Hi Hayden,
Lol! No, not hardly. One reason I used w is that in the tomb raider
games the draw/holster command was on the spacebar and fire was on the
control key. I personally found that slightly confusing as I'd often
press space to fire, which is what I'm use too, and end up killing
Lara Croft
PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi,
Yes, it is. Plus if you keep your hands on the home row, as I dew, it
puts all the keyboard commands in easy reach. With the right hand i,
j, k, l moves you around and with the left hand you can press a, s, d
: Saturday, July 31, 2010 1:05 PM
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi,
That it is. I don't think I'll accidentally press w and draw my sword, and
go plunging to my death in the chasm.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
: Thursday, July 29, 2010 11:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hello,
I believe the switch to w has been made because of some other functions
which were accessed with the D key which had made no sense if used with
another key.
Kevin
Hi all,
The reason I assigned draw/holster to w is I thought that would make
the most sense. I figured if you could remember w for weapon that
would make more sense than d, which would work too, but w seamed more
natural to me. Besides assigning d to duck makes perfect sense to me
as well.
HTH
well I like it being w myself.
its a good position on the keyboard and is out of the way of miss pressing.
At 02:08 p.m. 31/07/2010, you wrote:
Hi all,
The reason I assigned draw/holster to w is I thought that would make
the most sense. I figured if you could remember w for weapon that
would
Hi,
Yes, it is. Plus if you keep your hands on the home row, as I dew, it
puts all the keyboard commands in easy reach. With the right hand i,
j, k, l moves you around and with the left hand you can press a, s, d,
f, r, and w which performs a lot of actions too. So it is all in easy
reach and
, 2010 11:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
it was now its w which is a better way to do things.
At 02:15 p.m. 7/07/2010, you wrote:
Now that you mention it I think he's right. I do seem to recall D at
one point drawing and holstering weapons
Date: Thu, 29 Jul 2010 10:40:32 -0500
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Shaun,
Not saying w is bad, which it certainly is not, but why is pressing the w
key better than pressing the d key?
grin
Best Regards,
Hayden
-Original Message-
From: gamers-boun
Hi Shaun,
Assuming I did use a laptop mode, which I am not going to do, not all
of the keys would change. I would simply setup all of the commands to
use the left control key rather than poll for a left and right control
key individually as it would in desktop mode.
However, as I said before what
Hi Hayden,
Ah, okay. I didn't remember that. I've made so many changes to the
game over the past two years I don't remember each and every change.
Smile.
On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote:
Hi Thomas,
Yep, you did. That was either BETA 5 or 6 when you changed it.
Best
Hi Thomas,
Lol. I can't blame you.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, July 07, 2010 9:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA (Standard) Beta 13
Hi Shaun and all,
The I feel stronger message is spoken whenever Angela's strength is
restored to 100%. In the game there are various things using swords,
fists, daggers, jumping, climbing ropes, etc that use a little of
Angela's strength. However, after a while her strength meter will go
back up
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
just played it for a bit.
there are a couple things.
All through the game I got strength message things so assume powerups.
However if these are powerups I'd like to use them when needed.
unless running and jumping need strength to.
When I
Hi.
I'm liking the new beta very much, particularly the revamped view menue.
Only one thing is mildly irritating, and that is the duck command.
Previously, ctrl down arrow was used to duck. i can completely understand
that you wanted to make a single duck key to allow Angela the chance to
Hi Dark,
Honestly I really wouldn't want to change the duck command at this point. I'
I've got a couple of reasons.
First, as I am about to release a 3d fps version as well I want all of
the game commands to be more or less the same between the different
versions except where a change is necessary
Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 4:36 PM
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Dark,
Honestly I really wouldn't want to change the duck command at this point.
I'
I've got a couple of reasons.
First
Have you tried hitting spacebar with your thumb? might work for you.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 3:30 PM
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi.
I'm liking the new beta
Hi Dark,
Well, i try very hard to do both ease of use and logical asignments
when and where possible. Personally, I'd rather asign the duck/crouch
command to c, but I don't know where to put the speak location
command. Maybe move it over to x, but I was planning on using x for
something else. I
The game was cool, but I got killed! lol!
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you
list gamers@audyssey.org
Sent: Tuesday, July 06, 2010 6:45 AM
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
just played it for a bit.
there are a couple things.
All through the game I got strength message things so assume powerups.
However if these are powerups I'd like to use them
aah so that is the message thing.
I thought you walked over silent powerups.
though maybe have a charging sound going up to whatever and then a
ping or something at the end.
if strength is quite low ahve a buzz or something.
This could get annoying so have this as an option to turn on and off
Hi Shaun,
Nope. You guessed wrong there. Believe me if there were power ups and
things like that they'd be in the manual.
As for Angela getting poisoned, getting weak, etc I have been thinking
about that today. I think the best way is to add more player messages
like I feel weak or I think I've
Hi Tom,
Just taken MOTA Beta 13 for a spin, and a few thoughts occurred.
Thanks for adding the escape key to skip movies. Not sure when this
was done as I've been somewhat out of the loop, but I appreciated it
after dying for the 4th time lol.
Is speech in a separate thread still on the to do
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Tuesday, July 06, 2010 5:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Tom,
Just taken MOTA Beta 13 for a spin, and a few thoughts occurred.
Thanks for adding the escape key to skip
Deniz
Sent: Tuesday, July 06, 2010 3:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Shaun, I don't agree with the strength one. Now, as you swing a sword, you
don't really stab like a knife if I'm correct. Its like pointing the sharp
end, but wacking them
, July 06, 2010 1:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Dark,
Well, i try very hard to do both ease of use and logical asignments
when and where possible. Personally, I'd rather asign the duck/crouch
command to c, but I don't know where to put
Of Thomas Ward
Sent: Tuesday, July 06, 2010 1:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Dark,
Well, i try very hard to do both ease of use and logical asignments
when and where possible. Personally, I'd rather asign the duck/crouch
command to c
Hi Hayden,
Oh, I am well aware of that bug. We actually foundit during private
beta testing, but I haven't been able to resolve it yet. However, I am
continuing to work on a solution. Hopefully it will be fixed before
beta 14 comes out which is beginning to look like a maintainence
release with a
Hi Charles,
right. I chose w for weapon and space for fire which seamed to be the
most logical key asignments to me. Now, if I were to do what Tomb
Raider does in most of the games draw/holster would be the spacebar
and control would fire. However, that's a couple of key asignments I
don't like
Hi Hayden,
Well, as I just explained to Charles why I asigned draw/holster to w
I'm not going to cover that ground again. Although, for some reason I
don't recall having draw/holster asigned to d. If I did that was
probibly when I was experimenting with various keyboard layouts, and
trying
Hello Scott,
As for being able to interrupt the intro scenes etc that was just
added in beta 13. It was a very popular request. So I'm glad you like
it.
As for speech being on its own thread I hope to do that eventually.
However, it probibly won't appear before 1.0. The reason is all
attempts to
: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Hayden,
Well, as I just explained to Charles why I asigned draw/holster to w
I'm not going to cover that ground again. Although, for some reason I
don't recall having draw/holster asigned to d. If I did that was
probibly when I was experimenting
8:06 PM
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Thomas,
Yep, you did. That was either BETA 5 or 6 when you changed it.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent
.
---
Shepherds are the best beasts!
- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 06, 2010 6:35 PM
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Thomas,
If you move duck to c, and move draw/hoster
...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, July 06, 2010 8:06 PM
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released
Hi Thomas,
Yep, you did. That was either BETA 5 or 6 when you changed it.
Best Regards,
Hayden
-Original Message-
From: gamers-boun
wow I can't wait.
At 11:03 a.m. 6/07/2010, you wrote:
Hello everyone,
USA Games Interactive would like to announce the immediate
availability of Tomb Hunter Mysteries of the Ancients beta 13. This
all new test release includes a number of bug fixes, keyboard
commands, various updates to levels 1
just played it for a bit.
there are a couple things.
All through the game I got strength message things so assume powerups.
However if these are powerups I'd like to use them when needed.
unless running and jumping need strength to.
When I get to use the sword my strength is always critical.
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