Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-08-01 Thread Thomas Ward
Hi Hayden, Lol! No, not hardly. One reason I used w is that in the tomb raider games the draw/holster command was on the spacebar and fire was on the control key. I personally found that slightly confusing as I'd often press space to fire, which is what I'm use too, and end up killing Lara Croft

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-31 Thread Hayden Presley
PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi, Yes, it is. Plus if you keep your hands on the home row, as I dew, it puts all the keyboard commands in easy reach. With the right hand i, j, k, l moves you around and with the left hand you can press a, s, d

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-31 Thread Bryan Peterson
: Saturday, July 31, 2010 1:05 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi, That it is. I don't think I'll accidentally press w and draw my sword, and go plunging to my death in the chasm. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-30 Thread Hayden Presley
: Thursday, July 29, 2010 11:17 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hello, I believe the switch to w has been made because of some other functions which were accessed with the D key which had made no sense if used with another key. Kevin

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-30 Thread Thomas Ward
Hi all, The reason I assigned draw/holster to w is I thought that would make the most sense. I figured if you could remember w for weapon that would make more sense than d, which would work too, but w seamed more natural to me. Besides assigning d to duck makes perfect sense to me as well. HTH

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-30 Thread shaun everiss
well I like it being w myself. its a good position on the keyboard and is out of the way of miss pressing. At 02:08 p.m. 31/07/2010, you wrote: Hi all, The reason I assigned draw/holster to w is I thought that would make the most sense. I figured if you could remember w for weapon that would

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-30 Thread Thomas Ward
Hi, Yes, it is. Plus if you keep your hands on the home row, as I dew, it puts all the keyboard commands in easy reach. With the right hand i, j, k, l moves you around and with the left hand you can press a, s, d, f, r, and w which performs a lot of actions too. So it is all in easy reach and

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-29 Thread Hayden Presley
, 2010 11:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released it was now its w which is a better way to do things. At 02:15 p.m. 7/07/2010, you wrote: Now that you mention it I think he's right. I do seem to recall D at one point drawing and holstering weapons

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-29 Thread weisi4u
Date: Thu, 29 Jul 2010 10:40:32 -0500 Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Shaun, Not saying w is bad, which it certainly is not, but why is pressing the w key better than pressing the d key? grin Best Regards, Hayden -Original Message- From: gamers-boun

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-07 Thread Thomas Ward
Hi Shaun, Assuming I did use a laptop mode, which I am not going to do, not all of the keys would change. I would simply setup all of the commands to use the left control key rather than poll for a left and right control key individually as it would in desktop mode. However, as I said before what

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-07 Thread Thomas Ward
Hi Hayden, Ah, okay. I didn't remember that. I've made so many changes to the game over the past two years I don't remember each and every change. Smile. On 7/6/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-07 Thread Hayden Presley
Hi Thomas, Lol. I can't blame you. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, July 07, 2010 9:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Shaun and all, The I feel stronger message is spoken whenever Angela's strength is restored to 100%. In the game there are various things using swords, fists, daggers, jumping, climbing ropes, etc that use a little of Angela's strength. However, after a while her strength meter will go back up

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Bryan Peterson
Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released just played it for a bit. there are a couple things. All through the game I got strength message things so assume powerups. However if these are powerups I'd like to use them when needed. unless running and jumping need strength to. When I

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread dark
Hi. I'm liking the new beta very much, particularly the revamped view menue. Only one thing is mildly irritating, and that is the duck command. Previously, ctrl down arrow was used to duck. i can completely understand that you wanted to make a single duck key to allow Angela the chance to

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Dark, Honestly I really wouldn't want to change the duck command at this point. I' I've got a couple of reasons. First, as I am about to release a 3d fps version as well I want all of the game commands to be more or less the same between the different versions except where a change is necessary

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread dark
Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 4:36 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Honestly I really wouldn't want to change the duck command at this point. I' I've got a couple of reasons. First

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Lori Duncan
Have you tried hitting spacebar with your thumb? might work for you. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 06, 2010 3:30 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi. I'm liking the new beta

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put the speak location command. Maybe move it over to x, but I was planning on using x for something else. I

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Muhammed Deniz
The game was cool, but I got killed! lol! My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Muhammed Deniz
list gamers@audyssey.org Sent: Tuesday, July 06, 2010 6:45 AM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released just played it for a bit. there are a couple things. All through the game I got strength message things so assume powerups. However if these are powerups I'd like to use them

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread shaun everiss
aah so that is the message thing. I thought you walked over silent powerups. though maybe have a charging sound going up to whatever and then a ping or something at the end. if strength is quite low ahve a buzz or something. This could get annoying so have this as an option to turn on and off

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Shaun, Nope. You guessed wrong there. Believe me if there were power ups and things like that they'd be in the manual. As for Angela getting poisoned, getting weak, etc I have been thinking about that today. I think the best way is to add more player messages like I feel weak or I think I've

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Scott Chesworth
Hi Tom, Just taken MOTA Beta 13 for a spin, and a few thoughts occurred. Thanks for adding the escape key to skip movies. Not sure when this was done as I've been somewhat out of the loop, but I appreciated it after dying for the 4th time lol. Is speech in a separate thread still on the to do

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Tuesday, July 06, 2010 5:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Tom, Just taken MOTA Beta 13 for a spin, and a few thoughts occurred. Thanks for adding the escape key to skip

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Hayden Presley
Deniz Sent: Tuesday, July 06, 2010 3:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Shaun, I don't agree with the strength one. Now, as you swing a sword, you don't really stab like a knife if I'm correct. Its like pointing the sharp end, but wacking them

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Hayden Presley
, July 06, 2010 1:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c, but I don't know where to put

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Charles Rivard
Of Thomas Ward Sent: Tuesday, July 06, 2010 1:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Dark, Well, i try very hard to do both ease of use and logical asignments when and where possible. Personally, I'd rather asign the duck/crouch command to c

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Hayden, Oh, I am well aware of that bug. We actually foundit during private beta testing, but I haven't been able to resolve it yet. However, I am continuing to work on a solution. Hopefully it will be fixed before beta 14 comes out which is beginning to look like a maintainence release with a

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Charles, right. I chose w for weapon and space for fire which seamed to be the most logical key asignments to me. Now, if I were to do what Tomb Raider does in most of the games draw/holster would be the spacebar and control would fire. However, that's a couple of key asignments I don't like

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting with various keyboard layouts, and trying

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Thomas Ward
Hello Scott, As for being able to interrupt the intro scenes etc that was just added in beta 13. It was a very popular request. So I'm glad you like it. As for speech being on its own thread I hope to do that eventually. However, it probibly won't appear before 1.0. The reason is all attempts to

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Hayden Presley
: [Audyssey] MOTA (Standard) Beta 13 Released Hi Hayden, Well, as I just explained to Charles why I asigned draw/holster to w I'm not going to cover that ground again. Although, for some reason I don't recall having draw/holster asigned to d. If I did that was probibly when I was experimenting

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread Bryan Peterson
8:06 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread shaun everiss
. --- Shepherds are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, July 06, 2010 6:35 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, If you move duck to c, and move draw/hoster

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-06 Thread shaun everiss
...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, July 06, 2010 8:06 PM Subject: Re: [Audyssey] MOTA (Standard) Beta 13 Released Hi Thomas, Yep, you did. That was either BETA 5 or 6 when you changed it. Best Regards, Hayden -Original Message- From: gamers-boun

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-05 Thread shaun everiss
wow I can't wait. At 11:03 a.m. 6/07/2010, you wrote: Hello everyone, USA Games Interactive would like to announce the immediate availability of Tomb Hunter Mysteries of the Ancients beta 13. This all new test release includes a number of bug fixes, keyboard commands, various updates to levels 1

Re: [Audyssey] MOTA (Standard) Beta 13 Released

2010-07-05 Thread shaun everiss
just played it for a bit. there are a couple things. All through the game I got strength message things so assume powerups. However if these are powerups I'd like to use them when needed. unless running and jumping need strength to. When I get to use the sword my strength is always critical.