[Audyssey] Muds on audiogames.net

2011-09-02 Thread dark
Well this is an odd question. Now that I'm back, I'd like to take the database in hand if I can, and sort a few things out. Add several games that need adding and write up some submission guidelines for what is considdered a full game and therefore worht adding, and what is more a work in

[Audyssey] Online truckz game

2011-09-02 Thread dark
Hi. someone in the audiogames.net forum just asked about the online truckz game which has a database page. i heard jolt closed it down, but I also heard it moved. if anyone knows where it went or is playing, please let me know and I'll update the database entry. Beware the grue! Dark.

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen
Hi Dark, Cool, thanks, if I ever do another maze type game or level I will have a key to announce location and direction. The thing is, a maze for me has no replay value, so don't know that I will make more of them. On level 3 both the chimpanzees and the projectile sounds move as you turn

Re: [Audyssey] help with level 4 of ausem homer

2011-09-02 Thread Jim Kitchen
Hi Dark, Nope, it is definitely a dove, not a raven. It may be an angry dove though as a lovely cooing dove sound did not work for the game. BFN Jim Why did the bird cross the kitchen? Too eat, too eat! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ---

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen
Hi Mich, As Dark said, level 5 is actually just the game of Master Mind, thus the combination to the dorr is different each time. To practice the game of Master Mind the game file name on my site is winmast.exe. The winmast.exe file can be found on my free windows sapi5 text to speech games

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen
Hi Dark, In Master Mind and level 5 of Awesome Homer I usually do 1 1 2 2, then 3 3 4 4, then 5 5 6 6. Of course some times the results change that, but that is how I usually start. I liked your logic though and will have to try that a few times. BFN - Original Message - Hi Mich.

Re: [Audyssey] help with level 4 of ausem homer

2011-09-02 Thread Jim Kitchen
Hi Dark, The only problem with your tactic for level 4 is that the more that you move left and right the slower you go and thus your score will be lower than if you move just enough to clear each tree. You know just like being as close to each gate as possible while skiing a slalom course.

Re: [Audyssey] Online truckz game

2011-09-02 Thread Jim Kitchen
Hi Dark, Here is the URL that Ron gave us awhile ago. http://truckingsim.com/register.php BFN Jim You picked a fine time to leave me loose wheel. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread dark
Hi Jim. I've always used that method on mastermind games previously, sinse it seems the most streight forward and can quickly determine when a set has none of a particular number. I'll try 1 1 2 2 as well myself for variety next time I play, for the variety. I think though ultimately, the

Re: [Audyssey] Off topic Microsoft Voice recognition

2011-09-02 Thread burakyuksek
Hi, How to use it in xp? saygilar sevgiler. - Original Message - From: Christian christia...@runbox.com To: gamers@audyssey.org Sent: Friday, August 19, 2011 4:10 PM Subject: Re: [Audyssey] Off topic Microsoft Voice recognition Hi, I managed to get it working. I used the JAWS cursor

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread dark
Hi Jim. that is true about mazes, though for me the fun is exploring the hole maze especially if the enviornment or hazards change as you explore it, pluss if the maze is large enough you cannot memorize it's entire route. Turrican and it's sequal, Turrican 2 which are largely the reason I

Re: [Audyssey] help with level 4 of ausem homer

2011-09-02 Thread dark
Hi Jim. I didn't know that about score, sinse it doesn't say in the help how score is calculated. when I have hopefully finished the game and am able to play the level again, I'll try and see what I can do score wise. Beware the grue! Dark. - Original Message - From: Jim Kitchen

Re: [Audyssey] Online truckz game

2011-09-02 Thread dark
Thanks Jim. I'll pass that along. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Friday, September 02, 2011 9:32 AM Subject: Re: [Audyssey] Online truckz game Hi Dark, Here is the URL that Ron gave us awhile

Re: [Audyssey] Questions about Top Speed 2 and 3

2011-09-02 Thread Michael Gauler
Hi, it could be nice to have an alternative, even if it is English only, s o, you might send it out. But what about a place for all cars and tracks for Top Speed 2 and 3? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Muds on audiogames.net

2011-09-02 Thread john
Hi Dark, I don't really play a lot of online games, alteraeon being the exception. Nevertheless, here goes to answer your question: Personally, I'd add entries for muds that have a unique theme and/or style. You might also add muds that have soundpacks, as you're already doing. As a bit of

Re: [Audyssey] Muds on audiogames.net

2011-09-02 Thread fred olver
on the subject of muds I expect there many folks who, like myself could benefit from some sort of tutorial on how to use them, where to find them etc. Fred Olver - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday,

[Audyssey] anyone heard of novalogic?

2011-09-02 Thread john
Hi all, As the subject says, I'm wondering if any of you have heard of the mainstream video game company novalogic. As I can already see several people asking me why I'd ask about a mainstream company, here's the reason. Novalogic, intended or not, has actually mae some of their games

Re: [Audyssey] help with level 4 of ausem homer

2011-09-02 Thread fatih
-- From: dark d...@xgam.org Sent: Friday, September 02, 2011 12:15 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] help with level 4 of ausem homer Hi Jim. I didn't know that about score, sinse it doesn't say in the

[Audyssey] Cast aways error

2011-09-02 Thread brice mellen
Hi, I just tried to create my character in the new cast aways 2.0 I got all the way to where you select the difficulty level, I chose normal, and got a runtime error. If you need me to I can tell you all the options I selected, I’m going to go and try to create a character one more time after

Re: [Audyssey] Cast aways error

2011-09-02 Thread Jeremy Kaldobsky
If this is still happening to you, please give this a try. I'm thinking this might be yet another occurrence of the regional settings bug so I'd like to see if my current work will solve the problem. Please download this file, put it in your castaways directory, and run it instead of the

Re: [Audyssey] help with level 4 of ausem homer

2011-09-02 Thread dhruv kumar
hi fatih, sorry, the password is randomly generated (thanks to jim) so we don't give you any tips On 9/2/11, fatih fatihyuksek...@hotmail.com wrote: -- From: dark d...@xgam.org Sent: Friday, September 02, 2011 12:15 PM To: Gamers Discussion

Re: [Audyssey] Muds on audiogames.net

2011-09-02 Thread dark
Hi John. The problem with unique2 as a criteria is that while games on audiogames.net do have to be games in their own right and not works in progress, there is nothing that says they have to be unique. this morning, the gm of a brouser based game turned up, asking for access help and for

[Audyssey] Mud facts was, Muds on audiogames.net

2011-09-02 Thread dark
Hi Fred. As regards muds, some information is already on the genre descriptions page of audiogames.net and can also be found in the documentation for vipmud, but I'll try and explain a bit more. Mud stands for multiple user dimention. Basically what this means is a mud is a world in text

[Audyssey] sound for closed buildings in castaways

2011-09-02 Thread alex wallis
Hi. I think it would be quite useful to have a sound for when a building is closed and you go over it, as sometimes I close my tavern after it is stocked so peasants can do other things. however, I frequently forget it is closed til people start dying. so it would be quite good to have a sound

Re: [Audyssey] sound for closed buildings in castaways

2011-09-02 Thread Jeremy Kaldobsky
Good idea. Would anyone care to donate a sound that would be fitting? I don't have a sound collection to pick from, lol. Hi. I think it would be quite useful to have a sound for when a building is closed and you go over it, as sometimes I close my tavern after it is stocked so peasants

[Audyssey] question about the howling wind sounds in level 6 of ausim homer.

2011-09-02 Thread Mich
Hi. I made it through the door and am now on level 6. I have a question regarding the halowing wind sounds though. what do they reperzent? since i keep wanting to go towords them. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Online truckz game

2011-09-02 Thread Ron Kolesar
The URL to the truck driving game is at. www.truckingsim.com It's still in a beta but anyone can jump in a drive. Hope that helps. Ron and Current Leader Dog Boz -Original Message- From: dark Sent: Friday, September 02, 2011 3:22 AM To: Gamers@audyssey.org Subject: [Audyssey] Online

Re: [Audyssey] question about the howling wind sounds in level 6 ofausim homer.

2011-09-02 Thread dark
The wind represents openings in the passage to your right or left, when you here it you can choose to continue the direction your going or turn down the new passage. Of course, whether turning down that passage leads to anything nice or not is another question ;D. Beware the grue! Dark.

Re: [Audyssey] sound for closed buildings in castaways

2011-09-02 Thread alex wallis
Hi, what did you think about the message idea for when the tavern runs out of food? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] help with level 4 of ausem homer

2011-09-02 Thread fatih
-- From: dhruv kumar kumardhru...@gmail.com Sent: Friday, September 02, 2011 6:28 PM To: Gamers Discussion list game...@audyssey.org Subject: Re: [Audyssey] help with level 4 of ausem homer hi fatih, sorry, the password is randomly generated

Re: [Audyssey] question about the howling wind sounds in level 6

2011-09-02 Thread Jim Kitchen
Hi Mich, The wind sounds indicate a new cave that you can turn into. Or you can just walk on passed them. HTH BFN Jim Never fight with a bear in his own cave. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen
Hi Dark, If you hear the turning sound or a bumping sound and then the ambiance sound changes, you have turned into a new cave. Lack of fore planning ended up with some giving you the bumping into a wall sound and some not. But if the ambiance sound changes, you have turned into a new cave.

Re: [Audyssey] help with level 4 of ausem homer

2011-09-02 Thread Jim Kitchen
Hi Dark, Yep, guess that I could have described the scoring in with the instructions. On level 1 your most points are for destroying barrels and birds. On level 2 the closer to landing in the center of the next airplane the more points you get for each jump. On level 3 it is the same, the

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Jim Kitchen
Hi Dark, Yeah, I guess if I created a huge multi level maze with some random hazards and maybe even some things to collect and monsters to fight etc. Oh wait, that is MOTA! grin But really I create games as much for me to play as for others. So I still do not see that much replay value in

Re: [Audyssey] help with level 4 of ausem homer

2011-09-02 Thread Jim Kitchen
Hi Fatih, Yeah, you are not going to be able to guess the combination to the door. You will need to logically deduce the combination from the results that it gives you of your guesses. It is actually just the board game Master Mind. You can practice the game of Master Mind by getting it

Re: [Audyssey] sound for closed buildings in castaways

2011-09-02 Thread Jeremy Kaldobsky
I think that's a good idea as well. I've written it down, and I will try to have it added for the next update. Hi, what did you think about the message idea for when the tavern runs out of food? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] sound for closed buildings in castaways

2011-09-02 Thread Jeremy Kaldobsky
Actually after giving this a try, I think it might not work out as expected. Until your economy is quite stable, the tavern runs out quite a bit, if only for a few ticks at a time. Unless I adjust how it determines when to display the message, you end up with dozens of unwanted and

Re: [Audyssey] help with level 4 of ausem homer

2011-09-02 Thread dark
Thanks jim. Some of those like the level 1 thing with destroying barrels I got, others i didn't. I'll remember that when I' playing for score. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Friday, September 02,

Re: [Audyssey] Awsome homer thoughts

2011-09-02 Thread Hayden Presley
Jim, How do youline up the projectiles? If you cente them, you can not shoot them. The last time I playted I had to just sttraif the whole foeld, and I got a wopping 2 points for that level. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Audyssey thread report for August 2011

2011-09-02 Thread Hayden Presley
Hi, Ya got that right; I'm just waiting for RC 1 of this thing. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, September 01, 2011 9:37 AM To: Gamers Discussion list Subject: Re:

Re: [Audyssey] sound for closed buildings in castaways

2011-09-02 Thread shaun everiss
aprone, A sound of a door closing and a door opening will be fine, just a standard house door would do. At 05:01 a.m. 3/09/2011, you wrote: Good idea. Would anyone care to donate a sound that would be fitting? I don't have a sound collection to pick from, lol. Hi. I think it would be