Re: [Audyssey] super leeum and dragon warriors

2007-01-14 Thread shaun everiss
the sounds are put inside the game. However tell you peoples what. I asked for the game so I could diddle with the sfx if the names are the same, I will let people know. At 12:21 p.m. 15/01/2007, you wrote: Here's a sure way of finding out. If anyone on the list has the game, look at the sounds

Re: [Audyssey] Technoshot

2007-01-14 Thread shaun everiss
there is a switch sky. you pull it, you heard me playing. At 01:18 p.m. 15/01/2007, you wrote: Hello Folks, I have just downloaded the game, and an wondering how do I unblock the high voltage door after I destroy the robot prison guard? Thanks, Sky ___

Re: [Audyssey] Dragon Warriors

2007-01-14 Thread shaun everiss
Yeah I'm sorry, I slipped a bit. At 01:45 p.m. 15/01/2007, you wrote: shaun, you and me are already working closely together with x-sight, so can i just remind you that saying something like that doesn't really help your reputation. regards, damien - Original Message - From: shaun

Re: [Audyssey] superliam modifications and game mods

2007-01-14 Thread shaun everiss
/2007, you wrote: shaun, do you realise that that is a complete similar issue to what's being discussed here. making mods is exactly the same as taking the executable and putting new sounds in it. regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] Dragon Warriors

2007-01-14 Thread shaun everiss
Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 15, 2007 12:24 AM Subject: Re: [Audyssey] Dragon Warriors you knwo why it'll be free? cause he'll probably just try and mod my s l demo or something ridiculous. - Original Message - From: shaun

Re: [Audyssey] Technoshot

2007-01-14 Thread shaun everiss
I downloaded it 3 days or so ago and I can't get far at all I really am stuck. At 02:20 p.m. 15/01/2007, you wrote: Wow. You're taking the fun out of the game if you've just downloaded it and are already looking for hints! Isn't part of a game's fun trying to solve the puzzles and

Re: [Audyssey] superliam modifications and game mods

2007-01-14 Thread shaun everiss
fine then. No is the answer and so I won't create a mod in that case. At 02:00 p.m. 15/01/2007, you wrote: No. I do not condone the creation of mods to my game. I certainly can't stop anyone from doing it, but I do not support it. - Original Message - From: shaun everiss [EMAIL

[Audyssey] eray is gone

2007-01-14 Thread shaun everiss
Hi all. Well looks like the eray issue has started a ting here. I'm not stupid. So I have removed ivan from all contacts and got off his lists well am attempting to anyway. I see I am supporting the wrong guy. ___ Gamers mailing list ..

[Audyssey] vstudio express

2007-01-14 Thread shaun everiss
Hi all. Is this confirmed, that vb express 2005 will not compile an exe file? If so, I'm getting rid of vb express and all the stuff that goes with it. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] M.U.L.E.

2007-01-14 Thread shaun everiss
none I know of. At 03:51 p.m. 15/01/2007, you wrote: Reading Michael Feir's post about his game idea Space Miners reminds me of a game I want very much to produce in the next few years. I don't know how many of you had the priveledge of playing m.u.l.e. back in the early eighties, but it was

Re: [Audyssey] Ivan the kid

2007-01-14 Thread shaun everiss
well I am about to get off his area. I have blocked him on skype and asked him not to contact me, I know who to side with. I may be bored enough to go with this for no reason but I'm not stupid. I'd rather be on the side thats dropping the nukes rather than having one dropped on me. At 03:49

Re: [Audyssey] Dragon Warriors

2007-01-14 Thread shaun everiss
continue safe in the knowledge that I am not on the firing line. At 04:34 p.m. 15/01/2007, you wrote: LOL, that is pretty good Shaun. That made me laugh. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 14

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
I have a few low quality sfx. As well in my collection thanks to a friend on here, I have a load of sound ideas stuff. Myself I havedesaster sfx and something called imporio sound off. Actually I don't have all these sfx loaded on my external hdd so I really should install these. At 04:29 p.m.

Re: [Audyssey] Dragon Warrior

2007-01-14 Thread shaun everiss
true. I also want to be in the development of games but can't be bothered with the programming aspect as yet. This is the reason I keep applying to beta test teams and trying to help where ever possible. At 03:38 p.m. 15/01/2007, you wrote: Hi, Personally, I think the latter is closest to the

Re: [Audyssey] visual basic express

2007-01-14 Thread shaun everiss
thats good. Peopole were scaring me at the moment. I downloaded 5gb of stuff including sdks. At 05:07 p.m. 15/01/2007, you wrote: Hi Josh, No. Scrap VB 6. VB Express is able to compile fully working programs in to exe files. Rob's info is out of date and is no longer true. Believe me when I say

Re: [Audyssey] Technoshock: New concepts, new innovations in the audiogames market, possibly better than SOD

2007-01-14 Thread shaun everiss
I think the gam is real hard. karl when you finnish it, or if anyone that finnishes it could they maybe do a recording or something. At 06:50 p.m. 15/01/2007, you wrote: Hi all, I am now on level 5 of Technoshock. I have noticed several concepts which haven't been used before in any audiogame.

Re: [Audyssey] Dragon Warrior

2007-01-14 Thread shaun everiss
neither it was just a thought. At 08:19 p.m. 15/01/2007, you wrote: i won't be making a superliam mod if liam doesn't want me to. that's the long and short of it. regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] Ivan's bologna

2007-01-14 Thread shaun everiss
or form and with no ifs and buts. Eray is no longer part of my life. At 08:10 p.m. 15/01/2007, you wrote: what about your being a moderator for him then? regards, damien - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] Sound design was Illegal activity

2007-01-14 Thread shaun everiss
6:00 AM Subject: [Audyssey] Sound design was Illegal activity Hi Shaun, shaun everiss wrote: this brings up an interesting thing. Is there a book or something maybe a tutorial about designing your own sfx. No, but I have found sights in the past that discuss how to create sound

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
well if I do program the game if there is copywrited stuff in it I'm going to refference the origional makers/sites I pulled them off. That way at least there is credit in the docs or whatever else needs it. talking about licencing things, does anyone know where fresh coppies of the gnu

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
well there is freedom millionaire guys. At 08:37 p.m. 15/01/2007, you wrote: what i'm currently doing is making an accessible version of millionaire, but me and steve both had a discussion offlist and we both decided that it might be better to do one just for our own personal use, as celadore or

Re: [Audyssey] Ivan the kid

2007-01-15 Thread shaun everiss
Well he told me not to, however since I have cut all ties with him no more I guess I am a free man, you may fire, evil grin [EMAIL PROTECTED] At 08:22 p.m. 15/01/2007, you wrote: please can someone give me this guy's email address so i can send him the email sent out yesterday? i'd like to

Re: [Audyssey] Another perspective on programming games

2007-01-15 Thread shaun everiss
I have the vb stuff but another language would be cool. What restrictions is ruby over say c#? At 08:52 p.m. 15/01/2007, you wrote: that sounds a whole lot easier. if i remember that looks like ruby code, as i've seen the midi scripter that emanuel borsboom wrote in ruby, and to script midi uses

Re: [Audyssey] Another perspective on programming games

2007-01-15 Thread shaun everiss
thanks. I have c # and books to doodle with it. I started programming in pascal making console test programs for tech and then javascript which I can't really do well. I suppose I can't expect to make games in pascal can I? I origionally disreguarded this because I thought everyone used vstudio.

Re: [Audyssey] Teckno Shock and Jaws

2007-01-15 Thread shaun everiss
try space bar At 04:13 a.m. 16/01/2007, you wrote: Hi Simon, I would like to have a look at techno shock but when I went to the website I could not press enter on the download button can you help? (ps I don't know if you remember but we wnet to school together, my last name was Barnett). -

Re: [Audyssey] Technoshock Finally Complete!

2007-01-16 Thread shaun everiss
sometimes I can find a key but I get repeated hit by fire. being against a wall with fire hitting you is no fun. At 05:29 a.m. 17/01/2007, you wrote: well I have looked everywhere for the blue and yellow keys and can't find them. and I keep falling off the cliff lol. - Original Message -

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread shaun everiss
not sure myself but I do have the ide. Which brings up the question are there other ides one may use. I have the vstudio express, the entire image set although i may uninstall vj, vc++ and vb as I am only concentrating on vc# well will be. If the ide is that anoying I think I'm just going to can

[Audyssey] blind bastard

2007-01-16 Thread shaun everiss
Hi all. Subject says it all almost. I know that there is a bofh game out there in zcode. I was thinking about a blind bastard. Something like you are working in some sort of company doing tech support and other such things. The company bosses decide that you are to slow or that they can't be

Re: [Audyssey] audio game maker

2007-01-16 Thread shaun everiss
For the record, I actually had someone do that. The real sfx are in a well incripted file. The speech english audio, well it was just plain boring At 01:42 p.m. 17/01/2007, you wrote: Hi, I'd also like to see someone maybe rip the sounds from grand theft auto and maybe make an accessible version

Re: [Audyssey] C# game code / IDE stuff

2007-01-16 Thread shaun everiss
thanks kara, I'll put this on the system to. At 03:15 p.m. 17/01/2007, you wrote: Shaun, there is another IDE that I know of, though I don't know how it is... It's called SharpDevelop and you can get it at: http://www.icsharpcode.net/OpenSource/SD/ I'll be checking this one out, myself

Re: [Audyssey] USA Games product ordering and registration.

2007-01-17 Thread shaun everiss
Tom this is not the case. Each computer gets fingerprinted. You reformat and the computer id is the same. Or at least it is for me. When I first got gtc1.0, the losing ids happened as you described. This was squashed. At 09:37 p.m. 17/01/2007, you wrote: Hi Will, That is something that is yet to

Re: [Audyssey] Voyager Elite Force.

2007-01-17 Thread shaun everiss
I have had friends who played elet force 1 and 2. I can't remember how it all went, but you meet the etherians, good guys, and this living thing called the forge and the warsoth or is it vorsoth. Its a misprogrammed computer or something electronic. It basically wants to concer you need to kill

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread shaun everiss
I was once able to find a key but can't remember where. Then there are the fireballs, I would call them more likely turrets that fire rockets. I can't get passed these. Oh if only I had cheats. At 04:34 a.m. 18/01/2007, you wrote: i'm stuck, i press enter on that switch, yes, i can avoid those

Re: [Audyssey] star trek voyager elite force

2007-01-17 Thread shaun everiss
there is this copyright issue again josh.At 04:55 a.m. 18/01/2007, you wrote: Hi, If anyone wants the sounds, music, and voices or dialog from star trek voyager elite force, I got it. I'll put it up and give it to who wants it. Maybe when audio game maker comes out I can make an accessible

Re: [Audyssey] Technoshock Finally Complete!

2007-01-17 Thread shaun everiss
thanks karl. At 05:27 a.m. 18/01/2007, you wrote: Hi, To get passed the fireballs, duck with control+down. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 17, 2007 11:12 AM Subject: Re: [Audyssey

Re: [Audyssey] Fw: phrogram development question : kids programming language .

2007-01-17 Thread shaun everiss
did you mean to give your code to the list? If you did then I may try to help. I have jaws but I don't know how to script. I have also hal. let me know privately if you would like help. I have loads of free time and it looks like this could be a nice project to run with. On another note, the

Re: [Audyssey] USA Games product ordering and registration.

2007-01-17 Thread shaun everiss
weird. At 02:17 p.m. 18/01/2007, you wrote: HiShaun, Sorry to say on my system that doesn't happen. If I nuke Windows XP my product keys fail to work when registering any of the GMA games when XP is finally reinstalled. shaun everiss wrote: Tom this is not the case. Each computer gets

Re: [Audyssey] star trek voyager elite force

2007-01-17 Thread shaun everiss
-alone product. \ shaun everiss wrote: there is this copyright issue again josh.At 04:55 a.m. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo

[Audyssey] the old days are back, at least for a bit

2007-01-18 Thread shaun everiss
Hi all. After searching around local oction sites I found my new old system I will use for if games and other games with sfx. Its a toshiba sxw 3200 part of the t series and was made 2 years before my 1850. The advantages over the now broke 1850 are the 9mb addon making 13mb and the 116 mb drive

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
hmm tom. I think you have your answer to your question. Looks like I lose the vote again. At 02:51 a.m. 20/01/2007, you wrote: Tom, The point of making programmes accessible is so they can be inclusive and used by as wide a range of people as possible. My advice, for what it's worth, is to dump

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
Also tom I don't mind waiting. However once things are settled changing them just to have more waits just for using the programming language is well not really a good thing. You must admit that there is a tonnage of wait time as it is on game projects. True it took a while to get used to dotnet

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
good point raul. Its been 2 years since we dumped all our old legacy software and systems. However 3 years ago we except for me were still using 1998 windows. last year we were still using office97. And last year through various means I was able to shift us out of that cycle. I also don't want to

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
you don't necessarily need to update the system. windows xp will run on a p733 with 384mb ram fine. A little slower but fine. At 05:26 a.m. 20/01/2007, you wrote: xp may have dropped down in price, but the computer itself, plus legal copies of screenreaders, blah blah blah, you know the trick,

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
Xp should have 2 more service packs. Unlike other windows, you don't need to update to vista. In fact xp is all good as long as you have the support for vista. At 06:08 a.m. 20/01/2007, you wrote: I hesitate to start a debate on upgrading vs staying still. I realize that this option is not for

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
well tom dotnet 1.1 is supported on win98 I think 2.0 is to. At 03:57 p.m. 20/01/2007, you wrote: Hi, Quote the problem is not everyone has all the funding to get all the topshot equipment. see there's where the conflict begins. End quote That isn't the half of it. In order to really go

Re: [Audyssey] Future USA Games product designs.

2007-01-19 Thread shaun everiss
after what I have heard about ides and such, I'm seriously thinking about ruby, as long as I can either access dotnet, directx or the win32 apis and directx with it. At 03:11 p.m. 20/01/2007, you wrote: Hi Phil, Actually, for the moment I wouldn't be converting Montezuma's Revenge to C++. Just

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is. Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths. Even then I still want to make

Re: [Audyssey] a few thoughts about what audio game maker could cause

2007-01-19 Thread shaun everiss
and on an update to this, I looked at ruby and hmm not for me, maybe programming is not for me since I havn't even bothered with manuals yet, just downloaded sdks and such. Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel. I may actually be programming in

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
Hi. When I started programming i had big ideas. maybe to big. I studdied and passed papers that would skill me in programming terms. This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi and directx sdks. I also got manuals. And there is where it has stopped. I intended

Re: [Audyssey] monty trailer

2007-01-20 Thread shaun everiss
sometimes ie and links are not presise. it may say visited but its the link that has been visited doesn't tell if its been changed. At 05:02 a.m. 21/01/2007, you wrote: HI thom I went into your website to download the monty trailer. I went to www.usagames.us I clicked on downloads. I clicked on

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
and although this will be limited if an idea is good enough you may be able to get it in the next release. At 09:18 a.m. 21/01/2007, you wrote: That's just what I've beenn trying to tell people. It'll be limited, sure, but that doesn't mean it won't still be cool! Even though she isn't blind i

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-20 Thread shaun everiss
Well I hope we can use our own sounds although having the agm library will be cool to. I have 20gb of sound ideas stuff. At 10:18 a.m. 21/01/2007, you wrote: do you have to use sounds from the audiogamemaker library or do you have the options of using your own sounds? thanks. regards, damien

Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread shaun everiss
programming language. I'm also gunna save up and try and get myself a new computer in the middle of 2008 sometime. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 20, 2007 2:53 PM Subject: Re: [Audyssey] Future

Re: [Audyssey] Future USA Games product designs.

2007-01-20 Thread shaun everiss
I'm probably not a programmer for now. NOt to say I'm leaving for good. once I am ready I'll get everything back. I probably will not get the entire visual studio express like I decided to do before since its to much space. maybe vc#, dotnet 2 sdk and directx sdk not sure about the platform sdk

Re: [Audyssey] Adrift

2007-01-20 Thread shaun everiss
I'm not raul but if its adrift he is working with then its interactive fiction. There are graphics and audio options in the game that can play a sound. At 04:26 p.m. 21/01/2007, you wrote: are the games you're working on audio games or just interactive fiction games? Josh - Original Message

Re: [Audyssey] Adrift

2007-01-20 Thread shaun everiss
it is it can have sfx in it but nothing fancy. At 05:48 p.m. 21/01/2007, you wrote: I thought adrift was only for interactive fiction games, and ot audio games. Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday

Re: [Audyssey] Adrift

2007-01-20 Thread shaun everiss
thanks zac. hmm if this is the case I may look at it, I may just do away with adrift then and try inform7, does inform7 have a new interpriter as well? At 03:41 p.m. 21/01/2007, you wrote: Howdy, An interesting--and so far for me very nice--alternative to Adrift is Inform 7. That's at:

Re: [Audyssey] a few thoughts about what audio game maker couldcause

2007-01-21 Thread shaun everiss
I havn't thought about aq coding really. At 09:27 p.m. 21/01/2007, you wrote: Shaun, have you thought about getting into coding via modding AQ? I say this as there are a lot of tutorials that will help you to learn QC, which in my opinion, can be a good way to get introduced to some object

[Audyssey] elite force1

2007-01-21 Thread shaun everiss
Hi tom. I'm interested in how you play ef1. I am currently downloading this from my friend's pc over my network. Its about 1gb. anyway How do you play the game. Including menus and such. I plan to grab the voice from it, however I plan to see how far I can get.

Re: [Audyssey] elite force1

2007-01-22 Thread shaun everiss
screen Again one of those things you get use to after a while. shaun everiss wrote: Hi tom. I'm interested in how you play ef1. I am currently downloading this from my friend's pc over my network. Its about 1gb. anyway How do you play the game. Including menus and such. I plan to grab

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-23 Thread shaun everiss
hi tom. Well I'm crossing my fingers. I hope I make it, its been a bit since a major test project. I'm willing to try again with the game. As luck will have it I have a place on a podcast called the technology podcast at technology.menvi.org If you wish I can periodically put a file for inclusion

Re: [Audyssey] Technoshock

2007-01-23 Thread shaun everiss
I have and it does work. However what sort of music should this game have? I have the entire assent or is decent soundtrack, quake soundtrack and the doomsday idsoftware remakes, thats hexon, heritic, doom 1,2 and I think 3 somewhere. Trouble is that a load of ogg files exist. At 07:24 p.m.

Re: [Audyssey] Technoshock

2007-01-24 Thread shaun everiss
I never said I was posting the stuff to the web. at any rate I never found anything that would go with the game. At any rate the music for the doomsday doom project is already on the web somewhere I just forgot the link. If you search the archives for doomrl you should be able to find where that

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-26 Thread shaun everiss
tom is there anything I can do. I understand I may not make the test team, however I have no real work and am unlikely to get any for the time being. At 10:38 p.m. 26/01/2007, you wrote: Hey Raul, Thanks allot for that. By the way, I am still accepting requests, but I will cut it off tonight at

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-26 Thread shaun everiss
Hmm hope I get in but I don't mind if I don't. At 03:55 a.m. 27/01/2007, you wrote: Hi Shaun, At the moment there isn't much for a non test team gamer to do. Although, as I stated many times I do plan to make a public demo available around march or so with the first two levels for gamers to

Re: [Audyssey] Montezuma's Revenge Beta Testing Request Form

2007-01-26 Thread shaun everiss
Who knows. There is only 3 places left. I do hope I get in, however If I don't I'm going to try to apply for other projects. At 04:55 a.m. 27/01/2007, you wrote: i'm also getting excited, but i'd like to know if i was accepted or not, it's getting way too exciting i'm not too sure how long i can

[Audyssey] old player

2007-01-27 Thread shaun everiss
Hi all. Today I mannaged to get my old computer I grabbed on ebay work or rather a procedure to work past a broke \ key. I want to have audio messages during bootup as well as beeps and other things. I have a beep generator but the only file I used to use is the pcssbpc.exe file found in the

Re: [Audyssey] Sarah game delayed by winter vacations

2007-01-28 Thread shaun everiss
same here. The pro voices are something you have to buy. At one point it cost double to buy anything us with nz cash. So a 30 dollar game would be double. Its less now but still a load. At 08:55 a.m. 29/01/2007, you wrote: sapi voices? i hate mike, mary and sam. they suck. just wish you didn't

Re: [Audyssey] TechnoShock

2007-01-28 Thread shaun everiss
my problem is being able to navigate the fireballs to the room with all the crud in it but as to navigating back, good luck, I have never managed to reverse that navigation without dieing. At 09:10 a.m. 29/01/2007, you wrote: Hello folks, I just went through the room in level 4 with the

[Audyssey] adplug winamp mods

2007-01-30 Thread shaun everiss
Hi. I know a few of you on list, use or play old game soundtracks. Has anyone had any success with the adlib winamp player adplug? After reading a blog post with loads and loads of files for old music tracks for games I decided to get the plugins to play the files. One of these was adplug

Re: [Audyssey] silly game idea

2007-01-30 Thread shaun everiss
grin Sounds like a bofh type thing, At 08:41 a.m. 31/01/2007, you wrote: i also have a silly game idea. it's kind of like old man stanley's house but different, as it's not pinball and it's a different story: you are on your computer like normal when all of a sudden your screen reader stops. it

Re: [Audyssey] technoshock story two

2007-01-30 Thread shaun everiss
do the first door that opens. the pit. I suppose you can jump it but you need keys. Once or twice I mannaged to navigate to the room where I found a key. However Navigating back is total hell. I just can't do it. At 09:05 a.m. 31/01/2007, you wrote: Hey! It's Janet. I get started, but to tell you

Re: [Audyssey] Moderator's message regarding birthday thread

2007-01-31 Thread shaun everiss
grin well its a mixed bag. on the gaming front surreal horisons is stating at least on their lists that torrent their space fighter game is going to be out like soon next week that is for testing. usagames is testing monti which will have a demo by march. Sarah is going to be out soon. Audiogame

Re: [Audyssey] jim kitchen's games

2007-02-01 Thread shaun everiss
Jim did tell us once, well me once. Its just an easteregg I think. There is this other program thats not for release, I suppose if you asked for this program he may give it to you. At 10:05 a.m. 2/02/2007, you wrote: hi. do any of you notice when you press the alt key on cassino, sapi just goes

Re: [Audyssey] jim kitchen's games

2007-02-01 Thread shaun everiss
He never said. Its this alien program that makes the sapi stuff go weird, thats all I know. At 11:06 a.m. 2/02/2007, you wrote: what other program is that? Josh - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday

Re: [Audyssey] jim kitchen's games

2007-02-01 Thread shaun everiss
Jim did tell us once, well me once. Its just an easteregg I think. There is this other program thats not for release, I suppose if you asked for this program he may give it to you. At 10:05 a.m. 2/02/2007, you wrote: hi. do any of you notice when you press the alt key on cassino, sapi just goes

[Audyssey] directx new release

2007-02-03 Thread shaun everiss
Hi all. The february 07 dx9 package is out for download. Small tip, for those that can't be bothered getting an entire 50mb distro pack for dx can just use the websetup, download size for dx9 latest is 180kb. ___ Gamers mailing list ..

Re: [Audyssey] finally finished ts.

2007-02-05 Thread shaun everiss
I'm always stuck at story 2. hmm wander if someone is going to put the entire game play up of all the stories and some stratogies. I sure as heck need them. Navigation is hard enough without these balls. They actually sound like rocket launchers. Also on reviews, is there any way to make

Re: [Audyssey] alter eon

2007-02-05 Thread shaun everiss
whats that? Is it a mud or something and what is a good client? At 05:15 a.m. 6/02/2007, you wrote: If your not playing Mirani your missing out on a fantastic game. *** REPLY SEPARATOR *** On 2/4/2007 at 10:14 PM ian and riggs wrote: their are a lot better muds than alter eion

Re: [Audyssey] Creating trivia files in Jim Kitchen's game

2007-02-05 Thread shaun everiss
once its done I'd rather like it. I think we all would. At 09:08 a.m. 6/02/2007, you wrote: Figured it out, but thanks. I'm working o a New Jedi Order trivia file just now. It's far from complete but if anyone's interested I can still send it along. Bryan and his Girl Jenny - Original

Re: [Audyssey] the island game

2007-02-05 Thread shaun everiss
hmmm. Havn't seen it around. HOwever if there is interest and when I have audiogame maker I will attempt to make the game. Should be simple. At 11:44 a.m. 6/02/2007, you wrote: Hi, A long time ago in the early 90s when I was still a kid playing with my laptop and MS-DOS and ASAP for DOS, I came

Re: [Audyssey] interactive fiction games

2007-02-05 Thread shaun everiss
www.ifarchive.org is the only place you can really get this stuff. I do have your mail address so if you like I can upload something via mediafire. or send you directly, i have tads, agt and zcode, I guess she will probably want the tads and zcode since agt never had a windows emulator, well it

Re: [Audyssey] muds

2007-02-05 Thread shaun everiss
its outdated, loads use monkeyterm, well some do. I havn't found any really good client though. At 03:21 p.m. 6/02/2007, you wrote: Hi, Is gMud still useful or is it outdated now? This medievia game got me interested. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED]

Re: [Audyssey] harry potter text adventure

2007-02-05 Thread shaun everiss
I forgot the link. At 04:32 p.m. 6/02/2007, you wrote: Hi, I used to have a harry potter ZCode game that I could play in WinFrotz but I lost it some time ago I forget how. Where can I get it at? Is the harry potter and the legend of the dragon game on the interactive fiction archive? Josh

Re: [Audyssey] island

2007-02-05 Thread shaun everiss
I wasn't able to get that far. This game is public domain, thats good to know. When audiogamemaker comes out I may try to code this. First though I need something or someone to translate the source to psudo text describing clearly what every thing does. I don't understand c. So I used a pascal

Re: [Audyssey] winfrotz games help

2007-02-06 Thread shaun everiss
comon commands like the ones you mentioned as well as drop. Some games have special verbs, ie carefully, or empty this or that. some olter titles particular the adam series need north and south rather than n or s. ANd some need go n or go north. Some will not accept the get command and only take.

Re: [Audyssey] sega games

2007-02-06 Thread shaun everiss
You need an emulator. Even when you have one of thes some games are picky about emulaters so you may need a few. And roms are not really legal unless they are licenced as such and not accessible really unless someone has experience. All I know is when my friends got these things they spent a

Re: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)

2007-02-06 Thread shaun everiss
Hi gamehork. I'd prefur you keep it simple. ie you create rooms like in audiogame maker. You could do it via a text paser so long as the language you make was easy enough for all to understand. At 08:24 a.m. 7/02/2007, you wrote: Hello all, I'm gamehawk and I'm new to the mailing list. I'm not

Re: [Audyssey] Tecno Shock

2007-02-08 Thread shaun everiss
: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 07, 2007 10:11 PM Subject: Re: [Audyssey] Tecno Shock thats about where I am to. There is a pit you have to jump in the first room but good luck getting over there, and after

Re: [Audyssey] Nujam audio review

2007-02-08 Thread shaun everiss
OK yahondy where do we get this from? At 09:07 a.m. 9/02/2007, you wrote: Hey all, Was bored, so recorded a Nujam review for those of you interested. The Nujam is an electronic handheld guitar. For those of you who played bopit, it is similar to it, but a bit harder. Enjoy! - For

[Audyssey] electric guitar

2007-02-08 Thread shaun everiss
Hi yohandy where is this recording for the review? I checked your podomatic page but I can't find anything except for mortal combat. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

[Audyssey] beta testing notice and restrictions

2007-02-12 Thread SHAUN EVERISS
Hi all. This msg is for all those I test with or am appliing to test with. As some of you may know, for a while my pc has been having fan issues. Well its gone in for the second time. This time the fan is really dead. I hope to back within the next 2-3 weeks. For those that may have positions for

Re: [Audyssey] Allen Maynard's boxing game

2007-02-13 Thread SHAUN EVERISS
why don't you just chuck the baner. At 02:51 p.m. 14/02/2007, you wrote: Because I have no idea how that trojan horse got into my web site, I have taken my site down permanently. Feel free to destribute the boxing game and the trainer, but just as a precaution, I'd scan the files for viruses or

Re: [Audyssey] any suggestions?

2007-02-16 Thread SHAUN EVERISS
If you are lucky you are given tools to tell you where you have been. You find where to go as you progress. At least the stuff like th and sod are smart enough to have good tools, technoshock, well I have never got passed story 2. At 09:45 a.m. 17/02/2007, you wrote: ya know? i really really

Re: [Audyssey] any suggestions?

2007-02-17 Thread SHAUN EVERISS
myself I got trhough story1 ok. But after that with all the fireballs, pits, etc I could barely navigate the place, if I mannaged to find the source of the balls and go through even without dammage I could almost never go back. At 08:07 a.m. 18/02/2007, you wrote: ok. thanks for that. how did

Re: [Audyssey] Forcing accessibility

2007-02-17 Thread SHAUN EVERISS
I just wandered if we are doing it all wrong. What about this approach. Instead of companies writing or making their games accessible, what about those that can writing interface modifications for them. I wander if all the company that does the game needs to give the rights to the devs to mod

Re: [Audyssey] Invasion of the Scren Readers.

2007-02-19 Thread shaun everiss
I'd be interested to have that file myself. the closest I have of this is on the dec archive where several synths are fighting eachother, dectalk winning with more firepower, etc. Really well done. At 05:46 a.m. 20/02/2007, you wrote: I heard the mod, and it's pretty funny! - Original Message

Re: [Audyssey] Sarah game delayed due to construction

2007-02-20 Thread shaun everiss
I wander if such a game could be done. ie you are a developer, and well stuff goes wrong you have to meet deadlines and such or its lightsout and you lose. Don't do things right and you are gone. At 06:18 p.m. 21/02/2007, you wrote: Hi Phil, Oh, I see the accessible developer curse has now found

Re: [Audyssey] Windows Vista

2007-02-25 Thread shaun everiss
I have never heard something like that. There is all this drm and antipiracy things that the music and video industry has got ms to do. in short meaning you can only play licenced files. At 09:06 a.m. 23/02/2007, you wrote: erm? so is all i've been told about it lies then? that you have to keep

Re: [Audyssey] Windows Vista

2007-02-25 Thread shaun everiss
The thing is that ms is getting pushed around by the music industry. Lets face it all those types are business types, sure the law is clearcut but there is probably a translation issue when this crosses to computer code. What will happen is that noone will like ms vista and other things and ms

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