Re: [Audyssey] Swamp: Weapon Modifications

2011-11-07 Thread Christopher Bartlett
Hmm, I see the direction you're going in and I think I get it.  I would find
those particular ideas very gamey and they would detract from the
realism that makes the game spooky and interesting.  On the other hand, I
see the need to make the lesser weapons, pistol, hunting rifle and standard
shotgun worth using in certain situations.  I personally love using the
silenced pistol, as I enjoy ninja-ing around and sneaking up on the zombies.

A simpler and less artificial way of doing this would be to decrease the
number of weapon drops, while adding in the ability to drop off weapons in
the safe zone or other places for other characters.  I'd also add an
encumbrance factor, i.e. if you're overloaded with weapons and ammunition,
you slow down in movement and rattle when you move, decreasing stealth.

The proposed sniper rifle and machine gun should both require immobility and
a lengthy setup process to limber and unlimber the weapons.  Perhaps you
have to use the reload key to set up and arm the weapon from movement, and a
different key to fold up and carry the weapon.  Both these weapons would
have a high encumbrance value.

If you add in the possibility of the automatic weapons jamming, all of a
sudden the old reliable shotgun and hunting rifle gain some worth as they
would be much less prone to malfunction.  Clearing a jam should require a
fair amount of time and cannot be done on the run.

I think these suggestions would balance the weapons a bit better, leaving a
niche for everything.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, November 07, 2011 1:33 AM
To: Gamers Discussion list
Subject: [Audyssey] Swamp: Weapon Modifications

Greetings.

Point 1: a graduated weapons system. In order to use the MP5, you must make
X amount of kills (25?) with the pistol.
In order to use the Assault rifle, you must make x amount of kills with the
hunting rifle (20?).
In order to use the sniper's rifle, you must make x amount of one-shot kills
with the hunting rifle (20?).
And so on and so forth.

the rationale is that the higher weapons require more skill, particularly
the automatic weapons with their kickback.

Point 2: I notice that the hunting rifle fires rather quickly for what it
is. Perhaps it could be delayed a bit more?

Kai
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Re: [Audyssey] Awsome homer level 7

2011-11-07 Thread Jim Kitchen

Hi Christian,

If you run into cars too many times, or do not keep on the gas peddle, you will 
run out of fuel.

The first two cars just randomly move back and forth.  So you have to listen to 
where they are at and move to where they are not at.  The next car tries to 
stay in front of you.  So wait until you are right on it's bumper and swerve 
left or right at the last second.  The next two cars are not too hard to pass, 
but they do drop oil and throw bananas.  So you have to very quickly swerve 
when you hear that, or from practice know when they are about to do that and 
not be behind them at that time.  Then the last car with Gonk and Marge is not 
hard to pull up beside to rescue Marge.

I hope that helps.

BTW I do have a recording of me completing the level, while hitting only one 
car, if you would like it.

BFN

Jim

Lots of things are easy when you know the answer

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Awsome homer level 7

2011-11-07 Thread shaun everiss

that would rock jim.
there is a thread on the audiogames forum which has one guy 
finnishing the other 6 levels.

At 05:36 a.m. 7/11/2011 -0500, you wrote:

Hi Christian,

If you run into cars too many times, or do not keep on the gas 
peddle, you will run out of fuel.


The first two cars just randomly move back and forth.  So you have 
to listen to where they are at and move to where they are not 
at.  The next car tries to stay in front of you.  So wait until you 
are right on it's bumper and swerve left or right at the last 
second.  The next two cars are not too hard to pass, but they do 
drop oil and throw bananas.  So you have to very quickly swerve when 
you hear that, or from practice know when they are about to do that 
and not be behind them at that time.  Then the last car with Gonk 
and Marge is not hard to pull up beside to rescue Marge.


I hope that helps.

BTW I do have a recording of me completing the level, while hitting 
only one car, if you would like it.


BFN

Jim

Lots of things are easy when you know the answer

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Swamp: safe area

2011-11-07 Thread Darren Duff
Yes. Go in to it and press escape. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Sunday, November 06, 2011 7:51 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Swamp: safe area

I may have missed something.  Is it possible to save a game from the safe
zone?

 

Chris Bartlett

 

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Re: [Audyssey] Swamp: Randomized Ammo Spawns

2011-11-07 Thread Darren Duff
No I like it the way it is 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, November 06, 2011 11:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: Randomized Ammo Spawns

Actually that's how it started out, but I think it was 2 versions ago I
changed it over to fixed amounts.  While random amounts were more realistic,
I didn't feel that it was worth the extra server work just to perhaps gain a
handful of extra bullets or a handful less.  By having standard ammo
magazine sizes, the server doesn't need to send any extra details as the
amount is always the same.  If people think it would make a difference, I
will switch it back to the way it was.  I don't really mind either way.

 Greetings.
 
 Currently, ammo is always found in stable quantities. Being that we're 
 finding these items on the corpses of soldiers and other survivors, it 
 would make sense that there would be the possibility of not finding a 
 full set.
 
 Perhaps when finding ammo, you'd find a box of
 random([min]-[max]) ammo. To make it fair, it should probably have a 
 reasonable minimum, and a reasonable maximum.
 
 Kai


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Re: [Audyssey] Swamp: Weapon Modifications

2011-11-07 Thread Darren Duff
Nah. I think if you have it then you should be able to use it... 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, November 07, 2011 1:33 AM
To: Gamers Discussion list
Subject: [Audyssey] Swamp: Weapon Modifications

Greetings.

Point 1: a graduated weapons system. In order to use the MP5, you must make
X amount of kills (25?) with the pistol.
In order to use the Assault rifle, you must make x amount of kills with the
hunting rifle (20?).
In order to use the sniper's rifle, you must make x amount of one-shot kills
with the hunting rifle (20?).
And so on and so forth.

the rationale is that the higher weapons require more skill, particularly
the automatic weapons with their kickback.

Point 2: I notice that the hunting rifle fires rather quickly for what it
is. Perhaps it could be delayed a bit more?

Kai
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Re: [Audyssey] HAPPY HALLOWEEN!

2011-11-07 Thread john
My reason for posting was merely that the topic was halloween, if 
this is off-topic, my apologies.


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[Audyssey] tab screen reading choices

2011-11-07 Thread Phil Vlasak

Hi Jeremy,
Instead of having the tab key switch to each screen reading program, you 
could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc.

Then to pick the one you want, you hit enter.
Phil 



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Re: [Audyssey] Swamp major errors!

2011-11-07 Thread Darren Duff
That's weird! I am using jfw 13 and do not have this issue. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, November 06, 2011 10:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp major errors!

I haven't played the game yet, but not pressing tab did allow me to move
through the menus. the totally weird thing is, it seems the game is locking
down the control key when using jfw. when I try doing anything after the
game crashes, it's as if I was holding that key down. I have to tap the key
a couple times quickly then the game sorta let's go and I can close the game
has stopped working dialog. I know this sounds a little strange, but
hopefully it makes some sense lol

- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 06, 2011 3:32 PM
Subject: Re: [Audyssey] Swamp major errors!


 Yohandy, try deleting your progress.ini file and start it up again.  The 
 bug in the Jaws/Window eyes portion could be causing you that trouble, and

 if your game crashed while set to either of those then it will continue 
 trying to use it each time you start up.  By deleting the file, you will 
 tell it to start up with the default sapi.

 wish mine crashed. I can't even start
 it up. lol. it just gives me this
 beautiful error telling me is stopped working.


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[Audyssey] Swamped tab screen reading choices

2011-11-07 Thread Phil Vlasak

Hi Jeremy,
Instead of having the tab key switch to each screen reading program, you 
could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc.

Then to pick the one you want, you hit enter.
Phil 



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Re: [Audyssey] Swamp: safe area

2011-11-07 Thread Darren Duff
You said When you start up the game later you will begin with the gear you
left with, except you will have to reload your gun even if it was loaded
when you left. 

The only bad thing about that is if you start the game right in the middle
of a group of zombies! Guess that's the chance you take though lol!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Sunday, November 06, 2011 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp: safe area

Yes, if you press escape while in the save zone then your current stats and
equipment are saved.  Usually you're pressing escape because you wish to
exit, but pressing escape and then doing it again to return to the game does
the same thing.  When you start up the game later you will begin with the
gear you left with, except you will have to reload your gun even if it was
loaded when you left.

 I may have missed something.  Is
 it possible to save a game from the safe zone?


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Re: [Audyssey] Awsome homer level 7

2011-11-07 Thread Christian
Hi Jim,
Thanks for your reply, will try that!
But feel free to email me that recording as well!
Thanks for a fun game!
Christian


On 2011-11-07 at 05:36 Jim Kitchen wrote:

Hi Christian,

If you run into cars too many times, or do not keep on the gas peddle, you
will run out of fuel.

The first two cars just randomly move back and forth.  So you have to
listen to where they are at and move to where they are not at.  The next
car tries to stay in front of you.  So wait until you are right on it's
bumper and swerve left or right at the last second.  The next two cars are
not too hard to pass, but they do drop oil and throw bananas.  So you have
to very quickly swerve when you hear that, or from practice know when they
are about to do that and not be behind them at that time.  Then the last
car with Gonk and Marge is not hard to pull up beside to rescue Marge.

I hope that helps.

BTW I do have a recording of me completing the level, while hitting only
one car, if you would like it.

BFN

 Jim

Lots of things are easy when you know the answer

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] The Greatest Video Game Music:

2011-11-07 Thread Phil Vlasak

Hi Folks,
The US Amazon has a daily deal for
The Greatest Video Game Music:
London Philharmonic Orchestra and Andrew Skeet
US $2.99 for one day only.
Released November 7, 2011

1. Advent Rising: Muse 3:43
2. Legend of Zelda: Suite 4:21
3. Call of Duty Modern Warfare 2: Theme 3:34
4. Angry Birds: Main Theme 3:17
5. Final Fantasy VIII: Liberi Fatali 3:14
6. Super Mario Bros: Theme 4:12
7. Uncharted - Drake's Fortune: Nate's Theme 1:52
8. Grand Theft Auto IV: Soviet Connection 3:07
9. World of Warcraft: Seasons of War 3:12
10. Metal Gear Solid: Sons of Liberty Theme 3:57
11. Tetris Theme (Korobeiniki) 3:29
12. Battlefield 2: Theme 4:41
13. Elder Scrolls: Oblivion 1:52
14. Call of Duty 4 - Modern Warfare: Main Menu Theme 2:17
15. Mass Effect: Suicide Mission 4:51
16. Splinter Cell: Conviction 2:49
17. Final Fantasy: Main Theme 2:44
18. Bioshock: The Ocean on his Shoulders 2:19
19. Halo 3: One Final Effort 4:04
20. Fallout 3: Theme 2:22
21. Super Mario Galaxy: Gusty Garden Galaxy 3:49
22. Bonus Track: Dead Space: Welcome Aboard The U.S.G. Ishimura 5:52


http://www.amazon.com/Greatest-Video-Music-Amazon-Bonus/dp/B005WV6ZI8/ref=amb_link_358193262_3?pf_rd_m=ATVPDKIKX0DERpf_rd_s=browsepf_rd_r=1KJ1BM9WSRB2S2R7HHJ9pf_rd_t=101pf_rd_p=1328957622pf_rd_i=163856011


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Re: [Audyssey] Transylvania for iphone

2011-11-07 Thread mattias

wait here
are the game accessible?
if so how to get it?
- Original Message - 
From: THANHVINH nguyenthanhvinh1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 07, 2011 7:50 AM
Subject: Re: [Audyssey] Transylvania for iphone



Yeah, that's right!

-Original Message- 
From: Charles Rivard

Sent: Sunday, November 06, 2011 10:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Transylvania for iphone

To make sure this is the game we're talking about, is this the 
description?


Transylvania Adventure
Description

Ideal iPhone Adaptation of a Classic- Jennifer Beam, review in
AppCraverPrincess Sabrina needs you!Come play the classic adventure game
TransylvaniaT.
This is a remake of the popular personal computer game from the 1980s. You
will wander a haunted landscape and face a howling werewolf, a sinister
vampire,
and other supernatural foes on your quest to find and rescue the
princess!TransylvaniaT is an old-school, retro-graphics adventure game, 
with

a new twist
-- a friendly iPhone interface:? A spin control (or a standard command 
line)

for entering commands? Tap to move around or take/look at objects? Tap and
hold on objects to get a menu of commands? Handy buttons for:- Help-
Checking inventory- Saving your game- Switching between text and graphics-
Running
away from monsters!There are also plenty of spooky sounds and a few
animations thrown in, too!But beware the werewolf...



---
Be positive!  When it comes to being defeated, if you think you're 
finished,

you! are! finished!
- Original Message - 
From: THANHVINH nguyenthanhvinh1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 02, 2011 11:38 PM
Subject: Re: [Audyssey] Transylvania for iphone


Hi friend, can u check the email of Transylvania again. I've sent 
improving email to the address which u wrote the below for 2 times but I 
could not...

transylva...@oremobiledevelopment.com
Thanks

-Original Message- 
From: michael barnes

Sent: Wednesday, November 02, 2011 9:43 AM
To: gamers@audyssey.org
Subject: [Audyssey] Transylvania for iphone

Hey, everyone I need help with getting a game to be made accessible
with voice over on the iphone.
The name of the game is Transylvania, and it's atext base game that
have music and sound effects.
In this game you go through transylvania to save a princess who is trap
in dracula's castle.
You must get through puzzles and different kind of things such as wolfs
and bats and other creepy things.
The reason I need your help to get this game made accessible is their
are parts of the game that voice over don't read and you need those
items so you can get through the game.
Here is the email address for the developer that I spoke to on the
phone a few minutes ago and he said that if I will get different people
to request to make the game accessible with voice over he will do that.
So please help a fellow blind gamer to get a game made accessibele.
Here is the email thanks.
transylva...@oremobiledevelopment.com

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Re: [Audyssey] Awsome homer level 7 completed

2011-11-07 Thread Christian
Hi,
OK, so now, I did it! I completed the game and you just had to time it right 
and be quick!
I am now able to select any level to play.
Many thanks,
Christia


On 2011-11-07 at 12:44 Christian wrote:

Hi Jim,
Thanks for your reply, will try that!
But feel free to email me that recording as well!
Thanks for a fun game!
Christian


On 2011-11-07 at 05:36 Jim Kitchen wrote:

Hi Christian,

If you run into cars too many times, or do not keep on the gas peddle, you
will run out of fuel.

The first two cars just randomly move back and forth.  So you have to
listen to where they are at and move to where they are not at.  The next
car tries to stay in front of you.  So wait until you are right on it's
bumper and swerve left or right at the last second.  The next two cars are
not too hard to pass, but they do drop oil and throw bananas.  So you have
to very quickly swerve when you hear that, or from practice know when they
are about to do that and not be behind them at that time.  Then the last
car with Gonk and Marge is not hard to pull up beside to rescue Marge.

I hope that helps.

BTW I do have a recording of me completing the level, while hitting only
one car, if you would like it.

BFN

 Jim

Lots of things are easy when you know the answer

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Swamped tab screen reading choices

2011-11-07 Thread Darren Duff
That sounds great Phil.  Let us see what he says. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, November 07, 2011 6:24 AM
To: Gamers Discussion list
Subject: [Audyssey] Swamped tab screen reading choices

Hi Jeremy,
Instead of having the tab key switch to each screen reading program, you
could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc.
Then to pick the one you want, you hit enter.
 Phil 


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Re: [Audyssey] Swamp: Weapon Modifications

2011-11-07 Thread Jeremy Kaldobsky
The encumbrance factor is a very nice idea.  I am giving that a lot of thought. 
 Because the Safe zone will eventually allow you to drop off or pick up 
weapons, it would give people the choice to set out with only some of their 
weapons so as not to slow themselves down.

 Hmm, I see the direction you're going
 in and I think I get it.  I would find
 those particular ideas very gamey and they would detract
 from the
 realism that makes the game spooky and interesting. 
 On the other hand, I
 see the need to make the lesser weapons, pistol, hunting
 rifle and standard
 shotgun worth using in certain situations.  I
 personally love using the
 silenced pistol, as I enjoy ninja-ing around and sneaking
 up on the zombies.
 
 A simpler and less artificial way of doing this would be to
 decrease the
 number of weapon drops, while adding in the ability to drop
 off weapons in
 the safe zone or other places for other characters. 
 I'd also add an
 encumbrance factor, i.e. if you're overloaded with weapons
 and ammunition,
 you slow down in movement and rattle when you move,
 decreasing stealth.
 
 The proposed sniper rifle and machine gun should both
 require immobility and
 a lengthy setup process to limber and unlimber the
 weapons.  Perhaps you
 have to use the reload key to set up and arm the weapon
 from movement, and a
 different key to fold up and carry the weapon.  Both
 these weapons would
 have a high encumbrance value.
 
 If you add in the possibility of the automatic weapons
 jamming, all of a
 sudden the old reliable shotgun and hunting rifle gain some
 worth as they
 would be much less prone to malfunction.  Clearing a
 jam should require a
 fair amount of time and cannot be done on the run.
 
 I think these suggestions would balance the weapons a bit
 better, leaving a
 niche for everything.
 
     Chris Bartlett


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Re: [Audyssey] tab screen reading choices

2011-11-07 Thread Jeremy Kaldobsky
Yes I can do that.  Actually it's something I've been meaning to do since 
halfway through Castaways' development, but I never seem to remember.  This 
time I have written it down, so thank you for that sir.  :D

 Instead of having the tab key switch to each screen reading
 program, you could hav it just play a .wav file saying SAPI,
 Jaws, WinEyes, NVDA etc.
 Then to pick the one you want, you hit enter.
 Phil 


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Re: [Audyssey] Swamp: safe area

2011-11-07 Thread Jeremy Kaldobsky
That's true, but for the moment you don't lose the items if you get killed.  It 
would only revert you back to your last save.  As you can imagine, this is 
prone to abuse, but it makes up for the random spawning sometimes putting you 
in bad situations.  I believe that once the Safe zone changes are in effect, 
people will always spawn there when they begin.  It will seem more like your 
home base.  When that happens, being killed will most likely result in you 
losing whatever equipment you were carrying with you at the time.  Another 
benefit of leaving some things behind at the Safe zone I guess.

 You said When you start up the game
 later you will begin with the gear you
 left with, except you will have to reload your gun even if
 it was loaded
 when you left. 
 
 The only bad thing about that is if you start the game
 right in the middle
 of a group of zombies! Guess that's the chance you take
 though lol!


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Re: [Audyssey] Checking direct x

2011-11-07 Thread David Mehler
Hi,

Thanks. I appreciate being let know that. I have as I said removed the
file and as I said didn't see from the installer it was bad. I was not
atempting piracy, I certainly can't program an installer, I was simply
atempting to assist a list member in obtaining directx 10.

Dave

On 11/6/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dave,

 I'm afraid not. I'm not kidding. I wasn't aware of DirectX 10's legal
 status until I looked it up. That's why I didn't make a bit deal of
 piracy on list as I was unaware of the legality of redistributing
 DirectX 10 components myself until I checked.

 Basically, from what I gather because DirectX 10, in particular
 Direct3D 10, was specifically designed for Windows Vista and later it
 has become an integrated API for newer versions of Windows. IE that
 means it falls under the Microsoft Windows End User License Agreement.
 As a result since it is considered to be a Windows Vista specific
 feature packaging it for Windows XP is considered piracy because you
 did not legally pay for a Windows upgrade and thus do not legally own
 any rights to the DirectX Direct3D 10 libraries etc. I admit I could
 be completely wrong about this, but that's what I gathered from its
 status from what I've read.

 In short, it is a paid upgrade you must pay for by purchasing Windows
 Vista or later. If you don't pay for an upgrade of Windows you don't
 legally have any rights to those DirectX components specific to Vista
 and Windows 7. I know, its crooked as a dog's hind leg, but that's
 Microsoft for you. Anything to make a buck, and just another way to
 make people upgrade their copy of Windows. Just another shining
 example of capitalism at work.

 Cheers!


 On 11/6/11, David Mehler dave.meh...@gmail.com wrote:
 Hi,
 Wow! Your kidding me! I did not know this! When I ran the installer it
 gave me no indication either by a screen or anything that looked like
 pirated, thanks for telling me. I've removed it.

 Sorry and much thanks.
 Dave.

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Re: [Audyssey] tab screen reading choices

2011-11-07 Thread Thomas Ward
Hi,

Another idea is just to have the game detect which screen reader is
active and set it as the default for that session. I've been thinking
about that idea myself as it removes the necessity to tab around to
the active screen reader or fool around with program settings.

On 11/7/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Jeremy,
 Instead of having the tab key switch to each screen reading program, you
 could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc.
 Then to pick the one you want, you hit enter.
  Phil


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Re: [Audyssey] tab screen reading choices

2011-11-07 Thread David Mehler
Hi,

I'm a little late on this topic, but assuming this hasn't been
mentioned what's wrong with a options or settings page where you can
pick items.

Dave

On 11/7/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,

 Another idea is just to have the game detect which screen reader is
 active and set it as the default for that session. I've been thinking
 about that idea myself as it removes the necessity to tab around to
 the active screen reader or fool around with program settings.

 On 11/7/11, Phil Vlasak p...@pcsgames.net wrote:
 Hi Jeremy,
 Instead of having the tab key switch to each screen reading program, you
 could hav it just play a .wav file saying SAPI, Jaws, WinEyes, NVDA etc.
 Then to pick the one you want, you hit enter.
  Phil


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[Audyssey] Games for Mac

2011-11-07 Thread Karl Belanger
Hi all,
I have recently gotten a mac, and am looking for playable games. I already have 
the RS Games client and Sound RTS. Are any mainstream games playable on the 
mac? Are there any good mud clients? Any other game suggestions are also 
welcome.
Karl
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Re: [Audyssey] Transylvania for iphone

2011-11-07 Thread michael barnes

You can get it from the app store.
And yes their is a free version however you don't get everything like 
you do in the full version.

The free version is call Transylvania adventure lite.

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Re: [Audyssey] tab screen reading choices

2011-11-07 Thread Thomas Ward
Hi,

There is nothing wrong with an options/settings page I am aware of.
Although,  I suppose Jeremy's games don't really need one since there
isn't a whole lot to configure. The main thing we need to setup in his
games is the speech output, and currently that is done by tabbing
around to the screen reader or Sapi 5 support. The only thing about
the current method it doesn't speak when you land on a screen reader
option different from the one you are using.

For instance, I am now pretty much using NVDA 24/7 so if I land on the
Jaws or Window-Eyes options it won't speak until I tab to the NVDA
option. Not cool, but as Phil said this could be fixed by just
recording a few wav files to speak those options aloud.

On 11/7/11, David Mehler dave.meh...@gmail.com wrote:
 Hi,

 I'm a little late on this topic, but assuming this hasn't been
 mentioned what's wrong with a options or settings page where you can
 pick items.

 Dave

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Re: [Audyssey] more street fighter x tekken vids!

2011-11-07 Thread Tom Randall

Hey Clemant and all.

Good glad to hear your skype is working will definitely get hold of you 
soon.  Yes I can see that the game playing style for mk is real different 
from stuff like Streetfighter and soul calibur, I always have to try to 
shift my mindset away from trying to strategize and just concentrate on 
hitting the other guy and doing the combos whenever I play tekken and MK and 
this tends to really give me serious trouble when I first put the game in 
especially if I've been playing SF and Soul Calibur for a while.  Yes those 
combos are huge and I often find myself forgetting them, guess that means I 
really should put a little more of what leisure time I have into my 
mainstream gaming.  Just finished a thousand plus page monstrosity of an 
epic fantasy book so maybe I will actually start doing that now.


Game on.

Tom
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 02, 2011 8:26 AM
Subject: Re: [Audyssey] more street fighter x tekken vids!


MK 9 basic strategy... get your opponent in a corner and juggle them to 
death. lol. all kidding aside, MK has to be played with a lot of 
aggression. It's a lot more like Tekken that way... it's more about 
hitting hard than games like SF or Soul Calibur, and combos in tekken and 
MK are both huge. Glad to see you figured out the surprise! :D And 
whenever you want to get on skype and get some help, let me know. My skype 
is working now, at least I hope it is... just drop me an email or give me 
a call.
- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 02, 2011 9:22 AM
Subject: Re: [Audyssey] more street fighter x tekken vids!



Hey Clemant and all.

oh how absolutely cool!  The character grid talks!  I'd already pretty 
much decided to get this one but that is the capper.  And yeah I see what 
you are saying about missed attacks and stuff, sounds like when I am 
playing sometimes and having an off day lol.  I still gotta get with you 
and/or yohandy sometime on skype or teamtalk, still need help with doing 
supers and specials speaking of those.  Also need to get some strategies 
on playing MK9.


Take care and game on.

Tom

- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: brandonsl...@freelists.org; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, November 02, 2011 7:27 AM
Subject: [Audyssey] more street fighter x tekken vids!


Pulled this off a post on gamefaqs, someone posted a bunch of vids from 
the MCM expo in London this year from gamespot. A good set of vids, 
gives a good impression of what the game sounds like... but let me just 
say that those were some really bad matches... not that it matters to 
most people, but if anyone pays enough attention you can notice how the 
attacks are being missed, how very few specials and supers are used, 
etc. Yohandy I'm looking at you. :P But they're a good bunch of matches 
to watch if you want to know what the game sounds like... and there's a 
nice surprise for us blind folk in these! There's something about the 
first video which I think is really cool and will make things hell of a 
lot easier for us... see if anyone can pick it out. Listen carefully!

Ryu/Rolento vs Lili/Chun-Li
http://www.youtube.com/watch?v=N8VKXcUbL0s
Ryu/Hwoarang vs Lili/Abel
http://www.youtube.com/watch?v=lo0UyMTB-akfeature=watch_response_rev
Abel/Heihachi vs Ken/Nina
http://www.youtube.com/watch?v=vqaBf1_dJnEfeature=watch_response
Kazuya/Ryu vs Ryu/Kazuya
http://youtu.be/zxAXjAZrbpA
Ibuki/Hwoarang vs Ken/King
http://www.youtube.com/watch?v=M235aRLyjisfeature=watch_response
Ibuki/Yoshimitsu vs Lili/Poison
http://www.youtube.com/watch?v=xDRm6bfmyXQfeature=watch_response
Ryu/Hugo vs Ken/Rolento
http://www.youtube.com/watch?v=xMVhsHomHpUfeature=watch_responsee
Enjoy!
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Re: [Audyssey] Transylvania for iphone

2011-11-07 Thread Charles Rivard

In iTunes, do a search for Transylvania.  From H.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: THANHVINH nguyenthanhvinh1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 06, 2011 10:42 PM
Subject: Re: [Audyssey] Transylvania for iphone


Don't mention, you said you can play exactly that game right on your 
iPhone with voiceOver without any hard, didn't you? If so, where can I 
order and download that game? And how can I play the tryal game to 
experian tha?


Thanks!

-Original Message- 
From: michael barnes

Sent: Sunday, November 06, 2011 6:40 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Transylvania for iphone

Hey, Thanhvinh.
Here is the correct email for that developer.
transylva...@roemobiledevelopment.com

Sorry once again for giving the wrong email address the other day.

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Re: [Audyssey] Games for Mac

2011-11-07 Thread Thomas Ward
Hi Karl,

Sure. I guess it all depends on what you want to play. Are you looking
specifically for accessible audio games or more mainstream games?

If you are looking at mainstream PC games one way to go about it is
buy a commercial emulator like Cider from Transgaming which has a huge
list of compatible mainstream games available for the Mac. However, I
can't testify as to the accessibility of those games as I have not
played any of them personally.

At this point the best way to play both accessible and mainstream PC
games is run Windows XP via Bootcamp and install all your favorite
games on your Mac that way. That's the only way I know of to get to
play a majority of games on a Mac as native Mac games we can play are
pretty few and far between.

In terms of native Mac games goes I can't think of many suggestions
you haven't already mentioned. If you are into text adventures there
are free interpreters like Zoom for Mac which will allow you to play
lots of your favorite text adventures on Mac. If you are into old
arcade games I believe there are Mac ports of Stella and SNES9X. I'm
sure there are accessible Mud clients out there as well, but none come
to mind.

I guess what I'm saying is you can probably play anything you want to
if you have the right emulator or are willing to setup a multiboot
with XP. There aren't a whole lot of native accessible games for Mac
OS that I am aware of, and virtual machines or running a multiboot is
the only way around that problem I've found.

Cheers!


On 11/7/11, Karl Belanger karl.belan...@comcast.net wrote:
 Hi all,
 I have recently gotten a mac, and am looking for playable games. I already
 have the RS Games client and Sound RTS. Are any mainstream games playable on
 the mac? Are there any good mud clients? Any other game suggestions are also
 welcome.
 Karl
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Re: [Audyssey] Transylvania for iphone

2011-11-07 Thread michael barnes

Hey, Charles.
I was wondering if their might be any other games like this.
I have frotz on my iphone but I'm looking for games like transylvania 
that have sound and music to the text base game.
If you could or anyone else could give me a list of games that are like 
transylvania whether it for the computer or iphone that would be great.

Thanks.

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Re: [Audyssey] Swamp: safe area

2011-11-07 Thread Dakotah Rickard
Currently, I start with my pistol loaded.


On 11/7/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 That's true, but for the moment you don't lose the items if you get killed.
 It would only revert you back to your last save.  As you can imagine, this
 is prone to abuse, but it makes up for the random spawning sometimes putting
 you in bad situations.  I believe that once the Safe zone changes are in
 effect, people will always spawn there when they begin.  It will seem more
 like your home base.  When that happens, being killed will most likely
 result in you losing whatever equipment you were carrying with you at the
 time.  Another benefit of leaving some things behind at the Safe zone I
 guess.

 You said When you start up the game
 later you will begin with the gear you
 left with, except you will have to reload your gun even if
 it was loaded
 when you left.

 The only bad thing about that is if you start the game
 right in the middle
 of a group of zombies! Guess that's the chance you take
 though lol!


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Re: [Audyssey] Swamped tab screen reading choices

2011-11-07 Thread Jeremy Kaldobsky
Yes I like the idea of a wav to identify each choice.

 Hi Jeremy,
 Instead of having the tab key switch to each screen reading
 program, you
 could hav it just play a .wav file saying SAPI, Jaws,
 WinEyes, NVDA etc.
 Then to pick the one you want, you hit enter.
  Phil 


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Re: [Audyssey] Swamp: Weapon Modifications

2011-11-07 Thread Dakotah Rickard
I do rather like incumbrance, so long as there's not a capitalist
style factor on rep points. What I mean by that is that in some games,
once you sell something, it costs more to get it back. If incumbrance
is a big deal, then it would be kind of crappy to need to buy ammo you
could have already had at a higher price than when you sell it.

However, if you did add experience to the game, it'd make for another
thing you could increase per level and with training.

I also like the idea of a set up key for the bigger stuff, but I don't
see it working so well given the other weapons. Instead, I suggest the
hunting rifle be left alone, as some can fire them that quickly and
that the more powerful sniper rifle be given a rather long delay, with
the machinegun given a long reload time, to make up for the
advantages.

Signd:
Dakotah Rickard

On 11/7/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 The encumbrance factor is a very nice idea.  I am giving that a lot of
 thought.  Because the Safe zone will eventually allow you to drop off or
 pick up weapons, it would give people the choice to set out with only some
 of their weapons so as not to slow themselves down.

 Hmm, I see the direction you're going
 in and I think I get it.  I would find
 those particular ideas very gamey and they would detract
 from the
 realism that makes the game spooky and interesting.
 On the other hand, I
 see the need to make the lesser weapons, pistol, hunting
 rifle and standard
 shotgun worth using in certain situations.  I
 personally love using the
 silenced pistol, as I enjoy ninja-ing around and sneaking
 up on the zombies.

 A simpler and less artificial way of doing this would be to
 decrease the
 number of weapon drops, while adding in the ability to drop
 off weapons in
 the safe zone or other places for other characters.
 I'd also add an
 encumbrance factor, i.e. if you're overloaded with weapons
 and ammunition,
 you slow down in movement and rattle when you move,
 decreasing stealth.

 The proposed sniper rifle and machine gun should both
 require immobility and
 a lengthy setup process to limber and unlimber the
 weapons.  Perhaps you
 have to use the reload key to set up and arm the weapon
 from movement, and a
 different key to fold up and carry the weapon.  Both
 these weapons would
 have a high encumbrance value.

 If you add in the possibility of the automatic weapons
 jamming, all of a
 sudden the old reliable shotgun and hunting rifle gain some
 worth as they
 would be much less prone to malfunction.  Clearing a
 jam should require a
 fair amount of time and cannot be done on the run.

 I think these suggestions would balance the weapons a bit
 better, leaving a
 niche for everything.

     Chris Bartlett


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Re: [Audyssey] Swamp: Randomized Ammo Spawns

2011-11-07 Thread Dakotah Rickard
I absolutely love realism, but I like as little server work as possible also.




On 11/7/11, Darren Duff duff...@gmail.com wrote:
 No I like it the way it is

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jeremy Kaldobsky
 Sent: Sunday, November 06, 2011 11:11 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Swamp: Randomized Ammo Spawns

 Actually that's how it started out, but I think it was 2 versions ago I
 changed it over to fixed amounts.  While random amounts were more realistic,
 I didn't feel that it was worth the extra server work just to perhaps gain a
 handful of extra bullets or a handful less.  By having standard ammo
 magazine sizes, the server doesn't need to send any extra details as the
 amount is always the same.  If people think it would make a difference, I
 will switch it back to the way it was.  I don't really mind either way.

 Greetings.

 Currently, ammo is always found in stable quantities. Being that we're
 finding these items on the corpses of soldiers and other survivors, it
 would make sense that there would be the possibility of not finding a
 full set.

 Perhaps when finding ammo, you'd find a box of
 random([min]-[max]) ammo. To make it fair, it should probably have a
 reasonable minimum, and a reasonable maximum.

 Kai


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Re: [Audyssey] kof thoughts?

2011-11-07 Thread Johnny Tai
Lol sorry- meant to post a reply but forgot all about it when too much got 
piled onto my plate at once.
Yes, viewed the vid- lol, that first round was funny, Yuri got the tar beat 
out of her like, majorly.
Never been much of a combo kinda guy where KOF's concerned, I can't judge 
them too well- though Terry definitely seemed impressive as he always has 
been.
The action's a bit...slow...almost like how you see it in practice mode when 
people are trying to figure out what does what.
Hm, I haven't been keeping track of KOF since I don't have a ps3 of xbox or 
any of the new things- but I like it better when they used to announce the 
name of the winner after each fight- if they did in this vid, I couldn't 
understand them lol.


I also actually prefer the much harsh combat sounds when hits connect as in 
the earlier versions- 97 was great for that.




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Re: [Audyssey] kof thoughts?

2011-11-07 Thread Clement Chou
Well, this was the console build, and players hadn't gotten their hands on 
it for long. The arcade version's been out for a year, and if you can watch 
those... that's some mighty fine stuff. I like the sounds as they stand now, 
personally. It's cheesy, but it doesn't sound as old as the neo geo games 
used to. Man that sound hardware was old. lol.
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 07, 2011 10:56 AM
Subject: Re: [Audyssey] kof thoughts?


Lol sorry- meant to post a reply but forgot all about it when too much got 
piled onto my plate at once.
Yes, viewed the vid- lol, that first round was funny, Yuri got the tar 
beat out of her like, majorly.
Never been much of a combo kinda guy where KOF's concerned, I can't judge 
them too well- though Terry definitely seemed impressive as he always has 
been.
The action's a bit...slow...almost like how you see it in practice mode 
when people are trying to figure out what does what.
Hm, I haven't been keeping track of KOF since I don't have a ps3 of xbox 
or any of the new things- but I like it better when they used to announce 
the name of the winner after each fight- if they did in this vid, I 
couldn't understand them lol.


I also actually prefer the much harsh combat sounds when hits connect as 
in the earlier versions- 97 was great for that.




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Re: [Audyssey] Games for Mac

2011-11-07 Thread Karl Belanger
I already have windows 7 on another partition, which has most of the windows 
games on it. I'm looking for native mac games, either mainstream or otherwise, 
that are playable. One of my favorite games is Street Fighter, which I have on 
the windows partition, but haven't found anything similar for Mac.
Karl
On Nov 7, 2011, at 12:37 PM, Thomas Ward wrote:

 Hi Karl,
 
 Sure. I guess it all depends on what you want to play. Are you looking
 specifically for accessible audio games or more mainstream games?
 
 If you are looking at mainstream PC games one way to go about it is
 buy a commercial emulator like Cider from Transgaming which has a huge
 list of compatible mainstream games available for the Mac. However, I
 can't testify as to the accessibility of those games as I have not
 played any of them personally.
 
 At this point the best way to play both accessible and mainstream PC
 games is run Windows XP via Bootcamp and install all your favorite
 games on your Mac that way. That's the only way I know of to get to
 play a majority of games on a Mac as native Mac games we can play are
 pretty few and far between.
 
 In terms of native Mac games goes I can't think of many suggestions
 you haven't already mentioned. If you are into text adventures there
 are free interpreters like Zoom for Mac which will allow you to play
 lots of your favorite text adventures on Mac. If you are into old
 arcade games I believe there are Mac ports of Stella and SNES9X. I'm
 sure there are accessible Mud clients out there as well, but none come
 to mind.
 
 I guess what I'm saying is you can probably play anything you want to
 if you have the right emulator or are willing to setup a multiboot
 with XP. There aren't a whole lot of native accessible games for Mac
 OS that I am aware of, and virtual machines or running a multiboot is
 the only way around that problem I've found.
 
 Cheers!
 
 
 On 11/7/11, Karl Belanger karl.belan...@comcast.net wrote:
 Hi all,
 I have recently gotten a mac, and am looking for playable games. I already
 have the RS Games client and Sound RTS. Are any mainstream games playable on
 the mac? Are there any good mud clients? Any other game suggestions are also
 welcome.
 Karl
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[Audyssey] swamp problem

2011-11-07 Thread john

Hi Aprone and all,
	I've been playing swamp today, and ran into a rather 
frustrating problem.  As I was reloading my hunting rifle, the 
game crashed. While this in itself was annoying, the real problem 
is that now (15 minutes after the event) my computer still can't 
connect to the server. I've deleted the swamp folder, and 
re-extracted everything, and it's not connecting. Any help on 
what I could do to fix this would be great.


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Re: [Audyssey] swamp problem

2011-11-07 Thread Darren Duff
Same here. My thought is it's not your computer, but the server that is
down. Just keep trying to connect and it will come back up later I am sure. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Monday, November 07, 2011 3:01 PM
To: gamers
Subject: [Audyssey] swamp problem

Hi Aprone and all,
I've been playing swamp today, and ran into a rather frustrating
problem.  As I was reloading my hunting rifle, the game crashed. While this
in itself was annoying, the real problem is that now (15 minutes after the
event) my computer still can't connect to the server. I've deleted the swamp
folder, and re-extracted everything, and it's not connecting. Any help on
what I could do to fix this would be great.

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Re: [Audyssey] swamp problem

2011-11-07 Thread Dakotah Rickard
Actually, the same happened to me, with the reload bug. I think that
happens when you try to do something during a connection hiccup.

Signed:
Dakotah Rickard

On 11/7/11, Darren Duff duff...@gmail.com wrote:
 Same here. My thought is it's not your computer, but the server that is
 down. Just keep trying to connect and it will come back up later I am sure.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of john
 Sent: Monday, November 07, 2011 3:01 PM
 To: gamers
 Subject: [Audyssey] swamp problem

 Hi Aprone and all,
   I've been playing swamp today, and ran into a rather frustrating
 problem.  As I was reloading my hunting rifle, the game crashed. While this
 in itself was annoying, the real problem is that now (15 minutes after the
 event) my computer still can't connect to the server. I've deleted the swamp
 folder, and re-extracted everything, and it's not connecting. Any help on
 what I could do to fix this would be great.

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Re: [Audyssey] swamp problem

2011-11-07 Thread michael maslo
Hi list:

I am having a problem with swamp on my laptop. I have a mac and running a 
virtual machine.

When I click on right click of a mouse i shoot my gun.

Is this supposed to happen? I read the instructions and thought that the right 
click was supposed to make the character move.


Am I correct with this?
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Re: [Audyssey] tab screen reading choices

2011-11-07 Thread David Mehler
Hi,

For me I play many varied games and I do like configuring them if they
need it in one place.

I don't know how applicable this will be but in my opinion there's a
better way, than wavs to hold speech, and that would be have whatever
screen reader your using speak even if it's on other selections until
you make a selection. Again, not sure that's applicable, but it would
resolve not having to include wav files.

Hth
Dave.


On 11/7/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,

 There is nothing wrong with an options/settings page I am aware of.
 Although,  I suppose Jeremy's games don't really need one since there
 isn't a whole lot to configure. The main thing we need to setup in his
 games is the speech output, and currently that is done by tabbing
 around to the screen reader or Sapi 5 support. The only thing about
 the current method it doesn't speak when you land on a screen reader
 option different from the one you are using.

 For instance, I am now pretty much using NVDA 24/7 so if I land on the
 Jaws or Window-Eyes options it won't speak until I tab to the NVDA
 option. Not cool, but as Phil said this could be fixed by just
 recording a few wav files to speak those options aloud.

 On 11/7/11, David Mehler dave.meh...@gmail.com wrote:
 Hi,

 I'm a little late on this topic, but assuming this hasn't been
 mentioned what's wrong with a options or settings page where you can
 pick items.

 Dave

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[Audyssey] Swamp reflections.

2011-11-07 Thread Christopher Bartlett
Ok, don't shoot me or hack my head off, but I think that the multiplayer
game balance is too easy.  I mean, it's possible to get killed (just did,
seem to have been at a zombie spawn point and multiple bandits appeared on
top of me with no warning, but in general, it seems very possible to stay
alive without having to make lots of snap decisions, once you know where you
are and have any one of the top three weapons.

 

Things that would make the game harder:  make the zombies react to shots
from a longer distance.  I've had several instances where I fired and missed
at a target, only to have it continue its slow patrol walk.  I think that
any target that is missed narrowly should immediately turn and search for
the shooter.

 

More zombies please.  The single player game is too much, too many zombies
in too little space, but the multi-player often feels empty.  Perhaps tweak
spawning a bit so there are more zombies at a time in the larger map size.

 

Zombies should be able to acquire fire arms as well.  perhaps they aren't
excellent shots, but the concept of a zombie firing at you from a distance
would be very frightening and would encourage the use of cover and sniping
tactics.

 

More zombie packs. It's easy to pick them off one at a time, but the fun
comes when there's a pack of five or six.  Maybe tweak the AI so that
zombies that are near one another tend to agglomerate into packs.

 

I think one has to erase progress.ini to go back to the beginning state of
the game after once having saved.  Future updates should automagically erase
this file for a death situation, though not a crash.

 

Zombies flooding the safe zone: Thematically, the safe zone is a known
location where tasty human brains collect.  As such, it should be under
constant siege, thus making it more difficult for players to reach it
without a concerted team effort to clear the area.  I actually hung out
southwest of the zone for a while and kept it clean, just on a whim,
role-playing you understand, but if there's always a lot of zombies nearby,
it becomes necessary to do this as the zone takes on more functions.

 

You've already heard my thoughts on weapon drops and usage.

 

And yes, this makes it harder to learn from the beginning.  Perhaps allow
for a beginner mode in multiplayer where the character is by default more
stealthy, thus drawing less unexpected attention.  perhaps this mode exists
until the player has reached a certain number of kills, then it is
permanently removed.

 

Re: chat, I'm sorry, I just don't use this feature in its current
incarnation.  It's a great idea, but the limitations are such that I don't
find myself with a need.

 

Would it be feasible to simply implement direct verbal chat for those of us
with headset mikes?  You'd hold down a transmit key and simply talk and it
would be broadcast over the server with the same sound localization.  This
would replace the slash key, and would remove universal chat, but would make
actual character cooperation much more intuitive.  I don't know if this
would be technically difficult, my understanding of networking protocols is
limited.

 

Looking forward to the next incarnation.

 

Chris Bartlett

 

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Re: [Audyssey] Swamp reflections.

2011-11-07 Thread Dakotah Rickard
I frankly disagree strongly with zombies getting firearms. I know that
we're not using Zombies Survivor's Guide, book available on request,
but a coordinated zombie is not something I can imagine. It's a dead
body, slowly rotting away, controlled via magic or a virus that turns
it into a clumsy, walking, eating machine.

However, I do rather enjoy the pack mentality idea. I don't think it'd
be too hard to implement the idea, just have it such that zombies
track zombies, and once the pack is too large or cumbersome, they
split in half. That part might be complicated, but even wwithout that
part, if the different zombies had different tracking abilities,
different reaction threshholds, then there would be little roving
packs as opposed to roving units. I like it.

As for the chat, please don't get rid of it. First of all, I've been
on all sorts of chat things with headset chat. The amount of extra
work on the server and client both is staggering. Second, they usually
get too rowdy or rude to make good use of. I've been urged by people
to look at ... crap, I can't remember the chat program, but it's one
of the teamchat progs out there, teamspeak or teamtalk or something on
that order. That's a viable, separate option for those with internet
speeds that can support it, but integrating vocal chat into the game
would make things messy.

Also, one thing that I'd like to see is a sound that indicates you've
sent a chat message. I don't mean a local sound, I mean a locatable,
world based sound, something like the radio reception sound, only
different enough to allow you to know that the person you're hearing
shoot is indeed the one who just made a chat comment. That'd make
locating people a lot easier, too.

Finally, I don't know what the limit is on zombie spawns. I don't know
if its actually 75 or if that's just a number that got tossed out
somewhere. If it's 75, then there's probably good reason for it.
frankly, if the limit could be upped a bit, that'd be great. If it
can't, I completely understand that. It's just that fighting hundreds
is neat and makes it a litle harder to survive.

Deleting progress.ini does not delete your serverside saves. I
actually don't even know what's in it, except for a couple of
preferences. I thought long and hard about the suggestion that death
be permanent, that is dying loses you all your equipment, kills, etc.
That's going back to the old way and pretty much eliminates the need
for a safe zone, except if you stay alive, facing hundreds of undead,
for a long enough time that you want to quit. Now, I know some will. I
have two characters right now, and I stay alive with both. i haven't
died in a good while. But when Jeremy implements several guns, better
and worse, and reputation points and such, I think that death would
become a real inconvenience that doesn't add much to the game. I
think, rather, that lowering health should do something to you.
Consider slower walk/run speed, poor aim, poor firing, poor reload
speed, etc.

There's also another thing I'd like to add that wasn't touched on.
That is switch time. Now, imagine that you're walking around with a
submachine gun in hand. that's a smallish weapon, but still enough for
two handed use to be best and often necessary for accuracy. Suddenly,
you realize that there's a close zombie so you whip out your shotgun
and begin firing. Now, I know that a lot of shooters could care less
about switch time, but I suggest that Swamp isn't most shooters. I
loved the bug that meant you had to reload on switch, only because you
actually were simulating putting the weapon away to grab another. I'm
not going to go into the problem of having four rifle length weapons
in your inventory and managing that all. I'm not that nitpicky,
although it is something that might be considered by someoen else
later. However, considering switch time at least might make the game a
little more difficult, what with running out and choosing between
reloading and switching.

Signed:
Dakotah Rickard

On 11/7/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Ok, don't shoot me or hack my head off, but I think that the multiplayer
 game balance is too easy.  I mean, it's possible to get killed (just did,
 seem to have been at a zombie spawn point and multiple bandits appeared on
 top of me with no warning, but in general, it seems very possible to stay
 alive without having to make lots of snap decisions, once you know where you
 are and have any one of the top three weapons.



 Things that would make the game harder:  make the zombies react to shots
 from a longer distance.  I've had several instances where I fired and missed
 at a target, only to have it continue its slow patrol walk.  I think that
 any target that is missed narrowly should immediately turn and search for
 the shooter.



 More zombies please.  The single player game is too much, too many zombies
 in too little space, but the multi-player often feels empty.  Perhaps tweak
 spawning a 

Re: [Audyssey] Swamp reflections.

2011-11-07 Thread Yohandy

Chris,
you're thinking like a mainstream gamer. I like that! I know I'd especially 
love voice chat! we so need something like this in audio games. in fact, I'm 
willing to bet people will pay a monthly fee to help with server costs if 
this happened across all of Aprone's multiplayer games.





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Re: [Audyssey] [brandon's list] Re: another video, with commentary!

2011-11-07 Thread Clement Chou
Dammit.. why do I always keep doing that?
http://www.youtube.com/watch?v=n5fKUTT_x9c
  - Original Message - 
  From: Yohandy 
  To: brandonsl...@freelists.org 
  Sent: Monday, November 07, 2011 3:41 PM
  Subject: [brandon's list] Re: another video, with commentary!


  lol! Clement's on a roll lately. hey clement, how bout you always assume you 
didn't post a link? then we'll actually get one! hahahaha. couldn't help it.

- Original Message - 
From: Riz 
To: brandonsl...@freelists.org 
Sent: Monday, November 07, 2011 6:27 PM
Subject: [brandon's list] Re: another video, with commentary!


I noticed that too but thought best someone else point it out this time. 
hahaha.

On 07/11/2011 11:25 PM, Yohandy wrote: 
  no link. rofl!

- Original Message - 
From: Clement Chou 
To: brandonsl...@freelists.org 
Sent: Monday, November 07, 2011 4:54 PM
Subject: [brandon's list] another video, with commentary!


Here's another video of a tournament that happened recently. This is 
pretty good... and makes me want the game even more. For everyone who wants to 
know, the button notation for attacks is as follows
a = light punch
b = light kick
c = hard punch
d = hard kick

The last two I believe are true... I can't remember whether I'm right 
or not. Just so that people know what they're refering to in the video.
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Re: [Audyssey] Swamp reflections.

2011-11-07 Thread Christopher Bartlett
I like Dakota's ideas re: switch time and bad effects of low health.  Low
health could increase the effects of encumbrance.  Ok, how about this, put
an idea of fatigue into the mix, so that health gradually decreases as you
run and fight.  It decreases as well when you get hit.  Med packs still heal
you (they include stim patches or something like that) but perhaps they get
less effective over the course of time, until you go back to the safe zone
and actually heal.  

I'm still in favor of permanent death.  Anything less reduces the stakes too
much for the suspense/horror feel of the setting.  This game should force
you into lifedeath emotional responses, rather than taking needless risks
because you know you can just reset and go back to a previous state.  

I don't know about the spawn limit, if this is dependent on the server, then
we need the zombies to be deadlier.  Packs would make life harder, and more
sensitivity to shooting and other noises.  I do like that walking is
stealthier than running.  One of my favorite configurations is the silenced
pistol and hunting slowly and quietly.

Chris Bartlett



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Re: [Audyssey] Transylvania for iphone

2011-11-07 Thread Charles Rivard
Offhand, I don't know of any that are totally accessible, but I haven't been 
looking, either.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, November 07, 2011 10:19 AM
Subject: Re: [Audyssey] Transylvania for iphone



Hey, Charles.
I was wondering if their might be any other games like this.
I have frotz on my iphone but I'm looking for games like transylvania that 
have sound and music to the text base game.
If you could or anyone else could give me a list of games that are like 
transylvania whether it for the computer or iphone that would be great.

Thanks.

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Re: [Audyssey] The Greatest Video Game Music:

2011-11-07 Thread Christina
Thanks, Phil.
I just bought this.
If you see anything similar come up on Amazon, please let me know.
Christina

- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 07, 2011 6:50 AM
Subject: [Audyssey] The Greatest Video Game Music:


Hi Folks,
The US Amazon has a daily deal for
The Greatest Video Game Music:
London Philharmonic Orchestra and Andrew Skeet
US $2.99 for one day only.
Released November 7, 2011

1. Advent Rising: Muse 3:43
2. Legend of Zelda: Suite 4:21
3. Call of Duty Modern Warfare 2: Theme 3:34
4. Angry Birds: Main Theme 3:17
5. Final Fantasy VIII: Liberi Fatali 3:14
6. Super Mario Bros: Theme 4:12
7. Uncharted - Drake's Fortune: Nate's Theme 1:52
8. Grand Theft Auto IV: Soviet Connection 3:07
9. World of Warcraft: Seasons of War 3:12
10. Metal Gear Solid: Sons of Liberty Theme 3:57
11. Tetris Theme (Korobeiniki) 3:29
12. Battlefield 2: Theme 4:41
13. Elder Scrolls: Oblivion 1:52
14. Call of Duty 4 - Modern Warfare: Main Menu Theme 2:17
15. Mass Effect: Suicide Mission 4:51
16. Splinter Cell: Conviction 2:49
17. Final Fantasy: Main Theme 2:44
18. Bioshock: The Ocean on his Shoulders 2:19
19. Halo 3: One Final Effort 4:04
20. Fallout 3: Theme 2:22
21. Super Mario Galaxy: Gusty Garden Galaxy 3:49
22. Bonus Track: Dead Space: Welcome Aboard The U.S.G. Ishimura 5:52


http://www.amazon.com/Greatest-Video-Music-Amazon-Bonus/dp/B005WV6ZI8/ref=amb_link_358193262_3?pf_rd_m=ATVPDKIKX0DERpf_rd_s=browsepf_rd_r=1KJ1BM9WSRB2S2R7HHJ9pf_rd_t=101pf_rd_p=1328957622pf_rd_i=163856011


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[Audyssey] question

2011-11-07 Thread Curt Taubert
Hi all, a while back someone was talking about a Price is Right game for the 
PC.  Where was that at?  Was it a place where you could down load it or, did 
you get it on CD?
windows or, msn, curttaub...@comcast.net, skype, curt_taubert. twitter, 
curt78

face book Curt1978


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Re: [Audyssey] swamp problem

2011-11-07 Thread Valiant8086

Hi.
This is because a mac's touch pad doesn't have native right click. I 
think you can hold down control or some other key while you click to do 
a right click. My suggestion would be get a desktop mouse to use with 
it, unless you like the portability of the computer on your lap, in 
which case I think  you might just have to play with a different 
computer. My hp computer has a touch pad similar to the mac, but it 
uses  the thermal touch sensor to detect whether you're on the bottom 
left or right to figure out which way to click. Only problem is, if you 
are just touching the left side, not pressing it down, but press down 
the right side, you fire your gun and don't walk. Lol.


Sent with Thunderbird 3.1.14 portable.

On 11/7/2011 3:59 PM, michael maslo wrote:

Hi list:

I am having a problem with swamp on my laptop. I have a mac and running a 
virtual machine.

When I click on right click of a mouse i shoot my gun.

Is this supposed to happen? I read the instructions and thought that the right 
click was supposed to make the character move.


Am I correct with this?
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