine are you using to make the games and answers? Thanks again and if you need any help on research for any trivia games, please feel free to contact me at: chastitymo...@msn.commailto:chastitymo...@msn.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] turn-based fights in Entoombed
Hi, I'm not sure if Jason reads these since he's got the official game up and running now, but I'm wondering if there will be any more work on the turn-based fights since it seems the game characters get more turns than our created characters? Also will the pet always be a wolf? What about ability points for the pet like speed increase, leather armor increase, attack increase? Also, do I have to pay for full version to get the new jobs like shaman? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] to Phil on the upcoming Sarah release
Just a question now that you've released a preview of the new things in the game. If you're going to allow Sarah to have a spell for reducing objects in her path, then you should have some reason that we need to reduce walls or something in the way to get somewhere. Also why make a love spell if there isn't anyone else in the castle except ghosts and Filch? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] turn-based fights in Entoombed
Hi As for the turns alot of it is speed based. weapons, or extra enchanted items help increase ones speed. As to the pet I honestly don't know. There's been talk of it. If you already have version 101 then you have the new job. I've no idea if it's in the demo or not. HTH - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, March 17, 2010 5:08 PM Subject: [Audyssey] turn-based fights in Entoombed Hi, I'm not sure if Jason reads these since he's got the official game up and running now, but I'm wondering if there will be any more work on the turn-based fights since it seems the game characters get more turns than our created characters? Also will the pet always be a wolf? What about ability points for the pet like speed increase, leather armor increase, attack increase? Also, do I have to pay for full version to get the new jobs like shaman? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] To Dark about his posting on Audio Games.net
Hi Dark. I read your news post about some sort of Pokamon game and under that you have a link that says something about visit the developer's site here and download the game. If you click on the link, it will download the game, but doesn't take you to the developer's site. Do you know the address for the actual website? Thanks: Chastity --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] turn-based fights in Entoombed
No, you don't have to pay for the shaman, you can use it in the demo. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 17, 2010 9:13 PM Subject: Re: [Audyssey] turn-based fights in Entoombed Hi As for the turns alot of it is speed based. weapons, or extra enchanted items help increase ones speed. As to the pet I honestly don't know. There's been talk of it. If you already have version 101 then you have the new job. I've no idea if it's in the demo or not. HTH - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, March 17, 2010 5:08 PM Subject: [Audyssey] turn-based fights in Entoombed Hi, I'm not sure if Jason reads these since he's got the official game up and running now, but I'm wondering if there will be any more work on the turn-based fights since it seems the game characters get more turns than our created characters? Also will the pet always be a wolf? What about ability points for the pet like speed increase, leather armor increase, attack increase? Also, do I have to pay for full version to get the new jobs like shaman? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Tarzey boy, help.
Hi guys, The subject says Tarzey boy but that's the new name that i've came up for Tarzan Junior. Now, I need tips on avoiding the sling and the gun at the same time. I know you have to avoid the rock's by moving away from them, but when I get closer the leader shoots bullets at me. Any help on avoiding both the sling and the gun at the same time?. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about games
Hi Dark, Yeah, I've been doing a lot of thinking about that myself of late. After my recent survey you and others have convinced me there is still a large market in the audio games community for side-scroller based games. That in turn made me think of things that have been done in mainstream side-scrollers, but that haven't necessarily been tried in audio. One of these is various alternative routes as you just mentioned in your Mario example. For example, off the top of my head in the first level of Teenage Mutant Ninja Turtles you have a couple of routes you can take to get to the damn where April O'neal is being held captive. You can climb up out of the sewers and travel above ground in the city to get to the enemy's hideout, or you can stay below groundin the sewers and make your way to the hideout. Either way it gets you where you want to go, but offers an alternative route and different challenges you can choose. As you pointed out most accessible audio games don't offer this degree of flexability of movement. Something else that makes TMNT unique as a side-scroller is it is the first side-scroller to offer something like a party system of game play. Instead of having one character to play you were actually controlling all four of the Ninja Turtles, and could switch between them as needed. Since each of the turtles had special weapons and attacks it gave the game a very RPG type feel to it since if you wanted a sword you'd select Leo, and if you wanted a staff you would select Don to start out with. When one of the turtls was killed the game would select the next turtle in line. Although, you could usually switch between all four of them during the game. We haven't anything like this at all in the audio games community until Entombed came along and offered a party system. However, we saw the evolution of this in mainstream side-scrollers over 20 years ago. I guess what I'm saying is a few members on this list have said in the past they felt side-scrollers were boring, too simplistic, and found them very uninteristing. I largely suspect such opinions were based on early side-scrollers such as Super Liam and Tarzan Junior that haven't remotely reached their greater potential as side-scrollers. There is so much that can be done such as random items, random enemies, alternative routes to complete, a party system, various traps, alternative levels based on actions taken in the game, etc. There is a huge list of things that could be done to make audio side-scrollers more enjoyable and more like the mainstream side-scrollers out there. What's more after I took my survey I discovered that many blind/low vision gamers tend to want an easy system of navigation such as left/right and up/down like Mysteries of the Ancients rather than a more complex FPS style of navigation. Many told me that games like Shades of Doom is too confusing to play, they get lost, and for that reason they don't like the game that well. They specifically wanted to see more side-scrollers like MOTA that have FPS type elements, extra features, but not necessarily the FPS style of game play. That's certainly something to consider. Especially, since the side-scroller format's full potential hasn't even been tapped yet. Cheers! On 3/17/10, dark d...@xgam.org wrote: Agreed Tom. Dynaman and packman talks are actually in the odd catagory of being classic arcade games with a first person view. A couple of crasier retro games designers and more bizarre mainstream games have done this (there was a ps2 game of 3D space invaders), but generally it doesn't happen as much, sinse from a sited point of view either a direct 2D side view or the top down perspective has generally been used for classic games like packman or boulderdash. While I certainly see your point about 3D games such as shades and Sarah, I do think audio 2D games have suffered far more from this lack of a second dimention, which has seriously affected gameplay. Even in the original Monti game, I noticed that there was very litle actual movement in the y axiss, the hole game ran on a system of essentially stratified left/right corridors linked by climbable ladders rather like prince of persia, some levels of original donkey kong or the old C64 classic Freddy. You didn't really have as much free vertical movement though as in something like mario brothers, much less metroid or mega man. Just to illustrate, Take for instance the start of marrio brothers 1 as an example. When you've dealt with the initial goomba you are faced with a ledge above your head. you can walk undernieth it, or jump ontop of it. Walking undernieth will let you jump up and get the mushroom and coin block contained in that ledge, while jumping ontop will let you get the coin block up there, you could, (alternatively), simply run under the ledge and miss the hole lot. Thus already we have three levels of vertical movement, not linked by ladders or anything else, and a
Re: [Audyssey] question about games
Hi Tom. To be honest, while Tmnt (like turrican or metroid), was very advanced for alternate routes, it even featured different perspectives in levels, I was thinking on a much smaller and less profound scale with my example. To put it another way, in all the audio side scrollers thus far, including Monti (and possibly mota), your character only can interact with what is to their left and right. You cannot jump up to a ledge above you, or fall down to one below, much less jump up a series of ledges to go through a complex route. I know that both of your games employed stairs and ladders for vertical movement which was certainly a step in the right direction, but is stil imho far less than what might be achieved in a side scroller in audio. In a game like Mario, you can jump to ledges above you or to one side, fall down onto ledges below (often avoiding enemies on the way). Games like Mega man took this to an extreme, for instance the dreaded moving ledge section in guts man's stage where you had to time your drops from one moving mine cart to the other, or elec man's stage where you had to alternate betwene standard left to right movement, or jumping on progressively higher ledges to scroll upwards. Metroid and turrican really took vertical movement to it's ultimate progression, where making your way through the game required moving left to right, or up or down, in any number of combinations. I remember for instance one section in Turrican 1 which was shaped like a square. you walked across the bottom, then jumped up some ledges at the side, then had to make your way across some ledges at the top to the top left hand corner exactly above where you entered, however if you fell, you'd be on the bottom again. This was why Turrican was probably the game that really made me fall in love with gaming (and weerd miner music chords), at the age of nine, the feeling of totally unrestricted movement and exploration, even though the game featured comparatively symple arcade style gameplay, with only a choice of two or three basic shooting weapons (a third was added in Turrican 2), a close range but multi directional surround shot weapon, and three special limited use weapons. Actually, I think Mota already has more weapon choice than Turrican did, however it was the huge explorable levels (and the award winning music), that means there are stil a bunch of developers who use their free time to produce turrican remakes and extra levels today, 20 years after the game was first released. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to Katy on KJM Games
Believe it or not, I'm only using html and the answers are links. I thought about programming but I thought I would need sight for that. Thanks for the suggestions. Katie On 3/17/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hi caty, How about some topics about world war 2?. I'm very interested in that topic. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, March 17, 2010 8:44 PM Subject: [Audyssey] to Katy on KJM Games Hi Katie. I think this is a good beginning for your games. I do have a couple of suggestions for you, if you don't mind. 1. might want to add more questions to the computer games puzzle 2. might want to add an email or contact link so people can contact you directly about games, questions, and suggestions 3. if you're into class studies with topics such as science and math, try ancient history and you could divide the science into the anatomy you have now, space questions, endangered species. 4. If you like math problems, try word problem trivia. 5. A question here: what program/engine are you using to make the games and answers? Thanks again and if you need any help on research for any trivia games, please feel free to contact me at: chastitymo...@msn.commailto:chastitymo...@msn.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Tarzey boy, help.
Hi Muhammed, There is no way to avoid the gun. However, that's one of my favorite levels to play, and I was even lucky enough to beat it on insane. Best regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Wednesday, March 17, 2010 5:04 PM To: Gamers Discussion list Subject: [Audyssey] Tarzey boy, help. Hi guys, The subject says Tarzey boy but that's the new name that i've came up for Tarzan Junior. Now, I need tips on avoiding the sling and the gun at the same time. I know you have to avoid the rock's by moving away from them, but when I get closer the leader shoots bullets at me. Any help on avoiding both the sling and the gun at the same time?. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to Katy on KJM Games
Hi, Definitely a fascinating subject. Too bad it's not audio games. Hint, Hint... Best regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Wednesday, March 17, 2010 3:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] to Katy on KJM Games Hi caty, How about some topics about world war 2?. I'm very interested in that topic. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, March 17, 2010 8:44 PM Subject: [Audyssey] to Katy on KJM Games Hi Katie. I think this is a good beginning for your games. I do have a couple of suggestions for you, if you don't mind. 1. might want to add more questions to the computer games puzzle 2. might want to add an email or contact link so people can contact you directly about games, questions, and suggestions 3. if you're into class studies with topics such as science and math, try ancient history and you could divide the science into the anatomy you have now, space questions, endangered species. 4. If you like math problems, try word problem trivia. 5. A question here: what program/engine are you using to make the games and answers? Thanks again and if you need any help on research for any trivia games, please feel free to contact me at: chastitymo...@msn.commailto:chastitymo...@msn.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sara castle game questions
Hi Michael, Well, while the game uses a lot of things from the Harry Potter books the game has it's own story line and only involves certain Harry Potter characters such as the ghosts, the caretaker, and other non-essentual background characters from the Harry Potter universe. However, in answer to your question timeline wise it takes place the summer between Order of the Phoenix and Half Blood Prince when Hogwarts is basically deserted and only running with the summer staff. Sarah Good breaks into the castle for a little fun, and ends up having her own little adventure inside Hogwarts school of witchcraft and wizardry. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] to Katy on KJM Games
There are a number of totally blind programmers on this list, so no you don't necessarily need sight. I'm not one myself (I've never had the opportunity to try to learn), but i hope to try at some point when finances permit me to take a course or two. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Katie Madison dectalk.l...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 17, 2010 6:40 PM Subject: Re: [Audyssey] to Katy on KJM Games Believe it or not, I'm only using html and the answers are links. I thought about programming but I thought I would need sight for that. Thanks for the suggestions. Katie On 3/17/10, Muhammed Deniz muhamme...@googlemail.com wrote: Hi caty, How about some topics about world war 2?. I'm very interested in that topic. The best sight for games is, audio games! Go to. www.audiogames.net msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz - Original Message - From: Chastity MORSE chastitymo...@msn.com To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, March 17, 2010 8:44 PM Subject: [Audyssey] to Katy on KJM Games Hi Katie. I think this is a good beginning for your games. I do have a couple of suggestions for you, if you don't mind. 1. might want to add more questions to the computer games puzzle 2. might want to add an email or contact link so people can contact you directly about games, questions, and suggestions 3. if you're into class studies with topics such as science and math, try ancient history and you could divide the science into the anatomy you have now, space questions, endangered species. 4. If you like math problems, try word problem trivia. 5. A question here: what program/engine are you using to make the games and answers? Thanks again and if you need any help on research for any trivia games, please feel free to contact me at: chastitymo...@msn.commailto:chastitymo...@msn.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sara castle game questions
where can i buy the game? or how can i buy the game from the game? thanks for that info. well since i'm a harry potter fan and there ain't an harry potter game in audio format i think this will do. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about games
Hi Dark, Yes, good point. I know exactly what you mean. About the best example I can think of to relate to what you are talking about is Tomb Raider Prophecy. As you may or may not know Tomb Raider Prophecy was a side-scroller released in the late 1990's for the Nintendo Gameboy. While there were plenty of staircases to climb it also featured a series of ledges you need to jump over or jump up and grab. For instance, in level 2 when you enter the ancient mountain temple there are a number of ledges you need to get to. You need to run and jump onto ledges high above you, walk a ways, run and jump onto a higher ledge, and so on. There are also cases where you are standing on a high ledge and need to jump across a chasm to a ledge far below you. This is imho something I've strongly considered for MOTA. Although, I have elected to leave it out of the early levels as I'm not sure how easy or difficult it may be fore a blind gamer to play. It is certainly something I'm willing to try though. In fact, now the the updated Genesis Engine written in C++ is just about ready to use I could redraw level one with more ledges and things of that nature if you would like. Cheers! On 3/17/10, dark d...@xgam.org wrote: Hi Tom. To be honest, while Tmnt (like turrican or metroid), was very advanced for alternate routes, it even featured different perspectives in levels, I was thinking on a much smaller and less profound scale with my example. To put it another way, in all the audio side scrollers thus far, including Monti (and possibly mota), your character only can interact with what is to their left and right. You cannot jump up to a ledge above you, or fall down to one below, much less jump up a series of ledges to go through a complex route. I know that both of your games employed stairs and ladders for vertical movement which was certainly a step in the right direction, but is stil imho far less than what might be achieved in a side scroller in audio. In a game like Mario, you can jump to ledges above you or to one side, fall down onto ledges below (often avoiding enemies on the way). Games like Mega man took this to an extreme, for instance the dreaded moving ledge section in guts man's stage where you had to time your drops from one moving mine cart to the other, or elec man's stage where you had to alternate betwene standard left to right movement, or jumping on progressively higher ledges to scroll upwards. Metroid and turrican really took vertical movement to it's ultimate progression, where making your way through the game required moving left to right, or up or down, in any number of combinations. I remember for instance one section in Turrican 1 which was shaped like a square. you walked across the bottom, then jumped up some ledges at the side, then had to make your way across some ledges at the top to the top left hand corner exactly above where you entered, however if you fell, you'd be on the bottom again. This was why Turrican was probably the game that really made me fall in love with gaming (and weerd miner music chords), at the age of nine, the feeling of totally unrestricted movement and exploration, even though the game featured comparatively symple arcade style gameplay, with only a choice of two or three basic shooting weapons (a third was added in Turrican 2), a close range but multi directional surround shot weapon, and three special limited use weapons. Actually, I think Mota already has more weapon choice than Turrican did, however it was the huge explorable levels (and the award winning music), that means there are stil a bunch of developers who use their free time to produce turrican remakes and extra levels today, 20 years after the game was first released. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sara castle game questions
Hi, Currently Sarah is sold through Draconis Entertainment's online store http://www.draconisentertainment.com and they offer demos there as well of the game. HTH On 3/17/10, michael barnes c...@samobile.net wrote: where can i buy the game? or how can i buy the game from the game? thanks for that info. well since i'm a harry potter fan and there ain't an harry potter game in audio format i think this will do. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Last Chance to get's Crash's Cash
Oh Yea! $100 bucks yours if you can be the winners of this years's NCAA Pool! The biggest payout accessible pool in freaking history! Oh! My! God! only afew hours from now and the pool will be closed and you will miss out on couple weeks on incredible fun! http://www.mysideline.com/u/14430/collegebbmens/default.htm Slow down you just past the link to the 2010 Shoot Out link. That link well bring you to other blind buddies and friends of the blind community. What's the cost? Nothing! It's Freefreefreefree! Crash Pool Master --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about games
Well Tom, I've not really heard of or played that tomb rader game you mention (with ledge grabbing it rather sounds like prince of persia), but this is indeed what I'm talking about. I have been considering this issue ever sinse I first playeed syperliam. The principle problem is how to show a ledge which is within jumping or falling distance to the right or left, but above or below the characters' initial position, while stil showing what may be horizontally to the right or left simultaniously. Some sort of verbal mapping might work, but this would not show the initial ledge position, and having to constantly look at verbal maps might become tedius and break up game flow. the best idea I could think of, was having a ledge indicator sound similar to the turn indicators in fp games. I thought possibly the sound's pitch could alter higher or lower for higher or lower ledges, and only respond to ledges immediately within jumping range of your character. Thus, for the mario example of three stacked ledges, you are walking to the right and hear a high pitched sound from the right speaker. You've not recieved a crumble ledge warning, so you know you can continue walking right, however you've just heard the indicator sound, so know there is a ledge above you to jump to. You jump up, and find another ledge above that. When coming down, the process is the same, but with a lower pitched sound. By limiting the view essentially only to those ledges you could jump or fall to, ie, those in your immediate area, you thus limit complexity, afterall, you can find out what's above the current ledge by jumping up there and don't really need it indicated. The only issue that occurred to me for a game like mota, was how to fit this into the theme of the game. I would suggest utilizing wind sounds of differing pitches as indicators, - however wind is already used to indicate pit falls. Perhaps a beeping sound of various pitches could be used similar to those which indicate weapon pickups (afterall, it'd make sense for dr. carter to have a sonar tracker with her)k, or maybe a creaking sound for the crumbling temple supports. Alternately, you could change or remove the pit sound, and use wind as ledge indicators. As for complexity, I think provided that the ledge indicator was limited to only showing one ledge above you and a safe floor below, ie, one high and one low sound, it wouldn't cause too much complexity issues, though would add considderably to the exploration possibilities of the game, not to mention be a nice step in the right direction for future audio side scrollers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Beep Trophy in Judgement Day
Hi, I just got my 24th trophy in judgement day, thus unlocking the beep commercial. What a laugh! If you bought that, that would about show that blind people will buy just about anything. Ok, I've given too much away. To the point of my message. I have heard of a Beep trophy, does this have to do with the commercial, and if not, how do you get it? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about games
Hi Thomas, Personally, I think you should leave it to Level 3. Leave Level 1 as it is, is my advice, though this sounds quite intreeging. Best Regards, hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, March 17, 2010 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about games Hi Dark, Yes, good point. I know exactly what you mean. About the best example I can think of to relate to what you are talking about is Tomb Raider Prophecy. As you may or may not know Tomb Raider Prophecy was a side-scroller released in the late 1990's for the Nintendo Gameboy. While there were plenty of staircases to climb it also featured a series of ledges you need to jump over or jump up and grab. For instance, in level 2 when you enter the ancient mountain temple there are a number of ledges you need to get to. You need to run and jump onto ledges high above you, walk a ways, run and jump onto a higher ledge, and so on. There are also cases where you are standing on a high ledge and need to jump across a chasm to a ledge far below you. This is imho something I've strongly considered for MOTA. Although, I have elected to leave it out of the early levels as I'm not sure how easy or difficult it may be fore a blind gamer to play. It is certainly something I'm willing to try though. In fact, now the the updated Genesis Engine written in C++ is just about ready to use I could redraw level one with more ledges and things of that nature if you would like. Cheers! On 3/17/10, dark d...@xgam.org wrote: Hi Tom. To be honest, while Tmnt (like turrican or metroid), was very advanced for alternate routes, it even featured different perspectives in levels, I was thinking on a much smaller and less profound scale with my example. To put it another way, in all the audio side scrollers thus far, including Monti (and possibly mota), your character only can interact with what is to their left and right. You cannot jump up to a ledge above you, or fall down to one below, much less jump up a series of ledges to go through a complex route. I know that both of your games employed stairs and ladders for vertical movement which was certainly a step in the right direction, but is stil imho far less than what might be achieved in a side scroller in audio. In a game like Mario, you can jump to ledges above you or to one side, fall down onto ledges below (often avoiding enemies on the way). Games like Mega man took this to an extreme, for instance the dreaded moving ledge section in guts man's stage where you had to time your drops from one moving mine cart to the other, or elec man's stage where you had to alternate betwene standard left to right movement, or jumping on progressively higher ledges to scroll upwards. Metroid and turrican really took vertical movement to it's ultimate progression, where making your way through the game required moving left to right, or up or down, in any number of combinations. I remember for instance one section in Turrican 1 which was shaped like a square. you walked across the bottom, then jumped up some ledges at the side, then had to make your way across some ledges at the top to the top left hand corner exactly above where you entered, however if you fell, you'd be on the bottom again. This was why Turrican was probably the game that really made me fall in love with gaming (and weerd miner music chords), at the age of nine, the feeling of totally unrestricted movement and exploration, even though the game featured comparatively symple arcade style gameplay, with only a choice of two or three basic shooting weapons (a third was added in Turrican 2), a close range but multi directional surround shot weapon, and three special limited use weapons. Actually, I think Mota already has more weapon choice than Turrican did, however it was the huge explorable levels (and the award winning music), that means there are stil a bunch of developers who use their free time to produce turrican remakes and extra levels today, 20 years after the game was first released. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] question about games
As MOTA might get more difficult and complex as we progress through it, maybe this idea could be incorporated somewhere near the end of the game, unless other challenges are in the evil mind of Thomas Ward that would be harder. --- In God we trust. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 17, 2010 9:41 PM Subject: Re: [Audyssey] question about games Hi Thomas, Personally, I think you should leave it to Level 3. Leave Level 1 as it is, is my advice, though this sounds quite intreeging. Best Regards, hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, March 17, 2010 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about games Hi Dark, Yes, good point. I know exactly what you mean. About the best example I can think of to relate to what you are talking about is Tomb Raider Prophecy. As you may or may not know Tomb Raider Prophecy was a side-scroller released in the late 1990's for the Nintendo Gameboy. While there were plenty of staircases to climb it also featured a series of ledges you need to jump over or jump up and grab. For instance, in level 2 when you enter the ancient mountain temple there are a number of ledges you need to get to. You need to run and jump onto ledges high above you, walk a ways, run and jump onto a higher ledge, and so on. There are also cases where you are standing on a high ledge and need to jump across a chasm to a ledge far below you. This is imho something I've strongly considered for MOTA. Although, I have elected to leave it out of the early levels as I'm not sure how easy or difficult it may be fore a blind gamer to play. It is certainly something I'm willing to try though. In fact, now the the updated Genesis Engine written in C++ is just about ready to use I could redraw level one with more ledges and things of that nature if you would like. Cheers! On 3/17/10, dark d...@xgam.org wrote: Hi Tom. To be honest, while Tmnt (like turrican or metroid), was very advanced for alternate routes, it even featured different perspectives in levels, I was thinking on a much smaller and less profound scale with my example. To put it another way, in all the audio side scrollers thus far, including Monti (and possibly mota), your character only can interact with what is to their left and right. You cannot jump up to a ledge above you, or fall down to one below, much less jump up a series of ledges to go through a complex route. I know that both of your games employed stairs and ladders for vertical movement which was certainly a step in the right direction, but is stil imho far less than what might be achieved in a side scroller in audio. In a game like Mario, you can jump to ledges above you or to one side, fall down onto ledges below (often avoiding enemies on the way). Games like Mega man took this to an extreme, for instance the dreaded moving ledge section in guts man's stage where you had to time your drops from one moving mine cart to the other, or elec man's stage where you had to alternate betwene standard left to right movement, or jumping on progressively higher ledges to scroll upwards. Metroid and turrican really took vertical movement to it's ultimate progression, where making your way through the game required moving left to right, or up or down, in any number of combinations. I remember for instance one section in Turrican 1 which was shaped like a square. you walked across the bottom, then jumped up some ledges at the side, then had to make your way across some ledges at the top to the top left hand corner exactly above where you entered, however if you fell, you'd be on the bottom again. This was why Turrican was probably the game that really made me fall in love with gaming (and weerd miner music chords), at the age of nine, the feeling of totally unrestricted movement and exploration, even though the game featured comparatively symple arcade style gameplay, with only a choice of two or three basic shooting weapons (a third was added in Turrican 2), a close range but multi directional surround shot weapon, and three special limited use weapons. Actually, I think Mota already has more weapon choice than Turrican did, however it was the huge explorable levels (and the award winning music), that means there are stil a bunch of developers who use their free time to produce turrican remakes and extra levels today, 20 years after the game was first released. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and
Re: [Audyssey] Beep Trophy in Judgement Day
try unlocking at least one or two more trophies. the question may possibly answer itself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Wednesday, March 17, 2010 9:39 PM To: 'Gamers Discussion list' Subject: [Audyssey] Beep Trophy in Judgement Day Hi, I just got my 24th trophy in judgement day, thus unlocking the beep commercial. What a laugh! If you bought that, that would about show that blind people will buy just about anything. Ok, I've given too much away. To the point of my message. I have heard of a Beep trophy, does this have to do with the commercial, and if not, how do you get it? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] here's a interesting question
is any of the games on the i phone accessible for a total blind person? the reason i ask this questions is because back in the summer time someone had said there was and if so could someone give me a list of the games. they said that some of the games will work with the built in voice over. they also had said that some of the games that didn't work with voice over that you could some what play them. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about games
hi Charles. The suggestion isn't really about complexity or challenge, it's more a question of basic layout and allowing for exploration. I'd be happy for Tom to leave level 1 as is, because it's a fun level, but this sort of business with highlighting ledges above and below you would be good for any audio side scroller, and make it closer to the 2D graffical varients. beware the Grue! Dark. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 18, 2010 2:46 AM Subject: Re: [Audyssey] question about games As MOTA might get more difficult and complex as we progress through it, maybe this idea could be incorporated somewhere near the end of the game, unless other challenges are in the evil mind of Thomas Ward that would be harder. --- In God we trust. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 17, 2010 9:41 PM Subject: Re: [Audyssey] question about games Hi Thomas, Personally, I think you should leave it to Level 3. Leave Level 1 as it is, is my advice, though this sounds quite intreeging. Best Regards, hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, March 17, 2010 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about games Hi Dark, Yes, good point. I know exactly what you mean. About the best example I can think of to relate to what you are talking about is Tomb Raider Prophecy. As you may or may not know Tomb Raider Prophecy was a side-scroller released in the late 1990's for the Nintendo Gameboy. While there were plenty of staircases to climb it also featured a series of ledges you need to jump over or jump up and grab. For instance, in level 2 when you enter the ancient mountain temple there are a number of ledges you need to get to. You need to run and jump onto ledges high above you, walk a ways, run and jump onto a higher ledge, and so on. There are also cases where you are standing on a high ledge and need to jump across a chasm to a ledge far below you. This is imho something I've strongly considered for MOTA. Although, I have elected to leave it out of the early levels as I'm not sure how easy or difficult it may be fore a blind gamer to play. It is certainly something I'm willing to try though. In fact, now the the updated Genesis Engine written in C++ is just about ready to use I could redraw level one with more ledges and things of that nature if you would like. Cheers! On 3/17/10, dark d...@xgam.org wrote: Hi Tom. To be honest, while Tmnt (like turrican or metroid), was very advanced for alternate routes, it even featured different perspectives in levels, I was thinking on a much smaller and less profound scale with my example. To put it another way, in all the audio side scrollers thus far, including Monti (and possibly mota), your character only can interact with what is to their left and right. You cannot jump up to a ledge above you, or fall down to one below, much less jump up a series of ledges to go through a complex route. I know that both of your games employed stairs and ladders for vertical movement which was certainly a step in the right direction, but is stil imho far less than what might be achieved in a side scroller in audio. In a game like Mario, you can jump to ledges above you or to one side, fall down onto ledges below (often avoiding enemies on the way). Games like Mega man took this to an extreme, for instance the dreaded moving ledge section in guts man's stage where you had to time your drops from one moving mine cart to the other, or elec man's stage where you had to alternate betwene standard left to right movement, or jumping on progressively higher ledges to scroll upwards. Metroid and turrican really took vertical movement to it's ultimate progression, where making your way through the game required moving left to right, or up or down, in any number of combinations. I remember for instance one section in Turrican 1 which was shaped like a square. you walked across the bottom, then jumped up some ledges at the side, then had to make your way across some ledges at the top to the top left hand corner exactly above where you entered, however if you fell, you'd be on the bottom again. This was why Turrican was probably the game that really made me fall in love with gaming (and weerd miner music chords), at the age of nine, the feeling of totally unrestricted movement and exploration, even though the game featured comparatively symple arcade style gameplay, with only a choice of two or three basic shooting weapons (a third was added in Turrican 2), a close range but multi directional surround shot weapon, and three special limited use weapons. Actually, I think Mota
Re: [Audyssey] question about games
Hi Dark, Actually Mysteries of the Ancients already has a specific ledge indecator. It basically is the sound of dripping water as you approach a ledge. I could quite easily raise or lower the pitch of the dripping ledge to indicate weather or not there is a high or low hanging ledge there. However, i suspect one reason you haven't noticed it is that the ledge sound works so well as general background ambience you might not have noticed it surves a double purpose in the game. Upon reading your e-mail I took a look at MOTA beta 10. I noticed for some reason the ledge indicator sound isn't listed in the sound descriptions menu. I guess that's something I will have to correct in beta 11. Which is about the easiest thing I have to do compared to all the work that went into creating the new C++ version of the engine. Anyway, I think it would be fairly easy to add more ledges like this to MOTA and use the dripping ledges as an easy indecator of where the ledge is in relation to you. Although, I'd have to exchange the background ambience for something else as it has some dripping water in it too which could be confusing. However, it should be fairly easy to do. Cheers! On 3/17/10, dark d...@xgam.org wrote: Well Tom, I've not really heard of or played that tomb rader game you mention (with ledge grabbing it rather sounds like prince of persia), but this is indeed what I'm talking about. I have been considering this issue ever sinse I first playeed syperliam. The principle problem is how to show a ledge which is within jumping or falling distance to the right or left, but above or below the characters' initial position, while stil showing what may be horizontally to the right or left simultaniously. Some sort of verbal mapping might work, but this would not show the initial ledge position, and having to constantly look at verbal maps might become tedius and break up game flow. the best idea I could think of, was having a ledge indicator sound similar to the turn indicators in fp games. I thought possibly the sound's pitch could alter higher or lower for higher or lower ledges, and only respond to ledges immediately within jumping range of your character. Thus, for the mario example of three stacked ledges, you are walking to the right and hear a high pitched sound from the right speaker. You've not recieved a crumble ledge warning, so you know you can continue walking right, however you've just heard the indicator sound, so know there is a ledge above you to jump to. You jump up, and find another ledge above that. When coming down, the process is the same, but with a lower pitched sound. By limiting the view essentially only to those ledges you could jump or fall to, ie, those in your immediate area, you thus limit complexity, afterall, you can find out what's above the current ledge by jumping up there and don't really need it indicated. The only issue that occurred to me for a game like mota, was how to fit this into the theme of the game. I would suggest utilizing wind sounds of differing pitches as indicators, - however wind is already used to indicate pit falls. Perhaps a beeping sound of various pitches could be used similar to those which indicate weapon pickups (afterall, it'd make sense for dr. carter to have a sonar tracker with her)k, or maybe a creaking sound for the crumbling temple supports. Alternately, you could change or remove the pit sound, and use wind as ledge indicators. As for complexity, I think provided that the ledge indicator was limited to only showing one ledge above you and a safe floor below, ie, one high and one low sound, it wouldn't cause too much complexity issues, though would add considderably to the exploration possibilities of the game, not to mention be a nice step in the right direction for future audio side scrollers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beep Trophy in Judgement Day
Hi Liam, Thanks, and that's so far my favorite movie. Keep up the boring work1 Grin Best Regards, hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Wednesday, March 17, 2010 9:51 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Beep Trophy in Judgement Day try unlocking at least one or two more trophies. the question may possibly answer itself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Wednesday, March 17, 2010 9:39 PM To: 'Gamers Discussion list' Subject: [Audyssey] Beep Trophy in Judgement Day Hi, I just got my 24th trophy in judgement day, thus unlocking the beep commercial. What a laugh! If you bought that, that would about show that blind people will buy just about anything. Ok, I've given too much away. To the point of my message. I have heard of a Beep trophy, does this have to do with the commercial, and if not, how do you get it? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about games
Hi, Yeah, how about making Athena unbeatable? Hmmm...that'd be interesting, and Thomas might be on the run quite soon, considering myself and others would be screaming ans screeching about getting our money back. Best regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, March 17, 2010 9:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about games As MOTA might get more difficult and complex as we progress through it, maybe this idea could be incorporated somewhere near the end of the game, unless other challenges are in the evil mind of Thomas Ward that would be harder. --- In God we trust. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 17, 2010 9:41 PM Subject: Re: [Audyssey] question about games Hi Thomas, Personally, I think you should leave it to Level 3. Leave Level 1 as it is, is my advice, though this sounds quite intreeging. Best Regards, hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, March 17, 2010 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about games Hi Dark, Yes, good point. I know exactly what you mean. About the best example I can think of to relate to what you are talking about is Tomb Raider Prophecy. As you may or may not know Tomb Raider Prophecy was a side-scroller released in the late 1990's for the Nintendo Gameboy. While there were plenty of staircases to climb it also featured a series of ledges you need to jump over or jump up and grab. For instance, in level 2 when you enter the ancient mountain temple there are a number of ledges you need to get to. You need to run and jump onto ledges high above you, walk a ways, run and jump onto a higher ledge, and so on. There are also cases where you are standing on a high ledge and need to jump across a chasm to a ledge far below you. This is imho something I've strongly considered for MOTA. Although, I have elected to leave it out of the early levels as I'm not sure how easy or difficult it may be fore a blind gamer to play. It is certainly something I'm willing to try though. In fact, now the the updated Genesis Engine written in C++ is just about ready to use I could redraw level one with more ledges and things of that nature if you would like. Cheers! On 3/17/10, dark d...@xgam.org wrote: Hi Tom. To be honest, while Tmnt (like turrican or metroid), was very advanced for alternate routes, it even featured different perspectives in levels, I was thinking on a much smaller and less profound scale with my example. To put it another way, in all the audio side scrollers thus far, including Monti (and possibly mota), your character only can interact with what is to their left and right. You cannot jump up to a ledge above you, or fall down to one below, much less jump up a series of ledges to go through a complex route. I know that both of your games employed stairs and ladders for vertical movement which was certainly a step in the right direction, but is stil imho far less than what might be achieved in a side scroller in audio. In a game like Mario, you can jump to ledges above you or to one side, fall down onto ledges below (often avoiding enemies on the way). Games like Mega man took this to an extreme, for instance the dreaded moving ledge section in guts man's stage where you had to time your drops from one moving mine cart to the other, or elec man's stage where you had to alternate betwene standard left to right movement, or jumping on progressively higher ledges to scroll upwards. Metroid and turrican really took vertical movement to it's ultimate progression, where making your way through the game required moving left to right, or up or down, in any number of combinations. I remember for instance one section in Turrican 1 which was shaped like a square. you walked across the bottom, then jumped up some ledges at the side, then had to make your way across some ledges at the top to the top left hand corner exactly above where you entered, however if you fell, you'd be on the bottom again. This was why Turrican was probably the game that really made me fall in love with gaming (and weerd miner music chords), at the age of nine, the feeling of totally unrestricted movement and exploration, even though the game featured comparatively symple arcade style gameplay, with only a choice of two or three basic shooting weapons (a third was added in Turrican 2), a close range but multi directional surround shot weapon, and three special limited use weapons. Actually, I think Mota already has more weapon choice than Turrican did, however it was the huge explorable levels
Re: [Audyssey] question about games
Hi Charles, Well, this isn't necessarily about game complexity or challenge, but how we, as game developers, can convey the same sort of information to a blind gamer through audio as a sighted gamer would get by looking at the screen. Having a more or less advanced 2d layout happens to be one of those things lacking in audio games, and hasn't really been tried before in an audio only format. Since I have already mentioned Tomb Raider Prophecy as an example in an earlier message I'll continue to use it here as an example of what we are talking about. When you play a game like Tomb Raider Prophecy you are shown a 2d vista of various cliffs, ledges, pitfalls, etc. That is having items above and below your current position. You might have to take a rather long running jump to get up onto a low hanging ledge, catch it, and then use control+up arrow to pull yourself onto it. You then might take a few steps left and use up arrow to skale the cliffside to get up to a higher level to grab a med kit sitting up there. Once you get it you can get off the cliff by running right, take a long leep from the top of that ledge, down to a lower ledge to the right and below your position, and jump from there back down to the ground level. This type of layout isn't unusual for mainstream games, but hasn't even been seriously attempted by any audio game developer So bottom line Dark was wondering how we could indicate this type of game layout with ledges or cliffs above and possably below your current location. Especially, if you have to take a long running jump to jump up and catch it, or take a running jump to clear a very large gap between two different levels and ledges. After all we don't have the advantage of sight and can't see that ledge b is very far away from ledge a. The game that really comes to mind here is Monkey Business. In level 4 you have to cross a series of ledges to get to the teleporter. So far I know of know one who has mastered that level, and one reason is James North didn't give us enough verbal or sound feedback to quite see the level as a whole, or figure out how things relate to each other in the game world. I for one think it could have been done differently and made things less complicated. Were it a mainstream video game there would be more information given just by looking at it visually. Somehow a game developer needs to convey the exact same visual information via audio or verbal directions. Cheers! On 3/17/10, Charles Rivard woofer...@sbcglobal.net wrote: As MOTA might get more difficult and complex as we progress through it, maybe this idea could be incorporated somewhere near the end of the game, unless other challenges are in the evil mind of Thomas Ward that would be harder. --- In God we trust. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: something out of curiocity
this sounds very interesting man! go ahead! I'm a huge sf fan as well, so I'd definitely love this. - Original Message - From: clement chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 16, 2010 2:13 AM Subject: [Audyssey] Fw: something out of curiocity - Original Message - From: clement chou To: brandonsl...@freelists.org Sent: Monday, March 15, 2010 8:27 PM Subject: something out of curiocity So, I've been in posession of a lot of time lately, and figured I would start something. I am a guitarist, and have been playing for a good eight years or so... all self-taught, no lessons. And I reecently had an idea. I've always been a street fighter fan, especially of the music. Super Street Fighter 2 had one of the best sound tracks for fightng games, of that particular type of music. Because Soul Calibur's orchestral themes are a different kind, I didn't mention it although that is probably my second-favorite. I'm curious... would anyone be interested to hear remixes of street fighter themes, simply with lead and rhythm guitar? Bare in mind that if people say yes, it isn't going to sound that good. I don't know any proper techniques, I just play and people tell me it's good. So I'm not sure. But if people are interested, I can share some of the ones I have in mind to do. Requests are welcome too... and if anyone else who is a guitarist wants to ad their own twist, feel free to let me know either on or offlist an we can send files back and forth and mix the mtogether, so we have more than one guitar going at once. lol. What do you guys all think? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about games
Hi. Exactly, this was entirely regarding conveying more information to the player in audio about a 2D playing area, and thus making games which are more interesting and complex to play. I really wasn't thinking in terms of running jumps or cliff scaling tom, though these might be possible using a variety of graded pitch to indicate hight above the player, and also letting you know when scaling a cliff where the ledges are so that you know when to jump off. In general though, this is entirely an area which needs more considderation. Btw, I've never even completed the first level of monkey business. i find the audio navigation tools in the game horribly imprecise and with the inherent difficulties I have comprehending spaces, the sonar isn't too helpful either. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 18, 2010 3:46 AM Subject: Re: [Audyssey] question about games Hi Charles, Well, this isn't necessarily about game complexity or challenge, but how we, as game developers, can convey the same sort of information to a blind gamer through audio as a sighted gamer would get by looking at the screen. Having a more or less advanced 2d layout happens to be one of those things lacking in audio games, and hasn't really been tried before in an audio only format. Since I have already mentioned Tomb Raider Prophecy as an example in an earlier message I'll continue to use it here as an example of what we are talking about. When you play a game like Tomb Raider Prophecy you are shown a 2d vista of various cliffs, ledges, pitfalls, etc. That is having items above and below your current position. You might have to take a rather long running jump to get up onto a low hanging ledge, catch it, and then use control+up arrow to pull yourself onto it. You then might take a few steps left and use up arrow to skale the cliffside to get up to a higher level to grab a med kit sitting up there. Once you get it you can get off the cliff by running right, take a long leep from the top of that ledge, down to a lower ledge to the right and below your position, and jump from there back down to the ground level. This type of layout isn't unusual for mainstream games, but hasn't even been seriously attempted by any audio game developer So bottom line Dark was wondering how we could indicate this type of game layout with ledges or cliffs above and possably below your current location. Especially, if you have to take a long running jump to jump up and catch it, or take a running jump to clear a very large gap between two different levels and ledges. After all we don't have the advantage of sight and can't see that ledge b is very far away from ledge a. The game that really comes to mind here is Monkey Business. In level 4 you have to cross a series of ledges to get to the teleporter. So far I know of know one who has mastered that level, and one reason is James North didn't give us enough verbal or sound feedback to quite see the level as a whole, or figure out how things relate to each other in the game world. I for one think it could have been done differently and made things less complicated. Were it a mainstream video game there would be more information given just by looking at it visually. Somehow a game developer needs to convey the exact same visual information via audio or verbal directions. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] question about games
Hi Tom. Indeed, i didn't notice the dripping water in Mota because I assumed it was part of the ambience, though I did notice it back in Montizuma's return, so I should've really assumed it was there. If you have some other ambience then that should work fine, and allow complex layout of ledges making for more exploration. Just one question though. Is the dripping water indicator only audible when your within jumping distance? if not, then possibly you might considder adding that to the change logue, sinse I can imagine hereing ledges above you and not knowing if you can reach them or not would be a rather confusing situation in the game, especially if you were walking on a lower level benieth a far higher set of ledges which you'd need to go somewhere else to climb. Just a thought on easing the system a bit. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.