Re: [Audyssey] thoughts on monty

2006-06-26 Thread Wil James
: wilanddenise1 Skype: wiljames -- -Original Message- From: Thomas Ward [mailto:[EMAIL PROTECTED] Sent: Sunday, June 25, 2006 12:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Kelly. I don't believe you could in the classic arcade game. In fact I

Re: [Audyssey] thoughts on monty

2006-06-26 Thread Thomas Ward
Hi, Will. Well, as for falling off ladders that has now been corrected in the patch I am working on. You can't fall off of them. As for metal ladders it is a bit unrealistic to have metal ladders, but then again there are always unreal elements in games. For example, they didn't have warp

Re: [Audyssey] thoughts on monty

2006-06-26 Thread Thomas Ward
Hi, Bryan. Yes, there are still other enemies that haven't been introduced yet. For example there may be some crocks, and there will be zombies walking around in some of the temples. There is allot of traps that haven't been introduced yet. Let's just say Alpha 1 is only a preview of that which

Re: [Audyssey] thoughts on monty

2006-06-25 Thread Yohandy
Subject: Re: [Audyssey] thoughts on monty Hours, even days? I want a game that's hard enough to take me weeks! If I buy a game, and I can beat it in only a few days, I'm not happy. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent

Re: [Audyssey] thoughts on monty

2006-06-25 Thread The Kolesar Brothers
guide dogs. [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:24 PM Subject: Re: [Audyssey] thoughts on monty Hi, Ron. Well, obviously the time on releasing the patch

Re: [Audyssey] thoughts on monty

2006-06-25 Thread Thomas Ward
Hi, Kelly. Agreed, but unfortunately it wasn't very well recieved by the end users so I am now going to restrict ladder movement to up and down. However, you can still fall off ledges and die where in the original game you fell off ledges and landed ok no matter if it was 50 feet in the air.

[Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
anyone remember any? - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 10:59 AM Subject: Re: [Audyssey] thoughts on monty I actually really enjoy this game. That's the hole point, to make it realistic. I bet you

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Brandon Cole
, well, there is a look function. There. I'm done. Just my thoughts. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
: Saturday, June 24, 2006 11:12 AM Subject: Re: [Audyssey] thoughts on monty The only thing I would like to say in response to this is that I do agree that falling off a ladder shouldn't kill you. Hurt you perhaps, if you're high enough, but certainly not kill you. One could survive a 20 foot fall

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Brandon Cole
Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:22 PM Subject: Re: [Audyssey] thoughts on monty oh? I didn't see one documented. I'm gonna look again. k. just went through and didn't see one. I see a direction command, and an object command. but that's about

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Che
:03 AM Subject: Re: [Audyssey] thoughts on monty There is also nothing wrong with pressing space and up to jump up. Seems logical to me. In all the consoll games I played jump sent you up in to the air, and then you could use arrows to move. I can't think of any games that does what monty

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
- From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:03 PM Subject: Re: [Audyssey] thoughts on monty There is also nothing wrong with pressing space and up to jump up. Seems logical to me. In all the consoll games I played jump sent

Re: [Audyssey] thoughts on monty

2006-06-24 Thread The Kolesar Brothers
. [EMAIL PROTECTED] - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:33 PM Subject: Re: [Audyssey] thoughts on monty Well, I haven't playd the game myself, as platform games aren't my cup of tea, but just

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
I think it's that jumping bug. Don't jump too far in either direction. - Original Message - From: The Kolesar Brothers [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:41 PM Subject: Re: [Audyssey] thoughts on monty I made one hundred

Re: [Audyssey] thoughts on monty

2006-06-24 Thread ari
Hi Che, I'm sad to say this, I know it's a space, installer, and resources issue, but what annoys me about some accessible games, especially a game like Tank Commander, I was extremely disappointed about that their were only 6 levels. Developers, particularly Tank Commander, should really bring

Re: [Audyssey] thoughts on Monty.

2006-06-24 Thread Ryan Conroy
I Emailed Tom, for my Emails are not getting threw to the list. I hope this one does. There should be a look function; there was one in the previous version. Also, this jumping thing is pretty bad. lol You jump more than a step, and you're dead? Sorry, that's odd. I think there are some issues

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Phil Vlasak
Hi Tom, I just played my first game of Monty and I think you did a great job! Now with the praises over with, I did find a few things annoying. I liked the other version look ahead key for things such as walls and doors. Now, when you hit a door or wall you get the character scream and also Kate

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Tom Randall
PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:03 AM Subject: Re: [Audyssey] thoughts on monty There is also nothing wrong with pressing space and up to jump up. Seems logical to me. In all the consoll games I played jump sent you up in to the air

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall without dying. Any thoughts? As fore look functions not in Alpha 1. Certainly one is planned, but hasn't

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Brandon Cole
] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Charles Rivard
] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:06 AM Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix

Re: [Audyssey] thoughts on monty

2006-06-24 Thread reinhard Stebner
I vote for the falling of latter and getting killed. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, June 24, 2006 1:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well

Re: [Audyssey] thoughts on monty

2006-06-24 Thread ari
Yes, how about, take the ladder. A few steps up, if you fall, nothing happens. About halfway or three-quarters up, you fall, you then have something wrong, i.e slower walk, you then need a potion to restore your health. Or maybe just an option, for the players who want, do you want to die when

Re: [Audyssey] thoughts on monty

2006-06-24 Thread The Kolesar Brothers
Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 1:48 PM Subject: Re: [Audyssey] thoughts on monty Hi Tom, I just played my first game of Monty and I think you did a great job! Now with the praises over with, I did find a few things annoying. I

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Liam Erven
you plan to take the game. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 1:11 PM Subject: Re: [Audyssey] thoughts on monty I say that if you want the most realism you can get, allow for falling

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Jason SW
, June 24, 2006 11:40 AM Subject: Re: [Audyssey] thoughts on monty Hi Che, I'm sad to say this, I know it's a space, installer, and resources issue, but what annoys me about some accessible games, especially a game like Tank Commander, I was extremely disappointed about that their were only 6

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Yohandy
No, it should definitely kill you. makes the game much more interesting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Charles Rivard
[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 1:38 PM Subject: Re: [Audyssey] thoughts on monty No, it should definitely kill you. makes the game much more interesting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Wil James
:[EMAIL PROTECTED] Sent: Saturday, June 24, 2006 2:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Ari. I certainly haven't forgotten about the various tunnels etc in Mario. If I do it it certainly will take a long time to make. However, that isn't the game we are talking about now so enough said. ari wrote: Hi Che, I'm sad to say this, I know it's a space, installer, and resources

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
- From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 12:33 PM Subject: Re: [Audyssey] thoughts on monty Well, I haven't playd the game myself, as platform games aren't my cup of tea, but just because a game designer is doing

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
All I can say is that would be suicide. It is bad enough at times to get past both skulls in the room with the red key and the gem in it. Yohandy wrote: Che's right! We need even more challenge! Why not have 7 skulls at beginning of level, then 3 snakes right after that and 2 lava pits?

Re: [Audyssey] thoughts on Monty.

2006-06-24 Thread Thomas Ward
Hi, Ryan. This time it seams to have gotten through. I did send a more complete responce to the list answering these questions in a post Monty Comments. Ryan Conroy wrote: I Emailed Tom, for my Emails are not getting threw to the list. I hope this one does. There should be a look function;

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Phil. I'll keep your suggestions in mind. Thanks. Phil Vlasak wrote: Hi Tom, I just played my first game of Monty and I think you did a great job! Now with the praises over with, I did find a few things annoying. I liked the other version look ahead key for things such as walls and

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Charles. Yeah, I see your point. Well, either that or when a player reaches the edge of a ladder I can also have it call a jump action which would jump rather than fall. Charles Rivard wrote: If you fall from a ladder after climbing only a few feet, it would be unrealistic to die,

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
That is strange. After it says you have died give it a few seconds and it should return to the main menu. If it is not doing that then it is doing something strange. I can't seam to reproduce this report. Anyone else have this problem? Sarah wrote: I also notice that I can't play the game

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Ian McNamara
good game i am confused what jumps and when you here something how do you pick it up - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 12:30 AM Subject: Re: [Audyssey] thoughts on monty All I can say

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Ian. In most cases you have to jump to grab an item. For example jump right if an item is on your right and you will catch it. If it is left jump left. If it is directly above you jump up to grab it. Items like gold are automatically picked up when walked over. Smile. Ian McNamara wrote:

Re: [Audyssey] thoughts on monty

2006-06-24 Thread The Kolesar Brothers
: Re: [Audyssey] thoughts on monty Hi, Ron. Sounds like you got a potion on easy level. That would result in a quick 100 points. Although, there is a known bug in the scoring system which I just fixed as a part of an on going patch I have started. The Kolesar Brothers wrote: I made one

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Kellie and Lady J
discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Ryan Strunk
Discussion list Subject: Re: [Audyssey] thoughts on monty I actually really enjoy this game. That's the hole point, to make it realistic. I bet you won't be jumping off a ladder again, or jumping too far to the right. *grin*. I really like it as it is. Audio games are just way too easy in my opinion

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Ron. Well, obviously the time on releasing the patch will be dependant on how long it takes to fix the various bug reports, test, etc. As for reviewing I do have something planned for that. esentually, how it would work you would use something like r and it would say review mode on. You

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Kellie and Lady J
gamers@audyssey.org Sent: Saturday, June 24, 2006 2:06 PM Subject: Re: [Audyssey] thoughts on monty Hi, Brandon and all. Well, if this becomes to much of a trouble I can see doing one of two things for ladders. A restrict the player from falling off the ladder, or B fix it so they can fall

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Brandon Cole
To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty I actually really enjoy this game. That's the hole point, to make it realistic. I bet you won't be jumping off a ladder again, or jumping too far to the right. *grin*. I really like it as it is. Audio games are just way too

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Thomas Ward
Hi, Kelly. I don't believe you could in the classic arcade game. In fact I don't remember being able to move any other direction other than up or down on a ladder. I attempted to add a little more element of realism with Monty, but apparently that element of realism has thrown people. Kellie

Re: [Audyssey] thoughts on monty

2006-06-24 Thread Kellie and Lady J
[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:59 PM Subject: Re: [Audyssey] thoughts on monty Hi, Kelly. I don't believe you could in the classic arcade game. In fact I don't remember being able to move any other direction other than up or down