Re: [Audyssey] WWE Superslam

2011-09-04 Thread Thomas Ward
Hi John, I'm not sure what you mean by action genre, but if you mean in real time like the professional wrestling games I'm not really equipped to write something like that. The key problem is that the professional wrestling games you can buy for the Play Station and XBox are written by commercial

Re: [Audyssey] WWE Superslam

2011-09-04 Thread john
I think that sounds pretty cool. I'd love to see this one come out in some kind of action genre, though I have no knowledge of wrestling. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] Trivia version 2

2011-09-04 Thread shaun everiss
hmmm wintriv has not been updated like in ages. True new data is up to 10 now but we have been at v1 or something since 2006 or so. At 07:57 a.m. 5/09/2011, you wrote: Hi, I have put a new file up on my site File name wintriv2.exe file size 688k bytes A trivia game engine including 50 vario

[Audyssey] WWE Superslam

2011-09-04 Thread Thomas Ward
Hi everyone, As many of you might remember for the last couple of months or so I've been working on a text-based wrestling game named WWE: Superslam. Its similar to the old Dos Piledriver game in concept, but I hope to improve upon that design as I go along. Anyway, Tonight I was testing the game

Re: [Audyssey] question about level 7 of ausim homer.

2011-09-04 Thread Greg Steel
Hi Jim I would like it too. I think it would help me out that way I can hear what is happening. - Original Message - From: "Mich" To: "Mich" ; "Gamers Discussion list" Sent: Sunday, September 04, 2011 1:19 PM Subject: Re: [Audyssey] question about level 7 of ausim homer. Hi Jim if

Re: [Audyssey] question about level 7 of ausim homer.

2011-09-04 Thread Mich
Hi Jim if you could please send me the mp3 of level 7 that would help. many thanks. from Mich. - Original Message - From: "Mich" To: "Gamers Discussion list" Sent: Sunday, September 04, 2011 12:52 PM Subject: Re: [Audyssey] question about level 7 of ausim homer. Hi Jim shure if you

[Audyssey] Trivia version 2

2011-09-04 Thread Jim Kitchen
Hi, I have put a new file up on my site File name wintriv2.exe file size 688k bytes A trivia game engine including 50 various trivia files You can also make your own trivia files for the game engine Version 2 now puts text on the screen and creates a log file. The trivia files are; Amusement R

Re: [Audyssey] chess quest in alterean

2011-09-04 Thread Michael Taboada
Hi, If you try something like open where move is in letter notation, that might work, although since I've never done it myself I'm not sure, and then you might try order too. Hth, -Michael. -Original Message- From: dark Sent: Sunday, September 04, 2011 12:28 PM To: Gamers@audysse

Re: [Audyssey] chess quest in alterean

2011-09-04 Thread dark
To register you just need to buy the registration tickit from the receptionist. Apparently according to dentin it has to be in letter notation, so I'll try that next. Beware the grue! Dark. - Original Message - From: "john" To: "Gamers Discussion list" Sent: Sunday, September 04,

Re: [Audyssey] Castaways: tweak and a question.

2011-09-04 Thread Christopher Bartlett
Ok, but invaders were being attacked literally on the tick they arrived. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://m

Re: [Audyssey] question about the howling wind sounds in level6ofausim

2011-09-04 Thread Jim Kitchen
Hi Lenron, No, all of my games since 2003 have all been sapi5 games. Since all computers ship free with a sapi5 voice I thought that was the way to go rather than trying to support every version of every Windows screen reader out there. But in Awesome Homer the only level that even uses a vo

[Audyssey] Castaways: thoughts on winning mission 3 on normal.

2011-09-04 Thread Christopher Bartlett
My first thought was how easy this turned out to be. Now, let me unpack this a bit because there are several factors that went into the ease of my victory, which was pretty much a foregone conclusion at about six catapults. The trading facilities are extremely powerful. Having received massiv

Re: [Audyssey] chess quest in alterean

2011-09-04 Thread john
I've scene the board, but never even been able to register. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/game

[Audyssey] chess quest in alterean

2011-09-04 Thread dark
Hi. Has anyone done the chess quest under gad's landing? I've got to the giant board, but whenever I'm there I can't work out how to move my pieces. I've tried move pawn, move queen etc, but that doesn't work. I've tried b2 b4, I've tried say move b2 b4, say move queen, and say b2 b 4 etc,

Re: [Audyssey] not blowing up amo dumps

2011-09-04 Thread john
You're correct, though I was more trying to help hhim stop the enemies from shooting the dumps while atempting to hit him. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscriptio

Re: [Audyssey] not blowing up amo dumps

2011-09-04 Thread Valiant8086
Also shoot it with something that isn't explosive, like a machine gun or an armor piersing shell. Sent with Thunderbird 3.1.13 portable. On 9/1/2011 6:26 AM, john wrote: You neex to make sure that you know where both of them are. If one is near a lot of enemies, don't shoot it. The key to not

Re: [Audyssey] Questions about Top Speed 2 and 3

2011-09-04 Thread dcoc...@comcast.net
Thanks for the editions to my library. I have probably almost every car or track that was produced for Top Speed and I've adapted the top speed 2 cars and tracks to top speed 3. Please keep them coming. - Original Message - From: Valiant8086 To: Gamers Discussion list Date: Su

[Audyssey] Castaways version 2.1

2011-09-04 Thread Jeremy Kaldobsky
Version 2.1 has been posted. I wanted to fit more in to this update but I've been too busy to get the rest done. Since this version contains some pretty important bug fixes, it seemed worth posting. This update will hopefully fix almost everyone who has been experiencing problems with the reg

Re: [Audyssey] Questions about Top Speed 2 and 3

2011-09-04 Thread Valiant8086
http://valiant8086.com/games Those cars are only for topspeed2. I hve some that I've made for 3, but those up on that site have not been updated to work with 3. The ones that I made from scratch for 3 are http://dl.dropbox.com/u/1586962/cobalt.zip http://dl.dropbox.com/u/1586962/DODGE%20charg

Re: [Audyssey] question about the howling wind sounds in level 6ofausim homer.

2011-09-04 Thread lenron brown
ok cook can i use jaws with the games On 9/4/11, Jim Kitchen wrote: > > Hi lenron, > > Awesome Homer, file name winah4.exe can be found on my free windows sapi5 > text to speech games page. And the winkit.zip file is the first link on > that page. > > Gonk the ape has kidnapped Marge. You as Aw

Re: [Audyssey] Castaways: peasants not spinning yarn?

2011-09-04 Thread Jeremy Kaldobsky
Glad to hear you're giving the game a try. For your yarn situation, I would definitely suggest getting more peasants. With only 4 peasants they will be so busy with the more important tasks that they'll almost never get around to doing things like spinning yarn. They will always deal with foo

Re: [Audyssey] Awsome homer thoughts

2011-09-04 Thread Jim Kitchen
Hi Dark, Oh yeah, you are correct. The projectiles are much more difficult to hear than the chimp sounds. That is why I move the projectiles and the chimp sounds simultaneously. And I do also use the chimp sounds not actually the projectiles to center and shoot at. Of course though we are

Re: [Audyssey] question about level 7 of ausim homer.

2011-09-04 Thread Jim Kitchen
Hi Mich, I'm sorry, but I'm not sure how that is possible. But so once your car starts, hold down the control key and press the up arrow key to shift into gear. Now just hold down the control key and almost immediately you will start hearing the first two cars. Some times you get lucky and

Re: [Audyssey] Castaways: major war tent bug.

2011-09-04 Thread Jeremy Kaldobsky
Oh Wow! That's not good at all! I will get on that bug as soon as I can. Losing soldiers is a pretty bad thing, and I think this needs to be fixed before just about anything else. I'm already aware of a few War tent bugs in version 2.0, but I hadn't ever encountered this one before. > Ok,

Re: [Audyssey] sound for closed buildings in castaways

2011-09-04 Thread Jeremy Kaldobsky
Actually I think you're right about the 5%. I started out with a 10% message as well, but it had the same unintended behavior as the new tavern message that was suggested. People actually drop below 10% quite often, but only for a moment and then they are quickly fed and sent back out to work.

Re: [Audyssey] Castaways: tweak and a question.

2011-09-04 Thread Jeremy Kaldobsky
Those changes to the V key will be easy to add, so I'll have that in the next update. While the walls do not mimic the guard tower as far as allowing troops to rest, they are technically your buildings so the guards will defend the area near them. The AI for your troops must decide which enemi

Re: [Audyssey] XHour & GMA Tank Commender questions

2011-09-04 Thread Phil Vlasak
Hi Thanvhinh, In tank commander after you here the door opening sound to the ammo dump, go towards it slowly at minimum speed and use the tab key to let you know what is ahead of you. I think the scan key also tells you what ammo is around the dump. - Original Message - From: "THANHVI

Re: [Audyssey] Awsome homer thoughts

2011-09-04 Thread dark
I personally found centering the chimps and igorning the projectiles worked best for me, sinse the projectiles only start moving a bit after the chips appear, and can be harder to here once they've been moving a bit. I lost quite a few times before I started concentrating on the chimps rather

Re: [Audyssey] question about level 7 of ausim homer.

2011-09-04 Thread Mich
Hi Jim. my main problem is I keep on running out of fuel lol. I press on the gas and move from left to right and i run out of fuel. I have not came upon the other cars yet. just the jungle sounds and chimp sounds that I assume indicate the edges of the road. from Mich. - Original Message ---

Re: [Audyssey] Castaways: peasants not spinning yarn?

2011-09-04 Thread Alfredo_The_Music_maker
Hello all, Well, after hearing some thing about castaways, I decided to give it a try. So far, I made progress, have 33 people total in my settlement and have some soldiers battling the goblins. Some time ago, I noticed peasants stopped production of spinning animal fur into yarn. I have a tot

Re: [Audyssey] question about the howling wind sounds in level 6ofausim homer.

2011-09-04 Thread Jim Kitchen
Hi lenron, Awesome Homer, file name winah4.exe can be found on my free windows sapi5 text to speech games page. And the winkit.zip file is the first link on that page. Gonk the ape has kidnapped Marge. You as Awesome Homer try to rescue her. In version 2 it now reads only the level or levels

Re: [Audyssey] question about level 7 of ausim homer.

2011-09-04 Thread Jim Kitchen
Hi Mich, Well you know how on the first level you were running along a jungle path and jumping barrels etc? Well now you have found your way out of the underground caves and got into a car and are now driving on a road through that same jungle, and again hearing the jungle drums etc. It is a

Re: [Audyssey] question about level 7 of ausim homer.

2011-09-04 Thread Jim Kitchen
Hi Greg, Here is how I drive level 7. In level 7 the first two cars just randomly move back and forth left and right. The next car does a good job of getting in your way. But the closer you are to it, the slower that it gets in front of you. So wait until you are very close and then move t

Re: [Audyssey] Awsome homer thoughts

2011-09-04 Thread Jim Kitchen
Hi Hayden, You definitely need to center the projectiles and chimpanzees to shoot down the projectiles. Others have also used the strafe technique, but as you said, you don't make many points that way. I can send you an mp3 if you wish. BFN Jim A sign on the lawn at a drug rehab center

[Audyssey] Castaways: major war tent bug.

2011-09-04 Thread Christopher Bartlett
Ok, I had ten rangers and 9 pikemen. Then I reinforced Fiona with 4 of each. All well and good, except that now I have 0 rangers and 0 pikemen. Fiona seems to have gotten the correct number, but I lost more than I should. Christopher Bartlett --- Gamers mailing list __ Gam

Re: [Audyssey] sound for closed buildings in castaways

2011-09-04 Thread Steady Goh
oh, I didn't put my message it across clearly. I mean 1 more warning before the urge of starvation. when there is the actual starvation message, some1 has already stop work and waiting at the tavern to get food and I think the energy is already down to less than 5%. 锦发/Steady Goh - Original

[Audyssey] Castaways: tweak and a question.

2011-09-04 Thread Christopher Bartlett
Tweak: I'd like to see the v key return ailing and pregnant, taking these totals away from adults. This makes it easier to maintain a constant proportion of peasants, soldiers, etc. Question: do walls function like guard towers? I put a few strategic walls into my map recently and it seems as

Re: [Audyssey] alterean Mushclient page?

2011-09-04 Thread dark
Hi Oriol. Thanks, that's done it, obviously I stil was looking at the old page. Now i can not only update the pack but also add the links onto the alterean page on audiogames.net so that anyone knows where to find them in future. All the best, Dark. - Original Message - From: "Oriol