Re: [Audyssey] thoughts on monty
If you die falling off a ladder, then yes, it has thrown people. That simply isn't realistic. How about the metal ladder's sound? Did they even have metal ladders in the sixteenth century? Why not make it a wooden ladder. They definitely had wood back then. For falling off the ladder, if you get health points deducted, it would be even more realistic. Got a problem with your assistive technology? Let Cutting Edge Solutions fix it! Visit us on the web at http://www.cuttingedgesolutions.biz today! -- E-mail/MSN Messenger: [EMAIL PROTECTED] AIM: wilanddenise1 Skype: wiljames -- -Original Message- From: Thomas Ward [mailto:[EMAIL PROTECTED] Sent: Sunday, June 25, 2006 12:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Kelly. I don't believe you could in the classic arcade game. In fact I don't remember being able to move any other direction other than up or down on a ladder. I attempted to add a little more element of realism with Monty, but apparently that element of realism has thrown people. Kellie and Lady J wrote: Hey Tom, I personally, didn't mind the possibility of falling to my death with the ladders. Once, I realized that I couldn't do that, I didn't. But, out of curiosity, in the atari version, could the character die if he fell off the ladder? I am just curious, as I said I don't mind it, I like the challenge, but since others do, thought I would pose that question. Kellie and my loveable Lady J. Not all who wander are lost. J. R. R. Tolkien msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, Will. Well, as for falling off ladders that has now been corrected in the patch I am working on. You can't fall off of them. As for metal ladders it is a bit unrealistic to have metal ladders, but then again there are always unreal elements in games. For example, they didn't have warp platforms, rolling living skulls, man sized spiders, etc in the 16th century either. The main reason I went back to metal ladders rather than wooden ones is people want the top of the ladders to sound different from the bottoms. Using a specific sound for each helps a person know to go up or down. Another reason is there is wooden bridges in the game in higher levels. I think it wize that the bridges sound different from a ladder. Wil James wrote: If you die falling off a ladder, then yes, it has thrown people. That simply isn't realistic. How about the metal ladder's sound? Did they even have metal ladders in the sixteenth century? Why not make it a wooden ladder. They definitely had wood back then. For falling off the ladder, if you get health points deducted, it would be even more realistic. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, Bryan. Yes, there are still other enemies that haven't been introduced yet. For example there may be some crocks, and there will be zombies walking around in some of the temples. There is allot of traps that haven't been introduced yet. Let's just say Alpha 1 is only a preview of that which is to come. Bryan Peterson wrote: I noticed in the description of the game that snakes, spiders and skulls weren't the only monsters listed. Will there still be others? It said something about undead enemies as well. I did notice in other similar games that aside from lava pits, cliffs and things, there were also swinging blade traps that had to be avoided in some way or another. I wonder if that's something that could be simulated well solely with sound. One of those types of games were the Prince of Persia series, and Monty does bear some resemblance to the Prince of Persia games in that you're exploring some ancient temple in search of treasure. Then again treasure hunting was more of an aside in Prince of Persia, but the climbing, jumping, running and avoiding traps are all present. It ain't pretty when the pretty leaves you with no place to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Well yes, that would be nice, but I'm not sure we'll see that happening in the accessible gaming community. Or maybe we will, with monti. - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, June 24, 2006 11:24 PM Subject: Re: [Audyssey] thoughts on monty Hours, even days? I want a game that's hard enough to take me weeks! If I buy a game, and I can beat it in only a few days, I'm not happy. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: Saturday, June 24, 2006 10:59 AM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty I actually really enjoy this game. That's the hole point, to make it realistic. I bet you won't be jumping off a ladder again, or jumping too far to the right. *grin*. I really like it as it is. Audio games are just way too easy in my opinion, no insult to developers meant. this is the first audio game I've played that has some realism. it is one of the reasons I will buy it as soon as it's out. it'll certainly take me hours, maybe even days to complete. There is also nothing wrong with pressing space and up to jump up. Seems logical to me. P.S. Are we actually supposed to be able to jump from roof to roof? When the game first starts, I can just keep jumping up into the air, with out using ladders or ropes. pretty funny actually. If I jump way too high, the game freezes completely. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have? Keep up the good work though. The game needs improving, but I do see good things ahead if things are changed. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org
Re: [Audyssey] thoughts on monty
Hey Thanks for explainging that Tom. That surely would help while playing the game. I also could give you a better opinion of the game after I try that as well. There has been some of those grid games. Some of the hand to ear gamer are trying to fit a two d game into a three d platform at in my opinion they just don't work. I wished that they did though. But I've down loaded almost every game that has come out thus far and rejected only a few of them. So can't wait until the pat and or up grade comes out to get this a honest opinion. Ron and Boz The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:24 PM Subject: Re: [Audyssey] thoughts on monty Hi, Ron. Well, obviously the time on releasing the patch will be dependant on how long it takes to fix the various bug reports, test, etc. As for reviewing I do have something planned for that. esentually, how it would work you would use something like r and it would say review mode on. You could then move the arrow keys or numpad keys around on the screen to find out what is in that room, which way ladders, run, etc. Basicly, like a Jaws curser mode you might think of it in that light. The Kolesar Brothers wrote: OK Tom. Any eta on when the patch will be out? I realize you have your plate full at the moment while you are trying to answer all of the question from we your customers. As well as truing to fix the game. Will there be features in the game like examine where you are at? As well as a look command? Like I said the jurrey is still out on this game. I've beta games in the past. But your game looks like an old dos game that we once played. The game was either adventure or huge cave. I also need to listen to learn the wave files once again. The one nice feature that you do have in this game is that you can move via the arrow keys. Thanks for writing back. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, Kelly. Agreed, but unfortunately it wasn't very well recieved by the end users so I am now going to restrict ladder movement to up and down. However, you can still fall off ledges and die where in the original game you fell off ledges and landed ok no matter if it was 50 feet in the air. Grin. Well, that certainly wasn't very realistic and dying from a fall like that is logical. Kellie and Lady J wrote: It is unfortunate, b/c I like it. the dieing when falling off a ladder adds challenge. smiles Kellie and my loveable Lady J. Wizard's third rule: passion rules reason. from Blood of the Fold msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] thoughts on monty
Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have? Keep up the good work though. The game needs improving, but I do see good things ahead if things are changed. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
I actually really enjoy this game. That's the hole point, to make it realistic. I bet you won't be jumping off a ladder again, or jumping too far to the right. *grin*. I really like it as it is. Audio games are just way too easy in my opinion, no insult to developers meant. this is the first audio game I've played that has some realism. it is one of the reasons I will buy it as soon as it's out. it'll certainly take me hours, maybe even days to complete. There is also nothing wrong with pressing space and up to jump up. Seems logical to me. P.S. Are we actually supposed to be able to jump from roof to roof? When the game first starts, I can just keep jumping up into the air, with out using ladders or ropes. pretty funny actually. If I jump way too high, the game freezes completely. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have? Keep up the good work though. The game needs improving, but I do see good things ahead if things are changed. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
There is also nothing wrong with pressing space and up to jump up. Seems logical to me. In all the consoll games I played jump sent you up in to the air, and then you could use arrows to move. I can't think of any games that does what monty does. though, I could be forgetting one. Does anyone remember any? - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 10:59 AM Subject: Re: [Audyssey] thoughts on monty I actually really enjoy this game. That's the hole point, to make it realistic. I bet you won't be jumping off a ladder again, or jumping too far to the right. *grin*. I really like it as it is. Audio games are just way too easy in my opinion, no insult to developers meant. this is the first audio game I've played that has some realism. it is one of the reasons I will buy it as soon as it's out. it'll certainly take me hours, maybe even days to complete. There is also nothing wrong with pressing space and up to jump up. Seems logical to me. P.S. Are we actually supposed to be able to jump from roof to roof? When the game first starts, I can just keep jumping up into the air, with out using ladders or ropes. pretty funny actually. If I jump way too high, the game freezes completely. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have? Keep up the good work though. The game needs improving, but I do see good things ahead if things are changed. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1620 (20060624) Information __ This message was checked by NOD32 antivirus system
Re: [Audyssey] thoughts on monty
The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have? Keep up the good work though. The game needs improving, but I do see good things ahead if things are changed. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
oh? I didn't see one documented. I'm gonna look again. k. just went through and didn't see one. I see a direction command, and an object command. but that's about it. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:12 AM Subject: Re: [Audyssey] thoughts on monty The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have? Keep up the good work though. The game needs improving, but I do see good things ahead if things are changed. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1620 (20060624) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Ok, well, uh, perhaps I should take that back then. See, I assumed there was a look function because there used to be one. I didn't actually read through the documentation. I did, however, almost beat that temple. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:22 PM Subject: Re: [Audyssey] thoughts on monty oh? I didn't see one documented. I'm gonna look again. k. just went through and didn't see one. I see a direction command, and an object command. but that's about it. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:12 AM Subject: Re: [Audyssey] thoughts on monty The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have? Keep up the good work though. The game needs improving, but I do see good things ahead if things are changed. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1620 (20060624) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL
Re: [Audyssey] thoughts on monty
Well, I haven't playd the game myself, as platform games aren't my cup of tea, but just because a game designer is doing something in a new way doesn't mean it isn't a better way. It seems fairly logical to me to use the arrow keys in combination with the spacebar, so you can easily go from moving right to jumping right and keep on trucking, eh? Personally, I think as gamers, we should be encouraging new ideas like this in game design. In my opinion , overall the accessible game offerings are as stale as the bread from the last supper, and I say it is high time we as game buyers demanded more, both in the control systems of our games and the overall concepts of those games. Rock. Che, pronounced Shay for you jaws users, grin. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:03 AM Subject: Re: [Audyssey] thoughts on monty There is also nothing wrong with pressing space and up to jump up. Seems logical to me. In all the consoll games I played jump sent you up in to the air, and then you could use arrows to move. I can't think of any games that does what monty does. though, I could be forgetting one. Does anyone remember any? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
yes, jump in console games sent you up, but not up on anything. you would just jump straight up in the air. if you wanted to climb something above you, you'd press jump plus up on your controller. or jump plus up and right together to jump up and to your right. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:03 PM Subject: Re: [Audyssey] thoughts on monty There is also nothing wrong with pressing space and up to jump up. Seems logical to me. In all the consoll games I played jump sent you up in to the air, and then you could use arrows to move. I can't think of any games that does what monty does. though, I could be forgetting one. Does anyone remember any? - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 10:59 AM Subject: Re: [Audyssey] thoughts on monty I actually really enjoy this game. That's the hole point, to make it realistic. I bet you won't be jumping off a ladder again, or jumping too far to the right. *grin*. I really like it as it is. Audio games are just way too easy in my opinion, no insult to developers meant. this is the first audio game I've played that has some realism. it is one of the reasons I will buy it as soon as it's out. it'll certainly take me hours, maybe even days to complete. There is also nothing wrong with pressing space and up to jump up. Seems logical to me. P.S. Are we actually supposed to be able to jump from roof to roof? When the game first starts, I can just keep jumping up into the air, with out using ladders or ropes. pretty funny actually. If I jump way too high, the game freezes completely. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have? Keep up the good work though. The game needs improving, but I do see good things ahead if things are changed. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http
Re: [Audyssey] thoughts on monty
I made one hundred points, but I surely don't know how I did it. I couldn't find anything and the only thing I could do is to jump upwards. Everytime I would go to the left, I would fall to my death. So the jurrey is still out on this game. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:33 PM Subject: Re: [Audyssey] thoughts on monty Well, I haven't playd the game myself, as platform games aren't my cup of tea, but just because a game designer is doing something in a new way doesn't mean it isn't a better way. It seems fairly logical to me to use the arrow keys in combination with the spacebar, so you can easily go from moving right to jumping right and keep on trucking, eh? Personally, I think as gamers, we should be encouraging new ideas like this in game design. In my opinion , overall the accessible game offerings are as stale as the bread from the last supper, and I say it is high time we as game buyers demanded more, both in the control systems of our games and the overall concepts of those games. Rock. Che, pronounced Shay for you jaws users, grin. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:03 AM Subject: Re: [Audyssey] thoughts on monty There is also nothing wrong with pressing space and up to jump up. Seems logical to me. In all the consoll games I played jump sent you up in to the air, and then you could use arrows to move. I can't think of any games that does what monty does. though, I could be forgetting one. Does anyone remember any? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
I think it's that jumping bug. Don't jump too far in either direction. - Original Message - From: The Kolesar Brothers [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:41 PM Subject: Re: [Audyssey] thoughts on monty I made one hundred points, but I surely don't know how I did it. I couldn't find anything and the only thing I could do is to jump upwards. Everytime I would go to the left, I would fall to my death. So the jurrey is still out on this game. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:33 PM Subject: Re: [Audyssey] thoughts on monty Well, I haven't playd the game myself, as platform games aren't my cup of tea, but just because a game designer is doing something in a new way doesn't mean it isn't a better way. It seems fairly logical to me to use the arrow keys in combination with the spacebar, so you can easily go from moving right to jumping right and keep on trucking, eh? Personally, I think as gamers, we should be encouraging new ideas like this in game design. In my opinion , overall the accessible game offerings are as stale as the bread from the last supper, and I say it is high time we as game buyers demanded more, both in the control systems of our games and the overall concepts of those games. Rock. Che, pronounced Shay for you jaws users, grin. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:03 AM Subject: Re: [Audyssey] thoughts on monty There is also nothing wrong with pressing space and up to jump up. Seems logical to me. In all the consoll games I played jump sent you up in to the air, and then you could use arrows to move. I can't think of any games that does what monty does. though, I could be forgetting one. Does anyone remember any? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi Che, I'm sad to say this, I know it's a space, installer, and resources issue, but what annoys me about some accessible games, especially a game like Tank Commander, I was extremely disappointed about that their were only 6 levels. Developers, particularly Tank Commander, should really bring out expansion packs, more levels and more features. I hope whoever develops Mario will not forget the fact that in the original game their were tunnels that you could fall through which would transport you to all kinds of new fascinating worlds. I think on average, sighted games have about 20 levels at least, and the great thing for them is that they can just go and snap up hot new games every week! It is sad that the accessible games market is so small, because it would have been cool if developers could make enough money out of games to devote themselves full-time to developing them. It is unfortunate that most developers do AG's as a part-time thing. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on Monty.
I Emailed Tom, for my Emails are not getting threw to the list. I hope this one does. There should be a look function; there was one in the previous version. Also, this jumping thing is pretty bad. lol You jump more than a step, and you're dead? Sorry, that's odd. I think there are some issues with jumping, and falling when you shouldn't be falling. I also mentioned to Tom about the running feature. You used to be able to hold down control, and your character would run.. Not anymore though, this is something I'd like to have back. Any oppinions? Other than all this, looks good. Ryan So you sedate and drown in vain You've got a pill for every day A suit and tie to mask the truth It's ugly head is starting to show through Sometimes when you're out of rope The way to climb back up's unclear The walls you build around yourself I guess they also keep you here Are you afraid of what they think? Whoever 'they' happen to be Or are you hiding from the scars Of your own reality? The monster you're feeding, your lack of perception The things that you do to fulfill addictions The light at the end of your tunnel is closing What is it that you're so afraid of exposing You'd give it all up For what's there for the taking Whatever it takes to keep your hands from shaking The same things you're thinking might make you feel better The same things that probably got you here. - Aaron Lewis ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi Tom, I just played my first game of Monty and I think you did a great job! Now with the praises over with, I did find a few things annoying. I liked the other version look ahead key for things such as walls and doors. Now, when you hit a door or wall you get the character scream and also Kate saying what you ran into at the same time, so it is hard to tell what you hit. Either you should have a second of silence in the wall and door file before Kate talks or, I suggest you place a near object next to a wall or door so Kate would say, near door or near wall when one step from it. When you walk over the metal I do not know if I should go up or down. How about a holding hot key that will tell you what you are holding, such as metal ladder below. When you hit the down arrow it could switch to metal ladder and when reaching the bottom it could say metal ladder above. Another idea would be to have x as and examine level key. For example, it could say, wall dirt dirt dirt ladder up dirt dirt dirt water water dirt dirt wall scanning the objects and openings from left to right. All in all, an excellent start! Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Wow, i am behind the times here, that is what having to set up a new system does to you i guess lol. Anyhow i have not played the demo yet so my comments are going to be limited to what I have read so far on here. As for the keys thing, well i believe Tom is going to make this thing pretty configurable eventually anyhow isn't he? So that is not really an issue. As for falling off of the ladders, well my vote would probably be to keep the behavior as close to the original game as possible since from what he has said Tom is trying to produce as faithful a version of the classic game as is practical. That's all i have so far. Tom At 11:33 AM 6/24/2006 -0500, Che wrote: Well, I haven't playd the game myself, as platform games aren't my cup of tea, but just because a game designer is doing something in a new way doesn't mean it isn't a better way. It seems fairly logical to me to use the arrow keys in combination with the spacebar, so you can easily go from moving right to jumping right and keep on trucking, eh? Personally, I think as gamers, we should be encouraging new ideas like this in game design. In my opinion , overall the accessible game offerings are as stale as the bread from the last supper, and I say it is high time we as game buyers demanded more, both in the control systems of our games and the overall concepts of those games. Rock. Che, pronounced Shay for you jaws users, grin. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:03 AM Subject: Re: [Audyssey] thoughts on monty There is also nothing wrong with pressing space and up to jump up. Seems logical to me. In all the consoll games I played jump sent you up in to the air, and then you could use arrows to move. I can't think of any games that does what monty does. though, I could be forgetting one. Does anyone remember any? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- First come smiles, then lies, last is gunfire. Roland Deschain of Gilead ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't made it in to the engine proper yet. Brandon Cole wrote: The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
I say that if you want the most realism you can get, allow for falling without dying, and base the amount of damage taken on the distance the player falls. For really short falls, the player could actually take no damage at all. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't made it in to the engine proper yet. Brandon Cole wrote: The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
My thought would be that the farther you fall, the more damage is done up to a point at which you die. A fall of just a few feet would result in no damage, but a fall of 30 feet would be, well, hazardous to your health! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:06 AM Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't made it in to the engine proper yet. Brandon Cole wrote: The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
I vote for the falling of latter and getting killed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, June 24, 2006 1:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't made it in to the engine proper yet. Brandon Cole wrote: The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Yes, how about, take the ladder. A few steps up, if you fall, nothing happens. About halfway or three-quarters up, you fall, you then have something wrong, i.e slower walk, you then need a potion to restore your health. Or maybe just an option, for the players who want, do you want to die when falling off a ladder? I think sometimes, realism doesn't come into it as much as a challenge. The gamer who wants more of a challenge or the expert player might actually enjoy the fact of dying when falling off a ladder! Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi Phil from Ron and Boz. You beat me to that set of comments. But I truely aggree with your comments on the game. I like your suggestions to the game as a fellow gamer. Ron and Boz. The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 1:48 PM Subject: Re: [Audyssey] thoughts on monty Hi Tom, I just played my first game of Monty and I think you did a great job! Now with the praises over with, I did find a few things annoying. I liked the other version look ahead key for things such as walls and doors. Now, when you hit a door or wall you get the character scream and also Kate saying what you ran into at the same time, so it is hard to tell what you hit. Either you should have a second of silence in the wall and door file before Kate talks or, I suggest you place a near object next to a wall or door so Kate would say, near door or near wall when one step from it. When you walk over the metal I do not know if I should go up or down. How about a holding hot key that will tell you what you are holding, such as metal ladder below. When you hit the down arrow it could switch to metal ladder and when reaching the bottom it could say metal ladder above. Another idea would be to have x as and examine level key. For example, it could say, wall dirt dirt dirt ladder up dirt dirt dirt water water dirt dirt wall scanning the objects and openings from left to right. All in all, an excellent start! Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
But, the big question is. How realistic is the game? I mean. is it a re creation of the original game with realisitc sounds, or is it a realistic re creation of an arcade game. If it's a realistic game then yes falling off laders is ok I suppose. I'm opposed to it, but it all depends where you plan to take the game. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 1:11 PM Subject: Re: [Audyssey] thoughts on monty I say that if you want the most realism you can get, allow for falling without dying, and base the amount of damage taken on the distance the player falls. For really short falls, the player could actually take no damage at all. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't made it in to the engine proper yet. Brandon Cole wrote: The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1620 (20060624) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, There just isn't enough money for developers to support themselves with, if they were to do audiogame dev full-time. They would be out on the streets in no time at all. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:40 AM Subject: Re: [Audyssey] thoughts on monty Hi Che, I'm sad to say this, I know it's a space, installer, and resources issue, but what annoys me about some accessible games, especially a game like Tank Commander, I was extremely disappointed about that their were only 6 levels. Developers, particularly Tank Commander, should really bring out expansion packs, more levels and more features. I hope whoever develops Mario will not forget the fact that in the original game their were tunnels that you could fall through which would transport you to all kinds of new fascinating worlds. I think on average, sighted games have about 20 levels at least, and the great thing for them is that they can just go and snap up hot new games every week! It is sad that the accessible games market is so small, because it would have been cool if developers could make enough money out of games to devote themselves full-time to developing them. It is unfortunate that most developers do AG's as a part-time thing. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
No, it should definitely kill you. makes the game much more interesting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't made it in to the engine proper yet. Brandon Cole wrote: The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
If you fall from a ladder after climbing only a few feet, it would be unrealistic to die, wouldn't it? I like realistic behavior in games. If you fall from 30 feet, you should sustain more damage than from a 2 foot fall. It only makes sense. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 1:38 PM Subject: Re: [Audyssey] thoughts on monty No, it should definitely kill you. makes the game much more interesting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't made it in to the engine proper yet. Brandon Cole wrote: The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Why not make it when the player falls off the ladder, he looses health points. Depending on how high the player is on the ladder would make the health points differences up. If we fell off a ladder, wouldn't we loose some sort of equilibrium for a moment? Got a problem with your assistive technology? Let Cutting Edge Solutions fix it! Visit us on the web at http://www.cuttingedgesolutions.biz today! -- E-mail/MSN Messenger: [EMAIL PROTECTED] AIM: wilanddenise1 Skype: wiljames -- -Original Message- From: Thomas Ward [mailto:[EMAIL PROTECTED] Sent: Saturday, June 24, 2006 2:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't made it in to the engine proper yet. Brandon Cole wrote: The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, Ari. I certainly haven't forgotten about the various tunnels etc in Mario. If I do it it certainly will take a long time to make. However, that isn't the game we are talking about now so enough said. ari wrote: Hi Che, I'm sad to say this, I know it's a space, installer, and resources issue, but what annoys me about some accessible games, especially a game like Tank Commander, I was extremely disappointed about that their were only 6 levels. Developers, particularly Tank Commander, should really bring out expansion packs, more levels and more features. I hope whoever develops Mario will not forget the fact that in the original game their were tunnels that you could fall through which would transport you to all kinds of new fascinating worlds. I think on average, sighted games have about 20 levels at least, and the great thing for them is that they can just go and snap up hot new games every week! It is sad that the accessible games market is so small, because it would have been cool if developers could make enough money out of games to devote themselves full-time to developing them. It is unfortunate that most developers do AG's as a part-time thing. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, Ron. Sounds like you got a potion on easy level. That would result in a quick 100 points. Although, there is a known bug in the scoring system which I just fixed as a part of an on going patch I have started. The Kolesar Brothers wrote: I made one hundred points, but I surely don't know how I did it. I couldn't find anything and the only thing I could do is to jump upwards. Everytime I would go to the left, I would fall to my death. So the jurrey is still out on this game. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:33 PM Subject: Re: [Audyssey] thoughts on monty Well, I haven't playd the game myself, as platform games aren't my cup of tea, but just because a game designer is doing something in a new way doesn't mean it isn't a better way. It seems fairly logical to me to use the arrow keys in combination with the spacebar, so you can easily go from moving right to jumping right and keep on trucking, eh? Personally, I think as gamers, we should be encouraging new ideas like this in game design. In my opinion , overall the accessible game offerings are as stale as the bread from the last supper, and I say it is high time we as game buyers demanded more, both in the control systems of our games and the overall concepts of those games. Rock. Che, pronounced Shay for you jaws users, grin. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:03 AM Subject: Re: [Audyssey] thoughts on monty There is also nothing wrong with pressing space and up to jump up. Seems logical to me. In all the consoll games I played jump sent you up in to the air, and then you could use arrows to move. I can't think of any games that does what monty does. though, I could be forgetting one. Does anyone remember any? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
All I can say is that would be suicide. It is bad enough at times to get past both skulls in the room with the red key and the gem in it. Yohandy wrote: Che's right! We need even more challenge! Why not have 7 skulls at beginning of level, then 3 snakes right after that and 2 lava pits? lol. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on Monty.
Hi, Ryan. This time it seams to have gotten through. I did send a more complete responce to the list answering these questions in a post Monty Comments. Ryan Conroy wrote: I Emailed Tom, for my Emails are not getting threw to the list. I hope this one does. There should be a look function; there was one in the previous version. Also, this jumping thing is pretty bad. lol You jump more than a step, and you're dead? Sorry, that's odd. I think there are some issues with jumping, and falling when you shouldn't be falling. I also mentioned to Tom about the running feature. You used to be able to hold down control, and your character would run.. Not anymore though, this is something I'd like to have back. Any oppinions? Other than all this, looks good. Ryan So you sedate and drown in vain You've got a pill for every day A suit and tie to mask the truth It's ugly head is starting to show through Sometimes when you're out of rope The way to climb back up's unclear The walls you build around yourself I guess they also keep you here Are you afraid of what they think? Whoever 'they' happen to be Or are you hiding from the scars Of your own reality? The monster you're feeding, your lack of perception The things that you do to fulfill addictions The light at the end of your tunnel is closing What is it that you're so afraid of exposing You'd give it all up For what's there for the taking Whatever it takes to keep your hands from shaking The same things you're thinking might make you feel better The same things that probably got you here. - Aaron Lewis ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, Phil. I'll keep your suggestions in mind. Thanks. Phil Vlasak wrote: Hi Tom, I just played my first game of Monty and I think you did a great job! Now with the praises over with, I did find a few things annoying. I liked the other version look ahead key for things such as walls and doors. Now, when you hit a door or wall you get the character scream and also Kate saying what you ran into at the same time, so it is hard to tell what you hit. Either you should have a second of silence in the wall and door file before Kate talks or, I suggest you place a near object next to a wall or door so Kate would say, near door or near wall when one step from it. When you walk over the metal I do not know if I should go up or down. How about a holding hot key that will tell you what you are holding, such as metal ladder below. When you hit the down arrow it could switch to metal ladder and when reaching the bottom it could say metal ladder above. Another idea would be to have x as and examine level key. For example, it could say, wall dirt dirt dirt ladder up dirt dirt dirt water water dirt dirt wall scanning the objects and openings from left to right. All in all, an excellent start! Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, Charles. Yeah, I see your point. Well, either that or when a player reaches the edge of a ladder I can also have it call a jump action which would jump rather than fall. Charles Rivard wrote: If you fall from a ladder after climbing only a few feet, it would be unrealistic to die, wouldn't it? I like realistic behavior in games. If you fall from 30 feet, you should sustain more damage than from a 2 foot fall. It only makes sense. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
That is strange. After it says you have died give it a few seconds and it should return to the main menu. If it is not doing that then it is doing something strange. I can't seam to reproduce this report. Anyone else have this problem? Sarah wrote: I also notice that I can't play the game for a third time. I hear you have died and ihave to exit with alt+f4 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
good game i am confused what jumps and when you here something how do you pick it up - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 12:30 AM Subject: Re: [Audyssey] thoughts on monty All I can say is that would be suicide. It is bad enough at times to get past both skulls in the room with the red key and the gem in it. Yohandy wrote: Che's right! We need even more challenge! Why not have 7 skulls at beginning of level, then 3 snakes right after that and 2 lava pits? lol. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, Ian. In most cases you have to jump to grab an item. For example jump right if an item is on your right and you will catch it. If it is left jump left. If it is directly above you jump up to grab it. Items like gold are automatically picked up when walked over. Smile. Ian McNamara wrote: good game i am confused what jumps and when you here something how do you pick it up ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
OK Tom. Any eta on when the patch will be out? I realize you have your plate full at the moment while you are trying to answer all of the question from we your customers. As well as truing to fix the game. Will there be features in the game like examine where you are at? As well as a look command? Like I said the jurrey is still out on this game. I've beta games in the past. But your game looks like an old dos game that we once played. The game was either adventure or huge cave. I also need to listen to learn the wave files once again. The one nice feature that you do have in this game is that you can move via the arrow keys. Thanks for writing back. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 7:29 PM Subject: Re: [Audyssey] thoughts on monty Hi, Ron. Sounds like you got a potion on easy level. That would result in a quick 100 points. Although, there is a known bug in the scoring system which I just fixed as a part of an on going patch I have started. The Kolesar Brothers wrote: I made one hundred points, but I surely don't know how I did it. I couldn't find anything and the only thing I could do is to jump upwards. Everytime I would go to the left, I would fall to my death. So the jurrey is still out on this game. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:33 PM Subject: Re: [Audyssey] thoughts on monty Well, I haven't playd the game myself, as platform games aren't my cup of tea, but just because a game designer is doing something in a new way doesn't mean it isn't a better way. It seems fairly logical to me to use the arrow keys in combination with the spacebar, so you can easily go from moving right to jumping right and keep on trucking, eh? Personally, I think as gamers, we should be encouraging new ideas like this in game design. In my opinion , overall the accessible game offerings are as stale as the bread from the last supper, and I say it is high time we as game buyers demanded more, both in the control systems of our games and the overall concepts of those games. Rock. Che, pronounced Shay for you jaws users, grin. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:03 AM Subject: Re: [Audyssey] thoughts on monty There is also nothing wrong with pressing space and up to jump up. Seems logical to me. In all the consoll games I played jump sent you up in to the air, and then you could use arrows to move. I can't think of any games that does what monty does. though, I could be forgetting one. Does anyone remember any? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Personally, and this is just my opinion. But, I felt the alchamy version wwas to simple. I like a challenge. At first, I died when I over jumped teh snake as well, and when I landed on it to. But, that is how you learn. I learned to be more careful, I learned to time my jump over an enemy pbetter. Practice is the key. That is how it is for any sighted gamer. Some actually read the manual that comes with it, but often they don't. They simply pick up the controler and play. They might encounter something they didn't expect, or do something that results in a death, however that is part of the game. Trial and error, you figure out what works and doesn't. For me, this game represents a chalenge, and that is what I like. I made it through the old version with little difficulty at all and that makes no replay value in my opinion. I hope you know I am not critasizing your thoughts on the game, just offering up some of my own opinions on it. *smiles Kellie and my loveable Lady J. Life isn't fair. It's just fairer than death, that's all. msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have? Keep up the good work though. The game needs improving, but I do see good things ahead if things are changed. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hours, even days? I want a game that's hard enough to take me weeks! If I buy a game, and I can beat it in only a few days, I'm not happy. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: Saturday, June 24, 2006 10:59 AM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty I actually really enjoy this game. That's the hole point, to make it realistic. I bet you won't be jumping off a ladder again, or jumping too far to the right. *grin*. I really like it as it is. Audio games are just way too easy in my opinion, no insult to developers meant. this is the first audio game I've played that has some realism. it is one of the reasons I will buy it as soon as it's out. it'll certainly take me hours, maybe even days to complete. There is also nothing wrong with pressing space and up to jump up. Seems logical to me. P.S. Are we actually supposed to be able to jump from roof to roof? When the game first starts, I can just keep jumping up into the air, with out using ladders or ropes. pretty funny actually. If I jump way too high, the game freezes completely. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have? Keep up the good work though. The game needs improving, but I do see good things ahead if things are changed. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, Ron. Well, obviously the time on releasing the patch will be dependant on how long it takes to fix the various bug reports, test, etc. As for reviewing I do have something planned for that. esentually, how it would work you would use something like r and it would say review mode on. You could then move the arrow keys or numpad keys around on the screen to find out what is in that room, which way ladders, run, etc. Basicly, like a Jaws curser mode you might think of it in that light. The Kolesar Brothers wrote: OK Tom. Any eta on when the patch will be out? I realize you have your plate full at the moment while you are trying to answer all of the question from we your customers. As well as truing to fix the game. Will there be features in the game like examine where you are at? As well as a look command? Like I said the jurrey is still out on this game. I've beta games in the past. But your game looks like an old dos game that we once played. The game was either adventure or huge cave. I also need to listen to learn the wave files once again. The one nice feature that you do have in this game is that you can move via the arrow keys. Thanks for writing back. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hey Tom, I personally, didn't mind the possibility of falling to my death with the ladders. Once, I realized that I couldn't do that, I didn't. But, out of curiosity, in the atari version, could the character die if he fell off the ladder? I am just curious, as I said I don't mind it, I like the challenge, but since others do, thought I would pose that question. Kellie and my loveable Lady J. Not all who wander are lost. J. R. R. Tolkien msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't made it in to the engine proper yet. Brandon Cole wrote: The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall, and that's about how tall these ladders seem to be. As for the ledge, well, there is a look function. There. I'm done. Just my thoughts. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
That's why we need a fully functional RPG. Quite honestly I don't know why that would be difficult, even from a programming standpoint. I don't mean this as a putdown toward BSC. It's not at all. I respect them for their work, and I do wish Castle Quest had seen completion, but I just don't think it'd be that tough. You create several decent maps to form the game world, and go from there creating characters, cutscenes, a battle system, and other features. The world itself wouldn't have to be too expansive, actually. I can tell you from personal RPG experience that some of the best RPG storylines come from revisiting places from earlier in the game to find things amis. Just my three cents. - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, June 24, 2006 11:24 PM Subject: Re: [Audyssey] thoughts on monty Hours, even days? I want a game that's hard enough to take me weeks! If I buy a game, and I can beat it in only a few days, I'm not happy. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: Saturday, June 24, 2006 10:59 AM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty I actually really enjoy this game. That's the hole point, to make it realistic. I bet you won't be jumping off a ladder again, or jumping too far to the right. *grin*. I really like it as it is. Audio games are just way too easy in my opinion, no insult to developers meant. this is the first audio game I've played that has some realism. it is one of the reasons I will buy it as soon as it's out. it'll certainly take me hours, maybe even days to complete. There is also nothing wrong with pressing space and up to jump up. Seems logical to me. P.S. Are we actually supposed to be able to jump from roof to roof? When the game first starts, I can just keep jumping up into the air, with out using ladders or ropes. pretty funny actually. If I jump way too high, the game freezes completely. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have
Re: [Audyssey] thoughts on monty
Hi, Kelly. I don't believe you could in the classic arcade game. In fact I don't remember being able to move any other direction other than up or down on a ladder. I attempted to add a little more element of realism with Monty, but apparently that element of realism has thrown people. Kellie and Lady J wrote: Hey Tom, I personally, didn't mind the possibility of falling to my death with the ladders. Once, I realized that I couldn't do that, I didn't. But, out of curiosity, in the atari version, could the character die if he fell off the ladder? I am just curious, as I said I don't mind it, I like the challenge, but since others do, thought I would pose that question. Kellie and my loveable Lady J. Not all who wander are lost. J. R. R. Tolkien msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
It is unfortunate, b/c I like it. the dieing when falling off a ladder adds challenge. smiles Kellie and my loveable Lady J. Wizard's third rule: passion rules reason. from Blood of the Fold msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:59 PM Subject: Re: [Audyssey] thoughts on monty Hi, Kelly. I don't believe you could in the classic arcade game. In fact I don't remember being able to move any other direction other than up or down on a ladder. I attempted to add a little more element of realism with Monty, but apparently that element of realism has thrown people. Kellie and Lady J wrote: Hey Tom, I personally, didn't mind the possibility of falling to my death with the ladders. Once, I realized that I couldn't do that, I didn't. But, out of curiosity, in the atari version, could the character die if he fell off the ladder? I am just curious, as I said I don't mind it, I like the challenge, but since others do, thought I would pose that question. Kellie and my loveable Lady J. Not all who wander are lost. J. R. R. Tolkien msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.