Hi John,
Sure. If you want to send me your recordings go ahead, but at this
point I'm not sure that there is a bug per say. I'd have to listen to
your recordings and compare it to the reaction times I get when
fighting the zombies.
Cheers!
On 8/25/11, john wrote:
> I know I posted this to the l
Hi Jack,
I think we are talking about two different issues. I have no problem
with you downloading older versions of Pipe, Hunter, Troopenum,
whatever. If its ok with Justin its fine with me. What I do have a
problem with is you downloading a copy of montezuma's Revenge or
Montezuma's Return when
Hi Joe,
If you are talking about the Super Mario Brothers clone created by
Dragon Slayer games there isn't an official download site for that
game. Although, it is now abandonware I don't see any reason it can't
be discussed on list.
Cheers!
On 8/25/11, joe quinn wrote:
> thx. what about the ma
Hi Joe,
You can download Mysteries of the Ancients beta 22 from:
http://www.usagamesinteractive.com
Cheers!
On 8/25/11, joe quinn wrote:
> where do ya get it from? :) thanks
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@
Hi Bryan,
Yeah, those summer colds do tend to linger forever. Once they get a
hold on you they don't want to let go no matter how much medicine and
antibiodics you take to get rid of it. This has been the cold from
hell as it has been beating me up pretty good.
Cheers!
On 8/25/11, Bryan Peters
Hi John,
Thanks. Its definitely been a rough time for me this week. I'll spare
you the gory details, but I've been feeling miserable this week.
Cheers!
On 8/25/11, john wrote:
> Ouch. That sounds really brutal Thomas. Here's hoping you get
> better quickly.
>
> ---
> Gamers mailing list __ Game
thx. what about the mario bros one? or is that abandonware and not to be
discussed on this list?
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, August 25, 2011 7:31 PM
Subject: Re: [Audyssey] mota?
www.usagamesinteractive.com
We are the Knig
www.usagamesinteractive.com
We are the Knights who say...Ni!
- Original Message -
From: "joe quinn"
To:
Sent: Thursday, August 25, 2011 6:15 PM
Subject: [Audyssey] mota?
where do ya get it from? :) thanks
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the li
where do ya get it from? :) thanks
---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages ar
I know I posted this to the list earlier, but I thought I'd
update you. As far as the bug goes, I've only noticed it on
zombies, and have been able to make two recordings. One of them
is taken on beginner, and the other is on intermediate. If you'd
like, I can email you the recordings.
---
Ga
Ouch. That sounds really brutal Thomas. Here's hoping you get
better quickly.
---
Gamers mailing list __ Gamers@audyssey.org
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i am good with that i cant wait to get my new x box 360 that will be
the first new game i get
On 8/25/11, brice mellen wrote:
> There are mk games for the pc, but they are all old, and none would work
> with jaws, and to play one you would need a game controller you could hook
> up to your pc, un
thanks
On 8/25/11, Jeremy Kaldobsky wrote:
> Lenron, the game is free and it can be found here.
> www.kaldobsky.com/audiogames/
>
> Let us know if you have any trouble running the game.
>
>> how can i get this game and how much
>> is it
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If
Hi tom,
It's allowed, cause Raymond Grote from the game talk list gave me
pipe1.0 and, through through the wayback machine got troopanum1.5 and
1.1, but not 1.0. Also, please don't ask me to use the wayback machine
to get hunter, cause they don't have that page archived. Also, Raymond
was able to g
Wow. I just had a summer cold myself. Usually they hang around for weeks. So
I haven't even worked on my own projects lately either.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, August 25, 2011 4:24 PM
Subje
Hi,
or at least it will be once I can get out of bed long enough to finish
the game. I've been in bed for the past week with a nasty summer
cold/flu which has left me physically week, tired, and very very sick.
I've been barely able to read my e-mail once a day let alone program
anything. Today is
Lenron, the game is free and it can be found here.
www.kaldobsky.com/audiogames/
Let us know if you have any trouble running the game.
> how can i get this game and how much
> is it
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@a
Hi Michael,
Please, would you stop bombarding me with questions. I don't want to
sound rude, but I don't have all the answers to these types of
questions. If you want answers like where to buy Star Trek sounds,
what sounds they have, etc you have a web browser. Go to
http://www.google.com
and goog
You might be on the right track with that idea. I'll admit, while searching
for the solution to these priority problems, I've been pretty much ignoring any
solutions that would require me to totally overhaul the existing AI. I think
many of us remember back to when the alternative jobs were fi
Agreed. Especially now that MOTA seems to be on or at least approaching the
home stretch.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, August 25, 2011 4:10 PM
Subject: Re: [Audyssey] Why I want older version
Hi Michael,
I honestly don't have all the answers to your questions. Why James
North didn't get in trouble for using the Montezuma's Revenge name may
have been purely luck. Bad luck for me and good luck for him. It also
may have to do with the fact I changed the title from Montezuma's
Revenge to M
I imagine it's quite hard for the AI to know what should be prioritised at
different times of the game. Every1 plays differently. So I think if we have
the ability to manually set a building on the map as their priority to give
supply of resources to might work better.
锦发/Steady Goh
- Orig
Awesome!
Thanks!
Christina
- Original Message -
From: "Jeremy Kaldobsky"
To: "audyssey"
Sent: Thursday, August 25, 2011 2:58 PM
Subject: [Audyssey] Castaways version 1.8b
I've just uploaded version 1.8b that has several fixes people have been asking
for. To make mission 3 a little e
Having multiple extra houses will have a big impact on the pregnancy rate.
Many of the players who talk about populations in excess of 100 will build
several extra houses so they are always far ahead of their current population
requirements.
> I don't think I've ever gotten a game
> with over
how can i get this game and how much is it
On 8/25/11, Jeremy Kaldobsky wrote:
> I've just uploaded version 1.8b that has several fixes people have been
> asking for. To make mission 3 a little easier, I've started you out with 4
> metal and 2 tomes. This will allow people to build a barracks s
The reason I never did was because sooner or later, even wit plenty of food
and seemingly plenty of peasants people started dying of starvation.
We are the Knights who say...Ni!
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Thursday, August
For all we know that could have been the one that shot down Thomas' Monte.
We are the Knights who say...Ni!
- Original Message -
From: "Michael Gauler"
To: "Gamers Discussion list"
Sent: Thursday, August 25, 2011 1:48 PM
Subject: Re: [Audyssey] Why I want older versions of the game
The more houses you build, the more people you get. And once you reach a
certain limit for the houses you have built yoru women will stop becoming
pregnant and if you want more people you need to then construct more houses
-Original Message-
From: Christopher Bartlett
Sent: Thursday,
I don't think I've ever gotten a game with over 32 population, the increase
rate seems very slow, even when I make darned sure I have an extra house in
play at all times. Even with the premies and sweat shop chosen, I'm still
just not generating population very quickly. Is there something I shoul
The main difference with Mission 3 is the steepness of the build-up of the
strength of the enemies. Given the story, it would make sense that the party
should be better organized than the first two, perhaps with more settlers to
begin with and more resources. I wouldn't change the difficulty t
Hi Thomas,
do you know which company would have sold you the sounds and what they would
contain? Do they have all Star Trek sounds, or just some of them?
I am asking because not all Star Trek games use all sounds apropriate for
their respective timeline.
And not even some of the biggest expansio
For three separately named titles?
And might I ask, why James North had not encountered such problems,?
I mean, he announced the release of such a game and had he not stopped it
and given it to you, he might have later released more than a two level
demo.
And I have forgotten how it was called e
Hi Michael,
That's not what I meant. The people who originally purchased and
downloaded the game are allowed to keep the versions they downloaded
provided they do not share it with anyone else. As I am no longer
legally able to provide downloads for said title that extends to you
guys as well. If
Hi Michael,
The only thing licensing the Star Trek trademark etc would have done
is allow me to create the game for sale. That would not mean that
Paramount would send me a cd of sounds. For sounds I would have to
license and purchase them separately through a redistributer. That's
how companies l
I've just uploaded version 1.8b that has several fixes people have been asking
for. To make mission 3 a little easier, I've started you out with 4 metal and
2 tomes. This will allow people to build a barracks sooner, if they so desire.
The tomes will help diversify the strategies since people
Something that makes it particularly tough for me is that the enemy
deliberately seeks out new building projects and destroys
them.
They will change direction and move horizontally towards a new bit of wall
rather than continue towards the rest of my
settlement.
Christina
- Original Messa
Good point Brice. Depending on the playing style and strategy of the
individual players, missions that are hard for some people would be simple for
others, and the other way around as well. This game allows for such differing
strategies, there is really no way for me to really know how easy or
That's a pretty good idea, but for the short term I'll just make it easier. If
I get around to adding more missions, it does seem like a good idea to insert
them between the current missions 2 and 3, and then put mission 3 back to being
the original difficulty.
I'm still trying to figure out t
Hi Thomas, thanks for the spoiler. I'm actually past that. When Brian told
me that the statue could be unlocked by the leaver, I kind of figured out
that it was timed. This sounds like a fun game. So far I've made it to the
second statue.
- Original Message -
From: "Thomas Ward"
T
Hi Thomas,
you are probably right in thinking that atempting to make Lone Wolf into a
Trek simulation could be harmful to the original game.
However, Isn't the game Counter Strike a Half Life mod or something like it
(at least in the beginning)?
And such big mods have been around for ages in the
Hi Thomas,
I'd like to ask a question about this.
First there was (in name and title, not content whise) Montezuma's Revenge.
After Beta 6 or 7 you altered the name to Montezuma's Return up to the final
Beta 9.
Finally the last version which could have been Beta 10 was named Mysteries
of the Azt
Hi Thomas,
I myself do own not all, but many mainstream Star Trek games.
But regarding sounds and music I allways have wondered why the Borg do not
have their weapon sounds in any known Star Trek game.
Correction: the borg ships in the Star Trek Armada games do have one weapon
sound from Voyager
Hi Curt,
That is not a trophy. If you check the view command, v, you would have
seen the object just to the right of the staircase on level one is a
bronze statue. As for opening the statue here isa spoiler.
s
p
o
i
l
e
r
Go down the staircase, move right into the room with the fire pit,
jump th
There are mk games for the pc, but they are all old, and none would work
with jaws, and to play one you would need a game controller you could hook
up to your pc, unless you like losing of course.
-Original Message-
From: Thomas Ward
Sent: Wednesday, August 24, 2011 4:40 PM
To: Gamers
To be honest I thaught mission 2 was harder then mission 3, because trying
to keep the enemy at bay while fighting off goblins and building stuff all
at the same time is hard to do when your guys only work so fast. And then to
have the Yetti's come down from the mountain and star killing in inju
hey, yeah, was actually thinking about giving the mission a try on normal
difficulty.
-Original Message-
From: Christina
Sent: Thursday, August 25, 2011 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about raiding enemy
That would be cool-starting out with more re
At this year's Evo. you could either search for it on youtube, or just
download it from my sendspace folder, since I uploaded this for Clement a
few weeks back.
http://www.sendspace.com/file/qh6vkw
- Original Message -
From: "Scott Chesworth"
To: "Gamers Discussion list"
Sent: Thursd
Hi you were right. I listened to the sounds again and, it is a statue.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, August 25, 2011 1:07 AM
Subject: Re: [Audyssey] another question
If you're talking about MOTA, and if you mean the first st
That would be cool-starting out with more resources, I mean.
Christina
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Thursday, August 25, 2011 3:32 AM
Subject: Re: [Audyssey] question about raiding enemy
The computer doesn't send everything it has ea
Daigo took a beating? When and where!
Haven't had the time to put in to SF to become anything beyond
distinctly average at it myself, but Daigo is one of those dudes who
you can watch play and want to be them. If there's Youtube footage or
something with decent enough audio to analyse what went wro
There is a big jump in difficulty from mission 2 to 3. Instead of making it
easier, how about adding 1 or 2 new missions in between and make this a
later mission? Maybe something to get them more prepared is a mission which
they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5
The computer doesn't send everything it has each time, so that is why you are
still suffering loses. They will always keep a sizable force in their base,
and they send out the extras for raids, as they are made.
I think you are right. Many people have had a very hard time with mission 3,
and
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