[Audyssey] SOD - Re: mota beta14 absolutely rocks!
The only reason I haven't been able to finish the first level, other than one time, is because I haven't played it often enough, although I cannot put my finger on exactly why I haven't. It is a good game, both challenging and fun. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 10, 2010 2:50 PM Subject: Re: [Audyssey] mota beta14 absolutely rocks! Hi Ben, Oh, I see. Yes, the game itself is loosely based off Tomb Raider and obviously the traps, weapons, etc are similar in some aspects. However, having mazes, traps, whatever is pretty par for that genre of game. It is in fact one of the reasons I personally like that style of game. However, in comparison Mysteries of the Ancients is pretty simple compared to a mainstream game like Tomb Raider. In Tomb Raider there are all kinds of puzzle elements such as the various stepping stones that need to be jumped on in the correct order to open a locked gate like in Last Revelation. Tomb Raider is famous for its timed traps like pressing a lever to unlock/open a stone door only to have it slam down on you just before you make it all the way through as in Tomb Raider Prophecy, or the wheel that opens a trap door in Underworld. Sometimes there are things you have to do or get early on in the game such as a certain amount of water in jars to balance the skales on another level to open a secret passage. It is these kinds of puzzle elements and/or traps I haven't even come close to matching. So I think Mysteries of the Ancients is a mere shadow of the original games I based it off of, and therefore I feel it is pretty easy compared to the kinds of sighted games I use to play before I lost my sight. Since it is the actual structure of the levels and traps themselves I guess there really isn't much I can do to help you. I know I've been able to play Shades of Doom, completed it many times, while others can't finish the first level. I don't understand why they can't finish the game and I can, but the fact of the matter is not everyone has the same ability to play the same game/games equally as everyone else. Smile. On 10/10/10, Ben gamehead...@aol.co.uk wrote: I know you've done it in the style of lara croft but its remembering where to go and how to get back, its all the traps that are really annoying - the view command is a bit odd for me, and... I don't know what else... it just is. My gf can beat 13 in a very short time but I can never remember where I'm meant to go... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
You say, This is how I do it: if I hear the sound of the fire in the distance, I take single steps with 2 second delays between each step. So lara gives her first warning, so I only give one step, i.e press the right arrow once with out holding it down. so she first give her death scream and then only does she says careful now. I just thought of letting you know. This makes no sense to me. Can you restate it? Seems to me that she dies when giving the death scream, doesn't she? So why would she say, Careful now! after the death scream? I know that Thomas is working on getting consistency with this part of the game, and he'll get it. --- Shepherds are the best beasts! - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 10, 2010 3:54 PM Subject: [Audyssey] fire pits in mota beta14 HI Tom I also experience that although lara gives her second warning, the fire kills her. This is how I do it: if I hear the sound of the fire in the distance, I take single steps with 2 second delays between each step. So lara gives her first warning, so I only give one step, i.e press the right arrow once with out holding it down. so she first give her death scream and then only does she says carefull now. I just thought of letting you know. But in my opinion you have put a lot of hard work into mota beta14. I am not complaining, I just thought of giving you feedback. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
Charles, this is literally what happened. I do not understand at all why my post didn't make sense to you. I tried my utmost best to describe the problem as clearly as possible. I will have to purchase recording software and try to record it when she give her death scream and then give a warning. I will dropbox or sendspace the recording once I managed to record it. But this is literally what happened: Lara first gives her death scream and then she says careful now. Perhaps you might think that its not humanly possible to scream,while dying and then give a warning, but this is really what happened when I played mota last night. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: 11 October 2010 03:42 PM To: Gamers Discussion list Subject: Re: [Audyssey] fire pits in mota beta14 You say, This is how I do it: if I hear the sound of the fire in the distance, I take single steps with 2 second delays between each step. So lara gives her first warning, so I only give one step, i.e press the right arrow once with out holding it down. so she first give her death scream and then only does she says careful now. I just thought of letting you know. This makes no sense to me. Can you restate it? Seems to me that she dies when giving the death scream, doesn't she? So why would she say, Careful now! after the death scream? I know that Thomas is working on getting consistency with this part of the game, and he'll get it. --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] no sterio in mota
Hi tom Thanks for writing back. I need some more help please. On 09 October 2010 12:46 AM you wrote: So I'm guessing if your computer was made any time in the past five years you probably have some minimal 5.1 surround sound support on the sound card's chipset, but maybe not the speakers/headphones you are using with it. I bought my laptop last year some time, I cannot remember exactly when. But I cannot remember when this laptop was made. I am using a pair of headphones with a microphone attached. I do not know the model and make of the headphones. In other words you should be able to open the game's speech directory and play the file Test_Speakers.wav with any program that can play sounds Goldwave, Sound Forge, Windows Media player, etc and it should play the sounds in the left and right speakers. I played Test_Speakers.wav in winamp and the panning was 100 percent correct. I heard it in the left ear and right ear. I played Test_Speakers.wav in windows media player and there is almost no panning. The voice saying left is coming from the centre and when it says right its about 5 degrees right of centre. Also does it make a difference if you are using headphones or speakers? I only own this laptop, and it doesn't have good speakers for playing games. I live with my mom and therefore I cannot play games using speakers as it will disturb her and other people. There are separate settings in the control panel for each of these and I'm wondering if something is off in your sound card settings. Can you please give me some help in changing my sound settings in control panel? I am afraid if I try to adjust settings, I am going to mess up my computer. Sounds should definitely pan some and not be absolutely static on your computer. The panning in other games that makes use of sterio such as pipe2 works fine. Any help is much appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] no sterio in mota
Hi Nicol, Ok...What version of Windows ar you running? The Control Pannel is way different under Windows 7 and Vista than XP. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] no sterio in mota
HI Tom I am using windows xp service pack2. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 October 2010 08:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] no sterio in mota Hi Nicol, Ok...What version of Windows ar you running? The Control Pannel is way different under Windows 7 and Vista than XP. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.448 / Virus Database: 271.1.1/3190 - Release Date: 10/11/10 06:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] new football game i have found.
Hello all i have just found a grate looking game but it does not look very accessable it is called footie 11 and looks really good i will post it here and if any one can work away round setting tackticks for matches and stuff let me know. www.footie11.com Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] on line sports games that are accessable.
Hi all, does any one know of any on line sports games are accessable. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] no sterio in mota
Hi Nicol, Well, it all depends on the software that came with your sound card. However, I've got a Soundmax AC-97 onboard sound card in the desktop I'm using at the moment. Under Windows XP I would do something like press control+escape to open the Start Menu, go to the Windows Control Pannel, and then find the Soundmax icon. If you have a Realtech or something else the icon should be named appropriately for your sound card or manufacturer. Anyway, once I click on the Soundmax icon in the Windows Control Pannel I have a dialog that pops up with settings for that sound card. First is a listbox with some presets such as headphones, stereo, 5.1 surround sound, etc. Since I mostly use stereo headphones I select stereo headphones from the presets. The next listbox is a list of DSP effects such as Cave, Forest, Hallway, Underwater, etc. Basically, the DSP effects just adds echo or changes the way things sound on your sound card. I generally leave it set to None. Click on Ok and you should be good to go. However, as I said these directions largely depend on your sound card and sound card software. This is just a quick example of the software that came with my desktop computer's sound card before I eraced XP and installed Ubuntu Linux on it. I'd also recommend upgrading to service pack 3. Service pack 2 is quite old, and there are a number of bug fixes, security updates, etc in service pack 3 I'd highly recommend having. HTH On 10/11/10, NIcol nicoljaco...@telkomsa.net wrote: HI Tom I am using windows xp service pack2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
Hi Nicol, That seams clear enough to me. Basically, the warning didn't play until after the death sound played. That is in deed weird, something I can't reproduce, but I know that software does strange things sometimes on different computers. All I can say is beta 15 has a huge number of updates, bug fixes, and changes. It is getting to be a lot more stable and runs smoother here. It remains to be seen how it will operate on the end users machines, but I think you and everyone else will have a better product in hand with in the next day or two. That's one reason I'm responding less to bug reports etc. I've already covered a lot of ground in one week, and want to get some of these fixes and updates out as soon as humanly possible. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] an idea for free d velocity.
Hi guys, I thought of an idea for Tdv. In sted of we shooting the fighters and they get blown up, why can't they dodge our attacks as well as we do? I mean when we shoot with the gun and when we fire a crues missal, why can't they dodge it? That would also add some more dromatic parts in the game. And what I thought was that we could have a boss at the end of the game. Basically, because you practice, they could challonge you with a practice boss plain. You have to dodge the boss and you have to shoot him, and he does the same. Anyone agree? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
Hi Thomas. When the beta cames out, can i install this, without a death of blude screen on exit? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 10:04 PM Subject: Re: [Audyssey] fire pits in mota beta14 Hi Nicol, That seams clear enough to me. Basically, the warning didn't play until after the death sound played. That is in deed weird, something I can't reproduce, but I know that software does strange things sometimes on different computers. All I can say is beta 15 has a huge number of updates, bug fixes, and changes. It is getting to be a lot more stable and runs smoother here. It remains to be seen how it will operate on the end users machines, but I think you and everyone else will have a better product in hand with in the next day or two. That's one reason I'm responding less to bug reports etc. I've already covered a lot of ground in one week, and want to get some of these fixes and updates out as soon as humanly possible. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
Hi Hayri, I certainly hope so. I have completely rewritten the exit code to make sure all the threads etc are stoppped properly before the Window closes. We won't know for sure until we try it on your system and see if the problem is fixed. As I have never got the blue screen here I can't really test it myself. Cheers! On 10/11/10, Hayri Tulumcu ha...@ka-net.dk wrote: Hi Thomas. When the beta cames out, can i install this, without a death of blue screen on exit? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new football game i have found.
I don't know about anyone else, but does this message contradict itself? A blind person finds what looks to be a great game that isn't accessible? --- Shepherds are the best beasts! - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 1:57 PM Subject: [Audyssey] new football game i have found. Hello all i have just found a grate looking game but it does not look very accessable it is called footie 11 and looks really good i will post it here and if any one can work away round setting tackticks for matches and stuff let me know. www.footie11.com Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] online sports games was: on line sports games that are accessable.
Hi Ian. i believe there are several, notably hattric, the famous football game. go to www.whitestick.co.uk and look under the games to play online section for some notable ones. The only reason these aren't in the audiogames.net database is that both Cx2 and I know very litle about sport so wouldn't really be great at writing reviews of online sports management games which are often highly detailed (I can get away with things like super football). In fact if anyone on the lists wants to submit information about a game not in the audiogames.net database just drop me an E-mail. though note good command of English and fairly decent grammar is essential if your review is to be put on site so that others may read it, though there is no need for html code if you don't know it, sinse I'll be glad to add that if you can write a decent review. For what sort of thing is required, just check the audiogames.net website entries. Beware the Grue! Dark. - Original Message - From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 8:51 PM Subject: [Audyssey] on line sports games that are accessable. Hi all, does any one know of any on line sports games are accessable. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] using the sword in mota beta14
HI Tom and list I experience strange behavior when using the sword.\ I find that the sword does not always work. In level2 of mota beta14, I want to kill the first harpie, but I only hear the sound of the sword now and then. I hit spacebar like crazy but I only hear the sword's sound vary rarely. Is this maybe a bug? Or is something wrong with my system? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
I can test it if you want. At 09:49 a.m. 12/10/2010, you wrote: Hi Hayri, I certainly hope so. I have completely rewritten the exit code to make sure all the threads etc are stoppped properly before the Window closes. We won't know for sure until we try it on your system and see if the problem is fixed. As I have never got the blue screen here I can't really test it myself. Cheers! On 10/11/10, Hayri Tulumcu ha...@ka-net.dk wrote: Hi Thomas. When the beta cames out, can i install this, without a death of blue screen on exit? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using the sword in mota beta14
Hi Nicol, I'm not sure what exactly what is wrong, but it could be one of two things. First, the input system which has already been addressed/fixed in beta 15 as far as I can tell. Second, you are running low on strength and when Angela's strength is low she can't use the sword. In either case hitting the spacebar like crazy won't help you and probably just fill the event queue with a bunch of key presses that need to be processed slowing the game and input system down. HTH On 10/11/10, NIcol nicoljaco...@telkomsa.net wrote: HI Tom and list I experience strange behavior when using the sword.\ I find that the sword does not always work. In level2 of mota beta14, I want to kill the first harpie, but I only hear the sound of the sword now and then. I hit spacebar like crazy but I only hear the sword's sound vary rarely. Is this maybe a bug? Or is something wrong with my system? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using the sword in mota beta14
I certainly didn't have any trouble with that when I played a little while ago. Of course my adventure came to a rather nasty end when Angela accidentally impaled herself on a spike. I don't know if I just had one of those rare occasions where I forgot to make sure my sword was put away first or just had a bit of bad luck, but that's what happened. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 5:51 PM Subject: Re: [Audyssey] using the sword in mota beta14 Hi Nicol, I'm not sure what exactly what is wrong, but it could be one of two things. First, the input system which has already been addressed/fixed in beta 15 as far as I can tell. Second, you are running low on strength and when Angela's strength is low she can't use the sword. In either case hitting the spacebar like crazy won't help you and probably just fill the event queue with a bunch of key presses that need to be processed slowing the game and input system down. HTH On 10/11/10, NIcol nicoljaco...@telkomsa.net wrote: HI Tom and list I experience strange behavior when using the sword.\ I find that the sword does not always work. In level2 of mota beta14, I want to kill the first harpie, but I only hear the sound of the sword now and then. I hit spacebar like crazy but I only hear the sword's sound vary rarely. Is this maybe a bug? Or is something wrong with my system? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
Hi Shaun, I'm not handing out private test releases for this one. I've got a fairly stable test build for beta 15 which I hope to release sometime this week. Probably no longer than a day or two at most. I've got a number of bug fixes, updates, and changes in the works I feel I need to get out into the public as soon as possible. Too many people are basing their bug reports and opinions about the game on beta 14 which is, from a development point of view, far behind the current development release. I've busted my butt this weekend fixing things and updating the game so it will run better, and I feel everyone needs to get those changes as soon as they can. Smile. On 10/11/10, shaun everiss sm.ever...@gmail.com wrote: I can test it if you want. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using the sword in mota beta14
The sword is a very useful weapon. I have no trouble using it. The trio of hand-swung weapons works out quite nicely. The whip gives extra range, the sword gives extra power, and the dagger gives speed of attack. I like it. Michael Feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 www.blind-planet.com/content/personal-power A Life of Word and Sound 2003-2007 http://www.blind-planet.com/content/life-word-and-sound Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: www.michaelfeir.blogspot.com - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 8:02 PM Subject: Re: [Audyssey] using the sword in mota beta14 I certainly didn't have any trouble with that when I played a little while ago. Of course my adventure came to a rather nasty end when Angela accidentally impaled herself on a spike. I don't know if I just had one of those rare occasions where I forgot to make sure my sword was put away first or just had a bit of bad luck, but that's what happened. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 5:51 PM Subject: Re: [Audyssey] using the sword in mota beta14 Hi Nicol, I'm not sure what exactly what is wrong, but it could be one of two things. First, the input system which has already been addressed/fixed in beta 15 as far as I can tell. Second, you are running low on strength and when Angela's strength is low she can't use the sword. In either case hitting the spacebar like crazy won't help you and probably just fill the event queue with a bunch of key presses that need to be processed slowing the game and input system down. HTH On 10/11/10, NIcol nicoljaco...@telkomsa.net wrote: HI Tom and list I experience strange behavior when using the sword.\ I find that the sword does not always work. In level2 of mota beta14, I want to kill the first harpie, but I only hear the sound of the sword now and then. I hit spacebar like crazy but I only hear the sword's sound vary rarely. Is this maybe a bug? Or is something wrong with my system? Many thanks for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
I just have to ask out of orneriness, but since you've busted your butt to get these bugs and fixes incorporated into beta 15, what are you going to sit on? (grin) --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 7:12 PM Subject: Re: [Audyssey] fire pits in mota beta14 Hi Shaun, I'm not handing out private test releases for this one. I've got a fairly stable test build for beta 15 which I hope to release sometime this week. Probably no longer than a day or two at most. I've got a number of bug fixes, updates, and changes in the works I feel I need to get out into the public as soon as possible. Too many people are basing their bug reports and opinions about the game on beta 14 which is, from a development point of view, far behind the current development release. I've busted my butt this weekend fixing things and updating the game so it will run better, and I feel everyone needs to get those changes as soon as they can. Smile. On 10/11/10, shaun everiss sm.ever...@gmail.com wrote: I can test it if you want. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
well thanks for being dedicated, to bad mainstream companies are not so dedicated. At 01:12 p.m. 12/10/2010, you wrote: Hi Shaun, I'm not handing out private test releases for this one. I've got a fairly stable test build for beta 15 which I hope to release sometime this week. Probably no longer than a day or two at most. I've got a number of bug fixes, updates, and changes in the works I feel I need to get out into the public as soon as possible. Too many people are basing their bug reports and opinions about the game on beta 14 which is, from a development point of view, far behind the current development release. I've busted my butt this weekend fixing things and updating the game so it will run better, and I feel everyone needs to get those changes as soon as they can. Smile. On 10/11/10, shaun everiss sm.ever...@gmail.com wrote: I can test it if you want. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Character Comments
Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever. At first when I created Mysteries of the Ancients I liked the idea of having Angela Carter speaking short comments like Here Comes Trouble and things like that. Now, after I've tested and played the game for several months I find those same comments distracting and a bit down right annoying. They are simply a bit old if you know what I'm saying. It has come to the point where I'd like to turn them off or just get rid of them from the game completely. Which is why I'm asking you for your opinion on the matter. First, the warning messages. I'm sure some of you are going to say that we still need those in order to locate traps, monsters, whatever. That's no longer the case in beta 15. In beta 15 as per request I've added a queue before each trap to let you know it is there. For chasms, lava, and fire pits you will hear the sound of acrumbling ledge to know you are very close to that particular trap. For spike traps you will here the footsteps change from stone to metal which will let you know you are very very close to the spikes. Basically, there are now alternative means of gathering the same exact information without depending on hearing Angela say watch out or careful now to know a trap is coming up. Second, is timing. For quite a while now several of you have reported that the trap worning messages either come too soon or too late. About the most extreme case of this is Nicol's recent report that said the careful now message didn't even come until after Angela had got burned in the fire pit.This is clearly a problem for anyone relying on training mode to learn the game. It can't remain to work like that. Problem is I've adjusted things, tested, and retested and always seam to get different results. Sometimes the messages come too soon and some times not soon enough. It is basically hopeless. Which is one reason I decided to go ahead and add ledges and other such indicators that a trap is near. It is really the only surefire way to to create a consistant trap warning. So with that in mind if there are now alternative trap warnings in place and the comments like careful now aren't that reliable I'm in favor of just removing them from the game. After all, if it can't be fixed why leave it in the game at all. Finally, there is the reason I mentioned above. After I have heard Angela say here comes trouble for the thousandth time in the game I tend to get bit sick of hearing it. I'd like to shut it off or something. However, the way the feature was incorperated into the game itself there is no way of turning it on/off without rewriting a good deal of code. It would be quicker and easier just to delete the hundred lines or so than it would be to write a hundred or more if statements to find out if that feature is on or off before speaking the comments. So what do the rest of you think. If enough of you want the feature I can keep it in the game, but if several of you are like me, a bit sick and tired of them, let me know so I can edit them out of the game before release. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
Hi Charles, I don't know. Maybe I can try sitting on my head like Mork did in the first Mork and Mindy epasode. Cheers! On 10/11/10, Charles Rivard woofer...@sbcglobal.net wrote: I just have to ask out of orneriness, but since you've busted your butt to get these bugs and fixes incorporated into beta 15, what are you going to sit on? (grin) --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Hi Thomas, Personally, I'd get rid of them. It sounds like they're redundant at best and anoying at worst. I'm sure the cues you put into beta 15 will be enough. All the best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using the sword in mota beta14
Hi Bryan, Lol! Yeah, you got to love those spikes. I often end up landing on those. Kind of fun doing that too. Sometimes I play the game just to see how many different ways I can kill Angela Carter. On 10/11/10, Bryan Peterson bpeterson2...@cableone.net wrote: I certainly didn't have any trouble with that when I played a little while ago. Of course my adventure came to a rather nasty end when Angela accidentally impaled herself on a spike. I don't know if I just had one of those rare occasions where I forgot to make sure my sword was put away first or just had a bit of bad luck, but that's what happened. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
I'd agree with you and say go ahead and ditch the comments if there are going to be other means of judging when to act. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 6:45 PM Subject: [Audyssey] MOTA Character Comments Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever. At first when I created Mysteries of the Ancients I liked the idea of having Angela Carter speaking short comments like Here Comes Trouble and things like that. Now, after I've tested and played the game for several months I find those same comments distracting and a bit down right annoying. They are simply a bit old if you know what I'm saying. It has come to the point where I'd like to turn them off or just get rid of them from the game completely. Which is why I'm asking you for your opinion on the matter. First, the warning messages. I'm sure some of you are going to say that we still need those in order to locate traps, monsters, whatever. That's no longer the case in beta 15. In beta 15 as per request I've added a queue before each trap to let you know it is there. For chasms, lava, and fire pits you will hear the sound of acrumbling ledge to know you are very close to that particular trap. For spike traps you will here the footsteps change from stone to metal which will let you know you are very very close to the spikes. Basically, there are now alternative means of gathering the same exact information without depending on hearing Angela say watch out or careful now to know a trap is coming up. Second, is timing. For quite a while now several of you have reported that the trap worning messages either come too soon or too late. About the most extreme case of this is Nicol's recent report that said the careful now message didn't even come until after Angela had got burned in the fire pit.This is clearly a problem for anyone relying on training mode to learn the game. It can't remain to work like that. Problem is I've adjusted things, tested, and retested and always seam to get different results. Sometimes the messages come too soon and some times not soon enough. It is basically hopeless. Which is one reason I decided to go ahead and add ledges and other such indicators that a trap is near. It is really the only surefire way to to create a consistant trap warning. So with that in mind if there are now alternative trap warnings in place and the comments like careful now aren't that reliable I'm in favor of just removing them from the game. After all, if it can't be fixed why leave it in the game at all. Finally, there is the reason I mentioned above. After I have heard Angela say here comes trouble for the thousandth time in the game I tend to get bit sick of hearing it. I'd like to shut it off or something. However, the way the feature was incorperated into the game itself there is no way of turning it on/off without rewriting a good deal of code. It would be quicker and easier just to delete the hundred lines or so than it would be to write a hundred or more if statements to find out if that feature is on or off before speaking the comments. So what do the rest of you think. If enough of you want the feature I can keep it in the game, but if several of you are like me, a bit sick and tired of them, let me know so I can edit them out of the game before release. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
Nanoo! Nanoo! LOL. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 6:48 PM Subject: Re: [Audyssey] fire pits in mota beta14 Hi Charles, I don't know. Maybe I can try sitting on my head like Mork did in the first Mork and Mindy epasode. Cheers! On 10/11/10, Charles Rivard woofer...@sbcglobal.net wrote: I just have to ask out of orneriness, but since you've busted your butt to get these bugs and fixes incorporated into beta 15, what are you going to sit on? (grin) --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] using the sword in mota beta14
I used to do the same with the original Prince of Persia. In fact once I get more confident with BGT one of my projects is going to be to see if I can create an audio only game in as close to the same style of the original Prince of Persia as possible. That would include the spikes that shoot up from the ground and of course those smashing jaws that would cut you in half if you walked under them at the wrong time. And even back in those days player death sound effects could be quite nasty. Getting killed by one of those jaws was a prime example. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 7:03 PM Subject: Re: [Audyssey] using the sword in mota beta14 Hi Bryan, Lol! Yeah, you got to love those spikes. I often end up landing on those. Kind of fun doing that too. Sometimes I play the game just to see how many different ways I can kill Angela Carter. On 10/11/10, Bryan Peterson bpeterson2...@cableone.net wrote: I certainly didn't have any trouble with that when I played a little while ago. Of course my adventure came to a rather nasty end when Angela accidentally impaled herself on a spike. I don't know if I just had one of those rare occasions where I forgot to make sure my sword was put away first or just had a bit of bad luck, but that's what happened. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!
Hi, I use a shell script called winetricks. It gives you a GTK GUI to select the windows components e.g. SAPI or vb6 runtime and then automaticly installs it for you. I think one can get it from the wine website, however it is not supported by the wine project. Take care, Rynhardt * Thomas Ward thomasward1...@gmail.com [101006 19:19]: Hi Peter, No. If you want Sapi support for Wine you have to download Sapi 5.1 and install it manually into Wine. Since wine isn't exactly speech friendly you'll need sighted assistance installing Sapi support. Honestly running Windows XP through VMPlayer is a better solution in my opinion than Wine. On 10/6/10, peter Mahach piterm...@gmail.com wrote: it's worth saying though that it will only work with things that are self voicing, as there isn't a way to run a screen reader. you can, however, run things that use sapi. what does it use for a sapi voice anyway. does it interface with speech dispatcher or something? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] cheets anyone got them?
Does anyone have the cheets for ace fire, chopper chalenge, or self destruct? I can't get ahold of the people at x-site. Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Marvel VS. Capcom 3 gameplay!
Vary nice Shane - Original Message - From: clement chou chou.clem...@gmail.com To: brandonsl...@freelists.org; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 09, 2010 10:59 PM Subject: [Audyssey] Marvel VS. Capcom 3 gameplay! For all the fighting fans who want to stay updated with one of the hottest games in the genre. lol. Not sure if I've posted this already, but here it is... long live marvel vs capcom! http://dl.dropbox.com/u/3394499/MARVEL%20VS.%20CAPCOM%203%20-%20Comic-Con%20Gameplay%202.mp3 Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: bomber man
sounds awesome! - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, October 08, 2010 4:12 PM Subject: [Audyssey] games we'd like to play: bomber man Hi all Those of you who had sight and played mainstream games in the past, can you remember a game called bomber man? I cannot exactly remember all the contents of this game but I have good memories of me and my sighted friends playing bomber man when I was younger. I had the joystick in my hand and my friends told me which direction to go. I can remember that in bomber man, the player runs in 4 directions, planting boms and picking up amulets. If memory serves, these amulets were called pies. If memory serves, my sighted friends told me these look like little pies. Grab them for extra health. And then in bomber man you had to avoid bombs from enemies and plant bombs along the way . And we had to be careful not to step into bombs we planted ourselves. I can remember the adrenelin rush when an enemie is close on my tail and my friends yell in excitement: right! Right! No left! The other way! We had loads of fun with bomber man. Do you guys think an accessible remake of bomber man is possible? Is there any copyright issues involved?\ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Marvel VS. Capcom 3 gameplay!
Vary nice Shane - Original Message - From: clement chou chou.clem...@gmail.com To: brandonsl...@freelists.org; Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 09, 2010 10:59 PM Subject: [Audyssey] Marvel VS. Capcom 3 gameplay! For all the fighting fans who want to stay updated with one of the hottest games in the genre. lol. Not sure if I've posted this already, but here it is... long live marvel vs capcom! http://dl.dropbox.com/u/3394499/MARVEL%20VS.%20CAPCOM%203%20-%20Comic-Con%20Gameplay%202.mp3 Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!
The name Wine initially was an acronym for WINdows Emulator Later on it was derived from the recursive acronym Wine Is Not an Emulator While the name sometimes appears in the forms WINE and wine, the project developers have agreed to standardize on the form Wine. -- From Wikipedia: http://en.wikipedia.org/wiki/Wine_%28software%29 HTH On 10/6/10, NIcol nicoljaco...@telkomsa.net wrote: HI Tom On 06 October 2010 05:40 AM you said: Well, that leaves us with wine. It is possible to get Visual Basic 6 programs to run using Wine, but it is a major undertaking to get working. What does wine stand for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- - Tristan B •Creator: Trek Games.net, Inc.: http://trekgames.net [Warning - Website under development!] · Cosmos, where anything is possible – space travel, futuristic combat, and more -- just a click away. · TrekVenture – the adventure of a lifetime; build a character – a mage, a warrior, a thief, or a healer. All created by TrekGames.net. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
Nannu nannu. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 7:48 PM Subject: Re: [Audyssey] fire pits in mota beta14 Hi Charles, I don't know. Maybe I can try sitting on my head like Mork did in the first Mork and Mindy epasode. Cheers! On 10/11/10, Charles Rivard woofer...@sbcglobal.net wrote: I just have to ask out of orneriness, but since you've busted your butt to get these bugs and fixes incorporated into beta 15, what are you going to sit on? (grin) --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
If being able to turn them on or off, or having them in the training mode only, would cause you to have to do a lot of time consuming rewriting, and if the newly incorporated sound clues work reliably, then I would say to do away with them, even though a character who speaks throughout the game does add character. Is there a way to randomly have Angela say something like Here comes trouble!, or Oh, no! when an attack begins, and have the crumbling ledge at the edge of a pit as a warning all the time? That way, you won't rely on her voice, but it is there once in a while, as if she's sort of thinking out loud, which might be a natural reaction to an attack? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 7:45 PM Subject: [Audyssey] MOTA Character Comments Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever. At first when I created Mysteries of the Ancients I liked the idea of having Angela Carter speaking short comments like Here Comes Trouble and things like that. Now, after I've tested and played the game for several months I find those same comments distracting and a bit down right annoying. They are simply a bit old if you know what I'm saying. It has come to the point where I'd like to turn them off or just get rid of them from the game completely. Which is why I'm asking you for your opinion on the matter. First, the warning messages. I'm sure some of you are going to say that we still need those in order to locate traps, monsters, whatever. That's no longer the case in beta 15. In beta 15 as per request I've added a queue before each trap to let you know it is there. For chasms, lava, and fire pits you will hear the sound of acrumbling ledge to know you are very close to that particular trap. For spike traps you will here the footsteps change from stone to metal which will let you know you are very very close to the spikes. Basically, there are now alternative means of gathering the same exact information without depending on hearing Angela say watch out or careful now to know a trap is coming up. Second, is timing. For quite a while now several of you have reported that the trap worning messages either come too soon or too late. About the most extreme case of this is Nicol's recent report that said the careful now message didn't even come until after Angela had got burned in the fire pit.This is clearly a problem for anyone relying on training mode to learn the game. It can't remain to work like that. Problem is I've adjusted things, tested, and retested and always seam to get different results. Sometimes the messages come too soon and some times not soon enough. It is basically hopeless. Which is one reason I decided to go ahead and add ledges and other such indicators that a trap is near. It is really the only surefire way to to create a consistant trap warning. So with that in mind if there are now alternative trap warnings in place and the comments like careful now aren't that reliable I'm in favor of just removing them from the game. After all, if it can't be fixed why leave it in the game at all. Finally, there is the reason I mentioned above. After I have heard Angela say here comes trouble for the thousandth time in the game I tend to get bit sick of hearing it. I'd like to shut it off or something. However, the way the feature was incorperated into the game itself there is no way of turning it on/off without rewriting a good deal of code. It would be quicker and easier just to delete the hundred lines or so than it would be to write a hundred or more if statements to find out if that feature is on or off before speaking the comments. So what do the rest of you think. If enough of you want the feature I can keep it in the game, but if several of you are like me, a bit sick and tired of them, let me know so I can edit them out of the game before release. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] fire pits in mota beta14
Hi Charles, That's right. I bet you had no idea nannu nannu were my first words. According to my mom that was the first words I ever spoke. Lol! No kidding. Apparently when I was a toddler my mom and dad spent a lot of time watching Mork and Mindy, when I was growing up, and I use to sit and watch the show too. Although, I don't remember it well. Anyway, before too long I was running around the house going nannu nannu like a little Mork. Funny thing was I sort of invented some words along the way like waddu for water, daddu for dad, and mommu for mom. I didn't quite get the hang of the fact for a long time that words didn't have to sound like nannu nannu. Lol! Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Hi Charles, Not without a bunch of extra rewriting. Anything is possible if I want to take the time to randomly speak messages or have an on/off switch whatever. It is one thing just to search for x number of lines and delete them. it It is quite another to first delete them and then rewrite them complete with if statements that tells the game to do this if this happens or to do that if that happens etc. Its not hard work, but time consuming work. One way to look at this is I could go ahead and remove them now, but some day down the road when the game is stable, there isn't a lot to do, I can take a day or two and put them back in properly so you can turn them on/off or they will play only once and a while. I agree they do add character, but the current way they were included isn't the best way I could have done it. Especially, if I'd like the option to just turn them off if I get tired of them. On 10/11/10, Charles Rivard woofer...@sbcglobal.net wrote: If being able to turn them on or off, or having them in the training mode only, would cause you to have to do a lot of time consuming rewriting, and if the newly incorporated sound clues work reliably, then I would say to do away with them, even though a character who speaks throughout the game does add character. Is there a way to randomly have Angela say something like Here comes trouble!, or Oh, no! when an attack begins, and have the crumbling ledge at the edge of a pit as a warning all the time? That way, you won't rely on her voice, but it is there once in a while, as if she's sort of thinking out loud, which might be a natural reaction to an attack? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Removing them for now, and maybe adding them later, as you suggest, sounds like a good compromise. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 9:05 PM Subject: Re: [Audyssey] MOTA Character Comments Hi Charles, Not without a bunch of extra rewriting. Anything is possible if I want to take the time to randomly speak messages or have an on/off switch whatever. It is one thing just to search for x number of lines and delete them. it It is quite another to first delete them and then rewrite them complete with if statements that tells the game to do this if this happens or to do that if that happens etc. Its not hard work, but time consuming work. One way to look at this is I could go ahead and remove them now, but some day down the road when the game is stable, there isn't a lot to do, I can take a day or two and put them back in properly so you can turn them on/off or they will play only once and a while. I agree they do add character, but the current way they were included isn't the best way I could have done it. Especially, if I'd like the option to just turn them off if I get tired of them. On 10/11/10, Charles Rivard woofer...@sbcglobal.net wrote: If being able to turn them on or off, or having them in the training mode only, would cause you to have to do a lot of time consuming rewriting, and if the newly incorporated sound clues work reliably, then I would say to do away with them, even though a character who speaks throughout the game does add character. Is there a way to randomly have Angela say something like Here comes trouble!, or Oh, no! when an attack begins, and have the crumbling ledge at the edge of a pit as a warning all the time? That way, you won't rely on her voice, but it is there once in a while, as if she's sort of thinking out loud, which might be a natural reaction to an attack? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] fire pits in mota beta14
Ah, the true character of Thomas Ward has been revealed! --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 8:55 PM Subject: Re: [Audyssey] fire pits in mota beta14 Hi Charles, That's right. I bet you had no idea nannu nannu were my first words. According to my mom that was the first words I ever spoke. Lol! No kidding. Apparently when I was a toddler my mom and dad spent a lot of time watching Mork and Mindy, when I was growing up, and I use to sit and watch the show too. Although, I don't remember it well. Anyway, before too long I was running around the house going nannu nannu like a little Mork. Funny thing was I sort of invented some words along the way like waddu for water, daddu for dad, and mommu for mom. I didn't quite get the hang of the fact for a long time that words didn't have to sound like nannu nannu. Lol! Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!
Hi, Thanks for the tip. That would be awesome if I could use that to help get some of the Windows games up and running under wine. Especially, since I am down to one and a half Windows computers and several Linux boxes. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] does any mac user on this list play hattrick.
Hello all is there any one on this list who plays hattrick with the mac if so could you get back to me and talk me through setting up a line up. Thanks very much. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] footie 11.
Hello all unfortunatly that footie 11 game i posted earlyer is acessable apart from when you need to set up your line up. you have to drag and drop to get the players in possission. it's ashame because the rest of it is brilliant so i am going to right to the developers and see if there is maybey a way they can make it playable for us. it is based on real teams and players. i am going to persaveyer and ask for sighted help to set the line up for me till i can have a chat to see about getting it accessable. Ian McNamara. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
well I never use the warnings for traps anyway I use the view command. I aggree also about the messages. In a game I play in bgt called battlezone enemies say random messages, I suppose angela could say victory messages after a battle, and or stuff before. Saying that its not a major part of my game play. At 01:45 p.m. 12/10/2010, you wrote: Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever. At first when I created Mysteries of the Ancients I liked the idea of having Angela Carter speaking short comments like Here Comes Trouble and things like that. Now, after I've tested and played the game for several months I find those same comments distracting and a bit down right annoying. They are simply a bit old if you know what I'm saying. It has come to the point where I'd like to turn them off or just get rid of them from the game completely. Which is why I'm asking you for your opinion on the matter. First, the warning messages. I'm sure some of you are going to say that we still need those in order to locate traps, monsters, whatever. That's no longer the case in beta 15. In beta 15 as per request I've added a queue before each trap to let you know it is there. For chasms, lava, and fire pits you will hear the sound of acrumbling ledge to know you are very close to that particular trap. For spike traps you will here the footsteps change from stone to metal which will let you know you are very very close to the spikes. Basically, there are now alternative means of gathering the same exact information without depending on hearing Angela say watch out or careful now to know a trap is coming up. Second, is timing. For quite a while now several of you have reported that the trap worning messages either come too soon or too late. About the most extreme case of this is Nicol's recent report that said the careful now message didn't even come until after Angela had got burned in the fire pit.This is clearly a problem for anyone relying on training mode to learn the game. It can't remain to work like that. Problem is I've adjusted things, tested, and retested and always seam to get different results. Sometimes the messages come too soon and some times not soon enough. It is basically hopeless. Which is one reason I decided to go ahead and add ledges and other such indicators that a trap is near. It is really the only surefire way to to create a consistant trap warning. So with that in mind if there are now alternative trap warnings in place and the comments like careful now aren't that reliable I'm in favor of just removing them from the game. After all, if it can't be fixed why leave it in the game at all. Finally, there is the reason I mentioned above. After I have heard Angela say here comes trouble for the thousandth time in the game I tend to get bit sick of hearing it. I'd like to shut it off or something. However, the way the feature was incorperated into the game itself there is no way of turning it on/off without rewriting a good deal of code. It would be quicker and easier just to delete the hundred lines or so than it would be to write a hundred or more if statements to find out if that feature is on or off before speaking the comments. So what do the rest of you think. If enough of you want the feature I can keep it in the game, but if several of you are like me, a bit sick and tired of them, let me know so I can edit them out of the game before release. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.