Re: [Audyssey] Swamp: Weapon Modifications
Hmm, I see the direction you're going in and I think I get it. I would find those particular ideas very gamey and they would detract from the realism that makes the game spooky and interesting. On the other hand, I see the need to make the lesser weapons, pistol, hunting rifle and standard shotgun worth using in certain situations. I personally love using the silenced pistol, as I enjoy ninja-ing around and sneaking up on the zombies. A simpler and less artificial way of doing this would be to decrease the number of weapon drops, while adding in the ability to drop off weapons in the safe zone or other places for other characters. I'd also add an encumbrance factor, i.e. if you're overloaded with weapons and ammunition, you slow down in movement and rattle when you move, decreasing stealth. The proposed sniper rifle and machine gun should both require immobility and a lengthy setup process to limber and unlimber the weapons. Perhaps you have to use the reload key to set up and arm the weapon from movement, and a different key to fold up and carry the weapon. Both these weapons would have a high encumbrance value. If you add in the possibility of the automatic weapons jamming, all of a sudden the old reliable shotgun and hunting rifle gain some worth as they would be much less prone to malfunction. Clearing a jam should require a fair amount of time and cannot be done on the run. I think these suggestions would balance the weapons a bit better, leaving a niche for everything. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, November 07, 2011 1:33 AM To: Gamers Discussion list Subject: [Audyssey] Swamp: Weapon Modifications Greetings. Point 1: a graduated weapons system. In order to use the MP5, you must make X amount of kills (25?) with the pistol. In order to use the Assault rifle, you must make x amount of kills with the hunting rifle (20?). In order to use the sniper's rifle, you must make x amount of one-shot kills with the hunting rifle (20?). And so on and so forth. the rationale is that the higher weapons require more skill, particularly the automatic weapons with their kickback. Point 2: I notice that the hunting rifle fires rather quickly for what it is. Perhaps it could be delayed a bit more? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer level 7
Hi Christian, If you run into cars too many times, or do not keep on the gas peddle, you will run out of fuel. The first two cars just randomly move back and forth. So you have to listen to where they are at and move to where they are not at. The next car tries to stay in front of you. So wait until you are right on it's bumper and swerve left or right at the last second. The next two cars are not too hard to pass, but they do drop oil and throw bananas. So you have to very quickly swerve when you hear that, or from practice know when they are about to do that and not be behind them at that time. Then the last car with Gonk and Marge is not hard to pull up beside to rescue Marge. I hope that helps. BTW I do have a recording of me completing the level, while hitting only one car, if you would like it. BFN Jim Lots of things are easy when you know the answer j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer level 7
that would rock jim. there is a thread on the audiogames forum which has one guy finnishing the other 6 levels. At 05:36 a.m. 7/11/2011 -0500, you wrote: Hi Christian, If you run into cars too many times, or do not keep on the gas peddle, you will run out of fuel. The first two cars just randomly move back and forth. So you have to listen to where they are at and move to where they are not at. The next car tries to stay in front of you. So wait until you are right on it's bumper and swerve left or right at the last second. The next two cars are not too hard to pass, but they do drop oil and throw bananas. So you have to very quickly swerve when you hear that, or from practice know when they are about to do that and not be behind them at that time. Then the last car with Gonk and Marge is not hard to pull up beside to rescue Marge. I hope that helps. BTW I do have a recording of me completing the level, while hitting only one car, if you would like it. BFN Jim Lots of things are easy when you know the answer j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: safe area
Yes. Go in to it and press escape. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Sunday, November 06, 2011 7:51 PM To: 'Gamers Discussion list' Subject: [Audyssey] Swamp: safe area I may have missed something. Is it possible to save a game from the safe zone? Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6606 (2006) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Randomized Ammo Spawns
No I like it the way it is -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, November 06, 2011 11:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: Randomized Ammo Spawns Actually that's how it started out, but I think it was 2 versions ago I changed it over to fixed amounts. While random amounts were more realistic, I didn't feel that it was worth the extra server work just to perhaps gain a handful of extra bullets or a handful less. By having standard ammo magazine sizes, the server doesn't need to send any extra details as the amount is always the same. If people think it would make a difference, I will switch it back to the way it was. I don't really mind either way. Greetings. Currently, ammo is always found in stable quantities. Being that we're finding these items on the corpses of soldiers and other survivors, it would make sense that there would be the possibility of not finding a full set. Perhaps when finding ammo, you'd find a box of random([min]-[max]) ammo. To make it fair, it should probably have a reasonable minimum, and a reasonable maximum. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6606 (2006) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Weapon Modifications
Nah. I think if you have it then you should be able to use it... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Monday, November 07, 2011 1:33 AM To: Gamers Discussion list Subject: [Audyssey] Swamp: Weapon Modifications Greetings. Point 1: a graduated weapons system. In order to use the MP5, you must make X amount of kills (25?) with the pistol. In order to use the Assault rifle, you must make x amount of kills with the hunting rifle (20?). In order to use the sniper's rifle, you must make x amount of one-shot kills with the hunting rifle (20?). And so on and so forth. the rationale is that the higher weapons require more skill, particularly the automatic weapons with their kickback. Point 2: I notice that the hunting rifle fires rather quickly for what it is. Perhaps it could be delayed a bit more? Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6606 (2006) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] HAPPY HALLOWEEN!
My reason for posting was merely that the topic was halloween, if this is off-topic, my apologies. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] tab screen reading choices
Hi Jeremy, Instead of having the tab key switch to each screen reading program, you could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc. Then to pick the one you want, you hit enter. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp major errors!
That's weird! I am using jfw 13 and do not have this issue. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Sunday, November 06, 2011 10:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp major errors! I haven't played the game yet, but not pressing tab did allow me to move through the menus. the totally weird thing is, it seems the game is locking down the control key when using jfw. when I try doing anything after the game crashes, it's as if I was holding that key down. I have to tap the key a couple times quickly then the game sorta let's go and I can close the game has stopped working dialog. I know this sounds a little strange, but hopefully it makes some sense lol - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 06, 2011 3:32 PM Subject: Re: [Audyssey] Swamp major errors! Yohandy, try deleting your progress.ini file and start it up again. The bug in the Jaws/Window eyes portion could be causing you that trouble, and if your game crashed while set to either of those then it will continue trying to use it each time you start up. By deleting the file, you will tell it to start up with the default sapi. wish mine crashed. I can't even start it up. lol. it just gives me this beautiful error telling me is stopped working. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6606 (2006) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamped tab screen reading choices
Hi Jeremy, Instead of having the tab key switch to each screen reading program, you could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc. Then to pick the one you want, you hit enter. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: safe area
You said When you start up the game later you will begin with the gear you left with, except you will have to reload your gun even if it was loaded when you left. The only bad thing about that is if you start the game right in the middle of a group of zombies! Guess that's the chance you take though lol! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, November 06, 2011 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: safe area Yes, if you press escape while in the save zone then your current stats and equipment are saved. Usually you're pressing escape because you wish to exit, but pressing escape and then doing it again to return to the game does the same thing. When you start up the game later you will begin with the gear you left with, except you will have to reload your gun even if it was loaded when you left. I may have missed something. Is it possible to save a game from the safe zone? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6606 (2006) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer level 7
Hi Jim, Thanks for your reply, will try that! But feel free to email me that recording as well! Thanks for a fun game! Christian On 2011-11-07 at 05:36 Jim Kitchen wrote: Hi Christian, If you run into cars too many times, or do not keep on the gas peddle, you will run out of fuel. The first two cars just randomly move back and forth. So you have to listen to where they are at and move to where they are not at. The next car tries to stay in front of you. So wait until you are right on it's bumper and swerve left or right at the last second. The next two cars are not too hard to pass, but they do drop oil and throw bananas. So you have to very quickly swerve when you hear that, or from practice know when they are about to do that and not be behind them at that time. Then the last car with Gonk and Marge is not hard to pull up beside to rescue Marge. I hope that helps. BTW I do have a recording of me completing the level, while hitting only one car, if you would like it. BFN Jim Lots of things are easy when you know the answer j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The Greatest Video Game Music:
Hi Folks, The US Amazon has a daily deal for The Greatest Video Game Music: London Philharmonic Orchestra and Andrew Skeet US $2.99 for one day only. Released November 7, 2011 1. Advent Rising: Muse 3:43 2. Legend of Zelda: Suite 4:21 3. Call of Duty Modern Warfare 2: Theme 3:34 4. Angry Birds: Main Theme 3:17 5. Final Fantasy VIII: Liberi Fatali 3:14 6. Super Mario Bros: Theme 4:12 7. Uncharted - Drake's Fortune: Nate's Theme 1:52 8. Grand Theft Auto IV: Soviet Connection 3:07 9. World of Warcraft: Seasons of War 3:12 10. Metal Gear Solid: Sons of Liberty Theme 3:57 11. Tetris Theme (Korobeiniki) 3:29 12. Battlefield 2: Theme 4:41 13. Elder Scrolls: Oblivion 1:52 14. Call of Duty 4 - Modern Warfare: Main Menu Theme 2:17 15. Mass Effect: Suicide Mission 4:51 16. Splinter Cell: Conviction 2:49 17. Final Fantasy: Main Theme 2:44 18. Bioshock: The Ocean on his Shoulders 2:19 19. Halo 3: One Final Effort 4:04 20. Fallout 3: Theme 2:22 21. Super Mario Galaxy: Gusty Garden Galaxy 3:49 22. Bonus Track: Dead Space: Welcome Aboard The U.S.G. Ishimura 5:52 http://www.amazon.com/Greatest-Video-Music-Amazon-Bonus/dp/B005WV6ZI8/ref=amb_link_358193262_3?pf_rd_m=ATVPDKIKX0DERpf_rd_s=browsepf_rd_r=1KJ1BM9WSRB2S2R7HHJ9pf_rd_t=101pf_rd_p=1328957622pf_rd_i=163856011 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Transylvania for iphone
wait here are the game accessible? if so how to get it? - Original Message - From: THANHVINH nguyenthanhvinh1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 07, 2011 7:50 AM Subject: Re: [Audyssey] Transylvania for iphone Yeah, that's right! -Original Message- From: Charles Rivard Sent: Sunday, November 06, 2011 10:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] Transylvania for iphone To make sure this is the game we're talking about, is this the description? Transylvania Adventure Description Ideal iPhone Adaptation of a Classic- Jennifer Beam, review in AppCraverPrincess Sabrina needs you!Come play the classic adventure game TransylvaniaT. This is a remake of the popular personal computer game from the 1980s. You will wander a haunted landscape and face a howling werewolf, a sinister vampire, and other supernatural foes on your quest to find and rescue the princess!TransylvaniaT is an old-school, retro-graphics adventure game, with a new twist -- a friendly iPhone interface:? A spin control (or a standard command line) for entering commands? Tap to move around or take/look at objects? Tap and hold on objects to get a menu of commands? Handy buttons for:- Help- Checking inventory- Saving your game- Switching between text and graphics- Running away from monsters!There are also plenty of spooky sounds and a few animations thrown in, too!But beware the werewolf... --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: THANHVINH nguyenthanhvinh1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 02, 2011 11:38 PM Subject: Re: [Audyssey] Transylvania for iphone Hi friend, can u check the email of Transylvania again. I've sent improving email to the address which u wrote the below for 2 times but I could not... transylva...@oremobiledevelopment.com Thanks -Original Message- From: michael barnes Sent: Wednesday, November 02, 2011 9:43 AM To: gamers@audyssey.org Subject: [Audyssey] Transylvania for iphone Hey, everyone I need help with getting a game to be made accessible with voice over on the iphone. The name of the game is Transylvania, and it's atext base game that have music and sound effects. In this game you go through transylvania to save a princess who is trap in dracula's castle. You must get through puzzles and different kind of things such as wolfs and bats and other creepy things. The reason I need your help to get this game made accessible is their are parts of the game that voice over don't read and you need those items so you can get through the game. Here is the email address for the developer that I spoke to on the phone a few minutes ago and he said that if I will get different people to request to make the game accessible with voice over he will do that. So please help a fellow blind gamer to get a game made accessibele. Here is the email thanks. transylva...@oremobiledevelopment.com -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Awsome homer level 7 completed
Hi, OK, so now, I did it! I completed the game and you just had to time it right and be quick! I am now able to select any level to play. Many thanks, Christia On 2011-11-07 at 12:44 Christian wrote: Hi Jim, Thanks for your reply, will try that! But feel free to email me that recording as well! Thanks for a fun game! Christian On 2011-11-07 at 05:36 Jim Kitchen wrote: Hi Christian, If you run into cars too many times, or do not keep on the gas peddle, you will run out of fuel. The first two cars just randomly move back and forth. So you have to listen to where they are at and move to where they are not at. The next car tries to stay in front of you. So wait until you are right on it's bumper and swerve left or right at the last second. The next two cars are not too hard to pass, but they do drop oil and throw bananas. So you have to very quickly swerve when you hear that, or from practice know when they are about to do that and not be behind them at that time. Then the last car with Gonk and Marge is not hard to pull up beside to rescue Marge. I hope that helps. BTW I do have a recording of me completing the level, while hitting only one car, if you would like it. BFN Jim Lots of things are easy when you know the answer j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamped tab screen reading choices
That sounds great Phil. Let us see what he says. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Monday, November 07, 2011 6:24 AM To: Gamers Discussion list Subject: [Audyssey] Swamped tab screen reading choices Hi Jeremy, Instead of having the tab key switch to each screen reading program, you could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc. Then to pick the one you want, you hit enter. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Weapon Modifications
The encumbrance factor is a very nice idea. I am giving that a lot of thought. Because the Safe zone will eventually allow you to drop off or pick up weapons, it would give people the choice to set out with only some of their weapons so as not to slow themselves down. Hmm, I see the direction you're going in and I think I get it. I would find those particular ideas very gamey and they would detract from the realism that makes the game spooky and interesting. On the other hand, I see the need to make the lesser weapons, pistol, hunting rifle and standard shotgun worth using in certain situations. I personally love using the silenced pistol, as I enjoy ninja-ing around and sneaking up on the zombies. A simpler and less artificial way of doing this would be to decrease the number of weapon drops, while adding in the ability to drop off weapons in the safe zone or other places for other characters. I'd also add an encumbrance factor, i.e. if you're overloaded with weapons and ammunition, you slow down in movement and rattle when you move, decreasing stealth. The proposed sniper rifle and machine gun should both require immobility and a lengthy setup process to limber and unlimber the weapons. Perhaps you have to use the reload key to set up and arm the weapon from movement, and a different key to fold up and carry the weapon. Both these weapons would have a high encumbrance value. If you add in the possibility of the automatic weapons jamming, all of a sudden the old reliable shotgun and hunting rifle gain some worth as they would be much less prone to malfunction. Clearing a jam should require a fair amount of time and cannot be done on the run. I think these suggestions would balance the weapons a bit better, leaving a niche for everything. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tab screen reading choices
Yes I can do that. Actually it's something I've been meaning to do since halfway through Castaways' development, but I never seem to remember. This time I have written it down, so thank you for that sir. :D Instead of having the tab key switch to each screen reading program, you could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc. Then to pick the one you want, you hit enter. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: safe area
That's true, but for the moment you don't lose the items if you get killed. It would only revert you back to your last save. As you can imagine, this is prone to abuse, but it makes up for the random spawning sometimes putting you in bad situations. I believe that once the Safe zone changes are in effect, people will always spawn there when they begin. It will seem more like your home base. When that happens, being killed will most likely result in you losing whatever equipment you were carrying with you at the time. Another benefit of leaving some things behind at the Safe zone I guess. You said When you start up the game later you will begin with the gear you left with, except you will have to reload your gun even if it was loaded when you left. The only bad thing about that is if you start the game right in the middle of a group of zombies! Guess that's the chance you take though lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Checking direct x
Hi, Thanks. I appreciate being let know that. I have as I said removed the file and as I said didn't see from the installer it was bad. I was not atempting piracy, I certainly can't program an installer, I was simply atempting to assist a list member in obtaining directx 10. Dave On 11/6/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Dave, I'm afraid not. I'm not kidding. I wasn't aware of DirectX 10's legal status until I looked it up. That's why I didn't make a bit deal of piracy on list as I was unaware of the legality of redistributing DirectX 10 components myself until I checked. Basically, from what I gather because DirectX 10, in particular Direct3D 10, was specifically designed for Windows Vista and later it has become an integrated API for newer versions of Windows. IE that means it falls under the Microsoft Windows End User License Agreement. As a result since it is considered to be a Windows Vista specific feature packaging it for Windows XP is considered piracy because you did not legally pay for a Windows upgrade and thus do not legally own any rights to the DirectX Direct3D 10 libraries etc. I admit I could be completely wrong about this, but that's what I gathered from its status from what I've read. In short, it is a paid upgrade you must pay for by purchasing Windows Vista or later. If you don't pay for an upgrade of Windows you don't legally have any rights to those DirectX components specific to Vista and Windows 7. I know, its crooked as a dog's hind leg, but that's Microsoft for you. Anything to make a buck, and just another way to make people upgrade their copy of Windows. Just another shining example of capitalism at work. Cheers! On 11/6/11, David Mehler dave.meh...@gmail.com wrote: Hi, Wow! Your kidding me! I did not know this! When I ran the installer it gave me no indication either by a screen or anything that looked like pirated, thanks for telling me. I've removed it. Sorry and much thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tab screen reading choices
Hi, Another idea is just to have the game detect which screen reader is active and set it as the default for that session. I've been thinking about that idea myself as it removes the necessity to tab around to the active screen reader or fool around with program settings. On 11/7/11, Phil Vlasak p...@pcsgames.net wrote: Hi Jeremy, Instead of having the tab key switch to each screen reading program, you could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc. Then to pick the one you want, you hit enter. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tab screen reading choices
Hi, I'm a little late on this topic, but assuming this hasn't been mentioned what's wrong with a options or settings page where you can pick items. Dave On 11/7/11, Thomas Ward thomasward1...@gmail.com wrote: Hi, Another idea is just to have the game detect which screen reader is active and set it as the default for that session. I've been thinking about that idea myself as it removes the necessity to tab around to the active screen reader or fool around with program settings. On 11/7/11, Phil Vlasak p...@pcsgames.net wrote: Hi Jeremy, Instead of having the tab key switch to each screen reading program, you could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc. Then to pick the one you want, you hit enter. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Games for Mac
Hi all, I have recently gotten a mac, and am looking for playable games. I already have the RS Games client and Sound RTS. Are any mainstream games playable on the mac? Are there any good mud clients? Any other game suggestions are also welcome. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Transylvania for iphone
You can get it from the app store. And yes their is a free version however you don't get everything like you do in the full version. The free version is call Transylvania adventure lite. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tab screen reading choices
Hi, There is nothing wrong with an options/settings page I am aware of. Although, I suppose Jeremy's games don't really need one since there isn't a whole lot to configure. The main thing we need to setup in his games is the speech output, and currently that is done by tabbing around to the screen reader or Sapi 5 support. The only thing about the current method it doesn't speak when you land on a screen reader option different from the one you are using. For instance, I am now pretty much using NVDA 24/7 so if I land on the Jaws or Window-Eyes options it won't speak until I tab to the NVDA option. Not cool, but as Phil said this could be fixed by just recording a few wav files to speak those options aloud. On 11/7/11, David Mehler dave.meh...@gmail.com wrote: Hi, I'm a little late on this topic, but assuming this hasn't been mentioned what's wrong with a options or settings page where you can pick items. Dave --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] more street fighter x tekken vids!
Hey Clemant and all. Good glad to hear your skype is working will definitely get hold of you soon. Yes I can see that the game playing style for mk is real different from stuff like Streetfighter and soul calibur, I always have to try to shift my mindset away from trying to strategize and just concentrate on hitting the other guy and doing the combos whenever I play tekken and MK and this tends to really give me serious trouble when I first put the game in especially if I've been playing SF and Soul Calibur for a while. Yes those combos are huge and I often find myself forgetting them, guess that means I really should put a little more of what leisure time I have into my mainstream gaming. Just finished a thousand plus page monstrosity of an epic fantasy book so maybe I will actually start doing that now. Game on. Tom - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 02, 2011 8:26 AM Subject: Re: [Audyssey] more street fighter x tekken vids! MK 9 basic strategy... get your opponent in a corner and juggle them to death. lol. all kidding aside, MK has to be played with a lot of aggression. It's a lot more like Tekken that way... it's more about hitting hard than games like SF or Soul Calibur, and combos in tekken and MK are both huge. Glad to see you figured out the surprise! :D And whenever you want to get on skype and get some help, let me know. My skype is working now, at least I hope it is... just drop me an email or give me a call. - Original Message - From: Tom Randall kf6...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 02, 2011 9:22 AM Subject: Re: [Audyssey] more street fighter x tekken vids! Hey Clemant and all. oh how absolutely cool! The character grid talks! I'd already pretty much decided to get this one but that is the capper. And yeah I see what you are saying about missed attacks and stuff, sounds like when I am playing sometimes and having an off day lol. I still gotta get with you and/or yohandy sometime on skype or teamtalk, still need help with doing supers and specials speaking of those. Also need to get some strategies on playing MK9. Take care and game on. Tom - Original Message - From: Clement Chou chou.clem...@gmail.com To: brandonsl...@freelists.org; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 02, 2011 7:27 AM Subject: [Audyssey] more street fighter x tekken vids! Pulled this off a post on gamefaqs, someone posted a bunch of vids from the MCM expo in London this year from gamespot. A good set of vids, gives a good impression of what the game sounds like... but let me just say that those were some really bad matches... not that it matters to most people, but if anyone pays enough attention you can notice how the attacks are being missed, how very few specials and supers are used, etc. Yohandy I'm looking at you. :P But they're a good bunch of matches to watch if you want to know what the game sounds like... and there's a nice surprise for us blind folk in these! There's something about the first video which I think is really cool and will make things hell of a lot easier for us... see if anyone can pick it out. Listen carefully! Ryu/Rolento vs Lili/Chun-Li http://www.youtube.com/watch?v=N8VKXcUbL0s Ryu/Hwoarang vs Lili/Abel http://www.youtube.com/watch?v=lo0UyMTB-akfeature=watch_response_rev Abel/Heihachi vs Ken/Nina http://www.youtube.com/watch?v=vqaBf1_dJnEfeature=watch_response Kazuya/Ryu vs Ryu/Kazuya http://youtu.be/zxAXjAZrbpA Ibuki/Hwoarang vs Ken/King http://www.youtube.com/watch?v=M235aRLyjisfeature=watch_response Ibuki/Yoshimitsu vs Lili/Poison http://www.youtube.com/watch?v=xDRm6bfmyXQfeature=watch_response Ryu/Hugo vs Ken/Rolento http://www.youtube.com/watch?v=xMVhsHomHpUfeature=watch_responsee Enjoy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave
Re: [Audyssey] Transylvania for iphone
In iTunes, do a search for Transylvania. From H. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: THANHVINH nguyenthanhvinh1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 06, 2011 10:42 PM Subject: Re: [Audyssey] Transylvania for iphone Don't mention, you said you can play exactly that game right on your iPhone with voiceOver without any hard, didn't you? If so, where can I order and download that game? And how can I play the tryal game to experian tha? Thanks! -Original Message- From: michael barnes Sent: Sunday, November 06, 2011 6:40 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Transylvania for iphone Hey, Thanhvinh. Here is the correct email for that developer. transylva...@roemobiledevelopment.com Sorry once again for giving the wrong email address the other day. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games for Mac
Hi Karl, Sure. I guess it all depends on what you want to play. Are you looking specifically for accessible audio games or more mainstream games? If you are looking at mainstream PC games one way to go about it is buy a commercial emulator like Cider from Transgaming which has a huge list of compatible mainstream games available for the Mac. However, I can't testify as to the accessibility of those games as I have not played any of them personally. At this point the best way to play both accessible and mainstream PC games is run Windows XP via Bootcamp and install all your favorite games on your Mac that way. That's the only way I know of to get to play a majority of games on a Mac as native Mac games we can play are pretty few and far between. In terms of native Mac games goes I can't think of many suggestions you haven't already mentioned. If you are into text adventures there are free interpreters like Zoom for Mac which will allow you to play lots of your favorite text adventures on Mac. If you are into old arcade games I believe there are Mac ports of Stella and SNES9X. I'm sure there are accessible Mud clients out there as well, but none come to mind. I guess what I'm saying is you can probably play anything you want to if you have the right emulator or are willing to setup a multiboot with XP. There aren't a whole lot of native accessible games for Mac OS that I am aware of, and virtual machines or running a multiboot is the only way around that problem I've found. Cheers! On 11/7/11, Karl Belanger karl.belan...@comcast.net wrote: Hi all, I have recently gotten a mac, and am looking for playable games. I already have the RS Games client and Sound RTS. Are any mainstream games playable on the mac? Are there any good mud clients? Any other game suggestions are also welcome. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Transylvania for iphone
Hey, Charles. I was wondering if their might be any other games like this. I have frotz on my iphone but I'm looking for games like transylvania that have sound and music to the text base game. If you could or anyone else could give me a list of games that are like transylvania whether it for the computer or iphone that would be great. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: safe area
Currently, I start with my pistol loaded. On 11/7/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: That's true, but for the moment you don't lose the items if you get killed. It would only revert you back to your last save. As you can imagine, this is prone to abuse, but it makes up for the random spawning sometimes putting you in bad situations. I believe that once the Safe zone changes are in effect, people will always spawn there when they begin. It will seem more like your home base. When that happens, being killed will most likely result in you losing whatever equipment you were carrying with you at the time. Another benefit of leaving some things behind at the Safe zone I guess. You said When you start up the game later you will begin with the gear you left with, except you will have to reload your gun even if it was loaded when you left. The only bad thing about that is if you start the game right in the middle of a group of zombies! Guess that's the chance you take though lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamped tab screen reading choices
Yes I like the idea of a wav to identify each choice. Hi Jeremy, Instead of having the tab key switch to each screen reading program, you could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc. Then to pick the one you want, you hit enter. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Weapon Modifications
I do rather like incumbrance, so long as there's not a capitalist style factor on rep points. What I mean by that is that in some games, once you sell something, it costs more to get it back. If incumbrance is a big deal, then it would be kind of crappy to need to buy ammo you could have already had at a higher price than when you sell it. However, if you did add experience to the game, it'd make for another thing you could increase per level and with training. I also like the idea of a set up key for the bigger stuff, but I don't see it working so well given the other weapons. Instead, I suggest the hunting rifle be left alone, as some can fire them that quickly and that the more powerful sniper rifle be given a rather long delay, with the machinegun given a long reload time, to make up for the advantages. Signd: Dakotah Rickard On 11/7/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: The encumbrance factor is a very nice idea. I am giving that a lot of thought. Because the Safe zone will eventually allow you to drop off or pick up weapons, it would give people the choice to set out with only some of their weapons so as not to slow themselves down. Hmm, I see the direction you're going in and I think I get it. I would find those particular ideas very gamey and they would detract from the realism that makes the game spooky and interesting. On the other hand, I see the need to make the lesser weapons, pistol, hunting rifle and standard shotgun worth using in certain situations. I personally love using the silenced pistol, as I enjoy ninja-ing around and sneaking up on the zombies. A simpler and less artificial way of doing this would be to decrease the number of weapon drops, while adding in the ability to drop off weapons in the safe zone or other places for other characters. I'd also add an encumbrance factor, i.e. if you're overloaded with weapons and ammunition, you slow down in movement and rattle when you move, decreasing stealth. The proposed sniper rifle and machine gun should both require immobility and a lengthy setup process to limber and unlimber the weapons. Perhaps you have to use the reload key to set up and arm the weapon from movement, and a different key to fold up and carry the weapon. Both these weapons would have a high encumbrance value. If you add in the possibility of the automatic weapons jamming, all of a sudden the old reliable shotgun and hunting rifle gain some worth as they would be much less prone to malfunction. Clearing a jam should require a fair amount of time and cannot be done on the run. I think these suggestions would balance the weapons a bit better, leaving a niche for everything. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp: Randomized Ammo Spawns
I absolutely love realism, but I like as little server work as possible also. On 11/7/11, Darren Duff duff...@gmail.com wrote: No I like it the way it is -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, November 06, 2011 11:11 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp: Randomized Ammo Spawns Actually that's how it started out, but I think it was 2 versions ago I changed it over to fixed amounts. While random amounts were more realistic, I didn't feel that it was worth the extra server work just to perhaps gain a handful of extra bullets or a handful less. By having standard ammo magazine sizes, the server doesn't need to send any extra details as the amount is always the same. If people think it would make a difference, I will switch it back to the way it was. I don't really mind either way. Greetings. Currently, ammo is always found in stable quantities. Being that we're finding these items on the corpses of soldiers and other survivors, it would make sense that there would be the possibility of not finding a full set. Perhaps when finding ammo, you'd find a box of random([min]-[max]) ammo. To make it fair, it should probably have a reasonable minimum, and a reasonable maximum. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6606 (2006) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6607 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kof thoughts?
Lol sorry- meant to post a reply but forgot all about it when too much got piled onto my plate at once. Yes, viewed the vid- lol, that first round was funny, Yuri got the tar beat out of her like, majorly. Never been much of a combo kinda guy where KOF's concerned, I can't judge them too well- though Terry definitely seemed impressive as he always has been. The action's a bit...slow...almost like how you see it in practice mode when people are trying to figure out what does what. Hm, I haven't been keeping track of KOF since I don't have a ps3 of xbox or any of the new things- but I like it better when they used to announce the name of the winner after each fight- if they did in this vid, I couldn't understand them lol. I also actually prefer the much harsh combat sounds when hits connect as in the earlier versions- 97 was great for that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kof thoughts?
Well, this was the console build, and players hadn't gotten their hands on it for long. The arcade version's been out for a year, and if you can watch those... that's some mighty fine stuff. I like the sounds as they stand now, personally. It's cheesy, but it doesn't sound as old as the neo geo games used to. Man that sound hardware was old. lol. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 07, 2011 10:56 AM Subject: Re: [Audyssey] kof thoughts? Lol sorry- meant to post a reply but forgot all about it when too much got piled onto my plate at once. Yes, viewed the vid- lol, that first round was funny, Yuri got the tar beat out of her like, majorly. Never been much of a combo kinda guy where KOF's concerned, I can't judge them too well- though Terry definitely seemed impressive as he always has been. The action's a bit...slow...almost like how you see it in practice mode when people are trying to figure out what does what. Hm, I haven't been keeping track of KOF since I don't have a ps3 of xbox or any of the new things- but I like it better when they used to announce the name of the winner after each fight- if they did in this vid, I couldn't understand them lol. I also actually prefer the much harsh combat sounds when hits connect as in the earlier versions- 97 was great for that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games for Mac
I already have windows 7 on another partition, which has most of the windows games on it. I'm looking for native mac games, either mainstream or otherwise, that are playable. One of my favorite games is Street Fighter, which I have on the windows partition, but haven't found anything similar for Mac. Karl On Nov 7, 2011, at 12:37 PM, Thomas Ward wrote: Hi Karl, Sure. I guess it all depends on what you want to play. Are you looking specifically for accessible audio games or more mainstream games? If you are looking at mainstream PC games one way to go about it is buy a commercial emulator like Cider from Transgaming which has a huge list of compatible mainstream games available for the Mac. However, I can't testify as to the accessibility of those games as I have not played any of them personally. At this point the best way to play both accessible and mainstream PC games is run Windows XP via Bootcamp and install all your favorite games on your Mac that way. That's the only way I know of to get to play a majority of games on a Mac as native Mac games we can play are pretty few and far between. In terms of native Mac games goes I can't think of many suggestions you haven't already mentioned. If you are into text adventures there are free interpreters like Zoom for Mac which will allow you to play lots of your favorite text adventures on Mac. If you are into old arcade games I believe there are Mac ports of Stella and SNES9X. I'm sure there are accessible Mud clients out there as well, but none come to mind. I guess what I'm saying is you can probably play anything you want to if you have the right emulator or are willing to setup a multiboot with XP. There aren't a whole lot of native accessible games for Mac OS that I am aware of, and virtual machines or running a multiboot is the only way around that problem I've found. Cheers! On 11/7/11, Karl Belanger karl.belan...@comcast.net wrote: Hi all, I have recently gotten a mac, and am looking for playable games. I already have the RS Games client and Sound RTS. Are any mainstream games playable on the mac? Are there any good mud clients? Any other game suggestions are also welcome. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp problem
Hi Aprone and all, I've been playing swamp today, and ran into a rather frustrating problem. As I was reloading my hunting rifle, the game crashed. While this in itself was annoying, the real problem is that now (15 minutes after the event) my computer still can't connect to the server. I've deleted the swamp folder, and re-extracted everything, and it's not connecting. Any help on what I could do to fix this would be great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
Same here. My thought is it's not your computer, but the server that is down. Just keep trying to connect and it will come back up later I am sure. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Monday, November 07, 2011 3:01 PM To: gamers Subject: [Audyssey] swamp problem Hi Aprone and all, I've been playing swamp today, and ran into a rather frustrating problem. As I was reloading my hunting rifle, the game crashed. While this in itself was annoying, the real problem is that now (15 minutes after the event) my computer still can't connect to the server. I've deleted the swamp folder, and re-extracted everything, and it's not connecting. Any help on what I could do to fix this would be great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6609 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6609 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
Actually, the same happened to me, with the reload bug. I think that happens when you try to do something during a connection hiccup. Signed: Dakotah Rickard On 11/7/11, Darren Duff duff...@gmail.com wrote: Same here. My thought is it's not your computer, but the server that is down. Just keep trying to connect and it will come back up later I am sure. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Monday, November 07, 2011 3:01 PM To: gamers Subject: [Audyssey] swamp problem Hi Aprone and all, I've been playing swamp today, and ran into a rather frustrating problem. As I was reloading my hunting rifle, the game crashed. While this in itself was annoying, the real problem is that now (15 minutes after the event) my computer still can't connect to the server. I've deleted the swamp folder, and re-extracted everything, and it's not connecting. Any help on what I could do to fix this would be great. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6609 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6609 (2007) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
Hi list: I am having a problem with swamp on my laptop. I have a mac and running a virtual machine. When I click on right click of a mouse i shoot my gun. Is this supposed to happen? I read the instructions and thought that the right click was supposed to make the character move. Am I correct with this? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tab screen reading choices
Hi, For me I play many varied games and I do like configuring them if they need it in one place. I don't know how applicable this will be but in my opinion there's a better way, than wavs to hold speech, and that would be have whatever screen reader your using speak even if it's on other selections until you make a selection. Again, not sure that's applicable, but it would resolve not having to include wav files. Hth Dave. On 11/7/11, Thomas Ward thomasward1...@gmail.com wrote: Hi, There is nothing wrong with an options/settings page I am aware of. Although, I suppose Jeremy's games don't really need one since there isn't a whole lot to configure. The main thing we need to setup in his games is the speech output, and currently that is done by tabbing around to the screen reader or Sapi 5 support. The only thing about the current method it doesn't speak when you land on a screen reader option different from the one you are using. For instance, I am now pretty much using NVDA 24/7 so if I land on the Jaws or Window-Eyes options it won't speak until I tab to the NVDA option. Not cool, but as Phil said this could be fixed by just recording a few wav files to speak those options aloud. On 11/7/11, David Mehler dave.meh...@gmail.com wrote: Hi, I'm a little late on this topic, but assuming this hasn't been mentioned what's wrong with a options or settings page where you can pick items. Dave --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp reflections.
Ok, don't shoot me or hack my head off, but I think that the multiplayer game balance is too easy. I mean, it's possible to get killed (just did, seem to have been at a zombie spawn point and multiple bandits appeared on top of me with no warning, but in general, it seems very possible to stay alive without having to make lots of snap decisions, once you know where you are and have any one of the top three weapons. Things that would make the game harder: make the zombies react to shots from a longer distance. I've had several instances where I fired and missed at a target, only to have it continue its slow patrol walk. I think that any target that is missed narrowly should immediately turn and search for the shooter. More zombies please. The single player game is too much, too many zombies in too little space, but the multi-player often feels empty. Perhaps tweak spawning a bit so there are more zombies at a time in the larger map size. Zombies should be able to acquire fire arms as well. perhaps they aren't excellent shots, but the concept of a zombie firing at you from a distance would be very frightening and would encourage the use of cover and sniping tactics. More zombie packs. It's easy to pick them off one at a time, but the fun comes when there's a pack of five or six. Maybe tweak the AI so that zombies that are near one another tend to agglomerate into packs. I think one has to erase progress.ini to go back to the beginning state of the game after once having saved. Future updates should automagically erase this file for a death situation, though not a crash. Zombies flooding the safe zone: Thematically, the safe zone is a known location where tasty human brains collect. As such, it should be under constant siege, thus making it more difficult for players to reach it without a concerted team effort to clear the area. I actually hung out southwest of the zone for a while and kept it clean, just on a whim, role-playing you understand, but if there's always a lot of zombies nearby, it becomes necessary to do this as the zone takes on more functions. You've already heard my thoughts on weapon drops and usage. And yes, this makes it harder to learn from the beginning. Perhaps allow for a beginner mode in multiplayer where the character is by default more stealthy, thus drawing less unexpected attention. perhaps this mode exists until the player has reached a certain number of kills, then it is permanently removed. Re: chat, I'm sorry, I just don't use this feature in its current incarnation. It's a great idea, but the limitations are such that I don't find myself with a need. Would it be feasible to simply implement direct verbal chat for those of us with headset mikes? You'd hold down a transmit key and simply talk and it would be broadcast over the server with the same sound localization. This would replace the slash key, and would remove universal chat, but would make actual character cooperation much more intuitive. I don't know if this would be technically difficult, my understanding of networking protocols is limited. Looking forward to the next incarnation. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I frankly disagree strongly with zombies getting firearms. I know that we're not using Zombies Survivor's Guide, book available on request, but a coordinated zombie is not something I can imagine. It's a dead body, slowly rotting away, controlled via magic or a virus that turns it into a clumsy, walking, eating machine. However, I do rather enjoy the pack mentality idea. I don't think it'd be too hard to implement the idea, just have it such that zombies track zombies, and once the pack is too large or cumbersome, they split in half. That part might be complicated, but even wwithout that part, if the different zombies had different tracking abilities, different reaction threshholds, then there would be little roving packs as opposed to roving units. I like it. As for the chat, please don't get rid of it. First of all, I've been on all sorts of chat things with headset chat. The amount of extra work on the server and client both is staggering. Second, they usually get too rowdy or rude to make good use of. I've been urged by people to look at ... crap, I can't remember the chat program, but it's one of the teamchat progs out there, teamspeak or teamtalk or something on that order. That's a viable, separate option for those with internet speeds that can support it, but integrating vocal chat into the game would make things messy. Also, one thing that I'd like to see is a sound that indicates you've sent a chat message. I don't mean a local sound, I mean a locatable, world based sound, something like the radio reception sound, only different enough to allow you to know that the person you're hearing shoot is indeed the one who just made a chat comment. That'd make locating people a lot easier, too. Finally, I don't know what the limit is on zombie spawns. I don't know if its actually 75 or if that's just a number that got tossed out somewhere. If it's 75, then there's probably good reason for it. frankly, if the limit could be upped a bit, that'd be great. If it can't, I completely understand that. It's just that fighting hundreds is neat and makes it a litle harder to survive. Deleting progress.ini does not delete your serverside saves. I actually don't even know what's in it, except for a couple of preferences. I thought long and hard about the suggestion that death be permanent, that is dying loses you all your equipment, kills, etc. That's going back to the old way and pretty much eliminates the need for a safe zone, except if you stay alive, facing hundreds of undead, for a long enough time that you want to quit. Now, I know some will. I have two characters right now, and I stay alive with both. i haven't died in a good while. But when Jeremy implements several guns, better and worse, and reputation points and such, I think that death would become a real inconvenience that doesn't add much to the game. I think, rather, that lowering health should do something to you. Consider slower walk/run speed, poor aim, poor firing, poor reload speed, etc. There's also another thing I'd like to add that wasn't touched on. That is switch time. Now, imagine that you're walking around with a submachine gun in hand. that's a smallish weapon, but still enough for two handed use to be best and often necessary for accuracy. Suddenly, you realize that there's a close zombie so you whip out your shotgun and begin firing. Now, I know that a lot of shooters could care less about switch time, but I suggest that Swamp isn't most shooters. I loved the bug that meant you had to reload on switch, only because you actually were simulating putting the weapon away to grab another. I'm not going to go into the problem of having four rifle length weapons in your inventory and managing that all. I'm not that nitpicky, although it is something that might be considered by someoen else later. However, considering switch time at least might make the game a little more difficult, what with running out and choosing between reloading and switching. Signed: Dakotah Rickard On 11/7/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Ok, don't shoot me or hack my head off, but I think that the multiplayer game balance is too easy. I mean, it's possible to get killed (just did, seem to have been at a zombie spawn point and multiple bandits appeared on top of me with no warning, but in general, it seems very possible to stay alive without having to make lots of snap decisions, once you know where you are and have any one of the top three weapons. Things that would make the game harder: make the zombies react to shots from a longer distance. I've had several instances where I fired and missed at a target, only to have it continue its slow patrol walk. I think that any target that is missed narrowly should immediately turn and search for the shooter. More zombies please. The single player game is too much, too many zombies in too little space, but the multi-player often feels empty. Perhaps tweak spawning a
Re: [Audyssey] Swamp reflections.
Chris, you're thinking like a mainstream gamer. I like that! I know I'd especially love voice chat! we so need something like this in audio games. in fact, I'm willing to bet people will pay a monthly fee to help with server costs if this happened across all of Aprone's multiplayer games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [brandon's list] Re: another video, with commentary!
Dammit.. why do I always keep doing that? http://www.youtube.com/watch?v=n5fKUTT_x9c - Original Message - From: Yohandy To: brandonsl...@freelists.org Sent: Monday, November 07, 2011 3:41 PM Subject: [brandon's list] Re: another video, with commentary! lol! Clement's on a roll lately. hey clement, how bout you always assume you didn't post a link? then we'll actually get one! hahahaha. couldn't help it. - Original Message - From: Riz To: brandonsl...@freelists.org Sent: Monday, November 07, 2011 6:27 PM Subject: [brandon's list] Re: another video, with commentary! I noticed that too but thought best someone else point it out this time. hahaha. On 07/11/2011 11:25 PM, Yohandy wrote: no link. rofl! - Original Message - From: Clement Chou To: brandonsl...@freelists.org Sent: Monday, November 07, 2011 4:54 PM Subject: [brandon's list] another video, with commentary! Here's another video of a tournament that happened recently. This is pretty good... and makes me want the game even more. For everyone who wants to know, the button notation for attacks is as follows a = light punch b = light kick c = hard punch d = hard kick The last two I believe are true... I can't remember whether I'm right or not. Just so that people know what they're refering to in the video. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
I like Dakota's ideas re: switch time and bad effects of low health. Low health could increase the effects of encumbrance. Ok, how about this, put an idea of fatigue into the mix, so that health gradually decreases as you run and fight. It decreases as well when you get hit. Med packs still heal you (they include stim patches or something like that) but perhaps they get less effective over the course of time, until you go back to the safe zone and actually heal. I'm still in favor of permanent death. Anything less reduces the stakes too much for the suspense/horror feel of the setting. This game should force you into lifedeath emotional responses, rather than taking needless risks because you know you can just reset and go back to a previous state. I don't know about the spawn limit, if this is dependent on the server, then we need the zombies to be deadlier. Packs would make life harder, and more sensitivity to shooting and other noises. I do like that walking is stealthier than running. One of my favorite configurations is the silenced pistol and hunting slowly and quietly. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Transylvania for iphone
Offhand, I don't know of any that are totally accessible, but I haven't been looking, either. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Monday, November 07, 2011 10:19 AM Subject: Re: [Audyssey] Transylvania for iphone Hey, Charles. I was wondering if their might be any other games like this. I have frotz on my iphone but I'm looking for games like transylvania that have sound and music to the text base game. If you could or anyone else could give me a list of games that are like transylvania whether it for the computer or iphone that would be great. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Greatest Video Game Music:
Thanks, Phil. I just bought this. If you see anything similar come up on Amazon, please let me know. Christina - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 07, 2011 6:50 AM Subject: [Audyssey] The Greatest Video Game Music: Hi Folks, The US Amazon has a daily deal for The Greatest Video Game Music: London Philharmonic Orchestra and Andrew Skeet US $2.99 for one day only. Released November 7, 2011 1. Advent Rising: Muse 3:43 2. Legend of Zelda: Suite 4:21 3. Call of Duty Modern Warfare 2: Theme 3:34 4. Angry Birds: Main Theme 3:17 5. Final Fantasy VIII: Liberi Fatali 3:14 6. Super Mario Bros: Theme 4:12 7. Uncharted - Drake's Fortune: Nate's Theme 1:52 8. Grand Theft Auto IV: Soviet Connection 3:07 9. World of Warcraft: Seasons of War 3:12 10. Metal Gear Solid: Sons of Liberty Theme 3:57 11. Tetris Theme (Korobeiniki) 3:29 12. Battlefield 2: Theme 4:41 13. Elder Scrolls: Oblivion 1:52 14. Call of Duty 4 - Modern Warfare: Main Menu Theme 2:17 15. Mass Effect: Suicide Mission 4:51 16. Splinter Cell: Conviction 2:49 17. Final Fantasy: Main Theme 2:44 18. Bioshock: The Ocean on his Shoulders 2:19 19. Halo 3: One Final Effort 4:04 20. Fallout 3: Theme 2:22 21. Super Mario Galaxy: Gusty Garden Galaxy 3:49 22. Bonus Track: Dead Space: Welcome Aboard The U.S.G. Ishimura 5:52 http://www.amazon.com/Greatest-Video-Music-Amazon-Bonus/dp/B005WV6ZI8/ref=amb_link_358193262_3?pf_rd_m=ATVPDKIKX0DERpf_rd_s=browsepf_rd_r=1KJ1BM9WSRB2S2R7HHJ9pf_rd_t=101pf_rd_p=1328957622pf_rd_i=163856011 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question
Hi all, a while back someone was talking about a Price is Right game for the PC. Where was that at? Was it a place where you could down load it or, did you get it on CD? windows or, msn, curttaub...@comcast.net, skype, curt_taubert. twitter, curt78 face book Curt1978 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp problem
Hi. This is because a mac's touch pad doesn't have native right click. I think you can hold down control or some other key while you click to do a right click. My suggestion would be get a desktop mouse to use with it, unless you like the portability of the computer on your lap, in which case I think you might just have to play with a different computer. My hp computer has a touch pad similar to the mac, but it uses the thermal touch sensor to detect whether you're on the bottom left or right to figure out which way to click. Only problem is, if you are just touching the left side, not pressing it down, but press down the right side, you fire your gun and don't walk. Lol. Sent with Thunderbird 3.1.14 portable. On 11/7/2011 3:59 PM, michael maslo wrote: Hi list: I am having a problem with swamp on my laptop. I have a mac and running a virtual machine. When I click on right click of a mouse i shoot my gun. Is this supposed to happen? I read the instructions and thought that the right click was supposed to make the character move. Am I correct with this? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.